1 #include "dialog_singleplayer_winner.qh"
6 void XonoticWinnerDialog_fill(entity me)
11 me.TD(me, me.rows - 2, me.columns, e = makeXonoticImage("/gfx/winner", -1));
13 me.gotoRC(me, me.rows - 1, 0);
14 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
15 e.onClick = Dialog_Close;
18 void XonoticWinnerDialog_focusEnter(entity me)
20 m_play_click_sound(MENU_SOUND_WINNER);