1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void send_CSQC_cr_maxbullets(entity e) {
11 WriteByte(MSG_ONE, SVC_TEMPENTITY);
12 WriteByte(MSG_ONE, TE_CSQC_CR_MAXBULLETS);
13 WriteByte(MSG_ONE, cvar("g_balance_campingrifle_magazinecapacity"));
16 void Announce(string snd) {
17 WriteByte(MSG_ALL, SVC_TEMPENTITY);
18 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
19 WriteString(MSG_ALL, snd);
22 void AnnounceTo(entity e, string snd) {
23 if (clienttype(e) == CLIENTTYPE_REAL)
26 WriteByte(MSG_ONE, SVC_TEMPENTITY);
27 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
28 WriteString(MSG_ONE, snd);
32 float ClientData_Send(entity to, float sf)
43 if(to.classname == "spectator")
49 sf |= 1; // forced scoreboard
50 if(to.spectatee_status)
51 sf |= 2; // spectator ent number follows
54 if(e.porto_v_angle_held)
55 sf |= 8; // angles held
57 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
58 WriteByte(MSG_ENTITY, sf);
61 WriteByte(MSG_ENTITY, to.spectatee_status);
65 WriteAngle(MSG_ENTITY, e.v_angle_x);
66 WriteAngle(MSG_ENTITY, e.v_angle_y);
72 void ClientData_Attach()
74 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
75 self.clientdata.drawonlytoclient = self;
76 self.clientdata.owner = self;
79 void ClientData_Detach()
81 remove(self.clientdata);
82 self.clientdata = world;
85 void ClientData_Touch(entity e)
87 e.clientdata.SendFlags = 1;
89 // make it spectatable
91 FOR_EACH_REALCLIENT(e2)
94 if(e2.classname == "spectator")
96 e2.clientdata.SendFlags = 1;
101 .vector spawnpoint_score;
102 .string netname_previous;
104 void spawnfunc_info_player_survivor (void)
106 spawnfunc_info_player_deathmatch();
109 void spawnfunc_info_player_start (void)
111 spawnfunc_info_player_deathmatch();
114 void spawnfunc_info_player_deathmatch (void)
116 self.classname = "info_player_deathmatch";
117 relocate_spawnpoint();
120 void spawnpoint_use()
123 if(have_team_spawns > 0)
125 self.team = activator.team;
126 some_spawn_has_been_used = 1;
131 // _x: prio (-1 if unusable)
133 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
135 float shortest, thisdist;
141 // filter out spots for the wrong team
143 if(spot.team != teamcheck)
147 if(spot.target == "")
150 if(clienttype(self) == CLIENTTYPE_REAL)
152 if(spot.restriction == 1)
157 if(spot.restriction == 2)
161 // filter out spots for assault
162 if(spot.target != "") {
165 ent = find(world, targetname, spot.target);
168 if(ent.classname == "target_objective")
171 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
175 else if(ent.classname == "trigger_race_checkpoint")
178 if(!anypoint) // spectators may spawn everywhere
181 if(g_race_qualifying)
184 if(ent.race_checkpoint != 0)
186 if(spot.race_place != race_lowest_place_spawn)
191 if(ent.race_checkpoint != self.race_respawn_checkpoint)
193 // try reusing the previous spawn
194 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
196 if(ent.race_checkpoint == 0)
199 pl = self.race_place;
200 if(pl > race_highest_place_spawn)
202 if(pl == 0 && !self.race_started)
203 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
204 if(spot.race_place != pl)
211 ent = find(ent, targetname, spot.target);
219 shortest = vlen(world.maxs - world.mins);
220 for(player = playerlist; player; player = player.chain)
223 thisdist = vlen(player.origin - spot.origin);
224 if (thisdist < shortest)
227 return prio * '1 0 0' + shortest * '0 1 0';
232 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
234 local entity spot, spotlist, spotlistend;
235 spawn_allgood = TRUE;
241 for(spot = firstspot; spot; spot = spot.chain)
243 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
245 if(cvar("spawn_debugview"))
247 setmodel(spot, "models/runematch/rune.mdl");
248 if(spot.spawnpoint_score_y < mindist)
250 spot.colormod = '1 0 0';
255 spot.colormod = '0 1 0';
256 spot.scale = spot.spawnpoint_score_y / mindist;
260 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
262 if(spot.spawnpoint_score_y < mindist)
264 // too short distance
265 spawn_allgood = FALSE;
270 spawn_allbad = FALSE;
273 spotlistend.chain = spot;
280 if(spot.team != teamcheck)
281 error("invalid spawn added");
283 print("added ", etos(spot), "\n");
289 spotlistend.chain = world;
294 for(e = spotlist; e; e = e.chain)
296 print("seen ", etos(e), "\n");
297 if(e.team != teamcheck)
298 error("invalid spawn found");
305 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
307 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
308 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
311 RandomSelection_Init();
312 for(spot = firstspot; spot; spot = spot.chain)
313 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
315 return RandomSelection_chosen_ent;
322 Finds a point to respawn
325 entity SelectSpawnPoint (float anypoint)
327 local float teamcheck;
328 local entity firstspot_new;
329 local entity spot, firstspot, playerlist;
331 spot = find (world, classname, "testplayerstart");
337 if(!anypoint && have_team_spawns > 0)
338 teamcheck = self.team;
340 // get the list of players
341 playerlist = findchain(classname, "player");
342 // get the entire list of spots
343 firstspot = findchain(classname, "info_player_deathmatch");
344 // filter out the bad ones
345 // (note this returns the original list if none survived)
348 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
352 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
354 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
355 firstspot = firstspot_new;
357 // there is 50/50 chance of choosing a random spot or the furthest spot
358 // (this means that roughly every other spawn will be furthest, so you
359 // usually won't get fragged at spawn twice in a row)
360 if (arena_roundbased && !g_ca)
362 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
364 firstspot = firstspot_new;
365 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
367 else if (random() > cvar("g_spawn_furthest"))
368 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
370 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
373 if(cvar("spawn_debugview"))
375 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
379 for(e = firstspot; e; e = e.chain)
380 if(e.team != teamcheck)
381 error("invalid spawn found");
386 if(cvar("spawn_debug"))
390 if(some_spawn_has_been_used)
391 return world; // team can't spawn any more, because of actions of other team
393 error("Cannot find a spawn point - please fix the map!");
404 Checks if the argument string can be a valid playermodel.
405 Returns a valid one in doubt.
408 string FallbackPlayerModel;
409 string CheckPlayerModel(string plyermodel) {
410 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
412 // note: we cannot summon Don Strunzone here, some player may
413 // still have the model string set. In case anyone manages how
414 // to change a cvar default, we'll have a small leak here.
415 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
417 if(strlen(plyermodel) < 4)
418 return FallbackPlayerModel;
419 if( substring(plyermodel,0,14) != "models/player/")
420 return FallbackPlayerModel;
421 else if(cvar("sv_servermodelsonly"))
423 if(substring(plyermodel,-4,4) != ".zym")
424 if(substring(plyermodel,-4,4) != ".dpm")
425 if(substring(plyermodel,-4,4) != ".iqm")
426 if(substring(plyermodel,-4,4) != ".md3")
427 if(substring(plyermodel,-4,4) != ".psk")
428 return FallbackPlayerModel;
429 // forbid the LOD models
430 if(substring(plyermodel, -9,5) == "_lod1")
431 return FallbackPlayerModel;
432 if(substring(plyermodel, -9,5) == "_lod2")
433 return FallbackPlayerModel;
434 if(plyermodel != strtolower(plyermodel))
435 return FallbackPlayerModel;
436 if(!fexists(plyermodel))
437 return FallbackPlayerModel;
444 Client_customizeentityforclient
449 void Client_uncustomizeentityforclient()
451 if(self.modelindex == 0) // no need to uncustomize then
453 self.modelindex = self.modelindex_lod0;
454 self.skin = self.skinindex;
457 float Client_customizeentityforclient()
461 if(self.modelindex == 0)
468 t0 = gettime(GETTIME_HIRES); // reference
473 #ifdef ALLOW_FORCEMODELS
474 if(other.cvar_cl_forceplayermodelsfromxonotic)
475 if not(self.modelindex_lod0_from_xonotic)
477 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
481 self.skin = modelsource.skinindex;
484 if(modelsource == self)
485 self.skin = modelsource.skinindex;
487 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
491 // other: the player viewing me
495 if(other.cvar_cl_playerdetailreduction <= 0)
497 if(other.cvar_cl_playerdetailreduction <= -2)
498 self.modelindex = modelsource.modelindex_lod2;
499 else if(other.cvar_cl_playerdetailreduction <= -1)
500 self.modelindex = modelsource.modelindex_lod1;
502 self.modelindex = modelsource.modelindex_lod0;
506 distance = vlen(self.origin - other.origin);
507 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
508 if(f > sv_loddistance2)
509 self.modelindex = modelsource.modelindex_lod2;
510 else if(f > sv_loddistance1)
511 self.modelindex = modelsource.modelindex_lod1;
513 self.modelindex = modelsource.modelindex_lod0;
518 t1 = gettime(GETTIME_HIRES); // reference
519 client_cefc_accumulator += (t1 - t0);
525 void setmodel_lod(entity e, string modelname)
531 // FIXME: this only supports 3-letter extensions
532 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
535 setmodel(e, s); // players have high precision
536 self.modelindex_lod1 = self.modelindex;
539 self.modelindex_lod1 = -1;
541 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
544 setmodel(e, s); // players have high precision
545 self.modelindex_lod2 = self.modelindex;
548 self.modelindex_lod2 = -1;
550 precache_model(modelname);
551 setmodel(e, modelname); // players have high precision
552 self.modelindex_lod0 = self.modelindex;
554 if(self.modelindex_lod1 < 0)
555 self.modelindex_lod1 = self.modelindex;
557 if(self.modelindex_lod2 < 0)
558 self.modelindex_lod2 = self.modelindex;
562 precache_model(modelname);
563 setmodel(e, modelname); // players have high precision
564 self.modelindex_lod0 = self.modelindex;
565 // save it for possible player model forcing
568 s = whichpack(self.model);
569 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
571 player_setupanimsformodel();
572 UpdatePlayerSounds();
579 putting a client as observer in the server
582 void FixPlayermodel();
583 void PutObserverInServer (void)
587 race_PreSpawnObserver();
589 spot = SelectSpawnPoint (TRUE);
591 error("No spawnpoints for observers?!?\n");
592 RemoveGrapplingHook(self); // Wazat's Grappling Hook
594 if(clienttype(self) == CLIENTTYPE_REAL)
597 WriteByte(MSG_ONE, SVC_SETVIEW);
598 WriteEntity(MSG_ONE, self);
603 Portal_ClearAll(self);
606 DropFlag(self.flagcarried, world, world);
609 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
611 MUTATOR_CALLHOOK(MakePlayerObserver);
613 WaypointSprite_PlayerDead();
615 if not(g_ca) // don't reset teams when moving a ca player to the spectators
616 self.team = -1; // move this as it is needed to log the player spectating in eventlog
618 if(self.killcount != -666) {
620 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
621 bprint ("^4", self.netname, "^4 has no more lives left\n");
623 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
625 bprint ("^4", self.netname, "^4 is spectating now\n");
627 if(self.just_joined == FALSE) {
628 LogTeamchange(self.playerid, -1, 4);
630 self.just_joined = FALSE;
633 PlayerScore_Clear(self); // clear scores when needed
635 self.spectatortime = time;
637 self.classname = "observer";
638 self.iscreature = FALSE;
640 self.takedamage = DAMAGE_NO;
641 self.solid = SOLID_NOT;
642 self.movetype = MOVETYPE_NOCLIP;
643 self.flags = FL_CLIENT | FL_NOTARGET;
644 self.armorvalue = 666;
646 self.armorvalue = cvar("g_balance_armor_start");
647 self.pauserotarmor_finished = 0;
648 self.pauserothealth_finished = 0;
649 self.pauseregen_finished = 0;
650 self.damageforcescale = 0;
657 self.pain_finished = 0;
658 self.strength_finished = 0;
659 self.invincible_finished = 0;
661 self.think = SUB_Null;
665 self.deadflag = DEAD_NO;
666 self.angles = spot.angles;
668 self.fixangle = TRUE;
671 self.view_ofs = PL_VIEW_OFS;
672 setorigin (self, spot.origin);
673 setsize (self, '0 0 0', '0 0 0');
674 self.prevorigin = self.origin;
682 self.weaponmodel = "";
683 self.weaponentity = world;
684 self.exteriorweaponentity = world;
685 self.killcount = -666;
686 self.velocity = '0 0 0';
687 self.avelocity = '0 0 0';
688 self.punchangle = '0 0 0';
689 self.punchvector = '0 0 0';
690 self.oldvelocity = self.velocity;
691 self.fire_endtime = -1;
694 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
698 if(self.version_mismatch)
700 Spawnqueue_Unmark(self);
701 Spawnqueue_Remove(self);
705 Spawnqueue_Insert(self);
710 // Only if the player cannot play at all
711 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
712 self.frags = FRAGS_SPECTATOR;
714 self.frags = FRAGS_LMS_LOSER;
717 self.frags = FRAGS_SPECTATOR;
719 //MUTATOR_CALLHOOK(MakePlayerObserver);
722 float RestrictSkin(float s)
731 void FixPlayermodel()
733 local string defaultmodel;
734 local float defaultskin, chmdl, oldskin;
739 if(cvar("sv_defaultcharacter") == 1) {
745 s = Team_ColorNameLowerCase(self.team);
748 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
749 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
753 if(defaultmodel == "")
755 defaultmodel = cvar_string("sv_defaultplayermodel");
756 defaultskin = cvar("sv_defaultplayerskin");
760 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
763 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
764 self.model = ""; // force the != checks to return true
767 if(defaultmodel != "")
769 if (defaultmodel != self.model)
773 setmodel_lod (self, defaultmodel);
774 setsize (self, m1, m2);
778 oldskin = self.skinindex;
779 self.skinindex = defaultskin;
781 if (self.playermodel != self.model || self.playermodel == "")
783 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
786 setmodel_lod (self, self.playermodel);
787 setsize (self, m1, m2);
791 oldskin = self.skinindex;
792 self.skinindex = RestrictSkin(stof(self.playerskin));
795 if(chmdl || oldskin != self.skinindex)
796 self.species = player_getspecies(); // model or skin has changed
799 if(strlen(cvar_string("sv_defaultplayercolors")))
800 if(self.clientcolors != cvar("sv_defaultplayercolors"))
801 setcolor(self, cvar("sv_defaultplayercolors"));
804 void PlayerTouchExplode(entity p1, entity p2)
807 org = (p1.origin + p2.origin) * 0.5;
808 org_z += (p1.mins_z + p2.mins_z) * 0.5;
815 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
823 Called when a client spawns in the server
826 //void() ctf_playerchanged;
827 void PutClientInServer (void)
829 if(clienttype(self) == CLIENTTYPE_BOT)
831 self.classname = "player";
833 else if(clienttype(self) == CLIENTTYPE_REAL)
836 WriteByte(MSG_ONE, SVC_SETVIEW);
837 WriteEntity(MSG_ONE, self);
840 // player is dead and becomes observer
841 // FIXME fix LMS scoring for new system
844 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
845 self.classname = "observer";
848 if(g_arena || (g_ca && !allowed_to_spawn))
850 self.classname = "observer";
853 self.classname = "observer";
855 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
856 entity spot, oldself;
860 JoinBestTeam(self, FALSE, TRUE);
864 spot = SelectSpawnPoint (FALSE);
867 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
868 return; // spawn failed
871 RemoveGrapplingHook(self); // Wazat's Grappling Hook
873 self.classname = "player";
874 self.wasplayer = TRUE;
875 self.iscreature = TRUE;
876 self.movetype = MOVETYPE_WALK;
877 self.solid = SOLID_SLIDEBOX;
878 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
879 if(cvar("g_playerclip_collisions"))
880 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
881 if(clienttype(self) == CLIENTTYPE_BOT && cvar("g_botclip_collisions"))
882 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
883 self.frags = FRAGS_PLAYER;
884 if(independent_players)
885 MAKE_INDEPENDENT_PLAYER(self);
886 self.flags = FL_CLIENT;
887 self.takedamage = DAMAGE_AIM;
889 self.effects = EF_FULLBRIGHT;
892 self.air_finished = time + 12;
894 if(cvar("g_balance_nex_charge"))
895 self.nex_charge = cvar("g_balance_nex_charge_start");
899 self.ammo_shells = warmup_start_ammo_shells;
900 self.ammo_nails = warmup_start_ammo_nails;
901 self.ammo_rockets = warmup_start_ammo_rockets;
902 self.ammo_cells = warmup_start_ammo_cells;
903 self.ammo_fuel = warmup_start_ammo_fuel;
904 self.health = warmup_start_health;
905 self.armorvalue = warmup_start_armorvalue;
906 self.weapons = warmup_start_weapons;
910 self.ammo_shells = start_ammo_shells;
911 self.ammo_nails = start_ammo_nails;
912 self.ammo_rockets = start_ammo_rockets;
913 self.ammo_cells = start_ammo_cells;
914 self.ammo_fuel = start_ammo_fuel;
915 self.health = start_health;
916 self.armorvalue = start_armorvalue;
917 self.weapons = start_weapons;
920 if(g_weaponarena_random)
922 if(g_weaponarena_random_with_laser)
923 self.weapons &~= WEPBIT_LASER;
924 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
925 if(g_weaponarena_random_with_laser)
926 self.weapons |= WEPBIT_LASER;
929 self.items = start_items;
930 self.jump_interval = time;
932 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
933 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
934 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
935 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
936 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
937 //extend the pause of rotting if client was reset at the beginning of the countdown
938 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
939 self.spawnshieldtime += game_starttime - time;
940 self.pauserotarmor_finished += game_starttime - time;
941 self.pauserothealth_finished += game_starttime - time;
942 self.pauseregen_finished += game_starttime - time;
944 self.damageforcescale = 2;
951 self.pain_finished = 0;
952 self.strength_finished = 0;
953 self.invincible_finished = 0;
955 // players have no think function
956 self.think = SUB_Null;
960 self.ballistics_density = cvar("g_ballistics_density_player");
966 self.deadflag = DEAD_NO;
968 self.angles = spot.angles;
970 self.angles_z = 0; // never spawn tilted even if the spot says to
971 self.fixangle = TRUE; // turn this way immediately
972 self.velocity = '0 0 0';
973 self.avelocity = '0 0 0';
974 self.punchangle = '0 0 0';
975 self.punchvector = '0 0 0';
976 self.oldvelocity = self.velocity;
977 self.fire_endtime = -1;
980 WRITESPECTATABLE_MSG_ONE({
981 WriteByte(MSG_ONE, SVC_TEMPENTITY);
982 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
986 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
992 self.view_ofs = PL_VIEW_OFS;
993 setsize (self, PL_MIN, PL_MAX);
994 self.spawnorigin = spot.origin;
995 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
996 // don't reset back to last position, even if new position is stuck in solid
997 self.oldorigin = self.origin;
998 self.prevorigin = self.origin;
999 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1003 Spawnqueue_Remove(self);
1004 Spawnqueue_Mark(self);
1010 self.event_damage = PlayerDamage;
1012 self.bot_attack = TRUE;
1014 self.statdraintime = time + 5;
1015 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1017 if(self.killcount == -666) {
1018 PlayerScore_Clear(self);
1022 self.cnt = WEP_LASER;
1024 CL_SpawnWeaponentity();
1025 self.alpha = default_player_alpha;
1026 self.colormod = '1 1 1' * cvar("g_player_brightness");
1027 self.exteriorweaponentity.alpha = default_weapon_alpha;
1029 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1030 self.lms_traveled_distance = 0;
1031 self.speedrunning = FALSE;
1033 race_PostSpawn(spot);
1035 if(cvar("spawn_debug"))
1037 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1038 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1041 //stuffcmd(self, "chase_active 0");
1042 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1044 if (cvar("g_spawnsound"))
1045 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1048 if(self.team == assault_attacker_team)
1049 centerprint(self, "You are attacking!");
1051 centerprint(self, "You are defending!");
1054 target_voicescript_clear(self);
1056 // reset fields the weapons may use
1057 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1058 weapon_action(j, WR_RESETPLAYER);
1062 activator = oldself;
1067 MUTATOR_CALLHOOK(PlayerSpawn);
1069 self.switchweapon = w_getbestweapon(self);
1070 self.cnt = self.switchweapon;
1072 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1073 PutObserverInServer ();
1077 // ctf_playerchanged();
1080 .float ebouncefactor, ebouncestop; // electro's values
1081 // TODO do we need all these fields, or should we stop autodetecting runtime
1082 // changes and just have a console command to update this?
1083 float ClientInit_SendEntity(entity to, float sf)
1085 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1086 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1087 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1088 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1089 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1090 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1091 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1092 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1093 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1094 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1095 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1096 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1097 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1098 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1099 if(sv_foginterval && world.fog != "")
1100 WriteString(MSG_ENTITY, world.fog);
1102 WriteString(MSG_ENTITY, "");
1103 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1104 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1105 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1106 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1107 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1108 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1109 WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
1110 WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
1111 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1115 void ClientInit_CheckUpdate()
1117 self.nextthink = time;
1118 if(self.count != cvar("g_balance_armor_blockpercent"))
1120 self.count = cvar("g_balance_armor_blockpercent");
1121 self.SendFlags |= 1;
1123 if(self.cnt != cvar("g_balance_weaponswitchdelay"))
1125 self.cnt = cvar("g_balance_weaponswitchdelay");
1126 self.SendFlags |= 1;
1128 if(self.bouncefactor != cvar("g_balance_grenadelauncher_bouncefactor"))
1130 self.bouncefactor = cvar("g_balance_grenadelauncher_bouncefactor");
1131 self.SendFlags |= 1;
1133 if(self.bouncestop != cvar("g_balance_grenadelauncher_bouncestop"))
1135 self.bouncestop = cvar("g_balance_grenadelauncher_bouncestop");
1136 self.SendFlags |= 1;
1138 if(self.ebouncefactor != cvar("g_balance_electro_secondary_bouncefactor"))
1140 self.ebouncefactor = cvar("g_balance_electro_secondary_bouncefactor");
1141 self.SendFlags |= 1;
1143 if(self.ebouncestop != cvar("g_balance_electro_secondary_bouncestop"))
1145 self.ebouncestop = cvar("g_balance_electro_secondary_bouncestop");
1146 self.SendFlags |= 1;
1150 void ClientInit_Spawn()
1155 e.classname = "clientinit";
1156 e.think = ClientInit_CheckUpdate;
1157 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1161 ClientInit_CheckUpdate();
1170 void SetNewParms (void)
1172 // initialize parms for a new player
1173 parm1 = -(86400 * 366);
1181 void SetChangeParms (void)
1183 // save parms for level change
1184 parm1 = self.parm_idlesince - time;
1192 void DecodeLevelParms (void)
1195 self.parm_idlesince = parm1;
1196 if(self.parm_idlesince == -(86400 * 366))
1197 self.parm_idlesince = time;
1199 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1200 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1207 Called when a client types 'kill' in the console
1211 void ClientKill_Now_TeamChange()
1213 if(self.killindicator_teamchange == -1)
1216 JoinBestTeam( self, FALSE, FALSE );
1219 SV_ChangeTeam(self.killindicator_teamchange - 1);
1222 void ClientKill_Now()
1224 if(self.killindicator_teamchange)
1225 ClientKill_Now_TeamChange();
1228 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1230 if(self.killindicator)
1232 dprint("Cleaned up after a leaked kill indicator.\n");
1233 remove(self.killindicator);
1234 self.killindicator = world;
1237 void KillIndicator_Think()
1239 if (!self.owner.modelindex)
1241 self.owner.killindicator = world;
1249 ClientKill_Now(); // no oldself needed
1255 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1256 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1259 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1260 if(self.owner.killindicator_teamchange)
1262 if(self.owner.killindicator_teamchange == -1)
1263 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1265 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1268 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1270 self.nextthink = time + 1;
1275 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1279 killtime = cvar("g_balance_kill_delay");
1281 if(g_race_qualifying)
1284 self.killindicator_teamchange = targetteam;
1286 if(!self.killindicator)
1288 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1294 self.killindicator = spawn();
1295 self.killindicator.owner = self;
1296 self.killindicator.scale = 0.5;
1297 setattachment(self.killindicator, self, "");
1298 setorigin(self.killindicator, '0 0 52');
1299 self.killindicator.think = KillIndicator_Think;
1300 self.killindicator.nextthink = time + (self.lip) * 0.05;
1301 self.killindicator.cnt = ceil(killtime);
1302 self.killindicator.count = bound(0, ceil(killtime), 10);
1303 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1305 for(e = world; (e = find(e, classname, "body")) != world; )
1309 e.killindicator = spawn();
1310 e.killindicator.owner = e;
1311 e.killindicator.scale = 0.5;
1312 setattachment(e.killindicator, e, "");
1313 setorigin(e.killindicator, '0 0 52');
1314 e.killindicator.think = KillIndicator_Think;
1315 e.killindicator.nextthink = time + (e.lip) * 0.05;
1316 e.killindicator.cnt = ceil(killtime);
1321 if(self.killindicator)
1324 self.killindicator.colormod = TeamColor(targetteam);
1326 self.killindicator.colormod = '0 0 0';
1330 void ClientKill (void)
1332 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1337 ClientKill_TeamChange(0);
1340 void CTS_ClientKill_Think (void)
1342 self = self.owner; // set self to the player to be killed
1343 sprint(self, "^1You were killed in order to prevent cheating!");
1347 void CTS_ClientKill (float t) // silent version of ClientKill
1352 e.think = CTS_ClientKill_Think;
1356 void DoTeamChange(float destteam)
1362 SetPlayerColors(self, destteam);
1365 if(self.classname == "player")
1368 CheckAllowedTeams(self);
1369 t = FindSmallestTeam(self, TRUE);
1372 case COLOR_TEAM1: c0 = c1; break;
1373 case COLOR_TEAM2: c0 = c2; break;
1374 case COLOR_TEAM3: c0 = c3; break;
1375 case COLOR_TEAM4: c0 = c4; break;
1382 destteam = COLOR_TEAM1;
1386 destteam = COLOR_TEAM2;
1390 destteam = COLOR_TEAM3;
1394 destteam = COLOR_TEAM4;
1400 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1402 ClientKill_TeamChange(destteam);
1405 void FixClientCvars(entity e)
1407 // send prediction settings to the client
1408 stuffcmd(e, "\nin_bindmap 0 0\n");
1410 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1411 if(cvar("g_antilag") == 3) // client side hitscan
1412 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1414 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1416 * we no longer need to stuff this. Remove this comment block if you feel
1417 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1418 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1419 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1420 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1421 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1422 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1423 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1424 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1425 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1426 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1427 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1428 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1429 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1430 stuffcmd(e, "cl_movement_edgefriction 1\n");
1434 float PlayerInIDList(entity p, string idlist)
1439 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1440 if not(p.crypto_idfp)
1443 // this function allows abbreviated player IDs too!
1444 n = tokenize_console(idlist);
1445 for(i = 0; i < n; ++i)
1448 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1459 Called when a client connects to the server
1462 //void ctf_clientconnect();
1463 string ColoredTeamName(float t);
1464 void DecodeLevelParms (void);
1465 //void dom_player_join_team(entity pl);
1466 void ClientConnect (void)
1470 if(self.flags & FL_CLIENT)
1472 print("Warning: ClientConnect, but already connected!\n");
1476 if(Ban_MaybeEnforceBan(self))
1482 sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
1485 self.classname = "player_joining";
1487 self.flags = FL_CLIENT;
1488 self.version_nagtime = time + 10 + random() * 10;
1492 dprint("BUG player count is lower than zero, this cannot happen!\n");
1496 PlayerScore_Attach(self);
1497 ClientData_Attach();
1499 bot_clientconnect();
1505 race_PreSpawnObserver();
1508 // dom_player_join_team(self);
1510 // identify the right forced team
1511 if(PlayerInIDList(self, cvar_string("g_forced_team_red")))
1512 self.team_forced = COLOR_TEAM1;
1513 else if(PlayerInIDList(self, cvar_string("g_forced_team_blue")))
1514 self.team_forced = COLOR_TEAM2;
1515 else if(PlayerInIDList(self, cvar_string("g_forced_team_yellow")))
1516 self.team_forced = COLOR_TEAM3;
1517 else if(PlayerInIDList(self, cvar_string("g_forced_team_pink")))
1518 self.team_forced = COLOR_TEAM4;
1519 else if(cvar_string("g_forced_team_otherwise") == "red")
1520 self.team_forced = COLOR_TEAM1;
1521 else if(cvar_string("g_forced_team_otherwise") == "blue")
1522 self.team_forced = COLOR_TEAM2;
1523 else if(cvar_string("g_forced_team_otherwise") == "yellow")
1524 self.team_forced = COLOR_TEAM3;
1525 else if(cvar_string("g_forced_team_otherwise") == "pink")
1526 self.team_forced = COLOR_TEAM4;
1527 else if(cvar_string("g_forced_team_otherwise") == "spectate")
1528 self.team_forced = -1;
1529 else if(cvar_string("g_forced_team_otherwise") == "spectator")
1530 self.team_forced = -1;
1532 self.team_forced = 0;
1535 if(self.team_forced > 0)
1536 self.team_forced = 0;
1538 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1540 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign") || self.team_forced < 0) {
1541 self.classname = "observer";
1545 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1547 self.classname = "player";
1548 campaign_bots_may_start = 1;
1552 self.classname = "observer"; // do it anyway
1557 self.classname = "player";
1558 campaign_bots_may_start = 1;
1562 self.playerid = (playerid_last = playerid_last + 1);
1564 if(cvar("sv_eventlog"))
1565 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1567 LogTeamchange(self.playerid, self.team, 1);
1569 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1571 self.netname_previous = strzone(self.netname);
1573 bprint("^4", self.netname, "^4 connected");
1575 if(self.classname != "observer" && (g_domination || g_ctf))
1576 bprint(" and joined the ", ColoredTeamName(self.team));
1580 self.welcomemessage_time = 0;
1582 stuffcmd(self, strcat(clientstuff, "\n"));
1583 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1584 stuffcmd(self, "cl_particles_reloadeffects\n");
1586 FixClientCvars(self);
1588 // spawnfunc_waypoint sprites
1589 WaypointSprite_InitClient(self);
1591 // Wazat's grappling hook
1592 SetGrappleHookBindings();
1594 // get autoswitch state from player when he toggles it
1595 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1597 // get version info from player
1598 stuffcmd(self, "cmd clientversion $gameversion\n");
1600 // get other cvars from player
1603 // set cvar for team scoreboard
1604 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1606 // notify about available teams
1609 CheckAllowedTeams(self);
1610 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1611 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1614 stuffcmd(self, "set _teams_available 0\n");
1616 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1620 self.classname = "observer";
1622 Spawnqueue_Insert(self);
1626 ctf_clientconnect();
1629 if(teams_matter || radar_showennemies)
1632 bot_relinkplayerlist();
1634 self.spectatortime = time;
1637 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1640 self.jointime = time;
1641 self.allowedTimeouts = cvar("sv_timeout_number");
1643 if(clienttype(self) == CLIENTTYPE_REAL)
1645 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1646 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1651 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1653 PlayerScore_Add(self, SP_LMS_RANK, 666);
1654 self.frags = FRAGS_SPECTATOR;
1658 if(!sv_foginterval && world.fog != "")
1659 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1661 SoundEntity_Attach(self);
1663 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1665 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1666 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1669 self.hitplotfh = -1;
1671 if(g_race || g_cts) {
1677 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1680 race_send_recordtime(MSG_ONE);
1681 race_send_speedaward(MSG_ONE);
1683 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1684 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1685 race_send_speedaward_alltimebest(MSG_ONE);
1688 for (i = 1; i <= RANKINGS_CNT; ++i) {
1689 race_SendRankings(i, 0, 0, MSG_ONE);
1692 else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1693 send_CSQC_teamnagger();
1695 send_CSQC_cr_maxbullets(self);
1704 Called when a client disconnects from the server
1707 .entity chatbubbleentity;
1708 .entity teambubbleentity;
1710 void ClientDisconnect (void)
1712 if not(self.flags & FL_CLIENT)
1714 print("Warning: ClientDisconnect without ClientConnect\n");
1718 CheatShutdownClient();
1720 if(self.hitplotfh >= 0)
1722 fclose(self.hitplotfh);
1723 self.hitplotfh = -1;
1727 anticheat_shutdown();
1729 playerdemo_shutdown();
1731 bot_clientdisconnect();
1736 if(cvar("sv_eventlog"))
1737 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1738 bprint ("^4",self.netname);
1739 bprint ("^4 disconnected\n");
1741 SoundEntity_Detach(self);
1744 MUTATOR_CALLHOOK(ClientDisconnect);
1746 Portal_ClearAll(self);
1748 if(self.flagcarried)
1749 DropFlag(self.flagcarried, world, world);
1750 if(self.ballcarried)
1751 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1753 // Here, everything has been done that requires this player to be a client.
1755 self.flags &~= FL_CLIENT;
1757 if (self.chatbubbleentity)
1758 remove (self.chatbubbleentity);
1760 if (self.teambubbleentity)
1761 remove (self.teambubbleentity);
1763 if (self.killindicator)
1764 remove (self.killindicator);
1766 WaypointSprite_PlayerGone();
1768 bot_relinkplayerlist();
1772 Spawnqueue_Unmark(self);
1773 Spawnqueue_Remove(self);
1776 ClientData_Detach();
1777 PlayerScore_Detach(self);
1779 if(self.netname_previous)
1780 strunzone(self.netname_previous);
1781 if(self.clientstatus)
1782 strunzone(self.clientstatus);
1783 if(self.weaponorder_byimpulse)
1784 strunzone(self.weaponorder_byimpulse);
1786 ClearPlayerSounds();
1789 remove(self.personal);
1799 void ChatBubbleThink()
1801 self.nextthink = time;
1802 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1804 if(self.owner) // but why can that ever be world?
1805 self.owner.chatbubbleentity = world;
1809 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1811 || self.owner.tetris_on
1814 self.model = self.mdl;
1819 void UpdateChatBubble()
1821 if (!self.modelindex)
1823 // spawn a chatbubble entity if needed
1824 if (!self.chatbubbleentity)
1826 self.chatbubbleentity = spawn();
1827 self.chatbubbleentity.owner = self;
1828 self.chatbubbleentity.exteriormodeltoclient = self;
1829 self.chatbubbleentity.think = ChatBubbleThink;
1830 self.chatbubbleentity.nextthink = time;
1831 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1832 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1833 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1834 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1835 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1836 self.chatbubbleentity.model = "";
1837 self.chatbubbleentity.effects = EF_LOWPRECISION;
1842 void TeamBubbleThink()
1844 self.nextthink = time;
1845 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1847 if(self.owner) // but why can that ever be world?
1848 self.owner.teambubbleentity = world;
1852 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1853 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1856 self.model = self.mdl;
1860 float TeamBubble_customizeentityforclient()
1862 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1865 void UpdateTeamBubble()
1867 if (!self.modelindex || !teams_matter)
1869 // spawn a teambubble entity if needed
1870 if (!self.teambubbleentity && teams_matter)
1872 self.teambubbleentity = spawn();
1873 self.teambubbleentity.owner = self;
1874 self.teambubbleentity.exteriormodeltoclient = self;
1875 self.teambubbleentity.think = TeamBubbleThink;
1876 self.teambubbleentity.nextthink = time;
1877 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1878 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1879 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1880 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1881 self.teambubbleentity.mdl = self.teambubbleentity.model;
1882 self.teambubbleentity.model = self.teambubbleentity.mdl;
1883 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1884 self.teambubbleentity.effects = EF_LOWPRECISION;
1888 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1889 // added to the model skins
1890 /*void UpdateColorModHack()
1893 c = self.clientcolors & 15;
1894 // LordHavoc: only bothering to support white, green, red, yellow, blue
1895 if (!teams_matter) self.colormod = '0 0 0';
1896 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1897 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1898 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1899 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1900 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1901 else self.colormod = '1 1 1';
1907 if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
1909 self.solid = SOLID_NOT;
1910 self.takedamage = DAMAGE_NO;
1911 self.movetype = MOVETYPE_FLY;
1912 self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
1913 self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
1914 self.effects |= EF_ADDITIVE;
1915 self.oldcolormap = self.colormap;
1916 self.colormap = 512;
1917 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1918 if(cvar("g_respawn_ghosts_maxtime"))
1919 SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
1923 self.effects |= EF_NODRAW; // prevent another CopyBody
1924 if(self.oldcolormap)
1926 self.colormap = self.oldcolormap;
1927 self.oldcolormap = 0;
1929 PutClientInServer();
1932 void play_countdown(float finished, string samp)
1934 if(clienttype(self) == CLIENTTYPE_REAL)
1935 if(floor(finished - time - frametime) != floor(finished - time))
1936 if(finished - time < 6)
1937 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1941 * When sv_timeout is used this function returs strings like
1942 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1943 * Called by centerprint functions
1944 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1946 string getTimeoutText(float addOneSecond) {
1947 if (!cvar("sv_timeout") || !timeoutStatus)
1950 local string retStr;
1951 if (timeoutStatus == 1) {
1952 if (addOneSecond == 1) {
1953 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1956 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1960 else if (timeoutStatus == 2) {
1962 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1963 //don't show messages like "Timeout ends in 0 seconds"...
1964 if ((remainingTimeoutTime + 1) > 0)
1970 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1971 //don't show messages like "Timeout ends in 0 seconds"...
1972 if (remainingTimeoutTime > 0)
1981 void player_powerups (void)
1983 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1985 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1986 self.modelflags |= MF_ROCKET;
1990 SoundEntity_StopSound(self, CHAN_PLAYER);
1991 self.modelflags &~= MF_ROCKET;
1994 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1996 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1999 Fire_ApplyDamage(self);
2000 Fire_ApplyEffect(self);
2004 self.effects |= EF_FULLBRIGHT;
2006 if (self.items & IT_STRENGTH)
2008 play_countdown(self.strength_finished, "misc/poweroff.wav");
2009 if (time > self.strength_finished)
2011 self.alpha = default_player_alpha;
2012 self.exteriorweaponentity.alpha = default_weapon_alpha;
2013 self.items &~= IT_STRENGTH;
2014 sprint(self, "^3Invisibility has worn off\n");
2019 if (time < self.strength_finished)
2021 self.alpha = g_minstagib_invis_alpha;
2022 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2023 self.items |= IT_STRENGTH;
2024 sprint(self, "^3You are invisible\n");
2028 if (self.items & IT_INVINCIBLE)
2030 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2031 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
2033 self.items = self.items - (self.items & IT_INVINCIBLE);
2034 sprint(self, "^3Speed has worn off\n");
2039 if (time < self.invincible_finished)
2041 self.items = self.items | IT_INVINCIBLE;
2042 sprint(self, "^3You are on speed\n");
2048 if (self.items & IT_STRENGTH)
2050 play_countdown(self.strength_finished, "misc/poweroff.wav");
2051 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2052 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
2054 self.items = self.items - (self.items & IT_STRENGTH);
2055 sprint(self, "^3Strength has worn off\n");
2060 if (time < self.strength_finished)
2062 self.items = self.items | IT_STRENGTH;
2063 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2066 if (self.items & IT_INVINCIBLE)
2068 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2069 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2070 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
2072 self.items = self.items - (self.items & IT_INVINCIBLE);
2073 sprint(self, "^3Shield has worn off\n");
2078 if (time < self.invincible_finished)
2080 self.items = self.items | IT_INVINCIBLE;
2081 sprint(self, "^3Shield surrounds you\n");
2085 if(cvar("g_nodepthtestplayers"))
2086 self.effects = self.effects | EF_NODEPTHTEST;
2088 if(cvar("g_fullbrightplayers"))
2089 self.effects = self.effects | EF_FULLBRIGHT;
2091 // midair gamemode: damage only while in the air
2092 // if in midair mode, being on ground grants temporary invulnerability
2093 // (this is so that multishot weapon don't clear the ground flag on the
2094 // first damage in the frame, leaving the player vulnerable to the
2095 // remaining hits in the same frame)
2096 if (self.flags & FL_ONGROUND)
2098 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
2100 if (time >= game_starttime)
2101 if (time < self.spawnshieldtime)
2102 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2105 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2107 if(current > stable)
2109 else if(current > stable - 0.25) // when close enough, "snap"
2112 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2115 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2117 if(current < stable)
2119 else if(current < stable + 0.25) // when close enough, "snap"
2122 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2125 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2127 if(current > rotstable)
2129 if(rotframetime > 0)
2131 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2132 current = max(rotstable, current - rotlinear * rotframetime);
2135 else if(current < regenstable)
2137 if(regenframetime > 0)
2139 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2140 current = min(regenstable, current + regenlinear * regenframetime);
2150 void player_regen (void)
2152 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2153 maxh = cvar("g_balance_health_rotstable");
2154 maxa = cvar("g_balance_armor_rotstable");
2155 maxf = cvar("g_balance_fuel_rotstable");
2156 minh = cvar("g_balance_health_regenstable");
2157 mina = cvar("g_balance_armor_regenstable");
2158 minf = cvar("g_balance_fuel_regenstable");
2159 limith = cvar("g_balance_health_limit");
2160 limita = cvar("g_balance_armor_limit");
2161 limitf = cvar("g_balance_fuel_limit");
2163 max_mod = regen_mod = rot_mod = limit_mod = 1;
2165 if (self.runes & RUNE_REGEN)
2167 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2169 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
2170 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
2171 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
2175 regen_mod = cvar("g_balance_rune_regen_regenrate");
2176 max_mod = cvar("g_balance_rune_regen_hpmod");
2177 limit_mod = cvar("g_balance_rune_regen_limitmod");
2180 else if (self.runes & CURSE_VENOM)
2182 max_mod = cvar("g_balance_curse_venom_hpmod");
2183 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2184 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2186 rot_mod = cvar("g_balance_curse_venom_rotrate");
2187 limit_mod = cvar("g_balance_curse_venom_limitmod");
2188 //if (!self.runes & RUNE_REGEN)
2189 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2191 maxh = maxh * max_mod;
2192 //maxa = maxa * max_mod;
2193 //maxf = maxf * max_mod;
2194 minh = minh * max_mod;
2195 //mina = mina * max_mod;
2196 //minf = minf * max_mod;
2197 limith = limith * limit_mod;
2198 limita = limita * limit_mod;
2199 //limitf = limitf * limit_mod;
2204 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2206 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2207 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2209 // if player rotted to death... die!
2211 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2214 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2215 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2218 float zoomstate_set;
2219 void SetZoomState(float z)
2221 if(z != self.zoomstate)
2224 ClientData_Touch(self);
2229 void GetPressedKeys(void) {
2230 MUTATOR_CALLHOOK(GetPressedKeys);
2231 if (self.movement_x > 0) // get if movement keys are pressed
2232 { // forward key pressed
2233 self.pressedkeys |= KEY_FORWARD;
2234 self.pressedkeys &~= KEY_BACKWARD;
2236 else if (self.movement_x < 0)
2237 { // backward key pressed
2238 self.pressedkeys |= KEY_BACKWARD;
2239 self.pressedkeys &~= KEY_FORWARD;
2243 self.pressedkeys &~= KEY_FORWARD;
2244 self.pressedkeys &~= KEY_BACKWARD;
2247 if (self.movement_y > 0)
2248 { // right key pressed
2249 self.pressedkeys |= KEY_RIGHT;
2250 self.pressedkeys &~= KEY_LEFT;
2252 else if (self.movement_y < 0)
2253 { // left key pressed
2254 self.pressedkeys |= KEY_LEFT;
2255 self.pressedkeys &~= KEY_RIGHT;
2259 self.pressedkeys &~= KEY_RIGHT;
2260 self.pressedkeys &~= KEY_LEFT;
2263 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2264 self.pressedkeys |= KEY_JUMP;
2266 self.pressedkeys &~= KEY_JUMP;
2267 if (self.BUTTON_CROUCH)
2268 self.pressedkeys |= KEY_CROUCH;
2270 self.pressedkeys &~= KEY_CROUCH;
2273 void update_stats (float number, float hit, float fired) {
2274 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2275 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2278 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2279 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2281 self.stat_hit = hit * sv_accuracy_data_share;
2282 self.stat_fired = fired * sv_accuracy_data_share;
2287 ======================
2288 spectate mode routines
2289 ======================
2292 .float weapon_count;
2293 void SpectateCopy(entity spectatee) {
2294 if(spectatee.weapon_count < WEP_LAST) {
2295 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2296 spectatee.weapon_count ++;
2298 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2301 MUTATOR_CALLHOOK(SpectateCopy);
2302 self.armortype = spectatee.armortype;
2303 self.armorvalue = spectatee.armorvalue;
2304 self.ammo_cells = spectatee.ammo_cells;
2305 self.ammo_shells = spectatee.ammo_shells;
2306 self.ammo_nails = spectatee.ammo_nails;
2307 self.ammo_rockets = spectatee.ammo_rockets;
2308 self.ammo_fuel = spectatee.ammo_fuel;
2309 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2310 self.health = spectatee.health;
2312 self.items = spectatee.items;
2313 self.last_pickup = spectatee.last_pickup;
2314 self.metertime = spectatee.metertime;
2315 self.strength_finished = spectatee.strength_finished;
2316 self.invincible_finished = spectatee.invincible_finished;
2317 self.pressedkeys = spectatee.pressedkeys;
2318 self.weapons = spectatee.weapons;
2319 self.switchweapon = spectatee.switchweapon;
2320 self.weapon = spectatee.weapon;
2321 self.punchangle = spectatee.punchangle;
2322 self.view_ofs = spectatee.view_ofs;
2323 self.v_angle = spectatee.v_angle;
2324 self.velocity = spectatee.velocity;
2325 self.dmg_take = spectatee.dmg_take;
2326 self.dmg_save = spectatee.dmg_save;
2327 self.dmg_inflictor = spectatee.dmg_inflictor;
2328 self.angles = spectatee.v_angle;
2329 self.fixangle = TRUE;
2330 setorigin(self, spectatee.origin);
2331 setsize(self, spectatee.mins, spectatee.maxs);
2332 SetZoomState(spectatee.zoomstate);
2334 anticheat_spectatecopy(spectatee);
2337 float SpectateUpdate() {
2341 if (self == self.enemy)
2344 if(self.enemy.classname != "player")
2347 SpectateCopy(self.enemy);
2352 float SpectateNext() {
2353 other = find(self.enemy, classname, "player");
2356 other = find(other, classname, "player");
2361 if(self.enemy.classname == "player") {
2363 WriteByte(MSG_ONE, SVC_SETVIEW);
2364 WriteEntity(MSG_ONE, self.enemy);
2365 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2366 self.movetype = MOVETYPE_NONE;
2368 self.enemy.weapon_count = 0;
2370 if(!SpectateUpdate())
2371 PutObserverInServer();
2381 ShowRespawnCountdown()
2383 Update a respawn countdown display.
2386 void ShowRespawnCountdown()
2389 if(self.deadflag == DEAD_NO) // just respawned?
2393 number = ceil(self.death_time - time);
2396 if(number <= self.respawn_countdown)
2398 self.respawn_countdown = number - 1;
2399 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2400 AnnounceTo(self, strcat(ftos(number), ""));
2405 void LeaveSpectatorMode()
2407 if(isJoinAllowed()) {
2408 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned")) || self.team_forced > 0) {
2409 self.classname = "player";
2411 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2412 JoinBestTeam(self, FALSE, TRUE);
2414 if(cvar("g_campaign"))
2415 campaign_bots_may_start = 1;
2417 self.stat_count = WEP_LAST;
2419 PutClientInServer();
2421 if(self.classname == "player")
2422 bprint ("^4", self.netname, "^4 is playing now\n");
2424 if(!cvar("g_campaign"))
2425 centerprint(self,""); // clear MOTD
2429 if (g_ca && self.caplayer) {
2432 stuffcmd(self,"menu_showteamselect\n");
2437 //player may not join because of g_maxplayers is set
2438 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2443 * Determines whether the player is allowed to join. This depends on cvar
2444 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2445 * it checks whether the number of currently playing players exceeds g_maxplayers.
2446 * @return bool TRUE if the player is allowed to join, false otherwise
2448 float isJoinAllowed() {
2449 if(self.team_forced < 0)
2450 return FALSE; // forced spectators can never join
2452 if (!cvar("g_maxplayers"))
2456 local float currentlyPlaying;
2457 FOR_EACH_REALPLAYER(e) {
2458 if(e.classname == "player")
2459 currentlyPlaying += 1;
2461 if(currentlyPlaying < cvar("g_maxplayers"))
2468 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2469 * g_maxplayers_spectator_blocktime seconds
2471 void checkSpectatorBlock() {
2472 if(self.classname == "spectator" || self.classname == "observer") {
2473 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2474 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2480 void ObserverThink()
2482 if (self.flags & FL_JUMPRELEASED) {
2483 if (self.BUTTON_JUMP && !self.version_mismatch) {
2484 self.welcomemessage_time = 0;
2485 self.flags &~= FL_JUMPRELEASED;
2486 self.flags |= FL_SPAWNING;
2487 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2488 self.welcomemessage_time = 0;
2489 self.flags &~= FL_JUMPRELEASED;
2490 if(SpectateNext() == 1) {
2491 self.classname = "spectator";
2495 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2496 self.flags |= FL_JUMPRELEASED;
2497 if(self.flags & FL_SPAWNING)
2499 self.flags &~= FL_SPAWNING;
2500 LeaveSpectatorMode();
2505 PrintWelcomeMessage(self);
2508 void SpectatorThink()
2510 if (self.flags & FL_JUMPRELEASED) {
2511 if (self.BUTTON_JUMP && !self.version_mismatch) {
2512 self.welcomemessage_time = 0;
2513 self.flags &~= FL_JUMPRELEASED;
2514 self.flags |= FL_SPAWNING;
2515 } else if(self.BUTTON_ATCK) {
2516 self.welcomemessage_time = 0;
2517 self.flags &~= FL_JUMPRELEASED;
2518 if(SpectateNext() == 1) {
2519 self.classname = "spectator";
2521 self.classname = "observer";
2522 self.stat_count = WEP_LAST;
2523 PutClientInServer();
2525 } else if (self.BUTTON_ATCK2) {
2526 self.welcomemessage_time = 0;
2527 self.flags &~= FL_JUMPRELEASED;
2528 self.classname = "observer";
2529 self.stat_count = WEP_LAST;
2530 PutClientInServer();
2532 if(!SpectateUpdate())
2533 PutObserverInServer();
2536 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2537 self.flags |= FL_JUMPRELEASED;
2538 if(self.flags & FL_SPAWNING)
2540 self.flags &~= FL_SPAWNING;
2541 LeaveSpectatorMode();
2547 PrintWelcomeMessage(self);
2548 self.flags |= FL_CLIENT | FL_NOTARGET;
2551 .float touchexplode_time;
2557 Called every frame for each client before the physics are run
2560 void() ctf_setstatus;
2561 void() nexball_setstatus;
2563 void PlayerPreThink (void)
2565 self.stat_game_starttime = game_starttime;
2566 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2567 self.stat_leadlimit = cvar("leadlimit");
2571 // physics frames: update anticheat stuff
2572 anticheat_prethink();
2575 if(blockSpectators && frametime)
2576 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2577 checkSpectatorBlock();
2581 if(self.netname_previous != self.netname)
2583 if(cvar("sv_eventlog"))
2584 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2585 if(self.netname_previous)
2586 strunzone(self.netname_previous);
2587 self.netname_previous = strzone(self.netname);
2591 if(self.version_nagtime)
2592 if(self.cvar_g_xonoticversion)
2593 if(time > self.version_nagtime)
2595 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2597 if(strstr(cvar_string("g_xonoticversion"), "git", 0) >= 0)
2599 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2600 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2605 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2608 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2609 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2613 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2614 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2618 self.version_nagtime = 0;
2622 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2624 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2625 self.max_armorvalue = 0;
2629 if (TetrisPreFrame())
2633 MUTATOR_CALLHOOK(PlayerPreThink);
2635 if(self.classname == "player") {
2636 // if(self.netname == "Wazat")
2637 // bprint(self.classname, "\n");
2639 CheckRules_Player();
2641 PrintWelcomeMessage(self);
2643 if (intermission_running)
2645 IntermissionThink (); // otherwise a button could be missed between
2646 return; // the think tics
2649 if(self.teleport_time)
2650 if(time > self.teleport_time)
2652 self.teleport_time = 0;
2653 self.effects = self.effects - (self.effects & EF_NODRAW);
2656 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2657 UpdateSelectedPlayer();
2659 //don't allow the player to turn around while game is paused!
2660 if(timeoutStatus == 2) {
2661 self.v_angle = self.lastV_angle;
2662 self.angles = self.lastV_angle;
2663 self.fixangle = TRUE;
2668 if(self.health <= 0 && cvar("g_deathglow"))
2670 if(self.glowmod_x > 0)
2671 self.glowmod_x -= cvar("g_deathglow") * frametime;
2673 self.glowmod_x = -1;
2674 if(self.glowmod_y > 0)
2675 self.glowmod_y -= cvar("g_deathglow") * frametime;
2677 self.glowmod_y = -1;
2678 if(self.glowmod_z > 0)
2679 self.glowmod_z -= cvar("g_deathglow") * frametime;
2681 self.glowmod_z = -1;
2684 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2688 if (self.deadflag != DEAD_NO)
2690 float button_pressed, force_respawn;
2691 if(self.personal && g_race_qualifying)
2693 if(time > self.death_time)
2695 self.death_time = time + 1; // only retry once a second
2704 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2705 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2706 if (self.deadflag == DEAD_DYING)
2709 self.deadflag = DEAD_RESPAWNING;
2710 else if(!button_pressed)
2711 self.deadflag = DEAD_DEAD;
2713 else if (self.deadflag == DEAD_DEAD)
2716 self.deadflag = DEAD_RESPAWNABLE;
2718 else if (self.deadflag == DEAD_RESPAWNABLE)
2721 self.deadflag = DEAD_RESPAWNING;
2723 else if (self.deadflag == DEAD_RESPAWNING)
2725 if(time > self.death_time)
2727 self.death_time = time + 1; // only retry once a second
2731 ShowRespawnCountdown();
2737 if(time > self.touchexplode_time)
2738 if(self.classname == "player")
2739 if(self.deadflag == DEAD_NO)
2740 if not(IS_INDEPENDENT_PLAYER(self))
2741 FOR_EACH_PLAYER(other) if(self != other)
2743 if(time > other.touchexplode_time)
2744 if(other.deadflag == DEAD_NO)
2745 if not(IS_INDEPENDENT_PLAYER(other))
2746 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2748 PlayerTouchExplode(self, other);
2749 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2753 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2757 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2758 dist = self.prevorigin - self.origin;
2760 self.lms_traveled_distance += fabs(vlen(dist));
2762 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2764 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2765 self.lms_traveled_distance = 0;
2768 if(time > self.lms_nextcheck)
2770 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2771 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2773 centerprint(self, cvar_string("g_lms_campcheck_message"));
2774 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2775 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2776 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2778 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2779 self.lms_traveled_distance = 0;
2783 self.prevorigin = self.origin;
2785 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2790 self.view_ofs = PL_CROUCH_VIEW_OFS;
2791 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2792 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2799 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2800 if (!trace_startsolid)
2802 self.crouch = FALSE;
2803 self.view_ofs = PL_VIEW_OFS;
2804 setsize (self, PL_MIN, PL_MAX);
2809 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2811 if(self.bloodloss_timer < time)
2813 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2814 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2820 GrapplingHookFrame();
2822 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2825 self.items &~= self.items_added;
2829 self.items_added = 0;
2830 if(self.items & IT_JETPACK)
2831 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2832 self.items_added |= IT_FUEL;
2834 self.items |= self.items_added;
2839 // rot nex charge to the charge limit
2840 if(cvar("g_balance_nex_charge_rot_rate") && self.nex_charge > cvar("g_balance_nex_charge_limit") && self.nex_charge_rottime < time)
2841 self.nex_charge = bound(cvar("g_balance_nex_charge_limit"), self.nex_charge - cvar("g_balance_nex_charge_rot_rate") * frametime / W_TICSPERFRAME, 1);
2847 minstagib_ammocheck();
2850 nexball_setstatus();
2852 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2854 //self.angles_y=self.v_angle_y + 90; // temp
2855 } else if(gameover) {
2856 if (intermission_running)
2857 IntermissionThink (); // otherwise a button could be missed between
2859 } else if(self.classname == "observer") {
2861 } else if(self.classname == "spectator") {
2866 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
2868 float oldspectatee_status;
2869 oldspectatee_status = self.spectatee_status;
2870 if(self.classname == "spectator")
2871 self.spectatee_status = num_for_edict(self.enemy);
2872 else if(self.classname == "observer")
2873 self.spectatee_status = num_for_edict(self);
2875 self.spectatee_status = 0;
2876 if(self.spectatee_status != oldspectatee_status)
2878 ClientData_Touch(self);
2880 race_InitSpectator();
2883 if(self.teamkill_soundtime)
2884 if(time > self.teamkill_soundtime)
2886 self.teamkill_soundtime = 0;
2888 entity oldpusher, oldself;
2890 oldself = self; self = self.teamkill_soundsource;
2891 oldpusher = self.pusher; self.pusher = oldself;
2893 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2895 self.pusher = oldpusher;
2899 if(self.taunt_soundtime)
2900 if(time > self.taunt_soundtime)
2902 self.taunt_soundtime = 0;
2903 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2906 target_voicescript_next(self);
2909 float isInvisibleString(string s)
2912 s = strdecolorize(s);
2913 for((i = 0), (n = strlen(s)); i < n; ++i)
2921 case 192: // charmap space
2922 if (!cvar("utf8_enable"))
2925 case 160: // space in unicode fonts
2926 case 0xE000 + 192: // utf8 charmap space
2927 if (cvar("utf8_enable"))
2940 Called every frame for each client after the physics are run
2943 .float idlekick_lasttimeleft;
2944 .entity showheadshotbbox;
2945 void showheadshotbbox_think()
2947 if(self.owner.showheadshotbbox != self)
2952 self.nextthink = time;
2953 setorigin(self, self.owner.origin);
2954 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2956 void PlayerPostThink (void)
2958 // Savage: Check for nameless players
2959 if (isInvisibleString(self.netname)) {
2960 self.netname = "Player";
2961 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2964 // send the clients accuracy stats to the client
2965 if(self.stat_count > 0)
2968 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2969 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2970 self.stat_count -= 1;
2973 if(sv_maxidle && frametime)
2975 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2977 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2980 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2981 AnnounceTo(self, "terminated");
2985 else if(timeleft <= 10)
2987 if(timeleft != self.idlekick_lasttimeleft)
2989 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2990 AnnounceTo(self, strcat(ftos(timeleft), ""));
2995 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2997 self.idlekick_lasttimeleft = timeleft;
3001 if(self.impulse == 100)
3003 if (TetrisPostFrame())
3009 if(self.classname == "player") {
3010 CheckRules_Player();
3015 if (intermission_running)
3016 return; // intermission or finale
3018 } else if (self.classname == "observer") {
3020 } else if (self.classname == "spectator") {
3026 for(i = 0; i < 1000; ++i)
3029 end = self.origin + '0 0 1024' + 512 * randomvec();
3030 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3031 if(trace_fraction < 1)
3032 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3034 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3042 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3044 if(self.waypointsprite_attachedforcarrier)
3045 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
3047 if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
3049 if(!self.showheadshotbbox)
3051 self.showheadshotbbox = spawn();
3052 self.showheadshotbbox.classname = "headshotbbox";
3053 self.showheadshotbbox.owner = self;
3054 self.showheadshotbbox.think = showheadshotbbox_think;
3055 self.showheadshotbbox.nextthink = time;
3056 self = self.showheadshotbbox;
3063 if(self.showheadshotbbox)
3064 remove(self.showheadshotbbox);
3069 if((g_cts || g_race) && self.cvar_cl_allow_uid2name)
3071 if(!self.stored_netname)
3072 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3073 if(self.stored_netname != self.netname)
3075 db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
3076 strunzone(self.stored_netname);
3077 self.stored_netname = strzone(self.netname);
3083 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));