7 entity tracetossfaketarget;
8 vector findtrajectory_velocity;
13 .bool bot_aimdir_executed;
14 .float bot_badaimtime;
15 .float bot_aimthinktime;
16 .float bot_prevaimtime;
18 .float bot_aimlatency;
21 .vector bot_badaimoffset;
22 .vector bot_1st_order_aimfilter;
23 .vector bot_2nd_order_aimfilter;
24 .vector bot_3th_order_aimfilter;
25 .vector bot_4th_order_aimfilter;
26 .vector bot_5th_order_aimfilter;
27 .vector bot_olddesiredang;
34 float bot_shouldattack(entity this, entity targ);
35 void bot_aimdir(entity this, vector v, float maxfiredeviation);
36 bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, bool applygravity, bool shot_accurate);
37 void bot_aim_reset(entity this);
38 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore);
40 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay);