1 void send_CSQC_teamnagger() {
2 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
3 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
6 float ClientData_Send(entity to, float sf)
23 sf |= 1; // forced scoreboard
24 if(to.spectatee_status)
25 sf |= 2; // spectator ent number follows
28 if(e.porto_v_angle_held)
29 sf |= 8; // angles held
31 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
32 WriteByte(MSG_ENTITY, sf);
35 WriteByte(MSG_ENTITY, to.spectatee_status);
39 WriteAngle(MSG_ENTITY, e.v_angle_x);
40 WriteAngle(MSG_ENTITY, e.v_angle_y);
46 void ClientData_Attach()
48 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
49 self.clientdata.drawonlytoclient = self;
50 self.clientdata.owner = self;
53 void ClientData_Detach()
55 remove(self.clientdata);
56 self.clientdata = world;
59 void ClientData_Touch(entity e)
61 e.clientdata.SendFlags = 1;
63 // make it spectatable
65 FOR_EACH_REALCLIENT(e2)
70 e2.clientdata.SendFlags = 1;
74 .string netname_previous;
81 Checks if the argument string can be a valid playermodel.
82 Returns a valid one in doubt.
85 string FallbackPlayerModel;
86 string CheckPlayerModel(string plyermodel) {
87 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
89 // note: we cannot summon Don Strunzone here, some player may
90 // still have the model string set. In case anyone manages how
91 // to change a cvar default, we'll have a small leak here.
92 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
95 if( substring(plyermodel,0,14) != "models/player/")
96 return FallbackPlayerModel;
97 // only good file extensions
98 if(substring(plyermodel,-4,4) != ".zym")
99 if(substring(plyermodel,-4,4) != ".dpm")
100 if(substring(plyermodel,-4,4) != ".iqm")
101 if(substring(plyermodel,-4,4) != ".md3")
102 if(substring(plyermodel,-4,4) != ".psk")
103 return FallbackPlayerModel;
104 // forbid the LOD models
105 if(substring(plyermodel, -9,5) == "_lod1")
106 return FallbackPlayerModel;
107 if(substring(plyermodel, -9,5) == "_lod2")
108 return FallbackPlayerModel;
109 if(plyermodel != strtolower(plyermodel))
110 return FallbackPlayerModel;
111 // also, restrict to server models
112 if(autocvar_sv_servermodelsonly)
114 if(!fexists(plyermodel))
115 return FallbackPlayerModel;
120 void setplayermodel(entity e, string modelname)
122 precache_model(modelname);
123 setmodel(e, modelname);
124 player_setupanimsformodel();
125 UpdatePlayerSounds();
132 putting a client as observer in the server
135 void FixPlayermodel();
136 void PutObserverInServer (void)
139 self.hud = HUD_NORMAL;
141 if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
143 spot = SelectSpawnPoint (TRUE);
145 error("No spawnpoints for observers?!?\n");
146 RemoveGrapplingHook(self); // Wazat's Grappling Hook
148 if(IS_REAL_CLIENT(self))
151 WriteByte(MSG_ONE, SVC_SETVIEW);
152 WriteEntity(MSG_ONE, self);
155 self.frags = FRAGS_SPECTATOR;
157 MUTATOR_CALLHOOK(MakePlayerObserver);
159 Portal_ClearAll(self);
166 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
171 vehicles_exit(VHEF_RELESE);
173 WaypointSprite_PlayerDead();
175 if (!g_ca) // don't reset teams when moving a ca player to the spectators
176 self.team = -1; // move this as it is needed to log the player spectating in eventlog
178 if(self.killcount != -666)
180 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
181 if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
182 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
184 if(self.just_joined == FALSE) {
185 LogTeamchange(self.playerid, -1, 4);
187 self.just_joined = FALSE;
190 PlayerScore_Clear(self); // clear scores when needed
192 accuracy_resend(self);
194 self.spectatortime = time;
196 self.classname = "observer";
197 self.iscreature = FALSE;
198 self.teleportable = TELEPORT_SIMPLE;
199 self.damagedbycontents = FALSE;
201 self.takedamage = DAMAGE_NO;
202 self.solid = SOLID_NOT;
203 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
204 self.flags = FL_CLIENT | FL_NOTARGET;
205 self.armorvalue = 666;
207 self.armorvalue = autocvar_g_balance_armor_start;
208 self.pauserotarmor_finished = 0;
209 self.pauserothealth_finished = 0;
210 self.pauseregen_finished = 0;
211 self.damageforcescale = 0;
213 self.respawn_flags = 0;
214 self.respawn_time = 0;
215 self.stat_respawn_time = 0;
220 self.pain_finished = 0;
221 self.strength_finished = 0;
222 self.invincible_finished = 0;
223 self.superweapons_finished = 0;
226 self.think = func_null;
229 self.deadflag = DEAD_NO;
230 self.angles = spot.angles;
232 self.fixangle = TRUE;
234 self.revival_time = 0;
236 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
237 self.prevorigin = self.origin;
239 self.weapons = '0 0 0';
242 setmodel(self, "null");
243 self.drawonlytoclient = self;
245 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
246 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
249 self.weaponname = "";
250 self.switchingweapon = 0;
251 self.weaponmodel = "";
252 self.weaponentity = world;
253 self.exteriorweaponentity = world;
254 self.killcount = -666;
255 self.velocity = '0 0 0';
256 self.avelocity = '0 0 0';
257 self.punchangle = '0 0 0';
258 self.punchvector = '0 0 0';
259 self.oldvelocity = self.velocity;
260 self.fire_endtime = -1;
263 .float model_randomizer;
264 void FixPlayermodel()
267 float defaultskin, chmdl, oldskin, n, i;
274 if(autocvar_sv_defaultcharacter == 1)
279 s = Static_Team_ColorName_Lower(self.team);
282 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
283 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
287 if(defaultmodel == "")
289 defaultmodel = autocvar_sv_defaultplayermodel;
290 defaultskin = autocvar_sv_defaultplayerskin;
293 n = tokenize_console(defaultmodel);
296 defaultmodel = argv(floor(n * self.model_randomizer));
297 // However, do NOT randomize if the player-selected model is in the list.
298 for (i = 0; i < n; ++i)
299 if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin))
300 defaultmodel = argv(i);
303 i = strstrofs(defaultmodel, ":", 0);
306 defaultskin = stof(substring(defaultmodel, i+1, -1));
307 defaultmodel = substring(defaultmodel, 0, i);
311 if(defaultmodel != "")
313 if (defaultmodel != self.model)
317 setplayermodel (self, defaultmodel);
318 setsize (self, m1, m2);
323 self.skin = defaultskin;
325 if (self.playermodel != self.model || self.playermodel == "")
327 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
330 setplayermodel (self, self.playermodel);
331 setsize (self, m1, m2);
336 self.skin = stof(self.playerskin);
339 if(chmdl || oldskin != self.skin) // model or skin has changed
341 self.species = player_getspecies(); // update species
342 UpdatePlayerSounds(); // update skin sounds
346 if(strlen(autocvar_sv_defaultplayercolors))
347 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
348 setcolor(self, stof(autocvar_sv_defaultplayercolors));
355 Called when a client spawns in the server
358 void PutClientInServer (void)
360 if(IS_BOT_CLIENT(self))
361 self.classname = "player";
362 else if(IS_REAL_CLIENT(self))
365 WriteByte(MSG_ONE, SVC_SETVIEW);
366 WriteEntity(MSG_ONE, self);
372 MUTATOR_CALLHOOK(PutClientInServer);
375 self.classname = "observer";
379 entity spot, oldself;
382 accuracy_resend(self);
385 JoinBestTeam(self, FALSE, TRUE);
387 spot = SelectSpawnPoint (FALSE);
390 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
391 return; // spawn failed
394 RemoveGrapplingHook(self); // Wazat's Grappling Hook
397 vehicles_exit(VHEF_RELESE);
399 self.classname = "player";
400 self.wasplayer = TRUE;
401 self.iscreature = TRUE;
402 self.teleportable = TELEPORT_NORMAL;
403 self.damagedbycontents = TRUE;
404 self.movetype = MOVETYPE_WALK;
405 self.solid = SOLID_SLIDEBOX;
406 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
407 if(autocvar_g_playerclip_collisions)
408 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
409 if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
410 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
411 self.frags = FRAGS_PLAYER;
412 if(INDEPENDENT_PLAYERS)
413 MAKE_INDEPENDENT_PLAYER(self);
414 self.flags = FL_CLIENT;
415 if(autocvar__notarget)
416 self.flags |= FL_NOTARGET;
417 self.takedamage = DAMAGE_AIM;
419 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
420 self.air_finished = time + 12;
422 if(autocvar_g_balance_nex_charge)
424 if(autocvar_g_balance_nex_secondary_chargepool)
425 self.nex_chargepool_ammo = 1;
426 self.nex_charge = autocvar_g_balance_nex_charge_start;
431 self.ammo_shells = warmup_start_ammo_shells;
432 self.ammo_nails = warmup_start_ammo_nails;
433 self.ammo_rockets = warmup_start_ammo_rockets;
434 self.ammo_cells = warmup_start_ammo_cells;
435 self.ammo_fuel = warmup_start_ammo_fuel;
436 self.health = warmup_start_health;
437 self.armorvalue = warmup_start_armorvalue;
438 self.weapons = WARMUP_START_WEAPONS;
442 self.ammo_shells = start_ammo_shells;
443 self.ammo_nails = start_ammo_nails;
444 self.ammo_rockets = start_ammo_rockets;
445 self.ammo_cells = start_ammo_cells;
446 self.ammo_fuel = start_ammo_fuel;
447 self.health = start_health;
448 self.armorvalue = start_armorvalue;
449 self.weapons = start_weapons;
452 if(self.weapons & WEPSET_SUPERWEAPONS)
453 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
455 self.superweapons_finished = 0;
457 if(g_weaponarena_random)
459 if(g_weaponarena_random_with_laser)
460 self.weapons &= ~WEPSET_LASER;
461 W_RandomWeapons(self, g_weaponarena_random);
462 if(g_weaponarena_random_with_laser)
463 self.weapons |= WEPSET_LASER;
466 self.items = start_items;
468 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
469 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
470 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
471 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
472 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
473 //extend the pause of rotting if client was reset at the beginning of the countdown
474 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
475 self.spawnshieldtime += game_starttime - time;
476 self.pauserotarmor_finished += game_starttime - time;
477 self.pauserothealth_finished += game_starttime - time;
478 self.pauseregen_finished += game_starttime - time;
480 self.damageforcescale = 2;
482 self.respawn_flags = 0;
483 self.respawn_time = 0;
484 self.stat_respawn_time = 0;
488 self.pain_finished = 0;
489 self.strength_finished = 0;
490 self.invincible_finished = 0;
492 // players have no think function
493 self.think = func_null;
497 self.ballistics_density = autocvar_g_ballistics_density_player;
501 self.deadflag = DEAD_NO;
503 self.angles = spot.angles;
505 self.angles_z = 0; // never spawn tilted even if the spot says to
506 self.fixangle = TRUE; // turn this way immediately
507 self.velocity = '0 0 0';
508 self.avelocity = '0 0 0';
509 self.punchangle = '0 0 0';
510 self.punchvector = '0 0 0';
511 self.oldvelocity = self.velocity;
512 self.fire_endtime = -1;
513 self.revival_time = 0;
515 entity spawnevent = spawn();
516 spawnevent.owner = self;
517 Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
519 // Cut off any still running player sounds.
520 stopsound(self, CH_PLAYER_SINGLE);
524 self.drawonlytoclient = world;
527 self.view_ofs = PL_VIEW_OFS;
528 setsize (self, PL_MIN, PL_MAX);
529 self.spawnorigin = spot.origin;
530 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
531 // don't reset back to last position, even if new position is stuck in solid
532 self.oldorigin = self.origin;
533 self.prevorigin = self.origin;
534 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
535 self.lastteleporttime = time; // prevent insane speeds due to changing origin
536 self.hud = HUD_NORMAL;
538 self.event_damage = PlayerDamage;
540 self.bot_attack = TRUE;
541 self.monster_attack = TRUE;
543 self.spider_slowness = 0;
545 self.statdraintime = time + 5;
546 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
548 if(self.killcount == -666) {
549 PlayerScore_Clear(self);
553 CL_SpawnWeaponentity();
554 self.alpha = default_player_alpha;
555 self.colormod = '1 1 1' * autocvar_g_player_brightness;
556 self.exteriorweaponentity.alpha = default_weapon_alpha;
558 self.speedrunning = FALSE;
560 //stuffcmd(self, "chase_active 0");
561 //stuffcmd(self, "set viewsize $tmpviewsize \n");
563 target_voicescript_clear(self);
565 // reset fields the weapons may use
566 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
568 weapon_action(j, WR_RESETPLAYER);
570 // all weapons must be fully loaded when we spawn
572 e = get_weaponinfo(j);
573 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
574 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
582 self.target = string_null;
591 MUTATOR_CALLHOOK(PlayerSpawn);
593 if(autocvar_spawn_debug)
595 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
596 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
599 self.switchweapon = w_getbestweapon(self);
600 self.cnt = -1; // W_LastWeapon will not complain
602 self.weaponname = "";
603 self.switchingweapon = 0;
607 self.alivetime = time;
611 else if(IS_OBSERVER(self))
613 PutObserverInServer ();
617 .float ebouncefactor, ebouncestop; // electro's values
618 // TODO do we need all these fields, or should we stop autodetecting runtime
619 // changes and just have a console command to update this?
620 float ClientInit_SendEntity(entity to, float sf)
622 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
623 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
624 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
625 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
626 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
627 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
628 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
629 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
630 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
631 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
632 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
633 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
634 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
635 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
636 if(sv_foginterval && world.fog != "")
637 WriteString(MSG_ENTITY, world.fog);
639 WriteString(MSG_ENTITY, "");
640 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
641 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
642 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
643 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
644 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
645 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
646 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
647 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
648 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
649 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
650 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
651 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
655 void ClientInit_CheckUpdate()
657 self.nextthink = time;
658 if(self.count != autocvar_g_balance_armor_blockpercent)
660 self.count = autocvar_g_balance_armor_blockpercent;
663 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
665 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
668 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
670 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
673 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
675 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
678 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
680 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
685 void ClientInit_Spawn()
690 e.classname = "clientinit";
691 e.think = ClientInit_CheckUpdate;
692 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
696 ClientInit_CheckUpdate();
705 void SetNewParms (void)
707 // initialize parms for a new player
708 parm1 = -(86400 * 366);
716 void SetChangeParms (void)
718 // save parms for level change
719 parm1 = self.parm_idlesince - time;
727 void DecodeLevelParms (void)
730 self.parm_idlesince = parm1;
731 if(self.parm_idlesince == -(86400 * 366))
732 self.parm_idlesince = time;
734 // whatever happens, allow 60 seconds of idling directly after connect for map loading
735 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
742 Called when a client types 'kill' in the console
746 .float clientkill_nexttime;
747 void ClientKill_Now_TeamChange()
749 if(self.killindicator_teamchange == -1)
751 JoinBestTeam( self, FALSE, TRUE );
753 else if(self.killindicator_teamchange == -2)
756 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
757 PutObserverInServer();
760 SV_ChangeTeam(self.killindicator_teamchange - 1);
761 self.killindicator_teamchange = 0;
764 void ClientKill_Now()
768 vehicles_exit(VHEF_RELESE);
769 if(!self.killindicator_teamchange)
771 self.vehicle_health = -1;
772 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
776 if(self.killindicator && !wasfreed(self.killindicator))
777 remove(self.killindicator);
779 self.killindicator = world;
781 if(self.killindicator_teamchange)
782 ClientKill_Now_TeamChange();
785 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
787 // now I am sure the player IS dead
789 void KillIndicator_Think()
793 self.owner.killindicator = world;
798 if (self.owner.alpha < 0 && !self.owner.vehicle)
800 self.owner.killindicator = world;
808 ClientKill_Now(); // no oldself needed
811 else if(g_cts && self.health == 1) // health == 1 means that it's silent
813 self.nextthink = time + 1;
819 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
820 if(IS_REAL_CLIENT(self.owner))
823 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, self.cnt)); }
825 self.nextthink = time + 1;
830 float clientkilltime;
831 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
840 killtime = autocvar_g_balance_kill_delay;
842 if(g_race_qualifying || g_cts)
845 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
847 remove(self.killindicator);
848 self.killindicator = world;
850 ClientKill_Now(); // allow instant kill in this case
854 self.killindicator_teamchange = targetteam;
856 if(!self.killindicator)
858 if(self.deadflag == DEAD_NO)
860 killtime = max(killtime, self.clientkill_nexttime - time);
861 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
864 if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
870 starttime = max(time, clientkilltime);
872 self.killindicator = spawn();
873 self.killindicator.owner = self;
874 self.killindicator.scale = 0.5;
875 setattachment(self.killindicator, self, "");
876 setorigin(self.killindicator, '0 0 52');
877 self.killindicator.think = KillIndicator_Think;
878 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
879 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
880 self.killindicator.cnt = ceil(killtime);
881 self.killindicator.count = bound(0, ceil(killtime), 10);
882 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
884 for(e = world; (e = find(e, classname, "body")) != world; )
888 e.killindicator = spawn();
889 e.killindicator.owner = e;
890 e.killindicator.scale = 0.5;
891 setattachment(e.killindicator, e, "");
892 setorigin(e.killindicator, '0 0 52');
893 e.killindicator.think = KillIndicator_Think;
894 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
895 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
896 e.killindicator.cnt = ceil(killtime);
901 if(self.killindicator)
903 if(targetteam == 0) // just die
905 self.killindicator.colormod = '0 0 0';
906 if(IS_REAL_CLIENT(self))
907 if(self.killindicator.cnt > 0)
908 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
910 else if(targetteam == -1) // auto
912 self.killindicator.colormod = '0 1 0';
913 if(IS_REAL_CLIENT(self))
914 if(self.killindicator.cnt > 0)
915 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
917 else if(targetteam == -2) // spectate
919 self.killindicator.colormod = '0.5 0.5 0.5';
920 if(IS_REAL_CLIENT(self))
921 if(self.killindicator.cnt > 0)
922 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
926 self.killindicator.colormod = Team_ColorRGB(targetteam);
927 if(IS_REAL_CLIENT(self))
928 if(self.killindicator.cnt > 0)
929 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
935 void ClientKill (void)
938 if(self.player_blocked) return;
939 if(self.frozen) return;
941 ClientKill_TeamChange(0);
944 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
946 e.killindicator = spawn();
947 e.killindicator.owner = e;
948 e.killindicator.think = KillIndicator_Think;
949 e.killindicator.nextthink = time + (e.lip) * 0.05;
950 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
951 e.killindicator.health = 1; // this is used to indicate that it should be silent
955 void FixClientCvars(entity e)
957 // send prediction settings to the client
958 stuffcmd(e, "\nin_bindmap 0 0\n");
960 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
961 if(autocvar_g_antilag == 3) // client side hitscan
962 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
963 if(autocvar_sv_gentle)
964 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
966 * we no longer need to stuff this. Remove this comment block if you feel
967 * 2.3 and higher (or was it 2.2.3?) don't need these any more
968 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
969 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
970 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
971 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
972 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
973 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
974 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
975 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
976 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
977 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
978 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
979 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
980 stuffcmd(e, "cl_movement_edgefriction 1\n");
984 float PlayerInIDList(entity p, string idlist)
989 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
993 // this function allows abbreviated player IDs too!
994 n = tokenize_console(idlist);
995 for(i = 0; i < n; ++i)
998 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1009 Called when a client connects to the server
1012 void DecodeLevelParms (void);
1013 //void dom_player_join_team(entity pl);
1014 void set_dom_state(entity e);
1015 void ClientConnect (void)
1021 print("Warning: ClientConnect, but already connected!\n");
1025 if(Ban_MaybeEnforceBanOnce(self))
1031 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1034 self.classname = "player_joining";
1036 self.flags = FL_CLIENT;
1037 self.version_nagtime = time + 10 + random() * 10;
1041 dprint("BUG player count is lower than zero, this cannot happen!\n");
1045 PlayerScore_Attach(self);
1046 ClientData_Attach();
1047 accuracy_init(self);
1049 bot_clientconnect();
1055 // identify the right forced team
1056 if(autocvar_g_campaign)
1058 if(IS_REAL_CLIENT(self)) // only players, not bots
1060 switch(autocvar_g_campaign_forceteam)
1062 case 1: self.team_forced = NUM_TEAM_1; break;
1063 case 2: self.team_forced = NUM_TEAM_2; break;
1064 case 3: self.team_forced = NUM_TEAM_3; break;
1065 case 4: self.team_forced = NUM_TEAM_4; break;
1066 default: self.team_forced = 0;
1070 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1071 self.team_forced = NUM_TEAM_1;
1072 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1073 self.team_forced = NUM_TEAM_2;
1074 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1075 self.team_forced = NUM_TEAM_3;
1076 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1077 self.team_forced = NUM_TEAM_4;
1078 else if(autocvar_g_forced_team_otherwise == "red")
1079 self.team_forced = NUM_TEAM_1;
1080 else if(autocvar_g_forced_team_otherwise == "blue")
1081 self.team_forced = NUM_TEAM_2;
1082 else if(autocvar_g_forced_team_otherwise == "yellow")
1083 self.team_forced = NUM_TEAM_3;
1084 else if(autocvar_g_forced_team_otherwise == "pink")
1085 self.team_forced = NUM_TEAM_4;
1086 else if(autocvar_g_forced_team_otherwise == "spectate")
1087 self.team_forced = -1;
1088 else if(autocvar_g_forced_team_otherwise == "spectator")
1089 self.team_forced = -1;
1091 self.team_forced = 0;
1094 if(self.team_forced > 0)
1095 self.team_forced = 0;
1097 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1099 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1100 self.classname = "observer";
1104 if(autocvar_g_balance_teams)
1106 self.classname = "player";
1107 campaign_bots_may_start = 1;
1111 self.classname = "observer"; // do it anyway
1116 self.classname = "player";
1117 campaign_bots_may_start = 1;
1121 self.playerid = (playerid_last = playerid_last + 1);
1123 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1125 if(IS_BOT_CLIENT(self))
1126 PlayerStats_AddPlayer(self);
1128 if(autocvar_sv_eventlog)
1129 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
1131 LogTeamchange(self.playerid, self.team, 1);
1133 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1135 self.netname_previous = strzone(self.netname);
1137 if(IS_PLAYER(self) && teamplay)
1138 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1140 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1142 stuffcmd(self, strcat(clientstuff, "\n"));
1143 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1145 FixClientCvars(self);
1147 // spawnfunc_waypoint sprites
1148 WaypointSprite_InitClient(self);
1150 // Wazat's grappling hook
1151 SetGrappleHookBindings();
1153 // get version info from player
1154 stuffcmd(self, "cmd clientversion $gameversion\n");
1156 // get other cvars from player
1159 // notify about available teams
1162 CheckAllowedTeams(self);
1163 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1164 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1167 stuffcmd(self, "set _teams_available 0\n");
1171 bot_relinkplayerlist();
1173 self.spectatortime = time;
1176 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1179 self.jointime = time;
1180 self.allowed_timeouts = autocvar_sv_timeout_number;
1182 if(IS_REAL_CLIENT(self))
1184 if(!autocvar_g_campaign)
1186 self.motd_actived_time = -1;
1187 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1190 if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET_TUBA))
1191 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1194 if(!sv_foginterval && world.fog != "")
1195 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1197 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1199 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1200 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1203 self.hitplotfh = -1;
1205 if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca && !g_cts && !g_race) // teamnagger is currently bad for ca, race & cts
1206 send_CSQC_teamnagger();
1210 CSQCMODEL_AUTOINIT();
1212 self.model_randomizer = random();
1214 if(IS_REAL_CLIENT(self))
1217 MUTATOR_CALLHOOK(ClientConnect);
1223 Called when a client disconnects from the server
1226 .entity chatbubbleentity;
1228 void ClientDisconnect (void)
1231 vehicles_exit(VHEF_RELESE);
1233 if (!IS_CLIENT(self))
1235 print("Warning: ClientDisconnect without ClientConnect\n");
1239 if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
1241 PlayerStats_AddGlobalInfo(self);
1243 CheatShutdownClient();
1245 if(self.hitplotfh >= 0)
1247 fclose(self.hitplotfh);
1248 self.hitplotfh = -1;
1252 anticheat_shutdown();
1254 playerdemo_shutdown();
1256 bot_clientdisconnect();
1261 if(autocvar_sv_eventlog)
1262 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1264 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1266 MUTATOR_CALLHOOK(ClientDisconnect);
1268 Portal_ClearAll(self);
1272 RemoveGrapplingHook(self);
1274 // Here, everything has been done that requires this player to be a client.
1276 self.flags &= ~FL_CLIENT;
1278 if (self.chatbubbleentity)
1279 remove (self.chatbubbleentity);
1281 if (self.killindicator)
1282 remove (self.killindicator);
1284 WaypointSprite_PlayerGone();
1286 bot_relinkplayerlist();
1288 accuracy_free(self);
1289 ClientData_Detach();
1290 PlayerScore_Detach(self);
1292 if(self.netname_previous)
1293 strunzone(self.netname_previous);
1294 if(self.clientstatus)
1295 strunzone(self.clientstatus);
1296 if(self.weaponorder_byimpulse)
1297 strunzone(self.weaponorder_byimpulse);
1299 ClearPlayerSounds();
1302 remove(self.personal);
1312 void ChatBubbleThink()
1314 self.nextthink = time;
1315 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1317 if(self.owner) // but why can that ever be world?
1318 self.owner.chatbubbleentity = world;
1322 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1324 || self.owner.tetris_on
1327 self.model = self.mdl;
1332 void UpdateChatBubble()
1336 // spawn a chatbubble entity if needed
1337 if (!self.chatbubbleentity)
1339 self.chatbubbleentity = spawn();
1340 self.chatbubbleentity.owner = self;
1341 self.chatbubbleentity.exteriormodeltoclient = self;
1342 self.chatbubbleentity.think = ChatBubbleThink;
1343 self.chatbubbleentity.nextthink = time;
1344 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1345 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1346 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1347 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1348 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1349 self.chatbubbleentity.model = "";
1350 self.chatbubbleentity.effects = EF_LOWPRECISION;
1355 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1356 // added to the model skins
1357 /*void UpdateColorModHack()
1360 c = self.clientcolors & 15;
1361 // LordHavoc: only bothering to support white, green, red, yellow, blue
1362 if (!teamplay) self.colormod = '0 0 0';
1363 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1364 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1365 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1366 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1367 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1368 else self.colormod = '1 1 1';
1373 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1375 self.solid = SOLID_NOT;
1376 self.takedamage = DAMAGE_NO;
1377 self.movetype = MOVETYPE_FLY;
1378 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1379 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1380 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1381 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1382 if(autocvar_g_respawn_ghosts_maxtime)
1383 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1388 self.effects |= EF_NODRAW; // prevent another CopyBody
1389 PutClientInServer();
1392 void play_countdown(float finished, string samp)
1394 if(IS_REAL_CLIENT(self))
1395 if(floor(finished - time - frametime) != floor(finished - time))
1396 if(finished - time < 6)
1397 sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
1400 void player_powerups (void)
1402 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1403 olditems = self.items;
1405 if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
1406 self.modelflags |= MF_ROCKET;
1408 self.modelflags &= ~MF_ROCKET;
1410 self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1412 if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed
1415 Fire_ApplyDamage(self);
1416 Fire_ApplyEffect(self);
1420 if (self.items & IT_STRENGTH)
1422 play_countdown(self.strength_finished, "misc/poweroff.wav");
1423 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1424 if (time > self.strength_finished)
1426 self.items = self.items - (self.items & IT_STRENGTH);
1427 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1428 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1433 if (time < self.strength_finished)
1435 self.items = self.items | IT_STRENGTH;
1436 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1437 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1440 if (self.items & IT_INVINCIBLE)
1442 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1443 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1444 if (time > self.invincible_finished)
1446 self.items = self.items - (self.items & IT_INVINCIBLE);
1447 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1448 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1453 if (time < self.invincible_finished)
1455 self.items = self.items | IT_INVINCIBLE;
1456 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1457 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1460 if (self.items & IT_SUPERWEAPON)
1462 if (!(self.weapons & WEPSET_SUPERWEAPONS))
1464 self.superweapons_finished = 0;
1465 self.items = self.items - (self.items & IT_SUPERWEAPON);
1466 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1467 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1469 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1471 // don't let them run out
1475 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1476 if (time > self.superweapons_finished)
1478 self.items = self.items - (self.items & IT_SUPERWEAPON);
1479 self.weapons &= ~WEPSET_SUPERWEAPONS;
1480 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1481 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1485 else if(self.weapons & WEPSET_SUPERWEAPONS)
1487 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1489 self.items = self.items | IT_SUPERWEAPON;
1490 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1491 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1495 self.superweapons_finished = 0;
1496 self.weapons &= ~WEPSET_SUPERWEAPONS;
1501 self.superweapons_finished = 0;
1505 if(autocvar_g_nodepthtestplayers)
1506 self.effects = self.effects | EF_NODEPTHTEST;
1508 if(autocvar_g_fullbrightplayers)
1509 self.effects = self.effects | EF_FULLBRIGHT;
1511 if (time >= game_starttime)
1512 if (time < self.spawnshieldtime)
1513 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1515 MUTATOR_CALLHOOK(PlayerPowerups);
1518 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1520 if(current > stable)
1522 else if(current > stable - 0.25) // when close enough, "snap"
1525 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1528 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1530 if(current < stable)
1532 else if(current < stable + 0.25) // when close enough, "snap"
1535 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1538 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1540 if(current > rotstable)
1542 if(rotframetime > 0)
1544 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1545 current = max(rotstable, current - rotlinear * rotframetime);
1548 else if(current < regenstable)
1550 if(regenframetime > 0)
1552 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1553 current = min(regenstable, current + regenlinear * regenframetime);
1563 void player_regen (void)
1565 float max_mod, regen_mod, rot_mod, limit_mod;
1566 max_mod = regen_mod = rot_mod = limit_mod = 1;
1567 regen_mod_max = max_mod;
1568 regen_mod_regen = regen_mod;
1569 regen_mod_rot = rot_mod;
1570 regen_mod_limit = limit_mod;
1571 if(!MUTATOR_CALLHOOK(PlayerRegen))
1574 float minh, mina, maxh, maxa, limith, limita;
1575 maxh = autocvar_g_balance_health_rotstable;
1576 maxa = autocvar_g_balance_armor_rotstable;
1577 minh = autocvar_g_balance_health_regenstable;
1578 mina = autocvar_g_balance_armor_regenstable;
1579 limith = autocvar_g_balance_health_limit;
1580 limita = autocvar_g_balance_armor_limit;
1582 max_mod = regen_mod_max;
1583 regen_mod = regen_mod_regen;
1584 rot_mod = regen_mod_rot;
1585 limit_mod = regen_mod_limit;
1587 maxh = maxh * max_mod;
1588 minh = minh * max_mod;
1589 limith = limith * limit_mod;
1590 limita = limita * limit_mod;
1592 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1593 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1596 // if player rotted to death... die!
1597 // check this outside above checks, as player may still be able to rot to death
1599 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1601 if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
1603 float minf, maxf, limitf;
1605 maxf = autocvar_g_balance_fuel_rotstable;
1606 minf = autocvar_g_balance_fuel_regenstable;
1607 limitf = autocvar_g_balance_fuel_limit;
1609 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
1613 float zoomstate_set;
1614 void SetZoomState(float z)
1616 if(z != self.zoomstate)
1619 ClientData_Touch(self);
1624 void GetPressedKeys(void) {
1625 MUTATOR_CALLHOOK(GetPressedKeys);
1626 if (self.movement_x > 0) // get if movement keys are pressed
1627 { // forward key pressed
1628 self.pressedkeys |= KEY_FORWARD;
1629 self.pressedkeys &= ~KEY_BACKWARD;
1631 else if (self.movement_x < 0)
1632 { // backward key pressed
1633 self.pressedkeys |= KEY_BACKWARD;
1634 self.pressedkeys &= ~KEY_FORWARD;
1638 self.pressedkeys &= ~KEY_FORWARD;
1639 self.pressedkeys &= ~KEY_BACKWARD;
1642 if (self.movement_y > 0)
1643 { // right key pressed
1644 self.pressedkeys |= KEY_RIGHT;
1645 self.pressedkeys &= ~KEY_LEFT;
1647 else if (self.movement_y < 0)
1648 { // left key pressed
1649 self.pressedkeys |= KEY_LEFT;
1650 self.pressedkeys &= ~KEY_RIGHT;
1654 self.pressedkeys &= ~KEY_RIGHT;
1655 self.pressedkeys &= ~KEY_LEFT;
1658 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1659 self.pressedkeys |= KEY_JUMP;
1661 self.pressedkeys &= ~KEY_JUMP;
1662 if (self.BUTTON_CROUCH)
1663 self.pressedkeys |= KEY_CROUCH;
1665 self.pressedkeys &= ~KEY_CROUCH;
1667 if (self.BUTTON_ATCK)
1668 self.pressedkeys |= KEY_ATCK;
1670 self.pressedkeys &= ~KEY_ATCK;
1671 if (self.BUTTON_ATCK2)
1672 self.pressedkeys |= KEY_ATCK2;
1674 self.pressedkeys &= ~KEY_ATCK2;
1678 ======================
1679 spectate mode routines
1680 ======================
1683 void SpectateCopy(entity spectatee) {
1685 MUTATOR_CALLHOOK(SpectateCopy);
1686 self.armortype = spectatee.armortype;
1687 self.armorvalue = spectatee.armorvalue;
1688 self.ammo_cells = spectatee.ammo_cells;
1689 self.ammo_shells = spectatee.ammo_shells;
1690 self.ammo_nails = spectatee.ammo_nails;
1691 self.ammo_rockets = spectatee.ammo_rockets;
1692 self.ammo_fuel = spectatee.ammo_fuel;
1693 self.clip_load = spectatee.clip_load;
1694 self.clip_size = spectatee.clip_size;
1695 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1696 self.health = spectatee.health;
1698 self.items = spectatee.items;
1699 self.last_pickup = spectatee.last_pickup;
1700 self.hit_time = spectatee.hit_time;
1701 self.metertime = spectatee.metertime;
1702 self.strength_finished = spectatee.strength_finished;
1703 self.invincible_finished = spectatee.invincible_finished;
1704 self.pressedkeys = spectatee.pressedkeys;
1705 self.weapons = spectatee.weapons;
1706 self.switchweapon = spectatee.switchweapon;
1707 self.switchingweapon = spectatee.switchingweapon;
1708 self.weapon = spectatee.weapon;
1709 self.nex_charge = spectatee.nex_charge;
1710 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1711 self.hagar_load = spectatee.hagar_load;
1712 self.minelayer_mines = spectatee.minelayer_mines;
1713 self.punchangle = spectatee.punchangle;
1714 self.view_ofs = spectatee.view_ofs;
1715 self.velocity = spectatee.velocity;
1716 self.dmg_take = spectatee.dmg_take;
1717 self.dmg_save = spectatee.dmg_save;
1718 self.dmg_inflictor = spectatee.dmg_inflictor;
1719 self.v_angle = spectatee.v_angle;
1720 self.angles = spectatee.v_angle;
1721 self.frozen = spectatee.frozen;
1722 self.revive_progress = spectatee.revive_progress;
1723 if(!self.BUTTON_USE)
1724 self.fixangle = TRUE;
1725 setorigin(self, spectatee.origin);
1726 setsize(self, spectatee.mins, spectatee.maxs);
1727 SetZoomState(spectatee.zoomstate);
1729 anticheat_spectatecopy(spectatee);
1730 self.hud = spectatee.hud;
1731 if(spectatee.vehicle)
1733 self.fixangle = FALSE;
1734 //self.velocity = spectatee.vehicle.velocity;
1735 self.vehicle_health = spectatee.vehicle_health;
1736 self.vehicle_shield = spectatee.vehicle_shield;
1737 self.vehicle_energy = spectatee.vehicle_energy;
1738 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
1739 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
1740 self.vehicle_reload1 = spectatee.vehicle_reload1;
1741 self.vehicle_reload2 = spectatee.vehicle_reload2;
1745 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
1746 WriteAngle(MSG_ONE, spectatee.v_angle_x);
1747 WriteAngle(MSG_ONE, spectatee.v_angle_y);
1748 WriteAngle(MSG_ONE, spectatee.v_angle_z);
1750 //WriteByte (MSG_ONE, SVC_SETVIEW);
1751 // WriteEntity(MSG_ONE, self);
1752 //makevectors(spectatee.v_angle);
1753 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
1757 float SpectateUpdate() {
1761 if (self == self.enemy)
1764 if (!IS_PLAYER(self.enemy))
1767 SpectateCopy(self.enemy);
1775 if(self.enemy.classname != "player")
1777 /*if(self.enemy.vehicle)
1781 WriteByte(MSG_ONE, SVC_SETVIEW);
1782 WriteEntity(MSG_ONE, self.enemy);
1783 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1785 self.movetype = MOVETYPE_NONE;
1786 accuracy_resend(self);
1791 WriteByte(MSG_ONE, SVC_SETVIEW);
1792 WriteEntity(MSG_ONE, self.enemy);
1793 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1794 self.movetype = MOVETYPE_NONE;
1795 accuracy_resend(self);
1797 if(!SpectateUpdate())
1798 PutObserverInServer();
1803 float Spectate(entity pl)
1805 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1806 if(pl.team != self.team)
1810 return SpectateSet();
1813 // Returns next available player to spectate if g_ca_spectate_enemies == 0
1814 entity CA_SpectateNext(entity start) {
1815 if (start.team == self.team) {
1820 // continue from current player
1821 while(other && other.team != self.team) {
1822 other = find(other, classname, "player");
1826 // restart from begining
1827 other = find(other, classname, "player");
1828 while(other && other.team != self.team) {
1829 other = find(other, classname, "player");
1836 float SpectateNext()
1838 other = find(self.enemy, classname, "player");
1840 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
1841 // CA and ca players when spectating enemies is forbidden
1842 other = CA_SpectateNext(other);
1844 // other modes and ca spectators or spectating enemies is allowed
1846 other = find(other, classname, "player");
1852 return SpectateSet();
1855 float SpectatePrev()
1857 // NOTE: chain order is from the highest to the lower entnum (unlike find)
1858 other = findchain(classname, "player");
1859 if (!other) // no player
1862 entity first = other;
1863 // skip players until current spectated player
1865 while(other && other != self.enemy)
1866 other = other.chain;
1868 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1870 do { other = other.chain; }
1871 while(other && other.team != self.team);
1876 while(other.team != self.team)
1877 other = other.chain;
1878 if(other == self.enemy)
1885 other = other.chain;
1890 return SpectateSet();
1895 ShowRespawnCountdown()
1897 Update a respawn countdown display.
1900 void ShowRespawnCountdown()
1903 if(self.deadflag == DEAD_NO) // just respawned?
1907 number = ceil(self.respawn_time - time);
1910 if(number <= self.respawn_countdown)
1912 self.respawn_countdown = number - 1;
1913 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1914 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_RESPAWN, number)); }
1919 void LeaveSpectatorMode()
1923 if(nJoinAllowed(self))
1925 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
1927 self.classname = "player";
1928 nades_RemoveBonus(self);
1930 if(autocvar_g_campaign || autocvar_g_balance_teams)
1931 { JoinBestTeam(self, FALSE, TRUE); }
1933 if(autocvar_g_campaign)
1934 { campaign_bots_may_start = 1; }
1936 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
1938 PutClientInServer();
1940 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
1943 stuffcmd(self, "menu_showteamselect\n");
1947 // Player may not join because g_maxplayers is set
1948 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
1953 * Determines whether the player is allowed to join. This depends on cvar
1954 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1955 * it checks whether the number of currently playing players exceeds g_maxplayers.
1956 * @return int number of free slots for players, 0 if none
1958 float nJoinAllowed(entity ignore) {
1960 // this is called that way when checking if anyone may be able to join (to build qcstatus)
1961 // so report 0 free slots if restricted
1963 if(autocvar_g_forced_team_otherwise == "spectate")
1965 if(autocvar_g_forced_team_otherwise == "spectator")
1969 if(self.team_forced < 0)
1970 return 0; // forced spectators can never join
1972 // TODO simplify this
1974 float totalClients = 0;
1979 if (!autocvar_g_maxplayers)
1980 return maxclients - totalClients;
1982 float currentlyPlaying = 0;
1983 FOR_EACH_REALCLIENT(e)
1984 if(IS_PLAYER(e) || e.caplayer == 1)
1985 currentlyPlaying += 1;
1987 if(currentlyPlaying < autocvar_g_maxplayers)
1988 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
1994 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1995 * g_maxplayers_spectator_blocktime seconds
1997 void checkSpectatorBlock() {
1998 if(IS_SPEC(self) || IS_OBSERVER(self)) {
1999 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2000 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2006 void PrintWelcomeMessage()
2008 if(self.motd_actived_time == 0)
2010 if (autocvar_g_campaign) {
2011 if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
2012 self.motd_actived_time = time;
2013 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2016 if (self.BUTTON_INFO) {
2017 self.motd_actived_time = time;
2018 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2022 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2024 if (autocvar_g_campaign) {
2025 if (self.BUTTON_INFO)
2026 self.motd_actived_time = time;
2027 else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
2028 self.motd_actived_time = 0;
2029 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2032 if (self.BUTTON_INFO)
2033 self.motd_actived_time = time;
2034 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2035 self.motd_actived_time = 0;
2036 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2040 else //if(self.motd_actived_time < 0) // just connected, motd is active
2042 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2043 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2044 else if(self.motd_actived_time == -2 || IS_PLAYER(self))
2046 // instanctly hide MOTD
2047 self.motd_actived_time = 0;
2048 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2053 void ObserverThink()
2055 float prefered_movetype;
2056 if (self.flags & FL_JUMPRELEASED) {
2057 if (self.BUTTON_JUMP && !self.version_mismatch) {
2058 self.flags &= ~FL_JUMPRELEASED;
2059 self.flags |= FL_SPAWNING;
2060 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2061 self.flags &= ~FL_JUMPRELEASED;
2062 if(SpectateNext()) {
2063 self.classname = "spectator";
2066 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2067 if (self.movetype != prefered_movetype)
2068 self.movetype = prefered_movetype;
2071 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2072 self.flags |= FL_JUMPRELEASED;
2073 if(self.flags & FL_SPAWNING)
2075 self.flags &= ~FL_SPAWNING;
2076 LeaveSpectatorMode();
2083 void SpectatorThink()
2085 if (self.flags & FL_JUMPRELEASED) {
2086 if (self.BUTTON_JUMP && !self.version_mismatch) {
2087 self.flags &= ~FL_JUMPRELEASED;
2088 self.flags |= FL_SPAWNING;
2089 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) {
2090 self.flags &= ~FL_JUMPRELEASED;
2091 if(SpectateNext()) {
2092 self.classname = "spectator";
2094 self.classname = "observer";
2095 PutClientInServer();
2098 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) {
2099 self.flags &= ~FL_JUMPRELEASED;
2100 if(SpectatePrev()) {
2101 self.classname = "spectator";
2103 self.classname = "observer";
2104 PutClientInServer();
2107 } else if (self.BUTTON_ATCK2) {
2108 self.flags &= ~FL_JUMPRELEASED;
2109 self.classname = "observer";
2110 PutClientInServer();
2112 if(!SpectateUpdate())
2113 PutObserverInServer();
2116 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2117 self.flags |= FL_JUMPRELEASED;
2118 if(self.flags & FL_SPAWNING)
2120 self.flags &= ~FL_SPAWNING;
2121 LeaveSpectatorMode();
2125 if(!SpectateUpdate())
2126 PutObserverInServer();
2129 self.flags |= FL_CLIENT | FL_NOTARGET;
2134 if (!IS_PLAYER(self))
2139 vehicles_exit(VHEF_NORMAL);
2143 // a use key was pressed; call handlers
2144 MUTATOR_CALLHOOK(PlayerUseKey);
2151 Called every frame for each client before the physics are run
2154 .float usekeypressed;
2155 void() nexball_setstatus;
2157 void PlayerPreThink (void)
2159 WarpZone_PlayerPhysics_FixVAngle();
2161 self.stat_game_starttime = game_starttime;
2162 self.stat_round_starttime = round_starttime;
2163 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2164 self.stat_leadlimit = autocvar_leadlimit;
2168 // physics frames: update anticheat stuff
2169 anticheat_prethink();
2172 if(blockSpectators && frametime)
2173 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2174 checkSpectatorBlock();
2178 if(self.netname_previous != self.netname)
2180 if(autocvar_sv_eventlog)
2181 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2182 if(self.netname_previous)
2183 strunzone(self.netname_previous);
2184 self.netname_previous = strzone(self.netname);
2188 if(self.version_nagtime)
2189 if(self.cvar_g_xonoticversion)
2190 if(time > self.version_nagtime)
2192 // don't notify git users
2193 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2195 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2197 // notify release users if connecting to git
2198 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2199 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2204 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2207 // give users new version
2208 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2209 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2213 // notify users about old server version
2214 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2215 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2219 self.version_nagtime = 0;
2223 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2225 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2226 self.max_armorvalue = 0;
2230 if (TetrisPreFrame())
2234 if(self.frozen == 2)
2236 self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
2237 self.health = max(1, self.revive_progress * start_health);
2238 self.iceblock.alpha = bound(0.2, 1 - self.revive_progress, 1);
2240 if(self.revive_progress >= 1)
2243 else if(self.frozen == 3)
2245 self.revive_progress = bound(0, self.revive_progress - frametime * self.revive_speed, 1);
2246 self.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * self.revive_progress );
2251 vehicles_exit(VHEF_RELESE);
2252 self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
2254 else if ( self.revive_progress <= 0 )
2258 MUTATOR_CALLHOOK(PlayerPreThink);
2260 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2262 if(self.BUTTON_USE && !self.usekeypressed)
2264 self.usekeypressed = self.BUTTON_USE;
2267 if(IS_REAL_CLIENT(self))
2268 PrintWelcomeMessage();
2273 CheckRules_Player();
2275 if (intermission_running)
2277 IntermissionThink (); // otherwise a button could be missed between
2278 return; // the think tics
2281 //don't allow the player to turn around while game is paused!
2282 if(timeout_status == TIMEOUT_ACTIVE) {
2283 // FIXME turn this into CSQC stuff
2284 self.v_angle = self.lastV_angle;
2285 self.angles = self.lastV_angle;
2286 self.fixangle = TRUE;
2291 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2293 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2294 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2295 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2297 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2299 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2300 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2301 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2305 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2310 if (self.deadflag != DEAD_NO)
2312 if(self.personal && g_race_qualifying)
2314 if(time > self.respawn_time)
2316 self.respawn_time = time + 1; // only retry once a second
2317 self.stat_respawn_time = self.respawn_time;
2324 float button_pressed;
2327 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2329 if (self.deadflag == DEAD_DYING)
2331 if((self.respawn_flags & RESPAWN_FORCE) && !autocvar_g_respawn_delay_max)
2332 self.deadflag = DEAD_RESPAWNING;
2333 else if(!button_pressed)
2334 self.deadflag = DEAD_DEAD;
2336 else if (self.deadflag == DEAD_DEAD)
2339 self.deadflag = DEAD_RESPAWNABLE;
2340 else if(time >= self.respawn_time_max && (self.respawn_flags & RESPAWN_FORCE))
2341 self.deadflag = DEAD_RESPAWNING;
2343 else if (self.deadflag == DEAD_RESPAWNABLE)
2346 self.deadflag = DEAD_RESPAWNING;
2348 else if (self.deadflag == DEAD_RESPAWNING)
2350 if(time > self.respawn_time)
2352 self.respawn_time = time + 1; // only retry once a second
2353 self.respawn_time_max = self.respawn_time;
2358 ShowRespawnCountdown();
2360 if(self.respawn_flags & RESPAWN_SILENT)
2361 self.stat_respawn_time = 0;
2362 else if((self.respawn_flags & RESPAWN_FORCE) && autocvar_g_respawn_delay_max)
2363 self.stat_respawn_time = self.respawn_time_max;
2365 self.stat_respawn_time = self.respawn_time;
2368 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2369 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2370 self.stat_respawn_time *= -1;
2375 self.prevorigin = self.origin;
2377 float do_crouch = self.BUTTON_CROUCH;
2384 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2392 self.view_ofs = PL_CROUCH_VIEW_OFS;
2393 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2394 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2401 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2402 if (!trace_startsolid)
2404 self.crouch = FALSE;
2405 self.view_ofs = PL_VIEW_OFS;
2406 setsize (self, PL_MIN, PL_MAX);
2413 GrapplingHookFrame();
2415 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2418 self.items &= ~self.items_added;
2422 self.items_added = 0;
2423 if(self.items & IT_JETPACK)
2424 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2425 self.items_added |= IT_FUEL;
2427 self.items |= self.items_added;
2432 // rot nex charge to the charge limit
2433 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2434 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2440 secrets_setstatus();
2443 monsters_setstatus();
2445 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2447 //self.angles_y=self.v_angle_y + 90; // temp
2448 } else if(gameover) {
2449 if (intermission_running)
2450 IntermissionThink (); // otherwise a button could be missed between
2452 } else if(IS_OBSERVER(self)) {
2454 } else if(IS_SPEC(self)) {
2459 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2461 float oldspectatee_status;
2462 oldspectatee_status = self.spectatee_status;
2464 self.spectatee_status = num_for_edict(self.enemy);
2465 else if(IS_OBSERVER(self))
2466 self.spectatee_status = num_for_edict(self);
2468 self.spectatee_status = 0;
2469 if(self.spectatee_status != oldspectatee_status)
2471 ClientData_Touch(self);
2474 if(self.teamkill_soundtime)
2475 if(time > self.teamkill_soundtime)
2477 self.teamkill_soundtime = 0;
2479 entity oldpusher, oldself;
2481 oldself = self; self = self.teamkill_soundsource;
2482 oldpusher = self.pusher; self.pusher = oldself;
2484 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2486 self.pusher = oldpusher;
2490 if(self.taunt_soundtime)
2491 if(time > self.taunt_soundtime)
2493 self.taunt_soundtime = 0;
2494 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2497 target_voicescript_next(self);
2499 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2501 self.clip_load = self.clip_size = 0;
2504 float isInvisibleString(string s)
2507 s = strdecolorize(s);
2508 for((i = 0), (n = strlen(s)); i < n; ++i)
2516 case 192: // charmap space
2517 if (!autocvar_utf8_enable)
2520 case 160: // space in unicode fonts
2521 case 0xE000 + 192: // utf8 charmap space
2522 if (autocvar_utf8_enable)
2535 Called every frame for each client after the physics are run
2538 .float idlekick_lasttimeleft;
2539 void PlayerPostThink (void)
2541 // Savage: Check for nameless players
2542 if (isInvisibleString(self.netname)) {
2543 self.netname = "Player";
2544 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2547 if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2548 if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
2550 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2552 if(self.idlekick_lasttimeleft)
2554 self.idlekick_lasttimeleft = 0;
2555 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_IDLING);
2561 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2562 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2564 if(!self.idlekick_lasttimeleft)
2565 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2569 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2573 else if(timeleft <= 10)
2575 if(timeleft != self.idlekick_lasttimeleft)
2576 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft)); }
2577 self.idlekick_lasttimeleft = timeleft;
2583 if(self.impulse == 100)
2585 if (!TetrisPostFrame())
2591 //CheckPlayerJump();
2593 if(IS_PLAYER(self)) {
2594 CheckRules_Player();
2598 if (intermission_running)
2599 return; // intermission or finale
2609 for(i = 0; i < 1000; ++i)
2612 end = self.origin + '0 0 1024' + 512 * randomvec();
2613 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2614 if(trace_fraction < 1)
2615 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2617 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2623 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2625 if(self.waypointsprite_attachedforcarrier)
2626 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
2630 CSQCMODEL_AUTOUPDATE();