1 #include "languagelist.qh"
3 #include "../item/modalcontroller.qh"
4 #include "mainwindow.qh"
6 const float LANGPARM_ID = 0;
7 const float LANGPARM_NAME = 1;
8 const float LANGPARM_NAME_LOCALIZED = 2;
9 const float LANGPARM_PERCENTAGE = 3;
10 const float LANGPARM_COUNT = 4;
12 entity makeXonoticLanguageList()
15 me = NEW(XonoticLanguageList);
16 me.configureXonoticLanguageList(me);
20 void XonoticLanguageList_configureXonoticLanguageList(entity me)
22 me.configureXonoticListBox(me);
27 void XonoticLanguageList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
31 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
34 me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
35 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
38 s = me.languageParameter(me, i, LANGPARM_NAME_LOCALIZED);
40 vector save_fontscale = draw_fontscale;
41 float f = draw_CondensedFontFactor(s, false, me.realFontSize, 1);
42 draw_fontscale.x *= f;
43 vector fs = me.realFontSize;
45 draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
46 draw_fontscale = save_fontscale;
48 p = me.languageParameter(me, i, LANGPARM_PERCENTAGE);
51 vector save_fontscale = draw_fontscale;
52 float f = draw_CondensedFontFactor(p, false, me.realFontSize, 1);
53 draw_fontscale.x *= f;
54 vector fs = me.realFontSize;
56 draw_Text(me.realUpperMargin * eY + (me.columnPercentageOrigin + (me.columnPercentageSize - draw_TextWidth(p, 0, fs))) * eX, p, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
57 draw_fontscale = save_fontscale;
61 void XonoticLanguageList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
63 SUPER(XonoticLanguageList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
64 me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
65 me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
66 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
67 me.columnPercentageSize = me.realFontSize.x * 3;
68 me.columnPercentageOrigin = 1 - me.columnPercentageSize;
69 me.columnNameOrigin = 0;
70 me.columnNameSize = me.columnPercentageOrigin;
73 void XonoticLanguageList_setSelected(entity me, float i)
75 SUPER(XonoticLanguageList).setSelected(me, i);
79 void XonoticLanguageList_loadCvars(entity me)
83 s = cvar_string("_menu_prvm_language");
87 for(i = 0; i < n; ++i)
89 if(me.languageParameter(me, i, LANGPARM_ID) == "en")
91 SUPER(XonoticLanguageList).setSelected(me, i);
96 // otherwise, find the language
97 for(i = 0; i < n; ++i)
99 if(me.languageParameter(me, i, LANGPARM_ID) == s)
101 SUPER(XonoticLanguageList).setSelected(me, i);
106 // save it off (turning anything unknown into "en")
110 void XonoticLanguageList_saveCvars(entity me)
112 cvar_set("_menu_prvm_language", me.languageParameter(me, me.selectedItem, LANGPARM_ID));
115 void XonoticLanguageList_doubleClickListBoxItem(entity me, float i, vector where)
117 m_play_click_sound(MENU_SOUND_EXECUTE);
121 float XonoticLanguageList_keyDown(entity me, float scan, float ascii, float shift)
123 if(scan == K_ENTER || scan == K_KP_ENTER)
125 m_play_click_sound(MENU_SOUND_EXECUTE);
130 return SUPER(XonoticLanguageList).keyDown(me, scan, ascii, shift);
133 void XonoticLanguageList_destroy(entity me)
135 buf_del(me.languagelist);
138 void XonoticLanguageList_getLanguages(entity me)
145 fh = fopen("languages.txt", FILE_READ);
147 while((s = fgets(fh)))
149 n = tokenize_console(s);
152 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_ID, argv(0));
153 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME, argv(1));
154 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME_LOCALIZED, argv(2));
155 string percent = argv(3);
156 if(percent && percent != "100%")
157 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_PERCENTAGE, percent);
162 me.languagelist = buf;
166 void XonoticLanguageList_setLanguage(entity me)
168 if(prvm_language != cvar_string("_menu_prvm_language"))
170 if(!(gamestatus & GAME_CONNECTED))
171 localcmd("\nprvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect\n");
173 DialogOpenButton_Click(me, main.languageWarningDialog);
177 string XonoticLanguageList_languageParameter(entity me, float i, float key)
179 return bufstr_get(me.languagelist, i * LANGPARM_COUNT + key);
182 void SetLanguage_Click(entity btn, entity me)