1 #include "languagelist.qh"
5 CLASS(XonoticLanguageList, XonoticListBox)
6 METHOD(XonoticLanguageList, configureXonoticLanguageList, void(entity));
7 ATTRIB(XonoticLanguageList, rowsPerItem, float, 1)
8 METHOD(XonoticLanguageList, drawListBoxItem, void(entity, int, vector, bool, bool));
9 METHOD(XonoticLanguageList, resizeNotify, void(entity, vector, vector, vector, vector));
10 METHOD(XonoticLanguageList, setSelected, void(entity, float));
11 METHOD(XonoticLanguageList, loadCvars, void(entity));
12 METHOD(XonoticLanguageList, saveCvars, void(entity));
14 ATTRIB(XonoticLanguageList, realFontSize, vector, '0 0 0')
15 ATTRIB(XonoticLanguageList, realUpperMargin, float, 0)
16 ATTRIB(XonoticLanguageList, columnNameOrigin, float, 0)
17 ATTRIB(XonoticLanguageList, columnNameSize, float, 0)
18 ATTRIB(XonoticLanguageList, columnPercentageOrigin, float, 0)
19 ATTRIB(XonoticLanguageList, columnPercentageSize, float, 0)
21 METHOD(XonoticLanguageList, doubleClickListBoxItem, void(entity, float, vector));
22 METHOD(XonoticLanguageList, keyDown, float(entity, float, float, float)); // enter handling
24 METHOD(XonoticLanguageList, destroy, void(entity));
26 ATTRIB(XonoticLanguageList, languagelist, float, -1)
27 METHOD(XonoticLanguageList, getLanguages, void(entity));
28 METHOD(XonoticLanguageList, setLanguage, void(entity));
29 METHOD(XonoticLanguageList, languageParameter, string(entity, float, float));
31 ATTRIB(XonoticLanguageList, name, string, "languageselector") // change this to make it noninteractive (for first run dialog)
32 ENDCLASS(XonoticLanguageList)
34 entity makeXonoticLanguageList();
35 void SetLanguage_Click(entity btn, entity me);
40 const float LANGPARM_ID = 0;
41 const float LANGPARM_NAME = 1;
42 const float LANGPARM_NAME_LOCALIZED = 2;
43 const float LANGPARM_PERCENTAGE = 3;
44 const float LANGPARM_COUNT = 4;
46 entity makeXonoticLanguageList()
49 me = NEW(XonoticLanguageList);
50 me.configureXonoticLanguageList(me);
54 void XonoticLanguageList_configureXonoticLanguageList(entity me)
56 me.configureXonoticListBox(me);
61 void XonoticLanguageList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
65 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
68 me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
69 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
72 s = me.languageParameter(me, i, LANGPARM_NAME_LOCALIZED);
74 vector save_fontscale = draw_fontscale;
75 float f = draw_CondensedFontFactor(s, false, me.realFontSize, 1);
76 draw_fontscale.x *= f;
77 vector fs = me.realFontSize;
79 draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
80 draw_fontscale = save_fontscale;
82 p = me.languageParameter(me, i, LANGPARM_PERCENTAGE);
85 vector save_fontscale = draw_fontscale;
86 float f = draw_CondensedFontFactor(p, false, me.realFontSize, 1);
87 draw_fontscale.x *= f;
88 vector fs = me.realFontSize;
90 draw_Text(me.realUpperMargin * eY + (me.columnPercentageOrigin + (me.columnPercentageSize - draw_TextWidth(p, 0, fs))) * eX, p, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
91 draw_fontscale = save_fontscale;
95 void XonoticLanguageList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
97 SUPER(XonoticLanguageList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
98 me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
99 me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
100 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
101 me.columnPercentageSize = me.realFontSize.x * 3;
102 me.columnPercentageOrigin = 1 - me.columnPercentageSize;
103 me.columnNameOrigin = 0;
104 me.columnNameSize = me.columnPercentageOrigin;
107 void XonoticLanguageList_setSelected(entity me, float i)
109 SUPER(XonoticLanguageList).setSelected(me, i);
113 void XonoticLanguageList_loadCvars(entity me)
117 s = cvar_string("_menu_prvm_language");
120 // default to English
121 for(i = 0; i < n; ++i)
123 if(me.languageParameter(me, i, LANGPARM_ID) == "en")
125 SUPER(XonoticLanguageList).setSelected(me, i);
130 // otherwise, find the language
131 for(i = 0; i < n; ++i)
133 if(me.languageParameter(me, i, LANGPARM_ID) == s)
135 SUPER(XonoticLanguageList).setSelected(me, i);
140 // save it off (turning anything unknown into "en")
144 void XonoticLanguageList_saveCvars(entity me)
146 cvar_set("_menu_prvm_language", me.languageParameter(me, me.selectedItem, LANGPARM_ID));
149 void XonoticLanguageList_doubleClickListBoxItem(entity me, float i, vector where)
151 m_play_click_sound(MENU_SOUND_EXECUTE);
155 float XonoticLanguageList_keyDown(entity me, float scan, float ascii, float shift)
157 if(scan == K_ENTER || scan == K_KP_ENTER)
159 m_play_click_sound(MENU_SOUND_EXECUTE);
164 return SUPER(XonoticLanguageList).keyDown(me, scan, ascii, shift);
167 void XonoticLanguageList_destroy(entity me)
169 buf_del(me.languagelist);
172 void XonoticLanguageList_getLanguages(entity me)
179 fh = fopen("languages.txt", FILE_READ);
181 while((s = fgets(fh)))
183 n = tokenize_console(s);
186 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_ID, argv(0));
187 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME, argv(1));
188 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME_LOCALIZED, argv(2));
189 string percent = argv(3);
190 if(percent && percent != "100%")
191 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_PERCENTAGE, percent);
196 me.languagelist = buf;
200 void XonoticLanguageList_setLanguage(entity me)
202 if(prvm_language != cvar_string("_menu_prvm_language"))
204 if(!(gamestatus & GAME_CONNECTED))
205 localcmd("\nprvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect\n");
207 DialogOpenButton_Click(me, main.languageWarningDialog);
211 string XonoticLanguageList_languageParameter(entity me, float i, float key)
213 return bufstr_get(me.languagelist, i * LANGPARM_COUNT + key);
216 void SetLanguage_Click(entity btn, entity me)