6 #include "../common/triggers/teleporters.qh"
8 #include "mutators/mutators_include.qh"
10 #include "weapons/tracing.qh"
12 #include "../common/constants.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/effects/effects.qh"
15 #include "../common/util.qh"
17 #include "../common/monsters/all.qh"
19 #include "../common/weapons/all.qh"
21 #include "../common/triggers/subs.qh"
23 #include "../common/triggers/func/breakable.qh"
25 #include "../csqcmodellib/sv_model.qh"
27 #include "../warpzonelib/anglestransform.qh"
28 #include "../warpzonelib/util_server.qh"
30 void CopyBody(float keepvelocity);
34 float CheatImpulse(float i) { return 0; }
35 float CheatCommand(float argc) { return 0; }
36 float CheatFrame() { return 0; }
37 void CheatInit() { cheatcount_total = world.cheatcount; }
38 void CheatShutdown() { }
39 void CheatInitClient() { }
40 void CheatShutdownClient() { }
41 void Drag_MoveDrag(entity from, entity to) { }
46 float gamestart_sv_cheats;
52 gamestart_sv_cheats = autocvar_sv_cheats;
59 void CheatInitClient()
63 void CheatShutdownClient()
67 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
69 // dead people cannot cheat
70 if(self.deadflag != DEAD_NO)
72 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
76 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
77 if(self.lip < sv_clones)
85 if(gamestart_sv_cheats && autocvar_sv_cheats)
88 // if we get here, player is not allowed to cheat. Log it.
90 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
92 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
94 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
96 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
101 #define BEGIN_CHEAT_FUNCTION() \
102 float cheating, attempting; \
103 cheating = 0; attempting = 0
104 #define DID_CHEAT() \
106 #define ADD_CHEATS(e,n) \
107 cheatcount_total += n; \
109 #define END_CHEAT_FUNCTION() \
110 ADD_CHEATS(self,cheating); \
112 #define IS_CHEAT(i,argc,fr) \
113 if((++attempting, !CheatsAllowed(i,argc,fr))) \
116 float num_autoscreenshot;
117 void info_autoscreenshot_findtarget()
120 e = find(world, targetname, self.target);
123 objerror("Missing target. FAIL!");
126 vector a = vectoangles(e.origin - self.origin);
127 a.x = -a.x; // don't ask
130 // we leave Rick Roll alone
132 void spawnfunc_info_autoscreenshot()
134 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
136 objerror("Too many info_autoscreenshot entitites. FAIL!");
139 if(self.target != "")
140 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
141 // this one just has to exist
144 float CheatImpulse(float i)
146 BEGIN_CHEAT_FUNCTION();
151 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
152 // shared with regular waypoint init, so this is not a cheat by itself
155 self.personal = spawn();
156 self.personal.classname = "personal_wp";
158 self.personal.origin = self.origin;
159 self.personal.v_angle = self.v_angle;
160 self.personal.velocity = self.velocity;
161 self.personal.ammo_rockets = self.ammo_rockets;
162 self.personal.ammo_nails = self.ammo_nails;
163 self.personal.ammo_cells = self.ammo_cells;
164 self.personal.ammo_plasma = self.ammo_plasma;
165 self.personal.ammo_shells = self.ammo_shells;
166 self.personal.ammo_fuel = self.ammo_fuel;
167 self.personal.health = self.health;
168 self.personal.armorvalue = self.armorvalue;
169 self.personal.weapons = self.weapons;
170 self.personal.items = self.items;
171 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
172 self.personal.pauserothealth_finished = self.pauserothealth_finished;
173 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
174 self.personal.pauseregen_finished = self.pauseregen_finished;
175 self.personal.strength_finished = self.strength_finished;
176 self.personal.invincible_finished = self.invincible_finished;
177 self.personal.teleport_time = time;
178 break; // this part itself doesn't cheat, so let's not count this
179 case CHIMPULSE_CLONE_MOVING:
181 makevectors (self.v_angle);
182 self.velocity = self.velocity + v_forward * 300;
185 self.velocity = self.velocity - v_forward * 300;
188 case CHIMPULSE_CLONE_STANDING:
194 case CHIMPULSE_GIVE_ALL:
196 CheatCommand(tokenize_console("give all"));
197 break; // already counted as cheat
198 case CHIMPULSE_SPEEDRUN:
202 self.speedrunning = true;
203 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
206 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
210 // Abort speedrun, teleport back
211 setorigin(self, self.personal.origin);
212 self.oldvelocity = self.velocity = self.personal.velocity;
213 self.angles = self.personal.v_angle;
214 self.fixangle = true;
216 MUTATOR_CALLHOOK(AbortSpeedrun, self);
219 self.ammo_rockets = self.personal.ammo_rockets;
220 self.ammo_nails = self.personal.ammo_nails;
221 self.ammo_cells = self.personal.ammo_cells;
222 self.ammo_plasma = self.personal.ammo_plasma;
223 self.ammo_shells = self.personal.ammo_shells;
224 self.ammo_fuel = self.personal.ammo_fuel;
225 self.health = self.personal.health;
226 self.armorvalue = self.personal.armorvalue;
227 self.weapons = self.personal.weapons;
228 self.items = self.personal.items;
229 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
230 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
231 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
232 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
233 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
234 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
239 if(self.deadflag != DEAD_NO)
240 sprint(self, "UR DEAD AHAHAH))\n");
242 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
244 case CHIMPULSE_TELEPORT:
246 if(self.movetype == MOVETYPE_NOCLIP)
248 e = find(world, classname, "info_autoscreenshot");
251 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
252 setorigin(self, e.origin);
253 self.angles = e.angles;
255 // should we? self.angles_x = -self.angles_x;
256 self.fixangle = true;
257 self.velocity = '0 0 0';
262 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
264 sprint(self, "Emergency teleport used random location\n");
265 self.angles_x = -self.angles.x;
266 self.fixangle = true;
267 self.velocity = '0 0 0';
271 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
275 RandomSelection_Init();
277 if(e.deadflag == DEAD_NO)
278 if(DIFF_TEAM(e, self))
279 RandomSelection_Add(e, 0, string_null, 1, 1);
280 if(RandomSelection_chosen_ent)
281 e = RandomSelection_chosen_ent;
285 Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
286 sound(e, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
289 setorigin(e2, e.origin);
290 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
293 LOG_INFO("404 Sportsmanship not found.\n");
298 END_CHEAT_FUNCTION();
301 void DragBox_Think();
303 float CheatCommand(float argc)
305 BEGIN_CHEAT_FUNCTION();
314 case "pointparticles":
315 IS_CHEAT(0, argc, 0);
320 // origin (0..1, on crosshair line)
324 crosshair_trace(self);
325 start = (1-f) * self.origin + f * trace_endpos;
328 Send_Effect_(argv(1), start, end, f);
332 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
334 case "trailparticles":
335 IS_CHEAT(0, argc, 0);
340 effectnum = _particleeffectnum(argv(1));
341 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
342 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
343 trailparticles(self, effectnum, w_shotorg, trace_endpos);
347 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
350 IS_CHEAT(0, argc, 0);
356 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
357 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
358 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
360 sprint(self, "cannot make stuff there (bad surface)\n");
365 e.model = strzone(argv(1));
366 e.mdl = "rocket_explode";
368 setorigin(e, trace_endpos);
369 e.effects = EF_NOMODELFLAGS;
372 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
373 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
375 WITH(entity, self, e, spawnfunc_func_breakable());
379 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
383 sprint(self, "cannot make stuff there (no space)\n");
393 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
396 IS_CHEAT(0, argc, 0);
399 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
403 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
405 case "dragbox_spawn": {
406 IS_CHEAT(0, argc, 0);
408 e.classname = "dragbox_box";
409 e.think = DragBox_Think;
411 e.solid = -1; // black
412 setmodel(e, MDL_Null); // network it
414 e.cnt = stof(argv(1));
416 e.cnt = max(0, drag_lastcnt);
419 e.aiment.classname = "dragbox_corner_1";
421 setmodel(e.aiment, MDL_MARKER);
423 setsize(e.aiment, '0 0 0', '0 0 0');
425 setorigin(e.aiment, stov(argv(2)));
428 crosshair_trace(self);
429 setorigin(e.aiment, trace_endpos);
433 e.enemy.classname = "dragbox_corner_2";
435 setmodel(e.enemy, MDL_MARKER);
437 setsize(e.enemy, '0 0 0', '0 0 0');
438 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
439 end.x = (end.x > 0) * 2 - 1;
440 end.y = (end.y > 0) * 2 - 1;
441 end.z = (end.z > 0) * 2 - 1;
443 setorigin(e.enemy, stov(argv(3)));
445 setorigin(e.enemy, e.aiment.origin + 32 * end);
447 e.killindicator = spawn();
448 e.killindicator.classname = "drag_digit";
449 e.killindicator.owner = e;
450 setattachment(e.killindicator, e, "");
451 setorigin(e.killindicator, '0 0 -8');
452 e.killindicator.killindicator = spawn();
453 e.killindicator.killindicator.classname = "drag_digit";
454 e.killindicator.killindicator.owner = e;
455 setattachment(e.killindicator.killindicator, e, "");
456 setorigin(e.killindicator.killindicator, '0 0 8');
460 case "dragpoint_spawn": {
461 IS_CHEAT(0, argc, 0);
463 e.classname = "dragpoint";
464 e.think = DragBox_Think;
466 e.solid = 0; // nothing special
467 setmodel(e, MDL_MARKER);
468 setsize(e, PL_MIN, PL_MAX);
471 e.cnt = stof(argv(1));
473 e.cnt = drag_lastcnt;
475 setorigin(e, stov(argv(2)));
478 crosshair_trace(self);
479 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
480 move_out_of_solid(e);
483 e.killindicator = spawn();
484 e.killindicator.classname = "drag_digit";
485 e.killindicator.owner = e;
486 setattachment(e.killindicator, e, "");
487 setorigin(e.killindicator, '0 0 40');
488 e.killindicator.killindicator = spawn();
489 e.killindicator.killindicator.classname = "drag_digit";
490 e.killindicator.killindicator.owner = e;
491 setattachment(e.killindicator.killindicator, e, "");
492 setorigin(e.killindicator.killindicator, '0 0 56');
497 IS_CHEAT(0, argc, 0);
498 RandomSelection_Init();
499 crosshair_trace(self);
500 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
501 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
502 for(entity e = world; (e = find(e, classname, "dragpoint")); )
503 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
504 if(RandomSelection_chosen_ent)
506 remove(RandomSelection_chosen_ent.killindicator.killindicator);
507 remove(RandomSelection_chosen_ent.killindicator);
508 if(RandomSelection_chosen_ent.aiment)
509 remove(RandomSelection_chosen_ent.aiment);
510 if(RandomSelection_chosen_ent.enemy)
511 remove(RandomSelection_chosen_ent.enemy);
512 remove(RandomSelection_chosen_ent);
517 IS_CHEAT(0, argc, 0);
520 RandomSelection_Init();
521 crosshair_trace(self);
522 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
523 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
524 for(entity e = world; (e = find(e, classname, "dragpoint")); )
525 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
526 if(RandomSelection_chosen_ent)
528 if(substring(argv(1), 0, 1) == "*")
529 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
531 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
536 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
539 IS_CHEAT(0, argc, 0);
542 f = fopen(argv(1), FILE_WRITE);
543 fputs(f, "cmd drag_clear\n");
544 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
546 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
548 for(entity e = world; (e = find(e, classname, "dragpoint")); )
550 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
556 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
558 case "drag_saveraceent":
559 IS_CHEAT(0, argc, 0);
562 f = fopen(argv(1), FILE_WRITE);
563 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
566 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
567 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
568 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
569 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
570 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
573 for(entity e = world; (e = find(e, classname, "dragpoint")); )
577 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
579 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
581 start = start + oldself.origin;
585 start *= 1 / effectnum;
587 fputs(f, "\"classname\" \"info_player_race\"\n");
588 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
589 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
592 fputs(f, "\"target\" \"checkpoint0\"\n");
593 fputs(f, "\"race_place\" \"0\"\n");
597 fputs(f, "\"target\" \"checkpoint0\"\n");
598 fputs(f, "\"race_place\" \"-1\"\n");
602 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
605 // these need race_place
608 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
611 if(vlen(oldself.origin - start) < vlen(e.origin - start))
613 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
616 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
625 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
628 IS_CHEAT(0, argc, 0);
629 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
631 for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
633 for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
635 for(entity e = world; (e = find(e, classname, "dragpoint")); )
637 for(entity e = world; (e = find(e, classname, "drag_digit")); )
642 IS_CHEAT(0, argc, 0);
643 BITXOR_ASSIGN(self.flags, FL_GODMODE);
644 if(self.flags & FL_GODMODE)
646 sprint(self, "godmode ON\n");
650 sprint(self, "godmode OFF\n");
653 IS_CHEAT(0, argc, 0);
654 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
655 if(self.flags & FL_NOTARGET)
657 sprint(self, "notarget ON\n");
661 sprint(self, "notarget OFF\n");
664 IS_CHEAT(0, argc, 0);
665 if(self.movetype != MOVETYPE_NOCLIP)
667 self.movetype = MOVETYPE_NOCLIP;
668 sprint(self, "noclip ON\n");
673 self.movetype = MOVETYPE_WALK;
674 sprint(self, "noclip OFF\n");
678 IS_CHEAT(0, argc, 0);
679 if(self.movetype != MOVETYPE_FLY)
681 self.movetype = MOVETYPE_FLY;
682 sprint(self, "flymode ON\n");
687 self.movetype = MOVETYPE_WALK;
688 sprint(self, "flymode OFF\n");
692 IS_CHEAT(0, argc, 0);
693 if(GiveItems(self, 1, argc))
697 IS_CHEAT(0, argc, 0);
699 self.target = argv(1);
707 IS_CHEAT(0, argc, 0);
709 self.killtarget = argv(1);
716 case "teleporttotarget":
717 IS_CHEAT(0, argc, 0);
719 setorigin(self, self.origin);
720 self.classname = "cheattriggerteleport";
721 self.target = argv(1);
722 teleport_findtarget();
725 Simple_TeleportPlayer(self, this);
733 END_CHEAT_FUNCTION();
736 float Drag(float force_allow_pick, float ischeat);
737 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
738 void Drag_Finish(entity dragger);
739 float Drag_IsDraggable(entity draggee);
740 float Drag_MayChangeAngles(entity draggee);
741 void Drag_MoveForward(entity dragger);
742 void Drag_SetSpeed(entity dragger, float s);
743 void Drag_MoveBackward(entity dragger);
744 void Drag_Update(entity dragger);
745 float Drag_CanDrag(entity dragger);
746 float Drag_IsDragging(entity dragger);
747 void Drag_MoveDrag(entity from, entity to);
752 BEGIN_CHEAT_FUNCTION();
754 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
755 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
756 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
757 // grabbing itself no longer being accounted as cheating.
762 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
764 // use cheat dragging if cheats are enabled
765 crosshair_trace_plusvisibletriggers(self);
770 Drag(false, false); // execute dragging
775 END_CHEAT_FUNCTION();
786 .float dragspeed; // speed of mouse wheel action
787 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
788 .vector draglocalvector; // local attachment vector of the dragentity
789 .float draglocalangle;
794 float Drag(float force_allow_pick, float ischeat)
796 BEGIN_CHEAT_FUNCTION();
798 // returns true when an entity has been picked up
799 // If pick is true, the object can also be picked up if it's not being held already
800 // If pick is false, only keep dragging the object if it's already being held
805 if(Drag_IsDragging(self))
809 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
811 Drag_MoveForward(self);
814 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
816 Drag_MoveBackward(self);
819 else if(self.impulse >= 1 && self.impulse <= 9)
821 Drag_SetSpeed(self, self.impulse - 1);
823 else if(self.impulse == 14)
825 Drag_SetSpeed(self, 9);
838 if(Drag_CanDrag(self))
841 crosshair_trace_plusvisibletriggers(self);
842 entity e = trace_ent;
843 float pick = force_allow_pick;
846 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
847 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
848 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
849 // it goes out of range while slinging it around.
851 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
855 case 0: // can't grab
857 case 1: // owner can grab
858 if(e.owner == self || e.realowner == self)
861 case 2: // owner and team mates can grab
862 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
865 case 3: // anyone can grab
875 if(Drag_IsDraggable(e))
878 IS_CHEAT(0, 0, CHRAME_DRAG);
880 Drag_Finish(e.draggedby);
882 detach_sameorigin(e);
883 Drag_Begin(self, e, trace_endpos);
895 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
899 draggee.dragmovetype = draggee.movetype;
900 draggee.draggravity = draggee.gravity;
901 draggee.movetype = MOVETYPE_WALK;
902 draggee.gravity = 0.00001;
903 draggee.flags &= ~FL_ONGROUND;
904 draggee.draggedby = dragger;
906 dragger.dragentity = draggee;
908 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
909 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
910 touchpoint = touchpoint - gettaginfo(draggee, 0);
911 tagscale = pow(vlen(v_forward), -2);
912 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
913 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
914 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
916 dragger.dragspeed = 64;
919 void Drag_Finish(entity dragger)
922 draggee = dragger.dragentity;
924 dragger.dragentity = world;
925 draggee.draggedby = world;
926 draggee.movetype = draggee.dragmovetype;
927 draggee.gravity = draggee.draggravity;
929 switch(draggee.movetype)
934 case MOVETYPE_FLYMISSILE:
935 case MOVETYPE_BOUNCE:
936 case MOVETYPE_BOUNCEMISSILE:
937 case MOVETYPE_PHYSICS:
940 draggee.velocity = '0 0 0';
944 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
946 draggee.velocity = '0 0 0';
947 draggee.flags |= FL_ONGROUND; // floating items are FUN
951 float Drag_IsDraggable(entity draggee)
953 // TODO add more checks for bad stuff here
956 if(draggee.classname == "func_bobbing")
958 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
960 if(draggee.classname == "plat")
962 if(draggee.classname == "func_button")
964 // if(draggee.model == "")
968 if(IS_OBSERVER(draggee))
970 if(draggee.classname == "exteriorweaponentity")
972 if(draggee.classname == "weaponentity")
978 float Drag_MayChangeAngles(entity draggee)
980 // TODO add more checks for bad stuff here
981 if(substring(draggee.model, 0, 1) == "*")
986 void Drag_MoveForward(entity dragger)
988 dragger.dragdistance += dragger.dragspeed;
991 void Drag_SetSpeed(entity dragger, float s)
993 dragger.dragspeed = pow(2, s);
996 void Drag_MoveBackward(entity dragger)
998 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
1001 void Drag_Update(entity dragger)
1003 vector curorigin, neworigin, goodvelocity;
1007 draggee = dragger.dragentity;
1008 draggee.flags &= ~FL_ONGROUND;
1010 curorigin = gettaginfo(draggee, 0);
1011 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1012 makevectors(dragger.v_angle);
1013 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1014 goodvelocity = (neworigin - curorigin) * (1 / frametime);
1016 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1017 dragger.draglocalangle += 360;
1018 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1019 dragger.draglocalangle -= 360;
1021 f = min(frametime * 10, 1);
1022 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1024 if(Drag_MayChangeAngles(draggee))
1025 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1027 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1029 vector vecs = '0 0 0';
1030 if(dragger.weaponentity.movedir_x > 0)
1031 vecs = dragger.weaponentity.movedir;
1033 vector dv = v_right * -vecs_y + v_up * vecs_z;
1035 te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1038 float Drag_CanDrag(entity dragger)
1040 return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1043 float Drag_IsDragging(entity dragger)
1045 if(!dragger.dragentity)
1047 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1049 dragger.dragentity = world;
1052 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1054 Drag_Finish(dragger);
1060 void Drag_MoveDrag(entity from, entity to)
1064 to.draggedby = from.draggedby;
1065 to.draggedby.dragentity = to;
1066 from.draggedby = world;
1070 void DragBox_Think()
1072 if(self.aiment && self.enemy)
1074 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1075 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1076 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1077 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1078 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1079 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1080 self.mins = -1 * self.maxs;
1081 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1084 if(self.cnt == -1) // actually race_place -1
1086 // show "10 10" for qualifying spawns
1087 setmodel(self.killindicator, MDL_NUM(10));
1088 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1090 else if(self.cnt == -2) // actually race_place 0
1092 // show "10 0" for loser spawns
1093 setmodel(self.killindicator, MDL_NUM(10));
1094 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1098 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1099 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1102 self.nextthink = time;