4 CLASS(XonoticWeaponsList, XonoticListBox)
5 METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity));
6 METHOD(XonoticWeaponsList, toString, string(entity));
7 ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1);
8 METHOD(XonoticWeaponsList, draw, void(entity));
9 METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool));
10 METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector));
11 METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float));
12 ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0');
13 ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0);
14 METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector));
16 ATTRIB(XonoticWeaponsList, applyButton, entity);
17 ENDCLASS(XonoticWeaponsList)
18 entity makeXonoticWeaponsList();
19 void WeaponsList_MoveUp_Click(entity btn, entity me);
20 void WeaponsList_MoveDown_Click(entity box, entity me);