1 #include "slider_picmip.qh"
3 entity makeXonoticPicmipSlider()
6 me = NEW(XonoticPicmipSlider);
7 me.configureXonoticPicmipSlider(me);
10 void XonoticPicmipSlider_configureXonoticPicmipSlider(entity me)
12 me.configureXonoticTextSlider(me, "gl_picmip",
13 _("Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. (default: good)"));
15 me.have_s3tc = GL_Have_TextureCompression();
17 float texmemsize(float s3tc)
21 2500 * (0.25 ** max(0, cvar("gl_picmip") + cvar("gl_picmip_other")))
22 + 1500 * (0.25 ** max(0, cvar("gl_picmip") + cvar("gl_picmip_world")))
23 ) * ((s3tc && (cvar("r_texture_dds_load") || cvar("gl_texturecompression"))) ? 0.2 : 1.0); // TC: normalmaps 50%, other 25%, few incompressible, guessing 40% as conservative average
25 void XonoticPicmipSlider_autofix(entity me)
27 float max_hard, max_soft;
28 if(cvar("menu_picmip_bypass"))
30 max_hard = cvar("sys_memsize_virtual");
31 max_soft = cvar("sys_memsize_physical");
34 while(me.value > 0 && texmemsize(me.have_s3tc) > max_hard)
35 me.setValue(me, me.value - 1);
37 // TODO also check the soft limit!
38 // TODO better handling than clamping the slider!
40 void XonoticPicmipSlider_draw(entity me)
43 SUPER(XonoticPicmipSlider).draw(me);