1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void send_CSQC_cr_maxbullets(entity e) {
11 WriteByte(MSG_ONE, SVC_TEMPENTITY);
12 WriteByte(MSG_ONE, TE_CSQC_CR_MAXBULLETS);
13 WriteByte(MSG_ONE, cvar("g_balance_campingrifle_magazinecapacity"));
16 void Announce(string snd) {
17 WriteByte(MSG_ALL, SVC_TEMPENTITY);
18 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
19 WriteString(MSG_ALL, snd);
22 void AnnounceTo(entity e, string snd) {
23 if (clienttype(e) == CLIENTTYPE_REAL)
26 WriteByte(MSG_ONE, SVC_TEMPENTITY);
27 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
28 WriteString(MSG_ONE, snd);
32 float ClientData_Send(entity to, float sf)
43 if(to.classname == "spectator")
49 sf |= 1; // forced scoreboard
50 if(to.spectatee_status)
51 sf |= 2; // spectator ent number follows
54 if(e.porto_v_angle_held)
55 sf |= 8; // angles held
57 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
58 WriteByte(MSG_ENTITY, sf);
61 WriteByte(MSG_ENTITY, to.spectatee_status);
65 WriteAngle(MSG_ENTITY, e.v_angle_x);
66 WriteAngle(MSG_ENTITY, e.v_angle_y);
72 void ClientData_Attach()
74 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
75 self.clientdata.drawonlytoclient = self;
76 self.clientdata.owner = self;
79 void ClientData_Detach()
81 remove(self.clientdata);
82 self.clientdata = world;
85 void ClientData_Touch(entity e)
87 e.clientdata.SendFlags = 1;
89 // make it spectatable
91 FOR_EACH_REALCLIENT(e2)
94 if(e2.classname == "spectator")
96 e2.clientdata.SendFlags = 1;
101 .vector spawnpoint_score;
102 .string netname_previous;
104 void spawnfunc_info_player_survivor (void)
106 spawnfunc_info_player_deathmatch();
109 void spawnfunc_info_player_start (void)
111 spawnfunc_info_player_deathmatch();
114 void spawnfunc_info_player_deathmatch (void)
116 self.classname = "info_player_deathmatch";
117 relocate_spawnpoint();
120 void spawnpoint_use()
123 if(have_team_spawns > 0)
125 self.team = activator.team;
126 some_spawn_has_been_used = 1;
131 // _x: prio (-1 if unusable)
133 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
135 float shortest, thisdist;
141 // filter out spots for the wrong team
143 if(spot.team != teamcheck)
147 if(spot.target == "")
150 if(clienttype(self) == CLIENTTYPE_REAL)
152 if(spot.restriction == 1)
157 if(spot.restriction == 2)
161 // filter out spots for assault
162 if(spot.target != "") {
165 ent = find(world, targetname, spot.target);
168 if(ent.classname == "target_objective")
171 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
175 else if(ent.classname == "trigger_race_checkpoint")
178 if(!anypoint) // spectators may spawn everywhere
181 if(g_race_qualifying)
184 if(ent.race_checkpoint != 0)
186 if(spot.race_place != race_lowest_place_spawn)
191 if(ent.race_checkpoint != self.race_respawn_checkpoint)
193 // try reusing the previous spawn
194 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
196 if(ent.race_checkpoint == 0)
199 pl = self.race_place;
200 if(pl > race_highest_place_spawn)
202 if(pl == 0 && !self.race_started)
203 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
204 if(spot.race_place != pl)
211 ent = find(ent, targetname, spot.target);
219 shortest = vlen(world.maxs - world.mins);
220 for(player = playerlist; player; player = player.chain)
223 thisdist = vlen(player.origin - spot.origin);
224 if (thisdist < shortest)
227 return prio * '1 0 0' + shortest * '0 1 0';
232 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
234 local entity spot, spotlist, spotlistend;
235 spawn_allgood = TRUE;
241 for(spot = firstspot; spot; spot = spot.chain)
243 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
245 if(cvar("spawn_debugview"))
247 setmodel(spot, "models/runematch/rune.mdl");
248 if(spot.spawnpoint_score_y < mindist)
250 spot.colormod = '1 0 0';
255 spot.colormod = '0 1 0';
256 spot.scale = spot.spawnpoint_score_y / mindist;
260 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
262 if(spot.spawnpoint_score_y < mindist)
264 // too short distance
265 spawn_allgood = FALSE;
270 spawn_allbad = FALSE;
273 spotlistend.chain = spot;
280 if(spot.team != teamcheck)
281 error("invalid spawn added");
283 print("added ", etos(spot), "\n");
289 spotlistend.chain = world;
294 for(e = spotlist; e; e = e.chain)
296 print("seen ", etos(e), "\n");
297 if(e.team != teamcheck)
298 error("invalid spawn found");
305 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
307 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
308 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
311 RandomSelection_Init();
312 for(spot = firstspot; spot; spot = spot.chain)
313 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
315 return RandomSelection_chosen_ent;
322 Finds a point to respawn
325 entity SelectSpawnPoint (float anypoint)
327 local float teamcheck;
328 local entity firstspot_new;
329 local entity spot, firstspot, playerlist;
331 spot = find (world, classname, "testplayerstart");
337 if(!anypoint && have_team_spawns > 0)
338 teamcheck = self.team;
340 // get the list of players
341 playerlist = findchain(classname, "player");
342 // get the entire list of spots
343 firstspot = findchain(classname, "info_player_deathmatch");
344 // filter out the bad ones
345 // (note this returns the original list if none survived)
348 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
352 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
354 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
355 firstspot = firstspot_new;
357 // there is 50/50 chance of choosing a random spot or the furthest spot
358 // (this means that roughly every other spawn will be furthest, so you
359 // usually won't get fragged at spawn twice in a row)
360 if (arena_roundbased && !g_ca)
362 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
364 firstspot = firstspot_new;
365 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
367 else if (random() > cvar("g_spawn_furthest"))
368 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
370 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
373 if(cvar("spawn_debugview"))
375 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
379 for(e = firstspot; e; e = e.chain)
380 if(e.team != teamcheck)
381 error("invalid spawn found");
386 if(cvar("spawn_debug"))
390 if(some_spawn_has_been_used)
391 return world; // team can't spawn any more, because of actions of other team
393 error("Cannot find a spawn point - please fix the map!");
404 Checks if the argument string can be a valid playermodel.
405 Returns a valid one in doubt.
408 string FallbackPlayerModel;
409 string CheckPlayerModel(string plyermodel) {
410 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
412 // note: we cannot summon Don Strunzone here, some player may
413 // still have the model string set. In case anyone manages how
414 // to change a cvar default, we'll have a small leak here.
415 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
417 if(strlen(plyermodel) < 4)
418 return FallbackPlayerModel;
419 if( substring(plyermodel,0,14) != "models/player/")
420 return FallbackPlayerModel;
421 else if(cvar("sv_servermodelsonly"))
423 if(substring(plyermodel,-4,4) != ".zym")
424 if(substring(plyermodel,-4,4) != ".dpm")
425 if(substring(plyermodel,-4,4) != ".iqm")
426 if(substring(plyermodel,-4,4) != ".md3")
427 if(substring(plyermodel,-4,4) != ".psk")
428 return FallbackPlayerModel;
429 // forbid the LOD models
430 if(substring(plyermodel, -9,5) == "_lod1")
431 return FallbackPlayerModel;
432 if(substring(plyermodel, -9,5) == "_lod2")
433 return FallbackPlayerModel;
434 if(plyermodel != strtolower(plyermodel))
435 return FallbackPlayerModel;
436 if(!fexists(plyermodel))
437 return FallbackPlayerModel;
444 Client_customizeentityforclient
449 void Client_uncustomizeentityforclient()
451 if(self.modelindex == 0) // no need to uncustomize then
453 self.modelindex = self.modelindex_lod0;
454 self.skin = self.skinindex;
457 float Client_customizeentityforclient()
461 if(self.modelindex == 0)
468 t0 = gettime(GETTIME_HIRES); // reference
473 #ifdef ALLOW_FORCEMODELS
474 if(other.cvar_cl_forceplayermodelsfromxonotic)
475 if not(self.modelindex_lod0_from_xonotic)
477 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
481 self.skin = modelsource.skinindex;
484 if(modelsource == self)
485 self.skin = modelsource.skinindex;
487 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
491 // other: the player viewing me
495 if(other.cvar_cl_playerdetailreduction <= 0)
497 if(other.cvar_cl_playerdetailreduction <= -2)
498 self.modelindex = modelsource.modelindex_lod2;
499 else if(other.cvar_cl_playerdetailreduction <= -1)
500 self.modelindex = modelsource.modelindex_lod1;
502 self.modelindex = modelsource.modelindex_lod0;
506 distance = vlen(self.origin - other.origin);
507 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
508 if(f > sv_loddistance2)
509 self.modelindex = modelsource.modelindex_lod2;
510 else if(f > sv_loddistance1)
511 self.modelindex = modelsource.modelindex_lod1;
513 self.modelindex = modelsource.modelindex_lod0;
518 t1 = gettime(GETTIME_HIRES); // reference
519 client_cefc_accumulator += (t1 - t0);
525 void setmodel_lod(entity e, string modelname)
531 // FIXME: this only supports 3-letter extensions
532 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
535 setmodel(e, s); // players have high precision
536 self.modelindex_lod1 = self.modelindex;
539 self.modelindex_lod1 = -1;
541 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
544 setmodel(e, s); // players have high precision
545 self.modelindex_lod2 = self.modelindex;
548 self.modelindex_lod2 = -1;
550 precache_model(modelname);
551 setmodel(e, modelname); // players have high precision
552 self.modelindex_lod0 = self.modelindex;
554 if(self.modelindex_lod1 < 0)
555 self.modelindex_lod1 = self.modelindex;
557 if(self.modelindex_lod2 < 0)
558 self.modelindex_lod2 = self.modelindex;
562 precache_model(modelname);
563 setmodel(e, modelname); // players have high precision
564 self.modelindex_lod0 = self.modelindex;
565 // save it for possible player model forcing
568 s = whichpack(self.model);
569 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
571 player_setupanimsformodel();
572 UpdatePlayerSounds();
579 putting a client as observer in the server
582 void FixPlayermodel();
583 void PutObserverInServer (void)
587 race_PreSpawnObserver();
589 spot = SelectSpawnPoint (TRUE);
591 error("No spawnpoints for observers?!?\n");
592 RemoveGrapplingHook(self); // Wazat's Grappling Hook
594 if(clienttype(self) == CLIENTTYPE_REAL)
597 WriteByte(MSG_ONE, SVC_SETVIEW);
598 WriteEntity(MSG_ONE, self);
602 MUTATOR_CALLHOOK(MakePlayerObserver);
604 Portal_ClearAll(self);
607 DropFlag(self.flagcarried, world, world);
610 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
612 WaypointSprite_PlayerDead();
614 if not(g_ca) // don't reset teams when moving a ca player to the spectators
615 self.team = -1; // move this as it is needed to log the player spectating in eventlog
617 if(self.killcount != -666) {
619 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
620 bprint ("^4", self.netname, "^4 has no more lives left\n");
622 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
624 bprint ("^4", self.netname, "^4 is spectating now\n");
626 if(self.just_joined == FALSE) {
627 LogTeamchange(self.playerid, -1, 4);
629 self.just_joined = FALSE;
632 PlayerScore_Clear(self); // clear scores when needed
634 accuracy_resend(self);
636 self.spectatortime = time;
638 self.classname = "observer";
639 self.iscreature = FALSE;
641 self.takedamage = DAMAGE_NO;
642 self.solid = SOLID_NOT;
643 self.movetype = MOVETYPE_NOCLIP;
644 self.flags = FL_CLIENT | FL_NOTARGET;
645 self.armorvalue = 666;
647 self.armorvalue = cvar("g_balance_armor_start");
648 self.pauserotarmor_finished = 0;
649 self.pauserothealth_finished = 0;
650 self.pauseregen_finished = 0;
651 self.damageforcescale = 0;
658 self.pain_finished = 0;
659 self.strength_finished = 0;
660 self.invincible_finished = 0;
662 self.think = SUB_Null;
666 self.deadflag = DEAD_NO;
667 self.angles = spot.angles;
669 self.fixangle = TRUE;
672 self.view_ofs = PL_VIEW_OFS;
673 setorigin (self, spot.origin);
674 setsize (self, '0 0 0', '0 0 0');
675 self.prevorigin = self.origin;
683 self.weaponmodel = "";
684 self.weaponentity = world;
685 self.exteriorweaponentity = world;
686 self.killcount = -666;
687 self.velocity = '0 0 0';
688 self.avelocity = '0 0 0';
689 self.punchangle = '0 0 0';
690 self.punchvector = '0 0 0';
691 self.oldvelocity = self.velocity;
692 self.fire_endtime = -1;
695 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
699 if(self.version_mismatch)
701 Spawnqueue_Unmark(self);
702 Spawnqueue_Remove(self);
706 Spawnqueue_Insert(self);
711 // Only if the player cannot play at all
712 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
713 self.frags = FRAGS_SPECTATOR;
715 self.frags = FRAGS_LMS_LOSER;
718 self.frags = FRAGS_SPECTATOR;
721 float RestrictSkin(float s)
730 void FixPlayermodel()
732 local string defaultmodel;
733 local float defaultskin, chmdl, oldskin;
738 if(cvar("sv_defaultcharacter") == 1) {
744 s = Team_ColorNameLowerCase(self.team);
747 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
748 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
752 if(defaultmodel == "")
754 defaultmodel = cvar_string("sv_defaultplayermodel");
755 defaultskin = cvar("sv_defaultplayerskin");
759 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
762 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
763 self.model = ""; // force the != checks to return true
766 if(defaultmodel != "")
768 if (defaultmodel != self.model)
772 setmodel_lod (self, defaultmodel);
773 setsize (self, m1, m2);
777 oldskin = self.skinindex;
778 self.skinindex = defaultskin;
780 if (self.playermodel != self.model || self.playermodel == "")
782 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
785 setmodel_lod (self, self.playermodel);
786 setsize (self, m1, m2);
790 oldskin = self.skinindex;
791 self.skinindex = RestrictSkin(stof(self.playerskin));
794 if(chmdl || oldskin != self.skinindex)
795 self.species = player_getspecies(); // model or skin has changed
798 if(strlen(cvar_string("sv_defaultplayercolors")))
799 if(self.clientcolors != cvar("sv_defaultplayercolors"))
800 setcolor(self, cvar("sv_defaultplayercolors"));
803 void PlayerTouchExplode(entity p1, entity p2)
806 org = (p1.origin + p2.origin) * 0.5;
807 org_z += (p1.mins_z + p2.mins_z) * 0.5;
814 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
822 Called when a client spawns in the server
825 //void() ctf_playerchanged;
826 void PutClientInServer (void)
828 if(clienttype(self) == CLIENTTYPE_BOT)
830 self.classname = "player";
832 else if(clienttype(self) == CLIENTTYPE_REAL)
835 WriteByte(MSG_ONE, SVC_SETVIEW);
836 WriteEntity(MSG_ONE, self);
839 // player is dead and becomes observer
840 // FIXME fix LMS scoring for new system
843 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
844 self.classname = "observer";
847 if(g_arena || (g_ca && !allowed_to_spawn))
849 self.classname = "observer";
852 self.classname = "observer";
854 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
855 entity spot, oldself;
858 accuracy_resend(self);
861 JoinBestTeam(self, FALSE, TRUE);
865 spot = SelectSpawnPoint (FALSE);
868 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
869 return; // spawn failed
872 RemoveGrapplingHook(self); // Wazat's Grappling Hook
874 self.classname = "player";
875 self.wasplayer = TRUE;
876 self.iscreature = TRUE;
877 self.movetype = MOVETYPE_WALK;
878 self.solid = SOLID_SLIDEBOX;
879 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
880 if(cvar("g_playerclip_collisions"))
881 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
882 if(clienttype(self) == CLIENTTYPE_BOT && cvar("g_botclip_collisions"))
883 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
884 self.frags = FRAGS_PLAYER;
885 if(independent_players)
886 MAKE_INDEPENDENT_PLAYER(self);
887 self.flags = FL_CLIENT;
888 self.takedamage = DAMAGE_AIM;
890 self.effects = EF_FULLBRIGHT;
893 self.air_finished = time + 12;
895 if(cvar("g_balance_nex_charge"))
897 if(cvar("g_balance_nex_secondary_charge_pool"))
898 self.nex_charge_pool_ammo = 1;
899 self.nex_charge = cvar("g_balance_nex_charge_start");
904 self.ammo_shells = warmup_start_ammo_shells;
905 self.ammo_nails = warmup_start_ammo_nails;
906 self.ammo_rockets = warmup_start_ammo_rockets;
907 self.ammo_cells = warmup_start_ammo_cells;
908 self.ammo_fuel = warmup_start_ammo_fuel;
909 self.health = warmup_start_health;
910 self.armorvalue = warmup_start_armorvalue;
911 self.weapons = warmup_start_weapons;
915 self.ammo_shells = start_ammo_shells;
916 self.ammo_nails = start_ammo_nails;
917 self.ammo_rockets = start_ammo_rockets;
918 self.ammo_cells = start_ammo_cells;
919 self.ammo_fuel = start_ammo_fuel;
920 self.health = start_health;
921 self.armorvalue = start_armorvalue;
922 self.weapons = start_weapons;
925 if(g_weaponarena_random)
927 if(g_weaponarena_random_with_laser)
928 self.weapons &~= WEPBIT_LASER;
929 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
930 if(g_weaponarena_random_with_laser)
931 self.weapons |= WEPBIT_LASER;
934 self.items = start_items;
935 self.jump_interval = time;
937 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
938 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
939 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
940 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
941 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
942 //extend the pause of rotting if client was reset at the beginning of the countdown
943 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
944 self.spawnshieldtime += game_starttime - time;
945 self.pauserotarmor_finished += game_starttime - time;
946 self.pauserothealth_finished += game_starttime - time;
947 self.pauseregen_finished += game_starttime - time;
949 self.damageforcescale = 2;
956 self.pain_finished = 0;
957 self.strength_finished = 0;
958 self.invincible_finished = 0;
960 // players have no think function
961 self.think = SUB_Null;
965 self.ballistics_density = cvar("g_ballistics_density_player");
971 self.deadflag = DEAD_NO;
973 self.angles = spot.angles;
975 self.angles_z = 0; // never spawn tilted even if the spot says to
976 self.fixangle = TRUE; // turn this way immediately
977 self.velocity = '0 0 0';
978 self.avelocity = '0 0 0';
979 self.punchangle = '0 0 0';
980 self.punchvector = '0 0 0';
981 self.oldvelocity = self.velocity;
982 self.fire_endtime = -1;
985 WRITESPECTATABLE_MSG_ONE({
986 WriteByte(MSG_ONE, SVC_TEMPENTITY);
987 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
991 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
997 self.view_ofs = PL_VIEW_OFS;
998 setsize (self, PL_MIN, PL_MAX);
999 self.spawnorigin = spot.origin;
1000 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
1001 // don't reset back to last position, even if new position is stuck in solid
1002 self.oldorigin = self.origin;
1003 self.prevorigin = self.origin;
1004 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1008 Spawnqueue_Remove(self);
1009 Spawnqueue_Mark(self);
1015 self.event_damage = PlayerDamage;
1017 self.bot_attack = TRUE;
1019 self.statdraintime = time + 5;
1020 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1022 if(self.killcount == -666) {
1023 PlayerScore_Clear(self);
1027 self.cnt = WEP_LASER;
1029 CL_SpawnWeaponentity();
1030 self.alpha = default_player_alpha;
1031 self.colormod = '1 1 1' * cvar("g_player_brightness");
1032 self.exteriorweaponentity.alpha = default_weapon_alpha;
1034 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1035 self.lms_traveled_distance = 0;
1036 self.speedrunning = FALSE;
1038 race_PostSpawn(spot);
1040 if(cvar("spawn_debug"))
1042 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1043 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1046 //stuffcmd(self, "chase_active 0");
1047 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1049 if (cvar("g_spawnsound"))
1050 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1053 if(self.team == assault_attacker_team)
1054 centerprint(self, "You are attacking!");
1056 centerprint(self, "You are defending!");
1059 target_voicescript_clear(self);
1061 // reset fields the weapons may use
1062 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1063 weapon_action(j, WR_RESETPLAYER);
1067 activator = oldself;
1072 MUTATOR_CALLHOOK(PlayerSpawn);
1074 self.switchweapon = w_getbestweapon(self);
1075 self.cnt = self.switchweapon;
1077 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1078 PutObserverInServer ();
1082 // ctf_playerchanged();
1085 .float ebouncefactor, ebouncestop; // electro's values
1086 // TODO do we need all these fields, or should we stop autodetecting runtime
1087 // changes and just have a console command to update this?
1088 float ClientInit_SendEntity(entity to, float sf)
1090 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1091 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1092 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1093 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1094 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1095 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1096 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1097 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1098 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1099 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1100 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1101 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1102 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1103 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1104 if(sv_foginterval && world.fog != "")
1105 WriteString(MSG_ENTITY, world.fog);
1107 WriteString(MSG_ENTITY, "");
1108 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1109 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1110 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1111 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1112 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1113 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1114 WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
1115 WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
1116 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1120 void ClientInit_CheckUpdate()
1122 self.nextthink = time;
1123 if(self.count != cvar("g_balance_armor_blockpercent"))
1125 self.count = cvar("g_balance_armor_blockpercent");
1126 self.SendFlags |= 1;
1128 if(self.cnt != cvar("g_balance_weaponswitchdelay"))
1130 self.cnt = cvar("g_balance_weaponswitchdelay");
1131 self.SendFlags |= 1;
1133 if(self.bouncefactor != cvar("g_balance_grenadelauncher_bouncefactor"))
1135 self.bouncefactor = cvar("g_balance_grenadelauncher_bouncefactor");
1136 self.SendFlags |= 1;
1138 if(self.bouncestop != cvar("g_balance_grenadelauncher_bouncestop"))
1140 self.bouncestop = cvar("g_balance_grenadelauncher_bouncestop");
1141 self.SendFlags |= 1;
1143 if(self.ebouncefactor != cvar("g_balance_electro_secondary_bouncefactor"))
1145 self.ebouncefactor = cvar("g_balance_electro_secondary_bouncefactor");
1146 self.SendFlags |= 1;
1148 if(self.ebouncestop != cvar("g_balance_electro_secondary_bouncestop"))
1150 self.ebouncestop = cvar("g_balance_electro_secondary_bouncestop");
1151 self.SendFlags |= 1;
1155 void ClientInit_Spawn()
1160 e.classname = "clientinit";
1161 e.think = ClientInit_CheckUpdate;
1162 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1166 ClientInit_CheckUpdate();
1175 void SetNewParms (void)
1177 // initialize parms for a new player
1178 parm1 = -(86400 * 366);
1186 void SetChangeParms (void)
1188 // save parms for level change
1189 parm1 = self.parm_idlesince - time;
1197 void DecodeLevelParms (void)
1200 self.parm_idlesince = parm1;
1201 if(self.parm_idlesince == -(86400 * 366))
1202 self.parm_idlesince = time;
1204 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1205 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1212 Called when a client types 'kill' in the console
1216 void ClientKill_Now_TeamChange()
1218 if(self.killindicator_teamchange == -1)
1221 JoinBestTeam( self, FALSE, FALSE );
1224 SV_ChangeTeam(self.killindicator_teamchange - 1);
1227 void ClientKill_Now()
1229 if(self.killindicator_teamchange)
1230 ClientKill_Now_TeamChange();
1233 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1235 if(self.killindicator)
1237 dprint("Cleaned up after a leaked kill indicator.\n");
1238 remove(self.killindicator);
1239 self.killindicator = world;
1242 void KillIndicator_Think()
1244 if (!self.owner.modelindex)
1246 self.owner.killindicator = world;
1254 ClientKill_Now(); // no oldself needed
1260 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1261 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1264 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1265 if(self.owner.killindicator_teamchange)
1267 if(self.owner.killindicator_teamchange == -1)
1268 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1270 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1273 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1275 self.nextthink = time + 1;
1280 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1284 killtime = cvar("g_balance_kill_delay");
1286 if(g_race_qualifying)
1289 self.killindicator_teamchange = targetteam;
1291 if(!self.killindicator)
1293 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1299 self.killindicator = spawn();
1300 self.killindicator.owner = self;
1301 self.killindicator.scale = 0.5;
1302 setattachment(self.killindicator, self, "");
1303 setorigin(self.killindicator, '0 0 52');
1304 self.killindicator.think = KillIndicator_Think;
1305 self.killindicator.nextthink = time + (self.lip) * 0.05;
1306 self.killindicator.cnt = ceil(killtime);
1307 self.killindicator.count = bound(0, ceil(killtime), 10);
1308 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1310 for(e = world; (e = find(e, classname, "body")) != world; )
1314 e.killindicator = spawn();
1315 e.killindicator.owner = e;
1316 e.killindicator.scale = 0.5;
1317 setattachment(e.killindicator, e, "");
1318 setorigin(e.killindicator, '0 0 52');
1319 e.killindicator.think = KillIndicator_Think;
1320 e.killindicator.nextthink = time + (e.lip) * 0.05;
1321 e.killindicator.cnt = ceil(killtime);
1326 if(self.killindicator)
1329 self.killindicator.colormod = TeamColor(targetteam);
1331 self.killindicator.colormod = '0 0 0';
1335 void ClientKill (void)
1337 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1342 ClientKill_TeamChange(0);
1345 void CTS_ClientKill_Think (void)
1347 self = self.owner; // set self to the player to be killed
1348 sprint(self, "^1You were killed in order to prevent cheating!");
1352 void CTS_ClientKill (float t) // silent version of ClientKill
1357 e.think = CTS_ClientKill_Think;
1361 void DoTeamChange(float destteam)
1367 SetPlayerColors(self, destteam);
1370 if(self.classname == "player")
1373 CheckAllowedTeams(self);
1374 t = FindSmallestTeam(self, TRUE);
1377 case COLOR_TEAM1: c0 = c1; break;
1378 case COLOR_TEAM2: c0 = c2; break;
1379 case COLOR_TEAM3: c0 = c3; break;
1380 case COLOR_TEAM4: c0 = c4; break;
1387 destteam = COLOR_TEAM1;
1391 destteam = COLOR_TEAM2;
1395 destteam = COLOR_TEAM3;
1399 destteam = COLOR_TEAM4;
1405 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1407 ClientKill_TeamChange(destteam);
1410 void FixClientCvars(entity e)
1412 // send prediction settings to the client
1413 stuffcmd(e, "\nin_bindmap 0 0\n");
1415 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1416 if(cvar("g_antilag") == 3) // client side hitscan
1417 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1419 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1421 * we no longer need to stuff this. Remove this comment block if you feel
1422 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1423 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1424 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1425 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1426 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1427 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1428 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1429 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1430 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1431 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1432 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1433 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1434 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1435 stuffcmd(e, "cl_movement_edgefriction 1\n");
1439 float PlayerInIDList(entity p, string idlist)
1444 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1445 if not(p.crypto_idfp)
1448 // this function allows abbreviated player IDs too!
1449 n = tokenize_console(idlist);
1450 for(i = 0; i < n; ++i)
1453 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1464 Called when a client connects to the server
1467 //void ctf_clientconnect();
1468 string ColoredTeamName(float t);
1469 void DecodeLevelParms (void);
1470 //void dom_player_join_team(entity pl);
1471 void ClientConnect (void)
1475 if(self.flags & FL_CLIENT)
1477 print("Warning: ClientConnect, but already connected!\n");
1481 if(Ban_MaybeEnforceBan(self))
1487 sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
1490 self.classname = "player_joining";
1492 self.flags = FL_CLIENT;
1493 self.version_nagtime = time + 10 + random() * 10;
1497 dprint("BUG player count is lower than zero, this cannot happen!\n");
1501 PlayerScore_Attach(self);
1502 ClientData_Attach();
1504 bot_clientconnect();
1510 race_PreSpawnObserver();
1513 // dom_player_join_team(self);
1515 // identify the right forced team
1516 if(PlayerInIDList(self, cvar_string("g_forced_team_red")))
1517 self.team_forced = COLOR_TEAM1;
1518 else if(PlayerInIDList(self, cvar_string("g_forced_team_blue")))
1519 self.team_forced = COLOR_TEAM2;
1520 else if(PlayerInIDList(self, cvar_string("g_forced_team_yellow")))
1521 self.team_forced = COLOR_TEAM3;
1522 else if(PlayerInIDList(self, cvar_string("g_forced_team_pink")))
1523 self.team_forced = COLOR_TEAM4;
1524 else if(cvar_string("g_forced_team_otherwise") == "red")
1525 self.team_forced = COLOR_TEAM1;
1526 else if(cvar_string("g_forced_team_otherwise") == "blue")
1527 self.team_forced = COLOR_TEAM2;
1528 else if(cvar_string("g_forced_team_otherwise") == "yellow")
1529 self.team_forced = COLOR_TEAM3;
1530 else if(cvar_string("g_forced_team_otherwise") == "pink")
1531 self.team_forced = COLOR_TEAM4;
1532 else if(cvar_string("g_forced_team_otherwise") == "spectate")
1533 self.team_forced = -1;
1534 else if(cvar_string("g_forced_team_otherwise") == "spectator")
1535 self.team_forced = -1;
1537 self.team_forced = 0;
1540 if(self.team_forced > 0)
1541 self.team_forced = 0;
1543 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1545 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign") || self.team_forced < 0) {
1546 self.classname = "observer";
1550 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1552 self.classname = "player";
1553 campaign_bots_may_start = 1;
1557 self.classname = "observer"; // do it anyway
1562 self.classname = "player";
1563 campaign_bots_may_start = 1;
1567 self.playerid = (playerid_last = playerid_last + 1);
1569 if(cvar("sv_eventlog"))
1570 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1572 LogTeamchange(self.playerid, self.team, 1);
1574 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1576 self.netname_previous = strzone(self.netname);
1578 bprint("^4", self.netname, "^4 connected");
1580 if(self.classname != "observer" && (g_domination || g_ctf))
1581 bprint(" and joined the ", ColoredTeamName(self.team));
1585 self.welcomemessage_time = 0;
1587 stuffcmd(self, strcat(clientstuff, "\n"));
1588 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1589 stuffcmd(self, "cl_particles_reloadeffects\n");
1591 FixClientCvars(self);
1593 // spawnfunc_waypoint sprites
1594 WaypointSprite_InitClient(self);
1596 // Wazat's grappling hook
1597 SetGrappleHookBindings();
1599 // get autoswitch state from player when he toggles it
1600 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1602 // get version info from player
1603 stuffcmd(self, "cmd clientversion $gameversion\n");
1605 // get other cvars from player
1608 // set cvar for team scoreboard
1609 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1611 // notify about available teams
1614 CheckAllowedTeams(self);
1615 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1616 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1619 stuffcmd(self, "set _teams_available 0\n");
1621 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1625 self.classname = "observer";
1627 Spawnqueue_Insert(self);
1631 ctf_clientconnect();
1634 if(teams_matter || radar_showennemies)
1637 bot_relinkplayerlist();
1639 self.spectatortime = time;
1642 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1645 self.jointime = time;
1646 self.allowedTimeouts = cvar("sv_timeout_number");
1648 if(clienttype(self) == CLIENTTYPE_REAL)
1650 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1651 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1656 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1658 PlayerScore_Add(self, SP_LMS_RANK, 666);
1659 self.frags = FRAGS_SPECTATOR;
1663 if(!sv_foginterval && world.fog != "")
1664 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1666 SoundEntity_Attach(self);
1668 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1670 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1671 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1674 self.hitplotfh = -1;
1676 if(g_race || g_cts) {
1682 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1685 race_send_recordtime(MSG_ONE);
1686 race_send_speedaward(MSG_ONE);
1688 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1689 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1690 race_send_speedaward_alltimebest(MSG_ONE);
1693 for (i = 1; i <= RANKINGS_CNT; ++i) {
1694 race_SendRankings(i, 0, 0, MSG_ONE);
1697 else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1698 send_CSQC_teamnagger();
1700 send_CSQC_cr_maxbullets(self);
1709 Called when a client disconnects from the server
1712 .entity chatbubbleentity;
1713 .entity teambubbleentity;
1715 void ClientDisconnect (void)
1717 if not(self.flags & FL_CLIENT)
1719 print("Warning: ClientDisconnect without ClientConnect\n");
1723 CheatShutdownClient();
1725 if(self.hitplotfh >= 0)
1727 fclose(self.hitplotfh);
1728 self.hitplotfh = -1;
1732 anticheat_shutdown();
1734 playerdemo_shutdown();
1736 bot_clientdisconnect();
1741 if(cvar("sv_eventlog"))
1742 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1743 bprint ("^4",self.netname);
1744 bprint ("^4 disconnected\n");
1746 SoundEntity_Detach(self);
1749 MUTATOR_CALLHOOK(ClientDisconnect);
1751 Portal_ClearAll(self);
1753 if(self.flagcarried)
1754 DropFlag(self.flagcarried, world, world);
1755 if(self.ballcarried)
1756 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1758 // Here, everything has been done that requires this player to be a client.
1760 self.flags &~= FL_CLIENT;
1762 if (self.chatbubbleentity)
1763 remove (self.chatbubbleentity);
1765 if (self.teambubbleentity)
1766 remove (self.teambubbleentity);
1768 if (self.killindicator)
1769 remove (self.killindicator);
1771 WaypointSprite_PlayerGone();
1773 bot_relinkplayerlist();
1777 Spawnqueue_Unmark(self);
1778 Spawnqueue_Remove(self);
1781 ClientData_Detach();
1782 PlayerScore_Detach(self);
1784 if(self.netname_previous)
1785 strunzone(self.netname_previous);
1786 if(self.clientstatus)
1787 strunzone(self.clientstatus);
1788 if(self.weaponorder_byimpulse)
1789 strunzone(self.weaponorder_byimpulse);
1791 ClearPlayerSounds();
1794 remove(self.personal);
1804 void ChatBubbleThink()
1806 self.nextthink = time;
1807 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1809 if(self.owner) // but why can that ever be world?
1810 self.owner.chatbubbleentity = world;
1814 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1816 || self.owner.tetris_on
1819 self.model = self.mdl;
1824 void UpdateChatBubble()
1826 if (!self.modelindex)
1828 // spawn a chatbubble entity if needed
1829 if (!self.chatbubbleentity)
1831 self.chatbubbleentity = spawn();
1832 self.chatbubbleentity.owner = self;
1833 self.chatbubbleentity.exteriormodeltoclient = self;
1834 self.chatbubbleentity.think = ChatBubbleThink;
1835 self.chatbubbleentity.nextthink = time;
1836 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1837 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1838 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1839 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1840 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1841 self.chatbubbleentity.model = "";
1842 self.chatbubbleentity.effects = EF_LOWPRECISION;
1847 void TeamBubbleThink()
1849 self.nextthink = time;
1850 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1852 if(self.owner) // but why can that ever be world?
1853 self.owner.teambubbleentity = world;
1857 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1858 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1861 self.model = self.mdl;
1865 float TeamBubble_customizeentityforclient()
1867 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1870 void UpdateTeamBubble()
1872 if (!self.modelindex || !teams_matter)
1874 // spawn a teambubble entity if needed
1875 if (!self.teambubbleentity && teams_matter)
1877 self.teambubbleentity = spawn();
1878 self.teambubbleentity.owner = self;
1879 self.teambubbleentity.exteriormodeltoclient = self;
1880 self.teambubbleentity.think = TeamBubbleThink;
1881 self.teambubbleentity.nextthink = time;
1882 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1883 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1884 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1885 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1886 self.teambubbleentity.mdl = self.teambubbleentity.model;
1887 self.teambubbleentity.model = self.teambubbleentity.mdl;
1888 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1889 self.teambubbleentity.effects = EF_LOWPRECISION;
1893 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1894 // added to the model skins
1895 /*void UpdateColorModHack()
1898 c = self.clientcolors & 15;
1899 // LordHavoc: only bothering to support white, green, red, yellow, blue
1900 if (!teams_matter) self.colormod = '0 0 0';
1901 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1902 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1903 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1904 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1905 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1906 else self.colormod = '1 1 1';
1912 if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
1914 self.solid = SOLID_NOT;
1915 self.takedamage = DAMAGE_NO;
1916 self.movetype = MOVETYPE_FLY;
1917 self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
1918 self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
1919 self.effects |= EF_ADDITIVE;
1920 self.oldcolormap = self.colormap;
1921 self.colormap = 512;
1922 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1923 if(cvar("g_respawn_ghosts_maxtime"))
1924 SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
1928 self.effects |= EF_NODRAW; // prevent another CopyBody
1929 if(self.oldcolormap)
1931 self.colormap = self.oldcolormap;
1932 self.oldcolormap = 0;
1934 PutClientInServer();
1937 void play_countdown(float finished, string samp)
1939 if(clienttype(self) == CLIENTTYPE_REAL)
1940 if(floor(finished - time - frametime) != floor(finished - time))
1941 if(finished - time < 6)
1942 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1946 * When sv_timeout is used this function returs strings like
1947 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1948 * Called by centerprint functions
1949 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1951 string getTimeoutText(float addOneSecond) {
1952 if (!cvar("sv_timeout") || !timeoutStatus)
1955 local string retStr;
1956 if (timeoutStatus == 1) {
1957 if (addOneSecond == 1) {
1958 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1961 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1965 else if (timeoutStatus == 2) {
1967 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1968 //don't show messages like "Timeout ends in 0 seconds"...
1969 if ((remainingTimeoutTime + 1) > 0)
1975 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1976 //don't show messages like "Timeout ends in 0 seconds"...
1977 if (remainingTimeoutTime > 0)
1986 void player_powerups (void)
1988 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1990 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1991 self.modelflags |= MF_ROCKET;
1995 SoundEntity_StopSound(self, CHAN_PLAYER);
1996 self.modelflags &~= MF_ROCKET;
1999 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
2001 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
2004 Fire_ApplyDamage(self);
2005 Fire_ApplyEffect(self);
2009 self.effects |= EF_FULLBRIGHT;
2011 if (self.items & IT_STRENGTH)
2013 play_countdown(self.strength_finished, "misc/poweroff.wav");
2014 if (time > self.strength_finished)
2016 self.alpha = default_player_alpha;
2017 self.exteriorweaponentity.alpha = default_weapon_alpha;
2018 self.items &~= IT_STRENGTH;
2019 sprint(self, "^3Invisibility has worn off\n");
2024 if (time < self.strength_finished)
2026 self.alpha = g_minstagib_invis_alpha;
2027 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2028 self.items |= IT_STRENGTH;
2029 sprint(self, "^3You are invisible\n");
2033 if (self.items & IT_INVINCIBLE)
2035 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2036 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
2038 self.items = self.items - (self.items & IT_INVINCIBLE);
2039 sprint(self, "^3Speed has worn off\n");
2044 if (time < self.invincible_finished)
2046 self.items = self.items | IT_INVINCIBLE;
2047 sprint(self, "^3You are on speed\n");
2053 if (self.items & IT_STRENGTH)
2055 play_countdown(self.strength_finished, "misc/poweroff.wav");
2056 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2057 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
2059 self.items = self.items - (self.items & IT_STRENGTH);
2060 sprint(self, "^3Strength has worn off\n");
2065 if (time < self.strength_finished)
2067 self.items = self.items | IT_STRENGTH;
2068 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2071 if (self.items & IT_INVINCIBLE)
2073 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2074 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2075 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
2077 self.items = self.items - (self.items & IT_INVINCIBLE);
2078 sprint(self, "^3Shield has worn off\n");
2083 if (time < self.invincible_finished)
2085 self.items = self.items | IT_INVINCIBLE;
2086 sprint(self, "^3Shield surrounds you\n");
2090 if(cvar("g_nodepthtestplayers"))
2091 self.effects = self.effects | EF_NODEPTHTEST;
2093 if(cvar("g_fullbrightplayers"))
2094 self.effects = self.effects | EF_FULLBRIGHT;
2096 // midair gamemode: damage only while in the air
2097 // if in midair mode, being on ground grants temporary invulnerability
2098 // (this is so that multishot weapon don't clear the ground flag on the
2099 // first damage in the frame, leaving the player vulnerable to the
2100 // remaining hits in the same frame)
2101 if (self.flags & FL_ONGROUND)
2103 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
2105 if (time >= game_starttime)
2106 if (time < self.spawnshieldtime)
2107 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2110 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2112 if(current > stable)
2114 else if(current > stable - 0.25) // when close enough, "snap"
2117 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2120 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2122 if(current < stable)
2124 else if(current < stable + 0.25) // when close enough, "snap"
2127 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2130 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2132 if(current > rotstable)
2134 if(rotframetime > 0)
2136 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2137 current = max(rotstable, current - rotlinear * rotframetime);
2140 else if(current < regenstable)
2142 if(regenframetime > 0)
2144 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2145 current = min(regenstable, current + regenlinear * regenframetime);
2155 void player_regen (void)
2157 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2158 maxh = cvar("g_balance_health_rotstable");
2159 maxa = cvar("g_balance_armor_rotstable");
2160 maxf = cvar("g_balance_fuel_rotstable");
2161 minh = cvar("g_balance_health_regenstable");
2162 mina = cvar("g_balance_armor_regenstable");
2163 minf = cvar("g_balance_fuel_regenstable");
2164 limith = cvar("g_balance_health_limit");
2165 limita = cvar("g_balance_armor_limit");
2166 limitf = cvar("g_balance_fuel_limit");
2168 max_mod = regen_mod = rot_mod = limit_mod = 1;
2170 if (self.runes & RUNE_REGEN)
2172 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2174 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
2175 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
2176 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
2180 regen_mod = cvar("g_balance_rune_regen_regenrate");
2181 max_mod = cvar("g_balance_rune_regen_hpmod");
2182 limit_mod = cvar("g_balance_rune_regen_limitmod");
2185 else if (self.runes & CURSE_VENOM)
2187 max_mod = cvar("g_balance_curse_venom_hpmod");
2188 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2189 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2191 rot_mod = cvar("g_balance_curse_venom_rotrate");
2192 limit_mod = cvar("g_balance_curse_venom_limitmod");
2193 //if (!self.runes & RUNE_REGEN)
2194 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2196 maxh = maxh * max_mod;
2197 //maxa = maxa * max_mod;
2198 //maxf = maxf * max_mod;
2199 minh = minh * max_mod;
2200 //mina = mina * max_mod;
2201 //minf = minf * max_mod;
2202 limith = limith * limit_mod;
2203 limita = limita * limit_mod;
2204 //limitf = limitf * limit_mod;
2209 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2211 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2212 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2214 // if player rotted to death... die!
2216 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2219 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2220 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2223 float zoomstate_set;
2224 void SetZoomState(float z)
2226 if(z != self.zoomstate)
2229 ClientData_Touch(self);
2234 void GetPressedKeys(void) {
2235 MUTATOR_CALLHOOK(GetPressedKeys);
2236 if (self.movement_x > 0) // get if movement keys are pressed
2237 { // forward key pressed
2238 self.pressedkeys |= KEY_FORWARD;
2239 self.pressedkeys &~= KEY_BACKWARD;
2241 else if (self.movement_x < 0)
2242 { // backward key pressed
2243 self.pressedkeys |= KEY_BACKWARD;
2244 self.pressedkeys &~= KEY_FORWARD;
2248 self.pressedkeys &~= KEY_FORWARD;
2249 self.pressedkeys &~= KEY_BACKWARD;
2252 if (self.movement_y > 0)
2253 { // right key pressed
2254 self.pressedkeys |= KEY_RIGHT;
2255 self.pressedkeys &~= KEY_LEFT;
2257 else if (self.movement_y < 0)
2258 { // left key pressed
2259 self.pressedkeys |= KEY_LEFT;
2260 self.pressedkeys &~= KEY_RIGHT;
2264 self.pressedkeys &~= KEY_RIGHT;
2265 self.pressedkeys &~= KEY_LEFT;
2268 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2269 self.pressedkeys |= KEY_JUMP;
2271 self.pressedkeys &~= KEY_JUMP;
2272 if (self.BUTTON_CROUCH)
2273 self.pressedkeys |= KEY_CROUCH;
2275 self.pressedkeys &~= KEY_CROUCH;
2279 ======================
2280 spectate mode routines
2281 ======================
2284 void SpectateCopy(entity spectatee) {
2286 MUTATOR_CALLHOOK(SpectateCopy);
2287 self.armortype = spectatee.armortype;
2288 self.armorvalue = spectatee.armorvalue;
2289 self.ammo_cells = spectatee.ammo_cells;
2290 self.ammo_shells = spectatee.ammo_shells;
2291 self.ammo_nails = spectatee.ammo_nails;
2292 self.ammo_rockets = spectatee.ammo_rockets;
2293 self.ammo_fuel = spectatee.ammo_fuel;
2294 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2295 self.health = spectatee.health;
2297 self.items = spectatee.items;
2298 self.last_pickup = spectatee.last_pickup;
2299 self.metertime = spectatee.metertime;
2300 self.strength_finished = spectatee.strength_finished;
2301 self.invincible_finished = spectatee.invincible_finished;
2302 self.pressedkeys = spectatee.pressedkeys;
2303 self.weapons = spectatee.weapons;
2304 self.switchweapon = spectatee.switchweapon;
2305 self.weapon = spectatee.weapon;
2306 self.punchangle = spectatee.punchangle;
2307 self.view_ofs = spectatee.view_ofs;
2308 self.v_angle = spectatee.v_angle;
2309 self.velocity = spectatee.velocity;
2310 self.dmg_take = spectatee.dmg_take;
2311 self.dmg_save = spectatee.dmg_save;
2312 self.dmg_inflictor = spectatee.dmg_inflictor;
2313 self.angles = spectatee.v_angle;
2314 self.fixangle = TRUE;
2315 setorigin(self, spectatee.origin);
2316 setsize(self, spectatee.mins, spectatee.maxs);
2317 SetZoomState(spectatee.zoomstate);
2319 anticheat_spectatecopy(spectatee);
2322 float SpectateUpdate() {
2326 if (self == self.enemy)
2329 if(self.enemy.classname != "player")
2332 SpectateCopy(self.enemy);
2337 float SpectateNext() {
2338 other = find(self.enemy, classname, "player");
2341 other = find(other, classname, "player");
2346 if(self.enemy.classname == "player") {
2348 WriteByte(MSG_ONE, SVC_SETVIEW);
2349 WriteEntity(MSG_ONE, self.enemy);
2350 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2351 self.movetype = MOVETYPE_NONE;
2352 accuracy_resend(self);
2354 if(!SpectateUpdate())
2355 PutObserverInServer();
2365 ShowRespawnCountdown()
2367 Update a respawn countdown display.
2370 void ShowRespawnCountdown()
2373 if(self.deadflag == DEAD_NO) // just respawned?
2377 number = ceil(self.death_time - time);
2380 if(number <= self.respawn_countdown)
2382 self.respawn_countdown = number - 1;
2383 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2384 AnnounceTo(self, strcat(ftos(number), ""));
2389 void LeaveSpectatorMode()
2391 if(isJoinAllowed()) {
2392 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned")) || self.team_forced > 0) {
2393 self.classname = "player";
2395 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2396 JoinBestTeam(self, FALSE, TRUE);
2398 if(cvar("g_campaign"))
2399 campaign_bots_may_start = 1;
2401 PutClientInServer();
2403 if(self.classname == "player")
2404 bprint ("^4", self.netname, "^4 is playing now\n");
2406 if(!cvar("g_campaign"))
2407 centerprint(self,""); // clear MOTD
2411 if (g_ca && self.caplayer) {
2414 stuffcmd(self,"menu_showteamselect\n");
2419 //player may not join because of g_maxplayers is set
2420 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2425 * Determines whether the player is allowed to join. This depends on cvar
2426 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2427 * it checks whether the number of currently playing players exceeds g_maxplayers.
2428 * @return bool TRUE if the player is allowed to join, false otherwise
2430 float isJoinAllowed() {
2431 if(self.team_forced < 0)
2432 return FALSE; // forced spectators can never join
2434 if (!cvar("g_maxplayers"))
2438 local float currentlyPlaying;
2439 FOR_EACH_REALPLAYER(e) {
2440 if(e.classname == "player")
2441 currentlyPlaying += 1;
2443 if(currentlyPlaying < cvar("g_maxplayers"))
2450 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2451 * g_maxplayers_spectator_blocktime seconds
2453 void checkSpectatorBlock() {
2454 if(self.classname == "spectator" || self.classname == "observer") {
2455 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2456 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2462 void ObserverThink()
2464 if (self.flags & FL_JUMPRELEASED) {
2465 if (self.BUTTON_JUMP && !self.version_mismatch) {
2466 self.welcomemessage_time = 0;
2467 self.flags &~= FL_JUMPRELEASED;
2468 self.flags |= FL_SPAWNING;
2469 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2470 self.welcomemessage_time = 0;
2471 self.flags &~= FL_JUMPRELEASED;
2472 if(SpectateNext() == 1) {
2473 self.classname = "spectator";
2477 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2478 self.flags |= FL_JUMPRELEASED;
2479 if(self.flags & FL_SPAWNING)
2481 self.flags &~= FL_SPAWNING;
2482 LeaveSpectatorMode();
2487 PrintWelcomeMessage(self);
2490 void SpectatorThink()
2492 if (self.flags & FL_JUMPRELEASED) {
2493 if (self.BUTTON_JUMP && !self.version_mismatch) {
2494 self.welcomemessage_time = 0;
2495 self.flags &~= FL_JUMPRELEASED;
2496 self.flags |= FL_SPAWNING;
2497 } else if(self.BUTTON_ATCK) {
2498 self.welcomemessage_time = 0;
2499 self.flags &~= FL_JUMPRELEASED;
2500 if(SpectateNext() == 1) {
2501 self.classname = "spectator";
2503 self.classname = "observer";
2504 PutClientInServer();
2506 } else if (self.BUTTON_ATCK2) {
2507 self.welcomemessage_time = 0;
2508 self.flags &~= FL_JUMPRELEASED;
2509 self.classname = "observer";
2510 PutClientInServer();
2512 if(!SpectateUpdate())
2513 PutObserverInServer();
2516 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2517 self.flags |= FL_JUMPRELEASED;
2518 if(self.flags & FL_SPAWNING)
2520 self.flags &~= FL_SPAWNING;
2521 LeaveSpectatorMode();
2527 PrintWelcomeMessage(self);
2528 self.flags |= FL_CLIENT | FL_NOTARGET;
2531 .float touchexplode_time;
2537 Called every frame for each client before the physics are run
2540 void() ctf_setstatus;
2541 void() nexball_setstatus;
2543 void PlayerPreThink (void)
2545 self.stat_game_starttime = game_starttime;
2546 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2547 self.stat_leadlimit = cvar("leadlimit");
2551 // physics frames: update anticheat stuff
2552 anticheat_prethink();
2555 if(blockSpectators && frametime)
2556 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2557 checkSpectatorBlock();
2561 if(self.netname_previous != self.netname)
2563 if(cvar("sv_eventlog"))
2564 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2565 if(self.netname_previous)
2566 strunzone(self.netname_previous);
2567 self.netname_previous = strzone(self.netname);
2571 if(self.version_nagtime)
2572 if(self.cvar_g_xonoticversion)
2573 if(time > self.version_nagtime)
2575 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2577 if(strstr(cvar_string("g_xonoticversion"), "git", 0) >= 0)
2579 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2580 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2585 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2588 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2589 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2593 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2594 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2598 self.version_nagtime = 0;
2602 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2604 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2605 self.max_armorvalue = 0;
2609 if (TetrisPreFrame())
2613 MUTATOR_CALLHOOK(PlayerPreThink);
2615 if(self.classname == "player") {
2616 // if(self.netname == "Wazat")
2617 // bprint(self.classname, "\n");
2619 CheckRules_Player();
2621 PrintWelcomeMessage(self);
2623 if (intermission_running)
2625 IntermissionThink (); // otherwise a button could be missed between
2626 return; // the think tics
2629 if(self.teleport_time)
2630 if(time > self.teleport_time)
2632 self.teleport_time = 0;
2633 self.effects = self.effects - (self.effects & EF_NODRAW);
2636 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2637 UpdateSelectedPlayer();
2639 //don't allow the player to turn around while game is paused!
2640 if(timeoutStatus == 2) {
2641 self.v_angle = self.lastV_angle;
2642 self.angles = self.lastV_angle;
2643 self.fixangle = TRUE;
2648 if(self.health <= 0 && cvar("g_deathglow"))
2650 if(self.glowmod_x > 0)
2651 self.glowmod_x -= cvar("g_deathglow") * frametime;
2653 self.glowmod_x = -1;
2654 if(self.glowmod_y > 0)
2655 self.glowmod_y -= cvar("g_deathglow") * frametime;
2657 self.glowmod_y = -1;
2658 if(self.glowmod_z > 0)
2659 self.glowmod_z -= cvar("g_deathglow") * frametime;
2661 self.glowmod_z = -1;
2664 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2668 if (self.deadflag != DEAD_NO)
2670 float button_pressed, force_respawn;
2671 if(self.personal && g_race_qualifying)
2673 if(time > self.death_time)
2675 self.death_time = time + 1; // only retry once a second
2684 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2685 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2686 if (self.deadflag == DEAD_DYING)
2689 self.deadflag = DEAD_RESPAWNING;
2690 else if(!button_pressed)
2691 self.deadflag = DEAD_DEAD;
2693 else if (self.deadflag == DEAD_DEAD)
2696 self.deadflag = DEAD_RESPAWNABLE;
2698 else if (self.deadflag == DEAD_RESPAWNABLE)
2701 self.deadflag = DEAD_RESPAWNING;
2703 else if (self.deadflag == DEAD_RESPAWNING)
2705 if(time > self.death_time)
2707 self.death_time = time + 1; // only retry once a second
2711 ShowRespawnCountdown();
2717 if(time > self.touchexplode_time)
2718 if(self.classname == "player")
2719 if(self.deadflag == DEAD_NO)
2720 if not(IS_INDEPENDENT_PLAYER(self))
2721 FOR_EACH_PLAYER(other) if(self != other)
2723 if(time > other.touchexplode_time)
2724 if(other.deadflag == DEAD_NO)
2725 if not(IS_INDEPENDENT_PLAYER(other))
2726 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2728 PlayerTouchExplode(self, other);
2729 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2733 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2737 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2738 dist = self.prevorigin - self.origin;
2740 self.lms_traveled_distance += fabs(vlen(dist));
2742 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2744 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2745 self.lms_traveled_distance = 0;
2748 if(time > self.lms_nextcheck)
2750 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2751 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2753 centerprint(self, cvar_string("g_lms_campcheck_message"));
2754 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2755 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2756 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2758 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2759 self.lms_traveled_distance = 0;
2763 self.prevorigin = self.origin;
2765 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2770 self.view_ofs = PL_CROUCH_VIEW_OFS;
2771 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2772 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2779 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2780 if (!trace_startsolid)
2782 self.crouch = FALSE;
2783 self.view_ofs = PL_VIEW_OFS;
2784 setsize (self, PL_MIN, PL_MAX);
2789 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2791 if(self.bloodloss_timer < time)
2793 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2794 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2800 GrapplingHookFrame();
2802 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2805 self.items &~= self.items_added;
2809 self.items_added = 0;
2810 if(self.items & IT_JETPACK)
2811 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2812 self.items_added |= IT_FUEL;
2814 self.items |= self.items_added;
2819 // rot nex charge to the charge limit
2820 if(cvar("g_balance_nex_charge_rot_rate") && self.nex_charge > cvar("g_balance_nex_charge_limit") && self.nex_charge_rottime < time)
2821 self.nex_charge = bound(cvar("g_balance_nex_charge_limit"), self.nex_charge - cvar("g_balance_nex_charge_rot_rate") * frametime / W_TICSPERFRAME, 1);
2827 minstagib_ammocheck();
2833 nexball_setstatus();
2835 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2837 //self.angles_y=self.v_angle_y + 90; // temp
2838 } else if(gameover) {
2839 if (intermission_running)
2840 IntermissionThink (); // otherwise a button could be missed between
2842 } else if(self.classname == "observer") {
2844 } else if(self.classname == "spectator") {
2849 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
2851 float oldspectatee_status;
2852 oldspectatee_status = self.spectatee_status;
2853 if(self.classname == "spectator")
2854 self.spectatee_status = num_for_edict(self.enemy);
2855 else if(self.classname == "observer")
2856 self.spectatee_status = num_for_edict(self);
2858 self.spectatee_status = 0;
2859 if(self.spectatee_status != oldspectatee_status)
2861 ClientData_Touch(self);
2863 race_InitSpectator();
2866 if(self.teamkill_soundtime)
2867 if(time > self.teamkill_soundtime)
2869 self.teamkill_soundtime = 0;
2871 entity oldpusher, oldself;
2873 oldself = self; self = self.teamkill_soundsource;
2874 oldpusher = self.pusher; self.pusher = oldself;
2876 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2878 self.pusher = oldpusher;
2882 if(self.taunt_soundtime)
2883 if(time > self.taunt_soundtime)
2885 self.taunt_soundtime = 0;
2886 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2889 target_voicescript_next(self);
2892 float isInvisibleString(string s)
2895 s = strdecolorize(s);
2896 for((i = 0), (n = strlen(s)); i < n; ++i)
2904 case 192: // charmap space
2905 if (!cvar("utf8_enable"))
2908 case 160: // space in unicode fonts
2909 case 0xE000 + 192: // utf8 charmap space
2910 if (cvar("utf8_enable"))
2923 Called every frame for each client after the physics are run
2926 .float idlekick_lasttimeleft;
2927 .entity showheadshotbbox;
2928 void showheadshotbbox_think()
2930 if(self.owner.showheadshotbbox != self)
2935 self.nextthink = time;
2936 setorigin(self, self.owner.origin);
2937 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2939 void PlayerPostThink (void)
2941 // Savage: Check for nameless players
2942 if (isInvisibleString(self.netname)) {
2943 self.netname = "Player";
2944 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2947 if(sv_maxidle && frametime)
2949 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2951 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2954 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2955 AnnounceTo(self, "terminated");
2959 else if(timeleft <= 10)
2961 if(timeleft != self.idlekick_lasttimeleft)
2963 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2964 AnnounceTo(self, strcat(ftos(timeleft), ""));
2969 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2971 self.idlekick_lasttimeleft = timeleft;
2975 if(self.impulse == 100)
2977 if (TetrisPostFrame())
2983 if(self.classname == "player") {
2984 CheckRules_Player();
2989 if (intermission_running)
2990 return; // intermission or finale
2992 } else if (self.classname == "observer") {
2994 } else if (self.classname == "spectator") {
3000 for(i = 0; i < 1000; ++i)
3003 end = self.origin + '0 0 1024' + 512 * randomvec();
3004 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3005 if(trace_fraction < 1)
3006 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3008 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3016 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3018 if(self.waypointsprite_attachedforcarrier)
3019 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
3021 if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
3023 if(!self.showheadshotbbox)
3025 self.showheadshotbbox = spawn();
3026 self.showheadshotbbox.classname = "headshotbbox";
3027 self.showheadshotbbox.owner = self;
3028 self.showheadshotbbox.think = showheadshotbbox_think;
3029 self.showheadshotbbox.nextthink = time;
3030 self = self.showheadshotbbox;
3037 if(self.showheadshotbbox)
3038 remove(self.showheadshotbbox);
3043 if((g_cts || g_race) && self.cvar_cl_allow_uid2name)
3045 if(!self.stored_netname)
3046 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3047 if(self.stored_netname != self.netname)
3049 db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
3050 strunzone(self.stored_netname);
3051 self.stored_netname = strzone(self.netname);
3057 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));