1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(cvar("spawn_debugview"))
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 if(!anypoint && have_team_spawns > 0)
331 teamcheck = self.team;
333 // get the list of players
334 playerlist = findchain(classname, "player");
335 // get the entire list of spots
336 firstspot = findchain(classname, "info_player_deathmatch");
337 // filter out the bad ones
338 // (note this returns the original list if none survived)
341 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
345 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
347 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
348 firstspot = firstspot_new;
350 // there is 50/50 chance of choosing a random spot or the furthest spot
351 // (this means that roughly every other spawn will be furthest, so you
352 // usually won't get fragged at spawn twice in a row)
353 if (arena_roundbased && !g_ca)
355 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
357 firstspot = firstspot_new;
358 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
360 else if (random() > cvar("g_spawn_furthest"))
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
363 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
366 if(cvar("spawn_debugview"))
368 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
372 for(e = firstspot; e; e = e.chain)
373 if(e.team != teamcheck)
374 error("invalid spawn found");
379 if(cvar("spawn_debug"))
383 if(some_spawn_has_been_used)
384 return world; // team can't spawn any more, because of actions of other team
386 error("Cannot find a spawn point - please fix the map!");
397 Checks if the argument string can be a valid playermodel.
398 Returns a valid one in doubt.
401 string FallbackPlayerModel = "models/player/marine.zym";
402 string CheckPlayerModel(string plyermodel) {
403 if(strlen(plyermodel) < 4)
404 return FallbackPlayerModel;
405 if( substring(plyermodel,0,14) != "models/player/")
406 return FallbackPlayerModel;
407 else if(cvar("sv_servermodelsonly"))
409 if(substring(plyermodel,-4,4) != ".zym")
410 if(substring(plyermodel,-4,4) != ".dpm")
411 if(substring(plyermodel,-4,4) != ".iqm")
412 if(substring(plyermodel,-4,4) != ".md3")
413 if(substring(plyermodel,-4,4) != ".psk")
414 return FallbackPlayerModel;
415 // forbid the LOD models
416 if(substring(plyermodel, -9,5) == "_lod1")
417 return FallbackPlayerModel;
418 if(substring(plyermodel, -9,5) == "_lod2")
419 return FallbackPlayerModel;
420 if(plyermodel != strtolower(plyermodel))
421 return FallbackPlayerModel;
422 if(!fexists(plyermodel))
423 return FallbackPlayerModel;
430 Client_customizeentityforclient
435 void Client_uncustomizeentityforclient()
437 if(self.modelindex == 0) // no need to uncustomize then
439 self.modelindex = self.modelindex_lod0;
440 self.skin = self.skinindex;
443 float Client_customizeentityforclient()
447 if(self.modelindex == 0)
454 t0 = gettime(GETTIME_HIRES); // reference
459 #ifdef ALLOW_FORCEMODELS
460 if(other.cvar_cl_forceplayermodelsfromxonotic)
461 if not(self.modelindex_lod0_from_xonotic)
463 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
467 self.skin = modelsource.skinindex;
470 if(modelsource == self)
471 self.skin = modelsource.skinindex;
473 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
477 // other: the player viewing me
481 if(other.cvar_cl_playerdetailreduction <= 0)
483 if(other.cvar_cl_playerdetailreduction <= -2)
484 self.modelindex = modelsource.modelindex_lod2;
485 else if(other.cvar_cl_playerdetailreduction <= -1)
486 self.modelindex = modelsource.modelindex_lod1;
488 self.modelindex = modelsource.modelindex_lod0;
492 distance = vlen(self.origin - other.origin);
493 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
494 if(f > sv_loddistance2)
495 self.modelindex = modelsource.modelindex_lod2;
496 else if(f > sv_loddistance1)
497 self.modelindex = modelsource.modelindex_lod1;
499 self.modelindex = modelsource.modelindex_lod0;
504 t1 = gettime(GETTIME_HIRES); // reference
505 client_cefc_accumulator += (t1 - t0);
511 void setmodel_lod(entity e, string modelname)
517 // FIXME: this only supports 3-letter extensions
518 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
521 setmodel(e, s); // players have high precision
522 self.modelindex_lod1 = self.modelindex;
525 self.modelindex_lod1 = -1;
527 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
530 setmodel(e, s); // players have high precision
531 self.modelindex_lod2 = self.modelindex;
534 self.modelindex_lod2 = -1;
536 precache_model(modelname);
537 setmodel(e, modelname); // players have high precision
538 self.modelindex_lod0 = self.modelindex;
540 if(self.modelindex_lod1 < 0)
541 self.modelindex_lod1 = self.modelindex;
543 if(self.modelindex_lod2 < 0)
544 self.modelindex_lod2 = self.modelindex;
548 precache_model(modelname);
549 setmodel(e, modelname); // players have high precision
550 self.modelindex_lod0 = self.modelindex;
551 // save it for possible player model forcing
554 s = whichpack(self.model);
555 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
557 player_setupanimsformodel();
564 putting a client as observer in the server
567 void FixPlayermodel();
568 void PutObserverInServer (void)
572 race_PreSpawnObserver();
574 spot = SelectSpawnPoint (TRUE);
576 error("No spawnpoints for observers?!?\n");
577 RemoveGrapplingHook(self); // Wazat's Grappling Hook
579 if(clienttype(self) == CLIENTTYPE_REAL)
582 WriteByte(MSG_ONE, SVC_SETVIEW);
583 WriteEntity(MSG_ONE, self);
588 Portal_ClearAll(self);
591 DropFlag(self.flagcarried, world, world);
594 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
596 WaypointSprite_PlayerDead();
598 if not(g_ca) // don't reset teams when moving a ca player to the spectators
599 self.team = -1; // move this as it is needed to log the player spectating in eventlog
601 if(self.killcount != -666) {
603 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
604 bprint ("^4", self.netname, "^4 has no more lives left\n");
606 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
608 bprint ("^4", self.netname, "^4 is spectating now\n");
610 if(self.just_joined == FALSE) {
611 LogTeamchange(self.playerid, -1, 4);
613 self.just_joined = FALSE;
616 PlayerScore_Clear(self); // clear scores when needed
618 self.spectatortime = time;
620 self.classname = "observer";
621 self.iscreature = FALSE;
623 self.takedamage = DAMAGE_NO;
624 self.solid = SOLID_NOT;
625 self.movetype = MOVETYPE_NOCLIP;
626 self.flags = FL_CLIENT | FL_NOTARGET;
627 self.armorvalue = 666;
629 self.armorvalue = cvar("g_balance_armor_start");
630 self.pauserotarmor_finished = 0;
631 self.pauserothealth_finished = 0;
632 self.pauseregen_finished = 0;
633 self.damageforcescale = 0;
640 self.pain_finished = 0;
641 self.strength_finished = 0;
642 self.invincible_finished = 0;
644 self.think = SUB_Null;
648 self.deadflag = DEAD_NO;
649 self.angles = spot.angles;
651 self.fixangle = TRUE;
654 self.view_ofs = PL_VIEW_OFS;
655 setorigin (self, spot.origin);
656 setsize (self, '0 0 0', '0 0 0');
657 self.prevorigin = self.origin;
665 self.weaponmodel = "";
666 self.weaponentity = world;
667 self.exteriorweaponentity = world;
668 self.killcount = -666;
669 self.velocity = '0 0 0';
670 self.avelocity = '0 0 0';
671 self.punchangle = '0 0 0';
672 self.punchvector = '0 0 0';
673 self.oldvelocity = self.velocity;
674 self.fire_endtime = -1;
677 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
681 if(self.version_mismatch)
683 Spawnqueue_Unmark(self);
684 Spawnqueue_Remove(self);
688 Spawnqueue_Insert(self);
693 // Only if the player cannot play at all
694 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
695 self.frags = FRAGS_SPECTATOR;
697 self.frags = FRAGS_LMS_LOSER;
700 self.frags = FRAGS_SPECTATOR;
702 MUTATOR_CALLHOOK(MakePlayerObserver);
705 float RestrictSkin(float s)
714 void FixPlayermodel()
716 local string defaultmodel;
717 local float defaultskin, chmdl, oldskin;
722 if(cvar("sv_defaultcharacter") == 1) {
728 s = Team_ColorNameLowerCase(self.team);
731 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
732 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
736 if(defaultmodel == "")
738 defaultmodel = cvar_string("sv_defaultplayermodel");
739 defaultskin = cvar("sv_defaultplayerskin");
743 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
746 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
747 self.model = ""; // force the != checks to return true
750 if(defaultmodel != "")
752 if (defaultmodel != self.model)
756 setmodel_lod (self, defaultmodel);
757 setsize (self, m1, m2);
761 oldskin = self.skinindex;
762 self.skinindex = defaultskin;
764 if (self.playermodel != self.model || self.playermodel == "")
766 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
769 setmodel_lod (self, self.playermodel);
770 setsize (self, m1, m2);
774 oldskin = self.skinindex;
775 self.skinindex = RestrictSkin(stof(self.playerskin));
778 if(chmdl || oldskin != self.skinindex)
779 self.species = player_getspecies(); // model or skin has changed
782 if(strlen(cvar_string("sv_defaultplayercolors")))
783 if(self.clientcolors != cvar("sv_defaultplayercolors"))
784 setcolor(self, cvar("sv_defaultplayercolors"));
787 void PlayerTouchExplode(entity p1, entity p2)
790 org = (p1.origin + p2.origin) * 0.5;
791 org_z += (p1.mins_z + p2.mins_z) * 0.5;
798 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
806 Called when a client spawns in the server
809 //void() ctf_playerchanged;
810 void PutClientInServer (void)
812 if(clienttype(self) == CLIENTTYPE_BOT)
814 self.classname = "player";
816 else if(clienttype(self) == CLIENTTYPE_REAL)
819 WriteByte(MSG_ONE, SVC_SETVIEW);
820 WriteEntity(MSG_ONE, self);
823 // player is dead and becomes observer
824 // FIXME fix LMS scoring for new system
827 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
828 self.classname = "observer";
831 if(g_arena || (g_ca && !allowed_to_spawn))
833 self.classname = "observer";
836 self.classname = "observer";
838 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
839 entity spot, oldself;
843 JoinBestTeam(self, FALSE, TRUE);
847 spot = SelectSpawnPoint (FALSE);
850 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
851 return; // spawn failed
854 RemoveGrapplingHook(self); // Wazat's Grappling Hook
856 self.classname = "player";
857 self.wasplayer = TRUE;
858 self.iscreature = TRUE;
859 self.movetype = MOVETYPE_WALK;
860 self.solid = SOLID_SLIDEBOX;
861 if(cvar("g_playerclip_collisions"))
862 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
864 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
865 self.frags = FRAGS_PLAYER;
866 if(independent_players)
867 MAKE_INDEPENDENT_PLAYER(self);
868 self.flags = FL_CLIENT;
869 self.takedamage = DAMAGE_AIM;
871 self.effects = EF_FULLBRIGHT;
874 self.air_finished = time + 12;
879 self.ammo_shells = warmup_start_ammo_shells;
880 self.ammo_nails = warmup_start_ammo_nails;
881 self.ammo_rockets = warmup_start_ammo_rockets;
882 self.ammo_cells = warmup_start_ammo_cells;
883 self.ammo_fuel = warmup_start_ammo_fuel;
884 self.health = warmup_start_health;
885 self.armorvalue = warmup_start_armorvalue;
886 self.weapons = warmup_start_weapons;
890 self.ammo_shells = start_ammo_shells;
891 self.ammo_nails = start_ammo_nails;
892 self.ammo_rockets = start_ammo_rockets;
893 self.ammo_cells = start_ammo_cells;
894 self.ammo_fuel = start_ammo_fuel;
895 self.health = start_health;
896 self.armorvalue = start_armorvalue;
897 self.weapons = start_weapons;
900 if(g_weaponarena_random)
901 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
903 self.items = start_items;
904 self.jump_interval = time;
906 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
907 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
908 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
909 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
910 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
911 //extend the pause of rotting if client was reset at the beginning of the countdown
912 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
913 self.spawnshieldtime += game_starttime - time;
914 self.pauserotarmor_finished += game_starttime - time;
915 self.pauserothealth_finished += game_starttime - time;
916 self.pauseregen_finished += game_starttime - time;
918 self.damageforcescale = 2;
925 self.pain_finished = 0;
926 self.strength_finished = 0;
927 self.invincible_finished = 0;
929 // players have no think function
930 self.think = SUB_Null;
939 self.deadflag = DEAD_NO;
941 self.angles = spot.angles;
943 self.angles_z = 0; // never spawn tilted even if the spot says to
944 self.fixangle = TRUE; // turn this way immediately
945 self.velocity = '0 0 0';
946 self.avelocity = '0 0 0';
947 self.punchangle = '0 0 0';
948 self.punchvector = '0 0 0';
949 self.oldvelocity = self.velocity;
950 self.fire_endtime = -1;
953 WRITESPECTATABLE_MSG_ONE({
954 WriteByte(MSG_ONE, SVC_TEMPENTITY);
955 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
959 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
965 self.view_ofs = PL_VIEW_OFS;
966 setsize (self, PL_MIN, PL_MAX);
967 self.spawnorigin = spot.origin;
968 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
969 // don't reset back to last position, even if new position is stuck in solid
970 self.oldorigin = self.origin;
971 self.prevorigin = self.origin;
972 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
976 Spawnqueue_Remove(self);
977 Spawnqueue_Mark(self);
983 self.event_damage = PlayerDamage;
985 self.bot_attack = TRUE;
987 self.statdraintime = time + 5;
988 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
990 if(self.killcount == -666) {
991 PlayerScore_Clear(self);
995 self.cnt = WEP_LASER;
997 CL_SpawnWeaponentity();
998 self.alpha = default_player_alpha;
999 self.colormod = '1 1 1' * cvar("g_player_brightness");
1000 self.exteriorweaponentity.alpha = default_weapon_alpha;
1002 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1003 self.lms_traveled_distance = 0;
1004 self.speedrunning = FALSE;
1006 race_PostSpawn(spot);
1008 if(cvar("spawn_debug"))
1010 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1011 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1014 //stuffcmd(self, "chase_active 0");
1015 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1017 if (cvar("g_spawnsound"))
1018 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1021 if(self.team == assault_attacker_team)
1022 centerprint(self, "You are attacking!");
1024 centerprint(self, "You are defending!");
1027 target_voicescript_clear(self);
1029 // reset fields the weapons may use
1030 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1031 weapon_action(j, WR_RESETPLAYER);
1035 activator = oldself;
1040 MUTATOR_CALLHOOK(PlayerSpawn);
1042 self.switchweapon = w_getbestweapon(self);
1043 self.cnt = self.switchweapon;
1045 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1046 PutObserverInServer ();
1050 // ctf_playerchanged();
1053 float ClientInit_SendEntity(entity to, float sf)
1055 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1056 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1057 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1058 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1059 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1061 if(sv_foginterval && world.fog != "")
1062 WriteString(MSG_ENTITY, world.fog);
1064 WriteString(MSG_ENTITY, "");
1065 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1066 WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
1070 void ClientInit_Spawn()
1072 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1080 void SetNewParms (void)
1082 // initialize parms for a new player
1083 parm1 = -(86400 * 366);
1091 void SetChangeParms (void)
1093 // save parms for level change
1094 parm1 = self.parm_idlesince - time;
1102 void DecodeLevelParms (void)
1105 self.parm_idlesince = parm1;
1106 if(self.parm_idlesince == -(86400 * 366))
1107 self.parm_idlesince = time;
1109 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1110 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1117 Called when a client types 'kill' in the console
1121 void ClientKill_Now_TeamChange()
1123 if(self.killindicator_teamchange == -1)
1126 JoinBestTeam( self, FALSE, FALSE );
1129 SV_ChangeTeam(self.killindicator_teamchange - 1);
1132 void ClientKill_Now()
1134 if(self.killindicator_teamchange)
1135 ClientKill_Now_TeamChange();
1138 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1140 if(self.killindicator)
1142 dprint("Cleaned up after a leaked kill indicator.\n");
1143 remove(self.killindicator);
1144 self.killindicator = world;
1147 void KillIndicator_Think()
1149 if (!self.owner.modelindex)
1151 self.owner.killindicator = world;
1159 ClientKill_Now(); // no oldself needed
1165 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1166 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1169 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1170 if(self.owner.killindicator_teamchange)
1172 if(self.owner.killindicator_teamchange == -1)
1173 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1175 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1178 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1180 self.nextthink = time + 1;
1185 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1189 killtime = cvar("g_balance_kill_delay");
1191 if(g_race_qualifying)
1194 self.killindicator_teamchange = targetteam;
1196 if(!self.killindicator)
1198 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1204 self.killindicator = spawn();
1205 self.killindicator.owner = self;
1206 self.killindicator.scale = 0.5;
1207 setattachment(self.killindicator, self, "");
1208 setorigin(self.killindicator, '0 0 52');
1209 self.killindicator.think = KillIndicator_Think;
1210 self.killindicator.nextthink = time + (self.lip) * 0.05;
1211 self.killindicator.cnt = ceil(killtime);
1212 self.killindicator.count = bound(0, ceil(killtime), 10);
1213 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1215 for(e = world; (e = find(e, classname, "body")) != world; )
1219 e.killindicator = spawn();
1220 e.killindicator.owner = e;
1221 e.killindicator.scale = 0.5;
1222 setattachment(e.killindicator, e, "");
1223 setorigin(e.killindicator, '0 0 52');
1224 e.killindicator.think = KillIndicator_Think;
1225 e.killindicator.nextthink = time + (e.lip) * 0.05;
1226 e.killindicator.cnt = ceil(killtime);
1231 if(self.killindicator)
1234 self.killindicator.colormod = TeamColor(targetteam);
1236 self.killindicator.colormod = '0 0 0';
1240 void ClientKill (void)
1242 ClientKill_TeamChange(0);
1245 void DoTeamChange(float destteam)
1251 SetPlayerColors(self, destteam);
1254 if(self.classname == "player")
1257 CheckAllowedTeams(self);
1258 t = FindSmallestTeam(self, TRUE);
1261 case COLOR_TEAM1: c0 = c1; break;
1262 case COLOR_TEAM2: c0 = c2; break;
1263 case COLOR_TEAM3: c0 = c3; break;
1264 case COLOR_TEAM4: c0 = c4; break;
1271 destteam = COLOR_TEAM1;
1275 destteam = COLOR_TEAM2;
1279 destteam = COLOR_TEAM3;
1283 destteam = COLOR_TEAM4;
1289 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1291 ClientKill_TeamChange(destteam);
1294 void FixClientCvars(entity e)
1296 // send prediction settings to the client
1297 stuffcmd(e, "\nin_bindmap 0 0\n");
1299 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1300 if(cvar("g_antilag") == 3) // client side hitscan
1301 //stuffcmd(e, "cl_cmd settemp cl_prydoncursor -1\ncl_cmd settemp cl_prydoncursor_notrace 0\n");
1302 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1304 * we no longer need to stuff this. Remove this comment block if you feel
1305 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1306 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1307 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1308 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1309 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1310 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1311 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1312 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1313 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1314 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1315 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1316 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1317 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1318 stuffcmd(e, "cl_movement_edgefriction 1\n");
1326 Called when a client connects to the server
1329 //void ctf_clientconnect();
1330 string ColoredTeamName(float t);
1331 void DecodeLevelParms (void);
1332 //void dom_player_join_team(entity pl);
1334 .float uid_kicktime;
1337 void ClientConnect (void)
1341 if(self.flags & FL_CLIENT)
1343 print("Warning: ClientConnect, but already connected!\n");
1347 if(Ban_MaybeEnforceBan(self))
1352 self.classname = "player_joining";
1354 self.flags = FL_CLIENT;
1355 self.version_nagtime = time + 10 + random() * 10;
1359 dprint("BUG player count is lower than zero, this cannot happen!\n");
1363 PlayerScore_Attach(self);
1364 ClientData_Attach();
1366 bot_clientconnect();
1372 race_PreSpawnObserver();
1375 // dom_player_join_team(self);
1377 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1379 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1380 self.classname = "observer";
1384 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1386 self.classname = "player";
1387 campaign_bots_may_start = 1;
1391 self.classname = "observer"; // do it anyway
1396 self.classname = "player";
1397 campaign_bots_may_start = 1;
1401 self.playerid = (playerid_last = playerid_last + 1);
1403 if(cvar("sv_eventlog"))
1404 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1406 LogTeamchange(self.playerid, self.team, 1);
1408 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1410 self.netname_previous = strzone(self.netname);
1412 bprint("^4", self.netname, "^4 connected");
1414 if(self.classname != "observer" && (g_domination || g_ctf))
1415 bprint(" and joined the ", ColoredTeamName(self.team));
1419 self.welcomemessage_time = 0;
1421 stuffcmd(self, strcat(clientstuff, "\n"));
1422 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1423 stuffcmd(self, "cl_particles_reloadeffects\n");
1425 FixClientCvars(self);
1427 // spawnfunc_waypoint sprites
1428 WaypointSprite_InitClient(self);
1430 // Wazat's grappling hook
1431 SetGrappleHookBindings();
1433 // get autoswitch state from player when he toggles it
1434 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1436 // get version info from player
1437 stuffcmd(self, "cmd clientversion $gameversion\n");
1439 // get other cvars from player
1442 // set cvar for team scoreboard
1443 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1445 // notify about available teams
1448 CheckAllowedTeams(self);
1449 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1450 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1453 stuffcmd(self, "set _teams_available 0\n");
1455 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1459 self.classname = "observer";
1461 Spawnqueue_Insert(self);
1465 ctf_clientconnect();
1468 if(teams_matter || radar_showennemies)
1471 bot_relinkplayerlist();
1473 self.spectatortime = time;
1476 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1479 self.jointime = time;
1480 self.allowedTimeouts = cvar("sv_timeout_number");
1482 if(clienttype(self) == CLIENTTYPE_REAL)
1484 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1485 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1490 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1492 PlayerScore_Add(self, SP_LMS_RANK, 666);
1493 self.frags = FRAGS_SPECTATOR;
1497 if(!sv_foginterval && world.fog != "")
1498 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1500 SoundEntity_Attach(self);
1502 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1504 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1505 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1508 self.hitplotfh = -1;
1511 if(clienttype(self) == CLIENTTYPE_REAL)
1513 self.uid_kicktime = time + 60;
1516 if(g_race || g_cts) {
1522 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1524 race_send_recordtime(MSG_ONE);
1525 race_send_speedaward(MSG_ONE);
1527 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1528 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1529 race_send_speedaward_alltimebest(MSG_ONE);
1532 for (i = 1; i <= RANKINGS_CNT; ++i) {
1533 race_SendRankings(i, 0, 0, MSG_ONE);
1536 else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
1537 send_CSQC_teamnagger();
1546 Called when a client disconnects from the server
1549 .entity chatbubbleentity;
1550 .entity teambubbleentity;
1552 void ClientDisconnect (void)
1554 if not(self.flags & FL_CLIENT)
1556 print("Warning: ClientDisconnect without ClientConnect\n");
1560 CheatShutdownClient();
1562 if(self.hitplotfh >= 0)
1564 fclose(self.hitplotfh);
1565 self.hitplotfh = -1;
1569 anticheat_shutdown();
1571 playerdemo_shutdown();
1573 bot_clientdisconnect();
1578 if(cvar("sv_eventlog"))
1579 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1580 bprint ("^4",self.netname);
1581 bprint ("^4 disconnected\n");
1583 SoundEntity_Detach(self);
1586 MUTATOR_CALLHOOK(ClientDisconnect);
1588 Portal_ClearAll(self);
1590 if(self.flagcarried)
1591 DropFlag(self.flagcarried, world, world);
1592 if(self.ballcarried)
1593 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1595 // Here, everything has been done that requires this player to be a client.
1597 self.flags &~= FL_CLIENT;
1599 if (self.chatbubbleentity)
1600 remove (self.chatbubbleentity);
1602 if (self.teambubbleentity)
1603 remove (self.teambubbleentity);
1605 if (self.killindicator)
1606 remove (self.killindicator);
1608 WaypointSprite_PlayerGone();
1610 bot_relinkplayerlist();
1613 if(self.weaponentity)
1614 if(self.weaponentity.lasertarget)
1615 remove(self.weaponentity.lasertarget);
1619 Spawnqueue_Unmark(self);
1620 Spawnqueue_Remove(self);
1623 ClientData_Detach();
1624 PlayerScore_Detach(self);
1626 if(self.netname_previous)
1627 strunzone(self.netname_previous);
1628 if(self.clientstatus)
1629 strunzone(self.clientstatus);
1631 ClearPlayerSounds();
1634 remove(self.personal);
1644 void ChatBubbleThink()
1646 self.nextthink = time;
1647 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1649 if(self.owner) // but why can that ever be world?
1650 self.owner.chatbubbleentity = world;
1654 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1656 || self.owner.tetris_on
1659 self.model = self.mdl;
1664 void UpdateChatBubble()
1666 if (!self.modelindex)
1668 // spawn a chatbubble entity if needed
1669 if (!self.chatbubbleentity)
1671 self.chatbubbleentity = spawn();
1672 self.chatbubbleentity.owner = self;
1673 self.chatbubbleentity.exteriormodeltoclient = self;
1674 self.chatbubbleentity.think = ChatBubbleThink;
1675 self.chatbubbleentity.nextthink = time;
1676 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1677 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1678 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1679 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1680 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1681 self.chatbubbleentity.model = "";
1682 self.chatbubbleentity.effects = EF_LOWPRECISION;
1687 void TeamBubbleThink()
1689 self.nextthink = time;
1690 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1692 if(self.owner) // but why can that ever be world?
1693 self.owner.teambubbleentity = world;
1697 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1698 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1701 self.model = self.mdl;
1705 float TeamBubble_customizeentityforclient()
1707 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1710 void UpdateTeamBubble()
1712 if (!self.modelindex || !teams_matter)
1714 // spawn a teambubble entity if needed
1715 if (!self.teambubbleentity && teams_matter)
1717 self.teambubbleentity = spawn();
1718 self.teambubbleentity.owner = self;
1719 self.teambubbleentity.exteriormodeltoclient = self;
1720 self.teambubbleentity.think = TeamBubbleThink;
1721 self.teambubbleentity.nextthink = time;
1722 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1723 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1724 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1725 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1726 self.teambubbleentity.mdl = self.teambubbleentity.model;
1727 self.teambubbleentity.model = self.teambubbleentity.mdl;
1728 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1729 self.teambubbleentity.effects = EF_LOWPRECISION;
1733 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1734 // added to the model skins
1735 /*void UpdateColorModHack()
1738 c = self.clientcolors & 15;
1739 // LordHavoc: only bothering to support white, green, red, yellow, blue
1740 if (!teams_matter) self.colormod = '0 0 0';
1741 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1742 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1743 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1744 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1745 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1746 else self.colormod = '1 1 1';
1752 self.effects |= EF_NODRAW; // prevent another CopyBody
1753 PutClientInServer();
1756 void play_countdown(float finished, string samp)
1758 if(clienttype(self) == CLIENTTYPE_REAL)
1759 if(floor(finished - time - frametime) != floor(finished - time))
1760 if(finished - time < 6)
1761 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1765 * When sv_timeout is used this function returs strings like
1766 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1767 * Called by centerprint functions
1768 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1770 string getTimeoutText(float addOneSecond) {
1771 if (!cvar("sv_timeout") || !timeoutStatus)
1774 local string retStr;
1775 if (timeoutStatus == 1) {
1776 if (addOneSecond == 1) {
1777 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1780 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1784 else if (timeoutStatus == 2) {
1786 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1787 //don't show messages like "Timeout ends in 0 seconds"...
1788 if ((remainingTimeoutTime + 1) > 0)
1794 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1795 //don't show messages like "Timeout ends in 0 seconds"...
1796 if (remainingTimeoutTime > 0)
1805 void player_powerups (void)
1807 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1809 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1810 self.modelflags |= MF_ROCKET;
1814 SoundEntity_StopSound(self, CHAN_PLAYER);
1815 self.modelflags &~= MF_ROCKET;
1818 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1820 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1823 Fire_ApplyDamage(self);
1824 Fire_ApplyEffect(self);
1828 self.effects |= EF_FULLBRIGHT;
1830 if (self.items & IT_STRENGTH)
1832 play_countdown(self.strength_finished, "misc/poweroff.wav");
1833 if (time > self.strength_finished)
1835 self.alpha = default_player_alpha;
1836 self.exteriorweaponentity.alpha = default_weapon_alpha;
1837 self.items &~= IT_STRENGTH;
1838 sprint(self, "^3Invisibility has worn off\n");
1843 if (time < self.strength_finished)
1845 self.alpha = g_minstagib_invis_alpha;
1846 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1847 self.items |= IT_STRENGTH;
1848 sprint(self, "^3You are invisible\n");
1852 if (self.items & IT_INVINCIBLE)
1854 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1855 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1857 self.items = self.items - (self.items & IT_INVINCIBLE);
1858 sprint(self, "^3Speed has worn off\n");
1863 if (time < self.invincible_finished)
1865 self.items = self.items | IT_INVINCIBLE;
1866 sprint(self, "^3You are on speed\n");
1872 if (self.items & IT_STRENGTH)
1874 play_countdown(self.strength_finished, "misc/poweroff.wav");
1875 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1876 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1878 self.items = self.items - (self.items & IT_STRENGTH);
1879 sprint(self, "^3Strength has worn off\n");
1884 if (time < self.strength_finished)
1886 self.items = self.items | IT_STRENGTH;
1887 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1890 if (self.items & IT_INVINCIBLE)
1892 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1893 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1894 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1896 self.items = self.items - (self.items & IT_INVINCIBLE);
1897 sprint(self, "^3Shield has worn off\n");
1902 if (time < self.invincible_finished)
1904 self.items = self.items | IT_INVINCIBLE;
1905 sprint(self, "^3Shield surrounds you\n");
1909 if(cvar("g_nodepthtestplayers"))
1910 self.effects = self.effects | EF_NODEPTHTEST;
1912 if(cvar("g_fullbrightplayers"))
1913 self.effects = self.effects | EF_FULLBRIGHT;
1915 // midair gamemode: damage only while in the air
1916 // if in midair mode, being on ground grants temporary invulnerability
1917 // (this is so that multishot weapon don't clear the ground flag on the
1918 // first damage in the frame, leaving the player vulnerable to the
1919 // remaining hits in the same frame)
1920 if (self.flags & FL_ONGROUND)
1922 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1924 if (time >= game_starttime)
1925 if (time < self.spawnshieldtime)
1926 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1929 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1931 if(current > stable)
1933 else if(current > stable - 0.25) // when close enough, "snap"
1936 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1939 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1941 if(current < stable)
1943 else if(current < stable + 0.25) // when close enough, "snap"
1946 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1949 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1951 if(current > rotstable)
1953 if(rotframetime > 0)
1955 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1956 current = max(rotstable, current - rotlinear * rotframetime);
1959 else if(current < regenstable)
1961 if(regenframetime > 0)
1963 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1964 current = min(regenstable, current + regenlinear * regenframetime);
1974 void player_regen (void)
1976 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1977 maxh = cvar("g_balance_health_rotstable");
1978 maxa = cvar("g_balance_armor_rotstable");
1979 maxf = cvar("g_balance_fuel_rotstable");
1980 minh = cvar("g_balance_health_regenstable");
1981 mina = cvar("g_balance_armor_regenstable");
1982 minf = cvar("g_balance_fuel_regenstable");
1983 limith = cvar("g_balance_health_limit");
1984 limita = cvar("g_balance_armor_limit");
1985 limitf = cvar("g_balance_fuel_limit");
1987 max_mod = regen_mod = rot_mod = limit_mod = 1;
1989 if (self.runes & RUNE_REGEN)
1991 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1993 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1994 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1995 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1999 regen_mod = cvar("g_balance_rune_regen_regenrate");
2000 max_mod = cvar("g_balance_rune_regen_hpmod");
2001 limit_mod = cvar("g_balance_rune_regen_limitmod");
2004 else if (self.runes & CURSE_VENOM)
2006 max_mod = cvar("g_balance_curse_venom_hpmod");
2007 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2008 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2010 rot_mod = cvar("g_balance_curse_venom_rotrate");
2011 limit_mod = cvar("g_balance_curse_venom_limitmod");
2012 //if (!self.runes & RUNE_REGEN)
2013 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2015 maxh = maxh * max_mod;
2016 //maxa = maxa * max_mod;
2017 //maxf = maxf * max_mod;
2018 minh = minh * max_mod;
2019 //mina = mina * max_mod;
2020 //minf = minf * max_mod;
2021 limith = limith * limit_mod;
2022 limita = limita * limit_mod;
2023 //limitf = limitf * limit_mod;
2028 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2030 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2031 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2033 // if player rotted to death... die!
2035 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2038 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2039 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2042 float zoomstate_set;
2043 void SetZoomState(float z)
2045 if(z != self.zoomstate)
2048 ClientData_Touch(self);
2053 void GetPressedKeys(void) {
2054 MUTATOR_CALLHOOK(GetPressedKeys);
2055 if (self.movement_x > 0) // get if movement keys are pressed
2056 { // forward key pressed
2057 self.pressedkeys |= KEY_FORWARD;
2058 self.pressedkeys &~= KEY_BACKWARD;
2060 else if (self.movement_x < 0)
2061 { // backward key pressed
2062 self.pressedkeys |= KEY_BACKWARD;
2063 self.pressedkeys &~= KEY_FORWARD;
2067 self.pressedkeys &~= KEY_FORWARD;
2068 self.pressedkeys &~= KEY_BACKWARD;
2071 if (self.movement_y > 0)
2072 { // right key pressed
2073 self.pressedkeys |= KEY_RIGHT;
2074 self.pressedkeys &~= KEY_LEFT;
2076 else if (self.movement_y < 0)
2077 { // left key pressed
2078 self.pressedkeys |= KEY_LEFT;
2079 self.pressedkeys &~= KEY_RIGHT;
2083 self.pressedkeys &~= KEY_RIGHT;
2084 self.pressedkeys &~= KEY_LEFT;
2087 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2088 self.pressedkeys |= KEY_JUMP;
2090 self.pressedkeys &~= KEY_JUMP;
2091 if (self.BUTTON_CROUCH)
2092 self.pressedkeys |= KEY_CROUCH;
2094 self.pressedkeys &~= KEY_CROUCH;
2097 void update_stats (float number, float hit, float fired) {
2098 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2099 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2102 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2103 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2105 self.stat_hit = hit * sv_accuracy_data_share;
2106 self.stat_fired = fired * sv_accuracy_data_share;
2111 ======================
2112 spectate mode routines
2113 ======================
2116 .float weapon_count;
2117 void SpectateCopy(entity spectatee) {
2118 if(spectatee.weapon_count < WEP_LAST) {
2119 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2120 spectatee.weapon_count ++;
2122 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2125 MUTATOR_CALLHOOK(SpectateCopy);
2126 self.armortype = spectatee.armortype;
2127 self.armorvalue = spectatee.armorvalue;
2128 self.ammo_cells = spectatee.ammo_cells;
2129 self.ammo_shells = spectatee.ammo_shells;
2130 self.ammo_nails = spectatee.ammo_nails;
2131 self.ammo_rockets = spectatee.ammo_rockets;
2132 self.ammo_fuel = spectatee.ammo_fuel;
2133 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2134 self.health = spectatee.health;
2136 self.items = spectatee.items;
2137 self.metertime = spectatee.metertime;
2138 self.strength_finished = spectatee.strength_finished;
2139 self.invincible_finished = spectatee.invincible_finished;
2140 self.pressedkeys = spectatee.pressedkeys;
2141 self.weapons = spectatee.weapons;
2142 self.switchweapon = spectatee.switchweapon;
2143 self.weapon = spectatee.weapon;
2144 self.punchangle = spectatee.punchangle;
2145 self.view_ofs = spectatee.view_ofs;
2146 self.v_angle = spectatee.v_angle;
2147 self.velocity = spectatee.velocity;
2148 self.dmg_take = spectatee.dmg_take;
2149 self.dmg_save = spectatee.dmg_save;
2150 self.dmg_inflictor = spectatee.dmg_inflictor;
2151 self.angles = spectatee.v_angle;
2152 self.fixangle = TRUE;
2153 setorigin(self, spectatee.origin);
2154 setsize(self, spectatee.mins, spectatee.maxs);
2155 SetZoomState(spectatee.zoomstate);
2157 anticheat_spectatecopy(spectatee);
2160 float SpectateUpdate() {
2164 if (self == self.enemy)
2167 if(self.enemy.classname != "player")
2170 SpectateCopy(self.enemy);
2175 float SpectateNext() {
2176 other = find(self.enemy, classname, "player");
2179 other = find(other, classname, "player");
2184 if(self.enemy.classname == "player") {
2186 WriteByte(MSG_ONE, SVC_SETVIEW);
2187 WriteEntity(MSG_ONE, self.enemy);
2188 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2189 self.movetype = MOVETYPE_NONE;
2191 self.enemy.weapon_count = 0;
2193 if(!SpectateUpdate())
2194 PutObserverInServer();
2204 ShowRespawnCountdown()
2206 Update a respawn countdown display.
2209 void ShowRespawnCountdown()
2212 if(self.deadflag == DEAD_NO) // just respawned?
2216 number = ceil(self.death_time - time);
2219 if(number <= self.respawn_countdown)
2221 self.respawn_countdown = number - 1;
2222 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2223 AnnounceTo(self, strcat(ftos(number), ""));
2228 void LeaveSpectatorMode()
2230 if(isJoinAllowed()) {
2231 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2232 self.classname = "player";
2234 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2235 JoinBestTeam(self, FALSE, TRUE);
2237 if(cvar("g_campaign"))
2238 campaign_bots_may_start = 1;
2240 self.stat_count = WEP_LAST;
2242 PutClientInServer();
2244 if(self.classname == "player")
2245 bprint ("^4", self.netname, "^4 is playing now\n");
2247 if(!cvar("g_campaign"))
2248 centerprint(self,""); // clear MOTD
2252 if (g_ca && self.caplayer) {
2255 stuffcmd(self,"menu_showteamselect\n");
2260 //player may not join because of g_maxplayers is set
2261 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2266 * Determines whether the player is allowed to join. This depends on cvar
2267 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2268 * it checks whether the number of currently playing players exceeds g_maxplayers.
2269 * @return bool TRUE if the player is allowed to join, false otherwise
2271 float isJoinAllowed() {
2272 if (!cvar("g_maxplayers"))
2276 local float currentlyPlaying;
2277 FOR_EACH_REALPLAYER(e) {
2278 if(e.classname == "player")
2279 currentlyPlaying += 1;
2281 if(currentlyPlaying < cvar("g_maxplayers"))
2288 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2289 * g_maxplayers_spectator_blocktime seconds
2291 void checkSpectatorBlock() {
2292 if(self.classname == "spectator" || self.classname == "observer") {
2293 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2294 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2300 float vercmp_recursive(string v1, string v2)
2306 dot1 = strstrofs(v1, ".", 0);
2307 dot2 = strstrofs(v2, ".", 0);
2311 s1 = substring(v1, 0, dot1);
2315 s2 = substring(v2, 0, dot2);
2317 r = stof(s1) - stof(s2);
2321 r = strcasecmp(s1, s2);
2334 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2337 float vercmp(string v1, string v2)
2339 if(strcasecmp(v1, v2) == 0) // early out check
2341 return vercmp_recursive(v1, v2);
2344 void ObserverThink()
2346 if (self.flags & FL_JUMPRELEASED) {
2347 if (self.BUTTON_JUMP && !self.version_mismatch) {
2348 self.welcomemessage_time = 0;
2349 self.flags &~= FL_JUMPRELEASED;
2350 self.flags |= FL_SPAWNING;
2351 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2352 self.welcomemessage_time = 0;
2353 self.flags &~= FL_JUMPRELEASED;
2354 if(SpectateNext() == 1) {
2355 self.classname = "spectator";
2359 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2360 self.flags |= FL_JUMPRELEASED;
2361 if(self.flags & FL_SPAWNING)
2363 self.flags &~= FL_SPAWNING;
2364 LeaveSpectatorMode();
2369 PrintWelcomeMessage(self);
2372 void SpectatorThink()
2374 if (self.flags & FL_JUMPRELEASED) {
2375 if (self.BUTTON_JUMP && !self.version_mismatch) {
2376 self.welcomemessage_time = 0;
2377 self.flags &~= FL_JUMPRELEASED;
2378 self.flags |= FL_SPAWNING;
2379 } else if(self.BUTTON_ATCK) {
2380 self.welcomemessage_time = 0;
2381 self.flags &~= FL_JUMPRELEASED;
2382 if(SpectateNext() == 1) {
2383 self.classname = "spectator";
2385 self.classname = "observer";
2386 self.stat_count = WEP_LAST;
2387 PutClientInServer();
2389 } else if (self.BUTTON_ATCK2) {
2390 self.welcomemessage_time = 0;
2391 self.flags &~= FL_JUMPRELEASED;
2392 self.classname = "observer";
2393 self.stat_count = WEP_LAST;
2394 PutClientInServer();
2396 if(!SpectateUpdate())
2397 PutObserverInServer();
2400 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2401 self.flags |= FL_JUMPRELEASED;
2402 if(self.flags & FL_SPAWNING)
2404 self.flags &~= FL_SPAWNING;
2405 LeaveSpectatorMode();
2411 PrintWelcomeMessage(self);
2412 self.flags |= FL_CLIENT | FL_NOTARGET;
2415 .float touchexplode_time;
2421 Called every frame for each client before the physics are run
2424 void() ctf_setstatus;
2425 void() nexball_setstatus;
2427 void PlayerPreThink (void)
2429 self.stat_game_starttime = game_starttime;
2430 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2431 self.stat_leadlimit = cvar("leadlimit");
2435 // physics frames: update anticheat stuff
2436 anticheat_prethink();
2439 if(blockSpectators && frametime)
2440 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2441 checkSpectatorBlock();
2445 if(self.netname_previous != self.netname)
2447 if(cvar("sv_eventlog"))
2448 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2449 if(self.netname_previous)
2450 strunzone(self.netname_previous);
2451 self.netname_previous = strzone(self.netname);
2455 if(self.version_nagtime)
2456 if(self.cvar_g_xonoticversion)
2457 if(time > self.version_nagtime)
2459 if(strstr(self.cvar_g_xonoticversion, "svn", 0) < 0)
2461 if(strstr(cvar_string("g_xonoticversion"), "svn", 0) >= 0)
2463 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2464 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2469 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2472 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2473 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2477 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2478 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2482 self.version_nagtime = 0;
2486 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2488 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2489 self.max_armorvalue = 0;
2493 if (TetrisPreFrame())
2497 MUTATOR_CALLHOOK(PlayerPreThink);
2499 if(self.classname == "player") {
2500 // if(self.netname == "Wazat")
2501 // bprint(self.classname, "\n");
2503 CheckRules_Player();
2505 PrintWelcomeMessage(self);
2507 if (intermission_running)
2509 IntermissionThink (); // otherwise a button could be missed between
2510 return; // the think tics
2513 if(self.teleport_time)
2514 if(time > self.teleport_time)
2516 self.teleport_time = 0;
2517 self.effects = self.effects - (self.effects & EF_NODRAW);
2520 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2521 UpdateSelectedPlayer();
2523 //don't allow the player to turn around while game is paused!
2524 if(timeoutStatus == 2) {
2525 self.v_angle = self.lastV_angle;
2526 self.angles = self.lastV_angle;
2527 self.fixangle = TRUE;
2532 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2536 if (self.deadflag != DEAD_NO)
2538 float button_pressed, force_respawn;
2539 if(self.personal && g_race_qualifying)
2541 if(time > self.death_time)
2543 self.death_time = time + 1; // only retry once a second
2552 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2553 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2554 if (self.deadflag == DEAD_DYING)
2557 self.deadflag = DEAD_RESPAWNING;
2558 else if(!button_pressed)
2559 self.deadflag = DEAD_DEAD;
2561 else if (self.deadflag == DEAD_DEAD)
2564 self.deadflag = DEAD_RESPAWNABLE;
2566 else if (self.deadflag == DEAD_RESPAWNABLE)
2569 self.deadflag = DEAD_RESPAWNING;
2571 else if (self.deadflag == DEAD_RESPAWNING)
2573 if(time > self.death_time)
2575 self.death_time = time + 1; // only retry once a second
2579 ShowRespawnCountdown();
2585 if(time > self.touchexplode_time)
2586 if(self.classname == "player")
2587 if(self.deadflag == DEAD_NO)
2588 if not(IS_INDEPENDENT_PLAYER(self))
2589 FOR_EACH_PLAYER(other) if(self != other)
2591 if(time > other.touchexplode_time)
2592 if(other.classname == "player")
2593 if(other.deadflag == DEAD_NO)
2594 if not(IS_INDEPENDENT_PLAYER(other))
2595 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2597 PlayerTouchExplode(self, other);
2598 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2602 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2606 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2607 dist = self.prevorigin - self.origin;
2609 self.lms_traveled_distance += fabs(vlen(dist));
2611 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2613 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2614 self.lms_traveled_distance = 0;
2617 if(time > self.lms_nextcheck)
2619 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2620 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2622 centerprint(self, cvar_string("g_lms_campcheck_message"));
2623 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2624 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2625 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2627 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2628 self.lms_traveled_distance = 0;
2632 self.prevorigin = self.origin;
2634 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2639 self.view_ofs = PL_CROUCH_VIEW_OFS;
2640 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2641 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2648 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2649 if (!trace_startsolid)
2651 self.crouch = FALSE;
2652 self.view_ofs = PL_VIEW_OFS;
2653 setsize (self, PL_MIN, PL_MAX);
2658 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2660 if(self.bloodloss_timer < time)
2662 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2663 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2669 GrapplingHookFrame();
2671 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2674 self.items &~= self.items_added;
2678 self.items_added = 0;
2679 if(self.items & IT_JETPACK)
2680 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2681 self.items_added |= IT_FUEL;
2683 self.items |= self.items_added;
2691 minstagib_ammocheck();
2694 nexball_setstatus();
2696 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2698 //self.angles_y=self.v_angle_y + 90; // temp
2699 } else if(gameover) {
2700 if (intermission_running)
2701 IntermissionThink (); // otherwise a button could be missed between
2703 } else if(self.classname == "observer") {
2705 } else if(self.classname == "spectator") {
2710 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2712 float oldspectatee_status;
2713 oldspectatee_status = self.spectatee_status;
2714 if(self.classname == "spectator")
2715 self.spectatee_status = num_for_edict(self.enemy);
2716 else if(self.classname == "observer")
2717 self.spectatee_status = num_for_edict(self);
2719 self.spectatee_status = 0;
2720 if(self.spectatee_status != oldspectatee_status)
2722 ClientData_Touch(self);
2724 race_InitSpectator();
2727 if(self.teamkill_soundtime)
2728 if(time > self.teamkill_soundtime)
2730 self.teamkill_soundtime = 0;
2732 entity oldpusher, oldself;
2734 oldself = self; self = self.teamkill_soundsource;
2735 oldpusher = self.pusher; self.pusher = oldself;
2737 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2739 self.pusher = oldpusher;
2743 if(self.taunt_soundtime)
2744 if(time > self.taunt_soundtime)
2746 self.taunt_soundtime = 0;
2747 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2750 target_voicescript_next(self);
2753 float isInvisibleString(string s)
2756 s = strdecolorize(s);
2757 for((i = 0), (n = strlen(s)); i < n; ++i)
2777 Called every frame for each client after the physics are run
2780 .float idlekick_lasttimeleft;
2781 void PlayerPostThink (void)
2783 // Savage: Check for nameless players
2784 if (isInvisibleString(self.netname)) {
2785 self.netname = "Player";
2786 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2789 // send the clients accuracy stats to the client
2790 if(self.stat_count > 0)
2793 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2794 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2795 self.stat_count -= 1;
2799 if(self.uid_kicktime)
2800 if(time > self.uid_kicktime)
2802 bprint("^3", self.netname, "^3 was kicked for missing UID.\n");
2808 if(sv_maxidle && frametime)
2810 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2812 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2815 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2816 AnnounceTo(self, "terminated");
2820 else if(timeleft <= 10)
2822 if(timeleft != self.idlekick_lasttimeleft)
2824 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2825 AnnounceTo(self, strcat(ftos(timeleft), ""));
2830 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2832 self.idlekick_lasttimeleft = timeleft;
2836 if(self.impulse == 100)
2838 if (TetrisPostFrame())
2844 if(self.classname == "player") {
2845 CheckRules_Player();
2850 if (intermission_running)
2851 return; // intermission or finale
2853 } else if (self.classname == "observer") {
2855 } else if (self.classname == "spectator") {
2861 for(i = 0; i < 1000; ++i)
2864 end = self.origin + '0 0 1024' + 512 * randomvec();
2865 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2866 if(trace_fraction < 1)
2867 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2869 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2877 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2879 if(self.waypointsprite_attachedforcarrier)
2880 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
2886 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));