1 #include "gametypelist.qh"
3 #include "dialog_multiplayer_create.qh"
4 #include <common/mapinfo.qh>
6 entity makeXonoticGametypeList()
9 me = NEW(XonoticGametypeList);
10 me.configureXonoticGametypeList(me);
13 void XonoticGametypeList_configureXonoticGametypeList(entity me)
15 me.configureXonoticListBox(me);
16 me.nItems = GameType_GetCount();
18 if(SKINBOOL_GAMETYPELIST_ICON_BLUR)
20 for(int i = 0; i < GameType_GetCount(); ++i)
21 draw_PreloadPictureWithFlags(GameType_GetIcon(i), PRECACHE_PIC_MIPMAP);
26 void XonoticGametypeList_setSelected(entity me, float i)
28 SUPER(XonoticGametypeList).setSelected(me, i);
31 void XonoticGametypeList_loadCvars(entity me)
34 t = MapInfo_CurrentGametype();
36 for(i = 0; i < GameType_GetCount(); ++i)
37 if(t == GameType_GetID(i))
39 if(i >= GameType_GetCount())
41 for(i = 0; i < GameType_GetCount(); ++i)
42 if(t == MAPINFO_TYPE_DEATHMATCH)
44 if(i >= GameType_GetCount())
47 me.setSelected(me, i);
48 // do we need this: me.parent.gameTypeChangeNotify(me.parent); // to make sure
50 void XonoticGametypeList_saveCvars(entity me)
52 int t = GameType_GetID(me.selectedItem);
53 if (t == MapInfo_CurrentGametype()) {
56 MapInfo_SwitchGameType(t);
57 entity owner = me.parent;
58 if (owner) { // not set immediately
59 owner.gameTypeChangeNotify(owner);
62 void XonoticGametypeList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
67 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
70 me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
71 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
74 draw_Picture(me.columnIconOrigin * eX, GameType_GetIcon(i), me.columnIconSize * eX + eY, '1 1 1', SKINALPHA_LISTBOX_SELECTED);
75 s1 = GameType_GetName(i);
77 if(_MapInfo_GetTeamPlayBool(GameType_GetID(i)))
80 s2 = _("free for all");
82 vector save_fontscale = draw_fontscale;
83 float f = draw_CondensedFontFactor(strcat(s1, " ", s2), false, me.realFontSize, 1);
84 draw_fontscale.x *= f;
85 vector fs = me.realFontSize;
87 draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s1, fs, '1 1 1', SKINALPHA_TEXT, 0);
88 draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 1.0 * (me.columnNameSize - draw_TextWidth(s2, 0, fs))) * eX, s2, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
89 draw_fontscale = save_fontscale;
91 void XonoticGametypeList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
93 me.itemAbsSize = '0 0 0';
94 SUPER(XonoticGametypeList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
96 me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
97 me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
98 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
99 me.columnIconOrigin = 0;
100 me.columnIconSize = me.itemAbsSize.y / me.itemAbsSize.x;
101 me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize + (0.5 * me.realFontSize.x);
102 me.columnNameSize = 1 - me.columnIconSize - (1.5 * me.realFontSize.x);
104 float XonoticGametypeList_keyDown(entity me, float scan, float ascii, float shift)
106 if(scan == K_ENTER || scan == K_KP_ENTER)
108 m_play_click_sound(MENU_SOUND_EXECUTE);
109 me.parent.gameTypeSelectNotify(me.parent);
113 return SUPER(XonoticGametypeList).keyDown(me, scan, ascii, shift);
115 void XonoticGametypeList_clickListBoxItem(entity me, float i, vector where)
117 m_play_click_sound(MENU_SOUND_SELECT);
119 void XonoticGametypeList_focusedItemChangeNotify(entity me)
121 if(me.focusedItem >= 0)
122 setZonedTooltip(me, MapInfo_Type_Description(GameType_GetID(me.focusedItem)), string_null);