1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void send_CSQC_nexvelocity(entity e) {
11 WriteByte(MSG_ONE, SVC_TEMPENTITY);
12 WriteByte(MSG_ONE, TE_CSQC_NEX_VELOCITY);
13 WriteShort(MSG_ONE, cvar("g_balance_nex_velocitydependent_minspeed"));
14 WriteShort(MSG_ONE, cvar("g_balance_nex_velocitydependent_maxspeed"));
17 void Announce(string snd) {
18 WriteByte(MSG_ALL, SVC_TEMPENTITY);
19 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
20 WriteString(MSG_ALL, snd);
23 void AnnounceTo(entity e, string snd) {
24 if (clienttype(e) == CLIENTTYPE_REAL)
27 WriteByte(MSG_ONE, SVC_TEMPENTITY);
28 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
29 WriteString(MSG_ONE, snd);
33 float ClientData_Send(entity to, float sf)
44 if(to.classname == "spectator")
50 sf |= 1; // forced scoreboard
51 if(to.spectatee_status)
52 sf |= 2; // spectator ent number follows
55 if(e.porto_v_angle_held)
56 sf |= 8; // angles held
58 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
59 WriteByte(MSG_ENTITY, sf);
62 WriteByte(MSG_ENTITY, to.spectatee_status);
66 WriteAngle(MSG_ENTITY, e.v_angle_x);
67 WriteAngle(MSG_ENTITY, e.v_angle_y);
73 void ClientData_Attach()
75 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
76 self.clientdata.drawonlytoclient = self;
77 self.clientdata.owner = self;
80 void ClientData_Detach()
82 remove(self.clientdata);
83 self.clientdata = world;
86 void ClientData_Touch(entity e)
88 e.clientdata.SendFlags = 1;
90 // make it spectatable
92 FOR_EACH_REALCLIENT(e2)
95 if(e2.classname == "spectator")
97 e2.clientdata.SendFlags = 1;
102 .vector spawnpoint_score;
103 .string netname_previous;
105 void spawnfunc_info_player_survivor (void)
107 spawnfunc_info_player_deathmatch();
110 void spawnfunc_info_player_start (void)
112 spawnfunc_info_player_deathmatch();
115 void spawnfunc_info_player_deathmatch (void)
117 self.classname = "info_player_deathmatch";
118 relocate_spawnpoint();
121 void spawnpoint_use()
124 if(have_team_spawns > 0)
126 self.team = activator.team;
127 some_spawn_has_been_used = 1;
132 // _x: prio (-1 if unusable)
134 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
136 float shortest, thisdist;
142 // filter out spots for the wrong team
144 if(spot.team != teamcheck)
148 if(spot.target == "")
151 if(clienttype(self) == CLIENTTYPE_REAL)
153 if(spot.restriction == 1)
158 if(spot.restriction == 2)
162 // filter out spots for assault
163 if(spot.target != "") {
166 ent = find(world, targetname, spot.target);
169 if(ent.classname == "target_objective")
172 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
176 else if(ent.classname == "trigger_race_checkpoint")
179 if(!anypoint) // spectators may spawn everywhere
182 if(g_race_qualifying)
185 if(ent.race_checkpoint != 0)
187 if(spot.race_place != race_lowest_place_spawn)
192 if(ent.race_checkpoint != self.race_respawn_checkpoint)
194 // try reusing the previous spawn
195 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
197 if(ent.race_checkpoint == 0)
200 pl = self.race_place;
201 if(pl > race_highest_place_spawn)
203 if(pl == 0 && !self.race_started)
204 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
205 if(spot.race_place != pl)
212 ent = find(ent, targetname, spot.target);
220 shortest = vlen(world.maxs - world.mins);
221 for(player = playerlist; player; player = player.chain)
224 thisdist = vlen(player.origin - spot.origin);
225 if (thisdist < shortest)
228 return prio * '1 0 0' + shortest * '0 1 0';
233 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
235 local entity spot, spotlist, spotlistend;
236 spawn_allgood = TRUE;
242 for(spot = firstspot; spot; spot = spot.chain)
244 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
246 if(cvar("spawn_debugview"))
248 setmodel(spot, "models/runematch/rune.mdl");
249 if(spot.spawnpoint_score_y < mindist)
251 spot.colormod = '1 0 0';
256 spot.colormod = '0 1 0';
257 spot.scale = spot.spawnpoint_score_y / mindist;
261 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
263 if(spot.spawnpoint_score_y < mindist)
265 // too short distance
266 spawn_allgood = FALSE;
271 spawn_allbad = FALSE;
274 spotlistend.chain = spot;
281 if(spot.team != teamcheck)
282 error("invalid spawn added");
284 print("added ", etos(spot), "\n");
290 spotlistend.chain = world;
295 for(e = spotlist; e; e = e.chain)
297 print("seen ", etos(e), "\n");
298 if(e.team != teamcheck)
299 error("invalid spawn found");
306 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
308 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
309 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
312 RandomSelection_Init();
313 for(spot = firstspot; spot; spot = spot.chain)
314 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
316 return RandomSelection_chosen_ent;
323 Finds a point to respawn
326 entity SelectSpawnPoint (float anypoint)
328 local float teamcheck;
329 local entity firstspot_new;
330 local entity spot, firstspot, playerlist;
332 spot = find (world, classname, "testplayerstart");
338 if(!anypoint && have_team_spawns > 0)
339 teamcheck = self.team;
341 // get the list of players
342 playerlist = findchain(classname, "player");
343 // get the entire list of spots
344 firstspot = findchain(classname, "info_player_deathmatch");
345 // filter out the bad ones
346 // (note this returns the original list if none survived)
349 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
353 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
355 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
356 firstspot = firstspot_new;
358 // there is 50/50 chance of choosing a random spot or the furthest spot
359 // (this means that roughly every other spawn will be furthest, so you
360 // usually won't get fragged at spawn twice in a row)
361 if (arena_roundbased && !g_ca)
363 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
365 firstspot = firstspot_new;
366 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
368 else if (random() > cvar("g_spawn_furthest"))
369 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
371 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
374 if(cvar("spawn_debugview"))
376 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
380 for(e = firstspot; e; e = e.chain)
381 if(e.team != teamcheck)
382 error("invalid spawn found");
387 if(cvar("spawn_debug"))
391 if(some_spawn_has_been_used)
392 return world; // team can't spawn any more, because of actions of other team
394 error("Cannot find a spawn point - please fix the map!");
405 Checks if the argument string can be a valid playermodel.
406 Returns a valid one in doubt.
409 string FallbackPlayerModel;
410 string CheckPlayerModel(string plyermodel) {
411 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
413 // note: we cannot summon Don Strunzone here, some player may
414 // still have the model string set. In case anyone manages how
415 // to change a cvar default, we'll have a small leak here.
416 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
418 if(strlen(plyermodel) < 4)
419 return FallbackPlayerModel;
420 if( substring(plyermodel,0,14) != "models/player/")
421 return FallbackPlayerModel;
422 else if(cvar("sv_servermodelsonly"))
424 if(substring(plyermodel,-4,4) != ".zym")
425 if(substring(plyermodel,-4,4) != ".dpm")
426 if(substring(plyermodel,-4,4) != ".iqm")
427 if(substring(plyermodel,-4,4) != ".md3")
428 if(substring(plyermodel,-4,4) != ".psk")
429 return FallbackPlayerModel;
430 // forbid the LOD models
431 if(substring(plyermodel, -9,5) == "_lod1")
432 return FallbackPlayerModel;
433 if(substring(plyermodel, -9,5) == "_lod2")
434 return FallbackPlayerModel;
435 if(plyermodel != strtolower(plyermodel))
436 return FallbackPlayerModel;
437 if(!fexists(plyermodel))
438 return FallbackPlayerModel;
445 Client_customizeentityforclient
450 void Client_uncustomizeentityforclient()
452 if(self.modelindex == 0) // no need to uncustomize then
454 self.modelindex = self.modelindex_lod0;
455 self.skin = self.skinindex;
458 float Client_customizeentityforclient()
462 if(self.modelindex == 0)
469 t0 = gettime(GETTIME_HIRES); // reference
474 #ifdef ALLOW_FORCEMODELS
475 if(other.cvar_cl_forceplayermodelsfromxonotic)
476 if not(self.modelindex_lod0_from_xonotic)
478 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
482 self.skin = modelsource.skinindex;
485 if(modelsource == self)
486 self.skin = modelsource.skinindex;
488 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
492 // other: the player viewing me
496 if(other.cvar_cl_playerdetailreduction <= 0)
498 if(other.cvar_cl_playerdetailreduction <= -2)
499 self.modelindex = modelsource.modelindex_lod2;
500 else if(other.cvar_cl_playerdetailreduction <= -1)
501 self.modelindex = modelsource.modelindex_lod1;
503 self.modelindex = modelsource.modelindex_lod0;
507 distance = vlen(self.origin - other.origin);
508 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
509 if(f > sv_loddistance2)
510 self.modelindex = modelsource.modelindex_lod2;
511 else if(f > sv_loddistance1)
512 self.modelindex = modelsource.modelindex_lod1;
514 self.modelindex = modelsource.modelindex_lod0;
519 t1 = gettime(GETTIME_HIRES); // reference
520 client_cefc_accumulator += (t1 - t0);
526 void setmodel_lod(entity e, string modelname)
532 // FIXME: this only supports 3-letter extensions
533 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
536 setmodel(e, s); // players have high precision
537 self.modelindex_lod1 = self.modelindex;
540 self.modelindex_lod1 = -1;
542 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
545 setmodel(e, s); // players have high precision
546 self.modelindex_lod2 = self.modelindex;
549 self.modelindex_lod2 = -1;
551 precache_model(modelname);
552 setmodel(e, modelname); // players have high precision
553 self.modelindex_lod0 = self.modelindex;
555 if(self.modelindex_lod1 < 0)
556 self.modelindex_lod1 = self.modelindex;
558 if(self.modelindex_lod2 < 0)
559 self.modelindex_lod2 = self.modelindex;
563 precache_model(modelname);
564 setmodel(e, modelname); // players have high precision
565 self.modelindex_lod0 = self.modelindex;
566 // save it for possible player model forcing
569 s = whichpack(self.model);
570 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
572 player_setupanimsformodel();
573 UpdatePlayerSounds();
580 putting a client as observer in the server
583 void FixPlayermodel();
584 void PutObserverInServer (void)
588 race_PreSpawnObserver();
590 spot = SelectSpawnPoint (TRUE);
592 error("No spawnpoints for observers?!?\n");
593 RemoveGrapplingHook(self); // Wazat's Grappling Hook
595 if(clienttype(self) == CLIENTTYPE_REAL)
598 WriteByte(MSG_ONE, SVC_SETVIEW);
599 WriteEntity(MSG_ONE, self);
604 Portal_ClearAll(self);
607 DropFlag(self.flagcarried, world, world);
610 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
612 WaypointSprite_PlayerDead();
614 if not(g_ca) // don't reset teams when moving a ca player to the spectators
615 self.team = -1; // move this as it is needed to log the player spectating in eventlog
617 if(self.killcount != -666) {
619 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
620 bprint ("^4", self.netname, "^4 has no more lives left\n");
622 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
624 bprint ("^4", self.netname, "^4 is spectating now\n");
626 if(self.just_joined == FALSE) {
627 LogTeamchange(self.playerid, -1, 4);
629 self.just_joined = FALSE;
632 PlayerScore_Clear(self); // clear scores when needed
634 self.spectatortime = time;
636 self.classname = "observer";
637 self.iscreature = FALSE;
639 self.takedamage = DAMAGE_NO;
640 self.solid = SOLID_NOT;
641 self.movetype = MOVETYPE_NOCLIP;
642 self.flags = FL_CLIENT | FL_NOTARGET;
643 self.armorvalue = 666;
645 self.armorvalue = cvar("g_balance_armor_start");
646 self.pauserotarmor_finished = 0;
647 self.pauserothealth_finished = 0;
648 self.pauseregen_finished = 0;
649 self.damageforcescale = 0;
656 self.pain_finished = 0;
657 self.strength_finished = 0;
658 self.invincible_finished = 0;
660 self.think = SUB_Null;
664 self.deadflag = DEAD_NO;
665 self.angles = spot.angles;
667 self.fixangle = TRUE;
670 self.view_ofs = PL_VIEW_OFS;
671 setorigin (self, spot.origin);
672 setsize (self, '0 0 0', '0 0 0');
673 self.prevorigin = self.origin;
681 self.weaponmodel = "";
682 self.weaponentity = world;
683 self.exteriorweaponentity = world;
684 self.killcount = -666;
685 self.velocity = '0 0 0';
686 self.avelocity = '0 0 0';
687 self.punchangle = '0 0 0';
688 self.punchvector = '0 0 0';
689 self.oldvelocity = self.velocity;
690 self.fire_endtime = -1;
693 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
697 if(self.version_mismatch)
699 Spawnqueue_Unmark(self);
700 Spawnqueue_Remove(self);
704 Spawnqueue_Insert(self);
709 // Only if the player cannot play at all
710 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
711 self.frags = FRAGS_SPECTATOR;
713 self.frags = FRAGS_LMS_LOSER;
716 self.frags = FRAGS_SPECTATOR;
718 MUTATOR_CALLHOOK(MakePlayerObserver);
721 float RestrictSkin(float s)
730 void FixPlayermodel()
732 local string defaultmodel;
733 local float defaultskin, chmdl, oldskin;
738 if(cvar("sv_defaultcharacter") == 1) {
744 s = Team_ColorNameLowerCase(self.team);
747 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
748 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
752 if(defaultmodel == "")
754 defaultmodel = cvar_string("sv_defaultplayermodel");
755 defaultskin = cvar("sv_defaultplayerskin");
759 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
762 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
763 self.model = ""; // force the != checks to return true
766 if(defaultmodel != "")
768 if (defaultmodel != self.model)
772 setmodel_lod (self, defaultmodel);
773 setsize (self, m1, m2);
777 oldskin = self.skinindex;
778 self.skinindex = defaultskin;
780 if (self.playermodel != self.model || self.playermodel == "")
782 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
785 setmodel_lod (self, self.playermodel);
786 setsize (self, m1, m2);
790 oldskin = self.skinindex;
791 self.skinindex = RestrictSkin(stof(self.playerskin));
794 if(chmdl || oldskin != self.skinindex)
795 self.species = player_getspecies(); // model or skin has changed
798 if(strlen(cvar_string("sv_defaultplayercolors")))
799 if(self.clientcolors != cvar("sv_defaultplayercolors"))
800 setcolor(self, cvar("sv_defaultplayercolors"));
803 void PlayerTouchExplode(entity p1, entity p2)
806 org = (p1.origin + p2.origin) * 0.5;
807 org_z += (p1.mins_z + p2.mins_z) * 0.5;
814 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
822 Called when a client spawns in the server
825 //void() ctf_playerchanged;
826 void PutClientInServer (void)
828 if(clienttype(self) == CLIENTTYPE_BOT)
830 self.classname = "player";
832 else if(clienttype(self) == CLIENTTYPE_REAL)
835 WriteByte(MSG_ONE, SVC_SETVIEW);
836 WriteEntity(MSG_ONE, self);
839 // player is dead and becomes observer
840 // FIXME fix LMS scoring for new system
843 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
844 self.classname = "observer";
847 if(g_arena || (g_ca && !allowed_to_spawn))
849 self.classname = "observer";
852 self.classname = "observer";
854 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
855 entity spot, oldself;
859 JoinBestTeam(self, FALSE, TRUE);
863 spot = SelectSpawnPoint (FALSE);
866 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
867 return; // spawn failed
870 RemoveGrapplingHook(self); // Wazat's Grappling Hook
872 self.classname = "player";
873 self.wasplayer = TRUE;
874 self.iscreature = TRUE;
875 self.movetype = MOVETYPE_WALK;
876 self.solid = SOLID_SLIDEBOX;
877 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
878 if(cvar("g_playerclip_collisions"))
879 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
880 if(clienttype(self) == CLIENTTYPE_BOT && cvar("g_botclip_collisions"))
881 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
882 self.frags = FRAGS_PLAYER;
883 if(independent_players)
884 MAKE_INDEPENDENT_PLAYER(self);
885 self.flags = FL_CLIENT;
886 self.takedamage = DAMAGE_AIM;
888 self.effects = EF_FULLBRIGHT;
891 self.air_finished = time + 12;
896 self.ammo_shells = warmup_start_ammo_shells;
897 self.ammo_nails = warmup_start_ammo_nails;
898 self.ammo_rockets = warmup_start_ammo_rockets;
899 self.ammo_cells = warmup_start_ammo_cells;
900 self.ammo_fuel = warmup_start_ammo_fuel;
901 self.health = warmup_start_health;
902 self.armorvalue = warmup_start_armorvalue;
903 self.weapons = warmup_start_weapons;
907 self.ammo_shells = start_ammo_shells;
908 self.ammo_nails = start_ammo_nails;
909 self.ammo_rockets = start_ammo_rockets;
910 self.ammo_cells = start_ammo_cells;
911 self.ammo_fuel = start_ammo_fuel;
912 self.health = start_health;
913 self.armorvalue = start_armorvalue;
914 self.weapons = start_weapons;
917 if(g_weaponarena_random)
918 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
920 self.items = start_items;
921 self.jump_interval = time;
923 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
924 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
925 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
926 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
927 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
928 //extend the pause of rotting if client was reset at the beginning of the countdown
929 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
930 self.spawnshieldtime += game_starttime - time;
931 self.pauserotarmor_finished += game_starttime - time;
932 self.pauserothealth_finished += game_starttime - time;
933 self.pauseregen_finished += game_starttime - time;
935 self.damageforcescale = 2;
942 self.pain_finished = 0;
943 self.strength_finished = 0;
944 self.invincible_finished = 0;
946 // players have no think function
947 self.think = SUB_Null;
951 self.ballistics_density = cvar("g_ballistics_density_player");
957 self.deadflag = DEAD_NO;
959 self.angles = spot.angles;
961 self.angles_z = 0; // never spawn tilted even if the spot says to
962 self.fixangle = TRUE; // turn this way immediately
963 self.velocity = '0 0 0';
964 self.avelocity = '0 0 0';
965 self.punchangle = '0 0 0';
966 self.punchvector = '0 0 0';
967 self.oldvelocity = self.velocity;
968 self.fire_endtime = -1;
971 WRITESPECTATABLE_MSG_ONE({
972 WriteByte(MSG_ONE, SVC_TEMPENTITY);
973 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
977 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
983 self.view_ofs = PL_VIEW_OFS;
984 setsize (self, PL_MIN, PL_MAX);
985 self.spawnorigin = spot.origin;
986 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
987 // don't reset back to last position, even if new position is stuck in solid
988 self.oldorigin = self.origin;
989 self.prevorigin = self.origin;
990 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
994 Spawnqueue_Remove(self);
995 Spawnqueue_Mark(self);
1001 self.event_damage = PlayerDamage;
1003 self.bot_attack = TRUE;
1005 self.statdraintime = time + 5;
1006 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1008 if(self.killcount == -666) {
1009 PlayerScore_Clear(self);
1013 self.cnt = WEP_LASER;
1015 CL_SpawnWeaponentity();
1016 self.alpha = default_player_alpha;
1017 self.colormod = '1 1 1' * cvar("g_player_brightness");
1018 self.exteriorweaponentity.alpha = default_weapon_alpha;
1020 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1021 self.lms_traveled_distance = 0;
1022 self.speedrunning = FALSE;
1024 race_PostSpawn(spot);
1026 if(cvar("spawn_debug"))
1028 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1029 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1032 //stuffcmd(self, "chase_active 0");
1033 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1035 if (cvar("g_spawnsound"))
1036 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1039 if(self.team == assault_attacker_team)
1040 centerprint(self, "You are attacking!");
1042 centerprint(self, "You are defending!");
1045 target_voicescript_clear(self);
1047 // reset fields the weapons may use
1048 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1049 weapon_action(j, WR_RESETPLAYER);
1053 activator = oldself;
1058 MUTATOR_CALLHOOK(PlayerSpawn);
1060 self.switchweapon = w_getbestweapon(self);
1061 self.cnt = self.switchweapon;
1063 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1064 PutObserverInServer ();
1068 // ctf_playerchanged();
1071 float ClientInit_SendEntity(entity to, float sf)
1073 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1074 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1075 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1076 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1077 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1078 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1079 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1080 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1081 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1082 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1083 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1084 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1085 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1086 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1087 if(sv_foginterval && world.fog != "")
1088 WriteString(MSG_ENTITY, world.fog);
1090 WriteString(MSG_ENTITY, "");
1091 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1092 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1093 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
1094 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
1095 WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
1096 WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
1100 void ClientInit_CheckUpdate()
1102 self.nextthink = time;
1103 if(self.count != cvar("g_balance_armor_blockpercent"))
1105 self.count = cvar("g_balance_armor_blockpercent");
1106 self.SendFlags |= 1;
1108 if(self.cnt != cvar("g_balance_weaponswitchdelay"))
1110 self.cnt = cvar("g_balance_weaponswitchdelay");
1111 self.SendFlags |= 1;
1113 if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
1115 self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
1116 self.SendFlags |= 1;
1118 if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
1120 self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
1121 self.SendFlags |= 1;
1125 void ClientInit_Spawn()
1130 e.classname = "clientinit";
1131 e.think = ClientInit_CheckUpdate;
1132 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1136 ClientInit_CheckUpdate();
1145 void SetNewParms (void)
1147 // initialize parms for a new player
1148 parm1 = -(86400 * 366);
1156 void SetChangeParms (void)
1158 // save parms for level change
1159 parm1 = self.parm_idlesince - time;
1167 void DecodeLevelParms (void)
1170 self.parm_idlesince = parm1;
1171 if(self.parm_idlesince == -(86400 * 366))
1172 self.parm_idlesince = time;
1174 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1175 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1182 Called when a client types 'kill' in the console
1186 void ClientKill_Now_TeamChange()
1188 if(self.killindicator_teamchange == -1)
1191 JoinBestTeam( self, FALSE, FALSE );
1194 SV_ChangeTeam(self.killindicator_teamchange - 1);
1197 void ClientKill_Now()
1199 if(self.killindicator_teamchange)
1200 ClientKill_Now_TeamChange();
1203 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1205 if(self.killindicator)
1207 dprint("Cleaned up after a leaked kill indicator.\n");
1208 remove(self.killindicator);
1209 self.killindicator = world;
1212 void KillIndicator_Think()
1214 if (!self.owner.modelindex)
1216 self.owner.killindicator = world;
1224 ClientKill_Now(); // no oldself needed
1230 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1231 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1234 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1235 if(self.owner.killindicator_teamchange)
1237 if(self.owner.killindicator_teamchange == -1)
1238 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1240 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1243 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1245 self.nextthink = time + 1;
1250 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1254 killtime = cvar("g_balance_kill_delay");
1256 if(g_race_qualifying)
1259 self.killindicator_teamchange = targetteam;
1261 if(!self.killindicator)
1263 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1269 self.killindicator = spawn();
1270 self.killindicator.owner = self;
1271 self.killindicator.scale = 0.5;
1272 setattachment(self.killindicator, self, "");
1273 setorigin(self.killindicator, '0 0 52');
1274 self.killindicator.think = KillIndicator_Think;
1275 self.killindicator.nextthink = time + (self.lip) * 0.05;
1276 self.killindicator.cnt = ceil(killtime);
1277 self.killindicator.count = bound(0, ceil(killtime), 10);
1278 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1280 for(e = world; (e = find(e, classname, "body")) != world; )
1284 e.killindicator = spawn();
1285 e.killindicator.owner = e;
1286 e.killindicator.scale = 0.5;
1287 setattachment(e.killindicator, e, "");
1288 setorigin(e.killindicator, '0 0 52');
1289 e.killindicator.think = KillIndicator_Think;
1290 e.killindicator.nextthink = time + (e.lip) * 0.05;
1291 e.killindicator.cnt = ceil(killtime);
1296 if(self.killindicator)
1299 self.killindicator.colormod = TeamColor(targetteam);
1301 self.killindicator.colormod = '0 0 0';
1305 void ClientKill (void)
1307 ClientKill_TeamChange(0);
1310 void DoTeamChange(float destteam)
1316 SetPlayerColors(self, destteam);
1319 if(self.classname == "player")
1322 CheckAllowedTeams(self);
1323 t = FindSmallestTeam(self, TRUE);
1326 case COLOR_TEAM1: c0 = c1; break;
1327 case COLOR_TEAM2: c0 = c2; break;
1328 case COLOR_TEAM3: c0 = c3; break;
1329 case COLOR_TEAM4: c0 = c4; break;
1336 destteam = COLOR_TEAM1;
1340 destteam = COLOR_TEAM2;
1344 destteam = COLOR_TEAM3;
1348 destteam = COLOR_TEAM4;
1354 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1356 ClientKill_TeamChange(destteam);
1359 void FixClientCvars(entity e)
1361 // send prediction settings to the client
1362 stuffcmd(e, "\nin_bindmap 0 0\n");
1364 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1365 if(cvar("g_antilag") == 3) // client side hitscan
1366 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1368 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1370 * we no longer need to stuff this. Remove this comment block if you feel
1371 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1372 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1373 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1374 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1375 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1376 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1377 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1378 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1379 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1380 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1381 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1382 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1383 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1384 stuffcmd(e, "cl_movement_edgefriction 1\n");
1392 Called when a client connects to the server
1395 //void ctf_clientconnect();
1396 string ColoredTeamName(float t);
1397 void DecodeLevelParms (void);
1398 //void dom_player_join_team(entity pl);
1400 .float uid_kicktime;
1403 void ClientConnect (void)
1407 if(self.flags & FL_CLIENT)
1409 print("Warning: ClientConnect, but already connected!\n");
1413 if(Ban_MaybeEnforceBan(self))
1419 sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
1422 self.classname = "player_joining";
1424 self.flags = FL_CLIENT;
1425 self.version_nagtime = time + 10 + random() * 10;
1429 dprint("BUG player count is lower than zero, this cannot happen!\n");
1433 PlayerScore_Attach(self);
1434 ClientData_Attach();
1436 bot_clientconnect();
1442 race_PreSpawnObserver();
1445 // dom_player_join_team(self);
1447 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1449 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1450 self.classname = "observer";
1454 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1456 self.classname = "player";
1457 campaign_bots_may_start = 1;
1461 self.classname = "observer"; // do it anyway
1466 self.classname = "player";
1467 campaign_bots_may_start = 1;
1471 self.playerid = (playerid_last = playerid_last + 1);
1473 if(cvar("sv_eventlog"))
1474 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1476 LogTeamchange(self.playerid, self.team, 1);
1478 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1480 self.netname_previous = strzone(self.netname);
1482 bprint("^4", self.netname, "^4 connected");
1484 if(self.classname != "observer" && (g_domination || g_ctf))
1485 bprint(" and joined the ", ColoredTeamName(self.team));
1489 self.welcomemessage_time = 0;
1491 stuffcmd(self, strcat(clientstuff, "\n"));
1492 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1493 stuffcmd(self, "cl_particles_reloadeffects\n");
1495 FixClientCvars(self);
1497 // spawnfunc_waypoint sprites
1498 WaypointSprite_InitClient(self);
1500 // Wazat's grappling hook
1501 SetGrappleHookBindings();
1503 // get autoswitch state from player when he toggles it
1504 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1506 // get version info from player
1507 stuffcmd(self, "cmd clientversion $gameversion\n");
1509 // get other cvars from player
1512 // set cvar for team scoreboard
1513 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1515 // notify about available teams
1518 CheckAllowedTeams(self);
1519 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1520 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1523 stuffcmd(self, "set _teams_available 0\n");
1525 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1529 self.classname = "observer";
1531 Spawnqueue_Insert(self);
1535 ctf_clientconnect();
1538 if(teams_matter || radar_showennemies)
1541 bot_relinkplayerlist();
1543 self.spectatortime = time;
1546 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1549 self.jointime = time;
1550 self.allowedTimeouts = cvar("sv_timeout_number");
1552 if(clienttype(self) == CLIENTTYPE_REAL)
1554 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1555 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1560 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1562 PlayerScore_Add(self, SP_LMS_RANK, 666);
1563 self.frags = FRAGS_SPECTATOR;
1567 if(!sv_foginterval && world.fog != "")
1568 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1570 SoundEntity_Attach(self);
1572 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1574 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1575 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1578 self.hitplotfh = -1;
1581 if(clienttype(self) == CLIENTTYPE_REAL)
1583 self.uid_kicktime = time + 60;
1586 if(g_race || g_cts) {
1592 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1594 race_send_recordtime(MSG_ONE);
1595 race_send_speedaward(MSG_ONE);
1597 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1598 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1599 race_send_speedaward_alltimebest(MSG_ONE);
1602 for (i = 1; i <= RANKINGS_CNT; ++i) {
1603 race_SendRankings(i, 0, 0, MSG_ONE);
1606 else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1607 send_CSQC_teamnagger();
1609 send_CSQC_nexvelocity(self);
1618 Called when a client disconnects from the server
1621 .entity chatbubbleentity;
1622 .entity teambubbleentity;
1624 void ClientDisconnect (void)
1626 if not(self.flags & FL_CLIENT)
1628 print("Warning: ClientDisconnect without ClientConnect\n");
1632 CheatShutdownClient();
1634 if(self.hitplotfh >= 0)
1636 fclose(self.hitplotfh);
1637 self.hitplotfh = -1;
1641 anticheat_shutdown();
1643 playerdemo_shutdown();
1645 bot_clientdisconnect();
1650 if(cvar("sv_eventlog"))
1651 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1652 bprint ("^4",self.netname);
1653 bprint ("^4 disconnected\n");
1655 SoundEntity_Detach(self);
1658 MUTATOR_CALLHOOK(ClientDisconnect);
1660 Portal_ClearAll(self);
1662 if(self.flagcarried)
1663 DropFlag(self.flagcarried, world, world);
1664 if(self.ballcarried)
1665 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1667 // Here, everything has been done that requires this player to be a client.
1669 self.flags &~= FL_CLIENT;
1671 if (self.chatbubbleentity)
1672 remove (self.chatbubbleentity);
1674 if (self.teambubbleentity)
1675 remove (self.teambubbleentity);
1677 if (self.killindicator)
1678 remove (self.killindicator);
1680 WaypointSprite_PlayerGone();
1682 bot_relinkplayerlist();
1685 if(self.weaponentity)
1686 if(self.weaponentity.lasertarget)
1687 remove(self.weaponentity.lasertarget);
1691 Spawnqueue_Unmark(self);
1692 Spawnqueue_Remove(self);
1695 ClientData_Detach();
1696 PlayerScore_Detach(self);
1698 if(self.netname_previous)
1699 strunzone(self.netname_previous);
1700 if(self.clientstatus)
1701 strunzone(self.clientstatus);
1703 ClearPlayerSounds();
1706 remove(self.personal);
1716 void ChatBubbleThink()
1718 self.nextthink = time;
1719 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1721 if(self.owner) // but why can that ever be world?
1722 self.owner.chatbubbleentity = world;
1726 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1728 || self.owner.tetris_on
1731 self.model = self.mdl;
1736 void UpdateChatBubble()
1738 if (!self.modelindex)
1740 // spawn a chatbubble entity if needed
1741 if (!self.chatbubbleentity)
1743 self.chatbubbleentity = spawn();
1744 self.chatbubbleentity.owner = self;
1745 self.chatbubbleentity.exteriormodeltoclient = self;
1746 self.chatbubbleentity.think = ChatBubbleThink;
1747 self.chatbubbleentity.nextthink = time;
1748 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1749 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1750 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1751 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1752 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1753 self.chatbubbleentity.model = "";
1754 self.chatbubbleentity.effects = EF_LOWPRECISION;
1759 void TeamBubbleThink()
1761 self.nextthink = time;
1762 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1764 if(self.owner) // but why can that ever be world?
1765 self.owner.teambubbleentity = world;
1769 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1770 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1773 self.model = self.mdl;
1777 float TeamBubble_customizeentityforclient()
1779 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1782 void UpdateTeamBubble()
1784 if (!self.modelindex || !teams_matter)
1786 // spawn a teambubble entity if needed
1787 if (!self.teambubbleentity && teams_matter)
1789 self.teambubbleentity = spawn();
1790 self.teambubbleentity.owner = self;
1791 self.teambubbleentity.exteriormodeltoclient = self;
1792 self.teambubbleentity.think = TeamBubbleThink;
1793 self.teambubbleentity.nextthink = time;
1794 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1795 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1796 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1797 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1798 self.teambubbleentity.mdl = self.teambubbleentity.model;
1799 self.teambubbleentity.model = self.teambubbleentity.mdl;
1800 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1801 self.teambubbleentity.effects = EF_LOWPRECISION;
1805 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1806 // added to the model skins
1807 /*void UpdateColorModHack()
1810 c = self.clientcolors & 15;
1811 // LordHavoc: only bothering to support white, green, red, yellow, blue
1812 if (!teams_matter) self.colormod = '0 0 0';
1813 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1814 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1815 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1816 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1817 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1818 else self.colormod = '1 1 1';
1824 if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
1826 self.solid = SOLID_NOT;
1827 self.takedamage = DAMAGE_NO;
1828 self.movetype = MOVETYPE_FLY;
1829 self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
1830 self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
1831 self.effects |= EF_ADDITIVE;
1832 self.oldcolormap = self.colormap;
1833 self.colormap = 512;
1834 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1835 if(cvar("g_respawn_ghosts_maxtime"))
1836 SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
1840 self.effects |= EF_NODRAW; // prevent another CopyBody
1841 if(self.oldcolormap)
1843 self.colormap = self.oldcolormap;
1844 self.oldcolormap = 0;
1846 PutClientInServer();
1849 void play_countdown(float finished, string samp)
1851 if(clienttype(self) == CLIENTTYPE_REAL)
1852 if(floor(finished - time - frametime) != floor(finished - time))
1853 if(finished - time < 6)
1854 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1858 * When sv_timeout is used this function returs strings like
1859 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1860 * Called by centerprint functions
1861 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1863 string getTimeoutText(float addOneSecond) {
1864 if (!cvar("sv_timeout") || !timeoutStatus)
1867 local string retStr;
1868 if (timeoutStatus == 1) {
1869 if (addOneSecond == 1) {
1870 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1873 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1877 else if (timeoutStatus == 2) {
1879 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1880 //don't show messages like "Timeout ends in 0 seconds"...
1881 if ((remainingTimeoutTime + 1) > 0)
1887 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1888 //don't show messages like "Timeout ends in 0 seconds"...
1889 if (remainingTimeoutTime > 0)
1898 void player_powerups (void)
1900 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1902 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1903 self.modelflags |= MF_ROCKET;
1907 SoundEntity_StopSound(self, CHAN_PLAYER);
1908 self.modelflags &~= MF_ROCKET;
1911 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1913 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1916 Fire_ApplyDamage(self);
1917 Fire_ApplyEffect(self);
1921 self.effects |= EF_FULLBRIGHT;
1923 if (self.items & IT_STRENGTH)
1925 play_countdown(self.strength_finished, "misc/poweroff.wav");
1926 if (time > self.strength_finished)
1928 self.alpha = default_player_alpha;
1929 self.exteriorweaponentity.alpha = default_weapon_alpha;
1930 self.items &~= IT_STRENGTH;
1931 sprint(self, "^3Invisibility has worn off\n");
1936 if (time < self.strength_finished)
1938 self.alpha = g_minstagib_invis_alpha;
1939 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1940 self.items |= IT_STRENGTH;
1941 sprint(self, "^3You are invisible\n");
1945 if (self.items & IT_INVINCIBLE)
1947 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1948 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1950 self.items = self.items - (self.items & IT_INVINCIBLE);
1951 sprint(self, "^3Speed has worn off\n");
1956 if (time < self.invincible_finished)
1958 self.items = self.items | IT_INVINCIBLE;
1959 sprint(self, "^3You are on speed\n");
1965 if (self.items & IT_STRENGTH)
1967 play_countdown(self.strength_finished, "misc/poweroff.wav");
1968 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1969 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1971 self.items = self.items - (self.items & IT_STRENGTH);
1972 sprint(self, "^3Strength has worn off\n");
1977 if (time < self.strength_finished)
1979 self.items = self.items | IT_STRENGTH;
1980 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1983 if (self.items & IT_INVINCIBLE)
1985 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1986 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1987 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1989 self.items = self.items - (self.items & IT_INVINCIBLE);
1990 sprint(self, "^3Shield has worn off\n");
1995 if (time < self.invincible_finished)
1997 self.items = self.items | IT_INVINCIBLE;
1998 sprint(self, "^3Shield surrounds you\n");
2002 if(cvar("g_nodepthtestplayers"))
2003 self.effects = self.effects | EF_NODEPTHTEST;
2005 if(cvar("g_fullbrightplayers"))
2006 self.effects = self.effects | EF_FULLBRIGHT;
2008 // midair gamemode: damage only while in the air
2009 // if in midair mode, being on ground grants temporary invulnerability
2010 // (this is so that multishot weapon don't clear the ground flag on the
2011 // first damage in the frame, leaving the player vulnerable to the
2012 // remaining hits in the same frame)
2013 if (self.flags & FL_ONGROUND)
2015 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
2017 if (time >= game_starttime)
2018 if (time < self.spawnshieldtime)
2019 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2022 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2024 if(current > stable)
2026 else if(current > stable - 0.25) // when close enough, "snap"
2029 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2032 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2034 if(current < stable)
2036 else if(current < stable + 0.25) // when close enough, "snap"
2039 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2042 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2044 if(current > rotstable)
2046 if(rotframetime > 0)
2048 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2049 current = max(rotstable, current - rotlinear * rotframetime);
2052 else if(current < regenstable)
2054 if(regenframetime > 0)
2056 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2057 current = min(regenstable, current + regenlinear * regenframetime);
2067 void player_regen (void)
2069 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2070 maxh = cvar("g_balance_health_rotstable");
2071 maxa = cvar("g_balance_armor_rotstable");
2072 maxf = cvar("g_balance_fuel_rotstable");
2073 minh = cvar("g_balance_health_regenstable");
2074 mina = cvar("g_balance_armor_regenstable");
2075 minf = cvar("g_balance_fuel_regenstable");
2076 limith = cvar("g_balance_health_limit");
2077 limita = cvar("g_balance_armor_limit");
2078 limitf = cvar("g_balance_fuel_limit");
2080 max_mod = regen_mod = rot_mod = limit_mod = 1;
2082 if (self.runes & RUNE_REGEN)
2084 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2086 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
2087 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
2088 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
2092 regen_mod = cvar("g_balance_rune_regen_regenrate");
2093 max_mod = cvar("g_balance_rune_regen_hpmod");
2094 limit_mod = cvar("g_balance_rune_regen_limitmod");
2097 else if (self.runes & CURSE_VENOM)
2099 max_mod = cvar("g_balance_curse_venom_hpmod");
2100 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2101 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2103 rot_mod = cvar("g_balance_curse_venom_rotrate");
2104 limit_mod = cvar("g_balance_curse_venom_limitmod");
2105 //if (!self.runes & RUNE_REGEN)
2106 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2108 maxh = maxh * max_mod;
2109 //maxa = maxa * max_mod;
2110 //maxf = maxf * max_mod;
2111 minh = minh * max_mod;
2112 //mina = mina * max_mod;
2113 //minf = minf * max_mod;
2114 limith = limith * limit_mod;
2115 limita = limita * limit_mod;
2116 //limitf = limitf * limit_mod;
2121 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2123 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2124 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2126 // if player rotted to death... die!
2128 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2131 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2132 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2135 float zoomstate_set;
2136 void SetZoomState(float z)
2138 if(z != self.zoomstate)
2141 ClientData_Touch(self);
2146 void GetPressedKeys(void) {
2147 MUTATOR_CALLHOOK(GetPressedKeys);
2148 if (self.movement_x > 0) // get if movement keys are pressed
2149 { // forward key pressed
2150 self.pressedkeys |= KEY_FORWARD;
2151 self.pressedkeys &~= KEY_BACKWARD;
2153 else if (self.movement_x < 0)
2154 { // backward key pressed
2155 self.pressedkeys |= KEY_BACKWARD;
2156 self.pressedkeys &~= KEY_FORWARD;
2160 self.pressedkeys &~= KEY_FORWARD;
2161 self.pressedkeys &~= KEY_BACKWARD;
2164 if (self.movement_y > 0)
2165 { // right key pressed
2166 self.pressedkeys |= KEY_RIGHT;
2167 self.pressedkeys &~= KEY_LEFT;
2169 else if (self.movement_y < 0)
2170 { // left key pressed
2171 self.pressedkeys |= KEY_LEFT;
2172 self.pressedkeys &~= KEY_RIGHT;
2176 self.pressedkeys &~= KEY_RIGHT;
2177 self.pressedkeys &~= KEY_LEFT;
2180 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2181 self.pressedkeys |= KEY_JUMP;
2183 self.pressedkeys &~= KEY_JUMP;
2184 if (self.BUTTON_CROUCH)
2185 self.pressedkeys |= KEY_CROUCH;
2187 self.pressedkeys &~= KEY_CROUCH;
2190 void update_stats (float number, float hit, float fired) {
2191 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2192 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2195 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2196 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2198 self.stat_hit = hit * sv_accuracy_data_share;
2199 self.stat_fired = fired * sv_accuracy_data_share;
2204 ======================
2205 spectate mode routines
2206 ======================
2209 .float weapon_count;
2210 void SpectateCopy(entity spectatee) {
2211 if(spectatee.weapon_count < WEP_LAST) {
2212 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2213 spectatee.weapon_count ++;
2215 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2218 MUTATOR_CALLHOOK(SpectateCopy);
2219 self.armortype = spectatee.armortype;
2220 self.armorvalue = spectatee.armorvalue;
2221 self.ammo_cells = spectatee.ammo_cells;
2222 self.ammo_shells = spectatee.ammo_shells;
2223 self.ammo_nails = spectatee.ammo_nails;
2224 self.ammo_rockets = spectatee.ammo_rockets;
2225 self.ammo_fuel = spectatee.ammo_fuel;
2226 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2227 self.health = spectatee.health;
2229 self.items = spectatee.items;
2230 self.metertime = spectatee.metertime;
2231 self.strength_finished = spectatee.strength_finished;
2232 self.invincible_finished = spectatee.invincible_finished;
2233 self.pressedkeys = spectatee.pressedkeys;
2234 self.weapons = spectatee.weapons;
2235 self.switchweapon = spectatee.switchweapon;
2236 self.weapon = spectatee.weapon;
2237 self.punchangle = spectatee.punchangle;
2238 self.view_ofs = spectatee.view_ofs;
2239 self.v_angle = spectatee.v_angle;
2240 self.velocity = spectatee.velocity;
2241 self.dmg_take = spectatee.dmg_take;
2242 self.dmg_save = spectatee.dmg_save;
2243 self.dmg_inflictor = spectatee.dmg_inflictor;
2244 self.angles = spectatee.v_angle;
2245 self.fixangle = TRUE;
2246 setorigin(self, spectatee.origin);
2247 setsize(self, spectatee.mins, spectatee.maxs);
2248 SetZoomState(spectatee.zoomstate);
2250 anticheat_spectatecopy(spectatee);
2253 float SpectateUpdate() {
2257 if (self == self.enemy)
2260 if(self.enemy.classname != "player")
2263 SpectateCopy(self.enemy);
2268 float SpectateNext() {
2269 other = find(self.enemy, classname, "player");
2272 other = find(other, classname, "player");
2277 if(self.enemy.classname == "player") {
2279 WriteByte(MSG_ONE, SVC_SETVIEW);
2280 WriteEntity(MSG_ONE, self.enemy);
2281 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2282 self.movetype = MOVETYPE_NONE;
2284 self.enemy.weapon_count = 0;
2286 if(!SpectateUpdate())
2287 PutObserverInServer();
2297 ShowRespawnCountdown()
2299 Update a respawn countdown display.
2302 void ShowRespawnCountdown()
2305 if(self.deadflag == DEAD_NO) // just respawned?
2309 number = ceil(self.death_time - time);
2312 if(number <= self.respawn_countdown)
2314 self.respawn_countdown = number - 1;
2315 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2316 AnnounceTo(self, strcat(ftos(number), ""));
2321 void LeaveSpectatorMode()
2323 if(isJoinAllowed()) {
2324 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2325 self.classname = "player";
2327 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2328 JoinBestTeam(self, FALSE, TRUE);
2330 if(cvar("g_campaign"))
2331 campaign_bots_may_start = 1;
2333 self.stat_count = WEP_LAST;
2335 PutClientInServer();
2337 if(self.classname == "player")
2338 bprint ("^4", self.netname, "^4 is playing now\n");
2340 if(!cvar("g_campaign"))
2341 centerprint(self,""); // clear MOTD
2345 if (g_ca && self.caplayer) {
2348 stuffcmd(self,"menu_showteamselect\n");
2353 //player may not join because of g_maxplayers is set
2354 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2359 * Determines whether the player is allowed to join. This depends on cvar
2360 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2361 * it checks whether the number of currently playing players exceeds g_maxplayers.
2362 * @return bool TRUE if the player is allowed to join, false otherwise
2364 float isJoinAllowed() {
2365 if (!cvar("g_maxplayers"))
2369 local float currentlyPlaying;
2370 FOR_EACH_REALPLAYER(e) {
2371 if(e.classname == "player")
2372 currentlyPlaying += 1;
2374 if(currentlyPlaying < cvar("g_maxplayers"))
2381 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2382 * g_maxplayers_spectator_blocktime seconds
2384 void checkSpectatorBlock() {
2385 if(self.classname == "spectator" || self.classname == "observer") {
2386 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2387 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2393 float vercmp_recursive(string v1, string v2)
2399 dot1 = strstrofs(v1, ".", 0);
2400 dot2 = strstrofs(v2, ".", 0);
2404 s1 = substring(v1, 0, dot1);
2408 s2 = substring(v2, 0, dot2);
2410 r = stof(s1) - stof(s2);
2414 r = strcasecmp(s1, s2);
2427 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2430 float vercmp(string v1, string v2)
2432 if(strcasecmp(v1, v2) == 0) // early out check
2434 return vercmp_recursive(v1, v2);
2437 void ObserverThink()
2439 if (self.flags & FL_JUMPRELEASED) {
2440 if (self.BUTTON_JUMP && !self.version_mismatch) {
2441 self.welcomemessage_time = 0;
2442 self.flags &~= FL_JUMPRELEASED;
2443 self.flags |= FL_SPAWNING;
2444 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2445 self.welcomemessage_time = 0;
2446 self.flags &~= FL_JUMPRELEASED;
2447 if(SpectateNext() == 1) {
2448 self.classname = "spectator";
2452 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2453 self.flags |= FL_JUMPRELEASED;
2454 if(self.flags & FL_SPAWNING)
2456 self.flags &~= FL_SPAWNING;
2457 LeaveSpectatorMode();
2462 PrintWelcomeMessage(self);
2465 void SpectatorThink()
2467 if (self.flags & FL_JUMPRELEASED) {
2468 if (self.BUTTON_JUMP && !self.version_mismatch) {
2469 self.welcomemessage_time = 0;
2470 self.flags &~= FL_JUMPRELEASED;
2471 self.flags |= FL_SPAWNING;
2472 } else if(self.BUTTON_ATCK) {
2473 self.welcomemessage_time = 0;
2474 self.flags &~= FL_JUMPRELEASED;
2475 if(SpectateNext() == 1) {
2476 self.classname = "spectator";
2478 self.classname = "observer";
2479 self.stat_count = WEP_LAST;
2480 PutClientInServer();
2482 } else if (self.BUTTON_ATCK2) {
2483 self.welcomemessage_time = 0;
2484 self.flags &~= FL_JUMPRELEASED;
2485 self.classname = "observer";
2486 self.stat_count = WEP_LAST;
2487 PutClientInServer();
2489 if(!SpectateUpdate())
2490 PutObserverInServer();
2493 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2494 self.flags |= FL_JUMPRELEASED;
2495 if(self.flags & FL_SPAWNING)
2497 self.flags &~= FL_SPAWNING;
2498 LeaveSpectatorMode();
2504 PrintWelcomeMessage(self);
2505 self.flags |= FL_CLIENT | FL_NOTARGET;
2508 .float touchexplode_time;
2514 Called every frame for each client before the physics are run
2517 void() ctf_setstatus;
2518 void() nexball_setstatus;
2520 void PlayerPreThink (void)
2522 self.stat_game_starttime = game_starttime;
2523 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2524 self.stat_leadlimit = cvar("leadlimit");
2528 // physics frames: update anticheat stuff
2529 anticheat_prethink();
2532 if(blockSpectators && frametime)
2533 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2534 checkSpectatorBlock();
2538 if(self.netname_previous != self.netname)
2540 if(cvar("sv_eventlog"))
2541 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2542 if(self.netname_previous)
2543 strunzone(self.netname_previous);
2544 self.netname_previous = strzone(self.netname);
2548 if(self.version_nagtime)
2549 if(self.cvar_g_xonoticversion)
2550 if(time > self.version_nagtime)
2552 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2554 if(strstr(cvar_string("g_xonoticversion"), "git", 0) >= 0)
2556 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2557 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2562 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2565 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2566 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2570 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2571 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2575 self.version_nagtime = 0;
2579 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2581 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2582 self.max_armorvalue = 0;
2586 if (TetrisPreFrame())
2590 MUTATOR_CALLHOOK(PlayerPreThink);
2592 if(self.classname == "player") {
2593 // if(self.netname == "Wazat")
2594 // bprint(self.classname, "\n");
2596 CheckRules_Player();
2598 PrintWelcomeMessage(self);
2600 if (intermission_running)
2602 IntermissionThink (); // otherwise a button could be missed between
2603 return; // the think tics
2606 if(self.teleport_time)
2607 if(time > self.teleport_time)
2609 self.teleport_time = 0;
2610 self.effects = self.effects - (self.effects & EF_NODRAW);
2613 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2614 UpdateSelectedPlayer();
2616 //don't allow the player to turn around while game is paused!
2617 if(timeoutStatus == 2) {
2618 self.v_angle = self.lastV_angle;
2619 self.angles = self.lastV_angle;
2620 self.fixangle = TRUE;
2625 if(self.health <= 0 && cvar("g_deathglow"))
2627 if(self.glowmod_x > 0)
2628 self.glowmod_x -= cvar("g_deathglow") * frametime;
2630 self.glowmod_x = -1;
2631 if(self.glowmod_y > 0)
2632 self.glowmod_y -= cvar("g_deathglow") * frametime;
2634 self.glowmod_y = -1;
2635 if(self.glowmod_z > 0)
2636 self.glowmod_z -= cvar("g_deathglow") * frametime;
2638 self.glowmod_z = -1;
2641 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2645 if (self.deadflag != DEAD_NO)
2647 float button_pressed, force_respawn;
2648 if(self.personal && g_race_qualifying)
2650 if(time > self.death_time)
2652 self.death_time = time + 1; // only retry once a second
2661 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2662 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2663 if (self.deadflag == DEAD_DYING)
2666 self.deadflag = DEAD_RESPAWNING;
2667 else if(!button_pressed)
2668 self.deadflag = DEAD_DEAD;
2670 else if (self.deadflag == DEAD_DEAD)
2673 self.deadflag = DEAD_RESPAWNABLE;
2675 else if (self.deadflag == DEAD_RESPAWNABLE)
2678 self.deadflag = DEAD_RESPAWNING;
2680 else if (self.deadflag == DEAD_RESPAWNING)
2682 if(time > self.death_time)
2684 self.death_time = time + 1; // only retry once a second
2688 ShowRespawnCountdown();
2694 if(time > self.touchexplode_time)
2695 if(self.classname == "player")
2696 if(self.deadflag == DEAD_NO)
2697 if not(IS_INDEPENDENT_PLAYER(self))
2698 FOR_EACH_PLAYER(other) if(self != other)
2700 if(time > other.touchexplode_time)
2701 if(other.deadflag == DEAD_NO)
2702 if not(IS_INDEPENDENT_PLAYER(other))
2703 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2705 PlayerTouchExplode(self, other);
2706 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2710 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2714 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2715 dist = self.prevorigin - self.origin;
2717 self.lms_traveled_distance += fabs(vlen(dist));
2719 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2721 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2722 self.lms_traveled_distance = 0;
2725 if(time > self.lms_nextcheck)
2727 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2728 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2730 centerprint(self, cvar_string("g_lms_campcheck_message"));
2731 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2732 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2733 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2735 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2736 self.lms_traveled_distance = 0;
2740 self.prevorigin = self.origin;
2742 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2747 self.view_ofs = PL_CROUCH_VIEW_OFS;
2748 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2749 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2756 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2757 if (!trace_startsolid)
2759 self.crouch = FALSE;
2760 self.view_ofs = PL_VIEW_OFS;
2761 setsize (self, PL_MIN, PL_MAX);
2766 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2768 if(self.bloodloss_timer < time)
2770 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2771 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2777 GrapplingHookFrame();
2779 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2782 self.items &~= self.items_added;
2786 self.items_added = 0;
2787 if(self.items & IT_JETPACK)
2788 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2789 self.items_added |= IT_FUEL;
2791 self.items |= self.items_added;
2799 minstagib_ammocheck();
2802 nexball_setstatus();
2804 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2806 //self.angles_y=self.v_angle_y + 90; // temp
2807 } else if(gameover) {
2808 if (intermission_running)
2809 IntermissionThink (); // otherwise a button could be missed between
2811 } else if(self.classname == "observer") {
2813 } else if(self.classname == "spectator") {
2818 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
2820 float oldspectatee_status;
2821 oldspectatee_status = self.spectatee_status;
2822 if(self.classname == "spectator")
2823 self.spectatee_status = num_for_edict(self.enemy);
2824 else if(self.classname == "observer")
2825 self.spectatee_status = num_for_edict(self);
2827 self.spectatee_status = 0;
2828 if(self.spectatee_status != oldspectatee_status)
2830 ClientData_Touch(self);
2832 race_InitSpectator();
2835 if(self.teamkill_soundtime)
2836 if(time > self.teamkill_soundtime)
2838 self.teamkill_soundtime = 0;
2840 entity oldpusher, oldself;
2842 oldself = self; self = self.teamkill_soundsource;
2843 oldpusher = self.pusher; self.pusher = oldself;
2845 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2847 self.pusher = oldpusher;
2851 if(self.taunt_soundtime)
2852 if(time > self.taunt_soundtime)
2854 self.taunt_soundtime = 0;
2855 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2858 target_voicescript_next(self);
2861 float isInvisibleString(string s)
2864 s = strdecolorize(s);
2865 for((i = 0), (n = strlen(s)); i < n; ++i)
2873 case 192: // charmap space
2874 if (!cvar("utf8_enable"))
2877 case 160: // space in unicode fonts
2878 case 0xE000 + 192: // utf8 charmap space
2879 if (cvar("utf8_enable"))
2892 Called every frame for each client after the physics are run
2895 .float idlekick_lasttimeleft;
2896 .entity showheadshotbbox;
2897 void showheadshotbbox_think()
2899 if(self.owner.showheadshotbbox != self)
2904 self.nextthink = time;
2905 setorigin(self, self.owner.origin);
2906 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2908 void PlayerPostThink (void)
2910 // Savage: Check for nameless players
2911 if (isInvisibleString(self.netname)) {
2912 self.netname = "Player";
2913 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2916 // send the clients accuracy stats to the client
2917 if(self.stat_count > 0)
2920 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2921 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2922 self.stat_count -= 1;
2926 if(self.uid_kicktime)
2927 if(time > self.uid_kicktime)
2929 bprint("^3", self.netname, "^3 was kicked for missing UID.\n");
2935 if(sv_maxidle && frametime)
2937 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2939 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2942 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2943 AnnounceTo(self, "terminated");
2947 else if(timeleft <= 10)
2949 if(timeleft != self.idlekick_lasttimeleft)
2951 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2952 AnnounceTo(self, strcat(ftos(timeleft), ""));
2957 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2959 self.idlekick_lasttimeleft = timeleft;
2963 if(self.impulse == 100)
2965 if (TetrisPostFrame())
2971 if(self.classname == "player") {
2972 CheckRules_Player();
2977 if (intermission_running)
2978 return; // intermission or finale
2980 } else if (self.classname == "observer") {
2982 } else if (self.classname == "spectator") {
2988 for(i = 0; i < 1000; ++i)
2991 end = self.origin + '0 0 1024' + 512 * randomvec();
2992 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2993 if(trace_fraction < 1)
2994 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2996 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3004 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3006 if(self.waypointsprite_attachedforcarrier)
3007 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
3009 if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
3011 if(!self.showheadshotbbox)
3013 self.showheadshotbbox = spawn();
3014 self.showheadshotbbox.classname = "headshotbbox";
3015 self.showheadshotbbox.owner = self;
3016 self.showheadshotbbox.think = showheadshotbbox_think;
3017 self.showheadshotbbox.nextthink = time;
3018 self = self.showheadshotbbox;
3025 if(self.showheadshotbbox)
3026 remove(self.showheadshotbbox);
3033 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));