1 #include "mainwindow.qh"
3 #include <menu/mutators/_mod.qh>
7 #include "dialog_termsofservice.qh"
8 #include "dialog_firstrun.qh"
9 #include "dialog_hudsetup_exit.qh"
10 #include "dialog_hudpanel_notification.qh"
11 #include "dialog_hudpanel_ammo.qh"
12 #include "dialog_hudpanel_healtharmor.qh"
13 #include "dialog_hudpanel_chat.qh"
14 #include "dialog_hudpanel_modicons.qh"
15 #include "dialog_hudpanel_powerups.qh"
16 #include "dialog_hudpanel_pressedkeys.qh"
17 #include "dialog_hudpanel_racetimer.qh"
18 #include "dialog_hudpanel_radar.qh"
19 #include "dialog_hudpanel_score.qh"
20 #include "dialog_hudpanel_timer.qh"
21 #include "dialog_hudpanel_vote.qh"
22 #include "dialog_hudpanel_weapons.qh"
23 #include "dialog_hudpanel_engineinfo.qh"
24 #include "dialog_hudpanel_infomessages.qh"
25 #include "dialog_hudpanel_physics.qh"
26 #include "dialog_hudpanel_centerprint.qh"
27 #include "dialog_hudpanel_itemstime.qh"
28 #include "dialog_hudpanel_quickmenu.qh"
29 #include "dialog_hudpanel_strafehud.qh"
31 #include "dialog_settings_input_userbind.qh"
32 #include "dialog_settings_bindings_reset.qh"
33 #include "dialog_settings_misc_cvars.qh"
34 #include "dialog_settings_misc_reset.qh"
35 #include "dialog_settings_user_languagewarning.qh"
36 #include "dialog_settings_game_hudconfirm.qh"
37 #include "dialog_singleplayer_winner.qh"
38 #include "dialog_multiplayer_join_serverinfo.qh"
39 #include "dialog_multiplayer_media_demo_startconfirm.qh"
40 #include "dialog_multiplayer_media_demo_timeconfirm.qh"
41 #include "dialog_multiplayer_media_screenshot_viewer.qh"
42 #include "dialog_multiplayer_create_mapinfo.qh"
43 #include "dialog_multiplayer_create_mutators.qh"
44 #include "dialog_sandboxtools.qh"
45 #include "dialog_monstertools.qh"
46 #include "dialog_welcome.qh"
47 #include "dialog_teamselect.qh"
48 #include "dialog_uid2name.qh"
49 #include "dialog_singleplayer.qh"
50 #include "dialog_multiplayer.qh"
51 #include "dialog_settings.qh"
52 #include "dialog_credits.qh"
53 #include "dialog_quit.qh"
55 #include "dialog_disconnect.qh"
59 void MainWindow_draw(entity me)
61 SUPER(MainWindow).draw(me);
64 if (me.ToSDialog.shouldShow())
66 me.ToSDialog.loadXonoticToS(me.ToSDialog);
67 DialogOpenButton_Click_withCoords(NULL, me.ToSDialog, '0 0 0', eX * conwidth + eY * conheight);
69 else if(me.firstRunDialog.shouldShow())
70 DialogOpenButton_Click_withCoords(NULL, me.firstRunDialog, '0 0 0', eX * conwidth + eY * conheight);
75 //-------------------------------------
76 // Part of Disconnect Dialog button:
77 // In case of this function is recalling every time, need to use condition of visibility
79 if (me.disconnectDialogVisibility && !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)))
81 // If gamestate is not "ingame" (and it is a first "frame" of drawing (or dialog is visible)),
82 // disconnect button is unnecessary, remove it
83 me.removeItem(me.mainNexposee, me.disconnectDialog);
84 me.disconnectDialogVisibility = 0;
86 } else if(!me.disconnectDialogVisibility && (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) {
88 // If gamestate is "ingame" (and dialog is not visible),
89 // make disconnect button visible
92 i = me.disconnectDialog;
93 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
94 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
95 me.disconnectDialogVisibility = 1;
98 // I haven't found the best solution for making button visible.
99 // Alpha channel is the worst thing, because dialog with alpha is also clickable
100 //-------------------------------------
103 void DemoButton_Click(entity me, entity other)
105 if(me.text == _("Do not press this button again!"))
106 DialogOpenButton_Click(me, other);
108 me.setText(me, _("Do not press this button again!"));
111 void MainWindow_configureMainWindow(entity me)
115 // terms of service dialog
116 me.ToSDialog = i = NEW(XonoticToSDialog);
117 i.configureDialog(i);
118 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
120 // dialog run upon startup
121 me.firstRunDialog = i = NEW(XonoticFirstRunDialog);
122 i.configureDialog(i);
123 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
125 i = NEW(XonoticWelcomeDialog);
126 i.configureDialog(i);
127 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
130 // hud_configure dialogs
131 i = NEW(XonoticHUDExitDialog);
132 i.configureDialog(i);
133 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
135 i = NEW(XonoticHUDNotificationDialog);
136 i.configureDialog(i);
137 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
139 i = NEW(XonoticHUDAmmoDialog);
140 i.configureDialog(i);
141 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
143 i = NEW(XonoticHUDHealthArmorDialog);
144 i.configureDialog(i);
145 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
147 i = NEW(XonoticHUDChatDialog);
148 i.configureDialog(i);
149 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
151 i = NEW(XonoticHUDModIconsDialog);
152 i.configureDialog(i);
153 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
155 i = NEW(XonoticHUDPowerupsDialog);
156 i.configureDialog(i);
157 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
159 i = NEW(XonoticHUDPressedKeysDialog);
160 i.configureDialog(i);
161 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
163 i = NEW(XonoticHUDRaceTimerDialog);
164 i.configureDialog(i);
165 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
167 i = NEW(XonoticHUDRadarDialog);
168 i.configureDialog(i);
169 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
171 i = NEW(XonoticHUDScoreDialog);
172 i.configureDialog(i);
173 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
175 i = NEW(XonoticHUDTimerDialog);
176 i.configureDialog(i);
177 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
179 i = NEW(XonoticHUDVoteDialog);
180 i.configureDialog(i);
181 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
183 i = NEW(XonoticHUDWeaponsDialog);
184 i.configureDialog(i);
185 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
187 i = NEW(XonoticHUDEngineInfoDialog);
188 i.configureDialog(i);
189 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
191 i = NEW(XonoticHUDInfoMessagesDialog);
192 i.configureDialog(i);
193 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
195 i = NEW(XonoticHUDPhysicsDialog);
196 i.configureDialog(i);
197 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
199 i = NEW(XonoticHUDCenterprintDialog);
200 i.configureDialog(i);
201 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
203 i = NEW(XonoticHUDItemsTimeDialog);
204 i.configureDialog(i);
205 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
207 i = NEW(XonoticHUDQuickMenuDialog);
208 i.configureDialog(i);
209 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
211 i = NEW(XonoticHUDStrafeHUDDialog);
212 i.configureDialog(i);
213 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
215 // dialogs used by settings
216 me.userbindEditDialog = i = NEW(XonoticUserbindEditDialog);
217 i.configureDialog(i);
218 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
220 me.bindingsResetDialog = i = NEW(XonoticBindingsResetDialog);
221 i.configureDialog(i);
222 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
224 me.cvarsDialog = i = NEW(XonoticCvarsDialog);
225 i.configureDialog(i);
226 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
228 me.resetDialog = i = NEW(XonoticResetDialog);
229 i.configureDialog(i);
230 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
232 me.languageWarningDialog = i = NEW(XonoticLanguageWarningDialog);
233 i.configureDialog(i);
234 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
236 me.hudconfirmDialog = i = NEW(XonoticHUDConfirmDialog);
237 i.configureDialog(i);
238 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
241 // dialog used by singleplayer
242 me.winnerDialog = i = NEW(XonoticWinnerDialog);
243 i.configureDialog(i);
244 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
247 // dialog used by multiplayer/join
248 me.serverInfoDialog = i = NEW(XonoticServerInfoDialog);
249 i.configureDialog(i);
250 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
252 me.demostartconfirmDialog = i = NEW(XonoticDemoStartConfirmDialog);
253 i.configureDialog(i);
254 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
256 me.demotimeconfirmDialog = i = NEW(XonoticDemoTimeConfirmDialog);
257 i.configureDialog(i);
258 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
261 // dialogs used by multiplayer/create
262 me.mapInfoDialog = i = NEW(XonoticMapInfoDialog);
263 i.configureDialog(i);
264 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
266 me.mutatorsDialog = i = NEW(XonoticMutatorsDialog);
267 i.configureDialog(i);
268 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
271 // dialogs used by multiplayer/media
272 me.screenshotViewerDialog = i = NEW(XonoticScreenshotViewerDialog);
273 i.configureDialog(i);
274 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
278 i = NEW(XonoticSandboxToolsDialog);
279 i.configureDialog(i);
280 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
283 // miscellaneous dialogs
284 i = NEW(XonoticTeamSelectDialog);
285 i.configureDialog(i);
286 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
288 i = NEW(XonoticUid2NameDialog);
289 i.configureDialog(i);
290 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
292 i = NEW(XonoticMonsterToolsDialog);
293 i.configureDialog(i);
294 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
296 MUTATOR_CALLHOOK(ConfigureDialogs, me);
299 // main dialogs/windows
300 me.mainNexposee = n = NEW(XonoticNexposee);
303 if(checkextension("DP_GECKO_SUPPORT"))
305 i = spawnXonoticNewsDialog();
306 i.configureDialog(i);
307 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
308 n.setNexposee(n, i, '0.1 0.1 0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
312 i = NEW(XonoticSingleplayerDialog);
313 i.configureDialog(i);
314 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
315 n.setNexposee(n, i, SKINPOSITION_DIALOG_SINGLEPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
317 i = NEW(XonoticMultiplayerDialog);
318 i.configureDialog(i);
319 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
320 n.setNexposee(n, i, SKINPOSITION_DIALOG_MULTIPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
322 i = NEW(XonoticSettingsDialog);
323 i.configureDialog(i);
324 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
325 n.setNexposee(n, i, SKINPOSITION_DIALOG_SETTINGS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
327 i = NEW(XonoticCreditsDialog);
328 i.configureDialog(i);
329 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
330 n.setNexposee(n, i, SKINPOSITION_DIALOG_CREDITS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
331 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
333 //Disconnect dialog at center of screen (between credits and quit)
334 i = NEW(XonoticDisconnectDialog);
335 i.configureDialog(i);
336 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
337 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
338 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
339 me.disconnectDialog = i;
341 i = NEW(XonoticQuitDialog);
342 i.configureDialog(i);
343 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
344 n.setNexposee(n, i, SKINPOSITION_DIALOG_QUIT, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
345 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
347 me.addItem(me, n, '0 0 0', '1 1 0', SKINALPHAS_MAINMENU_z);
348 me.moveItemAfter(me, n, NULL);
350 me.initializeDialog(me, n);
351 me.disconnectDialogVisibility = 1;