1 #ifndef DIALOG_SETTINGS_GAME_VIEW_H
2 #define DIALOG_SETTINGS_GAME_VIEW_H
3 CLASS(XonoticGameViewSettingsTab, XonoticTab)
4 //METHOD(XonoticGameCrosshairSettingsTab, toString, string(entity))
5 METHOD(XonoticGameViewSettingsTab, fill, void(entity))
6 METHOD(XonoticGameViewSettingsTab, showNotify, void(entity))
7 ATTRIB(XonoticGameViewSettingsTab, title, string, _("View"))
8 ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9)
9 ATTRIB(XonoticGameViewSettingsTab, rows, float, 13)
10 ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2)
11 ENDCLASS(XonoticGameViewSettingsTab)
12 entity makeXonoticGameViewSettingsTab();
16 void XonoticGameViewSettingsTab_showNotify(entity me)
20 entity makeXonoticGameViewSettingsTab()
23 me = NEW(XonoticGameViewSettingsTab);
24 me.configureDialog(me);
28 void XonoticGameViewSettingsTab_fill(entity me)
33 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
34 makeMulti(e, "crosshair_hittest_showimpact");
37 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person upon death")));
38 setDependent(e, "chase_active", -1, 0);
41 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
42 setDependent(e, "chase_active", -1, 0);
45 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching")));
46 setDependent(e, "chase_active", -1, 0);
49 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle")));
50 setDependent(e, "chase_active", -1, 0);
53 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around")));
54 makeMulti(e, "cl_bob2");
55 setDependent(e, "chase_active", -1, 0);
58 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
59 makeMulti(e, "crosshair_hittest_showimpact");
62 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance")));
63 setDependent(e, "chase_active", 1, 1);
64 me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back"));
65 setDependent(e, "chase_active", 1, 1);
68 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance")));
69 setDependent(e, "chase_active", 1, 1);
70 me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
71 setDependent(e, "chase_active", 1, 1);
74 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
76 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
77 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
78 me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 5, "fov"));
81 //me.TDempty(me, 0.2);
82 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom factor:"))));
83 me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor"));
85 //me.TDempty(me, 0.2);
86 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom speed:"))));
87 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_zoomspeed"));
88 e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense.
89 e.addValue(e, "2", "2");
90 e.addValue(e, "3", "3");
91 e.addValue(e, "4", "4");
92 e.addValue(e, "5", "5");
93 e.addValue(e, "6", "6");
94 e.addValue(e, "7", "7");
95 e.addValue(e, "8", "8");
96 e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1");
97 e.configureXonoticTextSliderValues(e);
99 //me.TDempty(me, 0.2);
100 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom sensitivity:"))));
101 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_zoomsensitivity"));
104 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_velocityzoom_enabled", _("Velocity zoom")));
105 me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(3, 1, "cl_velocityzoom_type", _("Forward movement only")));
106 setDependent(e, "cl_velocityzoom_enabled", 1, 1);
109 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Factor"))));
110 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
111 me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.1, "cl_velocityzoom_factor"));
112 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
115 //me.TDempty(me, 0.2);
116 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming")));
118 //me.TDempty(me, 0.2);
119 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn")));
120 makeMulti(e, "cl_unpress_zoom_on_spawn");
122 //me.TDempty(me, 0.2);
123 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons")));