5 float navigation_bestrating;
6 float bot_navigation_movemode;
7 float navigation_testtracewalk;
9 vector jumpstepheightvec;
12 entity botframe_dangerwaypoint;
13 entity navigation_bestgoal;
15 // stack of current goals (the last one of which may be an item or other
16 // desirable object, the rest are typically waypoints to reach it)
17 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
18 .entity goalstack04, goalstack05, goalstack06, goalstack07;
19 .entity goalstack08, goalstack09, goalstack10, goalstack11;
20 .entity goalstack12, goalstack13, goalstack14, goalstack15;
21 .entity goalstack16, goalstack17, goalstack18, goalstack19;
22 .entity goalstack20, goalstack21, goalstack22, goalstack23;
23 .entity goalstack24, goalstack25, goalstack26, goalstack27;
24 .entity goalstack28, goalstack29, goalstack30, goalstack31;
25 .entity nearestwaypoint;
27 .float nearestwaypointtimeout;
28 .float navigation_hasgoals;
29 .float lastteleporttime;
33 .entity navigation_jetpack_goal;
34 .vector navigation_jetpack_point;
36 const float DEBUG_NODE_SUCCESS = 1;
37 const float DEBUG_NODE_WARNING = 2;
38 const float DEBUG_NODE_FAIL = 3;
41 entity bot_waypoint_queue_owner; // Owner of the temporary list of goals
42 entity bot_waypoint_queue_goal; // Head of the temporary list of goals
43 .entity bot_waypoint_queue_nextgoal;
44 entity bot_waypoint_queue_bestgoal;
45 float bot_waypoint_queue_bestgoalrating;
51 void debugresetnodes();
52 void debugnode(vector node);
53 void debugnodestatus(vector position, float status);
55 void debuggoalstack();
57 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
59 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist);
60 float navigation_routetogoal(entity e, vector startposition);
62 void navigation_clearroute();
63 void navigation_pushroute(entity e);
64 void navigation_poproute();
65 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p);
66 void navigation_markroutes(entity fixed_source_waypoint);
67 void navigation_markroutes_inverted(entity fixed_source_waypoint);
68 void navigation_routerating(entity e, float f, float rangebias);
69 void navigation_poptouchedgoals();
70 void navigation_goalrating_start();
71 void navigation_goalrating_end();
72 void navigation_unstuck();
74 void botframe_updatedangerousobjects(float maxupdate);
76 entity navigation_findnearestwaypoint(entity ent, float walkfromwp);