1 #include "gametypelist.qh"
3 #include "dialog_multiplayer_create.qh"
4 #include <common/mapinfo.qh>
6 entity makeXonoticGametypeList()
9 me = NEW(XonoticGametypeList);
10 me.configureXonoticGametypeList(me);
13 void XonoticGametypeList_configureXonoticGametypeList(entity me)
15 me.configureXonoticListBox(me);
16 me.nItems = GameType_GetCount();
18 if(SKINBOOL_GAMETYPELIST_ICON_BLUR)
20 for(int i = 0; i < GameType_GetTotalCount(); ++i)
21 draw_PreloadPictureWithFlags(GameType_GetIcon(i), PRECACHE_PIC_MIPMAP);
26 void XonoticGametypeList_setSelected(entity me, float i)
28 SUPER(XonoticGametypeList).setSelected(me, i);
31 void XonoticGametypeList_loadCvars(entity me)
33 Gametype t = MapInfo_CurrentGametype();
35 for(i = 0; i < GameType_GetCount(); ++i)
36 if(t == GameType_GetID(i))
38 if(i >= GameType_GetCount())
40 for(i = 0; i < GameType_GetCount(); ++i)
41 if(t == MAPINFO_TYPE_DEATHMATCH)
43 if(i >= GameType_GetCount())
46 me.setSelected(me, i);
47 // do we need this: me.parent.gameTypeChangeNotify(me.parent); // to make sure
49 void XonoticGametypeList_saveCvars(entity me)
51 Gametype t = GameType_GetID(me.selectedItem);
52 if (t == MapInfo_CurrentGametype()) {
55 MapInfo_SwitchGameType(t);
56 entity owner = me.parent;
57 if (owner) { // not set immediately
58 owner.gameTypeChangeNotify(owner);
61 void XonoticGametypeList_draw(entity me)
63 if(me.nItems != GameType_GetCount())
65 me.nItems = GameType_GetCount();
66 me.setSelected(me, 0);
68 SUPER(XonoticGametypeList).draw(me);
70 void XonoticGametypeList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
75 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
78 me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
79 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
82 draw_Picture(me.columnIconOrigin * eX, GameType_GetIcon(i), me.columnIconSize * eX + eY, '1 1 1', SKINALPHA_LISTBOX_SELECTED);
83 s1 = GameType_GetName(i);
85 if(_MapInfo_GetTeamPlayBool(GameType_GetID(i)))
88 s2 = _("free for all");
90 vector save_fontscale = draw_fontscale;
91 float f = draw_CondensedFontFactor(strcat(s1, " ", s2), false, me.realFontSize, 1);
92 draw_fontscale.x *= f;
93 vector fs = me.realFontSize;
95 draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s1, fs, '1 1 1', SKINALPHA_TEXT, 0);
96 draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 1.0 * (me.columnNameSize - draw_TextWidth(s2, 0, fs))) * eX, s2, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
97 draw_fontscale = save_fontscale;
99 void XonoticGametypeList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
101 me.itemAbsSize = '0 0 0';
102 SUPER(XonoticGametypeList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
104 me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
105 me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
106 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
107 me.columnIconOrigin = 0;
108 me.columnIconSize = me.itemAbsSize.y / me.itemAbsSize.x;
109 me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize + (0.5 * me.realFontSize.x);
110 me.columnNameSize = 1 - me.columnIconSize - (1.5 * me.realFontSize.x);
112 float XonoticGametypeList_keyDown(entity me, float scan, float ascii, float shift)
114 if(scan == K_ENTER || scan == K_KP_ENTER)
116 m_play_click_sound(MENU_SOUND_EXECUTE);
117 me.parent.gameTypeSelectNotify(me.parent);
121 return SUPER(XonoticGametypeList).keyDown(me, scan, ascii, shift);
123 void XonoticGametypeList_clickListBoxItem(entity me, float i, vector where)
125 m_play_click_sound(MENU_SOUND_SELECT);
127 void XonoticGametypeList_focusedItemChangeNotify(entity me)
129 if(me.focusedItem >= 0)
130 setZonedTooltip(me, MapInfo_Type_Description(GameType_GetID(me.focusedItem)), string_null);