4 // this must be included BEFORE campaign_common.h to make this a memory saving
5 #define CAMPAIGN_MAX_ENTRIES 2
7 string campaign_message;
9 void CampaignPreInit();
10 void CampaignPostInit();
11 void CampaignPreIntermission();
12 void CampaignPostIntermission(); // must change map
14 void CampaignLevelWarp(float n);
16 float campaign_bots_may_start;
17 // campaign mode: bots shall spawn but wait for the player to spawn before they do anything
18 // in other game modes, this is ignored