1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
73 e2.clientdata.SendFlags = 1;
77 .string netname_previous;
84 Checks if the argument string can be a valid playermodel.
85 Returns a valid one in doubt.
88 string FallbackPlayerModel;
89 string CheckPlayerModel(string plyermodel) {
90 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
92 // note: we cannot summon Don Strunzone here, some player may
93 // still have the model string set. In case anyone manages how
94 // to change a cvar default, we'll have a small leak here.
95 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
98 if( substring(plyermodel,0,14) != "models/player/")
99 return FallbackPlayerModel;
100 // only good file extensions
101 if(substring(plyermodel,-4,4) != ".zym")
102 if(substring(plyermodel,-4,4) != ".dpm")
103 if(substring(plyermodel,-4,4) != ".iqm")
104 if(substring(plyermodel,-4,4) != ".md3")
105 if(substring(plyermodel,-4,4) != ".psk")
106 return FallbackPlayerModel;
107 // forbid the LOD models
108 if(substring(plyermodel, -9,5) == "_lod1")
109 return FallbackPlayerModel;
110 if(substring(plyermodel, -9,5) == "_lod2")
111 return FallbackPlayerModel;
112 if(plyermodel != strtolower(plyermodel))
113 return FallbackPlayerModel;
114 // also, restrict to server models
115 if(autocvar_sv_servermodelsonly)
117 if(!fexists(plyermodel))
118 return FallbackPlayerModel;
123 void setplayermodel(entity e, string modelname)
125 precache_model(modelname);
126 setmodel(e, modelname);
127 player_setupanimsformodel();
128 UpdatePlayerSounds();
135 putting a client as observer in the server
138 void FixPlayermodel();
139 void PutObserverInServer (void)
142 self.hud = HUD_NORMAL;
143 race_PreSpawnObserver();
145 spot = SelectSpawnPoint (TRUE);
147 error("No spawnpoints for observers?!?\n");
148 RemoveGrapplingHook(self); // Wazat's Grappling Hook
150 if(IS_REAL_CLIENT(self))
153 WriteByte(MSG_ONE, SVC_SETVIEW);
154 WriteEntity(MSG_ONE, self);
157 if((g_race && g_race_qualifying) || g_cts)
159 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
160 self.frags = FRAGS_LMS_LOSER;
162 self.frags = FRAGS_SPECTATOR;
165 self.frags = FRAGS_SPECTATOR;
167 MUTATOR_CALLHOOK(MakePlayerObserver);
169 Portal_ClearAll(self);
174 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
179 vehicles_exit(VHEF_RELESE);
181 WaypointSprite_PlayerDead();
183 if (!g_ca) // don't reset teams when moving a ca player to the spectators
184 self.team = -1; // move this as it is needed to log the player spectating in eventlog
186 if(self.killcount != -666)
188 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
190 if(self.just_joined == FALSE) {
191 LogTeamchange(self.playerid, -1, 4);
193 self.just_joined = FALSE;
196 PlayerScore_Clear(self); // clear scores when needed
198 accuracy_resend(self);
200 self.spectatortime = time;
202 self.classname = "observer";
203 self.iscreature = FALSE;
204 self.teleportable = TELEPORT_SIMPLE;
205 self.damagedbycontents = FALSE;
207 self.takedamage = DAMAGE_NO;
208 self.solid = SOLID_NOT;
209 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
210 self.flags = FL_CLIENT | FL_NOTARGET;
211 self.armorvalue = 666;
213 self.armorvalue = autocvar_g_balance_armor_start;
214 self.pauserotarmor_finished = 0;
215 self.pauserothealth_finished = 0;
216 self.pauseregen_finished = 0;
217 self.damageforcescale = 0;
219 self.respawn_flags = 0;
220 self.respawn_time = 0;
221 self.stat_respawn_time = 0;
226 self.pain_finished = 0;
227 self.strength_finished = 0;
228 self.invincible_finished = 0;
229 self.superweapons_finished = 0;
232 self.think = func_null;
235 self.deadflag = DEAD_NO;
236 self.angles = spot.angles;
238 self.fixangle = TRUE;
241 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
242 self.prevorigin = self.origin;
244 self.weapons = '0 0 0';
247 setmodel(self, "null");
248 self.drawonlytoclient = self;
250 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
251 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
254 self.weaponname = "";
255 self.switchingweapon = 0;
256 self.weaponmodel = "";
257 self.weaponentity = world;
258 self.exteriorweaponentity = world;
259 self.killcount = -666;
260 self.velocity = '0 0 0';
261 self.avelocity = '0 0 0';
262 self.punchangle = '0 0 0';
263 self.punchvector = '0 0 0';
264 self.oldvelocity = self.velocity;
265 self.fire_endtime = -1;
268 .float model_randomizer;
269 void FixPlayermodel()
272 float defaultskin, chmdl, oldskin, n, i;
279 if(autocvar_sv_defaultcharacter == 1)
284 s = Team_ColorName_Lower(self.team);
287 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
288 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
292 if(defaultmodel == "")
294 defaultmodel = autocvar_sv_defaultplayermodel;
295 defaultskin = autocvar_sv_defaultplayerskin;
298 n = tokenize_console(defaultmodel);
301 defaultmodel = argv(floor(n * self.model_randomizer));
302 // However, do NOT randomize if the player-selected model is in the list.
303 for (i = 0; i < n; ++i)
304 if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin))
305 defaultmodel = argv(i);
308 i = strstrofs(defaultmodel, ":", 0);
311 defaultskin = stof(substring(defaultmodel, i+1, -1));
312 defaultmodel = substring(defaultmodel, 0, i);
316 if(defaultmodel != "")
318 if (defaultmodel != self.model)
322 setplayermodel (self, defaultmodel);
323 setsize (self, m1, m2);
328 self.skin = defaultskin;
330 if (self.playermodel != self.model || self.playermodel == "")
332 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
335 setplayermodel (self, self.playermodel);
336 setsize (self, m1, m2);
341 self.skin = stof(self.playerskin);
344 if(chmdl || oldskin != self.skin) // model or skin has changed
346 self.species = player_getspecies(); // update species
347 UpdatePlayerSounds(); // update skin sounds
351 if(strlen(autocvar_sv_defaultplayercolors))
352 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
353 setcolor(self, stof(autocvar_sv_defaultplayercolors));
360 Called when a client spawns in the server
363 void PutClientInServer (void)
365 if(IS_BOT_CLIENT(self))
366 self.classname = "player";
367 else if(IS_REAL_CLIENT(self))
370 WriteByte(MSG_ONE, SVC_SETVIEW);
371 WriteEntity(MSG_ONE, self);
377 MUTATOR_CALLHOOK(PutClientInServer);
380 self.classname = "observer";
384 entity spot, oldself;
387 accuracy_resend(self);
390 JoinBestTeam(self, FALSE, TRUE);
394 spot = SelectSpawnPoint (FALSE);
397 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
398 return; // spawn failed
401 RemoveGrapplingHook(self); // Wazat's Grappling Hook
403 self.classname = "player";
404 self.wasplayer = TRUE;
405 self.iscreature = TRUE;
406 self.teleportable = TELEPORT_NORMAL;
407 self.damagedbycontents = TRUE;
408 self.movetype = MOVETYPE_WALK;
409 self.solid = SOLID_SLIDEBOX;
410 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
411 if(autocvar_g_playerclip_collisions)
412 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
413 if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
414 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
415 self.frags = FRAGS_PLAYER;
416 if(INDEPENDENT_PLAYERS)
417 MAKE_INDEPENDENT_PLAYER(self);
418 self.flags = FL_CLIENT;
419 if(autocvar__notarget)
420 self.flags |= FL_NOTARGET;
421 self.takedamage = DAMAGE_AIM;
423 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
424 self.air_finished = time + 12;
426 if(autocvar_g_balance_nex_charge)
428 if(autocvar_g_balance_nex_secondary_chargepool)
429 self.nex_chargepool_ammo = 1;
430 self.nex_charge = autocvar_g_balance_nex_charge_start;
435 self.ammo_shells = warmup_start_ammo_shells;
436 self.ammo_nails = warmup_start_ammo_nails;
437 self.ammo_rockets = warmup_start_ammo_rockets;
438 self.ammo_cells = warmup_start_ammo_cells;
439 self.ammo_fuel = warmup_start_ammo_fuel;
440 self.health = warmup_start_health;
441 self.armorvalue = warmup_start_armorvalue;
442 self.weapons = WARMUP_START_WEAPONS;
446 self.ammo_shells = start_ammo_shells;
447 self.ammo_nails = start_ammo_nails;
448 self.ammo_rockets = start_ammo_rockets;
449 self.ammo_cells = start_ammo_cells;
450 self.ammo_fuel = start_ammo_fuel;
451 self.health = start_health;
452 self.armorvalue = start_armorvalue;
453 self.weapons = start_weapons;
456 if(self.weapons & WEPSET_SUPERWEAPONS)
457 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
459 self.superweapons_finished = 0;
461 if(g_weaponarena_random)
463 if(g_weaponarena_random_with_laser)
464 self.weapons &= ~WEPSET_LASER;
465 W_RandomWeapons(self, g_weaponarena_random);
466 if(g_weaponarena_random_with_laser)
467 self.weapons |= WEPSET_LASER;
470 self.items = start_items;
472 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
473 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
474 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
475 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
476 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
477 //extend the pause of rotting if client was reset at the beginning of the countdown
478 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
479 self.spawnshieldtime += game_starttime - time;
480 self.pauserotarmor_finished += game_starttime - time;
481 self.pauserothealth_finished += game_starttime - time;
482 self.pauseregen_finished += game_starttime - time;
484 self.damageforcescale = 2;
486 self.respawn_flags = 0;
487 self.respawn_time = 0;
488 self.stat_respawn_time = 0;
492 self.pain_finished = 0;
493 self.strength_finished = 0;
494 self.invincible_finished = 0;
496 // players have no think function
497 self.think = func_null;
501 self.ballistics_density = autocvar_g_ballistics_density_player;
505 self.deadflag = DEAD_NO;
507 self.angles = spot.angles;
509 self.angles_z = 0; // never spawn tilted even if the spot says to
510 self.fixangle = TRUE; // turn this way immediately
511 self.velocity = '0 0 0';
512 self.avelocity = '0 0 0';
513 self.punchangle = '0 0 0';
514 self.punchvector = '0 0 0';
515 self.oldvelocity = self.velocity;
516 self.fire_endtime = -1;
518 entity spawnevent = spawn();
519 spawnevent.owner = self;
520 Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
524 self.drawonlytoclient = world;
527 self.view_ofs = PL_VIEW_OFS;
528 setsize (self, PL_MIN, PL_MAX);
529 self.spawnorigin = spot.origin;
530 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
531 // don't reset back to last position, even if new position is stuck in solid
532 self.oldorigin = self.origin;
533 self.prevorigin = self.origin;
534 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
535 self.lastteleporttime = time; // prevent insane speeds due to changing origin
536 self.hud = HUD_NORMAL;
538 self.event_damage = PlayerDamage;
540 self.bot_attack = TRUE;
542 self.statdraintime = time + 5;
543 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
545 if(self.killcount == -666) {
546 PlayerScore_Clear(self);
550 CL_SpawnWeaponentity();
551 self.alpha = default_player_alpha;
552 self.colormod = '1 1 1' * autocvar_g_player_brightness;
553 self.exteriorweaponentity.alpha = default_weapon_alpha;
555 self.speedrunning = FALSE;
557 race_PostSpawn(spot);
559 //stuffcmd(self, "chase_active 0");
560 //stuffcmd(self, "set viewsize $tmpviewsize \n");
562 target_voicescript_clear(self);
564 // reset fields the weapons may use
565 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
567 weapon_action(j, WR_RESETPLAYER);
569 // all weapons must be fully loaded when we spawn
571 e = get_weaponinfo(j);
572 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
573 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
581 self.target = string_null;
588 MUTATOR_CALLHOOK(PlayerSpawn);
590 if(autocvar_spawn_debug)
592 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
593 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
596 self.switchweapon = w_getbestweapon(self);
597 self.cnt = -1; // W_LastWeapon will not complain
599 self.weaponname = "";
600 self.switchingweapon = 0;
604 self.alivetime = time;
608 else if(IS_OBSERVER(self))
610 PutObserverInServer ();
614 .float ebouncefactor, ebouncestop; // electro's values
615 // TODO do we need all these fields, or should we stop autodetecting runtime
616 // changes and just have a console command to update this?
617 float ClientInit_SendEntity(entity to, float sf)
619 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
620 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
621 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
622 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
623 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
624 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
625 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
626 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
627 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
628 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
629 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
630 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
631 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
632 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
633 if(sv_foginterval && world.fog != "")
634 WriteString(MSG_ENTITY, world.fog);
636 WriteString(MSG_ENTITY, "");
637 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
638 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
639 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
640 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
641 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
642 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
643 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
644 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
645 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
646 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
647 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
648 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
652 void ClientInit_CheckUpdate()
654 self.nextthink = time;
655 if(self.count != autocvar_g_balance_armor_blockpercent)
657 self.count = autocvar_g_balance_armor_blockpercent;
660 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
662 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
665 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
667 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
670 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
672 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
675 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
677 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
682 void ClientInit_Spawn()
687 e.classname = "clientinit";
688 e.think = ClientInit_CheckUpdate;
689 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
693 ClientInit_CheckUpdate();
702 void SetNewParms (void)
704 // initialize parms for a new player
705 parm1 = -(86400 * 366);
713 void SetChangeParms (void)
715 // save parms for level change
716 parm1 = self.parm_idlesince - time;
724 void DecodeLevelParms (void)
727 self.parm_idlesince = parm1;
728 if(self.parm_idlesince == -(86400 * 366))
729 self.parm_idlesince = time;
731 // whatever happens, allow 60 seconds of idling directly after connect for map loading
732 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
739 Called when a client types 'kill' in the console
743 .float clientkill_nexttime;
744 void ClientKill_Now_TeamChange()
746 if(self.killindicator_teamchange == -1)
748 JoinBestTeam( self, FALSE, TRUE );
750 else if(self.killindicator_teamchange == -2)
753 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
754 PutObserverInServer();
757 SV_ChangeTeam(self.killindicator_teamchange - 1);
758 self.killindicator_teamchange = 0;
761 void ClientKill_Now()
765 vehicles_exit(VHEF_RELESE);
766 if(!self.killindicator_teamchange)
768 self.vehicle_health = -1;
769 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
773 if(self.killindicator && !wasfreed(self.killindicator))
774 remove(self.killindicator);
776 self.killindicator = world;
778 if(self.killindicator_teamchange)
779 ClientKill_Now_TeamChange();
782 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
784 // now I am sure the player IS dead
786 void KillIndicator_Think()
790 self.owner.killindicator = world;
795 if (self.owner.alpha < 0 && !self.owner.vehicle)
797 self.owner.killindicator = world;
805 ClientKill_Now(); // no oldself needed
808 else if(g_cts && self.health == 1) // health == 1 means that it's silent
810 self.nextthink = time + 1;
816 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
817 if(IS_REAL_CLIENT(self.owner))
820 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, self.cnt)); }
822 self.nextthink = time + 1;
827 float clientkilltime;
828 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
837 killtime = autocvar_g_balance_kill_delay;
839 if(g_race_qualifying || g_cts)
842 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
844 remove(self.killindicator);
845 self.killindicator = world;
847 ClientKill_Now(); // allow instant kill in this case
851 self.killindicator_teamchange = targetteam;
853 if(!self.killindicator)
855 if(self.deadflag == DEAD_NO)
857 killtime = max(killtime, self.clientkill_nexttime - time);
858 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
861 if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
867 starttime = max(time, clientkilltime);
869 self.killindicator = spawn();
870 self.killindicator.owner = self;
871 self.killindicator.scale = 0.5;
872 setattachment(self.killindicator, self, "");
873 setorigin(self.killindicator, '0 0 52');
874 self.killindicator.think = KillIndicator_Think;
875 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
876 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
877 self.killindicator.cnt = ceil(killtime);
878 self.killindicator.count = bound(0, ceil(killtime), 10);
879 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
881 for(e = world; (e = find(e, classname, "body")) != world; )
885 e.killindicator = spawn();
886 e.killindicator.owner = e;
887 e.killindicator.scale = 0.5;
888 setattachment(e.killindicator, e, "");
889 setorigin(e.killindicator, '0 0 52');
890 e.killindicator.think = KillIndicator_Think;
891 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
892 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
893 e.killindicator.cnt = ceil(killtime);
898 if(self.killindicator)
900 if(targetteam == 0) // just die
902 self.killindicator.colormod = '0 0 0';
903 if(IS_REAL_CLIENT(self))
904 if(self.killindicator.cnt > 0)
905 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
907 else if(targetteam == -1) // auto
909 self.killindicator.colormod = '0 1 0';
910 if(IS_REAL_CLIENT(self))
911 if(self.killindicator.cnt > 0)
912 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
914 else if(targetteam == -2) // spectate
916 self.killindicator.colormod = '0.5 0.5 0.5';
917 if(IS_REAL_CLIENT(self))
918 if(self.killindicator.cnt > 0)
919 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
923 self.killindicator.colormod = Team_ColorRGB(targetteam);
924 if(IS_REAL_CLIENT(self))
925 if(self.killindicator.cnt > 0)
926 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
932 void ClientKill (void)
935 if(self.player_blocked) return;
936 if(self.freezetag_frozen) return;
938 ClientKill_TeamChange(0);
941 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
943 e.killindicator = spawn();
944 e.killindicator.owner = e;
945 e.killindicator.think = KillIndicator_Think;
946 e.killindicator.nextthink = time + (e.lip) * 0.05;
947 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
948 e.killindicator.health = 1; // this is used to indicate that it should be silent
952 void FixClientCvars(entity e)
954 // send prediction settings to the client
955 stuffcmd(e, "\nin_bindmap 0 0\n");
957 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
958 if(autocvar_g_antilag == 3) // client side hitscan
959 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
960 if(autocvar_sv_gentle)
961 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
963 * we no longer need to stuff this. Remove this comment block if you feel
964 * 2.3 and higher (or was it 2.2.3?) don't need these any more
965 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
966 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
967 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
968 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
969 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
970 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
971 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
972 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
973 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
974 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
975 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
976 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
977 stuffcmd(e, "cl_movement_edgefriction 1\n");
981 float PlayerInIDList(entity p, string idlist)
986 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
990 // this function allows abbreviated player IDs too!
991 n = tokenize_console(idlist);
992 for(i = 0; i < n; ++i)
995 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1006 Called when a client connects to the server
1009 void DecodeLevelParms (void);
1010 //void dom_player_join_team(entity pl);
1011 void set_dom_state(entity e);
1012 void ClientConnect (void)
1018 print("Warning: ClientConnect, but already connected!\n");
1022 if(Ban_MaybeEnforceBanOnce(self))
1028 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1031 self.classname = "player_joining";
1033 self.flags = FL_CLIENT;
1034 self.version_nagtime = time + 10 + random() * 10;
1038 dprint("BUG player count is lower than zero, this cannot happen!\n");
1042 PlayerScore_Attach(self);
1043 ClientData_Attach();
1044 accuracy_init(self);
1046 bot_clientconnect();
1052 race_PreSpawnObserver();
1054 // identify the right forced team
1055 if(autocvar_g_campaign)
1057 if(IS_REAL_CLIENT(self)) // only players, not bots
1059 switch(autocvar_g_campaign_forceteam)
1061 case 1: self.team_forced = NUM_TEAM_1; break;
1062 case 2: self.team_forced = NUM_TEAM_2; break;
1063 case 3: self.team_forced = NUM_TEAM_3; break;
1064 case 4: self.team_forced = NUM_TEAM_4; break;
1065 default: self.team_forced = 0;
1069 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1070 self.team_forced = NUM_TEAM_1;
1071 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1072 self.team_forced = NUM_TEAM_2;
1073 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1074 self.team_forced = NUM_TEAM_3;
1075 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1076 self.team_forced = NUM_TEAM_4;
1077 else if(autocvar_g_forced_team_otherwise == "red")
1078 self.team_forced = NUM_TEAM_1;
1079 else if(autocvar_g_forced_team_otherwise == "blue")
1080 self.team_forced = NUM_TEAM_2;
1081 else if(autocvar_g_forced_team_otherwise == "yellow")
1082 self.team_forced = NUM_TEAM_3;
1083 else if(autocvar_g_forced_team_otherwise == "pink")
1084 self.team_forced = NUM_TEAM_4;
1085 else if(autocvar_g_forced_team_otherwise == "spectate")
1086 self.team_forced = -1;
1087 else if(autocvar_g_forced_team_otherwise == "spectator")
1088 self.team_forced = -1;
1090 self.team_forced = 0;
1093 if(self.team_forced > 0)
1094 self.team_forced = 0;
1096 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1098 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1099 self.classname = "observer";
1103 if(autocvar_g_balance_teams)
1105 self.classname = "player";
1106 campaign_bots_may_start = 1;
1110 self.classname = "observer"; // do it anyway
1115 self.classname = "player";
1116 campaign_bots_may_start = 1;
1120 self.playerid = (playerid_last = playerid_last + 1);
1122 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1124 if(IS_BOT_CLIENT(self))
1125 PlayerStats_AddPlayer(self);
1127 if(autocvar_sv_eventlog)
1128 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
1130 LogTeamchange(self.playerid, self.team, 1);
1132 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1134 self.netname_previous = strzone(self.netname);
1136 if(IS_PLAYER(self) && teamplay)
1137 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1139 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1141 stuffcmd(self, strcat(clientstuff, "\n"));
1142 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1144 FixClientCvars(self);
1146 // spawnfunc_waypoint sprites
1147 WaypointSprite_InitClient(self);
1149 // Wazat's grappling hook
1150 SetGrappleHookBindings();
1152 // get version info from player
1153 stuffcmd(self, "cmd clientversion $gameversion\n");
1155 // get other cvars from player
1158 // notify about available teams
1161 CheckAllowedTeams(self);
1162 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1163 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1166 stuffcmd(self, "set _teams_available 0\n");
1170 bot_relinkplayerlist();
1172 self.spectatortime = time;
1175 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1178 self.jointime = time;
1179 self.allowed_timeouts = autocvar_sv_timeout_number;
1181 if(IS_REAL_CLIENT(self))
1183 if(!autocvar_g_campaign)
1185 self.motd_actived_time = -1;
1186 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1189 if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET_TUBA))
1190 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1193 if(!sv_foginterval && world.fog != "")
1194 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1196 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1198 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1199 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1202 self.hitplotfh = -1;
1204 if(g_race || g_cts) {
1212 race_send_recordtime(MSG_ONE);
1213 race_send_speedaward(MSG_ONE);
1215 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1216 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1217 race_send_speedaward_alltimebest(MSG_ONE);
1220 for (i = 1; i <= RANKINGS_CNT; ++i) {
1221 race_SendRankings(i, 0, 0, MSG_ONE);
1224 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1225 send_CSQC_teamnagger();
1229 CSQCMODEL_AUTOINIT();
1231 self.model_randomizer = random();
1233 if(IS_REAL_CLIENT(self))
1236 MUTATOR_CALLHOOK(ClientConnect);
1242 Called when a client disconnects from the server
1245 .entity chatbubbleentity;
1247 void ClientDisconnect (void)
1250 vehicles_exit(VHEF_RELESE);
1252 if (!IS_CLIENT(self))
1254 print("Warning: ClientDisconnect without ClientConnect\n");
1258 PlayerStats_AddGlobalInfo(self);
1260 CheatShutdownClient();
1262 if(self.hitplotfh >= 0)
1264 fclose(self.hitplotfh);
1265 self.hitplotfh = -1;
1269 anticheat_shutdown();
1271 playerdemo_shutdown();
1273 bot_clientdisconnect();
1278 if(autocvar_sv_eventlog)
1279 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1281 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1283 MUTATOR_CALLHOOK(ClientDisconnect);
1285 Portal_ClearAll(self);
1287 RemoveGrapplingHook(self);
1289 // Here, everything has been done that requires this player to be a client.
1291 self.flags &= ~FL_CLIENT;
1293 if (self.chatbubbleentity)
1294 remove (self.chatbubbleentity);
1296 if (self.killindicator)
1297 remove (self.killindicator);
1299 WaypointSprite_PlayerGone();
1301 bot_relinkplayerlist();
1303 accuracy_free(self);
1304 ClientData_Detach();
1305 PlayerScore_Detach(self);
1307 if(self.netname_previous)
1308 strunzone(self.netname_previous);
1309 if(self.clientstatus)
1310 strunzone(self.clientstatus);
1311 if(self.weaponorder_byimpulse)
1312 strunzone(self.weaponorder_byimpulse);
1314 ClearPlayerSounds();
1317 remove(self.personal);
1327 void ChatBubbleThink()
1329 self.nextthink = time;
1330 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1332 if(self.owner) // but why can that ever be world?
1333 self.owner.chatbubbleentity = world;
1337 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1339 || self.owner.tetris_on
1342 self.model = self.mdl;
1347 void UpdateChatBubble()
1351 // spawn a chatbubble entity if needed
1352 if (!self.chatbubbleentity)
1354 self.chatbubbleentity = spawn();
1355 self.chatbubbleentity.owner = self;
1356 self.chatbubbleentity.exteriormodeltoclient = self;
1357 self.chatbubbleentity.think = ChatBubbleThink;
1358 self.chatbubbleentity.nextthink = time;
1359 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1360 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1361 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1362 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1363 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1364 self.chatbubbleentity.model = "";
1365 self.chatbubbleentity.effects = EF_LOWPRECISION;
1370 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1371 // added to the model skins
1372 /*void UpdateColorModHack()
1375 c = self.clientcolors & 15;
1376 // LordHavoc: only bothering to support white, green, red, yellow, blue
1377 if (!teamplay) self.colormod = '0 0 0';
1378 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1379 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1380 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1381 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1382 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1383 else self.colormod = '1 1 1';
1388 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1390 self.solid = SOLID_NOT;
1391 self.takedamage = DAMAGE_NO;
1392 self.movetype = MOVETYPE_FLY;
1393 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1394 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1395 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1396 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1397 if(autocvar_g_respawn_ghosts_maxtime)
1398 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1403 self.effects |= EF_NODRAW; // prevent another CopyBody
1404 PutClientInServer();
1407 void play_countdown(float finished, string samp)
1409 if(IS_REAL_CLIENT(self))
1410 if(floor(finished - time - frametime) != floor(finished - time))
1411 if(finished - time < 6)
1412 sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
1415 void player_powerups (void)
1417 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1418 olditems = self.items;
1420 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1421 self.modelflags |= MF_ROCKET;
1423 self.modelflags &= ~MF_ROCKET;
1425 self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1427 if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed
1430 Fire_ApplyDamage(self);
1431 Fire_ApplyEffect(self);
1435 if (self.items & IT_STRENGTH)
1437 play_countdown(self.strength_finished, "misc/poweroff.wav");
1438 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1439 if (time > self.strength_finished)
1441 self.items = self.items - (self.items & IT_STRENGTH);
1442 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1443 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1448 if (time < self.strength_finished)
1450 self.items = self.items | IT_STRENGTH;
1451 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1452 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1455 if (self.items & IT_INVINCIBLE)
1457 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1458 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1459 if (time > self.invincible_finished)
1461 self.items = self.items - (self.items & IT_INVINCIBLE);
1462 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1463 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1468 if (time < self.invincible_finished)
1470 self.items = self.items | IT_INVINCIBLE;
1471 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1472 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1475 if (self.items & IT_SUPERWEAPON)
1477 if (!(self.weapons & WEPSET_SUPERWEAPONS))
1479 self.superweapons_finished = 0;
1480 self.items = self.items - (self.items & IT_SUPERWEAPON);
1481 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1482 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1484 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1486 // don't let them run out
1490 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1491 if (time > self.superweapons_finished)
1493 self.items = self.items - (self.items & IT_SUPERWEAPON);
1494 self.weapons &= ~WEPSET_SUPERWEAPONS;
1495 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1496 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1500 else if(self.weapons & WEPSET_SUPERWEAPONS)
1502 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1504 self.items = self.items | IT_SUPERWEAPON;
1505 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1506 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1510 self.superweapons_finished = 0;
1511 self.weapons &= ~WEPSET_SUPERWEAPONS;
1516 self.superweapons_finished = 0;
1520 if(autocvar_g_nodepthtestplayers)
1521 self.effects = self.effects | EF_NODEPTHTEST;
1523 if(autocvar_g_fullbrightplayers)
1524 self.effects = self.effects | EF_FULLBRIGHT;
1526 if (time >= game_starttime)
1527 if (time < self.spawnshieldtime)
1528 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1530 MUTATOR_CALLHOOK(PlayerPowerups);
1533 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1535 if(current > stable)
1537 else if(current > stable - 0.25) // when close enough, "snap"
1540 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1543 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1545 if(current < stable)
1547 else if(current < stable + 0.25) // when close enough, "snap"
1550 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1553 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1555 if(current > rotstable)
1557 if(rotframetime > 0)
1559 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1560 current = max(rotstable, current - rotlinear * rotframetime);
1563 else if(current < regenstable)
1565 if(regenframetime > 0)
1567 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1568 current = min(regenstable, current + regenlinear * regenframetime);
1578 void player_regen (void)
1580 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1581 maxh = autocvar_g_balance_health_rotstable;
1582 maxa = autocvar_g_balance_armor_rotstable;
1583 maxf = autocvar_g_balance_fuel_rotstable;
1584 minh = autocvar_g_balance_health_regenstable;
1585 mina = autocvar_g_balance_armor_regenstable;
1586 minf = autocvar_g_balance_fuel_regenstable;
1587 limith = autocvar_g_balance_health_limit;
1588 limita = autocvar_g_balance_armor_limit;
1589 limitf = autocvar_g_balance_fuel_limit;
1591 max_mod = regen_mod = rot_mod = limit_mod = 1;
1593 maxh = maxh * max_mod;
1594 //maxa = maxa * max_mod;
1595 //maxf = maxf * max_mod;
1596 minh = minh * max_mod;
1597 //mina = mina * max_mod;
1598 //minf = minf * max_mod;
1599 limith = limith * limit_mod;
1600 limita = limita * limit_mod;
1601 //limitf = limitf * limit_mod;
1606 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1608 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1609 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1611 // if player rotted to death... die!
1613 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1616 if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
1617 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1620 float zoomstate_set;
1621 void SetZoomState(float z)
1623 if(z != self.zoomstate)
1626 ClientData_Touch(self);
1631 void GetPressedKeys(void) {
1632 MUTATOR_CALLHOOK(GetPressedKeys);
1633 if (self.movement_x > 0) // get if movement keys are pressed
1634 { // forward key pressed
1635 self.pressedkeys |= KEY_FORWARD;
1636 self.pressedkeys &= ~KEY_BACKWARD;
1638 else if (self.movement_x < 0)
1639 { // backward key pressed
1640 self.pressedkeys |= KEY_BACKWARD;
1641 self.pressedkeys &= ~KEY_FORWARD;
1645 self.pressedkeys &= ~KEY_FORWARD;
1646 self.pressedkeys &= ~KEY_BACKWARD;
1649 if (self.movement_y > 0)
1650 { // right key pressed
1651 self.pressedkeys |= KEY_RIGHT;
1652 self.pressedkeys &= ~KEY_LEFT;
1654 else if (self.movement_y < 0)
1655 { // left key pressed
1656 self.pressedkeys |= KEY_LEFT;
1657 self.pressedkeys &= ~KEY_RIGHT;
1661 self.pressedkeys &= ~KEY_RIGHT;
1662 self.pressedkeys &= ~KEY_LEFT;
1665 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1666 self.pressedkeys |= KEY_JUMP;
1668 self.pressedkeys &= ~KEY_JUMP;
1669 if (self.BUTTON_CROUCH)
1670 self.pressedkeys |= KEY_CROUCH;
1672 self.pressedkeys &= ~KEY_CROUCH;
1674 if (self.BUTTON_ATCK)
1675 self.pressedkeys |= KEY_ATCK;
1677 self.pressedkeys &= ~KEY_ATCK;
1678 if (self.BUTTON_ATCK2)
1679 self.pressedkeys |= KEY_ATCK2;
1681 self.pressedkeys &= ~KEY_ATCK2;
1685 ======================
1686 spectate mode routines
1687 ======================
1690 void SpectateCopy(entity spectatee) {
1692 MUTATOR_CALLHOOK(SpectateCopy);
1693 self.armortype = spectatee.armortype;
1694 self.armorvalue = spectatee.armorvalue;
1695 self.ammo_cells = spectatee.ammo_cells;
1696 self.ammo_shells = spectatee.ammo_shells;
1697 self.ammo_nails = spectatee.ammo_nails;
1698 self.ammo_rockets = spectatee.ammo_rockets;
1699 self.ammo_fuel = spectatee.ammo_fuel;
1700 self.clip_load = spectatee.clip_load;
1701 self.clip_size = spectatee.clip_size;
1702 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1703 self.health = spectatee.health;
1705 self.items = spectatee.items;
1706 self.last_pickup = spectatee.last_pickup;
1707 self.hit_time = spectatee.hit_time;
1708 self.metertime = spectatee.metertime;
1709 self.strength_finished = spectatee.strength_finished;
1710 self.invincible_finished = spectatee.invincible_finished;
1711 self.pressedkeys = spectatee.pressedkeys;
1712 self.weapons = spectatee.weapons;
1713 self.switchweapon = spectatee.switchweapon;
1714 self.switchingweapon = spectatee.switchingweapon;
1715 self.weapon = spectatee.weapon;
1716 self.nex_charge = spectatee.nex_charge;
1717 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1718 self.hagar_load = spectatee.hagar_load;
1719 self.minelayer_mines = spectatee.minelayer_mines;
1720 self.punchangle = spectatee.punchangle;
1721 self.view_ofs = spectatee.view_ofs;
1722 self.velocity = spectatee.velocity;
1723 self.dmg_take = spectatee.dmg_take;
1724 self.dmg_save = spectatee.dmg_save;
1725 self.dmg_inflictor = spectatee.dmg_inflictor;
1726 self.v_angle = spectatee.v_angle;
1727 self.angles = spectatee.v_angle;
1728 if(!self.BUTTON_USE)
1729 self.fixangle = TRUE;
1730 setorigin(self, spectatee.origin);
1731 setsize(self, spectatee.mins, spectatee.maxs);
1732 SetZoomState(spectatee.zoomstate);
1734 anticheat_spectatecopy(spectatee);
1735 self.hud = spectatee.hud;
1736 if(spectatee.vehicle)
1738 self.fixangle = FALSE;
1739 //self.velocity = spectatee.vehicle.velocity;
1740 self.vehicle_health = spectatee.vehicle_health;
1741 self.vehicle_shield = spectatee.vehicle_shield;
1742 self.vehicle_energy = spectatee.vehicle_energy;
1743 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
1744 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
1745 self.vehicle_reload1 = spectatee.vehicle_reload1;
1746 self.vehicle_reload2 = spectatee.vehicle_reload2;
1750 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
1751 WriteAngle(MSG_ONE, spectatee.v_angle_x);
1752 WriteAngle(MSG_ONE, spectatee.v_angle_y);
1753 WriteAngle(MSG_ONE, spectatee.v_angle_z);
1755 //WriteByte (MSG_ONE, SVC_SETVIEW);
1756 // WriteEntity(MSG_ONE, self);
1757 //makevectors(spectatee.v_angle);
1758 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
1762 float SpectateUpdate() {
1766 if (self == self.enemy)
1769 if (!IS_PLAYER(self.enemy))
1772 SpectateCopy(self.enemy);
1780 if(self.enemy.classname != "player")
1782 /*if(self.enemy.vehicle)
1786 WriteByte(MSG_ONE, SVC_SETVIEW);
1787 WriteEntity(MSG_ONE, self.enemy);
1788 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1790 self.movetype = MOVETYPE_NONE;
1791 accuracy_resend(self);
1796 WriteByte(MSG_ONE, SVC_SETVIEW);
1797 WriteEntity(MSG_ONE, self.enemy);
1798 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1799 self.movetype = MOVETYPE_NONE;
1800 accuracy_resend(self);
1802 if(!SpectateUpdate())
1803 PutObserverInServer();
1808 float Spectate(entity pl)
1810 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1811 if(pl.team != self.team)
1815 return SpectateSet();
1818 // Returns next available player to spectate if g_ca_spectate_enemies == 0
1819 entity CA_SpectateNext(entity start) {
1820 if (start.team == self.team) {
1825 // continue from current player
1826 while(other && other.team != self.team) {
1827 other = find(other, classname, "player");
1831 // restart from begining
1832 other = find(other, classname, "player");
1833 while(other && other.team != self.team) {
1834 other = find(other, classname, "player");
1841 float SpectateNext()
1843 other = find(self.enemy, classname, "player");
1845 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
1846 // CA and ca players when spectating enemies is forbidden
1847 other = CA_SpectateNext(other);
1849 // other modes and ca spectators or spectating enemies is allowed
1851 other = find(other, classname, "player");
1857 return SpectateSet();
1860 float SpectatePrev()
1862 // NOTE: chain order is from the highest to the lower entnum (unlike find)
1863 other = findchain(classname, "player");
1864 if (!other) // no player
1867 entity first = other;
1868 // skip players until current spectated player
1870 while(other && other != self.enemy)
1871 other = other.chain;
1873 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1875 do { other = other.chain; }
1876 while(other && other.team != self.team);
1881 while(other.team != self.team)
1882 other = other.chain;
1883 if(other == self.enemy)
1890 other = other.chain;
1895 return SpectateSet();
1900 ShowRespawnCountdown()
1902 Update a respawn countdown display.
1905 void ShowRespawnCountdown()
1908 if(self.deadflag == DEAD_NO) // just respawned?
1912 number = ceil(self.respawn_time - time);
1915 if(number <= self.respawn_countdown)
1917 self.respawn_countdown = number - 1;
1918 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1919 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_RESPAWN, number)); }
1924 void LeaveSpectatorMode()
1928 if(nJoinAllowed(self))
1930 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
1932 self.classname = "player";
1934 if(autocvar_g_campaign || autocvar_g_balance_teams)
1935 { JoinBestTeam(self, FALSE, TRUE); }
1937 if(autocvar_g_campaign)
1938 { campaign_bots_may_start = 1; }
1940 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
1942 PutClientInServer();
1944 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
1947 stuffcmd(self, "menu_showteamselect\n");
1951 // Player may not join because g_maxplayers is set
1952 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
1957 * Determines whether the player is allowed to join. This depends on cvar
1958 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1959 * it checks whether the number of currently playing players exceeds g_maxplayers.
1960 * @return int number of free slots for players, 0 if none
1962 float nJoinAllowed(entity ignore) {
1964 // this is called that way when checking if anyone may be able to join (to build qcstatus)
1965 // so report 0 free slots if restricted
1967 if(autocvar_g_forced_team_otherwise == "spectate")
1969 if(autocvar_g_forced_team_otherwise == "spectator")
1973 if(self.team_forced < 0)
1974 return 0; // forced spectators can never join
1976 // TODO simplify this
1978 float totalClients = 0;
1983 if (!autocvar_g_maxplayers)
1984 return maxclients - totalClients;
1986 float currentlyPlaying = 0;
1987 FOR_EACH_REALCLIENT(e)
1988 if(IS_PLAYER(e) || e.caplayer == 1)
1989 currentlyPlaying += 1;
1991 if(currentlyPlaying < autocvar_g_maxplayers)
1992 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
1998 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1999 * g_maxplayers_spectator_blocktime seconds
2001 void checkSpectatorBlock() {
2002 if(IS_SPEC(self) || IS_OBSERVER(self)) {
2003 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2004 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2010 void PrintWelcomeMessage()
2012 if(self.motd_actived_time == 0)
2014 if (autocvar_g_campaign) {
2015 if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
2016 self.motd_actived_time = time;
2017 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2020 if (self.BUTTON_INFO) {
2021 self.motd_actived_time = time;
2022 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2026 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2028 if (autocvar_g_campaign) {
2029 if (self.BUTTON_INFO)
2030 self.motd_actived_time = time;
2031 else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
2032 self.motd_actived_time = 0;
2033 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2036 if (self.BUTTON_INFO)
2037 self.motd_actived_time = time;
2038 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2039 self.motd_actived_time = 0;
2040 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2044 else //if(self.motd_actived_time < 0) // just connected, motd is active
2046 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2047 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2048 else if(self.motd_actived_time == -2 || IS_PLAYER(self))
2050 // instanctly hide MOTD
2051 self.motd_actived_time = 0;
2052 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2057 void ObserverThink()
2059 float prefered_movetype;
2060 if (self.flags & FL_JUMPRELEASED) {
2061 if (self.BUTTON_JUMP && !self.version_mismatch) {
2062 self.flags &= ~FL_JUMPRELEASED;
2063 self.flags |= FL_SPAWNING;
2064 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2065 self.flags &= ~FL_JUMPRELEASED;
2066 if(SpectateNext()) {
2067 self.classname = "spectator";
2070 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2071 if (self.movetype != prefered_movetype)
2072 self.movetype = prefered_movetype;
2075 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2076 self.flags |= FL_JUMPRELEASED;
2077 if(self.flags & FL_SPAWNING)
2079 self.flags &= ~FL_SPAWNING;
2080 LeaveSpectatorMode();
2087 void SpectatorThink()
2089 if (self.flags & FL_JUMPRELEASED) {
2090 if (self.BUTTON_JUMP && !self.version_mismatch) {
2091 self.flags &= ~FL_JUMPRELEASED;
2092 self.flags |= FL_SPAWNING;
2093 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) {
2094 self.flags &= ~FL_JUMPRELEASED;
2095 if(SpectateNext()) {
2096 self.classname = "spectator";
2098 self.classname = "observer";
2099 PutClientInServer();
2102 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) {
2103 self.flags &= ~FL_JUMPRELEASED;
2104 if(SpectatePrev()) {
2105 self.classname = "spectator";
2107 self.classname = "observer";
2108 PutClientInServer();
2111 } else if (self.BUTTON_ATCK2) {
2112 self.flags &= ~FL_JUMPRELEASED;
2113 self.classname = "observer";
2114 PutClientInServer();
2116 if(!SpectateUpdate())
2117 PutObserverInServer();
2120 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2121 self.flags |= FL_JUMPRELEASED;
2122 if(self.flags & FL_SPAWNING)
2124 self.flags &= ~FL_SPAWNING;
2125 LeaveSpectatorMode();
2129 if(!SpectateUpdate())
2130 PutObserverInServer();
2133 self.flags |= FL_CLIENT | FL_NOTARGET;
2138 if (!IS_PLAYER(self))
2143 vehicles_exit(VHEF_NORMAL);
2147 // a use key was pressed; call handlers
2148 MUTATOR_CALLHOOK(PlayerUseKey);
2155 Called every frame for each client before the physics are run
2158 .float usekeypressed;
2159 void() nexball_setstatus;
2161 void PlayerPreThink (void)
2163 WarpZone_PlayerPhysics_FixVAngle();
2165 self.stat_game_starttime = game_starttime;
2166 self.stat_round_starttime = round_starttime;
2167 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2168 self.stat_leadlimit = autocvar_leadlimit;
2172 // physics frames: update anticheat stuff
2173 anticheat_prethink();
2176 if(blockSpectators && frametime)
2177 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2178 checkSpectatorBlock();
2182 if(self.netname_previous != self.netname)
2184 if(autocvar_sv_eventlog)
2185 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2186 if(self.netname_previous)
2187 strunzone(self.netname_previous);
2188 self.netname_previous = strzone(self.netname);
2192 if(self.version_nagtime)
2193 if(self.cvar_g_xonoticversion)
2194 if(time > self.version_nagtime)
2196 // don't notify git users
2197 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2199 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2201 // notify release users if connecting to git
2202 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2203 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2208 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2211 // give users new version
2212 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2213 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2217 // notify users about old server version
2218 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2219 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2223 self.version_nagtime = 0;
2227 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2229 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2230 self.max_armorvalue = 0;
2234 if (TetrisPreFrame())
2238 MUTATOR_CALLHOOK(PlayerPreThink);
2240 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2242 if(self.BUTTON_USE && !self.usekeypressed)
2244 self.usekeypressed = self.BUTTON_USE;
2247 if(IS_REAL_CLIENT(self))
2248 PrintWelcomeMessage();
2253 CheckRules_Player();
2255 if (intermission_running)
2257 IntermissionThink (); // otherwise a button could be missed between
2258 return; // the think tics
2261 //don't allow the player to turn around while game is paused!
2262 if(timeout_status == TIMEOUT_ACTIVE) {
2263 // FIXME turn this into CSQC stuff
2264 self.v_angle = self.lastV_angle;
2265 self.angles = self.lastV_angle;
2266 self.fixangle = TRUE;
2271 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2273 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2274 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2275 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2277 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2279 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2280 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2281 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2285 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2290 if (self.deadflag != DEAD_NO)
2292 if(self.personal && g_race_qualifying)
2294 if(time > self.respawn_time)
2296 self.respawn_time = time + 1; // only retry once a second
2297 self.stat_respawn_time = self.respawn_time;
2304 float button_pressed;
2307 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2309 if (self.deadflag == DEAD_DYING)
2311 if((self.respawn_flags & RESPAWN_FORCE) && !autocvar_g_respawn_delay_max)
2312 self.deadflag = DEAD_RESPAWNING;
2313 else if(!button_pressed)
2314 self.deadflag = DEAD_DEAD;
2316 else if (self.deadflag == DEAD_DEAD)
2319 self.deadflag = DEAD_RESPAWNABLE;
2320 else if(time >= self.respawn_time_max && (self.respawn_flags & RESPAWN_FORCE))
2321 self.deadflag = DEAD_RESPAWNING;
2323 else if (self.deadflag == DEAD_RESPAWNABLE)
2326 self.deadflag = DEAD_RESPAWNING;
2328 else if (self.deadflag == DEAD_RESPAWNING)
2330 if(time > self.respawn_time)
2332 self.respawn_time = time + 1; // only retry once a second
2333 self.respawn_time_max = self.respawn_time;
2338 ShowRespawnCountdown();
2340 if(self.respawn_flags & RESPAWN_SILENT)
2341 self.stat_respawn_time = 0;
2342 else if((self.respawn_flags & RESPAWN_FORCE) && autocvar_g_respawn_delay_max)
2343 self.stat_respawn_time = self.respawn_time_max;
2345 self.stat_respawn_time = self.respawn_time;
2348 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2349 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2350 self.stat_respawn_time *= -1;
2355 self.prevorigin = self.origin;
2357 float do_crouch = self.BUTTON_CROUCH;
2362 if(self.freezetag_frozen)
2364 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2372 self.view_ofs = PL_CROUCH_VIEW_OFS;
2373 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2374 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2381 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2382 if (!trace_startsolid)
2384 self.crouch = FALSE;
2385 self.view_ofs = PL_VIEW_OFS;
2386 setsize (self, PL_MIN, PL_MAX);
2393 GrapplingHookFrame();
2395 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2398 self.items &= ~self.items_added;
2402 self.items_added = 0;
2403 if(self.items & IT_JETPACK)
2404 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2405 self.items_added |= IT_FUEL;
2407 self.items |= self.items_added;
2412 // rot nex charge to the charge limit
2413 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2414 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2420 secrets_setstatus();
2422 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2424 //self.angles_y=self.v_angle_y + 90; // temp
2425 } else if(gameover) {
2426 if (intermission_running)
2427 IntermissionThink (); // otherwise a button could be missed between
2429 } else if(IS_OBSERVER(self)) {
2431 } else if(IS_SPEC(self)) {
2436 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2438 float oldspectatee_status;
2439 oldspectatee_status = self.spectatee_status;
2441 self.spectatee_status = num_for_edict(self.enemy);
2442 else if(IS_OBSERVER(self))
2443 self.spectatee_status = num_for_edict(self);
2445 self.spectatee_status = 0;
2446 if(self.spectatee_status != oldspectatee_status)
2448 ClientData_Touch(self);
2450 race_InitSpectator();
2453 if(self.teamkill_soundtime)
2454 if(time > self.teamkill_soundtime)
2456 self.teamkill_soundtime = 0;
2458 entity oldpusher, oldself;
2460 oldself = self; self = self.teamkill_soundsource;
2461 oldpusher = self.pusher; self.pusher = oldself;
2463 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2465 self.pusher = oldpusher;
2469 if(self.taunt_soundtime)
2470 if(time > self.taunt_soundtime)
2472 self.taunt_soundtime = 0;
2473 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2476 target_voicescript_next(self);
2478 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2480 self.clip_load = self.clip_size = 0;
2483 float isInvisibleString(string s)
2486 s = strdecolorize(s);
2487 for((i = 0), (n = strlen(s)); i < n; ++i)
2495 case 192: // charmap space
2496 if (!autocvar_utf8_enable)
2499 case 160: // space in unicode fonts
2500 case 0xE000 + 192: // utf8 charmap space
2501 if (autocvar_utf8_enable)
2514 Called every frame for each client after the physics are run
2517 .float idlekick_lasttimeleft;
2518 void PlayerPostThink (void)
2520 // Savage: Check for nameless players
2521 if (isInvisibleString(self.netname)) {
2522 self.netname = "Player";
2523 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2526 if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2527 if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
2529 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2531 if(self.idlekick_lasttimeleft)
2533 self.idlekick_lasttimeleft = 0;
2534 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_IDLING);
2540 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2541 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2543 if(!self.idlekick_lasttimeleft)
2544 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2548 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2552 else if(timeleft <= 10)
2554 if(timeleft != self.idlekick_lasttimeleft)
2555 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft)); }
2556 self.idlekick_lasttimeleft = timeleft;
2562 if(self.impulse == 100)
2564 if (!TetrisPostFrame())
2570 //CheckPlayerJump();
2572 if(IS_PLAYER(self)) {
2573 CheckRules_Player();
2577 if (intermission_running)
2578 return; // intermission or finale
2588 for(i = 0; i < 1000; ++i)
2591 end = self.origin + '0 0 1024' + 512 * randomvec();
2592 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2593 if(trace_fraction < 1)
2594 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2596 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2602 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2604 if(self.waypointsprite_attachedforcarrier)
2605 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
2609 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2611 if (!self.stored_netname)
2612 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2613 if(self.stored_netname != self.netname)
2615 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2616 strunzone(self.stored_netname);
2617 self.stored_netname = strzone(self.netname);
2623 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2626 CSQCMODEL_AUTOUPDATE();