1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void send_CSQC_cr_maxbullets(entity e) {
11 WriteByte(MSG_ONE, SVC_TEMPENTITY);
12 WriteByte(MSG_ONE, TE_CSQC_CR_MAXBULLETS);
13 WriteByte(MSG_ONE, cvar("g_balance_campingrifle_magazinecapacity"));
16 void Announce(string snd) {
17 WriteByte(MSG_ALL, SVC_TEMPENTITY);
18 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
19 WriteString(MSG_ALL, snd);
22 void AnnounceTo(entity e, string snd) {
23 if (clienttype(e) == CLIENTTYPE_REAL)
26 WriteByte(MSG_ONE, SVC_TEMPENTITY);
27 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
28 WriteString(MSG_ONE, snd);
32 float ClientData_Send(entity to, float sf)
43 if(to.classname == "spectator")
49 sf |= 1; // forced scoreboard
50 if(to.spectatee_status)
51 sf |= 2; // spectator ent number follows
54 if(e.porto_v_angle_held)
55 sf |= 8; // angles held
57 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
58 WriteByte(MSG_ENTITY, sf);
61 WriteByte(MSG_ENTITY, to.spectatee_status);
65 WriteAngle(MSG_ENTITY, e.v_angle_x);
66 WriteAngle(MSG_ENTITY, e.v_angle_y);
72 void ClientData_Attach()
74 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
75 self.clientdata.drawonlytoclient = self;
76 self.clientdata.owner = self;
79 void ClientData_Detach()
81 remove(self.clientdata);
82 self.clientdata = world;
85 void ClientData_Touch(entity e)
87 e.clientdata.SendFlags = 1;
89 // make it spectatable
91 FOR_EACH_REALCLIENT(e2)
94 if(e2.classname == "spectator")
96 e2.clientdata.SendFlags = 1;
101 .vector spawnpoint_score;
102 .string netname_previous;
104 void spawnfunc_info_player_survivor (void)
106 spawnfunc_info_player_deathmatch();
109 void spawnfunc_info_player_start (void)
111 spawnfunc_info_player_deathmatch();
114 void spawnfunc_info_player_deathmatch (void)
116 self.classname = "info_player_deathmatch";
117 relocate_spawnpoint();
120 void spawnpoint_use()
123 if(have_team_spawns > 0)
125 self.team = activator.team;
126 some_spawn_has_been_used = 1;
131 // _x: prio (-1 if unusable)
133 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
135 float shortest, thisdist;
141 // filter out spots for the wrong team
143 if(spot.team != teamcheck)
147 if(spot.target == "")
150 if(clienttype(self) == CLIENTTYPE_REAL)
152 if(spot.restriction == 1)
157 if(spot.restriction == 2)
161 // filter out spots for assault
162 if(spot.target != "") {
165 ent = find(world, targetname, spot.target);
168 if(ent.classname == "target_objective")
171 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
175 else if(ent.classname == "trigger_race_checkpoint")
178 if(!anypoint) // spectators may spawn everywhere
181 if(g_race_qualifying)
184 if(ent.race_checkpoint != 0)
186 if(spot.race_place != race_lowest_place_spawn)
191 if(ent.race_checkpoint != self.race_respawn_checkpoint)
193 // try reusing the previous spawn
194 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
196 if(ent.race_checkpoint == 0)
199 pl = self.race_place;
200 if(pl > race_highest_place_spawn)
202 if(pl == 0 && !self.race_started)
203 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
204 if(spot.race_place != pl)
211 ent = find(ent, targetname, spot.target);
219 shortest = vlen(world.maxs - world.mins);
220 for(player = playerlist; player; player = player.chain)
223 thisdist = vlen(player.origin - spot.origin);
224 if (thisdist < shortest)
227 return prio * '1 0 0' + shortest * '0 1 0';
232 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
234 local entity spot, spotlist, spotlistend;
235 spawn_allgood = TRUE;
241 for(spot = firstspot; spot; spot = spot.chain)
243 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
245 if(cvar("spawn_debugview"))
247 setmodel(spot, "models/runematch/rune.mdl");
248 if(spot.spawnpoint_score_y < mindist)
250 spot.colormod = '1 0 0';
255 spot.colormod = '0 1 0';
256 spot.scale = spot.spawnpoint_score_y / mindist;
260 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
262 if(spot.spawnpoint_score_y < mindist)
264 // too short distance
265 spawn_allgood = FALSE;
270 spawn_allbad = FALSE;
273 spotlistend.chain = spot;
280 if(spot.team != teamcheck)
281 error("invalid spawn added");
283 print("added ", etos(spot), "\n");
289 spotlistend.chain = world;
294 for(e = spotlist; e; e = e.chain)
296 print("seen ", etos(e), "\n");
297 if(e.team != teamcheck)
298 error("invalid spawn found");
305 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
307 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
308 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
311 RandomSelection_Init();
312 for(spot = firstspot; spot; spot = spot.chain)
313 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
315 return RandomSelection_chosen_ent;
322 Finds a point to respawn
325 entity SelectSpawnPoint (float anypoint)
327 local float teamcheck;
328 local entity firstspot_new;
329 local entity spot, firstspot, playerlist;
331 spot = find (world, classname, "testplayerstart");
337 if(!anypoint && have_team_spawns > 0)
338 teamcheck = self.team;
340 // get the list of players
341 playerlist = findchain(classname, "player");
342 // get the entire list of spots
343 firstspot = findchain(classname, "info_player_deathmatch");
344 // filter out the bad ones
345 // (note this returns the original list if none survived)
348 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
352 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
354 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
355 firstspot = firstspot_new;
357 // there is 50/50 chance of choosing a random spot or the furthest spot
358 // (this means that roughly every other spawn will be furthest, so you
359 // usually won't get fragged at spawn twice in a row)
360 if (arena_roundbased && !g_ca)
362 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
364 firstspot = firstspot_new;
365 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
367 else if (random() > cvar("g_spawn_furthest"))
368 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
370 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
373 if(cvar("spawn_debugview"))
375 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
379 for(e = firstspot; e; e = e.chain)
380 if(e.team != teamcheck)
381 error("invalid spawn found");
386 if(cvar("spawn_debug"))
390 if(some_spawn_has_been_used)
391 return world; // team can't spawn any more, because of actions of other team
393 error("Cannot find a spawn point - please fix the map!");
404 Checks if the argument string can be a valid playermodel.
405 Returns a valid one in doubt.
408 string FallbackPlayerModel;
409 string CheckPlayerModel(string plyermodel) {
410 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
412 // note: we cannot summon Don Strunzone here, some player may
413 // still have the model string set. In case anyone manages how
414 // to change a cvar default, we'll have a small leak here.
415 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
417 if(strlen(plyermodel) < 4)
418 return FallbackPlayerModel;
419 if( substring(plyermodel,0,14) != "models/player/")
420 return FallbackPlayerModel;
421 else if(cvar("sv_servermodelsonly"))
423 if(substring(plyermodel,-4,4) != ".zym")
424 if(substring(plyermodel,-4,4) != ".dpm")
425 if(substring(plyermodel,-4,4) != ".iqm")
426 if(substring(plyermodel,-4,4) != ".md3")
427 if(substring(plyermodel,-4,4) != ".psk")
428 return FallbackPlayerModel;
429 // forbid the LOD models
430 if(substring(plyermodel, -9,5) == "_lod1")
431 return FallbackPlayerModel;
432 if(substring(plyermodel, -9,5) == "_lod2")
433 return FallbackPlayerModel;
434 if(plyermodel != strtolower(plyermodel))
435 return FallbackPlayerModel;
436 if(!fexists(plyermodel))
437 return FallbackPlayerModel;
444 Client_customizeentityforclient
449 void Client_uncustomizeentityforclient()
451 if(self.modelindex == 0) // no need to uncustomize then
453 self.modelindex = self.modelindex_lod0;
454 self.skin = self.skinindex;
457 float Client_customizeentityforclient()
461 if(self.modelindex == 0)
468 t0 = gettime(GETTIME_HIRES); // reference
473 #ifdef ALLOW_FORCEMODELS
474 if(other.cvar_cl_forceplayermodelsfromxonotic)
475 if not(self.modelindex_lod0_from_xonotic)
477 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
481 self.skin = modelsource.skinindex;
484 if(modelsource == self)
485 self.skin = modelsource.skinindex;
487 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
491 // other: the player viewing me
495 if(other.cvar_cl_playerdetailreduction <= 0)
497 if(other.cvar_cl_playerdetailreduction <= -2)
498 self.modelindex = modelsource.modelindex_lod2;
499 else if(other.cvar_cl_playerdetailreduction <= -1)
500 self.modelindex = modelsource.modelindex_lod1;
502 self.modelindex = modelsource.modelindex_lod0;
506 distance = vlen(self.origin - other.origin);
507 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
508 if(f > sv_loddistance2)
509 self.modelindex = modelsource.modelindex_lod2;
510 else if(f > sv_loddistance1)
511 self.modelindex = modelsource.modelindex_lod1;
513 self.modelindex = modelsource.modelindex_lod0;
518 t1 = gettime(GETTIME_HIRES); // reference
519 client_cefc_accumulator += (t1 - t0);
525 void setmodel_lod(entity e, string modelname)
531 // FIXME: this only supports 3-letter extensions
532 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
535 setmodel(e, s); // players have high precision
536 self.modelindex_lod1 = self.modelindex;
539 self.modelindex_lod1 = -1;
541 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
544 setmodel(e, s); // players have high precision
545 self.modelindex_lod2 = self.modelindex;
548 self.modelindex_lod2 = -1;
550 precache_model(modelname);
551 setmodel(e, modelname); // players have high precision
552 self.modelindex_lod0 = self.modelindex;
554 if(self.modelindex_lod1 < 0)
555 self.modelindex_lod1 = self.modelindex;
557 if(self.modelindex_lod2 < 0)
558 self.modelindex_lod2 = self.modelindex;
562 precache_model(modelname);
563 setmodel(e, modelname); // players have high precision
564 self.modelindex_lod0 = self.modelindex;
565 // save it for possible player model forcing
568 s = whichpack(self.model);
569 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
571 player_setupanimsformodel();
572 UpdatePlayerSounds();
579 putting a client as observer in the server
582 void FixPlayermodel();
583 void PutObserverInServer (void)
587 race_PreSpawnObserver();
589 spot = SelectSpawnPoint (TRUE);
591 error("No spawnpoints for observers?!?\n");
592 RemoveGrapplingHook(self); // Wazat's Grappling Hook
594 if(clienttype(self) == CLIENTTYPE_REAL)
597 WriteByte(MSG_ONE, SVC_SETVIEW);
598 WriteEntity(MSG_ONE, self);
603 Portal_ClearAll(self);
606 DropFlag(self.flagcarried, world, world);
609 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
611 WaypointSprite_PlayerDead();
613 if not(g_ca) // don't reset teams when moving a ca player to the spectators
614 self.team = -1; // move this as it is needed to log the player spectating in eventlog
616 if(self.killcount != -666) {
618 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
619 bprint ("^4", self.netname, "^4 has no more lives left\n");
621 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
623 bprint ("^4", self.netname, "^4 is spectating now\n");
625 if(self.just_joined == FALSE) {
626 LogTeamchange(self.playerid, -1, 4);
628 self.just_joined = FALSE;
631 PlayerScore_Clear(self); // clear scores when needed
633 self.spectatortime = time;
635 self.classname = "observer";
636 self.iscreature = FALSE;
638 self.takedamage = DAMAGE_NO;
639 self.solid = SOLID_NOT;
640 self.movetype = MOVETYPE_NOCLIP;
641 self.flags = FL_CLIENT | FL_NOTARGET;
642 self.armorvalue = 666;
644 self.armorvalue = cvar("g_balance_armor_start");
645 self.pauserotarmor_finished = 0;
646 self.pauserothealth_finished = 0;
647 self.pauseregen_finished = 0;
648 self.damageforcescale = 0;
655 self.pain_finished = 0;
656 self.strength_finished = 0;
657 self.invincible_finished = 0;
659 self.think = SUB_Null;
663 self.deadflag = DEAD_NO;
664 self.angles = spot.angles;
666 self.fixangle = TRUE;
669 self.view_ofs = PL_VIEW_OFS;
670 setorigin (self, spot.origin);
671 setsize (self, '0 0 0', '0 0 0');
672 self.prevorigin = self.origin;
680 self.weaponmodel = "";
681 self.weaponentity = world;
682 self.exteriorweaponentity = world;
683 self.killcount = -666;
684 self.velocity = '0 0 0';
685 self.avelocity = '0 0 0';
686 self.punchangle = '0 0 0';
687 self.punchvector = '0 0 0';
688 self.oldvelocity = self.velocity;
689 self.fire_endtime = -1;
692 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
696 if(self.version_mismatch)
698 Spawnqueue_Unmark(self);
699 Spawnqueue_Remove(self);
703 Spawnqueue_Insert(self);
708 // Only if the player cannot play at all
709 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
710 self.frags = FRAGS_SPECTATOR;
712 self.frags = FRAGS_LMS_LOSER;
715 self.frags = FRAGS_SPECTATOR;
717 MUTATOR_CALLHOOK(MakePlayerObserver);
720 float RestrictSkin(float s)
729 void FixPlayermodel()
731 local string defaultmodel;
732 local float defaultskin, chmdl, oldskin;
737 if(cvar("sv_defaultcharacter") == 1) {
743 s = Team_ColorNameLowerCase(self.team);
746 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
747 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
751 if(defaultmodel == "")
753 defaultmodel = cvar_string("sv_defaultplayermodel");
754 defaultskin = cvar("sv_defaultplayerskin");
758 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
761 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
762 self.model = ""; // force the != checks to return true
765 if(defaultmodel != "")
767 if (defaultmodel != self.model)
771 setmodel_lod (self, defaultmodel);
772 setsize (self, m1, m2);
776 oldskin = self.skinindex;
777 self.skinindex = defaultskin;
779 if (self.playermodel != self.model || self.playermodel == "")
781 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
784 setmodel_lod (self, self.playermodel);
785 setsize (self, m1, m2);
789 oldskin = self.skinindex;
790 self.skinindex = RestrictSkin(stof(self.playerskin));
793 if(chmdl || oldskin != self.skinindex)
794 self.species = player_getspecies(); // model or skin has changed
797 if(strlen(cvar_string("sv_defaultplayercolors")))
798 if(self.clientcolors != cvar("sv_defaultplayercolors"))
799 setcolor(self, cvar("sv_defaultplayercolors"));
802 void PlayerTouchExplode(entity p1, entity p2)
805 org = (p1.origin + p2.origin) * 0.5;
806 org_z += (p1.mins_z + p2.mins_z) * 0.5;
813 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
821 Called when a client spawns in the server
824 //void() ctf_playerchanged;
825 void PutClientInServer (void)
827 if(clienttype(self) == CLIENTTYPE_BOT)
829 self.classname = "player";
831 else if(clienttype(self) == CLIENTTYPE_REAL)
834 WriteByte(MSG_ONE, SVC_SETVIEW);
835 WriteEntity(MSG_ONE, self);
838 // player is dead and becomes observer
839 // FIXME fix LMS scoring for new system
842 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
843 self.classname = "observer";
846 if(g_arena || (g_ca && !allowed_to_spawn))
848 self.classname = "observer";
851 self.classname = "observer";
853 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
854 entity spot, oldself;
858 JoinBestTeam(self, FALSE, TRUE);
862 spot = SelectSpawnPoint (FALSE);
865 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
866 return; // spawn failed
869 RemoveGrapplingHook(self); // Wazat's Grappling Hook
871 self.classname = "player";
872 self.wasplayer = TRUE;
873 self.iscreature = TRUE;
874 self.movetype = MOVETYPE_WALK;
875 self.solid = SOLID_SLIDEBOX;
876 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
877 if(cvar("g_playerclip_collisions"))
878 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
879 if(clienttype(self) == CLIENTTYPE_BOT && cvar("g_botclip_collisions"))
880 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
881 self.frags = FRAGS_PLAYER;
882 if(independent_players)
883 MAKE_INDEPENDENT_PLAYER(self);
884 self.flags = FL_CLIENT;
885 self.takedamage = DAMAGE_AIM;
887 self.effects = EF_FULLBRIGHT;
890 self.air_finished = time + 12;
892 if(cvar("g_balance_nex_charge"))
893 self.nex_charge = cvar("g_balance_nex_charge_start");
897 self.ammo_shells = warmup_start_ammo_shells;
898 self.ammo_nails = warmup_start_ammo_nails;
899 self.ammo_rockets = warmup_start_ammo_rockets;
900 self.ammo_cells = warmup_start_ammo_cells;
901 self.ammo_fuel = warmup_start_ammo_fuel;
902 self.health = warmup_start_health;
903 self.armorvalue = warmup_start_armorvalue;
904 self.weapons = warmup_start_weapons;
908 self.ammo_shells = start_ammo_shells;
909 self.ammo_nails = start_ammo_nails;
910 self.ammo_rockets = start_ammo_rockets;
911 self.ammo_cells = start_ammo_cells;
912 self.ammo_fuel = start_ammo_fuel;
913 self.health = start_health;
914 self.armorvalue = start_armorvalue;
915 self.weapons = start_weapons;
918 if(g_weaponarena_random)
920 if(g_weaponarena_random_with_laser)
921 self.weapons &~= WEPBIT_LASER;
922 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
923 if(g_weaponarena_random_with_laser)
924 self.weapons |= WEPBIT_LASER;
927 self.items = start_items;
928 self.jump_interval = time;
930 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
931 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
932 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
933 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
934 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
935 //extend the pause of rotting if client was reset at the beginning of the countdown
936 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
937 self.spawnshieldtime += game_starttime - time;
938 self.pauserotarmor_finished += game_starttime - time;
939 self.pauserothealth_finished += game_starttime - time;
940 self.pauseregen_finished += game_starttime - time;
942 self.damageforcescale = 2;
949 self.pain_finished = 0;
950 self.strength_finished = 0;
951 self.invincible_finished = 0;
953 // players have no think function
954 self.think = SUB_Null;
958 self.ballistics_density = cvar("g_ballistics_density_player");
964 self.deadflag = DEAD_NO;
966 self.angles = spot.angles;
968 self.angles_z = 0; // never spawn tilted even if the spot says to
969 self.fixangle = TRUE; // turn this way immediately
970 self.velocity = '0 0 0';
971 self.avelocity = '0 0 0';
972 self.punchangle = '0 0 0';
973 self.punchvector = '0 0 0';
974 self.oldvelocity = self.velocity;
975 self.fire_endtime = -1;
978 WRITESPECTATABLE_MSG_ONE({
979 WriteByte(MSG_ONE, SVC_TEMPENTITY);
980 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
984 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
990 self.view_ofs = PL_VIEW_OFS;
991 setsize (self, PL_MIN, PL_MAX);
992 self.spawnorigin = spot.origin;
993 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
994 // don't reset back to last position, even if new position is stuck in solid
995 self.oldorigin = self.origin;
996 self.prevorigin = self.origin;
997 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1001 Spawnqueue_Remove(self);
1002 Spawnqueue_Mark(self);
1008 self.event_damage = PlayerDamage;
1010 self.bot_attack = TRUE;
1012 self.statdraintime = time + 5;
1013 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1015 if(self.killcount == -666) {
1016 PlayerScore_Clear(self);
1020 self.cnt = WEP_LASER;
1022 CL_SpawnWeaponentity();
1023 self.alpha = default_player_alpha;
1024 self.colormod = '1 1 1' * cvar("g_player_brightness");
1025 self.exteriorweaponentity.alpha = default_weapon_alpha;
1027 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1028 self.lms_traveled_distance = 0;
1029 self.speedrunning = FALSE;
1031 race_PostSpawn(spot);
1033 if(cvar("spawn_debug"))
1035 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1036 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1039 //stuffcmd(self, "chase_active 0");
1040 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1042 if (cvar("g_spawnsound"))
1043 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1046 if(self.team == assault_attacker_team)
1047 centerprint(self, "You are attacking!");
1049 centerprint(self, "You are defending!");
1052 target_voicescript_clear(self);
1054 // reset fields the weapons may use
1055 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1056 weapon_action(j, WR_RESETPLAYER);
1060 activator = oldself;
1065 MUTATOR_CALLHOOK(PlayerSpawn);
1067 self.switchweapon = w_getbestweapon(self);
1068 self.cnt = self.switchweapon;
1070 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1071 PutObserverInServer ();
1075 // ctf_playerchanged();
1078 float ClientInit_SendEntity(entity to, float sf)
1080 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1081 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1082 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1083 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1084 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1085 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1086 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1087 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1088 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1089 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1090 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1091 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1092 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1093 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1094 if(sv_foginterval && world.fog != "")
1095 WriteString(MSG_ENTITY, world.fog);
1097 WriteString(MSG_ENTITY, "");
1098 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1099 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1100 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1101 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1102 WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
1103 WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
1104 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1108 void ClientInit_CheckUpdate()
1110 self.nextthink = time;
1111 if(self.count != cvar("g_balance_armor_blockpercent"))
1113 self.count = cvar("g_balance_armor_blockpercent");
1114 self.SendFlags |= 1;
1116 if(self.cnt != cvar("g_balance_weaponswitchdelay"))
1118 self.cnt = cvar("g_balance_weaponswitchdelay");
1119 self.SendFlags |= 1;
1121 if(self.bouncefactor != cvar("g_balance_grenadelauncher_bouncefactor"))
1123 self.bouncefactor = cvar("g_balance_grenadelauncher_bouncefactor");
1124 self.SendFlags |= 1;
1126 if(self.bouncestop != cvar("g_balance_grenadelauncher_bouncestop"))
1128 self.bouncestop = cvar("g_balance_grenadelauncher_bouncestop");
1129 self.SendFlags |= 1;
1133 void ClientInit_Spawn()
1138 e.classname = "clientinit";
1139 e.think = ClientInit_CheckUpdate;
1140 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1144 ClientInit_CheckUpdate();
1153 void SetNewParms (void)
1155 // initialize parms for a new player
1156 parm1 = -(86400 * 366);
1164 void SetChangeParms (void)
1166 // save parms for level change
1167 parm1 = self.parm_idlesince - time;
1175 void DecodeLevelParms (void)
1178 self.parm_idlesince = parm1;
1179 if(self.parm_idlesince == -(86400 * 366))
1180 self.parm_idlesince = time;
1182 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1183 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1190 Called when a client types 'kill' in the console
1194 void ClientKill_Now_TeamChange()
1196 if(self.killindicator_teamchange == -1)
1199 JoinBestTeam( self, FALSE, FALSE );
1202 SV_ChangeTeam(self.killindicator_teamchange - 1);
1205 void ClientKill_Now()
1207 if(self.killindicator_teamchange)
1208 ClientKill_Now_TeamChange();
1211 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1213 if(self.killindicator)
1215 dprint("Cleaned up after a leaked kill indicator.\n");
1216 remove(self.killindicator);
1217 self.killindicator = world;
1220 void KillIndicator_Think()
1222 if (!self.owner.modelindex)
1224 self.owner.killindicator = world;
1232 ClientKill_Now(); // no oldself needed
1238 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1239 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1242 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1243 if(self.owner.killindicator_teamchange)
1245 if(self.owner.killindicator_teamchange == -1)
1246 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1248 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1251 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1253 self.nextthink = time + 1;
1258 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1262 killtime = cvar("g_balance_kill_delay");
1264 if(g_race_qualifying)
1267 self.killindicator_teamchange = targetteam;
1269 if(!self.killindicator)
1271 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1277 self.killindicator = spawn();
1278 self.killindicator.owner = self;
1279 self.killindicator.scale = 0.5;
1280 setattachment(self.killindicator, self, "");
1281 setorigin(self.killindicator, '0 0 52');
1282 self.killindicator.think = KillIndicator_Think;
1283 self.killindicator.nextthink = time + (self.lip) * 0.05;
1284 self.killindicator.cnt = ceil(killtime);
1285 self.killindicator.count = bound(0, ceil(killtime), 10);
1286 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1288 for(e = world; (e = find(e, classname, "body")) != world; )
1292 e.killindicator = spawn();
1293 e.killindicator.owner = e;
1294 e.killindicator.scale = 0.5;
1295 setattachment(e.killindicator, e, "");
1296 setorigin(e.killindicator, '0 0 52');
1297 e.killindicator.think = KillIndicator_Think;
1298 e.killindicator.nextthink = time + (e.lip) * 0.05;
1299 e.killindicator.cnt = ceil(killtime);
1304 if(self.killindicator)
1307 self.killindicator.colormod = TeamColor(targetteam);
1309 self.killindicator.colormod = '0 0 0';
1313 void ClientKill (void)
1315 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1320 ClientKill_TeamChange(0);
1323 void CTS_ClientKill_Think (void)
1325 self = self.owner; // set self to the player to be killed
1326 sprint(self, "^1You were killed in order to prevent cheating!");
1330 void CTS_ClientKill (float t) // silent version of ClientKill
1335 e.think = CTS_ClientKill_Think;
1339 void DoTeamChange(float destteam)
1345 SetPlayerColors(self, destteam);
1348 if(self.classname == "player")
1351 CheckAllowedTeams(self);
1352 t = FindSmallestTeam(self, TRUE);
1355 case COLOR_TEAM1: c0 = c1; break;
1356 case COLOR_TEAM2: c0 = c2; break;
1357 case COLOR_TEAM3: c0 = c3; break;
1358 case COLOR_TEAM4: c0 = c4; break;
1365 destteam = COLOR_TEAM1;
1369 destteam = COLOR_TEAM2;
1373 destteam = COLOR_TEAM3;
1377 destteam = COLOR_TEAM4;
1383 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1385 ClientKill_TeamChange(destteam);
1388 void FixClientCvars(entity e)
1390 // send prediction settings to the client
1391 stuffcmd(e, "\nin_bindmap 0 0\n");
1393 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1394 if(cvar("g_antilag") == 3) // client side hitscan
1395 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1397 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1399 * we no longer need to stuff this. Remove this comment block if you feel
1400 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1401 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1402 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1403 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1404 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1405 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1406 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1407 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1408 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1409 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1410 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1411 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1412 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1413 stuffcmd(e, "cl_movement_edgefriction 1\n");
1417 float PlayerInIDList(entity p, string idlist)
1422 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1423 if not(p.crypto_idfp)
1426 // this function allows abbreviated player IDs too!
1427 n = tokenize_console(idlist);
1428 for(i = 0; i < n; ++i)
1431 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1442 Called when a client connects to the server
1445 //void ctf_clientconnect();
1446 string ColoredTeamName(float t);
1447 void DecodeLevelParms (void);
1448 //void dom_player_join_team(entity pl);
1449 void ClientConnect (void)
1453 if(self.flags & FL_CLIENT)
1455 print("Warning: ClientConnect, but already connected!\n");
1459 if(Ban_MaybeEnforceBan(self))
1465 sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
1468 self.classname = "player_joining";
1470 self.flags = FL_CLIENT;
1471 self.version_nagtime = time + 10 + random() * 10;
1475 dprint("BUG player count is lower than zero, this cannot happen!\n");
1479 PlayerScore_Attach(self);
1480 ClientData_Attach();
1482 bot_clientconnect();
1488 race_PreSpawnObserver();
1491 // dom_player_join_team(self);
1493 // identify the right forced team
1494 if(PlayerInIDList(self, cvar_string("g_forced_team_red")))
1495 self.team_forced = COLOR_TEAM1;
1496 else if(PlayerInIDList(self, cvar_string("g_forced_team_blue")))
1497 self.team_forced = COLOR_TEAM2;
1498 else if(PlayerInIDList(self, cvar_string("g_forced_team_yellow")))
1499 self.team_forced = COLOR_TEAM3;
1500 else if(PlayerInIDList(self, cvar_string("g_forced_team_pink")))
1501 self.team_forced = COLOR_TEAM4;
1502 else if(cvar_string("g_forced_team_otherwise") == "red")
1503 self.team_forced = COLOR_TEAM1;
1504 else if(cvar_string("g_forced_team_otherwise") == "blue")
1505 self.team_forced = COLOR_TEAM2;
1506 else if(cvar_string("g_forced_team_otherwise") == "yellow")
1507 self.team_forced = COLOR_TEAM3;
1508 else if(cvar_string("g_forced_team_otherwise") == "pink")
1509 self.team_forced = COLOR_TEAM4;
1510 else if(cvar_string("g_forced_team_otherwise") == "spectate")
1511 self.team_forced = -1;
1512 else if(cvar_string("g_forced_team_otherwise") == "spectator")
1513 self.team_forced = -1;
1515 self.team_forced = 0;
1518 if(self.team_forced > 0)
1519 self.team_forced = 0;
1521 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1523 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign") || self.team_forced < 0) {
1524 self.classname = "observer";
1528 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1530 self.classname = "player";
1531 campaign_bots_may_start = 1;
1535 self.classname = "observer"; // do it anyway
1540 self.classname = "player";
1541 campaign_bots_may_start = 1;
1545 self.playerid = (playerid_last = playerid_last + 1);
1547 if(cvar("sv_eventlog"))
1548 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1550 LogTeamchange(self.playerid, self.team, 1);
1552 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1554 self.netname_previous = strzone(self.netname);
1556 bprint("^4", self.netname, "^4 connected");
1558 if(self.classname != "observer" && (g_domination || g_ctf))
1559 bprint(" and joined the ", ColoredTeamName(self.team));
1563 self.welcomemessage_time = 0;
1565 stuffcmd(self, strcat(clientstuff, "\n"));
1566 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1567 stuffcmd(self, "cl_particles_reloadeffects\n");
1569 FixClientCvars(self);
1571 // spawnfunc_waypoint sprites
1572 WaypointSprite_InitClient(self);
1574 // Wazat's grappling hook
1575 SetGrappleHookBindings();
1577 // get autoswitch state from player when he toggles it
1578 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1580 // get version info from player
1581 stuffcmd(self, "cmd clientversion $gameversion\n");
1583 // get other cvars from player
1586 // set cvar for team scoreboard
1587 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1589 // notify about available teams
1592 CheckAllowedTeams(self);
1593 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1594 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1597 stuffcmd(self, "set _teams_available 0\n");
1599 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1603 self.classname = "observer";
1605 Spawnqueue_Insert(self);
1609 ctf_clientconnect();
1612 if(teams_matter || radar_showennemies)
1615 bot_relinkplayerlist();
1617 self.spectatortime = time;
1620 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1623 self.jointime = time;
1624 self.allowedTimeouts = cvar("sv_timeout_number");
1626 if(clienttype(self) == CLIENTTYPE_REAL)
1628 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1629 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1634 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1636 PlayerScore_Add(self, SP_LMS_RANK, 666);
1637 self.frags = FRAGS_SPECTATOR;
1641 if(!sv_foginterval && world.fog != "")
1642 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1644 SoundEntity_Attach(self);
1646 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1648 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1649 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1652 self.hitplotfh = -1;
1654 if(g_race || g_cts) {
1660 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1663 race_send_recordtime(MSG_ONE);
1664 race_send_speedaward(MSG_ONE);
1666 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1667 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1668 race_send_speedaward_alltimebest(MSG_ONE);
1671 for (i = 1; i <= RANKINGS_CNT; ++i) {
1672 race_SendRankings(i, 0, 0, MSG_ONE);
1675 else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1676 send_CSQC_teamnagger();
1678 send_CSQC_cr_maxbullets(self);
1687 Called when a client disconnects from the server
1690 .entity chatbubbleentity;
1691 .entity teambubbleentity;
1693 void ClientDisconnect (void)
1695 if not(self.flags & FL_CLIENT)
1697 print("Warning: ClientDisconnect without ClientConnect\n");
1701 CheatShutdownClient();
1703 if(self.hitplotfh >= 0)
1705 fclose(self.hitplotfh);
1706 self.hitplotfh = -1;
1710 anticheat_shutdown();
1712 playerdemo_shutdown();
1714 bot_clientdisconnect();
1719 if(cvar("sv_eventlog"))
1720 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1721 bprint ("^4",self.netname);
1722 bprint ("^4 disconnected\n");
1724 SoundEntity_Detach(self);
1727 MUTATOR_CALLHOOK(ClientDisconnect);
1729 Portal_ClearAll(self);
1731 if(self.flagcarried)
1732 DropFlag(self.flagcarried, world, world);
1733 if(self.ballcarried)
1734 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1736 // Here, everything has been done that requires this player to be a client.
1738 self.flags &~= FL_CLIENT;
1740 if (self.chatbubbleentity)
1741 remove (self.chatbubbleentity);
1743 if (self.teambubbleentity)
1744 remove (self.teambubbleentity);
1746 if (self.killindicator)
1747 remove (self.killindicator);
1749 WaypointSprite_PlayerGone();
1751 bot_relinkplayerlist();
1755 Spawnqueue_Unmark(self);
1756 Spawnqueue_Remove(self);
1759 ClientData_Detach();
1760 PlayerScore_Detach(self);
1762 if(self.netname_previous)
1763 strunzone(self.netname_previous);
1764 if(self.clientstatus)
1765 strunzone(self.clientstatus);
1766 if(self.weaponorder_byimpulse)
1767 strunzone(self.weaponorder_byimpulse);
1769 ClearPlayerSounds();
1772 remove(self.personal);
1782 void ChatBubbleThink()
1784 self.nextthink = time;
1785 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1787 if(self.owner) // but why can that ever be world?
1788 self.owner.chatbubbleentity = world;
1792 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1794 || self.owner.tetris_on
1797 self.model = self.mdl;
1802 void UpdateChatBubble()
1804 if (!self.modelindex)
1806 // spawn a chatbubble entity if needed
1807 if (!self.chatbubbleentity)
1809 self.chatbubbleentity = spawn();
1810 self.chatbubbleentity.owner = self;
1811 self.chatbubbleentity.exteriormodeltoclient = self;
1812 self.chatbubbleentity.think = ChatBubbleThink;
1813 self.chatbubbleentity.nextthink = time;
1814 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1815 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1816 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1817 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1818 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1819 self.chatbubbleentity.model = "";
1820 self.chatbubbleentity.effects = EF_LOWPRECISION;
1825 void TeamBubbleThink()
1827 self.nextthink = time;
1828 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1830 if(self.owner) // but why can that ever be world?
1831 self.owner.teambubbleentity = world;
1835 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1836 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1839 self.model = self.mdl;
1843 float TeamBubble_customizeentityforclient()
1845 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1848 void UpdateTeamBubble()
1850 if (!self.modelindex || !teams_matter)
1852 // spawn a teambubble entity if needed
1853 if (!self.teambubbleentity && teams_matter)
1855 self.teambubbleentity = spawn();
1856 self.teambubbleentity.owner = self;
1857 self.teambubbleentity.exteriormodeltoclient = self;
1858 self.teambubbleentity.think = TeamBubbleThink;
1859 self.teambubbleentity.nextthink = time;
1860 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1861 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1862 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1863 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1864 self.teambubbleentity.mdl = self.teambubbleentity.model;
1865 self.teambubbleentity.model = self.teambubbleentity.mdl;
1866 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1867 self.teambubbleentity.effects = EF_LOWPRECISION;
1871 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1872 // added to the model skins
1873 /*void UpdateColorModHack()
1876 c = self.clientcolors & 15;
1877 // LordHavoc: only bothering to support white, green, red, yellow, blue
1878 if (!teams_matter) self.colormod = '0 0 0';
1879 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1880 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1881 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1882 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1883 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1884 else self.colormod = '1 1 1';
1890 if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
1892 self.solid = SOLID_NOT;
1893 self.takedamage = DAMAGE_NO;
1894 self.movetype = MOVETYPE_FLY;
1895 self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
1896 self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
1897 self.effects |= EF_ADDITIVE;
1898 self.oldcolormap = self.colormap;
1899 self.colormap = 512;
1900 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1901 if(cvar("g_respawn_ghosts_maxtime"))
1902 SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
1906 self.effects |= EF_NODRAW; // prevent another CopyBody
1907 if(self.oldcolormap)
1909 self.colormap = self.oldcolormap;
1910 self.oldcolormap = 0;
1912 PutClientInServer();
1915 void play_countdown(float finished, string samp)
1917 if(clienttype(self) == CLIENTTYPE_REAL)
1918 if(floor(finished - time - frametime) != floor(finished - time))
1919 if(finished - time < 6)
1920 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1924 * When sv_timeout is used this function returs strings like
1925 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1926 * Called by centerprint functions
1927 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1929 string getTimeoutText(float addOneSecond) {
1930 if (!cvar("sv_timeout") || !timeoutStatus)
1933 local string retStr;
1934 if (timeoutStatus == 1) {
1935 if (addOneSecond == 1) {
1936 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1939 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1943 else if (timeoutStatus == 2) {
1945 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1946 //don't show messages like "Timeout ends in 0 seconds"...
1947 if ((remainingTimeoutTime + 1) > 0)
1953 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1954 //don't show messages like "Timeout ends in 0 seconds"...
1955 if (remainingTimeoutTime > 0)
1964 void player_powerups (void)
1966 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1968 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1969 self.modelflags |= MF_ROCKET;
1973 SoundEntity_StopSound(self, CHAN_PLAYER);
1974 self.modelflags &~= MF_ROCKET;
1977 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1979 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1982 Fire_ApplyDamage(self);
1983 Fire_ApplyEffect(self);
1987 self.effects |= EF_FULLBRIGHT;
1989 if (self.items & IT_STRENGTH)
1991 play_countdown(self.strength_finished, "misc/poweroff.wav");
1992 if (time > self.strength_finished)
1994 self.alpha = default_player_alpha;
1995 self.exteriorweaponentity.alpha = default_weapon_alpha;
1996 self.items &~= IT_STRENGTH;
1997 sprint(self, "^3Invisibility has worn off\n");
2002 if (time < self.strength_finished)
2004 self.alpha = g_minstagib_invis_alpha;
2005 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2006 self.items |= IT_STRENGTH;
2007 sprint(self, "^3You are invisible\n");
2011 if (self.items & IT_INVINCIBLE)
2013 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2014 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
2016 self.items = self.items - (self.items & IT_INVINCIBLE);
2017 sprint(self, "^3Speed has worn off\n");
2022 if (time < self.invincible_finished)
2024 self.items = self.items | IT_INVINCIBLE;
2025 sprint(self, "^3You are on speed\n");
2031 if (self.items & IT_STRENGTH)
2033 play_countdown(self.strength_finished, "misc/poweroff.wav");
2034 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2035 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
2037 self.items = self.items - (self.items & IT_STRENGTH);
2038 sprint(self, "^3Strength has worn off\n");
2043 if (time < self.strength_finished)
2045 self.items = self.items | IT_STRENGTH;
2046 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2049 if (self.items & IT_INVINCIBLE)
2051 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2052 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2053 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
2055 self.items = self.items - (self.items & IT_INVINCIBLE);
2056 sprint(self, "^3Shield has worn off\n");
2061 if (time < self.invincible_finished)
2063 self.items = self.items | IT_INVINCIBLE;
2064 sprint(self, "^3Shield surrounds you\n");
2068 if(cvar("g_nodepthtestplayers"))
2069 self.effects = self.effects | EF_NODEPTHTEST;
2071 if(cvar("g_fullbrightplayers"))
2072 self.effects = self.effects | EF_FULLBRIGHT;
2074 // midair gamemode: damage only while in the air
2075 // if in midair mode, being on ground grants temporary invulnerability
2076 // (this is so that multishot weapon don't clear the ground flag on the
2077 // first damage in the frame, leaving the player vulnerable to the
2078 // remaining hits in the same frame)
2079 if (self.flags & FL_ONGROUND)
2081 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
2083 if (time >= game_starttime)
2084 if (time < self.spawnshieldtime)
2085 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2088 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2090 if(current > stable)
2092 else if(current > stable - 0.25) // when close enough, "snap"
2095 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2098 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2100 if(current < stable)
2102 else if(current < stable + 0.25) // when close enough, "snap"
2105 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2108 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2110 if(current > rotstable)
2112 if(rotframetime > 0)
2114 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2115 current = max(rotstable, current - rotlinear * rotframetime);
2118 else if(current < regenstable)
2120 if(regenframetime > 0)
2122 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2123 current = min(regenstable, current + regenlinear * regenframetime);
2133 void player_regen (void)
2135 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2136 maxh = cvar("g_balance_health_rotstable");
2137 maxa = cvar("g_balance_armor_rotstable");
2138 maxf = cvar("g_balance_fuel_rotstable");
2139 minh = cvar("g_balance_health_regenstable");
2140 mina = cvar("g_balance_armor_regenstable");
2141 minf = cvar("g_balance_fuel_regenstable");
2142 limith = cvar("g_balance_health_limit");
2143 limita = cvar("g_balance_armor_limit");
2144 limitf = cvar("g_balance_fuel_limit");
2146 max_mod = regen_mod = rot_mod = limit_mod = 1;
2148 if (self.runes & RUNE_REGEN)
2150 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2152 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
2153 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
2154 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
2158 regen_mod = cvar("g_balance_rune_regen_regenrate");
2159 max_mod = cvar("g_balance_rune_regen_hpmod");
2160 limit_mod = cvar("g_balance_rune_regen_limitmod");
2163 else if (self.runes & CURSE_VENOM)
2165 max_mod = cvar("g_balance_curse_venom_hpmod");
2166 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2167 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2169 rot_mod = cvar("g_balance_curse_venom_rotrate");
2170 limit_mod = cvar("g_balance_curse_venom_limitmod");
2171 //if (!self.runes & RUNE_REGEN)
2172 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2174 maxh = maxh * max_mod;
2175 //maxa = maxa * max_mod;
2176 //maxf = maxf * max_mod;
2177 minh = minh * max_mod;
2178 //mina = mina * max_mod;
2179 //minf = minf * max_mod;
2180 limith = limith * limit_mod;
2181 limita = limita * limit_mod;
2182 //limitf = limitf * limit_mod;
2187 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2189 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2190 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2192 // if player rotted to death... die!
2194 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2197 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2198 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2201 float zoomstate_set;
2202 void SetZoomState(float z)
2204 if(z != self.zoomstate)
2207 ClientData_Touch(self);
2212 void GetPressedKeys(void) {
2213 MUTATOR_CALLHOOK(GetPressedKeys);
2214 if (self.movement_x > 0) // get if movement keys are pressed
2215 { // forward key pressed
2216 self.pressedkeys |= KEY_FORWARD;
2217 self.pressedkeys &~= KEY_BACKWARD;
2219 else if (self.movement_x < 0)
2220 { // backward key pressed
2221 self.pressedkeys |= KEY_BACKWARD;
2222 self.pressedkeys &~= KEY_FORWARD;
2226 self.pressedkeys &~= KEY_FORWARD;
2227 self.pressedkeys &~= KEY_BACKWARD;
2230 if (self.movement_y > 0)
2231 { // right key pressed
2232 self.pressedkeys |= KEY_RIGHT;
2233 self.pressedkeys &~= KEY_LEFT;
2235 else if (self.movement_y < 0)
2236 { // left key pressed
2237 self.pressedkeys |= KEY_LEFT;
2238 self.pressedkeys &~= KEY_RIGHT;
2242 self.pressedkeys &~= KEY_RIGHT;
2243 self.pressedkeys &~= KEY_LEFT;
2246 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2247 self.pressedkeys |= KEY_JUMP;
2249 self.pressedkeys &~= KEY_JUMP;
2250 if (self.BUTTON_CROUCH)
2251 self.pressedkeys |= KEY_CROUCH;
2253 self.pressedkeys &~= KEY_CROUCH;
2256 void update_stats (float number, float hit, float fired) {
2257 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2258 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2261 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2262 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2264 self.stat_hit = hit * sv_accuracy_data_share;
2265 self.stat_fired = fired * sv_accuracy_data_share;
2270 ======================
2271 spectate mode routines
2272 ======================
2275 .float weapon_count;
2276 void SpectateCopy(entity spectatee) {
2277 if(spectatee.weapon_count < WEP_LAST) {
2278 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2279 spectatee.weapon_count ++;
2281 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2284 MUTATOR_CALLHOOK(SpectateCopy);
2285 self.armortype = spectatee.armortype;
2286 self.armorvalue = spectatee.armorvalue;
2287 self.ammo_cells = spectatee.ammo_cells;
2288 self.ammo_shells = spectatee.ammo_shells;
2289 self.ammo_nails = spectatee.ammo_nails;
2290 self.ammo_rockets = spectatee.ammo_rockets;
2291 self.ammo_fuel = spectatee.ammo_fuel;
2292 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2293 self.health = spectatee.health;
2295 self.items = spectatee.items;
2296 self.last_pickup = spectatee.last_pickup;
2297 self.metertime = spectatee.metertime;
2298 self.strength_finished = spectatee.strength_finished;
2299 self.invincible_finished = spectatee.invincible_finished;
2300 self.pressedkeys = spectatee.pressedkeys;
2301 self.weapons = spectatee.weapons;
2302 self.switchweapon = spectatee.switchweapon;
2303 self.weapon = spectatee.weapon;
2304 self.punchangle = spectatee.punchangle;
2305 self.view_ofs = spectatee.view_ofs;
2306 self.v_angle = spectatee.v_angle;
2307 self.velocity = spectatee.velocity;
2308 self.dmg_take = spectatee.dmg_take;
2309 self.dmg_save = spectatee.dmg_save;
2310 self.dmg_inflictor = spectatee.dmg_inflictor;
2311 self.angles = spectatee.v_angle;
2312 self.fixangle = TRUE;
2313 setorigin(self, spectatee.origin);
2314 setsize(self, spectatee.mins, spectatee.maxs);
2315 SetZoomState(spectatee.zoomstate);
2317 anticheat_spectatecopy(spectatee);
2320 float SpectateUpdate() {
2324 if (self == self.enemy)
2327 if(self.enemy.classname != "player")
2330 SpectateCopy(self.enemy);
2335 float SpectateNext() {
2336 other = find(self.enemy, classname, "player");
2339 other = find(other, classname, "player");
2344 if(self.enemy.classname == "player") {
2346 WriteByte(MSG_ONE, SVC_SETVIEW);
2347 WriteEntity(MSG_ONE, self.enemy);
2348 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2349 self.movetype = MOVETYPE_NONE;
2351 self.enemy.weapon_count = 0;
2353 if(!SpectateUpdate())
2354 PutObserverInServer();
2364 ShowRespawnCountdown()
2366 Update a respawn countdown display.
2369 void ShowRespawnCountdown()
2372 if(self.deadflag == DEAD_NO) // just respawned?
2376 number = ceil(self.death_time - time);
2379 if(number <= self.respawn_countdown)
2381 self.respawn_countdown = number - 1;
2382 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2383 AnnounceTo(self, strcat(ftos(number), ""));
2388 void LeaveSpectatorMode()
2390 if(isJoinAllowed()) {
2391 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned")) || self.team_forced > 0) {
2392 self.classname = "player";
2394 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2395 JoinBestTeam(self, FALSE, TRUE);
2397 if(cvar("g_campaign"))
2398 campaign_bots_may_start = 1;
2400 self.stat_count = WEP_LAST;
2402 PutClientInServer();
2404 if(self.classname == "player")
2405 bprint ("^4", self.netname, "^4 is playing now\n");
2407 if(!cvar("g_campaign"))
2408 centerprint(self,""); // clear MOTD
2412 if (g_ca && self.caplayer) {
2415 stuffcmd(self,"menu_showteamselect\n");
2420 //player may not join because of g_maxplayers is set
2421 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2426 * Determines whether the player is allowed to join. This depends on cvar
2427 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2428 * it checks whether the number of currently playing players exceeds g_maxplayers.
2429 * @return bool TRUE if the player is allowed to join, false otherwise
2431 float isJoinAllowed() {
2432 if(self.team_forced < 0)
2433 return FALSE; // forced spectators can never join
2435 if (!cvar("g_maxplayers"))
2439 local float currentlyPlaying;
2440 FOR_EACH_REALPLAYER(e) {
2441 if(e.classname == "player")
2442 currentlyPlaying += 1;
2444 if(currentlyPlaying < cvar("g_maxplayers"))
2451 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2452 * g_maxplayers_spectator_blocktime seconds
2454 void checkSpectatorBlock() {
2455 if(self.classname == "spectator" || self.classname == "observer") {
2456 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2457 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2463 float vercmp_recursive(string v1, string v2)
2469 dot1 = strstrofs(v1, ".", 0);
2470 dot2 = strstrofs(v2, ".", 0);
2474 s1 = substring(v1, 0, dot1);
2478 s2 = substring(v2, 0, dot2);
2480 r = stof(s1) - stof(s2);
2484 r = strcasecmp(s1, s2);
2497 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2500 float vercmp(string v1, string v2)
2502 if(strcasecmp(v1, v2) == 0) // early out check
2504 return vercmp_recursive(v1, v2);
2507 void ObserverThink()
2509 if (self.flags & FL_JUMPRELEASED) {
2510 if (self.BUTTON_JUMP && !self.version_mismatch) {
2511 self.welcomemessage_time = 0;
2512 self.flags &~= FL_JUMPRELEASED;
2513 self.flags |= FL_SPAWNING;
2514 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2515 self.welcomemessage_time = 0;
2516 self.flags &~= FL_JUMPRELEASED;
2517 if(SpectateNext() == 1) {
2518 self.classname = "spectator";
2522 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2523 self.flags |= FL_JUMPRELEASED;
2524 if(self.flags & FL_SPAWNING)
2526 self.flags &~= FL_SPAWNING;
2527 LeaveSpectatorMode();
2532 PrintWelcomeMessage(self);
2535 void SpectatorThink()
2537 if (self.flags & FL_JUMPRELEASED) {
2538 if (self.BUTTON_JUMP && !self.version_mismatch) {
2539 self.welcomemessage_time = 0;
2540 self.flags &~= FL_JUMPRELEASED;
2541 self.flags |= FL_SPAWNING;
2542 } else if(self.BUTTON_ATCK) {
2543 self.welcomemessage_time = 0;
2544 self.flags &~= FL_JUMPRELEASED;
2545 if(SpectateNext() == 1) {
2546 self.classname = "spectator";
2548 self.classname = "observer";
2549 self.stat_count = WEP_LAST;
2550 PutClientInServer();
2552 } else if (self.BUTTON_ATCK2) {
2553 self.welcomemessage_time = 0;
2554 self.flags &~= FL_JUMPRELEASED;
2555 self.classname = "observer";
2556 self.stat_count = WEP_LAST;
2557 PutClientInServer();
2559 if(!SpectateUpdate())
2560 PutObserverInServer();
2563 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2564 self.flags |= FL_JUMPRELEASED;
2565 if(self.flags & FL_SPAWNING)
2567 self.flags &~= FL_SPAWNING;
2568 LeaveSpectatorMode();
2574 PrintWelcomeMessage(self);
2575 self.flags |= FL_CLIENT | FL_NOTARGET;
2578 .float touchexplode_time;
2584 Called every frame for each client before the physics are run
2587 void() ctf_setstatus;
2588 void() nexball_setstatus;
2590 void PlayerPreThink (void)
2592 self.stat_game_starttime = game_starttime;
2593 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2594 self.stat_leadlimit = cvar("leadlimit");
2598 // physics frames: update anticheat stuff
2599 anticheat_prethink();
2602 if(blockSpectators && frametime)
2603 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2604 checkSpectatorBlock();
2608 if(self.netname_previous != self.netname)
2610 if(cvar("sv_eventlog"))
2611 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2612 if(self.netname_previous)
2613 strunzone(self.netname_previous);
2614 self.netname_previous = strzone(self.netname);
2618 if(self.version_nagtime)
2619 if(self.cvar_g_xonoticversion)
2620 if(time > self.version_nagtime)
2622 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2624 if(strstr(cvar_string("g_xonoticversion"), "git", 0) >= 0)
2626 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2627 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2632 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2635 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2636 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2640 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2641 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2645 self.version_nagtime = 0;
2649 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2651 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2652 self.max_armorvalue = 0;
2656 if (TetrisPreFrame())
2660 MUTATOR_CALLHOOK(PlayerPreThink);
2662 if(self.classname == "player") {
2663 // if(self.netname == "Wazat")
2664 // bprint(self.classname, "\n");
2666 CheckRules_Player();
2668 PrintWelcomeMessage(self);
2670 if (intermission_running)
2672 IntermissionThink (); // otherwise a button could be missed between
2673 return; // the think tics
2676 if(self.teleport_time)
2677 if(time > self.teleport_time)
2679 self.teleport_time = 0;
2680 self.effects = self.effects - (self.effects & EF_NODRAW);
2683 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2684 UpdateSelectedPlayer();
2686 //don't allow the player to turn around while game is paused!
2687 if(timeoutStatus == 2) {
2688 self.v_angle = self.lastV_angle;
2689 self.angles = self.lastV_angle;
2690 self.fixangle = TRUE;
2695 if(self.health <= 0 && cvar("g_deathglow"))
2697 if(self.glowmod_x > 0)
2698 self.glowmod_x -= cvar("g_deathglow") * frametime;
2700 self.glowmod_x = -1;
2701 if(self.glowmod_y > 0)
2702 self.glowmod_y -= cvar("g_deathglow") * frametime;
2704 self.glowmod_y = -1;
2705 if(self.glowmod_z > 0)
2706 self.glowmod_z -= cvar("g_deathglow") * frametime;
2708 self.glowmod_z = -1;
2711 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2715 if (self.deadflag != DEAD_NO)
2717 float button_pressed, force_respawn;
2718 if(self.personal && g_race_qualifying)
2720 if(time > self.death_time)
2722 self.death_time = time + 1; // only retry once a second
2731 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2732 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2733 if (self.deadflag == DEAD_DYING)
2736 self.deadflag = DEAD_RESPAWNING;
2737 else if(!button_pressed)
2738 self.deadflag = DEAD_DEAD;
2740 else if (self.deadflag == DEAD_DEAD)
2743 self.deadflag = DEAD_RESPAWNABLE;
2745 else if (self.deadflag == DEAD_RESPAWNABLE)
2748 self.deadflag = DEAD_RESPAWNING;
2750 else if (self.deadflag == DEAD_RESPAWNING)
2752 if(time > self.death_time)
2754 self.death_time = time + 1; // only retry once a second
2758 ShowRespawnCountdown();
2764 if(time > self.touchexplode_time)
2765 if(self.classname == "player")
2766 if(self.deadflag == DEAD_NO)
2767 if not(IS_INDEPENDENT_PLAYER(self))
2768 FOR_EACH_PLAYER(other) if(self != other)
2770 if(time > other.touchexplode_time)
2771 if(other.deadflag == DEAD_NO)
2772 if not(IS_INDEPENDENT_PLAYER(other))
2773 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2775 PlayerTouchExplode(self, other);
2776 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2780 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2784 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2785 dist = self.prevorigin - self.origin;
2787 self.lms_traveled_distance += fabs(vlen(dist));
2789 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2791 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2792 self.lms_traveled_distance = 0;
2795 if(time > self.lms_nextcheck)
2797 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2798 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2800 centerprint(self, cvar_string("g_lms_campcheck_message"));
2801 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2802 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2803 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2805 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2806 self.lms_traveled_distance = 0;
2810 self.prevorigin = self.origin;
2812 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2817 self.view_ofs = PL_CROUCH_VIEW_OFS;
2818 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2819 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2826 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2827 if (!trace_startsolid)
2829 self.crouch = FALSE;
2830 self.view_ofs = PL_VIEW_OFS;
2831 setsize (self, PL_MIN, PL_MAX);
2836 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2838 if(self.bloodloss_timer < time)
2840 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2841 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2847 GrapplingHookFrame();
2849 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2852 self.items &~= self.items_added;
2856 self.items_added = 0;
2857 if(self.items & IT_JETPACK)
2858 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2859 self.items_added |= IT_FUEL;
2861 self.items |= self.items_added;
2866 // rot nex charge to the charge limit
2867 if(cvar("g_balance_nex_charge_rot_rate") && self.nex_charge > cvar("g_balance_nex_charge_limit") && self.nex_charge_rottime < time)
2868 self.nex_charge = bound(cvar("g_balance_nex_charge_limit"), self.nex_charge - cvar("g_balance_nex_charge_rot_rate") * frametime / W_TICSPERFRAME, 1);
2874 minstagib_ammocheck();
2877 nexball_setstatus();
2879 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2881 //self.angles_y=self.v_angle_y + 90; // temp
2882 } else if(gameover) {
2883 if (intermission_running)
2884 IntermissionThink (); // otherwise a button could be missed between
2886 } else if(self.classname == "observer") {
2888 } else if(self.classname == "spectator") {
2893 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
2895 float oldspectatee_status;
2896 oldspectatee_status = self.spectatee_status;
2897 if(self.classname == "spectator")
2898 self.spectatee_status = num_for_edict(self.enemy);
2899 else if(self.classname == "observer")
2900 self.spectatee_status = num_for_edict(self);
2902 self.spectatee_status = 0;
2903 if(self.spectatee_status != oldspectatee_status)
2905 ClientData_Touch(self);
2907 race_InitSpectator();
2910 if(self.teamkill_soundtime)
2911 if(time > self.teamkill_soundtime)
2913 self.teamkill_soundtime = 0;
2915 entity oldpusher, oldself;
2917 oldself = self; self = self.teamkill_soundsource;
2918 oldpusher = self.pusher; self.pusher = oldself;
2920 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2922 self.pusher = oldpusher;
2926 if(self.taunt_soundtime)
2927 if(time > self.taunt_soundtime)
2929 self.taunt_soundtime = 0;
2930 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2933 target_voicescript_next(self);
2936 float isInvisibleString(string s)
2939 s = strdecolorize(s);
2940 for((i = 0), (n = strlen(s)); i < n; ++i)
2948 case 192: // charmap space
2949 if (!cvar("utf8_enable"))
2952 case 160: // space in unicode fonts
2953 case 0xE000 + 192: // utf8 charmap space
2954 if (cvar("utf8_enable"))
2967 Called every frame for each client after the physics are run
2970 .float idlekick_lasttimeleft;
2971 .entity showheadshotbbox;
2972 void showheadshotbbox_think()
2974 if(self.owner.showheadshotbbox != self)
2979 self.nextthink = time;
2980 setorigin(self, self.owner.origin);
2981 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2983 void PlayerPostThink (void)
2985 // Savage: Check for nameless players
2986 if (isInvisibleString(self.netname)) {
2987 self.netname = "Player";
2988 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2991 // send the clients accuracy stats to the client
2992 if(self.stat_count > 0)
2995 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2996 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2997 self.stat_count -= 1;
3000 if(sv_maxidle && frametime)
3002 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3004 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3007 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3008 AnnounceTo(self, "terminated");
3012 else if(timeleft <= 10)
3014 if(timeleft != self.idlekick_lasttimeleft)
3016 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
3017 AnnounceTo(self, strcat(ftos(timeleft), ""));
3022 centerprint_expire(self, CENTERPRIO_IDLEKICK);
3024 self.idlekick_lasttimeleft = timeleft;
3028 if(self.impulse == 100)
3030 if (TetrisPostFrame())
3036 if(self.classname == "player") {
3037 CheckRules_Player();
3042 if (intermission_running)
3043 return; // intermission or finale
3045 } else if (self.classname == "observer") {
3047 } else if (self.classname == "spectator") {
3053 for(i = 0; i < 1000; ++i)
3056 end = self.origin + '0 0 1024' + 512 * randomvec();
3057 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3058 if(trace_fraction < 1)
3059 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3061 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3069 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3071 if(self.waypointsprite_attachedforcarrier)
3072 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
3074 if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
3076 if(!self.showheadshotbbox)
3078 self.showheadshotbbox = spawn();
3079 self.showheadshotbbox.classname = "headshotbbox";
3080 self.showheadshotbbox.owner = self;
3081 self.showheadshotbbox.think = showheadshotbbox_think;
3082 self.showheadshotbbox.nextthink = time;
3083 self = self.showheadshotbbox;
3090 if(self.showheadshotbbox)
3091 remove(self.showheadshotbbox);
3096 if((g_cts || g_race) && self.cvar_cl_allow_uid2name)
3098 if(!self.stored_netname)
3099 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3100 if(self.stored_netname != self.netname)
3102 db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
3103 strunzone(self.stored_netname);
3104 self.stored_netname = strzone(self.netname);
3110 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));