2 CLASS(XonoticGametypeList) EXTENDS(XonoticListBox)
3 METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity))
4 ATTRIB(XonoticGametypeList, rowsPerItem, float, 2)
5 METHOD(XonoticGametypeList, drawListBoxItem, void(entity, float, vector, float))
6 METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector))
7 METHOD(XonoticGametypeList, setSelected, void(entity, float))
8 METHOD(XonoticGametypeList, loadCvars, void(entity))
9 METHOD(XonoticGametypeList, saveCvars, void(entity))
10 METHOD(XonoticGametypeList, keyDown, float(entity, float, float, float))
11 METHOD(XonoticGametypeList, clickListBoxItem, void(entity, float, vector))
13 ATTRIB(XonoticGametypeList, realFontSize, vector, '0 0 0')
14 ATTRIB(XonoticGametypeList, realUpperMargin, float, 0)
15 ATTRIB(XonoticGametypeList, columnIconOrigin, float, 0)
16 ATTRIB(XonoticGametypeList, columnIconSize, float, 0)
17 ATTRIB(XonoticGametypeList, columnNameOrigin, float, 0)
18 ATTRIB(XonoticGametypeList, columnNameSize, float, 0)
19 ENDCLASS(XonoticGametypeList)
20 entity makeXonoticGametypeList();
25 entity makeXonoticGametypeList(void)
28 me = spawnXonoticGametypeList();
29 me.configureXonoticGametypeList(me);
32 void XonoticGametypeList_configureXonoticGametypeList(entity me)
35 me.configureXonoticListBox(me);
36 me.nItems = GameType_GetCount();
38 // we want the pics mipmapped
39 for(i = 0; i < GameType_GetCount(); ++i)
40 draw_PreloadPictureWithFlags(GameType_GetIcon(i), PRECACHE_PIC_MIPMAP);
44 void XonoticGametypeList_setSelected(entity me, float i)
46 SUPER(XonoticGametypeList).setSelected(me, i);
49 void XonoticGametypeList_loadCvars(entity me)
52 t = MapInfo_CurrentGametype();
54 for(i = 0; i < GameType_GetCount(); ++i)
55 if(t == GameType_GetID(i))
57 if(i >= GameType_GetCount())
59 for(i = 0; i < GameType_GetCount(); ++i)
60 if(t == MAPINFO_TYPE_DEATHMATCH)
62 if(i >= GameType_GetCount())
65 me.setSelected(me, i);
66 // do we need this: me.parent.gameTypeChangeNotify(me.parent); // to make sure
68 void XonoticGametypeList_saveCvars(entity me)
71 t = GameType_GetID(me.selectedItem);
72 if(t == MapInfo_CurrentGametype())
74 MapInfo_SwitchGameType(t);
75 me.parent.gameTypeChangeNotify(me.parent);
77 void XonoticGametypeList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
82 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
84 draw_Picture(me.columnIconOrigin * eX, GameType_GetIcon(i), me.columnIconSize * eX + eY, '1 1 1', SKINALPHA_LISTBOX_SELECTED);
85 s1 = GameType_GetName(i);
87 if(_MapInfo_GetTeamPlayBool(GameType_GetID(i)))
90 s2 = _("free for all");
92 vector save_fontscale = draw_fontscale;
93 float f = draw_CondensedFontFactor(strcat(s1, " ", s2), false, me.realFontSize, 1);
94 draw_fontscale.x *= f;
95 vector fs = me.realFontSize;
97 draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s1, fs, '1 1 1', SKINALPHA_TEXT, 0);
98 draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 1.0 * (me.columnNameSize - draw_TextWidth(s2, 0, fs))) * eX, s2, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
99 draw_fontscale = save_fontscale;
101 void XonoticGametypeList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
103 me.itemAbsSize = '0 0 0';
104 SUPER(XonoticServerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
106 me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
107 me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
108 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
109 me.columnIconOrigin = 0;
110 me.columnIconSize = me.itemAbsSize.y / me.itemAbsSize.x;
111 me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize + (0.5 * me.realFontSize.x);
112 me.columnNameSize = 1 - me.columnIconSize - (1.5 * me.realFontSize.x);
114 float XonoticGametypeList_keyDown(entity me, float scan, float ascii, float shift)
116 if(scan == K_ENTER || scan == K_KP_ENTER)
118 m_play_click_sound(MENU_SOUND_EXECUTE);
119 me.parent.gameTypeSelectNotify(me.parent);
123 return SUPER(XonoticGametypeList).keyDown(me, scan, ascii, shift);
125 void XonoticGametypeList_clickListBoxItem(entity me, float i, vector where)
127 m_play_click_sound(MENU_SOUND_SELECT);