1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void send_CSQC_cr_maxbullets(entity e) {
11 WriteByte(MSG_ONE, SVC_TEMPENTITY);
12 WriteByte(MSG_ONE, TE_CSQC_CR_MAXBULLETS);
13 WriteByte(MSG_ONE, cvar("g_balance_campingrifle_magazinecapacity"));
16 void Announce(string snd) {
17 WriteByte(MSG_ALL, SVC_TEMPENTITY);
18 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
19 WriteString(MSG_ALL, snd);
22 void AnnounceTo(entity e, string snd) {
23 if (clienttype(e) == CLIENTTYPE_REAL)
26 WriteByte(MSG_ONE, SVC_TEMPENTITY);
27 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
28 WriteString(MSG_ONE, snd);
32 float ClientData_Send(entity to, float sf)
43 if(to.classname == "spectator")
49 sf |= 1; // forced scoreboard
50 if(to.spectatee_status)
51 sf |= 2; // spectator ent number follows
54 if(e.porto_v_angle_held)
55 sf |= 8; // angles held
57 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
58 WriteByte(MSG_ENTITY, sf);
61 WriteByte(MSG_ENTITY, to.spectatee_status);
65 WriteAngle(MSG_ENTITY, e.v_angle_x);
66 WriteAngle(MSG_ENTITY, e.v_angle_y);
72 void ClientData_Attach()
74 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
75 self.clientdata.drawonlytoclient = self;
76 self.clientdata.owner = self;
79 void ClientData_Detach()
81 remove(self.clientdata);
82 self.clientdata = world;
85 void ClientData_Touch(entity e)
87 e.clientdata.SendFlags = 1;
89 // make it spectatable
91 FOR_EACH_REALCLIENT(e2)
94 if(e2.classname == "spectator")
96 e2.clientdata.SendFlags = 1;
101 .vector spawnpoint_score;
102 .string netname_previous;
104 void spawnfunc_info_player_survivor (void)
106 spawnfunc_info_player_deathmatch();
109 void spawnfunc_info_player_start (void)
111 spawnfunc_info_player_deathmatch();
114 void spawnfunc_info_player_deathmatch (void)
116 self.classname = "info_player_deathmatch";
117 relocate_spawnpoint();
120 void spawnpoint_use()
123 if(have_team_spawns > 0)
125 self.team = activator.team;
126 some_spawn_has_been_used = 1;
131 // _x: prio (-1 if unusable)
133 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
135 float shortest, thisdist;
141 // filter out spots for the wrong team
143 if(spot.team != teamcheck)
147 if(spot.target == "")
150 if(clienttype(self) == CLIENTTYPE_REAL)
152 if(spot.restriction == 1)
157 if(spot.restriction == 2)
161 // filter out spots for assault
162 if(spot.target != "") {
165 ent = find(world, targetname, spot.target);
168 if(ent.classname == "target_objective")
171 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
175 else if(ent.classname == "trigger_race_checkpoint")
178 if(!anypoint) // spectators may spawn everywhere
181 if(g_race_qualifying)
184 if(ent.race_checkpoint != 0)
186 if(spot.race_place != race_lowest_place_spawn)
191 if(ent.race_checkpoint != self.race_respawn_checkpoint)
193 // try reusing the previous spawn
194 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
196 if(ent.race_checkpoint == 0)
199 pl = self.race_place;
200 if(pl > race_highest_place_spawn)
202 if(pl == 0 && !self.race_started)
203 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
204 if(spot.race_place != pl)
211 ent = find(ent, targetname, spot.target);
219 shortest = vlen(world.maxs - world.mins);
220 for(player = playerlist; player; player = player.chain)
223 thisdist = vlen(player.origin - spot.origin);
224 if (thisdist < shortest)
227 return prio * '1 0 0' + shortest * '0 1 0';
232 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
234 local entity spot, spotlist, spotlistend;
235 spawn_allgood = TRUE;
241 for(spot = firstspot; spot; spot = spot.chain)
243 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
245 if(cvar("spawn_debugview"))
247 setmodel(spot, "models/runematch/rune.mdl");
248 if(spot.spawnpoint_score_y < mindist)
250 spot.colormod = '1 0 0';
255 spot.colormod = '0 1 0';
256 spot.scale = spot.spawnpoint_score_y / mindist;
260 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
262 if(spot.spawnpoint_score_y < mindist)
264 // too short distance
265 spawn_allgood = FALSE;
270 spawn_allbad = FALSE;
273 spotlistend.chain = spot;
280 if(spot.team != teamcheck)
281 error("invalid spawn added");
283 print("added ", etos(spot), "\n");
289 spotlistend.chain = world;
294 for(e = spotlist; e; e = e.chain)
296 print("seen ", etos(e), "\n");
297 if(e.team != teamcheck)
298 error("invalid spawn found");
305 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
307 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
308 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
311 RandomSelection_Init();
312 for(spot = firstspot; spot; spot = spot.chain)
313 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
315 return RandomSelection_chosen_ent;
322 Finds a point to respawn
325 entity SelectSpawnPoint (float anypoint)
327 local float teamcheck;
328 local entity firstspot_new;
329 local entity spot, firstspot, playerlist;
331 spot = find (world, classname, "testplayerstart");
337 if(!anypoint && have_team_spawns > 0)
338 teamcheck = self.team;
340 // get the list of players
341 playerlist = findchain(classname, "player");
342 // get the entire list of spots
343 firstspot = findchain(classname, "info_player_deathmatch");
344 // filter out the bad ones
345 // (note this returns the original list if none survived)
348 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
352 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
354 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
355 firstspot = firstspot_new;
357 // there is 50/50 chance of choosing a random spot or the furthest spot
358 // (this means that roughly every other spawn will be furthest, so you
359 // usually won't get fragged at spawn twice in a row)
360 if (arena_roundbased && !g_ca)
362 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
364 firstspot = firstspot_new;
365 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
367 else if (random() > cvar("g_spawn_furthest"))
368 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
370 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
373 if(cvar("spawn_debugview"))
375 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
379 for(e = firstspot; e; e = e.chain)
380 if(e.team != teamcheck)
381 error("invalid spawn found");
386 if(cvar("spawn_debug"))
390 if(some_spawn_has_been_used)
391 return world; // team can't spawn any more, because of actions of other team
393 error("Cannot find a spawn point - please fix the map!");
404 Checks if the argument string can be a valid playermodel.
405 Returns a valid one in doubt.
408 string FallbackPlayerModel;
409 string CheckPlayerModel(string plyermodel) {
410 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
412 // note: we cannot summon Don Strunzone here, some player may
413 // still have the model string set. In case anyone manages how
414 // to change a cvar default, we'll have a small leak here.
415 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
417 if(strlen(plyermodel) < 4)
418 return FallbackPlayerModel;
419 if( substring(plyermodel,0,14) != "models/player/")
420 return FallbackPlayerModel;
421 else if(cvar("sv_servermodelsonly"))
423 if(substring(plyermodel,-4,4) != ".zym")
424 if(substring(plyermodel,-4,4) != ".dpm")
425 if(substring(plyermodel,-4,4) != ".iqm")
426 if(substring(plyermodel,-4,4) != ".md3")
427 if(substring(plyermodel,-4,4) != ".psk")
428 return FallbackPlayerModel;
429 // forbid the LOD models
430 if(substring(plyermodel, -9,5) == "_lod1")
431 return FallbackPlayerModel;
432 if(substring(plyermodel, -9,5) == "_lod2")
433 return FallbackPlayerModel;
434 if(plyermodel != strtolower(plyermodel))
435 return FallbackPlayerModel;
436 if(!fexists(plyermodel))
437 return FallbackPlayerModel;
444 Client_customizeentityforclient
449 void Client_uncustomizeentityforclient()
451 if(self.modelindex == 0) // no need to uncustomize then
453 self.modelindex = self.modelindex_lod0;
454 self.skin = self.skinindex;
457 float Client_customizeentityforclient()
461 if(self.modelindex == 0)
468 t0 = gettime(GETTIME_HIRES); // reference
473 #ifdef ALLOW_FORCEMODELS
474 if(other.cvar_cl_forceplayermodelsfromxonotic)
475 if not(self.modelindex_lod0_from_xonotic)
477 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
481 self.skin = modelsource.skinindex;
484 if(modelsource == self)
485 self.skin = modelsource.skinindex;
487 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
491 // other: the player viewing me
495 if(other.cvar_cl_playerdetailreduction <= 0)
497 if(other.cvar_cl_playerdetailreduction <= -2)
498 self.modelindex = modelsource.modelindex_lod2;
499 else if(other.cvar_cl_playerdetailreduction <= -1)
500 self.modelindex = modelsource.modelindex_lod1;
502 self.modelindex = modelsource.modelindex_lod0;
506 distance = vlen(self.origin - other.origin);
507 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
508 if(f > sv_loddistance2)
509 self.modelindex = modelsource.modelindex_lod2;
510 else if(f > sv_loddistance1)
511 self.modelindex = modelsource.modelindex_lod1;
513 self.modelindex = modelsource.modelindex_lod0;
518 t1 = gettime(GETTIME_HIRES); // reference
519 client_cefc_accumulator += (t1 - t0);
525 void setmodel_lod(entity e, string modelname)
531 // FIXME: this only supports 3-letter extensions
532 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
535 setmodel(e, s); // players have high precision
536 self.modelindex_lod1 = self.modelindex;
539 self.modelindex_lod1 = -1;
541 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
544 setmodel(e, s); // players have high precision
545 self.modelindex_lod2 = self.modelindex;
548 self.modelindex_lod2 = -1;
550 precache_model(modelname);
551 setmodel(e, modelname); // players have high precision
552 self.modelindex_lod0 = self.modelindex;
554 if(self.modelindex_lod1 < 0)
555 self.modelindex_lod1 = self.modelindex;
557 if(self.modelindex_lod2 < 0)
558 self.modelindex_lod2 = self.modelindex;
562 precache_model(modelname);
563 setmodel(e, modelname); // players have high precision
564 self.modelindex_lod0 = self.modelindex;
565 // save it for possible player model forcing
568 s = whichpack(self.model);
569 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
571 player_setupanimsformodel();
572 UpdatePlayerSounds();
579 putting a client as observer in the server
582 void FixPlayermodel();
583 void PutObserverInServer (void)
587 race_PreSpawnObserver();
589 spot = SelectSpawnPoint (TRUE);
591 error("No spawnpoints for observers?!?\n");
592 RemoveGrapplingHook(self); // Wazat's Grappling Hook
594 if(clienttype(self) == CLIENTTYPE_REAL)
597 WriteByte(MSG_ONE, SVC_SETVIEW);
598 WriteEntity(MSG_ONE, self);
603 Portal_ClearAll(self);
606 DropFlag(self.flagcarried, world, world);
609 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
611 WaypointSprite_PlayerDead();
613 if not(g_ca) // don't reset teams when moving a ca player to the spectators
614 self.team = -1; // move this as it is needed to log the player spectating in eventlog
616 if(self.killcount != -666) {
618 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
619 bprint ("^4", self.netname, "^4 has no more lives left\n");
621 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
623 bprint ("^4", self.netname, "^4 is spectating now\n");
625 if(self.just_joined == FALSE) {
626 LogTeamchange(self.playerid, -1, 4);
628 self.just_joined = FALSE;
631 PlayerScore_Clear(self); // clear scores when needed
633 self.spectatortime = time;
635 self.classname = "observer";
636 self.iscreature = FALSE;
638 self.takedamage = DAMAGE_NO;
639 self.solid = SOLID_NOT;
640 self.movetype = MOVETYPE_NOCLIP;
641 self.flags = FL_CLIENT | FL_NOTARGET;
642 self.armorvalue = 666;
644 self.armorvalue = cvar("g_balance_armor_start");
645 self.pauserotarmor_finished = 0;
646 self.pauserothealth_finished = 0;
647 self.pauseregen_finished = 0;
648 self.damageforcescale = 0;
655 self.pain_finished = 0;
656 self.strength_finished = 0;
657 self.invincible_finished = 0;
659 self.think = SUB_Null;
663 self.deadflag = DEAD_NO;
664 self.angles = spot.angles;
666 self.fixangle = TRUE;
669 self.view_ofs = PL_VIEW_OFS;
670 setorigin (self, spot.origin);
671 setsize (self, '0 0 0', '0 0 0');
672 self.prevorigin = self.origin;
680 self.weaponmodel = "";
681 self.weaponentity = world;
682 self.exteriorweaponentity = world;
683 self.killcount = -666;
684 self.velocity = '0 0 0';
685 self.avelocity = '0 0 0';
686 self.punchangle = '0 0 0';
687 self.punchvector = '0 0 0';
688 self.oldvelocity = self.velocity;
689 self.fire_endtime = -1;
692 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
696 if(self.version_mismatch)
698 Spawnqueue_Unmark(self);
699 Spawnqueue_Remove(self);
703 Spawnqueue_Insert(self);
708 // Only if the player cannot play at all
709 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
710 self.frags = FRAGS_SPECTATOR;
712 self.frags = FRAGS_LMS_LOSER;
715 self.frags = FRAGS_SPECTATOR;
717 MUTATOR_CALLHOOK(MakePlayerObserver);
720 float RestrictSkin(float s)
729 void FixPlayermodel()
731 local string defaultmodel;
732 local float defaultskin, chmdl, oldskin;
737 if(cvar("sv_defaultcharacter") == 1) {
743 s = Team_ColorNameLowerCase(self.team);
746 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
747 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
751 if(defaultmodel == "")
753 defaultmodel = cvar_string("sv_defaultplayermodel");
754 defaultskin = cvar("sv_defaultplayerskin");
758 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
761 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
762 self.model = ""; // force the != checks to return true
765 if(defaultmodel != "")
767 if (defaultmodel != self.model)
771 setmodel_lod (self, defaultmodel);
772 setsize (self, m1, m2);
776 oldskin = self.skinindex;
777 self.skinindex = defaultskin;
779 if (self.playermodel != self.model || self.playermodel == "")
781 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
784 setmodel_lod (self, self.playermodel);
785 setsize (self, m1, m2);
789 oldskin = self.skinindex;
790 self.skinindex = RestrictSkin(stof(self.playerskin));
793 if(chmdl || oldskin != self.skinindex)
794 self.species = player_getspecies(); // model or skin has changed
797 if(strlen(cvar_string("sv_defaultplayercolors")))
798 if(self.clientcolors != cvar("sv_defaultplayercolors"))
799 setcolor(self, cvar("sv_defaultplayercolors"));
802 void PlayerTouchExplode(entity p1, entity p2)
805 org = (p1.origin + p2.origin) * 0.5;
806 org_z += (p1.mins_z + p2.mins_z) * 0.5;
813 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
821 Called when a client spawns in the server
824 //void() ctf_playerchanged;
825 void PutClientInServer (void)
827 if(clienttype(self) == CLIENTTYPE_BOT)
829 self.classname = "player";
831 else if(clienttype(self) == CLIENTTYPE_REAL)
834 WriteByte(MSG_ONE, SVC_SETVIEW);
835 WriteEntity(MSG_ONE, self);
838 // player is dead and becomes observer
839 // FIXME fix LMS scoring for new system
842 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
843 self.classname = "observer";
846 if(g_arena || (g_ca && !allowed_to_spawn))
848 self.classname = "observer";
851 self.classname = "observer";
853 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
854 entity spot, oldself;
858 JoinBestTeam(self, FALSE, TRUE);
862 spot = SelectSpawnPoint (FALSE);
865 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
866 return; // spawn failed
869 RemoveGrapplingHook(self); // Wazat's Grappling Hook
871 self.classname = "player";
872 self.wasplayer = TRUE;
873 self.iscreature = TRUE;
874 self.movetype = MOVETYPE_WALK;
875 self.solid = SOLID_SLIDEBOX;
876 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
877 if(cvar("g_playerclip_collisions"))
878 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
879 if(clienttype(self) == CLIENTTYPE_BOT && cvar("g_botclip_collisions"))
880 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
881 self.frags = FRAGS_PLAYER;
882 if(independent_players)
883 MAKE_INDEPENDENT_PLAYER(self);
884 self.flags = FL_CLIENT;
885 self.takedamage = DAMAGE_AIM;
887 self.effects = EF_FULLBRIGHT;
890 self.air_finished = time + 12;
892 if(cvar("g_balance_nex_charge"))
893 self.nex_charge = cvar("g_balance_nex_charge_start");
897 self.ammo_shells = warmup_start_ammo_shells;
898 self.ammo_nails = warmup_start_ammo_nails;
899 self.ammo_rockets = warmup_start_ammo_rockets;
900 self.ammo_cells = warmup_start_ammo_cells;
901 self.ammo_fuel = warmup_start_ammo_fuel;
902 self.health = warmup_start_health;
903 self.armorvalue = warmup_start_armorvalue;
904 self.weapons = warmup_start_weapons;
908 self.ammo_shells = start_ammo_shells;
909 self.ammo_nails = start_ammo_nails;
910 self.ammo_rockets = start_ammo_rockets;
911 self.ammo_cells = start_ammo_cells;
912 self.ammo_fuel = start_ammo_fuel;
913 self.health = start_health;
914 self.armorvalue = start_armorvalue;
915 self.weapons = start_weapons;
918 if(g_weaponarena_random)
919 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
921 self.items = start_items;
922 self.jump_interval = time;
924 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
925 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
926 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
927 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
928 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
929 //extend the pause of rotting if client was reset at the beginning of the countdown
930 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
931 self.spawnshieldtime += game_starttime - time;
932 self.pauserotarmor_finished += game_starttime - time;
933 self.pauserothealth_finished += game_starttime - time;
934 self.pauseregen_finished += game_starttime - time;
936 self.damageforcescale = 2;
943 self.pain_finished = 0;
944 self.strength_finished = 0;
945 self.invincible_finished = 0;
947 // players have no think function
948 self.think = SUB_Null;
952 self.ballistics_density = cvar("g_ballistics_density_player");
958 self.deadflag = DEAD_NO;
960 self.angles = spot.angles;
962 self.angles_z = 0; // never spawn tilted even if the spot says to
963 self.fixangle = TRUE; // turn this way immediately
964 self.velocity = '0 0 0';
965 self.avelocity = '0 0 0';
966 self.punchangle = '0 0 0';
967 self.punchvector = '0 0 0';
968 self.oldvelocity = self.velocity;
969 self.fire_endtime = -1;
972 WRITESPECTATABLE_MSG_ONE({
973 WriteByte(MSG_ONE, SVC_TEMPENTITY);
974 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
978 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
984 self.view_ofs = PL_VIEW_OFS;
985 setsize (self, PL_MIN, PL_MAX);
986 self.spawnorigin = spot.origin;
987 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
988 // don't reset back to last position, even if new position is stuck in solid
989 self.oldorigin = self.origin;
990 self.prevorigin = self.origin;
991 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
995 Spawnqueue_Remove(self);
996 Spawnqueue_Mark(self);
1002 self.event_damage = PlayerDamage;
1004 self.bot_attack = TRUE;
1006 self.statdraintime = time + 5;
1007 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1009 if(self.killcount == -666) {
1010 PlayerScore_Clear(self);
1014 self.cnt = WEP_LASER;
1016 CL_SpawnWeaponentity();
1017 self.alpha = default_player_alpha;
1018 self.colormod = '1 1 1' * cvar("g_player_brightness");
1019 self.exteriorweaponentity.alpha = default_weapon_alpha;
1021 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1022 self.lms_traveled_distance = 0;
1023 self.speedrunning = FALSE;
1025 race_PostSpawn(spot);
1027 if(cvar("spawn_debug"))
1029 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1030 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1033 //stuffcmd(self, "chase_active 0");
1034 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1036 if (cvar("g_spawnsound"))
1037 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1040 if(self.team == assault_attacker_team)
1041 centerprint(self, "You are attacking!");
1043 centerprint(self, "You are defending!");
1046 target_voicescript_clear(self);
1048 // reset fields the weapons may use
1049 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1050 weapon_action(j, WR_RESETPLAYER);
1054 activator = oldself;
1059 MUTATOR_CALLHOOK(PlayerSpawn);
1061 self.switchweapon = w_getbestweapon(self);
1062 self.cnt = self.switchweapon;
1064 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1065 PutObserverInServer ();
1069 // ctf_playerchanged();
1072 float ClientInit_SendEntity(entity to, float sf)
1074 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1075 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1076 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1077 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1078 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1079 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1080 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1081 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1082 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1083 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1084 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1085 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1086 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1087 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1088 if(sv_foginterval && world.fog != "")
1089 WriteString(MSG_ENTITY, world.fog);
1091 WriteString(MSG_ENTITY, "");
1092 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1093 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1094 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
1095 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
1096 WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
1097 WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
1101 void ClientInit_CheckUpdate()
1103 self.nextthink = time;
1104 if(self.count != cvar("g_balance_armor_blockpercent"))
1106 self.count = cvar("g_balance_armor_blockpercent");
1107 self.SendFlags |= 1;
1109 if(self.cnt != cvar("g_balance_weaponswitchdelay"))
1111 self.cnt = cvar("g_balance_weaponswitchdelay");
1112 self.SendFlags |= 1;
1114 if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
1116 self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
1117 self.SendFlags |= 1;
1119 if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
1121 self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
1122 self.SendFlags |= 1;
1126 void ClientInit_Spawn()
1131 e.classname = "clientinit";
1132 e.think = ClientInit_CheckUpdate;
1133 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1137 ClientInit_CheckUpdate();
1146 void SetNewParms (void)
1148 // initialize parms for a new player
1149 parm1 = -(86400 * 366);
1157 void SetChangeParms (void)
1159 // save parms for level change
1160 parm1 = self.parm_idlesince - time;
1168 void DecodeLevelParms (void)
1171 self.parm_idlesince = parm1;
1172 if(self.parm_idlesince == -(86400 * 366))
1173 self.parm_idlesince = time;
1175 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1176 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1183 Called when a client types 'kill' in the console
1187 void ClientKill_Now_TeamChange()
1189 if(self.killindicator_teamchange == -1)
1192 JoinBestTeam( self, FALSE, FALSE );
1195 SV_ChangeTeam(self.killindicator_teamchange - 1);
1198 void ClientKill_Now()
1200 if(self.killindicator_teamchange)
1201 ClientKill_Now_TeamChange();
1204 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1206 if(self.killindicator)
1208 dprint("Cleaned up after a leaked kill indicator.\n");
1209 remove(self.killindicator);
1210 self.killindicator = world;
1213 void KillIndicator_Think()
1215 if (!self.owner.modelindex)
1217 self.owner.killindicator = world;
1225 ClientKill_Now(); // no oldself needed
1231 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1232 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1235 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1236 if(self.owner.killindicator_teamchange)
1238 if(self.owner.killindicator_teamchange == -1)
1239 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1241 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1244 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1246 self.nextthink = time + 1;
1251 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1255 killtime = cvar("g_balance_kill_delay");
1257 if(g_race_qualifying)
1260 self.killindicator_teamchange = targetteam;
1262 if(!self.killindicator)
1264 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1270 self.killindicator = spawn();
1271 self.killindicator.owner = self;
1272 self.killindicator.scale = 0.5;
1273 setattachment(self.killindicator, self, "");
1274 setorigin(self.killindicator, '0 0 52');
1275 self.killindicator.think = KillIndicator_Think;
1276 self.killindicator.nextthink = time + (self.lip) * 0.05;
1277 self.killindicator.cnt = ceil(killtime);
1278 self.killindicator.count = bound(0, ceil(killtime), 10);
1279 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1281 for(e = world; (e = find(e, classname, "body")) != world; )
1285 e.killindicator = spawn();
1286 e.killindicator.owner = e;
1287 e.killindicator.scale = 0.5;
1288 setattachment(e.killindicator, e, "");
1289 setorigin(e.killindicator, '0 0 52');
1290 e.killindicator.think = KillIndicator_Think;
1291 e.killindicator.nextthink = time + (e.lip) * 0.05;
1292 e.killindicator.cnt = ceil(killtime);
1297 if(self.killindicator)
1300 self.killindicator.colormod = TeamColor(targetteam);
1302 self.killindicator.colormod = '0 0 0';
1306 void ClientKill (void)
1308 ClientKill_TeamChange(0);
1311 void DoTeamChange(float destteam)
1317 SetPlayerColors(self, destteam);
1320 if(self.classname == "player")
1323 CheckAllowedTeams(self);
1324 t = FindSmallestTeam(self, TRUE);
1327 case COLOR_TEAM1: c0 = c1; break;
1328 case COLOR_TEAM2: c0 = c2; break;
1329 case COLOR_TEAM3: c0 = c3; break;
1330 case COLOR_TEAM4: c0 = c4; break;
1337 destteam = COLOR_TEAM1;
1341 destteam = COLOR_TEAM2;
1345 destteam = COLOR_TEAM3;
1349 destteam = COLOR_TEAM4;
1355 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1357 ClientKill_TeamChange(destteam);
1360 void FixClientCvars(entity e)
1362 // send prediction settings to the client
1363 stuffcmd(e, "\nin_bindmap 0 0\n");
1365 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1366 if(cvar("g_antilag") == 3) // client side hitscan
1367 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1369 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1371 * we no longer need to stuff this. Remove this comment block if you feel
1372 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1373 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1374 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1375 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1376 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1377 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1378 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1379 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1380 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1381 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1382 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1383 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1384 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1385 stuffcmd(e, "cl_movement_edgefriction 1\n");
1393 Called when a client connects to the server
1396 //void ctf_clientconnect();
1397 string ColoredTeamName(float t);
1398 void DecodeLevelParms (void);
1399 //void dom_player_join_team(entity pl);
1400 void ClientConnect (void)
1404 if(self.flags & FL_CLIENT)
1406 print("Warning: ClientConnect, but already connected!\n");
1410 if(Ban_MaybeEnforceBan(self))
1416 sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
1419 self.classname = "player_joining";
1421 self.flags = FL_CLIENT;
1422 self.version_nagtime = time + 10 + random() * 10;
1426 dprint("BUG player count is lower than zero, this cannot happen!\n");
1430 PlayerScore_Attach(self);
1431 ClientData_Attach();
1433 bot_clientconnect();
1439 race_PreSpawnObserver();
1442 // dom_player_join_team(self);
1444 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1446 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1447 self.classname = "observer";
1451 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1453 self.classname = "player";
1454 campaign_bots_may_start = 1;
1458 self.classname = "observer"; // do it anyway
1463 self.classname = "player";
1464 campaign_bots_may_start = 1;
1468 self.playerid = (playerid_last = playerid_last + 1);
1470 if(cvar("sv_eventlog"))
1471 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1473 LogTeamchange(self.playerid, self.team, 1);
1475 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1477 self.netname_previous = strzone(self.netname);
1479 bprint("^4", self.netname, "^4 connected");
1481 if(self.classname != "observer" && (g_domination || g_ctf))
1482 bprint(" and joined the ", ColoredTeamName(self.team));
1486 self.welcomemessage_time = 0;
1488 stuffcmd(self, strcat(clientstuff, "\n"));
1489 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1490 stuffcmd(self, "cl_particles_reloadeffects\n");
1492 FixClientCvars(self);
1494 // spawnfunc_waypoint sprites
1495 WaypointSprite_InitClient(self);
1497 // Wazat's grappling hook
1498 SetGrappleHookBindings();
1500 // get autoswitch state from player when he toggles it
1501 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1503 // get version info from player
1504 stuffcmd(self, "cmd clientversion $gameversion\n");
1506 // get other cvars from player
1509 // set cvar for team scoreboard
1510 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1512 // notify about available teams
1515 CheckAllowedTeams(self);
1516 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1517 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1520 stuffcmd(self, "set _teams_available 0\n");
1522 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1526 self.classname = "observer";
1528 Spawnqueue_Insert(self);
1532 ctf_clientconnect();
1535 if(teams_matter || radar_showennemies)
1538 bot_relinkplayerlist();
1540 self.spectatortime = time;
1543 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1546 self.jointime = time;
1547 self.allowedTimeouts = cvar("sv_timeout_number");
1549 if(clienttype(self) == CLIENTTYPE_REAL)
1551 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1552 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1557 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1559 PlayerScore_Add(self, SP_LMS_RANK, 666);
1560 self.frags = FRAGS_SPECTATOR;
1564 if(!sv_foginterval && world.fog != "")
1565 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1567 SoundEntity_Attach(self);
1569 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1571 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1572 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1575 self.hitplotfh = -1;
1577 if(g_race || g_cts) {
1583 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1585 race_send_recordtime(MSG_ONE);
1586 race_send_speedaward(MSG_ONE);
1588 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1589 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1590 race_send_speedaward_alltimebest(MSG_ONE);
1593 for (i = 1; i <= RANKINGS_CNT; ++i) {
1594 race_SendRankings(i, 0, 0, MSG_ONE);
1597 else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1598 send_CSQC_teamnagger();
1600 send_CSQC_cr_maxbullets(self);
1609 Called when a client disconnects from the server
1612 .entity chatbubbleentity;
1613 .entity teambubbleentity;
1615 void ClientDisconnect (void)
1617 if not(self.flags & FL_CLIENT)
1619 print("Warning: ClientDisconnect without ClientConnect\n");
1623 CheatShutdownClient();
1625 if(self.hitplotfh >= 0)
1627 fclose(self.hitplotfh);
1628 self.hitplotfh = -1;
1632 anticheat_shutdown();
1634 playerdemo_shutdown();
1636 bot_clientdisconnect();
1641 if(cvar("sv_eventlog"))
1642 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1643 bprint ("^4",self.netname);
1644 bprint ("^4 disconnected\n");
1646 SoundEntity_Detach(self);
1649 MUTATOR_CALLHOOK(ClientDisconnect);
1651 Portal_ClearAll(self);
1653 if(self.flagcarried)
1654 DropFlag(self.flagcarried, world, world);
1655 if(self.ballcarried)
1656 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1658 // Here, everything has been done that requires this player to be a client.
1660 self.flags &~= FL_CLIENT;
1662 if (self.chatbubbleentity)
1663 remove (self.chatbubbleentity);
1665 if (self.teambubbleentity)
1666 remove (self.teambubbleentity);
1668 if (self.killindicator)
1669 remove (self.killindicator);
1671 if (self.muzzleflash)
1672 remove (self.muzzleflash);
1674 WaypointSprite_PlayerGone();
1676 bot_relinkplayerlist();
1679 if(self.weaponentity)
1680 if(self.weaponentity.lasertarget)
1681 remove(self.weaponentity.lasertarget);
1685 Spawnqueue_Unmark(self);
1686 Spawnqueue_Remove(self);
1689 ClientData_Detach();
1690 PlayerScore_Detach(self);
1692 if(self.netname_previous)
1693 strunzone(self.netname_previous);
1694 if(self.clientstatus)
1695 strunzone(self.clientstatus);
1697 ClearPlayerSounds();
1700 remove(self.personal);
1710 void ChatBubbleThink()
1712 self.nextthink = time;
1713 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1715 if(self.owner) // but why can that ever be world?
1716 self.owner.chatbubbleentity = world;
1720 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1722 || self.owner.tetris_on
1725 self.model = self.mdl;
1730 void UpdateChatBubble()
1732 if (!self.modelindex)
1734 // spawn a chatbubble entity if needed
1735 if (!self.chatbubbleentity)
1737 self.chatbubbleentity = spawn();
1738 self.chatbubbleentity.owner = self;
1739 self.chatbubbleentity.exteriormodeltoclient = self;
1740 self.chatbubbleentity.think = ChatBubbleThink;
1741 self.chatbubbleentity.nextthink = time;
1742 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1743 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1744 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1745 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1746 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1747 self.chatbubbleentity.model = "";
1748 self.chatbubbleentity.effects = EF_LOWPRECISION;
1753 void TeamBubbleThink()
1755 self.nextthink = time;
1756 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1758 if(self.owner) // but why can that ever be world?
1759 self.owner.teambubbleentity = world;
1763 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1764 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1767 self.model = self.mdl;
1771 float TeamBubble_customizeentityforclient()
1773 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1776 void UpdateTeamBubble()
1778 if (!self.modelindex || !teams_matter)
1780 // spawn a teambubble entity if needed
1781 if (!self.teambubbleentity && teams_matter)
1783 self.teambubbleentity = spawn();
1784 self.teambubbleentity.owner = self;
1785 self.teambubbleentity.exteriormodeltoclient = self;
1786 self.teambubbleentity.think = TeamBubbleThink;
1787 self.teambubbleentity.nextthink = time;
1788 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1789 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1790 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1791 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1792 self.teambubbleentity.mdl = self.teambubbleentity.model;
1793 self.teambubbleentity.model = self.teambubbleentity.mdl;
1794 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1795 self.teambubbleentity.effects = EF_LOWPRECISION;
1799 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1800 // added to the model skins
1801 /*void UpdateColorModHack()
1804 c = self.clientcolors & 15;
1805 // LordHavoc: only bothering to support white, green, red, yellow, blue
1806 if (!teams_matter) self.colormod = '0 0 0';
1807 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1808 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1809 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1810 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1811 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1812 else self.colormod = '1 1 1';
1818 if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
1820 self.solid = SOLID_NOT;
1821 self.takedamage = DAMAGE_NO;
1822 self.movetype = MOVETYPE_FLY;
1823 self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
1824 self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
1825 self.effects |= EF_ADDITIVE;
1826 self.oldcolormap = self.colormap;
1827 self.colormap = 512;
1828 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1829 if(cvar("g_respawn_ghosts_maxtime"))
1830 SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
1834 self.effects |= EF_NODRAW; // prevent another CopyBody
1835 if(self.oldcolormap)
1837 self.colormap = self.oldcolormap;
1838 self.oldcolormap = 0;
1840 PutClientInServer();
1843 void play_countdown(float finished, string samp)
1845 if(clienttype(self) == CLIENTTYPE_REAL)
1846 if(floor(finished - time - frametime) != floor(finished - time))
1847 if(finished - time < 6)
1848 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1852 * When sv_timeout is used this function returs strings like
1853 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1854 * Called by centerprint functions
1855 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1857 string getTimeoutText(float addOneSecond) {
1858 if (!cvar("sv_timeout") || !timeoutStatus)
1861 local string retStr;
1862 if (timeoutStatus == 1) {
1863 if (addOneSecond == 1) {
1864 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1867 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1871 else if (timeoutStatus == 2) {
1873 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1874 //don't show messages like "Timeout ends in 0 seconds"...
1875 if ((remainingTimeoutTime + 1) > 0)
1881 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1882 //don't show messages like "Timeout ends in 0 seconds"...
1883 if (remainingTimeoutTime > 0)
1892 void player_powerups (void)
1894 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1896 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1897 self.modelflags |= MF_ROCKET;
1901 SoundEntity_StopSound(self, CHAN_PLAYER);
1902 self.modelflags &~= MF_ROCKET;
1905 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1907 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1910 Fire_ApplyDamage(self);
1911 Fire_ApplyEffect(self);
1915 self.effects |= EF_FULLBRIGHT;
1917 if (self.items & IT_STRENGTH)
1919 play_countdown(self.strength_finished, "misc/poweroff.wav");
1920 if (time > self.strength_finished)
1922 self.alpha = default_player_alpha;
1923 self.exteriorweaponentity.alpha = default_weapon_alpha;
1924 self.items &~= IT_STRENGTH;
1925 sprint(self, "^3Invisibility has worn off\n");
1930 if (time < self.strength_finished)
1932 self.alpha = g_minstagib_invis_alpha;
1933 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1934 self.items |= IT_STRENGTH;
1935 sprint(self, "^3You are invisible\n");
1939 if (self.items & IT_INVINCIBLE)
1941 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1942 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1944 self.items = self.items - (self.items & IT_INVINCIBLE);
1945 sprint(self, "^3Speed has worn off\n");
1950 if (time < self.invincible_finished)
1952 self.items = self.items | IT_INVINCIBLE;
1953 sprint(self, "^3You are on speed\n");
1959 if (self.items & IT_STRENGTH)
1961 play_countdown(self.strength_finished, "misc/poweroff.wav");
1962 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1963 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1965 self.items = self.items - (self.items & IT_STRENGTH);
1966 sprint(self, "^3Strength has worn off\n");
1971 if (time < self.strength_finished)
1973 self.items = self.items | IT_STRENGTH;
1974 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1977 if (self.items & IT_INVINCIBLE)
1979 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1980 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1981 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1983 self.items = self.items - (self.items & IT_INVINCIBLE);
1984 sprint(self, "^3Shield has worn off\n");
1989 if (time < self.invincible_finished)
1991 self.items = self.items | IT_INVINCIBLE;
1992 sprint(self, "^3Shield surrounds you\n");
1996 if(cvar("g_nodepthtestplayers"))
1997 self.effects = self.effects | EF_NODEPTHTEST;
1999 if(cvar("g_fullbrightplayers"))
2000 self.effects = self.effects | EF_FULLBRIGHT;
2002 // midair gamemode: damage only while in the air
2003 // if in midair mode, being on ground grants temporary invulnerability
2004 // (this is so that multishot weapon don't clear the ground flag on the
2005 // first damage in the frame, leaving the player vulnerable to the
2006 // remaining hits in the same frame)
2007 if (self.flags & FL_ONGROUND)
2009 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
2011 if (time >= game_starttime)
2012 if (time < self.spawnshieldtime)
2013 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2016 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2018 if(current > stable)
2020 else if(current > stable - 0.25) // when close enough, "snap"
2023 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2026 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2028 if(current < stable)
2030 else if(current < stable + 0.25) // when close enough, "snap"
2033 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2036 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2038 if(current > rotstable)
2040 if(rotframetime > 0)
2042 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2043 current = max(rotstable, current - rotlinear * rotframetime);
2046 else if(current < regenstable)
2048 if(regenframetime > 0)
2050 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2051 current = min(regenstable, current + regenlinear * regenframetime);
2061 void player_regen (void)
2063 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2064 maxh = cvar("g_balance_health_rotstable");
2065 maxa = cvar("g_balance_armor_rotstable");
2066 maxf = cvar("g_balance_fuel_rotstable");
2067 minh = cvar("g_balance_health_regenstable");
2068 mina = cvar("g_balance_armor_regenstable");
2069 minf = cvar("g_balance_fuel_regenstable");
2070 limith = cvar("g_balance_health_limit");
2071 limita = cvar("g_balance_armor_limit");
2072 limitf = cvar("g_balance_fuel_limit");
2074 max_mod = regen_mod = rot_mod = limit_mod = 1;
2076 if (self.runes & RUNE_REGEN)
2078 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2080 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
2081 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
2082 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
2086 regen_mod = cvar("g_balance_rune_regen_regenrate");
2087 max_mod = cvar("g_balance_rune_regen_hpmod");
2088 limit_mod = cvar("g_balance_rune_regen_limitmod");
2091 else if (self.runes & CURSE_VENOM)
2093 max_mod = cvar("g_balance_curse_venom_hpmod");
2094 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2095 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2097 rot_mod = cvar("g_balance_curse_venom_rotrate");
2098 limit_mod = cvar("g_balance_curse_venom_limitmod");
2099 //if (!self.runes & RUNE_REGEN)
2100 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2102 maxh = maxh * max_mod;
2103 //maxa = maxa * max_mod;
2104 //maxf = maxf * max_mod;
2105 minh = minh * max_mod;
2106 //mina = mina * max_mod;
2107 //minf = minf * max_mod;
2108 limith = limith * limit_mod;
2109 limita = limita * limit_mod;
2110 //limitf = limitf * limit_mod;
2115 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2117 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2118 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2120 // if player rotted to death... die!
2122 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2125 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2126 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2129 float zoomstate_set;
2130 void SetZoomState(float z)
2132 if(z != self.zoomstate)
2135 ClientData_Touch(self);
2140 void GetPressedKeys(void) {
2141 MUTATOR_CALLHOOK(GetPressedKeys);
2142 if (self.movement_x > 0) // get if movement keys are pressed
2143 { // forward key pressed
2144 self.pressedkeys |= KEY_FORWARD;
2145 self.pressedkeys &~= KEY_BACKWARD;
2147 else if (self.movement_x < 0)
2148 { // backward key pressed
2149 self.pressedkeys |= KEY_BACKWARD;
2150 self.pressedkeys &~= KEY_FORWARD;
2154 self.pressedkeys &~= KEY_FORWARD;
2155 self.pressedkeys &~= KEY_BACKWARD;
2158 if (self.movement_y > 0)
2159 { // right key pressed
2160 self.pressedkeys |= KEY_RIGHT;
2161 self.pressedkeys &~= KEY_LEFT;
2163 else if (self.movement_y < 0)
2164 { // left key pressed
2165 self.pressedkeys |= KEY_LEFT;
2166 self.pressedkeys &~= KEY_RIGHT;
2170 self.pressedkeys &~= KEY_RIGHT;
2171 self.pressedkeys &~= KEY_LEFT;
2174 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2175 self.pressedkeys |= KEY_JUMP;
2177 self.pressedkeys &~= KEY_JUMP;
2178 if (self.BUTTON_CROUCH)
2179 self.pressedkeys |= KEY_CROUCH;
2181 self.pressedkeys &~= KEY_CROUCH;
2184 void update_stats (float number, float hit, float fired) {
2185 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2186 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2189 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2190 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2192 self.stat_hit = hit * sv_accuracy_data_share;
2193 self.stat_fired = fired * sv_accuracy_data_share;
2198 ======================
2199 spectate mode routines
2200 ======================
2203 .float weapon_count;
2204 void SpectateCopy(entity spectatee) {
2205 if(spectatee.weapon_count < WEP_LAST) {
2206 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2207 spectatee.weapon_count ++;
2209 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2212 MUTATOR_CALLHOOK(SpectateCopy);
2213 self.armortype = spectatee.armortype;
2214 self.armorvalue = spectatee.armorvalue;
2215 self.ammo_cells = spectatee.ammo_cells;
2216 self.ammo_shells = spectatee.ammo_shells;
2217 self.ammo_nails = spectatee.ammo_nails;
2218 self.ammo_rockets = spectatee.ammo_rockets;
2219 self.ammo_fuel = spectatee.ammo_fuel;
2220 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2221 self.health = spectatee.health;
2223 self.items = spectatee.items;
2224 self.metertime = spectatee.metertime;
2225 self.strength_finished = spectatee.strength_finished;
2226 self.invincible_finished = spectatee.invincible_finished;
2227 self.pressedkeys = spectatee.pressedkeys;
2228 self.weapons = spectatee.weapons;
2229 self.switchweapon = spectatee.switchweapon;
2230 self.weapon = spectatee.weapon;
2231 self.punchangle = spectatee.punchangle;
2232 self.view_ofs = spectatee.view_ofs;
2233 self.v_angle = spectatee.v_angle;
2234 self.velocity = spectatee.velocity;
2235 self.dmg_take = spectatee.dmg_take;
2236 self.dmg_save = spectatee.dmg_save;
2237 self.dmg_inflictor = spectatee.dmg_inflictor;
2238 self.angles = spectatee.v_angle;
2239 self.fixangle = TRUE;
2240 setorigin(self, spectatee.origin);
2241 setsize(self, spectatee.mins, spectatee.maxs);
2242 SetZoomState(spectatee.zoomstate);
2244 anticheat_spectatecopy(spectatee);
2247 float SpectateUpdate() {
2251 if (self == self.enemy)
2254 if(self.enemy.classname != "player")
2257 SpectateCopy(self.enemy);
2262 float SpectateNext() {
2263 other = find(self.enemy, classname, "player");
2266 other = find(other, classname, "player");
2271 if(self.enemy.classname == "player") {
2273 WriteByte(MSG_ONE, SVC_SETVIEW);
2274 WriteEntity(MSG_ONE, self.enemy);
2275 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2276 self.movetype = MOVETYPE_NONE;
2278 self.enemy.weapon_count = 0;
2280 if(!SpectateUpdate())
2281 PutObserverInServer();
2291 ShowRespawnCountdown()
2293 Update a respawn countdown display.
2296 void ShowRespawnCountdown()
2299 if(self.deadflag == DEAD_NO) // just respawned?
2303 number = ceil(self.death_time - time);
2306 if(number <= self.respawn_countdown)
2308 self.respawn_countdown = number - 1;
2309 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2310 AnnounceTo(self, strcat(ftos(number), ""));
2315 void LeaveSpectatorMode()
2317 if(isJoinAllowed()) {
2318 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2319 self.classname = "player";
2321 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2322 JoinBestTeam(self, FALSE, TRUE);
2324 if(cvar("g_campaign"))
2325 campaign_bots_may_start = 1;
2327 self.stat_count = WEP_LAST;
2329 PutClientInServer();
2331 if(self.classname == "player")
2332 bprint ("^4", self.netname, "^4 is playing now\n");
2334 if(!cvar("g_campaign"))
2335 centerprint(self,""); // clear MOTD
2339 if (g_ca && self.caplayer) {
2342 stuffcmd(self,"menu_showteamselect\n");
2347 //player may not join because of g_maxplayers is set
2348 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2353 * Determines whether the player is allowed to join. This depends on cvar
2354 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2355 * it checks whether the number of currently playing players exceeds g_maxplayers.
2356 * @return bool TRUE if the player is allowed to join, false otherwise
2358 float isJoinAllowed() {
2359 if (!cvar("g_maxplayers"))
2363 local float currentlyPlaying;
2364 FOR_EACH_REALPLAYER(e) {
2365 if(e.classname == "player")
2366 currentlyPlaying += 1;
2368 if(currentlyPlaying < cvar("g_maxplayers"))
2375 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2376 * g_maxplayers_spectator_blocktime seconds
2378 void checkSpectatorBlock() {
2379 if(self.classname == "spectator" || self.classname == "observer") {
2380 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2381 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2387 float vercmp_recursive(string v1, string v2)
2393 dot1 = strstrofs(v1, ".", 0);
2394 dot2 = strstrofs(v2, ".", 0);
2398 s1 = substring(v1, 0, dot1);
2402 s2 = substring(v2, 0, dot2);
2404 r = stof(s1) - stof(s2);
2408 r = strcasecmp(s1, s2);
2421 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2424 float vercmp(string v1, string v2)
2426 if(strcasecmp(v1, v2) == 0) // early out check
2428 return vercmp_recursive(v1, v2);
2431 void ObserverThink()
2433 if (self.flags & FL_JUMPRELEASED) {
2434 if (self.BUTTON_JUMP && !self.version_mismatch) {
2435 self.welcomemessage_time = 0;
2436 self.flags &~= FL_JUMPRELEASED;
2437 self.flags |= FL_SPAWNING;
2438 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2439 self.welcomemessage_time = 0;
2440 self.flags &~= FL_JUMPRELEASED;
2441 if(SpectateNext() == 1) {
2442 self.classname = "spectator";
2446 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2447 self.flags |= FL_JUMPRELEASED;
2448 if(self.flags & FL_SPAWNING)
2450 self.flags &~= FL_SPAWNING;
2451 LeaveSpectatorMode();
2456 PrintWelcomeMessage(self);
2459 void SpectatorThink()
2461 if (self.flags & FL_JUMPRELEASED) {
2462 if (self.BUTTON_JUMP && !self.version_mismatch) {
2463 self.welcomemessage_time = 0;
2464 self.flags &~= FL_JUMPRELEASED;
2465 self.flags |= FL_SPAWNING;
2466 } else if(self.BUTTON_ATCK) {
2467 self.welcomemessage_time = 0;
2468 self.flags &~= FL_JUMPRELEASED;
2469 if(SpectateNext() == 1) {
2470 self.classname = "spectator";
2472 self.classname = "observer";
2473 self.stat_count = WEP_LAST;
2474 PutClientInServer();
2476 } else if (self.BUTTON_ATCK2) {
2477 self.welcomemessage_time = 0;
2478 self.flags &~= FL_JUMPRELEASED;
2479 self.classname = "observer";
2480 self.stat_count = WEP_LAST;
2481 PutClientInServer();
2483 if(!SpectateUpdate())
2484 PutObserverInServer();
2487 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2488 self.flags |= FL_JUMPRELEASED;
2489 if(self.flags & FL_SPAWNING)
2491 self.flags &~= FL_SPAWNING;
2492 LeaveSpectatorMode();
2498 PrintWelcomeMessage(self);
2499 self.flags |= FL_CLIENT | FL_NOTARGET;
2502 .float touchexplode_time;
2508 Called every frame for each client before the physics are run
2511 void() ctf_setstatus;
2512 void() nexball_setstatus;
2514 void PlayerPreThink (void)
2516 self.stat_game_starttime = game_starttime;
2517 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2518 self.stat_leadlimit = cvar("leadlimit");
2522 // physics frames: update anticheat stuff
2523 anticheat_prethink();
2526 if(blockSpectators && frametime)
2527 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2528 checkSpectatorBlock();
2532 if(self.netname_previous != self.netname)
2534 if(cvar("sv_eventlog"))
2535 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2536 if(self.netname_previous)
2537 strunzone(self.netname_previous);
2538 self.netname_previous = strzone(self.netname);
2542 if(self.version_nagtime)
2543 if(self.cvar_g_xonoticversion)
2544 if(time > self.version_nagtime)
2546 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2548 if(strstr(cvar_string("g_xonoticversion"), "git", 0) >= 0)
2550 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2551 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2556 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2559 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2560 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2564 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2565 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2569 self.version_nagtime = 0;
2573 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2575 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2576 self.max_armorvalue = 0;
2580 if (TetrisPreFrame())
2584 MUTATOR_CALLHOOK(PlayerPreThink);
2586 if(self.classname == "player") {
2587 // if(self.netname == "Wazat")
2588 // bprint(self.classname, "\n");
2590 CheckRules_Player();
2592 PrintWelcomeMessage(self);
2594 if (intermission_running)
2596 IntermissionThink (); // otherwise a button could be missed between
2597 return; // the think tics
2600 if(self.teleport_time)
2601 if(time > self.teleport_time)
2603 self.teleport_time = 0;
2604 self.effects = self.effects - (self.effects & EF_NODRAW);
2607 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2608 UpdateSelectedPlayer();
2610 //don't allow the player to turn around while game is paused!
2611 if(timeoutStatus == 2) {
2612 self.v_angle = self.lastV_angle;
2613 self.angles = self.lastV_angle;
2614 self.fixangle = TRUE;
2619 if(self.health <= 0 && cvar("g_deathglow"))
2621 if(self.glowmod_x > 0)
2622 self.glowmod_x -= cvar("g_deathglow") * frametime;
2624 self.glowmod_x = -1;
2625 if(self.glowmod_y > 0)
2626 self.glowmod_y -= cvar("g_deathglow") * frametime;
2628 self.glowmod_y = -1;
2629 if(self.glowmod_z > 0)
2630 self.glowmod_z -= cvar("g_deathglow") * frametime;
2632 self.glowmod_z = -1;
2635 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2639 if (self.deadflag != DEAD_NO)
2641 float button_pressed, force_respawn;
2642 if(self.personal && g_race_qualifying)
2644 if(time > self.death_time)
2646 self.death_time = time + 1; // only retry once a second
2655 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2656 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2657 if (self.deadflag == DEAD_DYING)
2660 self.deadflag = DEAD_RESPAWNING;
2661 else if(!button_pressed)
2662 self.deadflag = DEAD_DEAD;
2664 else if (self.deadflag == DEAD_DEAD)
2667 self.deadflag = DEAD_RESPAWNABLE;
2669 else if (self.deadflag == DEAD_RESPAWNABLE)
2672 self.deadflag = DEAD_RESPAWNING;
2674 else if (self.deadflag == DEAD_RESPAWNING)
2676 if(time > self.death_time)
2678 self.death_time = time + 1; // only retry once a second
2682 ShowRespawnCountdown();
2688 if(time > self.touchexplode_time)
2689 if(self.classname == "player")
2690 if(self.deadflag == DEAD_NO)
2691 if not(IS_INDEPENDENT_PLAYER(self))
2692 FOR_EACH_PLAYER(other) if(self != other)
2694 if(time > other.touchexplode_time)
2695 if(other.deadflag == DEAD_NO)
2696 if not(IS_INDEPENDENT_PLAYER(other))
2697 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2699 PlayerTouchExplode(self, other);
2700 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2704 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2708 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2709 dist = self.prevorigin - self.origin;
2711 self.lms_traveled_distance += fabs(vlen(dist));
2713 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2715 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2716 self.lms_traveled_distance = 0;
2719 if(time > self.lms_nextcheck)
2721 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2722 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2724 centerprint(self, cvar_string("g_lms_campcheck_message"));
2725 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2726 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2727 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2729 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2730 self.lms_traveled_distance = 0;
2734 self.prevorigin = self.origin;
2736 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2741 self.view_ofs = PL_CROUCH_VIEW_OFS;
2742 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2743 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2750 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2751 if (!trace_startsolid)
2753 self.crouch = FALSE;
2754 self.view_ofs = PL_VIEW_OFS;
2755 setsize (self, PL_MIN, PL_MAX);
2760 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2762 if(self.bloodloss_timer < time)
2764 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2765 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2771 GrapplingHookFrame();
2773 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2776 self.items &~= self.items_added;
2780 self.items_added = 0;
2781 if(self.items & IT_JETPACK)
2782 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2783 self.items_added |= IT_FUEL;
2785 self.items |= self.items_added;
2793 minstagib_ammocheck();
2796 nexball_setstatus();
2798 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2800 //self.angles_y=self.v_angle_y + 90; // temp
2801 } else if(gameover) {
2802 if (intermission_running)
2803 IntermissionThink (); // otherwise a button could be missed between
2805 } else if(self.classname == "observer") {
2807 } else if(self.classname == "spectator") {
2812 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
2814 float oldspectatee_status;
2815 oldspectatee_status = self.spectatee_status;
2816 if(self.classname == "spectator")
2817 self.spectatee_status = num_for_edict(self.enemy);
2818 else if(self.classname == "observer")
2819 self.spectatee_status = num_for_edict(self);
2821 self.spectatee_status = 0;
2822 if(self.spectatee_status != oldspectatee_status)
2824 ClientData_Touch(self);
2826 race_InitSpectator();
2829 if(self.teamkill_soundtime)
2830 if(time > self.teamkill_soundtime)
2832 self.teamkill_soundtime = 0;
2834 entity oldpusher, oldself;
2836 oldself = self; self = self.teamkill_soundsource;
2837 oldpusher = self.pusher; self.pusher = oldself;
2839 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2841 self.pusher = oldpusher;
2845 if(self.taunt_soundtime)
2846 if(time > self.taunt_soundtime)
2848 self.taunt_soundtime = 0;
2849 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2852 target_voicescript_next(self);
2855 float isInvisibleString(string s)
2858 s = strdecolorize(s);
2859 for((i = 0), (n = strlen(s)); i < n; ++i)
2867 case 192: // charmap space
2868 if (!cvar("utf8_enable"))
2871 case 160: // space in unicode fonts
2872 case 0xE000 + 192: // utf8 charmap space
2873 if (cvar("utf8_enable"))
2886 Called every frame for each client after the physics are run
2889 .float idlekick_lasttimeleft;
2890 .entity showheadshotbbox;
2891 void showheadshotbbox_think()
2893 if(self.owner.showheadshotbbox != self)
2898 self.nextthink = time;
2899 setorigin(self, self.owner.origin);
2900 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2902 void PlayerPostThink (void)
2904 // Savage: Check for nameless players
2905 if (isInvisibleString(self.netname)) {
2906 self.netname = "Player";
2907 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2910 // send the clients accuracy stats to the client
2911 if(self.stat_count > 0)
2914 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2915 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2916 self.stat_count -= 1;
2919 if(sv_maxidle && frametime)
2921 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2923 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2926 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2927 AnnounceTo(self, "terminated");
2931 else if(timeleft <= 10)
2933 if(timeleft != self.idlekick_lasttimeleft)
2935 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2936 AnnounceTo(self, strcat(ftos(timeleft), ""));
2941 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2943 self.idlekick_lasttimeleft = timeleft;
2947 if(self.impulse == 100)
2949 if (TetrisPostFrame())
2955 if(self.classname == "player") {
2956 CheckRules_Player();
2961 if (intermission_running)
2962 return; // intermission or finale
2964 } else if (self.classname == "observer") {
2966 } else if (self.classname == "spectator") {
2972 for(i = 0; i < 1000; ++i)
2975 end = self.origin + '0 0 1024' + 512 * randomvec();
2976 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2977 if(trace_fraction < 1)
2978 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2980 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2988 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2990 if(self.waypointsprite_attachedforcarrier)
2991 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
2993 if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
2995 if(!self.showheadshotbbox)
2997 self.showheadshotbbox = spawn();
2998 self.showheadshotbbox.classname = "headshotbbox";
2999 self.showheadshotbbox.owner = self;
3000 self.showheadshotbbox.think = showheadshotbbox_think;
3001 self.showheadshotbbox.nextthink = time;
3002 self = self.showheadshotbbox;
3009 if(self.showheadshotbbox)
3010 remove(self.showheadshotbbox);
3017 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));