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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 void CopyBody(float keepvelocity);
2
3 #ifdef NOCHEATS
4
5 float CheatImpulse(float i) { return 0; }
6 float CheatCommand(float argc) { return 0; }
7 float CheatFrame() { return 0; }
8 void CheatInit() { cheatcount_total = world.cheatcount; }
9 void CheatShutdown() { }
10 void CheatInitClient() { }
11 void CheatShutdownClient() { }
12 void Drag_MoveDrag(entity from, entity to) { }
13
14 #else
15
16 .float maycheat;
17 float gamestart_sv_cheats;
18
19 #define CHIMPULSE_SPEEDRUN_INIT 30
20 #define CHIMPULSE_GIVE_ALL 99
21 #define CHIMPULSE_CLONE_MOVING 140
22 #define CHIMPULSE_SPEEDRUN 141
23 #define CHIMPULSE_CLONE_STANDING 142
24 #define CHIMPULSE_TELEPORT 143
25 #define CHIMPULSE_R00T 148
26
27 #define CHRAME_DRAG 8
28
29 void CheatInit()
30 {
31         gamestart_sv_cheats = autocvar_sv_cheats;
32 }
33
34 void CheatShutdown()
35 {
36 }
37
38 void CheatInitClient()
39 {
40 }
41
42 void CheatShutdownClient()
43 {
44 }
45
46 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
47 {
48         // dead people cannot cheat
49         if(self.deadflag != DEAD_NO)
50                 return 0;
51         if(self.classname != "player")
52                 return 0;
53         
54         // sv_clones
55         if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
56                 if(self.lip < sv_clones)
57                         return 1;
58
59         // haha
60         if(self.maycheat)
61                 return 1;
62         
63         // sv_cheats
64         if(gamestart_sv_cheats && autocvar_sv_cheats)
65                 return 1;
66
67         // if we get here, player is not allowed to cheat. Log it.
68         if(i)
69                 bprint(sprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i));
70         else if(argc)
71                 bprint(sprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0)));
72         else if(fr)
73                 bprint(sprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr));
74         else
75                 bprint(sprintf("Player %s^7 tried to use an unknown cheat\n", self.netname));
76
77         return 0;
78 }
79
80 #define BEGIN_CHEAT_FUNCTION() \
81         float cheating, attempting; \
82         cheating = 0; attempting = 0
83 #define DID_CHEAT() \
84         ++cheating
85 #define ADD_CHEATS(e,n) \
86         cheatcount_total += n; \
87         e.cheatcount += n
88 #define END_CHEAT_FUNCTION() \
89         ADD_CHEATS(self,cheating); \
90         return attempting
91 #define IS_CHEAT(i,argc,fr) \
92         if((++attempting, !CheatsAllowed(i,argc,fr))) \
93                 break
94
95 float num_autoscreenshot;
96 void spawnfunc_info_autoscreenshot()
97 {
98         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
99                 objerror("Too many info_autoscreenshot entitites. FAIL!");
100         // this one just has to exist
101 }
102
103 float CheatImpulse(float i)
104 {
105         BEGIN_CHEAT_FUNCTION();
106         switch(i)
107         {
108                 entity e, e2;
109                 vector org;
110
111                 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
112                         // shared with regular waypoint init, so this is not a cheat by itself
113                         if(!self.personal)
114                         {
115                                 self.personal = spawn();
116                                 self.personal.classname = "personal_wp";
117                         }
118                         self.personal.origin = self.origin;
119                         self.personal.v_angle = self.v_angle;
120                         self.personal.velocity = self.velocity;
121                         self.personal.ammo_rockets = self.ammo_rockets;
122                         self.personal.ammo_nails = self.ammo_nails;
123                         self.personal.ammo_cells = self.ammo_cells;
124                         self.personal.ammo_shells = self.ammo_shells;
125                         self.personal.ammo_fuel = self.ammo_fuel;
126                         self.personal.health = self.health;
127                         self.personal.armorvalue = self.armorvalue;
128                         self.personal.weapons = self.weapons;
129                         self.personal.items = self.items;
130                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
131                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
132                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
133                         self.personal.pauseregen_finished = self.pauseregen_finished;
134                         self.personal.strength_finished = self.strength_finished;
135                         self.personal.invincible_finished = self.invincible_finished;
136                         self.personal.teleport_time = time;
137                         break; // this part itself doesn't cheat, so let's not count this
138                 case CHIMPULSE_CLONE_MOVING:
139                         IS_CHEAT(i, 0, 0);
140                         makevectors (self.v_angle);
141                         self.velocity = self.velocity + v_forward * 300;
142                         CopyBody(1);
143                         self.lip += 1;
144                         self.velocity = self.velocity - v_forward * 300;
145                         DID_CHEAT();
146                         break;
147                 case CHIMPULSE_CLONE_STANDING:
148                         IS_CHEAT(i, 0, 0);
149                         CopyBody(0);
150                         self.lip += 1;
151                         DID_CHEAT();
152                         break;
153                 case CHIMPULSE_GIVE_ALL:
154                         IS_CHEAT(i, 0, 0);
155                         CheatCommand(tokenize_console("give all"));
156                         break; // already counted as cheat
157                 case CHIMPULSE_SPEEDRUN:
158                         IS_CHEAT(i, 0, 0);
159                         if(self.personal)
160                         {
161                                 self.speedrunning = TRUE;
162                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
163                                 if(trace_startsolid)
164                                 {
165                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
166                                 }
167                                 else
168                                 {
169                                         // Abort speedrun, teleport back
170                                         setorigin(self, self.personal.origin);
171                                         self.oldvelocity = self.velocity = self.personal.velocity;
172                                         self.angles = self.personal.v_angle;
173                                         self.fixangle = TRUE;
174                                         if(self.flagcarried)
175                                         {
176                                                 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
177                                                 ReturnFlag(self.flagcarried);
178                                         }
179                                 }
180                                 if(g_ctf)
181                                 {
182                                         self.ammo_rockets = 999;
183                                         self.ammo_nails = 999;
184                                         self.ammo_cells = 999;
185                                         self.ammo_shells = 999;
186                                         self.ammo_fuel = 999;
187                                         self.health = start_health;
188                                         self.armorvalue = start_armorvalue;
189                                         self.weapons |= weaponsInMap;
190                                         self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
191                                         self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
192                                         self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
193                                         self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
194                                         self.strength_finished = 0;
195                                         self.invincible_finished = 0;
196                                 }
197                                 else
198                                 {
199                                         self.ammo_rockets = self.personal.ammo_rockets;
200                                         self.ammo_nails = self.personal.ammo_nails;
201                                         self.ammo_cells = self.personal.ammo_cells;
202                                         self.ammo_shells = self.personal.ammo_shells;
203                                         self.ammo_fuel = self.personal.ammo_fuel;
204                                         self.health = self.personal.health;
205                                         self.armorvalue = self.personal.armorvalue;
206                                         self.weapons = self.personal.weapons;
207                                         self.items = self.personal.items;
208                                         self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
209                                         self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
210                                         self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
211                                         self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
212                                         self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
213                                         self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
214                                 }
215                                 DID_CHEAT();
216                                 break;
217                         }
218                         if(self.deadflag != DEAD_NO)
219                                 sprint(self, "UR DEAD AHAHAH))\n");
220                         else
221                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
222                         break;
223                 case CHIMPULSE_TELEPORT:
224                         IS_CHEAT(i, 0, 0);
225                         if(self.movetype == MOVETYPE_NOCLIP)
226                         {
227                                 e = find(world, classname, "info_autoscreenshot");
228                                 if(e)
229                                 {
230                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
231                                         setorigin(self, e.origin);
232                                         self.angles = e.angles;
233                                         remove(e);
234                                         // should we? self.angles_x = -self.angles_x;
235                                         self.fixangle = TRUE;
236                                         self.velocity = '0 0 0';
237                                         DID_CHEAT();
238                                         break;
239                                 }
240                         }
241                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256))
242                         {
243                                 sprint(self, "Emergency teleport used random location\n");
244                                 self.angles_x = -self.angles_x;
245                                 self.fixangle = TRUE;
246                                 self.velocity = '0 0 0';
247                                 DID_CHEAT();
248                                 break;
249                         }
250                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
251                         break;
252                 case CHIMPULSE_R00T:
253                         IS_CHEAT(i, 0, 0);
254                         FOR_EACH_PLAYER(e)
255                         {
256                                 get_model_parameters(e.playermodel, e.skin);
257                                 if(get_model_parameters_sex == "Female")
258                                 {
259                                         makevectors(e.angles);
260                                         traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
261                                 }
262                                 else
263                                 {
264                                         org_x = random();
265                                         org_y = random();
266                                         org_z = 0;
267                                         org = normalize(org);
268                                         traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
269                                 }
270
271                                 org = findbetterlocation(trace_endpos, 12);
272
273                                 e2 = spawn();
274                                 setorigin(e2, org);
275                                 pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
276                                 sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
277                                 RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
278                                 remove(e2);
279                         }
280                         print("404 Sportsmanship not found.\n");
281                         DID_CHEAT();
282                         break;
283         }
284
285         END_CHEAT_FUNCTION();
286 }
287
288 void DragBox_Think();
289 float drag_lastcnt;
290 float CheatCommand(float argc)
291 {
292         BEGIN_CHEAT_FUNCTION();
293         string cmd;
294         cmd = argv(0);
295         switch(cmd)
296         {
297                 entity e;
298                 float effectnum, f;
299                 vector start, end;
300                 entity oldself;
301
302                 case "pointparticles":
303                         IS_CHEAT(0, argc, 0);
304                         if(argc == 5)
305                         {
306                                 // arguments:
307                                 //   effectname
308                                 //   origin (0..1, on crosshair line)
309                                 //   velocity
310                                 //   howmany
311                                 effectnum = particleeffectnum(argv(1));
312                                 f = stof(argv(2));
313                                 crosshair_trace(self);
314                                 start = (1-f) * self.origin + f * trace_endpos;
315                                 end = stov(argv(3));
316                                 f = stof(argv(4));
317                                 pointparticles(effectnum, start, end, f);
318                                 DID_CHEAT();
319                                 break;
320                         }
321                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
322                         break;
323                 case "trailparticles":
324                         IS_CHEAT(0, argc, 0);
325                         if(argc == 2)
326                         {
327                                 // arguments:
328                                 //   effectname
329                                 effectnum = particleeffectnum(argv(1));
330                                 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
331                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
332                                 trailparticles(self, effectnum, w_shotorg, trace_endpos);
333                                 DID_CHEAT();
334                                 break;
335                         }
336                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
337                         break;
338                 case "make":
339                         IS_CHEAT(0, argc, 0);
340                         if(argc == 3)
341                         {
342                                 // arguments:
343                                 //   modelname mode
344                                 f = stof(argv(2));
345                                 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
346                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
347                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
348                                 {
349                                         sprint(self, "cannot make stuff there (bad surface)\n");
350                                 }
351                                 else
352                                 {
353                                         e = spawn();
354                                         e.model = strzone(argv(1));
355                                         e.mdl = "rocket_explode";
356                                         e.health = 1000;
357                                         setorigin(e, trace_endpos);
358                                         e.effects = EF_NOMODELFLAGS;
359                                         if(f == 1)
360                                         {
361                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
362                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
363                                         }
364                                         oldself = self;
365                                         self = e;
366                                         spawnfunc_func_breakable();
367                                         self = oldself;
368                                         // now, is it valid?
369                                         if(f == 0)
370                                         {
371                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
372                                                 if(trace_startsolid)
373                                                 {
374                                                         remove(e);
375                                                         sprint(self, "cannot make stuff there (no space)\n");
376                                                 }
377                                                 else
378                                                         DID_CHEAT();
379                                         }
380                                         else
381                                                 DID_CHEAT();
382                                 }
383                         }
384                         else
385                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
386                         break;
387                 case "penalty":
388                         IS_CHEAT(0, argc, 0);
389                         if(argc == 3)
390                         {
391                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
392                                 DID_CHEAT();
393                                 break;
394                         }
395                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
396                         break;
397                 case "dragbox_spawn":
398                         IS_CHEAT(0, argc, 0);
399                         e = spawn();
400                         e.classname = "dragbox_box";
401                         e.think = DragBox_Think;
402                         e.nextthink = time;
403                         e.solid = -1; // black
404                         setmodel(e, "null"); // network it
405                         if(argc == 4)
406                                 e.cnt = stof(argv(1));
407                         else
408                                 e.cnt = max(0, drag_lastcnt);
409
410                         e.aiment = spawn();
411                         e.aiment.classname = "dragbox_corner_1";
412                         e.aiment.owner = e;
413                         setmodel(e.aiment, "models/marker.md3");
414                         e.aiment.skin = 0;
415                         setsize(e.aiment, '0 0 0', '0 0 0');
416                         if(argc == 4)
417                                 setorigin(e.aiment, stov(argv(2)));
418                         else
419                         {
420                                 crosshair_trace(self);
421                                 setorigin(e.aiment, trace_endpos);
422                         }
423
424                         e.enemy = spawn();
425                         e.enemy.classname = "dragbox_corner_2";
426                         e.enemy.owner = e;
427                         setmodel(e.enemy, "models/marker.md3");
428                         e.enemy.skin = 1;
429                         setsize(e.enemy, '0 0 0', '0 0 0');
430                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
431                         end_x = (end_x > 0) * 2 - 1;
432                         end_y = (end_y > 0) * 2 - 1;
433                         end_z = (end_z > 0) * 2 - 1;
434                         if(argc == 4)
435                                 setorigin(e.enemy, stov(argv(3)));
436                         else
437                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
438
439                         e.killindicator = spawn();
440                         e.killindicator.classname = "drag_digit";
441                         e.killindicator.owner = e;
442                         setattachment(e.killindicator, e, "");
443                         setorigin(e.killindicator, '0 0 -8');
444                         e.killindicator.killindicator = spawn();
445                         e.killindicator.killindicator.classname = "drag_digit";
446                         e.killindicator.killindicator.owner = e;
447                         setattachment(e.killindicator.killindicator, e, "");
448                         setorigin(e.killindicator.killindicator, '0 0 8');
449                         DID_CHEAT();
450                         break;
451                 case "dragpoint_spawn":
452                         IS_CHEAT(0, argc, 0);
453                         e = spawn();
454                         e.classname = "dragpoint";
455                         e.think = DragBox_Think;
456                         e.nextthink = time;
457                         e.solid = 0; // nothing special
458                         setmodel(e, "models/marker.md3");
459                         setsize(e, PL_MIN, PL_MAX);
460                         e.skin = 2;
461                         if(argc == 3)
462                                 e.cnt = stof(argv(1));
463                         else
464                                 e.cnt = drag_lastcnt;
465                         if(argc == 3)
466                                 setorigin(e, stov(argv(2)));
467                         else
468                         {
469                                 crosshair_trace(self);
470                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
471                                 move_out_of_solid(e);
472                         }
473
474                         e.killindicator = spawn();
475                         e.killindicator.classname = "drag_digit";
476                         e.killindicator.owner = e;
477                         setattachment(e.killindicator, e, "");
478                         setorigin(e.killindicator, '0 0 40');
479                         e.killindicator.killindicator = spawn();
480                         e.killindicator.killindicator.classname = "drag_digit";
481                         e.killindicator.killindicator.owner = e;
482                         setattachment(e.killindicator.killindicator, e, "");
483                         setorigin(e.killindicator.killindicator, '0 0 56');
484                         DID_CHEAT();
485                         break;
486                 case "drag_remove":
487                         IS_CHEAT(0, argc, 0);
488                         RandomSelection_Init();
489                         crosshair_trace(self);
490                         for(e = world; (e = find(e, classname, "dragbox_box")); )
491                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
492                         for(e = world; (e = find(e, classname, "dragpoint")); )
493                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
494                         if(RandomSelection_chosen_ent)
495                         {
496                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
497                                 remove(RandomSelection_chosen_ent.killindicator);
498                                 if(RandomSelection_chosen_ent.aiment)
499                                         remove(RandomSelection_chosen_ent.aiment);
500                                 if(RandomSelection_chosen_ent.enemy)
501                                         remove(RandomSelection_chosen_ent.enemy);
502                                 remove(RandomSelection_chosen_ent);
503                         }
504                         DID_CHEAT();
505                         break;
506                 case "drag_setcnt":
507                         IS_CHEAT(0, argc, 0);
508                         if(argc == 2)
509                         {
510                                 RandomSelection_Init();
511                                 crosshair_trace(self);
512                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
513                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
514                                 for(e = world; (e = find(e, classname, "dragpoint")); )
515                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
516                                 if(RandomSelection_chosen_ent)
517                                 {
518                                         if(substring(argv(1), 0, 1) == "*")
519                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
520                                         else
521                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
522                                 }
523                                 DID_CHEAT();
524                                 break;
525                         }
526                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
527                         break;
528                 case "drag_save":
529                         IS_CHEAT(0, argc, 0);
530                         if(argc == 2)
531                         {
532                                 f = fopen(argv(1), FILE_WRITE);
533                                 fputs(f, "cmd drag_clear\n");
534                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
535                                 {
536                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
537                                 }
538                                 for(e = world; (e = find(e, classname, "dragpoint")); )
539                                 {
540                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
541                                 }
542                                 fclose(f);
543                                 DID_CHEAT();
544                                 break;
545                         }
546                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
547                         break;
548                 case "drag_saveraceent":
549                         IS_CHEAT(0, argc, 0);
550                         if(argc == 2)
551                         {
552                                 f = fopen(argv(1), FILE_WRITE);
553                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
554                                 {
555                                         fputs(f, "{\n");
556                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
557                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin_x), " ", ftos(e.absmin_y), " ", ftos(e.absmin_z), "\"\n"));
558                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax_x - e.absmin_x), " ", ftos(e.absmax_y - e.absmin_y), " ", ftos(e.absmax_z - e.absmin_z), "\"\n"));
559                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
560                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
561                                         fputs(f, "}\n");
562                                 }
563                                 for(e = world; (e = find(e, classname, "dragpoint")); )
564                                 {
565                                         start = '0 0 0';
566                                         effectnum = 0;
567                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
568                                         {
569                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
570                                                 {
571                                                         start = start + oldself.origin;
572                                                         ++effectnum;
573                                                 }
574                                         }
575                                         start *= 1 / effectnum;
576                                         fputs(f, "{\n");
577                                         fputs(f, "\"classname\" \"info_player_race\"\n");
578                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
579                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin_x), " ", ftos(e.origin_y), " ", ftos(e.origin_z), "\"\n"));
580                                         if(e.cnt == -2)
581                                         {
582                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
583                                                 fputs(f, "\"race_place\" \"0\"\n");
584                                         }
585                                         else if(e.cnt == -1)
586                                         {
587                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
588                                                 fputs(f, "\"race_place\" \"-1\"\n");
589                                         }
590                                         else
591                                         {
592                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
593                                                 if(e.cnt == 0)
594                                                 {
595                                                         // these need race_place
596                                                         // counting...
597                                                         effectnum = 1;
598                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
599                                                         if(oldself.cnt == 0)
600                                                         {
601                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
602                                                                         ++effectnum;
603                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
604                                                                         ++effectnum;
605                                                         }
606                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
607                                                 }
608                                         }
609                                         fputs(f, "}\n");
610                                 }
611                                 fclose(f);
612                                 DID_CHEAT();
613                                 break;
614                         }
615                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
616                         break;
617                 case "drag_clear":
618                         IS_CHEAT(0, argc, 0);
619                         for(e = world; (e = find(e, classname, "dragbox_box")); )
620                                 remove(e);
621                         for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
622                                 remove(e);
623                         for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
624                                 remove(e);
625                         for(e = world; (e = find(e, classname, "dragpoint")); )
626                                 remove(e);
627                         for(e = world; (e = find(e, classname, "drag_digit")); )
628                                 remove(e);
629                         DID_CHEAT();
630                         break;
631                 case "god":
632                         IS_CHEAT(0, argc, 0);
633                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
634                         if(self.flags & FL_GODMODE)
635                         {
636                                 sprint(self, "godmode ON\n");
637                                 DID_CHEAT();
638                         }
639                         else
640                                 sprint(self, "godmode OFF\n");
641                         break;
642                 case "notarget":
643                         IS_CHEAT(0, argc, 0);
644                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
645                         if(self.flags & FL_NOTARGET)
646                         {
647                                 sprint(self, "notarget ON\n");
648                                 DID_CHEAT();
649                         }
650                         else
651                                 sprint(self, "notarget OFF\n");
652                         break;
653                 case "noclip":
654                         IS_CHEAT(0, argc, 0);
655                         if(self.movetype != MOVETYPE_NOCLIP)
656                         {
657                                 self.movetype = MOVETYPE_NOCLIP;
658                                 sprint(self, "noclip ON\n");
659                                 DID_CHEAT();
660                         }
661                         else
662                         {
663                                 self.movetype = MOVETYPE_WALK;
664                                 sprint(self, "noclip OFF\n");
665                         }
666                         break;
667                 case "fly":
668                         IS_CHEAT(0, argc, 0);
669                         if(self.movetype != MOVETYPE_FLY)
670                         {
671                                 self.movetype = MOVETYPE_FLY;
672                                 sprint(self, "flymode ON\n");
673                                 DID_CHEAT();
674                         }
675                         else
676                         {
677                                 self.movetype = MOVETYPE_WALK;
678                                 sprint(self, "flymode OFF\n");
679                         }
680                         break;
681                 case "give":
682                         IS_CHEAT(0, argc, 0);
683                         if(GiveItems(self, 1, argc))
684                                 DID_CHEAT();
685                         break;
686         }
687
688         END_CHEAT_FUNCTION();
689 }
690
691 float Drag(entity e, float grab, float ischeat);
692 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
693 void Drag_Finish(entity dragger);
694 float Drag_IsDraggable(entity draggee);
695 float Drag_MayChangeAngles(entity draggee);
696 void Drag_MoveForward(entity dragger);
697 void Drag_SetSpeed(entity dragger, float s);
698 void Drag_MoveBackward(entity dragger);
699 void Drag_Update(entity dragger);
700 float Drag_CanDrag(entity dragger);
701 float Drag_IsDragging(entity dragger);
702 void Drag_MoveDrag(entity from, entity to);
703 .entity dragentity;
704
705 float CheatFrame()
706 {
707         BEGIN_CHEAT_FUNCTION();
708
709         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
710         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
711         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
712         // grabbing itself no longer being accounted as cheating.
713
714         switch(0)
715         {
716                 default:
717                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
718                         {
719                                 // use cheat dragging if cheats are enabled
720                                 crosshair_trace_plusvisibletriggers(self);
721                                 Drag(trace_ent, TRUE, TRUE);
722                         }
723                         else
724                         {
725                                 // drag is TRUE if the object can be picked up. While an object is being carried, the Drag() function
726                                 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
727                                 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
728                                 // it goes out of range while slinging it around.
729
730                                 float drag;
731                                 crosshair_trace_plusvisibletriggers(self);
732                                 if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range)
733                                 {
734                                         switch(trace_ent.grab)
735                                         {
736                                                 case 0: // can't grab
737                                                         break;
738                                                 case 1: // owner can grab
739                                                         if(trace_ent.owner == self || trace_ent.realowner == self)
740                                                                 drag = TRUE;
741                                                         break;
742                                                 case 2: // owner and team mates can grab
743                                                         if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
744                                                                 drag = TRUE;
745                                                         break;
746                                                 case 3: // anyone can grab
747                                                         drag = TRUE;
748                                                         break;
749                                                 default:
750                                                         break;
751                                         }
752                                 }
753                                 Drag(trace_ent, drag, FALSE); // execute dragging
754                         }
755                         break;
756         }
757
758         END_CHEAT_FUNCTION();
759 }
760
761
762
763
764
765 // ENTITY DRAGGING
766
767 float Drag(entity e, float pick, float ischeat)
768 {
769         BEGIN_CHEAT_FUNCTION();
770
771         // returns TRUE when an entity has been picked up
772         // If pick is TRUE, the object can also be picked up if it's not being held already
773         // If pick is FALSE, only keep dragging the object if it's already being held
774
775         switch(0)
776         {
777                 default:
778                         if(Drag_IsDragging(self))
779                         {
780                                 if(self.BUTTON_DRAG)
781                                 {
782                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
783                                         {
784                                                 Drag_MoveForward(self);
785                                                 self.impulse = 0;
786                                         }
787                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
788                                         {
789                                                 Drag_MoveBackward(self);
790                                                 self.impulse = 0;
791                                         }
792                                         else if(self.impulse >= 1 && self.impulse <= 9)
793                                         {
794                                                 Drag_SetSpeed(self, self.impulse - 1);
795                                         }
796                                         else if(self.impulse == 14)
797                                         {
798                                                 Drag_SetSpeed(self, 9);
799                                         }
800
801                                         if(frametime)
802                                                 Drag_Update(self);
803                                 }
804                                 else
805                                 {
806                                         Drag_Finish(self);
807                                 }
808                         }
809                         else
810                         {
811                                 if(Drag_CanDrag(self))
812                                         if(self.BUTTON_DRAG && pick)
813                                         {
814                                                 if(e)
815                                                         if(Drag_IsDraggable(e))
816                                                         {
817                                                                 if(ischeat)
818                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
819                                                                 if(e.draggedby)
820                                                                         Drag_Finish(e.draggedby);
821                                                                 if(e.tag_entity)
822                                                                         detach_sameorigin(e);
823                                                                 Drag_Begin(self, e, trace_endpos);
824                                                                 if(ischeat)
825                                                                         DID_CHEAT();
826                                                                 return TRUE;
827                                                         }
828                                         }
829                         }
830                         break;
831         }
832         return FALSE;
833 }
834
835 // on dragger:
836 .float draggravity;
837 .float dragspeed; // speed of mouse wheel action
838 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
839 .vector draglocalvector; // local attachment vector of the dragentity
840 .float draglocalangle;
841 // on draggee:
842 .entity draggedby;
843 .float dragmovetype;
844 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
845 {
846         float tagscale;
847
848         draggee.dragmovetype = draggee.movetype;
849         draggee.draggravity = draggee.gravity;
850         draggee.movetype = MOVETYPE_WALK;
851         draggee.gravity = 0.00001;
852         draggee.flags &~= FL_ONGROUND;
853         draggee.draggedby = dragger;
854
855         dragger.dragentity = draggee;
856
857         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
858         dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
859         touchpoint = touchpoint - gettaginfo(draggee, 0);
860         tagscale = pow(vlen(v_forward), -2);
861         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
862         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
863         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
864
865         dragger.dragspeed = 64;
866 }
867
868 void Drag_Finish(entity dragger)
869 {
870         entity draggee;
871         draggee = dragger.dragentity;
872         if(dragger)
873                 dragger.dragentity = world;
874         draggee.draggedby = world;
875         draggee.movetype = draggee.dragmovetype;
876         draggee.gravity = draggee.draggravity;
877
878         switch(draggee.movetype)
879         {
880                 case MOVETYPE_TOSS:
881                 case MOVETYPE_WALK:
882                 case MOVETYPE_STEP:
883                 case MOVETYPE_FLYMISSILE:
884                 case MOVETYPE_BOUNCE:
885                 case MOVETYPE_BOUNCEMISSILE:
886                 case MOVETYPE_PHYSICS:
887                         break;
888                 default:
889                         draggee.velocity = '0 0 0';
890                         break;
891         }
892
893         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
894         {
895                 draggee.velocity = '0 0 0';
896                 draggee.flags |= FL_ONGROUND; // floating items are FUN
897         }
898 }
899
900 float Drag_IsDraggable(entity draggee)
901 {
902         // TODO add more checks for bad stuff here
903         if(draggee == world)
904                 return FALSE;
905         if(draggee.classname == "func_bobbing")
906                 return FALSE;
907         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
908                 return FALSE;
909         if(draggee.classname == "plat")
910                 return FALSE;
911         if(draggee.classname == "func_button")
912                 return FALSE;
913 //      if(draggee.model == "")
914 //              return FALSE;
915         if(draggee.classname == "spectator")
916                 return FALSE;
917         if(draggee.classname == "observer")
918                 return FALSE;
919         if(draggee.classname == "exteriorweaponentity")
920                 return FALSE;
921         if(draggee.classname == "weaponentity")
922                 return FALSE;
923
924         return TRUE;
925 }
926
927 float Drag_MayChangeAngles(entity draggee)
928 {
929         // TODO add more checks for bad stuff here
930         if(substring(draggee.model, 0, 1) == "*")
931                 return FALSE;
932         return TRUE;
933 }
934
935 void Drag_MoveForward(entity dragger)
936 {
937         dragger.dragdistance += dragger.dragspeed;
938 }
939
940 void Drag_SetSpeed(entity dragger, float s)
941 {
942         dragger.dragspeed = pow(2, s);
943 }
944
945 void Drag_MoveBackward(entity dragger)
946 {
947         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
948 }
949
950 void Drag_Update(entity dragger)
951 {
952         vector curorigin, neworigin, goodvelocity;
953         float f;
954         entity draggee;
955
956         draggee = dragger.dragentity;
957         draggee.flags &~= FL_ONGROUND;
958
959         curorigin = gettaginfo(draggee, 0);
960         curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
961         makevectors(dragger.v_angle);
962         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
963         goodvelocity = (neworigin - curorigin) * (1 / frametime);
964
965         while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
966                 dragger.draglocalangle += 360;
967         while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
968                 dragger.draglocalangle -= 360;
969
970         f = min(frametime * 10, 1);
971         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
972
973         if(Drag_MayChangeAngles(draggee))
974                 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
975
976         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
977
978         te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
979 }
980
981 float Drag_CanDrag(entity dragger)
982 {
983         return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
984 }
985
986 float Drag_IsDragging(entity dragger)
987 {
988         if(!dragger.dragentity)
989                 return FALSE;
990         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
991         {
992                 dragger.dragentity = world;
993                 return FALSE;
994         }
995         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
996         {
997                 Drag_Finish(dragger);
998                 return FALSE;
999         }
1000         return TRUE;
1001 }
1002
1003 void Drag_MoveDrag(entity from, entity to)
1004 {
1005         if(from.draggedby)
1006         {
1007                 to.draggedby = from.draggedby;
1008                 to.draggedby.dragentity = to;
1009                 from.draggedby = world;
1010         }
1011 }
1012
1013 void DragBox_Think()
1014 {
1015         if(self.aiment && self.enemy)
1016         {
1017                 self.origin_x = (self.aiment.origin_x + self.enemy.origin_x) * 0.5;
1018                 self.origin_y = (self.aiment.origin_y + self.enemy.origin_y) * 0.5;
1019                 self.origin_z = (self.aiment.origin_z + self.enemy.origin_z) * 0.5;
1020                 self.maxs_x = fabs(self.aiment.origin_x - self.enemy.origin_x) * 0.5;
1021                 self.maxs_y = fabs(self.aiment.origin_y - self.enemy.origin_y) * 0.5;
1022                 self.maxs_z = fabs(self.aiment.origin_z - self.enemy.origin_z) * 0.5;
1023                 self.mins = -1 * self.maxs;
1024                 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1025         }
1026
1027         if(self.cnt == -1) // actually race_place -1
1028         {
1029                 // show "10 10" for qualifying spawns
1030                 setmodel(self.killindicator, "models/sprites/10.spr32");
1031                 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1032         }
1033         else if(self.cnt == -2) // actually race_place 0
1034         {
1035                 // show "10 0" for loser spawns
1036                 setmodel(self.killindicator, "models/sprites/10.spr32");
1037                 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1038         }
1039         else
1040         {
1041                 setmodel(self.killindicator, strcat("models/sprites/", ftos(mod(self.cnt, 10)), ".spr32"));
1042                 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1043         }
1044
1045         self.nextthink = time;
1046 }
1047
1048 #endif