]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/autocvars.qh
Strip lightning gun functionality out of Electro
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 float autocvar__notarget;
2 float autocvar__independent_players;
3 float autocvar__campaign_testrun;
4 float autocvar__campaign_index;
5 string autocvar__campaign_name;
6 float autocvar__sv_init;
7 float autocvar_bot_ai_aimskill_blendrate;
8 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
9 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
10 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
11 float autocvar_bot_ai_aimskill_fixedrate;
12 float autocvar_bot_ai_aimskill_mouse;
13 float autocvar_bot_ai_aimskill_offset;
14 float autocvar_bot_ai_aimskill_order_filter_1st;
15 float autocvar_bot_ai_aimskill_order_filter_2nd;
16 float autocvar_bot_ai_aimskill_order_filter_3th;
17 float autocvar_bot_ai_aimskill_order_filter_4th;
18 float autocvar_bot_ai_aimskill_order_filter_5th;
19 float autocvar_bot_ai_aimskill_order_mix_1st;
20 float autocvar_bot_ai_aimskill_order_mix_2nd;
21 float autocvar_bot_ai_aimskill_order_mix_3th;
22 float autocvar_bot_ai_aimskill_order_mix_4th;
23 float autocvar_bot_ai_aimskill_order_mix_5th;
24 float autocvar_bot_ai_aimskill_think;
25 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
26 float autocvar_bot_ai_bunnyhop_skilloffset;
27 float autocvar_bot_ai_bunnyhop_startdistance;
28 float autocvar_bot_ai_bunnyhop_stopdistance;
29 float autocvar_bot_ai_chooseweaponinterval;
30 string autocvar_bot_ai_custom_weapon_priority_close;
31 string autocvar_bot_ai_custom_weapon_priority_distances;
32 string autocvar_bot_ai_custom_weapon_priority_far;
33 string autocvar_bot_ai_custom_weapon_priority_mid;
34 float autocvar_bot_ai_dangerdetectioninterval;
35 float autocvar_bot_ai_dangerdetectionupdates;
36 float autocvar_bot_ai_enemydetectioninterval;
37 float autocvar_bot_ai_enemydetectionradius;
38 float autocvar_bot_ai_friends_aware_pickup_radius;
39 float autocvar_bot_ai_ignoregoal_timeout;
40 float autocvar_bot_ai_keyboard_distance;
41 float autocvar_bot_ai_keyboard_threshold;
42 float autocvar_bot_ai_navigation_jetpack;
43 float autocvar_bot_ai_navigation_jetpack_mindistance;
44 float autocvar_bot_ai_strategyinterval;
45 float autocvar_bot_ai_thinkinterval;
46 float autocvar_bot_ai_weapon_combo;
47 float autocvar_bot_ai_weapon_combo_threshold;
48 string autocvar_bot_config_file;
49 float autocvar_bot_god;
50 float autocvar_bot_ignore_bots;
51 float autocvar_bot_join_empty;
52 float autocvar_bot_navigation_ignoreplayers;
53 float autocvar_bot_nofire;
54 #define autocvar_bot_number cvar("bot_number")
55 #define autocvar_bot_prefix cvar_string("bot_prefix")
56 float autocvar_bot_sound_monopoly;
57 #define autocvar_bot_suffix cvar_string("bot_suffix")
58 float autocvar_bot_usemodelnames;
59 float autocvar_bot_vs_human;
60 float autocvar_bot_debug;
61 float autocvar_bot_debug_tracewalk;
62 float autocvar_bot_debug_goalstack;
63 float autocvar_bot_wander_enable;
64 float autocvar_captureleadlimit_override;
65 #define autocvar_capturelimit_override cvar("capturelimit_override")
66 #define autocvar_developer cvar("developer")
67 float autocvar_developer_fteqccbugs;
68 float autocvar_ekg;
69 #define autocvar_fraglimit cvar("fraglimit")
70 #define autocvar_fraglimit_override cvar("fraglimit_override")
71 float autocvar_g_allow_oldnexbeam;
72 float autocvar_g_antilag;
73 float autocvar_g_antilag_nudge;
74 float autocvar_g_balance_armor_blockpercent;
75 float autocvar_g_balance_armor_limit;
76 float autocvar_g_balance_armor_regen;
77 float autocvar_g_balance_armor_regenlinear;
78 float autocvar_g_balance_armor_regenstable;
79 float autocvar_g_balance_armor_rot;
80 float autocvar_g_balance_armor_rotlinear;
81 float autocvar_g_balance_armor_rotstable;
82 float autocvar_g_balance_armor_start;
83 //float autocvar_g_balance_rifle_reload_ammo;
84 float autocvar_g_balance_cloaked_alpha;
85 float autocvar_g_balance_contents_damagerate;
86 float autocvar_g_balance_contents_drowndelay;
87 float autocvar_g_balance_contents_playerdamage_drowning;
88 float autocvar_g_balance_contents_playerdamage_lava;
89 float autocvar_g_balance_contents_playerdamage_slime;
90 float autocvar_g_balance_contents_projectiledamage;
91 float autocvar_g_balance_crylink_secondary;
92 //float autocvar_g_balance_crylink_reload_ammo;
93 float autocvar_g_balance_damagepush_speedfactor;
94 float autocvar_g_balance_electro_combo_comboradius;
95 float autocvar_g_balance_electro_combo_damage;
96 float autocvar_g_balance_electro_combo_edgedamage;
97 float autocvar_g_balance_electro_combo_force;
98 float autocvar_g_balance_electro_combo_radius;
99 float autocvar_g_balance_electro_combo_speed;
100 float autocvar_g_balance_electro_combo_safeammocheck;
101 float autocvar_g_balance_electro_primary_ammo;
102 float autocvar_g_balance_electro_primary_animtime;
103 float autocvar_g_balance_electro_primary_comboradius;
104 float autocvar_g_balance_electro_primary_damage;
105 float autocvar_g_balance_electro_primary_edgedamage;
106 float autocvar_g_balance_electro_primary_force;
107 float autocvar_g_balance_electro_primary_lifetime;
108 float autocvar_g_balance_electro_primary_radius;
109 float autocvar_g_balance_electro_primary_refire;
110 float autocvar_g_balance_electro_primary_speed;
111 float autocvar_g_balance_electro_secondary_ammo;
112 float autocvar_g_balance_electro_secondary_animtime;
113 float autocvar_g_balance_electro_secondary_bouncefactor;
114 float autocvar_g_balance_electro_secondary_bouncestop;
115 float autocvar_g_balance_electro_secondary_count;
116 float autocvar_g_balance_electro_secondary_damage;
117 float autocvar_g_balance_electro_secondary_damageforcescale;
118 float autocvar_g_balance_electro_secondary_damagedbycontents;
119 float autocvar_g_balance_electro_secondary_edgedamage;
120 float autocvar_g_balance_electro_secondary_force;
121 float autocvar_g_balance_electro_secondary_health;
122 float autocvar_g_balance_electro_secondary_lifetime;
123 float autocvar_g_balance_electro_secondary_radius;
124 float autocvar_g_balance_electro_secondary_refire;
125 float autocvar_g_balance_electro_secondary_refire2;
126 float autocvar_g_balance_electro_secondary_speed;
127 float autocvar_g_balance_electro_reload_ammo;
128 float autocvar_g_balance_falldamage_deadminspeed;
129 float autocvar_g_balance_falldamage_factor;
130 float autocvar_g_balance_falldamage_maxdamage;
131 float autocvar_g_balance_falldamage_minspeed;
132 float autocvar_g_balance_firetransfer_damage;
133 float autocvar_g_balance_firetransfer_time;
134 float autocvar_g_balance_fuel_limit;
135 float autocvar_g_balance_fuel_regen;
136 float autocvar_g_balance_fuel_regenlinear;
137 float autocvar_g_balance_fuel_regenstable;
138 float autocvar_g_balance_fuel_rot;
139 float autocvar_g_balance_fuel_rotlinear;
140 float autocvar_g_balance_fuel_rotstable;
141 float autocvar_g_balance_grapplehook_airfriction;
142 float autocvar_g_balance_grapplehook_force_rubber;
143 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
144 float autocvar_g_balance_grapplehook_health;
145 float autocvar_g_balance_grapplehook_length_min;
146 float autocvar_g_balance_grapplehook_speed_fly;
147 float autocvar_g_balance_grapplehook_speed_pull;
148 float autocvar_g_balance_grapplehook_stretch;
149 float autocvar_g_balance_grapplehook_damagedbycontents;
150 //float autocvar_g_balance_hagar_reload_ammo;
151 float autocvar_g_balance_health_limit;
152 float autocvar_g_balance_health_regen;
153 float autocvar_g_balance_health_regenlinear;
154 float autocvar_g_balance_health_regenstable;
155 float autocvar_g_balance_health_rot;
156 float autocvar_g_balance_health_rotlinear;
157 float autocvar_g_balance_health_rotstable;
158 float autocvar_g_balance_health_start;
159 //float autocvar_g_balance_hlac_reload_ammo;
160 float autocvar_g_balance_keyhunt_damageforcescale;
161 float autocvar_g_balance_keyhunt_delay_collect;
162 float autocvar_g_balance_keyhunt_delay_return;
163 float autocvar_g_balance_keyhunt_delay_round;
164 float autocvar_g_balance_keyhunt_delay_tracking;
165 float autocvar_g_balance_keyhunt_dropvelocity;
166 float autocvar_g_balance_keyhunt_maxdist;
167 float autocvar_g_balance_keyhunt_protecttime;
168 float autocvar_g_balance_keyhunt_score_capture;
169 float autocvar_g_balance_keyhunt_score_carrierfrag;
170 float autocvar_g_balance_keyhunt_score_collect;
171 float autocvar_g_balance_keyhunt_score_destroyed;
172 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
173 float autocvar_g_balance_keyhunt_score_push;
174 float autocvar_g_balance_keyhunt_throwvelocity;
175 float autocvar_g_balance_kill_delay;
176 float autocvar_g_balance_kill_antispam;
177 //float autocvar_g_balance_laser_melee_animtime;
178 //float autocvar_g_balance_laser_melee_damage; // WEAPONTODO
179 //float autocvar_g_balance_laser_melee_delay;
180 //float autocvar_g_balance_laser_melee_force;
181 //float autocvar_g_balance_laser_melee_multihit;
182 //float autocvar_g_balance_laser_melee_no_doubleslap;
183 //float autocvar_g_balance_laser_melee_nonplayerdamage;
184 //float autocvar_g_balance_laser_melee_range;
185 //float autocvar_g_balance_laser_melee_refire;
186 //float autocvar_g_balance_laser_melee_swing_side;
187 //float autocvar_g_balance_laser_melee_swing_up;
188 //float autocvar_g_balance_laser_melee_time;
189 //float autocvar_g_balance_laser_melee_traces;
190 //float autocvar_g_balance_laser_primary;
191 //float autocvar_g_balance_laser_primary_force_other_scale;
192 //float autocvar_g_balance_laser_primary_force_velocitybias;
193 //float autocvar_g_balance_laser_primary_force_zscale;
194 //float autocvar_g_balance_laser_primary_spread;
195 //float autocvar_g_balance_laser_secondary_force_other_scale;
196 //float autocvar_g_balance_laser_secondary_force_velocitybias;
197 //float autocvar_g_balance_laser_secondary_force_zscale;
198 //float autocvar_g_balance_laser_shockwave_damage;
199 //float autocvar_g_balance_laser_shockwave_distance;
200 //float autocvar_g_balance_laser_shockwave_edgedamage;
201 //float autocvar_g_balance_laser_shockwave_force;
202 //float autocvar_g_balance_laser_shockwave_force_forwardbias;
203 //float autocvar_g_balance_laser_shockwave_force_zscale;
204 //float autocvar_g_balance_laser_shockwave_jump_damage;
205 //float autocvar_g_balance_laser_shockwave_jump_edgedamage;
206 //float autocvar_g_balance_laser_shockwave_jump_force;
207 //float autocvar_g_balance_laser_shockwave_jump_force_velocitybias;
208 //float autocvar_g_balance_laser_shockwave_jump_force_zscale;
209 //float autocvar_g_balance_laser_shockwave_jump_multiplier_accuracy;
210 //float autocvar_g_balance_laser_shockwave_jump_multiplier_distance;
211 //float autocvar_g_balance_laser_shockwave_jump_multiplier_min;
212 //float autocvar_g_balance_laser_shockwave_jump_radius;
213 //float autocvar_g_balance_laser_shockwave_multiplier_accuracy;
214 //float autocvar_g_balance_laser_shockwave_multiplier_distance;
215 //float autocvar_g_balance_laser_shockwave_multiplier_min;
216 //float autocvar_g_balance_laser_shockwave_splash_damage;
217 //float autocvar_g_balance_laser_shockwave_splash_edgedamage;
218 //float autocvar_g_balance_laser_shockwave_splash_force;
219 //float autocvar_g_balance_laser_shockwave_splash_force_forwardbias;
220 //float autocvar_g_balance_laser_shockwave_splash_multiplier_accuracy;
221 //float autocvar_g_balance_laser_shockwave_splash_multiplier_distance;
222 //float autocvar_g_balance_laser_shockwave_splash_multiplier_min;
223 //float autocvar_g_balance_laser_shockwave_splash_radius;
224 //float autocvar_g_balance_laser_shockwave_spread_max;
225 //float autocvar_g_balance_laser_shockwave_spread_min;
226 //float autocvar_g_balance_minelayer_reload_ammo;
227 float autocvar_g_balance_minstanex_ammo;
228 float autocvar_g_balance_minstanex_laser_ammo;
229 float autocvar_g_balance_minstanex_laser_animtime;
230 float autocvar_g_balance_minstanex_laser_refire;
231 float autocvar_g_balance_minstanex_animtime;
232 float autocvar_g_balance_minstanex_refire;
233 float autocvar_g_balance_minstanex_reload_ammo;
234 //float autocvar_g_balance_nex_reload_ammo;
235 float autocvar_g_balance_nexball_primary_animtime;
236 float autocvar_g_balance_nexball_primary_refire;
237 float autocvar_g_balance_nexball_primary_speed;
238 float autocvar_g_balance_nexball_secondary_animtime;
239 float autocvar_g_balance_nexball_secondary_force;
240 float autocvar_g_balance_nexball_secondary_lifetime;
241 float autocvar_g_balance_nexball_secondary_refire;
242 float autocvar_g_balance_nexball_secondary_speed;
243 float autocvar_g_balance_nix_ammo_cells;
244 float autocvar_g_balance_nix_ammo_fuel;
245 float autocvar_g_balance_nix_ammo_nails;
246 float autocvar_g_balance_nix_ammo_rockets;
247 float autocvar_g_balance_nix_ammo_shells;
248 float autocvar_g_balance_nix_ammoincr_cells;
249 float autocvar_g_balance_nix_ammoincr_fuel;
250 float autocvar_g_balance_nix_ammoincr_nails;
251 float autocvar_g_balance_nix_ammoincr_rockets;
252 float autocvar_g_balance_nix_ammoincr_shells;
253 float autocvar_g_balance_nix_incrtime;
254 float autocvar_g_balance_nix_roundtime;
255 float autocvar_g_balance_pause_armor_rot;
256 float autocvar_g_balance_pause_armor_rot_spawn;
257 float autocvar_g_balance_pause_fuel_regen;
258 float autocvar_g_balance_pause_fuel_rot;
259 float autocvar_g_balance_pause_fuel_rot_spawn;
260 float autocvar_g_balance_pause_health_regen;
261 float autocvar_g_balance_pause_health_regen_spawn;
262 float autocvar_g_balance_pause_health_rot;
263 float autocvar_g_balance_pause_health_rot_spawn;
264 float autocvar_g_balance_portal_health;
265 float autocvar_g_balance_portal_lifetime;
266 float autocvar_g_balance_powerup_invincible_takedamage;
267 float autocvar_g_balance_powerup_invincible_time;
268 float autocvar_g_balance_powerup_strength_damage;
269 float autocvar_g_balance_powerup_strength_force;
270 float autocvar_g_balance_powerup_strength_selfdamage;
271 float autocvar_g_balance_powerup_strength_selfforce;
272 float autocvar_g_balance_powerup_strength_time;
273 float autocvar_g_balance_superweapons_time;
274 //float autocvar_g_balance_seeker_reload_ammo;
275 float autocvar_g_balance_selfdamagepercent;
276 //float autocvar_g_balance_shotgun_primary_ammo; // WEAPONTODO
277 //float autocvar_g_balance_shotgun_primary_animtime;
278 //float autocvar_g_balance_shotgun_primary_bulletconstant;
279 //float autocvar_g_balance_shotgun_primary_bullets;
280 //float autocvar_g_balance_shotgun_primary_damage;
281 //float autocvar_g_balance_shotgun_primary_force;
282 //float autocvar_g_balance_shotgun_primary_refire;
283 //float autocvar_g_balance_shotgun_primary_speed;
284 //float autocvar_g_balance_shotgun_primary_spread;
285 //float autocvar_g_balance_shotgun_secondary;
286 //float autocvar_g_balance_shotgun_secondary_animtime;
287 //float autocvar_g_balance_shotgun_secondary_damage;
288 //float autocvar_g_balance_shotgun_secondary_force;
289 //float autocvar_g_balance_shotgun_secondary_melee_delay;
290 //float autocvar_g_balance_shotgun_secondary_melee_range;
291 //float autocvar_g_balance_shotgun_secondary_melee_swing_side;
292 //float autocvar_g_balance_shotgun_secondary_melee_swing_up;
293 //float autocvar_g_balance_shotgun_secondary_melee_time;
294 //float autocvar_g_balance_shotgun_secondary_melee_traces;
295 //float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
296 //float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage;
297 //float autocvar_g_balance_shotgun_secondary_melee_multihit;
298 //float autocvar_g_balance_shotgun_secondary_refire;
299 //float autocvar_g_balance_shotgun_reload_ammo;
300 float autocvar_g_balance_teams;
301 float autocvar_g_balance_teams_prevent_imbalance;
302 float autocvar_g_balance_teams_scorefactor;
303 //float autocvar_g_balance_uzi_reload_ammo;
304 float autocvar_g_ballistics_density_corpse;
305 float autocvar_g_ballistics_density_player;
306 float autocvar_g_ballistics_materialconstant;
307 float autocvar_g_ballistics_mindistance;
308 float autocvar_g_ban_default_bantime;
309 float autocvar_g_ban_default_masksize;
310 float autocvar_g_ban_sync_interval;
311 float autocvar_g_ban_sync_timeout;
312 string autocvar_g_ban_sync_trusted_servers;
313 float autocvar_g_ban_sync_trusted_servers_verify;
314 string autocvar_g_ban_sync_uri;
315 string autocvar_g_banned_list;
316 float autocvar_g_banned_list_idmode;
317 float autocvar_g_bastet;
318 float autocvar_g_botclip_collisions;
319 float autocvar_g_bugrigs;
320 float autocvar_g_ca_damage2score_multiplier;
321 float autocvar_g_ca_point_leadlimit;
322 float autocvar_g_ca_point_limit;
323 float autocvar_g_ca_round_timelimit;
324 float autocvar_g_ca_spectate_enemies;
325 float autocvar_g_ca_teams;
326 float autocvar_g_ca_teams_override;
327 float autocvar_g_ca_warmup;
328 float autocvar_g_campaign;
329 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
330 float autocvar_g_campaign_skill;
331 float autocvar_g_casings;
332 float autocvar_g_changeteam_banned;
333 float autocvar_g_chat_flood_burst;
334 float autocvar_g_chat_flood_burst_team;
335 float autocvar_g_chat_flood_burst_tell;
336 float autocvar_g_chat_flood_lmax;
337 float autocvar_g_chat_flood_lmax_team;
338 float autocvar_g_chat_flood_lmax_tell;
339 float autocvar_g_chat_flood_notify_flooder;
340 float autocvar_g_chat_flood_spl;
341 float autocvar_g_chat_flood_spl_team;
342 float autocvar_g_chat_flood_spl_tell;
343 float autocvar_g_chat_nospectators;
344 float autocvar_g_chat_teamcolors;
345 float autocvar_g_chat_tellprivacy;
346 float autocvar_g_ctf_allow_vehicle_carry;
347 float autocvar_g_ctf_allow_vehicle_touch;
348 float autocvar_g_ctf_throw;
349 float autocvar_g_ctf_throw_angle_max;
350 float autocvar_g_ctf_throw_angle_min;
351 float autocvar_g_ctf_throw_punish_count;
352 float autocvar_g_ctf_throw_punish_delay;
353 float autocvar_g_ctf_throw_punish_time;
354 float autocvar_g_ctf_throw_strengthmultiplier;
355 float autocvar_g_ctf_throw_velocity_forward;
356 float autocvar_g_ctf_throw_velocity_up;
357 float autocvar_g_ctf_drop_velocity_up;
358 float autocvar_g_ctf_drop_velocity_side;
359 float autocvar_g_ctf_portalteleport;
360 float autocvar_g_ctf_pass;
361 float autocvar_g_ctf_pass_arc;
362 float autocvar_g_ctf_pass_arc_max;
363 float autocvar_g_ctf_pass_directional_max;
364 float autocvar_g_ctf_pass_directional_min;
365 float autocvar_g_ctf_pass_radius;
366 float autocvar_g_ctf_pass_wait;
367 float autocvar_g_ctf_pass_request;
368 float autocvar_g_ctf_pass_turnrate;
369 float autocvar_g_ctf_pass_timelimit;
370 float autocvar_g_ctf_pass_velocity;
371 float autocvar_g_ctf_dynamiclights;
372 string autocvar_g_ctf_flag_blue_model;
373 float autocvar_g_ctf_flag_blue_skin;
374 float autocvar_g_ctf_flag_collect_delay;
375 float autocvar_g_ctf_flag_damageforcescale;
376 float autocvar_g_ctf_flag_dropped_waypoint;
377 float autocvar_g_ctf_flag_dropped_floatinwater;
378 float autocvar_g_ctf_flag_glowtrails;
379 float autocvar_g_ctf_flag_health;
380 string autocvar_g_ctf_flag_red_model;
381 float autocvar_g_ctf_flag_red_skin;
382 float autocvar_g_ctf_flag_return_time;
383 float autocvar_g_ctf_flag_return_when_unreachable;
384 float autocvar_g_ctf_flag_return_damage;
385 float autocvar_g_ctf_flag_return_dropped;
386 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
387 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
388 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
389 float autocvar_g_ctf_flagcarrier_selfforcefactor;
390 float autocvar_g_ctf_flagcarrier_damagefactor;
391 float autocvar_g_ctf_flagcarrier_forcefactor;
392 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
393 float autocvar_g_ctf_fullbrightflags;
394 float autocvar_g_ctf_ignore_frags;
395 float autocvar_g_ctf_score_capture;
396 float autocvar_g_ctf_score_capture_assist;
397 float autocvar_g_ctf_score_kill;
398 float autocvar_g_ctf_score_penalty_drop;
399 //float autocvar_g_ctf_score_penalty_suicidedrop;
400 float autocvar_g_ctf_score_penalty_returned;
401 float autocvar_g_ctf_score_pickup_base;
402 float autocvar_g_ctf_score_pickup_dropped_early;
403 float autocvar_g_ctf_score_pickup_dropped_late;
404 float autocvar_g_ctf_score_return;
405 float autocvar_g_ctf_shield_force;
406 float autocvar_g_ctf_shield_max_ratio;
407 float autocvar_g_ctf_shield_min_negscore;
408 float autocvar_g_ctf_stalemate;
409 float autocvar_g_ctf_stalemate_endcondition;
410 float autocvar_g_ctf_stalemate_time;
411 float autocvar_g_ctf_reverse;
412 float autocvar_g_ctf_dropped_capture_delay;
413 float autocvar_g_ctf_dropped_capture_radius;
414 float autocvar_g_cts_finish_kill_delay;
415 float autocvar_g_cts_selfdamage;
416 float autocvar_g_debug_bot_commands;
417 float autocvar_g_domination_default_teams;
418 float autocvar_g_domination_disable_frags;
419 float autocvar_g_domination_point_amt;
420 float autocvar_g_domination_point_fullbright;
421 float autocvar_g_domination_point_leadlimit;
422 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
423 float autocvar_g_domination_point_rate;
424 float autocvar_g_domination_teams_override;
425 float autocvar_g_forced_respawn;
426 float autocvar_g_respawn_delay_max;
427 string autocvar_g_forced_team_blue;
428 string autocvar_g_forced_team_otherwise;
429 string autocvar_g_forced_team_pink;
430 string autocvar_g_forced_team_red;
431 string autocvar_g_forced_team_yellow;
432 float autocvar_g_freezetag_frozen_force;
433 float autocvar_g_freezetag_frozen_maxtime;
434 float autocvar_g_freezetag_revive_falldamage;
435 float autocvar_g_freezetag_revive_falldamage_health;
436 float autocvar_g_freezetag_point_leadlimit;
437 float autocvar_g_freezetag_point_limit;
438 float autocvar_g_freezetag_revive_extra_size;
439 float autocvar_g_freezetag_revive_speed;
440 float autocvar_g_freezetag_revive_clearspeed;
441 float autocvar_g_freezetag_round_timelimit;
442 float autocvar_g_freezetag_teams;
443 float autocvar_g_freezetag_teams_override;
444 float autocvar_g_freezetag_warmup;
445 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
446 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
447 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
448 float autocvar_g_full_getstatus_responses;
449 float autocvar_g_fullbrightitems;
450 float autocvar_g_fullbrightplayers;
451 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
452 float autocvar_g_grappling_hook_tarzan;
453 float autocvar_g_hitplots;
454 string autocvar_g_hitplots_individuals;
455 float autocvar_g_jetpack_acceleration_side;
456 float autocvar_g_jetpack_acceleration_up;
457 float autocvar_g_jetpack_antigravity;
458 float autocvar_g_jetpack_fuel;
459 float autocvar_g_jetpack_maxspeed_side;
460 float autocvar_g_jetpack_maxspeed_up;
461 float autocvar_g_keepaway_ballcarrier_effects;
462 float autocvar_g_keepaway_ballcarrier_damage;
463 float autocvar_g_keepaway_ballcarrier_force;
464 float autocvar_g_keepaway_ballcarrier_highspeed;
465 float autocvar_g_keepaway_ballcarrier_selfdamage;
466 float autocvar_g_keepaway_ballcarrier_selfforce;
467 float autocvar_g_keepaway_noncarrier_damage;
468 float autocvar_g_keepaway_noncarrier_force;
469 float autocvar_g_keepaway_noncarrier_selfdamage;
470 float autocvar_g_keepaway_noncarrier_selfforce;
471 float autocvar_g_keepaway_noncarrier_warn;
472 float autocvar_g_keepaway_score_bckill;
473 float autocvar_g_keepaway_score_killac;
474 float autocvar_g_keepaway_score_timepoints;
475 float autocvar_g_keepaway_score_timeinterval;
476 float autocvar_g_keepawayball_damageforcescale;
477 float autocvar_g_keepawayball_effects;
478 float autocvar_g_keepawayball_respawntime;
479 float autocvar_g_keepawayball_trail_color;
480 float autocvar_g_keyhunt_point_leadlimit;
481 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
482 float autocvar_g_keyhunt_teams;
483 float autocvar_g_keyhunt_teams_override;
484 float autocvar_g_lms_extra_lives;
485 float autocvar_g_lms_join_anytime;
486 float autocvar_g_lms_last_join;
487 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
488 float autocvar_g_lms_regenerate;
489 #define autocvar_g_maplist cvar_string("g_maplist")
490 float autocvar_g_maplist_check_waypoints;
491 float autocvar_g_maplist_index;
492 string autocvar_g_maplist_mostrecent;
493 float autocvar_g_maplist_mostrecent_count;
494 float autocvar_g_maplist_selectrandom;
495 float autocvar_g_maplist_shuffle;
496 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
497 float autocvar_g_maplist_votable_abstain;
498 float autocvar_g_maplist_votable_keeptwotime;
499 float autocvar_g_maplist_votable_nodetail;
500 string autocvar_g_maplist_votable_screenshot_dir;
501 float autocvar_g_maplist_votable_suggestions;
502 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
503 float autocvar_g_maplist_votable_timeout;
504 float autocvar_g_maxplayers;
505 float autocvar_g_maxplayers_spectator_blocktime;
506 float autocvar_g_maxpushtime;
507 float autocvar_g_maxspeed;
508 float autocvar_g_midair_shieldtime;
509 #define autocvar_g_minstagib cvar("g_minstagib")
510 float autocvar_g_minstagib_ammo_drop;
511 float autocvar_g_minstagib_extralives;
512 float autocvar_g_minstagib_speed_highspeed;
513 float autocvar_g_minstagib_invis_alpha;
514 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
515 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
516
517 var float autocvar_g_movement_highspeed = 1;
518 float autocvar_g_multijump;
519 float autocvar_g_multijump_add;
520 float autocvar_g_multijump_speed;
521 string autocvar_g_mutatormsg;
522 float autocvar_g_nexball_basketball_bouncefactor;
523 float autocvar_g_nexball_basketball_bouncestop;
524 float autocvar_g_nexball_basketball_carrier_highspeed;
525 float autocvar_g_nexball_basketball_meter;
526 float autocvar_g_nexball_basketball_meter_maxpower;
527 float autocvar_g_nexball_basketball_meter_minpower;
528 float autocvar_g_nexball_delay_collect;
529 float autocvar_g_nexball_delay_goal;
530 float autocvar_g_nexball_delay_start;
531 float autocvar_g_nexball_football_bouncefactor;
532 float autocvar_g_nexball_football_bouncestop;
533 float autocvar_g_nexball_goalleadlimit;
534 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
535 float autocvar_g_nexball_radar_showallplayers;
536 float autocvar_g_nexball_sound_bounce;
537 float autocvar_g_nexball_trail_color;
538 //float autocvar_g_nick_flood_penalty;
539 float autocvar_g_nick_flood_penalty_red;
540 float autocvar_g_nick_flood_penalty_yellow;
541 //float autocvar_g_nick_flood_timeout;
542 float autocvar_g_nix_with_healtharmor;
543 float autocvar_g_nix_with_laser;
544 float autocvar_g_nix_with_powerups;
545 float autocvar_g_nodepthtestitems;
546 float autocvar_g_nodepthtestplayers;
547 float autocvar_g_norecoil;
548 float autocvar_g_onslaught_cp_buildhealth;
549 float autocvar_g_onslaught_cp_buildtime;
550 float autocvar_g_onslaught_cp_health;
551 float autocvar_g_onslaught_cp_regen;
552 float autocvar_g_onslaught_gen_health;
553 float autocvar_g_pickup_cells_max;
554 float autocvar_g_pickup_fuel_max;
555 float autocvar_g_pickup_items;
556 float autocvar_g_pickup_nails_max;
557 float autocvar_g_pickup_rockets_max;
558 float autocvar_g_pickup_shells_max;
559 float autocvar_g_player_alpha;
560 float autocvar_g_player_brightness;
561 float autocvar_g_playerclip_collisions;
562 string autocvar_g_playerstats_uri;
563 float autocvar_g_powerups;
564 float autocvar_g_projectiles_damage;
565 float autocvar_g_projectiles_keep_owner;
566 float autocvar_g_projectiles_newton_style;
567 float autocvar_g_projectiles_newton_style_2_maxfactor;
568 float autocvar_g_projectiles_newton_style_2_minfactor;
569 float autocvar_g_projectiles_spread_style;
570 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
571 float autocvar_g_race_qualifying_timelimit;
572 float autocvar_g_race_qualifying_timelimit_override;
573 float autocvar_g_race_teams;
574 float autocvar_g_respawn_delay;
575 float autocvar_g_respawn_ghosts;
576 float autocvar_g_respawn_ghosts_maxtime;
577 float autocvar_g_respawn_ghosts_speed;
578 float autocvar_g_respawn_waves;
579 float autocvar_g_running_guns;
580 float autocvar_g_shootfromcenter;
581 float autocvar_g_shootfromclient;
582 float autocvar_g_shootfromeye;
583 string autocvar_g_shootfromfixedorigin;
584 float autocvar_g_showweaponspawns;
585 float autocvar_g_spawn_alloweffects;
586 float autocvar_g_spawn_furthest;
587 float autocvar_g_spawn_useallspawns;
588 float autocvar_g_spawnpoints_auto_move_out_of_solid;
589 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
590 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
591 float autocvar_g_tdm_team_spawns;
592 float autocvar_g_tdm_teams;
593 float autocvar_g_tdm_teams_override;
594 float autocvar_g_teamdamage_resetspeed;
595 float autocvar_g_teamdamage_threshold;
596 float autocvar_g_telefrags;
597 float autocvar_g_telefrags_avoid;
598 float autocvar_g_telefrags_teamplay;
599 float autocvar_g_teleport_maxspeed;
600 float autocvar_g_throughfloor_debug;
601 float autocvar_g_throughfloor_damage;
602 float autocvar_g_throughfloor_force;
603 float autocvar_g_throughfloor_damage_max_stddev;
604 float autocvar_g_throughfloor_force_max_stddev;
605 float autocvar_g_throughfloor_min_steps_player;
606 float autocvar_g_throughfloor_max_steps_player;
607 float autocvar_g_throughfloor_min_steps_other;
608 float autocvar_g_throughfloor_max_steps_other;
609 float autocvar_g_triggerimpulse_accel_multiplier;
610 float autocvar_g_triggerimpulse_accel_power;
611 float autocvar_g_triggerimpulse_directional_multiplier;
612 float autocvar_g_triggerimpulse_radial_multiplier;
613 float autocvar_g_turrets;
614 float autocvar_g_turrets_aimidle_delay;
615 float autocvar_g_turrets_nofire;
616 float autocvar_g_turrets_reloadcvars;
617 float autocvar_g_turrets_targetscan_maxdelay;
618 float autocvar_g_turrets_targetscan_mindelay;
619 float autocvar_g_turrets_unit_ewheel_speed_fast;
620 float autocvar_g_turrets_unit_ewheel_speed_slow;
621 float autocvar_g_turrets_unit_ewheel_speed_slower;
622 float autocvar_g_turrets_unit_ewheel_speed_stop;
623 float autocvar_g_turrets_unit_ewheel_turnrate;
624 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
625 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
626 float autocvar_g_turrets_unit_hk_std_shot_speed;
627 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
628 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
629 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
630 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
631 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
632 float autocvar_g_turrets_unit_walker_speed_jump;
633 float autocvar_g_turrets_unit_walker_speed_roam;
634 float autocvar_g_turrets_unit_walker_speed_run;
635 float autocvar_g_turrets_unit_walker_speed_stop;
636 float autocvar_g_turrets_unit_walker_speed_swim;
637 float autocvar_g_turrets_unit_walker_speed_walk;
638 float autocvar_g_turrets_unit_walker_std_meele_dmg;
639 float autocvar_g_turrets_unit_walker_std_meele_force;
640 float autocvar_g_turrets_unit_walker_std_meele_range;
641 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
642 float autocvar_g_turrets_unit_walker_std_rocket_force;
643 float autocvar_g_turrets_unit_walker_std_rocket_radius;
644 float autocvar_g_turrets_unit_walker_std_rocket_refire;
645 float autocvar_g_turrets_unit_walker_std_rocket_speed;
646 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
647 float autocvar_g_turrets_unit_walker_std_rockets_range;
648 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
649 float autocvar_g_turrets_unit_walker_turn;
650 float autocvar_g_turrets_unit_walker_turn_walk;
651 float autocvar_g_turrets_unit_walker_turn_run;
652 float autocvar_g_turrets_unit_walker_turn_strafe;
653 float autocvar_g_turrets_unit_walker_turn_swim;
654 float autocvar_g_use_ammunition;
655 float autocvar_g_waypointeditor;
656 float autocvar_g_waypointeditor_auto;
657 float autocvar_g_waypoints_for_items;
658 float autocvar_g_weapon_charge_colormod_blue_full;
659 float autocvar_g_weapon_charge_colormod_blue_half;
660 float autocvar_g_weapon_charge_colormod_green_full;
661 float autocvar_g_weapon_charge_colormod_green_half;
662 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
663 float autocvar_g_weapon_charge_colormod_red_full;
664 float autocvar_g_weapon_charge_colormod_red_half;
665 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
666 float autocvar_g_weapon_throwable;
667 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
668 string autocvar_g_xonoticversion;
669 float autocvar_gameversion;
670 float autocvar_gameversion_min;
671 float autocvar_gameversion_max;
672 string autocvar_hostname;
673 float autocvar_lastlevel;
674 float autocvar_leadlimit;
675 float autocvar_leadlimit_and_fraglimit;
676 float autocvar_leadlimit_override;
677 float autocvar_loddebug;
678 float autocvar_minplayers;
679 string autocvar_nextmap;
680 float autocvar_prvm_backtraceforwarnings;
681 string autocvar_quit_and_redirect;
682 float autocvar_quit_and_redirect_timer;
683 float autocvar_quit_when_empty;
684 float autocvar_r_showbboxes;
685 float autocvar_rescan_pending;
686 float autocvar_samelevel;
687 string autocvar_sessionid;
688 #define autocvar_skill cvar("skill")
689 float autocvar_skill_auto;
690 #define autocvar_slowmo cvar("slowmo")
691 float autocvar_snd_soundradius;
692 float autocvar_spawn_debug;
693 float autocvar_speedmeter;
694 float autocvar_sv_accelerate;
695 var float autocvar_sv_accuracy_data_share = 1;
696 string autocvar_sv_adminnick;
697 float autocvar_sv_airaccel_qw;
698 float autocvar_sv_airaccel_qw_stretchfactor;
699 float autocvar_sv_airaccel_sideways_friction;
700 float autocvar_sv_airaccelerate;
701 float autocvar_sv_aircontrol;
702 float autocvar_sv_aircontrol_penalty;
703 float autocvar_sv_aircontrol_power;
704 float autocvar_sv_airspeedlimit_nonqw;
705 float autocvar_sv_airstopaccelerate;
706 float autocvar_sv_airstrafeaccel_qw;
707 float autocvar_sv_airstrafeaccelerate;
708 float autocvar_sv_autoscreenshot;
709 float autocvar_sv_cheats;
710 float autocvar_sv_clientcommand_antispam_time;
711 float autocvar_sv_clientcommand_antispam_count;
712 float autocvar_sv_curl_serverpackages_auto;
713 float autocvar_sv_db_saveasdump;
714 float autocvar_sv_defaultcharacter;
715 string autocvar_sv_defaultplayercolors;
716 string autocvar_sv_defaultplayermodel;
717 string autocvar_sv_defaultplayermodel_blue;
718 string autocvar_sv_defaultplayermodel_pink;
719 string autocvar_sv_defaultplayermodel_red;
720 string autocvar_sv_defaultplayermodel_yellow;
721 float autocvar_sv_defaultplayerskin;
722 float autocvar_sv_dodging_delay;
723 float autocvar_sv_dodging_height_threshold;
724 float autocvar_sv_dodging_horiz_speed;
725 float autocvar_sv_dodging_horiz_speed_frozen;
726 float autocvar_sv_dodging_ramp_time;
727 float autocvar_sv_dodging_sound;
728 float autocvar_sv_dodging_up_speed;
729 float autocvar_sv_dodging_wall_distance_threshold;
730 float autocvar_sv_dodging_wall_dodging;
731 float autocvar_sv_dodging_frozen;
732 float autocvar_sv_doublejump;
733 float autocvar_sv_eventlog;
734 float autocvar_sv_eventlog_console;
735 float autocvar_sv_eventlog_files;
736 float autocvar_sv_eventlog_files_counter;
737 string autocvar_sv_eventlog_files_nameprefix;
738 string autocvar_sv_eventlog_files_namesuffix;
739 float autocvar_sv_eventlog_files_timestamps;
740 float autocvar_sv_friction;
741 float autocvar_sv_friction_on_land;
742 float autocvar_sv_gameplayfix_q2airaccelerate;
743 float autocvar_sv_gentle;
744 #define autocvar_sv_gravity cvar("sv_gravity")
745 string autocvar_sv_intermission_cdtrack;
746 string autocvar_sv_jumpspeedcap_max;
747 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
748 string autocvar_sv_jumpspeedcap_min;
749 float autocvar_sv_jumpvelocity;
750 float autocvar_sv_logscores_bots;
751 float autocvar_sv_logscores_console;
752 float autocvar_sv_logscores_file;
753 string autocvar_sv_logscores_filename;
754 float autocvar_sv_mapchange_delay;
755 float autocvar_sv_maxairspeed;
756 float autocvar_sv_maxairstrafespeed;
757 float autocvar_sv_maxspeed;
758 string autocvar_sv_motd;
759 float autocvar_sv_precacheplayermodels;
760 float autocvar_sv_precacheweapons;
761 float autocvar_sv_q3acompat_machineshotgunswap;
762 float autocvar_sv_ready_restart;
763 float autocvar_sv_ready_restart_after_countdown;
764 float autocvar_sv_ready_restart_repeatable;
765 float autocvar_sv_servermodelsonly;
766 float autocvar_sv_spectate;
767 float autocvar_sv_spectator_speed_multiplier;
768 float autocvar_sv_status_privacy;
769 float autocvar_sv_stepheight;
770 float autocvar_sv_stopspeed;
771 float autocvar_sv_strengthsound_antispam_refire_threshold;
772 float autocvar_sv_strengthsound_antispam_time;
773 float autocvar_sv_teamnagger;
774 float autocvar_sv_timeout;
775 float autocvar_sv_timeout_leadtime;
776 float autocvar_sv_timeout_length;
777 float autocvar_sv_timeout_number;
778 float autocvar_sv_timeout_resumetime;
779 float autocvar_sv_vote_call;
780 float autocvar_sv_vote_change;
781 string autocvar_sv_vote_commands;
782 float autocvar_sv_vote_limit;
783 float autocvar_sv_vote_majority_factor;
784 float autocvar_sv_vote_majority_factor_of_voted;
785 float autocvar_sv_vote_master;
786 float autocvar_sv_vote_master_callable;
787 string autocvar_sv_vote_master_commands;
788 string autocvar_sv_vote_master_password;
789 float autocvar_sv_vote_master_playerlimit;
790 float autocvar_sv_vote_no_stops_vote;
791 float autocvar_sv_vote_nospectators;
792 //string autocvar_sv_vote_only_commands;
793 float autocvar_sv_vote_override_mostrecent;
794 float autocvar_sv_vote_singlecount;
795 float autocvar_sv_vote_stop;
796 float autocvar_sv_vote_timeout;
797 float autocvar_sv_vote_wait;
798 float autocvar_sv_vote_gamestart;
799 float autocvar_sv_warsowbunny_accel;
800 float autocvar_sv_warsowbunny_airforwardaccel;
801 float autocvar_sv_warsowbunny_backtosideratio;
802 float autocvar_sv_warsowbunny_topspeed;
803 float autocvar_sv_warsowbunny_turnaccel;
804 float autocvar_sv_waypointsprite_deadlifetime;
805 float autocvar_sv_waypointsprite_deployed_lifetime;
806 float autocvar_sv_waypointsprite_limitedrange;
807 string autocvar_sv_weaponstats_file;
808 float autocvar_sv_gibhealth;
809 float autocvar_sys_ticrate;
810 float autocvar_teamplay_lockonrestart;
811 float autocvar_teamplay_mode;
812 #define autocvar_timelimit cvar("timelimit")
813 #define autocvar_timelimit_override cvar("timelimit_override")
814 float autocvar_timelimit_increment;
815 float autocvar_timelimit_decrement;
816 float autocvar_timelimit_min;
817 float autocvar_timelimit_max;
818 float autocvar_timelimit_overtime;
819 float autocvar_timelimit_overtimes;
820 float autocvar_timelimit_suddendeath;
821 #define autocvar_utf8_enable cvar("utf8_enable")
822 float autocvar_waypoint_benchmark;
823 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
824 float autocvar_g_trueaim_minrange;
825 float autocvar_g_debug_defaultsounds;
826 float autocvar_g_grab_range;
827 float autocvar_g_sandbox_info;
828 float autocvar_g_sandbox_readonly;
829 string autocvar_g_sandbox_storage_name;
830 float autocvar_g_sandbox_storage_autosave;
831 float autocvar_g_sandbox_storage_autoload;
832 float autocvar_g_sandbox_editor_flood;
833 float autocvar_g_sandbox_editor_maxobjects;
834 float autocvar_g_sandbox_editor_free;
835 float autocvar_g_sandbox_editor_distance_spawn;
836 float autocvar_g_sandbox_editor_distance_edit;
837 float autocvar_g_sandbox_object_scale_min;
838 float autocvar_g_sandbox_object_scale_max;
839 float autocvar_g_sandbox_object_material_velocity_min;
840 float autocvar_g_sandbox_object_material_velocity_factor;
841 float autocvar_g_max_info_autoscreenshot;
842 float autocvar_physics_ode;
843 float autocvar_g_physical_items;
844 float autocvar_g_physical_items_damageforcescale;
845 float autocvar_g_physical_items_reset;
846 float autocvar_g_touchexplode_radius;
847 float autocvar_g_touchexplode_damage;
848 float autocvar_g_touchexplode_edgedamage;
849 float autocvar_g_touchexplode_force;
850 #define autocvar_g_bloodloss cvar("g_bloodloss")
851 float autocvar_g_random_gravity_negative_chance;
852 float autocvar_g_random_gravity_min;
853 float autocvar_g_random_gravity_max;
854 float autocvar_g_random_gravity_positive;
855 float autocvar_g_random_gravity_negative;
856 float autocvar_g_random_gravity_delay;
857 float autocvar_g_nades;
858 float autocvar_g_nades_spawn;
859 float autocvar_g_nades_nade_lifetime;
860 float autocvar_g_nades_nade_minforce;
861 float autocvar_g_nades_nade_maxforce;
862 float autocvar_g_nades_nade_health;
863 float autocvar_g_nades_nade_refire;
864 float autocvar_g_nades_nade_damage;
865 float autocvar_g_nades_nade_edgedamage;
866 float autocvar_g_nades_nade_radius;
867 float autocvar_g_nades_nade_force;
868 float autocvar_g_nades_nade_newton_style;
869 float autocvar_g_campcheck_damage;
870 float autocvar_g_campcheck_distance;
871 float autocvar_g_campcheck_interval;
872 float autocvar_g_jump_grunt;