5 void play_countdown(float finished, string samp);
7 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit);
9 float Spectate(entity pl);
11 #define SPECTATE_COPY(fld) [[accumulate]] void SpectateCopy(entity this, entity spectatee) { this.(fld) = spectatee.(fld); }