1 #ifndef DIALOG_SETTINGS_GAME_VIEW_H
2 #define DIALOG_SETTINGS_GAME_VIEW_H
4 CLASS(XonoticGameViewSettingsTab, XonoticTab)
5 //METHOD(XonoticGameCrosshairSettingsTab, toString, string(entity))
6 METHOD(XonoticGameViewSettingsTab, fill, void(entity))
7 METHOD(XonoticGameViewSettingsTab, showNotify, void(entity))
8 ATTRIB(XonoticGameViewSettingsTab, title, string, _("View"))
9 ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9)
10 ATTRIB(XonoticGameViewSettingsTab, rows, float, 13)
11 ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2)
12 ENDCLASS(XonoticGameViewSettingsTab)
13 entity makeXonoticGameViewSettingsTab();
17 void XonoticGameViewSettingsTab_showNotify(entity me)
21 entity makeXonoticGameViewSettingsTab()
24 me = NEW(XonoticGameViewSettingsTab);
25 me.configureDialog(me);
29 void XonoticGameViewSettingsTab_fill(entity me)
34 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
35 makeMulti(e, "crosshair_hittest_showimpact");
38 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person upon death")));
39 setDependent(e, "chase_active", -1, 0);
42 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
43 setDependent(e, "chase_active", -1, 0);
46 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching")));
47 setDependent(e, "chase_active", -1, 0);
50 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle")));
51 setDependent(e, "chase_active", -1, 0);
54 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around")));
55 makeMulti(e, "cl_bob2");
56 setDependent(e, "chase_active", -1, 0);
59 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
60 makeMulti(e, "crosshair_hittest_showimpact");
63 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance")));
64 setDependent(e, "chase_active", 1, 1);
65 me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back"));
66 setDependent(e, "chase_active", 1, 1);
69 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance")));
70 setDependent(e, "chase_active", 1, 1);
71 me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
72 setDependent(e, "chase_active", 1, 1);
75 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
77 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
78 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
79 me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 5, "fov"));
82 //me.TDempty(me, 0.2);
83 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom factor:"))));
84 me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor"));
86 //me.TDempty(me, 0.2);
87 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom speed:"))));
88 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_zoomspeed"));
89 e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense.
90 e.addValue(e, "2", "2");
91 e.addValue(e, "3", "3");
92 e.addValue(e, "4", "4");
93 e.addValue(e, "5", "5");
94 e.addValue(e, "6", "6");
95 e.addValue(e, "7", "7");
96 e.addValue(e, "8", "8");
97 e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1");
98 e.configureXonoticTextSliderValues(e);
100 //me.TDempty(me, 0.2);
101 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom sensitivity:"))));
102 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_zoomsensitivity"));
105 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_velocityzoom_enabled", _("Velocity zoom")));
106 me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(3, 1, "cl_velocityzoom_type", _("Forward movement only")));
107 setDependent(e, "cl_velocityzoom_enabled", 1, 1);
110 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Factor"))));
111 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
112 me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.1, "cl_velocityzoom_factor"));
113 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
116 //me.TDempty(me, 0.2);
117 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming")));
119 //me.TDempty(me, 0.2);
120 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn")));
121 makeMulti(e, "cl_unpress_zoom_on_spawn");
123 //me.TDempty(me, 0.2);
124 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons")));