1 void CopyBody(float keepvelocity);
5 float CheatImpulse(float i) { return 0; }
6 float CheatCommand(float argc) { return 0; }
7 float CheatFrame() { return 0; }
8 void CheatInit() { cheatcount_total = world.cheatcount; }
9 void CheatShutdown() { }
10 void CheatInitClient() { }
11 void CheatShutdownClient() { }
12 void Drag_MoveDrag(entity from, entity to) { }
17 float gamestart_sv_cheats;
19 #define CHIMPULSE_SPEEDRUN_INIT 30
20 #define CHIMPULSE_GIVE_ALL 99
21 #define CHIMPULSE_CLONE_MOVING 140
22 #define CHIMPULSE_SPEEDRUN 141
23 #define CHIMPULSE_CLONE_STANDING 142
24 #define CHIMPULSE_TELEPORT 143
25 #define CHIMPULSE_R00T 148
31 gamestart_sv_cheats = autocvar_sv_cheats;
38 void CheatInitClient()
42 void CheatShutdownClient()
46 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
48 // dead people cannot cheat
49 if(self.deadflag != DEAD_NO)
51 if(self.classname != "player")
55 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
56 if(self.lip < sv_clones)
64 if(gamestart_sv_cheats && autocvar_sv_cheats)
67 // if we get here, player is not allowed to cheat. Log it.
69 bprint(sprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i));
71 bprint(sprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0)));
73 bprint(sprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr));
75 bprint(sprintf("Player %s^7 tried to use an unknown cheat\n", self.netname));
80 #define BEGIN_CHEAT_FUNCTION() \
81 float cheating, attempting; \
82 cheating = 0; attempting = 0
85 #define ADD_CHEATS(e,n) \
86 cheatcount_total += n; \
88 #define END_CHEAT_FUNCTION() \
89 ADD_CHEATS(self,cheating); \
91 #define IS_CHEAT(i,argc,fr) \
92 if((++attempting, !CheatsAllowed(i,argc,fr))) \
95 float num_autoscreenshot;
96 void spawnfunc_info_autoscreenshot()
98 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
99 objerror("Too many info_autoscreenshot entitites. FAIL!");
100 // this one just has to exist
103 float CheatImpulse(float i)
105 BEGIN_CHEAT_FUNCTION();
111 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
112 // shared with regular waypoint init, so this is not a cheat by itself
115 self.personal = spawn();
116 self.personal.classname = "personal_wp";
118 self.personal.origin = self.origin;
119 self.personal.v_angle = self.v_angle;
120 self.personal.velocity = self.velocity;
121 self.personal.ammo_rockets = self.ammo_rockets;
122 self.personal.ammo_nails = self.ammo_nails;
123 self.personal.ammo_cells = self.ammo_cells;
124 self.personal.ammo_shells = self.ammo_shells;
125 self.personal.ammo_fuel = self.ammo_fuel;
126 self.personal.health = self.health;
127 self.personal.armorvalue = self.armorvalue;
128 self.personal.weapons = self.weapons;
129 self.personal.items = self.items;
130 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
131 self.personal.pauserothealth_finished = self.pauserothealth_finished;
132 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
133 self.personal.pauseregen_finished = self.pauseregen_finished;
134 self.personal.strength_finished = self.strength_finished;
135 self.personal.invincible_finished = self.invincible_finished;
136 self.personal.teleport_time = time;
137 break; // this part itself doesn't cheat, so let's not count this
138 case CHIMPULSE_CLONE_MOVING:
140 makevectors (self.v_angle);
141 self.velocity = self.velocity + v_forward * 300;
144 self.velocity = self.velocity - v_forward * 300;
147 case CHIMPULSE_CLONE_STANDING:
153 case CHIMPULSE_GIVE_ALL:
155 CheatCommand(tokenize_console("give all"));
156 break; // already counted as cheat
157 case CHIMPULSE_SPEEDRUN:
161 self.speedrunning = TRUE;
162 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
165 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
169 // Abort speedrun, teleport back
170 setorigin(self, self.personal.origin);
171 self.oldvelocity = self.velocity = self.personal.velocity;
172 self.angles = self.personal.v_angle;
173 self.fixangle = TRUE;
176 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
177 ReturnFlag(self.flagcarried);
182 self.ammo_rockets = 999;
183 self.ammo_nails = 999;
184 self.ammo_cells = 999;
185 self.ammo_shells = 999;
186 self.ammo_fuel = 999;
187 self.health = start_health;
188 self.armorvalue = start_armorvalue;
189 self.weapons |= weaponsInMap;
190 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
191 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
192 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
193 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
194 self.strength_finished = 0;
195 self.invincible_finished = 0;
199 self.ammo_rockets = self.personal.ammo_rockets;
200 self.ammo_nails = self.personal.ammo_nails;
201 self.ammo_cells = self.personal.ammo_cells;
202 self.ammo_shells = self.personal.ammo_shells;
203 self.ammo_fuel = self.personal.ammo_fuel;
204 self.health = self.personal.health;
205 self.armorvalue = self.personal.armorvalue;
206 self.weapons = self.personal.weapons;
207 self.items = self.personal.items;
208 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
209 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
210 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
211 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
212 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
213 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
218 if(self.deadflag != DEAD_NO)
219 sprint(self, "UR DEAD AHAHAH))\n");
221 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
223 case CHIMPULSE_TELEPORT:
225 if(self.movetype == MOVETYPE_NOCLIP)
227 e = find(world, classname, "info_autoscreenshot");
230 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
231 setorigin(self, e.origin);
232 self.angles = e.angles;
234 // should we? self.angles_x = -self.angles_x;
235 self.fixangle = TRUE;
236 self.velocity = '0 0 0';
241 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256))
243 sprint(self, "Emergency teleport used random location\n");
244 self.angles_x = -self.angles_x;
245 self.fixangle = TRUE;
246 self.velocity = '0 0 0';
250 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
256 get_model_parameters(e.playermodel, e.skin);
257 if(get_model_parameters_sex == "Female")
259 makevectors(e.angles);
260 traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
267 org = normalize(org);
268 traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
271 org = findbetterlocation(trace_endpos, 12);
275 pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
276 sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
277 RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
280 print("404 Sportsmanship not found.\n");
285 END_CHEAT_FUNCTION();
288 void DragBox_Think();
290 float CheatCommand(float argc)
292 BEGIN_CHEAT_FUNCTION();
302 case "pointparticles":
303 IS_CHEAT(0, argc, 0);
308 // origin (0..1, on crosshair line)
311 effectnum = particleeffectnum(argv(1));
313 crosshair_trace(self);
314 start = (1-f) * self.origin + f * trace_endpos;
317 pointparticles(effectnum, start, end, f);
321 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
323 case "trailparticles":
324 IS_CHEAT(0, argc, 0);
329 effectnum = particleeffectnum(argv(1));
330 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
331 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
332 trailparticles(self, effectnum, w_shotorg, trace_endpos);
336 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
339 IS_CHEAT(0, argc, 0);
345 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
346 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
347 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
349 sprint(self, "cannot make stuff there (bad surface)\n");
354 e.model = strzone(argv(1));
355 e.mdl = "rocket_explode";
357 setorigin(e, trace_endpos);
358 e.effects = EF_NOMODELFLAGS;
361 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
362 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
366 spawnfunc_func_breakable();
371 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
375 sprint(self, "cannot make stuff there (no space)\n");
385 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
388 IS_CHEAT(0, argc, 0);
391 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
395 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
397 case "dragbox_spawn":
398 IS_CHEAT(0, argc, 0);
400 e.classname = "dragbox_box";
401 e.think = DragBox_Think;
403 e.solid = -1; // black
404 setmodel(e, "null"); // network it
406 e.cnt = stof(argv(1));
408 e.cnt = max(0, drag_lastcnt);
411 e.aiment.classname = "dragbox_corner_1";
413 setmodel(e.aiment, "models/marker.md3");
415 setsize(e.aiment, '0 0 0', '0 0 0');
417 setorigin(e.aiment, stov(argv(2)));
420 crosshair_trace(self);
421 setorigin(e.aiment, trace_endpos);
425 e.enemy.classname = "dragbox_corner_2";
427 setmodel(e.enemy, "models/marker.md3");
429 setsize(e.enemy, '0 0 0', '0 0 0');
430 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
431 end_x = (end_x > 0) * 2 - 1;
432 end_y = (end_y > 0) * 2 - 1;
433 end_z = (end_z > 0) * 2 - 1;
435 setorigin(e.enemy, stov(argv(3)));
437 setorigin(e.enemy, e.aiment.origin + 32 * end);
439 e.killindicator = spawn();
440 e.killindicator.classname = "drag_digit";
441 e.killindicator.owner = e;
442 setattachment(e.killindicator, e, "");
443 setorigin(e.killindicator, '0 0 -8');
444 e.killindicator.killindicator = spawn();
445 e.killindicator.killindicator.classname = "drag_digit";
446 e.killindicator.killindicator.owner = e;
447 setattachment(e.killindicator.killindicator, e, "");
448 setorigin(e.killindicator.killindicator, '0 0 8');
451 case "dragpoint_spawn":
452 IS_CHEAT(0, argc, 0);
454 e.classname = "dragpoint";
455 e.think = DragBox_Think;
457 e.solid = 0; // nothing special
458 setmodel(e, "models/marker.md3");
459 setsize(e, PL_MIN, PL_MAX);
462 e.cnt = stof(argv(1));
464 e.cnt = drag_lastcnt;
466 setorigin(e, stov(argv(2)));
469 crosshair_trace(self);
470 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
471 move_out_of_solid(e);
474 e.killindicator = spawn();
475 e.killindicator.classname = "drag_digit";
476 e.killindicator.owner = e;
477 setattachment(e.killindicator, e, "");
478 setorigin(e.killindicator, '0 0 40');
479 e.killindicator.killindicator = spawn();
480 e.killindicator.killindicator.classname = "drag_digit";
481 e.killindicator.killindicator.owner = e;
482 setattachment(e.killindicator.killindicator, e, "");
483 setorigin(e.killindicator.killindicator, '0 0 56');
487 IS_CHEAT(0, argc, 0);
488 RandomSelection_Init();
489 crosshair_trace(self);
490 for(e = world; (e = find(e, classname, "dragbox_box")); )
491 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
492 for(e = world; (e = find(e, classname, "dragpoint")); )
493 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
494 if(RandomSelection_chosen_ent)
496 remove(RandomSelection_chosen_ent.killindicator.killindicator);
497 remove(RandomSelection_chosen_ent.killindicator);
498 if(RandomSelection_chosen_ent.aiment)
499 remove(RandomSelection_chosen_ent.aiment);
500 if(RandomSelection_chosen_ent.enemy)
501 remove(RandomSelection_chosen_ent.enemy);
502 remove(RandomSelection_chosen_ent);
507 IS_CHEAT(0, argc, 0);
510 RandomSelection_Init();
511 crosshair_trace(self);
512 for(e = world; (e = find(e, classname, "dragbox_box")); )
513 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
514 for(e = world; (e = find(e, classname, "dragpoint")); )
515 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
516 if(RandomSelection_chosen_ent)
518 if(substring(argv(1), 0, 1) == "*")
519 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
521 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
526 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
529 IS_CHEAT(0, argc, 0);
532 f = fopen(argv(1), FILE_WRITE);
533 fputs(f, "cmd drag_clear\n");
534 for(e = world; (e = find(e, classname, "dragbox_box")); )
536 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
538 for(e = world; (e = find(e, classname, "dragpoint")); )
540 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
546 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
548 case "drag_saveraceent":
549 IS_CHEAT(0, argc, 0);
552 f = fopen(argv(1), FILE_WRITE);
553 for(e = world; (e = find(e, classname, "dragbox_box")); )
556 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
557 fputs(f, strcat("\"origin\" \"", ftos(e.absmin_x), " ", ftos(e.absmin_y), " ", ftos(e.absmin_z), "\"\n"));
558 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax_x - e.absmin_x), " ", ftos(e.absmax_y - e.absmin_y), " ", ftos(e.absmax_z - e.absmin_z), "\"\n"));
559 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
560 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
563 for(e = world; (e = find(e, classname, "dragpoint")); )
567 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
569 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
571 start = start + oldself.origin;
575 start *= 1 / effectnum;
577 fputs(f, "\"classname\" \"info_player_race\"\n");
578 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
579 fputs(f, strcat("\"origin\" \"", ftos(e.origin_x), " ", ftos(e.origin_y), " ", ftos(e.origin_z), "\"\n"));
582 fputs(f, "\"target\" \"checkpoint0\"\n");
583 fputs(f, "\"race_place\" \"0\"\n");
587 fputs(f, "\"target\" \"checkpoint0\"\n");
588 fputs(f, "\"race_place\" \"-1\"\n");
592 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
595 // these need race_place
598 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
601 if(vlen(oldself.origin - start) < vlen(e.origin - start))
603 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
606 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
615 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
618 IS_CHEAT(0, argc, 0);
619 for(e = world; (e = find(e, classname, "dragbox_box")); )
621 for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
623 for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
625 for(e = world; (e = find(e, classname, "dragpoint")); )
627 for(e = world; (e = find(e, classname, "drag_digit")); )
632 IS_CHEAT(0, argc, 0);
633 BITXOR_ASSIGN(self.flags, FL_GODMODE);
634 if(self.flags & FL_GODMODE)
636 sprint(self, "godmode ON\n");
640 sprint(self, "godmode OFF\n");
643 IS_CHEAT(0, argc, 0);
644 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
645 if(self.flags & FL_NOTARGET)
647 sprint(self, "notarget ON\n");
651 sprint(self, "notarget OFF\n");
654 IS_CHEAT(0, argc, 0);
655 if(self.movetype != MOVETYPE_NOCLIP)
657 self.movetype = MOVETYPE_NOCLIP;
658 sprint(self, "noclip ON\n");
663 self.movetype = MOVETYPE_WALK;
664 sprint(self, "noclip OFF\n");
668 IS_CHEAT(0, argc, 0);
669 if(self.movetype != MOVETYPE_FLY)
671 self.movetype = MOVETYPE_FLY;
672 sprint(self, "flymode ON\n");
677 self.movetype = MOVETYPE_WALK;
678 sprint(self, "flymode OFF\n");
682 IS_CHEAT(0, argc, 0);
683 if(GiveItems(self, 1, argc))
688 END_CHEAT_FUNCTION();
691 float Drag(entity e, float grab, float ischeat);
692 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
693 void Drag_Finish(entity dragger);
694 float Drag_IsDraggable(entity draggee);
695 float Drag_MayChangeAngles(entity draggee);
696 void Drag_MoveForward(entity dragger);
697 void Drag_SetSpeed(entity dragger, float s);
698 void Drag_MoveBackward(entity dragger);
699 void Drag_Update(entity dragger);
700 float Drag_CanDrag(entity dragger);
701 float Drag_IsDragging(entity dragger);
702 void Drag_MoveDrag(entity from, entity to);
707 BEGIN_CHEAT_FUNCTION();
709 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
710 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
711 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
712 // grabbing itself no longer being accounted as cheating.
717 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
719 // use cheat dragging if cheats are enabled
720 crosshair_trace_plusvisibletriggers(self);
721 Drag(trace_ent, TRUE, TRUE);
725 // drag is TRUE if the object can be picked up. While an object is being carried, the Drag() function
726 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
727 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
728 // it goes out of range while slinging it around.
731 crosshair_trace_plusvisibletriggers(self);
732 if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range)
734 switch(trace_ent.grab)
736 case 0: // can't grab
738 case 1: // owner can grab
739 if(trace_ent.owner == self || trace_ent.realowner == self)
742 case 2: // owner and team mates can grab
743 if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
746 case 3: // anyone can grab
753 Drag(trace_ent, drag, FALSE); // execute dragging
758 END_CHEAT_FUNCTION();
767 float Drag(entity e, float pick, float ischeat)
769 BEGIN_CHEAT_FUNCTION();
771 // returns TRUE when an entity has been picked up
772 // If pick is TRUE, the object can also be picked up if it's not being held already
773 // If pick is FALSE, only keep dragging the object if it's already being held
778 if(Drag_IsDragging(self))
782 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
784 Drag_MoveForward(self);
787 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
789 Drag_MoveBackward(self);
792 else if(self.impulse >= 1 && self.impulse <= 9)
794 Drag_SetSpeed(self, self.impulse - 1);
796 else if(self.impulse == 14)
798 Drag_SetSpeed(self, 9);
811 if(Drag_CanDrag(self))
812 if(self.BUTTON_DRAG && pick)
815 if(Drag_IsDraggable(e))
818 IS_CHEAT(0, 0, CHRAME_DRAG);
820 Drag_Finish(e.draggedby);
822 detach_sameorigin(e);
823 Drag_Begin(self, e, trace_endpos);
837 .float dragspeed; // speed of mouse wheel action
838 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
839 .vector draglocalvector; // local attachment vector of the dragentity
840 .float draglocalangle;
844 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
848 draggee.dragmovetype = draggee.movetype;
849 draggee.draggravity = draggee.gravity;
850 draggee.movetype = MOVETYPE_WALK;
851 draggee.gravity = 0.00001;
852 draggee.flags &~= FL_ONGROUND;
853 draggee.draggedby = dragger;
855 dragger.dragentity = draggee;
857 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
858 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
859 touchpoint = touchpoint - gettaginfo(draggee, 0);
860 tagscale = pow(vlen(v_forward), -2);
861 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
862 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
863 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
865 dragger.dragspeed = 64;
868 void Drag_Finish(entity dragger)
871 draggee = dragger.dragentity;
873 dragger.dragentity = world;
874 draggee.draggedby = world;
875 draggee.movetype = draggee.dragmovetype;
876 draggee.gravity = draggee.draggravity;
878 switch(draggee.movetype)
883 case MOVETYPE_FLYMISSILE:
884 case MOVETYPE_BOUNCE:
885 case MOVETYPE_BOUNCEMISSILE:
886 case MOVETYPE_PHYSICS:
889 draggee.velocity = '0 0 0';
893 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
895 draggee.velocity = '0 0 0';
896 draggee.flags |= FL_ONGROUND; // floating items are FUN
900 float Drag_IsDraggable(entity draggee)
902 // TODO add more checks for bad stuff here
905 if(draggee.classname == "func_bobbing")
907 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
909 if(draggee.classname == "plat")
911 if(draggee.classname == "func_button")
913 // if(draggee.model == "")
915 if(draggee.classname == "spectator")
917 if(draggee.classname == "observer")
919 if(draggee.classname == "exteriorweaponentity")
921 if(draggee.classname == "weaponentity")
927 float Drag_MayChangeAngles(entity draggee)
929 // TODO add more checks for bad stuff here
930 if(substring(draggee.model, 0, 1) == "*")
935 void Drag_MoveForward(entity dragger)
937 dragger.dragdistance += dragger.dragspeed;
940 void Drag_SetSpeed(entity dragger, float s)
942 dragger.dragspeed = pow(2, s);
945 void Drag_MoveBackward(entity dragger)
947 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
950 void Drag_Update(entity dragger)
952 vector curorigin, neworigin, goodvelocity;
956 draggee = dragger.dragentity;
957 draggee.flags &~= FL_ONGROUND;
959 curorigin = gettaginfo(draggee, 0);
960 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
961 makevectors(dragger.v_angle);
962 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
963 goodvelocity = (neworigin - curorigin) * (1 / frametime);
965 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
966 dragger.draglocalangle += 360;
967 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
968 dragger.draglocalangle -= 360;
970 f = min(frametime * 10, 1);
971 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
973 if(Drag_MayChangeAngles(draggee))
974 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
976 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
978 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
981 float Drag_CanDrag(entity dragger)
983 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
986 float Drag_IsDragging(entity dragger)
988 if(!dragger.dragentity)
990 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
992 dragger.dragentity = world;
995 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
997 Drag_Finish(dragger);
1003 void Drag_MoveDrag(entity from, entity to)
1007 to.draggedby = from.draggedby;
1008 to.draggedby.dragentity = to;
1009 from.draggedby = world;
1013 void DragBox_Think()
1015 if(self.aiment && self.enemy)
1017 self.origin_x = (self.aiment.origin_x + self.enemy.origin_x) * 0.5;
1018 self.origin_y = (self.aiment.origin_y + self.enemy.origin_y) * 0.5;
1019 self.origin_z = (self.aiment.origin_z + self.enemy.origin_z) * 0.5;
1020 self.maxs_x = fabs(self.aiment.origin_x - self.enemy.origin_x) * 0.5;
1021 self.maxs_y = fabs(self.aiment.origin_y - self.enemy.origin_y) * 0.5;
1022 self.maxs_z = fabs(self.aiment.origin_z - self.enemy.origin_z) * 0.5;
1023 self.mins = -1 * self.maxs;
1024 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1027 if(self.cnt == -1) // actually race_place -1
1029 // show "10 10" for qualifying spawns
1030 setmodel(self.killindicator, "models/sprites/10.spr32");
1031 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1033 else if(self.cnt == -2) // actually race_place 0
1035 // show "10 0" for loser spawns
1036 setmodel(self.killindicator, "models/sprites/10.spr32");
1037 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1041 setmodel(self.killindicator, strcat("models/sprites/", ftos(mod(self.cnt, 10)), ".spr32"));
1042 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1045 self.nextthink = time;