1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
73 e2.clientdata.SendFlags = 1;
77 .string netname_previous;
84 Checks if the argument string can be a valid playermodel.
85 Returns a valid one in doubt.
88 string FallbackPlayerModel;
89 string CheckPlayerModel(string plyermodel) {
90 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
92 // note: we cannot summon Don Strunzone here, some player may
93 // still have the model string set. In case anyone manages how
94 // to change a cvar default, we'll have a small leak here.
95 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
98 if( substring(plyermodel,0,14) != "models/player/")
99 return FallbackPlayerModel;
100 // only good file extensions
101 if(substring(plyermodel,-4,4) != ".zym")
102 if(substring(plyermodel,-4,4) != ".dpm")
103 if(substring(plyermodel,-4,4) != ".iqm")
104 if(substring(plyermodel,-4,4) != ".md3")
105 if(substring(plyermodel,-4,4) != ".psk")
106 return FallbackPlayerModel;
107 // forbid the LOD models
108 if(substring(plyermodel, -9,5) == "_lod1")
109 return FallbackPlayerModel;
110 if(substring(plyermodel, -9,5) == "_lod2")
111 return FallbackPlayerModel;
112 if(plyermodel != strtolower(plyermodel))
113 return FallbackPlayerModel;
114 // also, restrict to server models
115 if(autocvar_sv_servermodelsonly)
117 if(!fexists(plyermodel))
118 return FallbackPlayerModel;
123 void setplayermodel(entity e, string modelname)
125 precache_model(modelname);
126 setmodel(e, modelname);
127 player_setupanimsformodel();
128 UpdatePlayerSounds();
135 putting a client as observer in the server
138 void FixPlayermodel();
139 void PutObserverInServer (void)
142 self.hud = HUD_NORMAL;
143 race_PreSpawnObserver();
145 spot = SelectSpawnPoint (TRUE);
147 error("No spawnpoints for observers?!?\n");
148 RemoveGrapplingHook(self); // Wazat's Grappling Hook
150 if(IS_REAL_CLIENT(self))
153 WriteByte(MSG_ONE, SVC_SETVIEW);
154 WriteEntity(MSG_ONE, self);
157 if((g_race && g_race_qualifying) || g_cts)
159 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
160 self.frags = FRAGS_LMS_LOSER;
162 self.frags = FRAGS_SPECTATOR;
165 self.frags = FRAGS_SPECTATOR;
167 MUTATOR_CALLHOOK(MakePlayerObserver);
169 Portal_ClearAll(self);
176 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
181 vehicles_exit(VHEF_RELESE);
183 WaypointSprite_PlayerDead();
185 if not(g_ca) // don't reset teams when moving a ca player to the spectators
186 self.team = -1; // move this as it is needed to log the player spectating in eventlog
188 if(self.killcount != -666)
190 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
192 if(self.just_joined == FALSE) {
193 LogTeamchange(self.playerid, -1, 4);
195 self.just_joined = FALSE;
198 PlayerScore_Clear(self); // clear scores when needed
200 accuracy_resend(self);
202 self.spectatortime = time;
204 self.classname = "observer";
205 self.iscreature = FALSE;
206 self.teleportable = TELEPORT_SIMPLE;
207 self.damagedbycontents = FALSE;
209 self.takedamage = DAMAGE_NO;
210 self.solid = SOLID_NOT;
211 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
212 self.flags = FL_CLIENT | FL_NOTARGET;
213 self.armorvalue = 666;
215 self.armorvalue = autocvar_g_balance_armor_start;
216 self.pauserotarmor_finished = 0;
217 self.pauserothealth_finished = 0;
218 self.pauseregen_finished = 0;
219 self.damageforcescale = 0;
221 self.respawn_flags = 0;
222 self.respawn_time = 0;
223 self.stat_respawn_time = 0;
228 self.pain_finished = 0;
229 self.strength_finished = 0;
230 self.invincible_finished = 0;
231 self.superweapons_finished = 0;
234 self.think = func_null;
237 self.deadflag = DEAD_NO;
238 self.angles = spot.angles;
240 self.fixangle = TRUE;
243 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
244 self.prevorigin = self.origin;
246 self.weapons = '0 0 0';
249 setmodel(self, "null");
250 self.drawonlytoclient = self;
252 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
253 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
256 self.weaponname = "";
257 self.switchingweapon = 0;
258 self.weaponmodel = "";
259 self.weaponentity = world;
260 self.exteriorweaponentity = world;
261 self.killcount = -666;
262 self.velocity = '0 0 0';
263 self.avelocity = '0 0 0';
264 self.punchangle = '0 0 0';
265 self.punchvector = '0 0 0';
266 self.oldvelocity = self.velocity;
267 self.fire_endtime = -1;
270 .float model_randomizer;
271 void FixPlayermodel()
274 float defaultskin, chmdl, oldskin, n, i;
281 if(autocvar_sv_defaultcharacter == 1)
286 s = Team_ColorName_Lower(self.team);
289 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
290 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
294 if(defaultmodel == "")
296 defaultmodel = autocvar_sv_defaultplayermodel;
297 defaultskin = autocvar_sv_defaultplayerskin;
300 n = tokenize_console(defaultmodel);
303 defaultmodel = argv(floor(n * self.model_randomizer));
304 // However, do NOT randomize if the player-selected model is in the list.
305 for (i = 0; i < n; ++i)
306 if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin))
307 defaultmodel = argv(i);
310 i = strstrofs(defaultmodel, ":", 0);
313 defaultskin = stof(substring(defaultmodel, i+1, -1));
314 defaultmodel = substring(defaultmodel, 0, i);
318 if(defaultmodel != "")
320 if (defaultmodel != self.model)
324 setplayermodel (self, defaultmodel);
325 setsize (self, m1, m2);
330 self.skin = defaultskin;
332 if (self.playermodel != self.model || self.playermodel == "")
334 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
337 setplayermodel (self, self.playermodel);
338 setsize (self, m1, m2);
343 self.skin = stof(self.playerskin);
346 if(chmdl || oldskin != self.skin) // model or skin has changed
348 self.species = player_getspecies(); // update species
349 UpdatePlayerSounds(); // update skin sounds
353 if(strlen(autocvar_sv_defaultplayercolors))
354 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
355 setcolor(self, stof(autocvar_sv_defaultplayercolors));
362 Called when a client spawns in the server
365 void PutClientInServer (void)
367 if(IS_BOT_CLIENT(self))
368 self.classname = "player";
369 else if(IS_REAL_CLIENT(self))
372 WriteByte(MSG_ONE, SVC_SETVIEW);
373 WriteEntity(MSG_ONE, self);
379 MUTATOR_CALLHOOK(PutClientInServer);
382 self.classname = "observer";
386 entity spot, oldself;
389 accuracy_resend(self);
392 JoinBestTeam(self, FALSE, TRUE);
396 spot = SelectSpawnPoint (FALSE);
399 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
400 return; // spawn failed
403 RemoveGrapplingHook(self); // Wazat's Grappling Hook
405 self.classname = "player";
406 self.wasplayer = TRUE;
407 self.iscreature = TRUE;
408 self.teleportable = TELEPORT_NORMAL;
409 self.damagedbycontents = TRUE;
410 self.movetype = MOVETYPE_WALK;
411 self.solid = SOLID_SLIDEBOX;
412 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
413 if(autocvar_g_playerclip_collisions)
414 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
415 if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
416 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
417 self.frags = FRAGS_PLAYER;
418 if(INDEPENDENT_PLAYERS)
419 MAKE_INDEPENDENT_PLAYER(self);
420 self.flags = FL_CLIENT;
421 if(autocvar__notarget)
422 self.flags |= FL_NOTARGET;
423 self.takedamage = DAMAGE_AIM;
425 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
426 self.air_finished = time + 12;
428 if(autocvar_g_balance_nex_charge)
430 if(autocvar_g_balance_nex_secondary_chargepool)
431 self.nex_chargepool_ammo = 1;
432 self.nex_charge = autocvar_g_balance_nex_charge_start;
437 self.ammo_shells = warmup_start_ammo_shells;
438 self.ammo_nails = warmup_start_ammo_nails;
439 self.ammo_rockets = warmup_start_ammo_rockets;
440 self.ammo_cells = warmup_start_ammo_cells;
441 self.ammo_fuel = warmup_start_ammo_fuel;
442 self.health = warmup_start_health;
443 self.armorvalue = warmup_start_armorvalue;
444 self.weapons = warmup_start_weapons;
448 self.ammo_shells = start_ammo_shells;
449 self.ammo_nails = start_ammo_nails;
450 self.ammo_rockets = start_ammo_rockets;
451 self.ammo_cells = start_ammo_cells;
452 self.ammo_fuel = start_ammo_fuel;
453 self.health = start_health;
454 self.armorvalue = start_armorvalue;
455 self.weapons = start_weapons;
458 if(self.weapons & WEPSET_SUPERWEAPONS)
459 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
461 self.superweapons_finished = 0;
463 if(g_weaponarena_random)
465 if(g_weaponarena_random_with_laser)
466 self.weapons &= ~WEPSET_LASER;
467 W_RandomWeapons(self, g_weaponarena_random);
468 if(g_weaponarena_random_with_laser)
469 self.weapons |= WEPSET_LASER;
472 self.items = start_items;
474 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
475 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
476 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
477 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
478 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
479 //extend the pause of rotting if client was reset at the beginning of the countdown
480 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
481 self.spawnshieldtime += game_starttime - time;
482 self.pauserotarmor_finished += game_starttime - time;
483 self.pauserothealth_finished += game_starttime - time;
484 self.pauseregen_finished += game_starttime - time;
486 self.damageforcescale = 2;
488 self.respawn_flags = 0;
489 self.respawn_time = 0;
490 self.stat_respawn_time = 0;
494 self.pain_finished = 0;
495 self.strength_finished = 0;
496 self.invincible_finished = 0;
498 // players have no think function
499 self.think = func_null;
503 self.ballistics_density = autocvar_g_ballistics_density_player;
507 self.deadflag = DEAD_NO;
509 self.angles = spot.angles;
511 self.angles_z = 0; // never spawn tilted even if the spot says to
512 self.fixangle = TRUE; // turn this way immediately
513 self.velocity = '0 0 0';
514 self.avelocity = '0 0 0';
515 self.punchangle = '0 0 0';
516 self.punchvector = '0 0 0';
517 self.oldvelocity = self.velocity;
518 self.fire_endtime = -1;
520 entity spawnevent = spawn();
521 spawnevent.owner = self;
522 Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
526 self.drawonlytoclient = world;
529 self.view_ofs = PL_VIEW_OFS;
530 setsize (self, PL_MIN, PL_MAX);
531 self.spawnorigin = spot.origin;
532 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
533 // don't reset back to last position, even if new position is stuck in solid
534 self.oldorigin = self.origin;
535 self.prevorigin = self.origin;
536 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
537 self.lastteleporttime = time; // prevent insane speeds due to changing origin
538 self.hud = HUD_NORMAL;
540 self.event_damage = PlayerDamage;
542 self.bot_attack = TRUE;
543 self.monster_attack = TRUE;
545 self.statdraintime = time + 5;
546 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
548 if(self.killcount == -666) {
549 PlayerScore_Clear(self);
553 CL_SpawnWeaponentity();
554 self.alpha = default_player_alpha;
555 self.colormod = '1 1 1' * autocvar_g_player_brightness;
556 self.exteriorweaponentity.alpha = default_weapon_alpha;
558 self.speedrunning = FALSE;
560 race_PostSpawn(spot);
562 //stuffcmd(self, "chase_active 0");
563 //stuffcmd(self, "set viewsize $tmpviewsize \n");
565 target_voicescript_clear(self);
567 // reset fields the weapons may use
568 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
570 weapon_action(j, WR_RESETPLAYER);
572 // all weapons must be fully loaded when we spawn
574 e = get_weaponinfo(j);
575 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
576 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
584 self.target = string_null;
593 MUTATOR_CALLHOOK(PlayerSpawn);
595 if(autocvar_spawn_debug)
597 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
598 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
601 self.switchweapon = w_getbestweapon(self);
602 self.cnt = -1; // W_LastWeapon will not complain
604 self.weaponname = "";
605 self.switchingweapon = 0;
609 self.alivetime = time;
613 else if(IS_OBSERVER(self))
615 PutObserverInServer ();
619 .float ebouncefactor, ebouncestop; // electro's values
620 // TODO do we need all these fields, or should we stop autodetecting runtime
621 // changes and just have a console command to update this?
622 float ClientInit_SendEntity(entity to, float sf)
624 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
625 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
626 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
627 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
628 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
629 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
630 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
631 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
632 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
633 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
634 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
635 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
636 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
637 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
638 if(sv_foginterval && world.fog != "")
639 WriteString(MSG_ENTITY, world.fog);
641 WriteString(MSG_ENTITY, "");
642 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
643 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
644 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
645 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
646 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
647 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
648 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
649 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
650 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
651 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
652 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
653 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
657 void ClientInit_CheckUpdate()
659 self.nextthink = time;
660 if(self.count != autocvar_g_balance_armor_blockpercent)
662 self.count = autocvar_g_balance_armor_blockpercent;
665 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
667 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
670 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
672 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
675 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
677 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
680 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
682 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
687 void ClientInit_Spawn()
692 e.classname = "clientinit";
693 e.think = ClientInit_CheckUpdate;
694 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
698 ClientInit_CheckUpdate();
707 void SetNewParms (void)
709 // initialize parms for a new player
710 parm1 = -(86400 * 366);
718 void SetChangeParms (void)
720 // save parms for level change
721 parm1 = self.parm_idlesince - time;
729 void DecodeLevelParms (void)
732 self.parm_idlesince = parm1;
733 if(self.parm_idlesince == -(86400 * 366))
734 self.parm_idlesince = time;
736 // whatever happens, allow 60 seconds of idling directly after connect for map loading
737 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
744 Called when a client types 'kill' in the console
748 .float clientkill_nexttime;
749 void ClientKill_Now_TeamChange()
751 if(self.killindicator_teamchange == -1)
753 JoinBestTeam( self, FALSE, TRUE );
755 else if(self.killindicator_teamchange == -2)
758 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
759 PutObserverInServer();
762 SV_ChangeTeam(self.killindicator_teamchange - 1);
763 self.killindicator_teamchange = 0;
766 void ClientKill_Now()
770 vehicles_exit(VHEF_RELESE);
771 if(!self.killindicator_teamchange)
773 self.vehicle_health = -1;
774 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
778 if(self.killindicator && !wasfreed(self.killindicator))
779 remove(self.killindicator);
781 self.killindicator = world;
783 if(self.killindicator_teamchange)
784 ClientKill_Now_TeamChange();
787 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
789 // now I am sure the player IS dead
791 void KillIndicator_Think()
795 self.owner.killindicator = world;
800 if (self.owner.alpha < 0 && !self.owner.vehicle)
802 self.owner.killindicator = world;
810 ClientKill_Now(); // no oldself needed
813 else if(g_cts && self.health == 1) // health == 1 means that it's silent
815 self.nextthink = time + 1;
821 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
822 if(IS_REAL_CLIENT(self.owner))
825 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, self.cnt)); }
827 self.nextthink = time + 1;
832 float clientkilltime;
833 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
842 killtime = autocvar_g_balance_kill_delay;
844 if(g_race_qualifying || g_cts)
847 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
849 remove(self.killindicator);
850 self.killindicator = world;
852 ClientKill_Now(); // allow instant kill in this case
856 self.killindicator_teamchange = targetteam;
858 if(!self.killindicator)
860 if(self.deadflag == DEAD_NO)
862 killtime = max(killtime, self.clientkill_nexttime - time);
863 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
866 if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
872 starttime = max(time, clientkilltime);
874 self.killindicator = spawn();
875 self.killindicator.owner = self;
876 self.killindicator.scale = 0.5;
877 setattachment(self.killindicator, self, "");
878 setorigin(self.killindicator, '0 0 52');
879 self.killindicator.think = KillIndicator_Think;
880 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
881 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
882 self.killindicator.cnt = ceil(killtime);
883 self.killindicator.count = bound(0, ceil(killtime), 10);
884 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
886 for(e = world; (e = find(e, classname, "body")) != world; )
890 e.killindicator = spawn();
891 e.killindicator.owner = e;
892 e.killindicator.scale = 0.5;
893 setattachment(e.killindicator, e, "");
894 setorigin(e.killindicator, '0 0 52');
895 e.killindicator.think = KillIndicator_Think;
896 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
897 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
898 e.killindicator.cnt = ceil(killtime);
903 if(self.killindicator)
905 if(targetteam == 0) // just die
907 self.killindicator.colormod = '0 0 0';
908 if(IS_REAL_CLIENT(self))
909 if(self.killindicator.cnt > 0)
910 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
912 else if(targetteam == -1) // auto
914 self.killindicator.colormod = '0 1 0';
915 if(IS_REAL_CLIENT(self))
916 if(self.killindicator.cnt > 0)
917 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
919 else if(targetteam == -2) // spectate
921 self.killindicator.colormod = '0.5 0.5 0.5';
922 if(IS_REAL_CLIENT(self))
923 if(self.killindicator.cnt > 0)
924 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
928 self.killindicator.colormod = Team_ColorRGB(targetteam);
929 if(IS_REAL_CLIENT(self))
930 if(self.killindicator.cnt > 0)
931 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
937 void ClientKill (void)
940 if(self.player_blocked) return;
941 if(self.frozen) return;
943 ClientKill_TeamChange(0);
946 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
948 e.killindicator = spawn();
949 e.killindicator.owner = e;
950 e.killindicator.think = KillIndicator_Think;
951 e.killindicator.nextthink = time + (e.lip) * 0.05;
952 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
953 e.killindicator.health = 1; // this is used to indicate that it should be silent
957 void FixClientCvars(entity e)
959 // send prediction settings to the client
960 stuffcmd(e, "\nin_bindmap 0 0\n");
962 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
963 if(autocvar_g_antilag == 3) // client side hitscan
964 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
965 if(autocvar_sv_gentle)
966 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
968 * we no longer need to stuff this. Remove this comment block if you feel
969 * 2.3 and higher (or was it 2.2.3?) don't need these any more
970 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
971 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
972 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
973 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
974 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
975 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
976 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
977 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
978 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
979 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
980 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
981 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
982 stuffcmd(e, "cl_movement_edgefriction 1\n");
986 float PlayerInIDList(entity p, string idlist)
991 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
992 if not(p.crypto_idfp)
995 // this function allows abbreviated player IDs too!
996 n = tokenize_console(idlist);
997 for(i = 0; i < n; ++i)
1000 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1011 Called when a client connects to the server
1014 void DecodeLevelParms (void);
1015 //void dom_player_join_team(entity pl);
1016 void set_dom_state(entity e);
1017 void ClientConnect (void)
1023 print("Warning: ClientConnect, but already connected!\n");
1027 if(Ban_MaybeEnforceBanOnce(self))
1033 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1036 self.classname = "player_joining";
1038 self.flags = FL_CLIENT;
1039 self.version_nagtime = time + 10 + random() * 10;
1043 dprint("BUG player count is lower than zero, this cannot happen!\n");
1047 PlayerScore_Attach(self);
1048 ClientData_Attach();
1049 accuracy_init(self);
1051 bot_clientconnect();
1057 race_PreSpawnObserver();
1059 // identify the right forced team
1060 if(autocvar_g_campaign)
1062 if(IS_REAL_CLIENT(self)) // only players, not bots
1064 switch(autocvar_g_campaign_forceteam)
1066 case 1: self.team_forced = NUM_TEAM_1; break;
1067 case 2: self.team_forced = NUM_TEAM_2; break;
1068 case 3: self.team_forced = NUM_TEAM_3; break;
1069 case 4: self.team_forced = NUM_TEAM_4; break;
1070 default: self.team_forced = 0;
1074 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1075 self.team_forced = NUM_TEAM_1;
1076 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1077 self.team_forced = NUM_TEAM_2;
1078 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1079 self.team_forced = NUM_TEAM_3;
1080 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1081 self.team_forced = NUM_TEAM_4;
1082 else if(autocvar_g_forced_team_otherwise == "red")
1083 self.team_forced = NUM_TEAM_1;
1084 else if(autocvar_g_forced_team_otherwise == "blue")
1085 self.team_forced = NUM_TEAM_2;
1086 else if(autocvar_g_forced_team_otherwise == "yellow")
1087 self.team_forced = NUM_TEAM_3;
1088 else if(autocvar_g_forced_team_otherwise == "pink")
1089 self.team_forced = NUM_TEAM_4;
1090 else if(autocvar_g_forced_team_otherwise == "spectate")
1091 self.team_forced = -1;
1092 else if(autocvar_g_forced_team_otherwise == "spectator")
1093 self.team_forced = -1;
1095 self.team_forced = 0;
1098 if(self.team_forced > 0)
1099 self.team_forced = 0;
1101 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1103 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1104 self.classname = "observer";
1108 if(autocvar_g_balance_teams)
1110 self.classname = "player";
1111 campaign_bots_may_start = 1;
1115 self.classname = "observer"; // do it anyway
1120 self.classname = "player";
1121 campaign_bots_may_start = 1;
1125 self.playerid = (playerid_last = playerid_last + 1);
1127 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1129 if(IS_BOT_CLIENT(self))
1130 PlayerStats_AddPlayer(self);
1132 if(autocvar_sv_eventlog)
1133 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
1135 LogTeamchange(self.playerid, self.team, 1);
1137 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1139 self.netname_previous = strzone(self.netname);
1141 if(IS_PLAYER(self) && teamplay)
1142 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1144 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1146 stuffcmd(self, strcat(clientstuff, "\n"));
1147 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1149 FixClientCvars(self);
1151 // spawnfunc_waypoint sprites
1152 WaypointSprite_InitClient(self);
1154 // Wazat's grappling hook
1155 SetGrappleHookBindings();
1157 // get version info from player
1158 stuffcmd(self, "cmd clientversion $gameversion\n");
1160 // get other cvars from player
1163 // notify about available teams
1166 CheckAllowedTeams(self);
1167 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1168 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1171 stuffcmd(self, "set _teams_available 0\n");
1175 bot_relinkplayerlist();
1177 self.spectatortime = time;
1180 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1183 self.jointime = time;
1184 self.allowed_timeouts = autocvar_sv_timeout_number;
1186 if(IS_REAL_CLIENT(self))
1188 if(!autocvar_g_campaign)
1190 self.motd_actived_time = -1;
1191 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1194 if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET_TUBA))
1195 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1198 if(!sv_foginterval && world.fog != "")
1199 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1201 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1203 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1204 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1207 self.hitplotfh = -1;
1209 if(g_race || g_cts) {
1217 race_send_recordtime(MSG_ONE);
1218 race_send_speedaward(MSG_ONE);
1220 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1221 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1222 race_send_speedaward_alltimebest(MSG_ONE);
1225 for (i = 1; i <= RANKINGS_CNT; ++i) {
1226 race_SendRankings(i, 0, 0, MSG_ONE);
1229 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1230 send_CSQC_teamnagger();
1234 CSQCMODEL_AUTOINIT();
1236 self.model_randomizer = random();
1238 if(IS_REAL_CLIENT(self))
1241 MUTATOR_CALLHOOK(ClientConnect);
1247 Called when a client disconnects from the server
1250 .entity chatbubbleentity;
1252 void ClientDisconnect (void)
1255 vehicles_exit(VHEF_RELESE);
1257 if not(IS_CLIENT(self))
1259 print("Warning: ClientDisconnect without ClientConnect\n");
1263 PlayerStats_AddGlobalInfo(self);
1265 CheatShutdownClient();
1267 if(self.hitplotfh >= 0)
1269 fclose(self.hitplotfh);
1270 self.hitplotfh = -1;
1274 anticheat_shutdown();
1276 playerdemo_shutdown();
1278 bot_clientdisconnect();
1283 if(autocvar_sv_eventlog)
1284 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1286 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1288 MUTATOR_CALLHOOK(ClientDisconnect);
1290 Portal_ClearAll(self);
1294 RemoveGrapplingHook(self);
1296 // Here, everything has been done that requires this player to be a client.
1298 self.flags &= ~FL_CLIENT;
1300 if (self.chatbubbleentity)
1301 remove (self.chatbubbleentity);
1303 if (self.killindicator)
1304 remove (self.killindicator);
1306 WaypointSprite_PlayerGone();
1308 bot_relinkplayerlist();
1310 accuracy_free(self);
1311 ClientData_Detach();
1312 PlayerScore_Detach(self);
1314 if(self.netname_previous)
1315 strunzone(self.netname_previous);
1316 if(self.clientstatus)
1317 strunzone(self.clientstatus);
1318 if(self.weaponorder_byimpulse)
1319 strunzone(self.weaponorder_byimpulse);
1321 ClearPlayerSounds();
1324 remove(self.personal);
1334 void ChatBubbleThink()
1336 self.nextthink = time;
1337 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1339 if(self.owner) // but why can that ever be world?
1340 self.owner.chatbubbleentity = world;
1344 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1346 || self.owner.tetris_on
1349 self.model = self.mdl;
1354 void UpdateChatBubble()
1358 // spawn a chatbubble entity if needed
1359 if (!self.chatbubbleentity)
1361 self.chatbubbleentity = spawn();
1362 self.chatbubbleentity.owner = self;
1363 self.chatbubbleentity.exteriormodeltoclient = self;
1364 self.chatbubbleentity.think = ChatBubbleThink;
1365 self.chatbubbleentity.nextthink = time;
1366 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1367 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1368 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1369 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1370 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1371 self.chatbubbleentity.model = "";
1372 self.chatbubbleentity.effects = EF_LOWPRECISION;
1377 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1378 // added to the model skins
1379 /*void UpdateColorModHack()
1382 c = self.clientcolors & 15;
1383 // LordHavoc: only bothering to support white, green, red, yellow, blue
1384 if (!teamplay) self.colormod = '0 0 0';
1385 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1386 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1387 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1388 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1389 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1390 else self.colormod = '1 1 1';
1395 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1397 self.solid = SOLID_NOT;
1398 self.takedamage = DAMAGE_NO;
1399 self.movetype = MOVETYPE_FLY;
1400 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1401 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1402 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1403 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1404 if(autocvar_g_respawn_ghosts_maxtime)
1405 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1410 self.effects |= EF_NODRAW; // prevent another CopyBody
1411 PutClientInServer();
1414 void play_countdown(float finished, string samp)
1416 if(IS_REAL_CLIENT(self))
1417 if(floor(finished - time - frametime) != floor(finished - time))
1418 if(finished - time < 6)
1419 sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
1422 void player_powerups (void)
1424 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1425 olditems = self.items;
1427 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1428 self.modelflags |= MF_ROCKET;
1430 self.modelflags &= ~MF_ROCKET;
1432 self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1434 if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed
1437 Fire_ApplyDamage(self);
1438 Fire_ApplyEffect(self);
1442 if (self.items & IT_STRENGTH)
1444 play_countdown(self.strength_finished, "misc/poweroff.wav");
1445 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1446 if (time > self.strength_finished)
1448 self.items = self.items - (self.items & IT_STRENGTH);
1449 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1450 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1455 if (time < self.strength_finished)
1457 self.items = self.items | IT_STRENGTH;
1458 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1459 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1462 if (self.items & IT_INVINCIBLE)
1464 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1465 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1466 if (time > self.invincible_finished)
1468 self.items = self.items - (self.items & IT_INVINCIBLE);
1469 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1470 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1475 if (time < self.invincible_finished)
1477 self.items = self.items | IT_INVINCIBLE;
1478 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1479 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1482 if (self.items & IT_SUPERWEAPON)
1484 if (!(self.weapons & WEPSET_SUPERWEAPONS))
1486 self.superweapons_finished = 0;
1487 self.items = self.items - (self.items & IT_SUPERWEAPON);
1488 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1489 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1491 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1493 // don't let them run out
1497 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1498 if (time > self.superweapons_finished)
1500 self.items = self.items - (self.items & IT_SUPERWEAPON);
1501 self.weapons &= ~WEPSET_SUPERWEAPONS;
1502 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1503 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1507 else if(self.weapons & WEPSET_SUPERWEAPONS)
1509 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1511 self.items = self.items | IT_SUPERWEAPON;
1512 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1513 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1517 self.superweapons_finished = 0;
1518 self.weapons &= ~WEPSET_SUPERWEAPONS;
1523 self.superweapons_finished = 0;
1527 if(autocvar_g_nodepthtestplayers)
1528 self.effects = self.effects | EF_NODEPTHTEST;
1530 if(autocvar_g_fullbrightplayers)
1531 self.effects = self.effects | EF_FULLBRIGHT;
1533 if (time >= game_starttime)
1534 if (time < self.spawnshieldtime)
1535 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1537 MUTATOR_CALLHOOK(PlayerPowerups);
1540 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1542 if(current > stable)
1544 else if(current > stable - 0.25) // when close enough, "snap"
1547 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1550 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1552 if(current < stable)
1554 else if(current < stable + 0.25) // when close enough, "snap"
1557 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1560 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1562 if(current > rotstable)
1564 if(rotframetime > 0)
1566 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1567 current = max(rotstable, current - rotlinear * rotframetime);
1570 else if(current < regenstable)
1572 if(regenframetime > 0)
1574 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1575 current = min(regenstable, current + regenlinear * regenframetime);
1585 void player_regen (void)
1587 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1588 maxh = autocvar_g_balance_health_rotstable;
1589 maxa = autocvar_g_balance_armor_rotstable;
1590 maxf = autocvar_g_balance_fuel_rotstable;
1591 minh = autocvar_g_balance_health_regenstable;
1592 mina = autocvar_g_balance_armor_regenstable;
1593 minf = autocvar_g_balance_fuel_regenstable;
1594 limith = autocvar_g_balance_health_limit;
1595 limita = autocvar_g_balance_armor_limit;
1596 limitf = autocvar_g_balance_fuel_limit;
1598 max_mod = regen_mod = rot_mod = limit_mod = 1;
1600 maxh = maxh * max_mod;
1601 //maxa = maxa * max_mod;
1602 //maxf = maxf * max_mod;
1603 minh = minh * max_mod;
1604 //mina = mina * max_mod;
1605 //minf = minf * max_mod;
1606 limith = limith * limit_mod;
1607 limita = limita * limit_mod;
1608 //limitf = limitf * limit_mod;
1613 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1615 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1616 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1618 // if player rotted to death... die!
1620 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1623 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1624 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1627 float zoomstate_set;
1628 void SetZoomState(float z)
1630 if(z != self.zoomstate)
1633 ClientData_Touch(self);
1638 void GetPressedKeys(void) {
1639 MUTATOR_CALLHOOK(GetPressedKeys);
1640 if (self.movement_x > 0) // get if movement keys are pressed
1641 { // forward key pressed
1642 self.pressedkeys |= KEY_FORWARD;
1643 self.pressedkeys &= ~KEY_BACKWARD;
1645 else if (self.movement_x < 0)
1646 { // backward key pressed
1647 self.pressedkeys |= KEY_BACKWARD;
1648 self.pressedkeys &= ~KEY_FORWARD;
1652 self.pressedkeys &= ~KEY_FORWARD;
1653 self.pressedkeys &= ~KEY_BACKWARD;
1656 if (self.movement_y > 0)
1657 { // right key pressed
1658 self.pressedkeys |= KEY_RIGHT;
1659 self.pressedkeys &= ~KEY_LEFT;
1661 else if (self.movement_y < 0)
1662 { // left key pressed
1663 self.pressedkeys |= KEY_LEFT;
1664 self.pressedkeys &= ~KEY_RIGHT;
1668 self.pressedkeys &= ~KEY_RIGHT;
1669 self.pressedkeys &= ~KEY_LEFT;
1672 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1673 self.pressedkeys |= KEY_JUMP;
1675 self.pressedkeys &= ~KEY_JUMP;
1676 if (self.BUTTON_CROUCH)
1677 self.pressedkeys |= KEY_CROUCH;
1679 self.pressedkeys &= ~KEY_CROUCH;
1681 if (self.BUTTON_ATCK)
1682 self.pressedkeys |= KEY_ATCK;
1684 self.pressedkeys &= ~KEY_ATCK;
1685 if (self.BUTTON_ATCK2)
1686 self.pressedkeys |= KEY_ATCK2;
1688 self.pressedkeys &= ~KEY_ATCK2;
1692 ======================
1693 spectate mode routines
1694 ======================
1697 void SpectateCopy(entity spectatee) {
1699 MUTATOR_CALLHOOK(SpectateCopy);
1700 self.armortype = spectatee.armortype;
1701 self.armorvalue = spectatee.armorvalue;
1702 self.ammo_cells = spectatee.ammo_cells;
1703 self.ammo_shells = spectatee.ammo_shells;
1704 self.ammo_nails = spectatee.ammo_nails;
1705 self.ammo_rockets = spectatee.ammo_rockets;
1706 self.ammo_fuel = spectatee.ammo_fuel;
1707 self.clip_load = spectatee.clip_load;
1708 self.clip_size = spectatee.clip_size;
1709 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1710 self.health = spectatee.health;
1712 self.items = spectatee.items;
1713 self.last_pickup = spectatee.last_pickup;
1714 self.hit_time = spectatee.hit_time;
1715 self.metertime = spectatee.metertime;
1716 self.strength_finished = spectatee.strength_finished;
1717 self.invincible_finished = spectatee.invincible_finished;
1718 self.pressedkeys = spectatee.pressedkeys;
1719 self.weapons = spectatee.weapons;
1720 self.switchweapon = spectatee.switchweapon;
1721 self.switchingweapon = spectatee.switchingweapon;
1722 self.weapon = spectatee.weapon;
1723 self.nex_charge = spectatee.nex_charge;
1724 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1725 self.hagar_load = spectatee.hagar_load;
1726 self.minelayer_mines = spectatee.minelayer_mines;
1727 self.punchangle = spectatee.punchangle;
1728 self.view_ofs = spectatee.view_ofs;
1729 self.velocity = spectatee.velocity;
1730 self.dmg_take = spectatee.dmg_take;
1731 self.dmg_save = spectatee.dmg_save;
1732 self.dmg_inflictor = spectatee.dmg_inflictor;
1733 self.v_angle = spectatee.v_angle;
1734 self.angles = spectatee.v_angle;
1735 self.frozen = spectatee.frozen;
1736 self.revive_progress = spectatee.revive_progress;
1737 if(!self.BUTTON_USE)
1738 self.fixangle = TRUE;
1739 setorigin(self, spectatee.origin);
1740 setsize(self, spectatee.mins, spectatee.maxs);
1741 SetZoomState(spectatee.zoomstate);
1743 anticheat_spectatecopy(spectatee);
1744 self.hud = spectatee.hud;
1745 if(spectatee.vehicle)
1747 self.fixangle = FALSE;
1748 //self.velocity = spectatee.vehicle.velocity;
1749 self.vehicle_health = spectatee.vehicle_health;
1750 self.vehicle_shield = spectatee.vehicle_shield;
1751 self.vehicle_energy = spectatee.vehicle_energy;
1752 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
1753 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
1754 self.vehicle_reload1 = spectatee.vehicle_reload1;
1755 self.vehicle_reload2 = spectatee.vehicle_reload2;
1759 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
1760 WriteAngle(MSG_ONE, spectatee.v_angle_x);
1761 WriteAngle(MSG_ONE, spectatee.v_angle_y);
1762 WriteAngle(MSG_ONE, spectatee.v_angle_z);
1764 //WriteByte (MSG_ONE, SVC_SETVIEW);
1765 // WriteEntity(MSG_ONE, self);
1766 //makevectors(spectatee.v_angle);
1767 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
1771 float SpectateUpdate() {
1775 if (self == self.enemy)
1778 if not(IS_PLAYER(self.enemy))
1781 SpectateCopy(self.enemy);
1789 if(self.enemy.classname != "player")
1791 /*if(self.enemy.vehicle)
1795 WriteByte(MSG_ONE, SVC_SETVIEW);
1796 WriteEntity(MSG_ONE, self.enemy);
1797 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1799 self.movetype = MOVETYPE_NONE;
1800 accuracy_resend(self);
1805 WriteByte(MSG_ONE, SVC_SETVIEW);
1806 WriteEntity(MSG_ONE, self.enemy);
1807 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1808 self.movetype = MOVETYPE_NONE;
1809 accuracy_resend(self);
1811 if(!SpectateUpdate())
1812 PutObserverInServer();
1817 float Spectate(entity pl)
1819 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1820 if(pl.team != self.team)
1824 return SpectateSet();
1827 // Returns next available player to spectate if g_ca_spectate_enemies == 0
1828 entity CA_SpectateNext(entity start) {
1829 if (start.team == self.team) {
1834 // continue from current player
1835 while(other && other.team != self.team) {
1836 other = find(other, classname, "player");
1840 // restart from begining
1841 other = find(other, classname, "player");
1842 while(other && other.team != self.team) {
1843 other = find(other, classname, "player");
1850 float SpectateNext()
1852 other = find(self.enemy, classname, "player");
1854 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
1855 // CA and ca players when spectating enemies is forbidden
1856 other = CA_SpectateNext(other);
1858 // other modes and ca spectators or spectating enemies is allowed
1860 other = find(other, classname, "player");
1866 return SpectateSet();
1869 float SpectatePrev()
1871 // NOTE: chain order is from the highest to the lower entnum (unlike find)
1872 other = findchain(classname, "player");
1873 if not(other) // no player
1876 entity first = other;
1877 // skip players until current spectated player
1879 while(other && other != self.enemy)
1880 other = other.chain;
1882 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1884 do { other = other.chain; }
1885 while(other && other.team != self.team);
1890 while(other.team != self.team)
1891 other = other.chain;
1892 if(other == self.enemy)
1899 other = other.chain;
1904 return SpectateSet();
1909 ShowRespawnCountdown()
1911 Update a respawn countdown display.
1914 void ShowRespawnCountdown()
1917 if(self.deadflag == DEAD_NO) // just respawned?
1921 number = ceil(self.respawn_time - time);
1924 if(number <= self.respawn_countdown)
1926 self.respawn_countdown = number - 1;
1927 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1928 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_RESPAWN, number)); }
1933 void LeaveSpectatorMode()
1937 if(nJoinAllowed(self))
1939 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
1941 self.classname = "player";
1943 if(autocvar_g_campaign || autocvar_g_balance_teams)
1944 { JoinBestTeam(self, FALSE, TRUE); }
1946 if(autocvar_g_campaign)
1947 { campaign_bots_may_start = 1; }
1949 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
1951 PutClientInServer();
1953 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
1956 stuffcmd(self, "menu_showteamselect\n");
1960 // Player may not join because g_maxplayers is set
1961 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
1966 * Determines whether the player is allowed to join. This depends on cvar
1967 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1968 * it checks whether the number of currently playing players exceeds g_maxplayers.
1969 * @return int number of free slots for players, 0 if none
1971 float nJoinAllowed(entity ignore) {
1973 // this is called that way when checking if anyone may be able to join (to build qcstatus)
1974 // so report 0 free slots if restricted
1976 if(autocvar_g_forced_team_otherwise == "spectate")
1978 if(autocvar_g_forced_team_otherwise == "spectator")
1982 if(self.team_forced < 0)
1983 return 0; // forced spectators can never join
1985 // TODO simplify this
1987 float totalClients = 0;
1992 if (!autocvar_g_maxplayers)
1993 return maxclients - totalClients;
1995 float currentlyPlaying = 0;
1996 FOR_EACH_REALCLIENT(e)
1997 if(IS_PLAYER(e) || e.caplayer == 1)
1998 currentlyPlaying += 1;
2000 if(currentlyPlaying < autocvar_g_maxplayers)
2001 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2007 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2008 * g_maxplayers_spectator_blocktime seconds
2010 void checkSpectatorBlock() {
2011 if(IS_SPEC(self) || IS_OBSERVER(self)) {
2012 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2013 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2019 void PrintWelcomeMessage()
2021 if(self.motd_actived_time == 0)
2023 if (autocvar_g_campaign) {
2024 if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
2025 self.motd_actived_time = time;
2026 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2029 if (self.BUTTON_INFO) {
2030 self.motd_actived_time = time;
2031 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2035 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2037 if (autocvar_g_campaign) {
2038 if (self.BUTTON_INFO)
2039 self.motd_actived_time = time;
2040 else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
2041 self.motd_actived_time = 0;
2042 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2045 if (self.BUTTON_INFO)
2046 self.motd_actived_time = time;
2047 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2048 self.motd_actived_time = 0;
2049 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2053 else //if(self.motd_actived_time < 0) // just connected, motd is active
2055 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2056 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2057 else if(self.motd_actived_time == -2 || IS_PLAYER(self))
2059 // instanctly hide MOTD
2060 self.motd_actived_time = 0;
2061 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2066 void ObserverThink()
2068 float prefered_movetype;
2069 if (self.flags & FL_JUMPRELEASED) {
2070 if (self.BUTTON_JUMP && !self.version_mismatch) {
2071 self.flags &= ~FL_JUMPRELEASED;
2072 self.flags |= FL_SPAWNING;
2073 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2074 self.flags &= ~FL_JUMPRELEASED;
2075 if(SpectateNext()) {
2076 self.classname = "spectator";
2079 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2080 if (self.movetype != prefered_movetype)
2081 self.movetype = prefered_movetype;
2084 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2085 self.flags |= FL_JUMPRELEASED;
2086 if(self.flags & FL_SPAWNING)
2088 self.flags &= ~FL_SPAWNING;
2089 LeaveSpectatorMode();
2096 void SpectatorThink()
2098 if (self.flags & FL_JUMPRELEASED) {
2099 if (self.BUTTON_JUMP && !self.version_mismatch) {
2100 self.flags &= ~FL_JUMPRELEASED;
2101 self.flags |= FL_SPAWNING;
2102 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) {
2103 self.flags &= ~FL_JUMPRELEASED;
2104 if(SpectateNext()) {
2105 self.classname = "spectator";
2107 self.classname = "observer";
2108 PutClientInServer();
2111 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) {
2112 self.flags &= ~FL_JUMPRELEASED;
2113 if(SpectatePrev()) {
2114 self.classname = "spectator";
2116 self.classname = "observer";
2117 PutClientInServer();
2120 } else if (self.BUTTON_ATCK2) {
2121 self.flags &= ~FL_JUMPRELEASED;
2122 self.classname = "observer";
2123 PutClientInServer();
2125 if(!SpectateUpdate())
2126 PutObserverInServer();
2129 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2130 self.flags |= FL_JUMPRELEASED;
2131 if(self.flags & FL_SPAWNING)
2133 self.flags &= ~FL_SPAWNING;
2134 LeaveSpectatorMode();
2138 if(!SpectateUpdate())
2139 PutObserverInServer();
2142 self.flags |= FL_CLIENT | FL_NOTARGET;
2147 if not(IS_PLAYER(self))
2152 vehicles_exit(VHEF_NORMAL);
2156 // a use key was pressed; call handlers
2157 MUTATOR_CALLHOOK(PlayerUseKey);
2164 Called every frame for each client before the physics are run
2167 .float usekeypressed;
2168 void() nexball_setstatus;
2170 void PlayerPreThink (void)
2172 WarpZone_PlayerPhysics_FixVAngle();
2174 self.stat_game_starttime = game_starttime;
2175 self.stat_round_starttime = round_starttime;
2176 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2177 self.stat_leadlimit = autocvar_leadlimit;
2181 // physics frames: update anticheat stuff
2182 anticheat_prethink();
2185 if(blockSpectators && frametime)
2186 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2187 checkSpectatorBlock();
2191 if(self.netname_previous != self.netname)
2193 if(autocvar_sv_eventlog)
2194 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2195 if(self.netname_previous)
2196 strunzone(self.netname_previous);
2197 self.netname_previous = strzone(self.netname);
2201 if(self.version_nagtime)
2202 if(self.cvar_g_xonoticversion)
2203 if(time > self.version_nagtime)
2205 // don't notify git users
2206 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2208 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2210 // notify release users if connecting to git
2211 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2212 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2217 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2220 // give users new version
2221 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2222 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2226 // notify users about old server version
2227 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2228 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2232 self.version_nagtime = 0;
2236 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2238 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2239 self.max_armorvalue = 0;
2243 if (TetrisPreFrame())
2247 if(self.frozen == 2)
2249 self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
2250 self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
2251 self.iceblock.alpha = 1 - self.revive_progress;
2253 if(self.revive_progress >= 1)
2257 MUTATOR_CALLHOOK(PlayerPreThink);
2259 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2261 if(self.BUTTON_USE && !self.usekeypressed)
2263 self.usekeypressed = self.BUTTON_USE;
2266 if(IS_REAL_CLIENT(self))
2267 PrintWelcomeMessage();
2272 CheckRules_Player();
2274 if (intermission_running)
2276 IntermissionThink (); // otherwise a button could be missed between
2277 return; // the think tics
2280 //don't allow the player to turn around while game is paused!
2281 if(timeout_status == TIMEOUT_ACTIVE) {
2282 // FIXME turn this into CSQC stuff
2283 self.v_angle = self.lastV_angle;
2284 self.angles = self.lastV_angle;
2285 self.fixangle = TRUE;
2290 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2292 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2293 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2294 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2296 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2298 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2299 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2300 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2304 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2309 if (self.deadflag != DEAD_NO)
2311 if(self.personal && g_race_qualifying)
2313 if(time > self.respawn_time)
2315 self.respawn_time = time + 1; // only retry once a second
2316 self.stat_respawn_time = self.respawn_time;
2323 float button_pressed;
2326 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2328 if (self.deadflag == DEAD_DYING)
2330 if(self.respawn_flags & RESPAWN_FORCE)
2331 self.deadflag = DEAD_RESPAWNING;
2332 else if(!button_pressed)
2333 self.deadflag = DEAD_DEAD;
2335 else if (self.deadflag == DEAD_DEAD)
2338 self.deadflag = DEAD_RESPAWNABLE;
2340 else if (self.deadflag == DEAD_RESPAWNABLE)
2343 self.deadflag = DEAD_RESPAWNING;
2345 else if (self.deadflag == DEAD_RESPAWNING)
2347 if(time > self.respawn_time)
2349 self.respawn_time = time + 1; // only retry once a second
2354 ShowRespawnCountdown();
2356 if(self.respawn_flags & RESPAWN_SILENT)
2357 self.stat_respawn_time = 0;
2359 self.stat_respawn_time = self.respawn_time;
2362 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2363 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2364 self.stat_respawn_time *= -1;
2369 self.prevorigin = self.origin;
2371 float do_crouch = self.BUTTON_CROUCH;
2378 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2386 self.view_ofs = PL_CROUCH_VIEW_OFS;
2387 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2388 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2395 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2396 if (!trace_startsolid)
2398 self.crouch = FALSE;
2399 self.view_ofs = PL_VIEW_OFS;
2400 setsize (self, PL_MIN, PL_MAX);
2407 GrapplingHookFrame();
2409 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2412 self.items &= ~self.items_added;
2416 self.items_added = 0;
2417 if(self.items & IT_JETPACK)
2418 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2419 self.items_added |= IT_FUEL;
2421 self.items |= self.items_added;
2426 // rot nex charge to the charge limit
2427 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2428 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2434 secrets_setstatus();
2437 monsters_setstatus();
2439 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2441 //self.angles_y=self.v_angle_y + 90; // temp
2442 } else if(gameover) {
2443 if (intermission_running)
2444 IntermissionThink (); // otherwise a button could be missed between
2446 } else if(IS_OBSERVER(self)) {
2448 } else if(IS_SPEC(self)) {
2453 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2455 float oldspectatee_status;
2456 oldspectatee_status = self.spectatee_status;
2458 self.spectatee_status = num_for_edict(self.enemy);
2459 else if(IS_OBSERVER(self))
2460 self.spectatee_status = num_for_edict(self);
2462 self.spectatee_status = 0;
2463 if(self.spectatee_status != oldspectatee_status)
2465 ClientData_Touch(self);
2467 race_InitSpectator();
2470 if(self.teamkill_soundtime)
2471 if(time > self.teamkill_soundtime)
2473 self.teamkill_soundtime = 0;
2475 entity oldpusher, oldself;
2477 oldself = self; self = self.teamkill_soundsource;
2478 oldpusher = self.pusher; self.pusher = oldself;
2480 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2482 self.pusher = oldpusher;
2486 if(self.taunt_soundtime)
2487 if(time > self.taunt_soundtime)
2489 self.taunt_soundtime = 0;
2490 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2493 target_voicescript_next(self);
2495 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2497 self.clip_load = self.clip_size = 0;
2500 float isInvisibleString(string s)
2503 s = strdecolorize(s);
2504 for((i = 0), (n = strlen(s)); i < n; ++i)
2512 case 192: // charmap space
2513 if (!autocvar_utf8_enable)
2516 case 160: // space in unicode fonts
2517 case 0xE000 + 192: // utf8 charmap space
2518 if (autocvar_utf8_enable)
2531 Called every frame for each client after the physics are run
2534 .float idlekick_lasttimeleft;
2535 void PlayerPostThink (void)
2537 // Savage: Check for nameless players
2538 if (isInvisibleString(self.netname)) {
2539 self.netname = "Player";
2540 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2543 if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2544 if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
2546 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2548 if(self.idlekick_lasttimeleft)
2550 self.idlekick_lasttimeleft = 0;
2551 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_IDLING);
2557 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2558 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2560 if(!self.idlekick_lasttimeleft)
2561 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2565 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2569 else if(timeleft <= 10)
2571 if(timeleft != self.idlekick_lasttimeleft)
2572 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft)); }
2573 self.idlekick_lasttimeleft = timeleft;
2579 if(self.impulse == 100)
2581 if (!TetrisPostFrame())
2587 //CheckPlayerJump();
2589 if(IS_PLAYER(self)) {
2590 CheckRules_Player();
2594 if (intermission_running)
2595 return; // intermission or finale
2605 for(i = 0; i < 1000; ++i)
2608 end = self.origin + '0 0 1024' + 512 * randomvec();
2609 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2610 if(trace_fraction < 1)
2611 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2613 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2619 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2621 if(self.waypointsprite_attachedforcarrier)
2622 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
2626 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2628 if not(self.stored_netname)
2629 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2630 if(self.stored_netname != self.netname)
2632 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2633 strunzone(self.stored_netname);
2634 self.stored_netname = strzone(self.netname);
2640 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2643 CSQCMODEL_AUTOUPDATE();