1 // =========================================================
2 // Server side networked commands code, reworked by Samual
3 // Last updated: December 6th, 2011
4 // =========================================================
6 #define CC_REQUEST_COMMAND 1
7 #define CC_REQUEST_USAGE 2
10 .float cmd_floodcount;
12 .float lms_spectate_warning;
14 string MapVote_Suggest(string m);
15 //void MapVote_SendPicture(float id)
18 // ============================
19 // Misc. Supporting Functions
20 // ============================
22 float SV_ParseClientCommand_floodcheck()
24 if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
26 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
28 self.cmd_floodcount += 1;
29 if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
33 self.cmd_floodtime = time;
34 self.cmd_floodcount = 1;
37 return TRUE; // continue, as we're not flooding yet
41 // =======================
42 // Command Sub-Functions
43 // =======================
45 void ClientCommand_autoswitch(float request, float argc)
49 case CC_REQUEST_COMMAND:
51 self.autoswitch = ("0" != argv(1));
52 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
53 return; // never fall through to usage
57 case CC_REQUEST_USAGE:
59 sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
60 sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
66 void ClientCommand_checkfail(float request, string command) // used only by client side code
70 case CC_REQUEST_COMMAND:
72 print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
74 return; // never fall through to usage
78 case CC_REQUEST_USAGE:
80 sprint(self, "\nUsage:^3 cmd checkfail message\n");
81 sprint(self, " Where 'message' is the message reported by client about the fail.\n");
87 void ClientCommand_clientversion(float request, float argc) // used only by client side code
91 case CC_REQUEST_COMMAND:
93 if(self.flags & FL_CLIENT)
95 self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
97 if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
99 self.version_mismatch = 1;
100 ClientKill_TeamChange(-2); // observe
102 else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
104 //JoinBestTeam(self, FALSE, TRUE);
106 else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
108 self.classname = "observer"; // really?
109 stuffcmd(self, "menu_showteamselect\n");
112 return; // never fall through to usage
116 case CC_REQUEST_USAGE:
118 sprint(self, "\nUsage:^3 cmd clientversion version\n");
119 sprint(self, " Where 'version' is the game version reported by self.\n");
125 void ClientCommand_cvar_changes(float request)
129 case CC_REQUEST_COMMAND:
131 sprint(self, cvar_changes);
132 return; // never fall through to usage
136 case CC_REQUEST_USAGE:
138 sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
139 sprint(self, " No arguments required.\n");
140 //sprint(self, "See also: ^2cvar_purechanges^7\n");
146 void ClientCommand_cvar_purechanges(float request)
150 case CC_REQUEST_COMMAND:
152 sprint(self, cvar_purechanges);
153 return; // never fall through to usage
157 case CC_REQUEST_USAGE:
159 sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
160 sprint(self, " No arguments required.\n");
161 //sprint(self, "See also: ^2cvar_changes^7\n");
167 void ClientCommand_getmapvotepic(float request, float argc)
171 case CC_REQUEST_COMMAND:
173 if(intermission_running)
174 MapVote_SendPicture(stof(argv(1)));
176 return; // never fall through to usage
180 case CC_REQUEST_USAGE:
182 sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
183 sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
189 void ClientCommand_info(float request, float argc)
193 case CC_REQUEST_COMMAND:
197 command = builtin_cvar_string(strcat("sv_info_", argv(1)));
199 wordwrap_sprint(command, 1111); // why 1111?
201 sprint(self, "ERROR: unsupported info command\n");
203 return; // never fall through to usage
207 case CC_REQUEST_USAGE:
209 sprint(self, "\nUsage:^3 cmd info request\n");
210 sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
216 void ClientCommand_join(float request)
220 case CC_REQUEST_COMMAND:
222 if(self.flags & FL_CLIENT)
224 if(self.classname != "player" && !lockteams && !g_arena)
228 if(g_ca) { self.caplayer = 1; }
229 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
231 self.classname = "player";
232 PlayerScore_Clear(self);
233 bprint ("^4", self.netname, "^4 is playing now\n");
238 //player may not join because of g_maxplayers is set
239 centerprint(self, PREVENT_JOIN_TEXT);
243 return; // never fall through to usage
247 case CC_REQUEST_USAGE:
249 sprint(self, "\nUsage:^3 cmd join\n");
250 sprint(self, " No arguments required.\n");
256 void ClientCommand_ladder(float request)
260 case CC_REQUEST_COMMAND:
262 sprint(self, ladder_reply);
263 return; // never fall through to usage
267 case CC_REQUEST_USAGE:
269 sprint(self, "\nUsage:^3 cmd ladder\n");
270 sprint(self, " No arguments required.\n");
276 void ClientCommand_lsmaps(float request)
280 case CC_REQUEST_COMMAND:
282 sprint(self, lsmaps_reply);
283 return; // never fall through to usage
287 case CC_REQUEST_USAGE:
289 sprint(self, "\nUsage:^3 cmd lsmaps\n");
290 sprint(self, " No arguments required.\n");
296 void ClientCommand_lsnewmaps(float request)
300 case CC_REQUEST_COMMAND:
302 sprint(self, lsnewmaps_reply);
303 return; // never fall through to usage
307 case CC_REQUEST_USAGE:
309 sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
310 sprint(self, " No arguments required.\n");
316 void ClientCommand_maplist(float request)
320 case CC_REQUEST_COMMAND:
322 sprint(self, maplist_reply);
323 return; // never fall through to usage
327 case CC_REQUEST_USAGE:
329 sprint(self, "\nUsage:^3 cmd maplist\n");
330 sprint(self, " No arguments required.\n");
336 void ClientCommand_rankings(float request)
340 case CC_REQUEST_COMMAND:
342 sprint(self, rankings_reply);
343 return; // never fall through to usage
347 case CC_REQUEST_USAGE:
349 sprint(self, "\nUsage:^3 cmd rankings\n");
350 sprint(self, " No arguments required.\n");
356 void ClientCommand_ready(float request)
360 case CC_REQUEST_COMMAND:
362 if(self.flags & FL_CLIENT)
364 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
366 if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
368 if (self.ready) // toggle
371 bprint(self.netname, "^2 is ^1NOT^2 ready\n");
376 bprint(self.netname, "^2 is ready\n");
379 // cannot reset the game while a timeout is active!
383 sprint(self, "^1Game has already been restarted\n");
387 return; // never fall through to usage
391 case CC_REQUEST_USAGE:
393 sprint(self, "\nUsage:^3 cmd ready\n");
394 sprint(self, " No arguments required.\n");
400 void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
404 case CC_REQUEST_COMMAND:
408 for(i = 0; i < 10; ++i)
409 sprint(self, records_reply[i]);
411 return; // never fall through to usage
415 case CC_REQUEST_USAGE:
417 sprint(self, "\nUsage:^3 cmd records\n");
418 sprint(self, " No arguments required.\n");
424 void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
428 case CC_REQUEST_COMMAND:
433 if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
435 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
436 tokens = tokenize_console(s);
439 return; // never fall through to usage
443 case CC_REQUEST_USAGE:
445 sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
446 sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
452 void ClientCommand_say(float request, float argc, string command)
456 case CC_REQUEST_COMMAND:
458 if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
459 return; // never fall through to usage
463 case CC_REQUEST_USAGE:
465 sprint(self, "\nUsage:^3 cmd say <message>\n");
466 sprint(self, " Where 'message' is the string of text to say.\n");
472 void ClientCommand_say_team(float request, float argc, string command)
476 case CC_REQUEST_COMMAND:
478 if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
479 return; // never fall through to usage
483 case CC_REQUEST_USAGE:
485 sprint(self, "\nUsage:^3 cmd say_team <message>\n");
486 sprint(self, " Where 'message' is the string of text to say.\n");
492 void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
496 case CC_REQUEST_COMMAND:
500 if (self.flags & FL_CLIENT)
503 if not(self.team_forced > 0)
508 case "red": selection = COLOR_TEAM1; break;
509 case "blue": selection = COLOR_TEAM2; break;
510 case "yellow": selection = COLOR_TEAM3; break;
511 case "pink": selection = COLOR_TEAM4; break;
512 case "auto": selection = (-1); break;
519 if(self.team != selection || self.deadflag != DEAD_NO)
520 ClientKill_TeamChange(selection);
522 sprint(self, "^7You already are on that team.\n");
526 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
528 sprint(self, "^7selectteam can not be used as your team is forced\n");
530 sprint(self, "^7selectteam can only be used in teamgames\n");
532 return; // never fall through to usage
536 case CC_REQUEST_USAGE:
538 //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
539 sprint(self, "\nUsage:^3 cmd selectteam team\n");
540 sprint(self, " Where 'team' is the prefered team to try and join.\n");
541 sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
547 void ClientCommand_sentcvar(float request, float argc, string command)
551 case CC_REQUEST_COMMAND:
556 if(argc == 2) // undefined cvar: use the default value on the server then
558 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
559 tokens = tokenize_console(s);
562 return; // never fall through to usage
566 case CC_REQUEST_USAGE:
568 sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
569 sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
575 void ClientCommand_spectate(float request)
579 case CC_REQUEST_COMMAND:
581 if(self.flags & FL_CLIENT)
583 if(g_arena) { return; }
586 if(self.lms_spectate_warning)
588 // mark player as spectator
589 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
593 self.lms_spectate_warning = 1;
594 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
599 if(self.classname == "player" && autocvar_sv_spectate == 1)
600 ClientKill_TeamChange(-2); // observe
602 // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
603 // note: if arena game mode is ever done properly, this needs to be removed.
604 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
606 sprint(self, "WARNING: you will spectate in the next round.\n");
610 return; // never fall through to usage
614 case CC_REQUEST_USAGE:
616 sprint(self, "\nUsage:^3 cmd spectate\n");
617 sprint(self, " No arguments required.\n");
623 void ClientCommand_suggestmap(float request, float argc)
627 case CC_REQUEST_COMMAND:
629 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
630 return; // never fall through to usage
634 case CC_REQUEST_USAGE:
636 sprint(self, "\nUsage:^3 cmd suggestmap map\n");
637 sprint(self, " Where 'map' is the name of the map to suggest.\n");
643 void ClientCommand_teamstatus(float request)
647 case CC_REQUEST_COMMAND:
649 Score_NicePrint(self);
650 return; // never fall through to usage
654 case CC_REQUEST_USAGE:
656 sprint(self, "\nUsage:^3 cmd teamstatus\n");
657 sprint(self, " No arguments required.\n");
663 void ClientCommand_tell(float request, float argc, string command)
667 case CC_REQUEST_COMMAND:
669 entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
671 if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
673 Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
677 if(argc > ParseCommandPlayerSlotTarget_firsttoken)
678 trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
680 return; // never fall through to usage
684 case CC_REQUEST_USAGE:
686 sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
687 sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
693 void ClientCommand_timein(float request)
697 case CC_REQUEST_COMMAND:
699 if(self.flags & FL_CLIENT)
701 if(autocvar_sv_timeout)
704 return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
705 if (self != timeoutInitiator)
706 return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
708 if (timeoutStatus == 1)
710 remainingTimeoutTime = timeoutStatus = 0;
711 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
712 bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
714 else if (timeoutStatus == 2)
716 //only shorten the remainingTimeoutTime if it makes sense
717 if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
719 bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
720 remainingTimeoutTime = autocvar_sv_timeout_resumetime;
721 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
724 sprint(self, "^7Error: Your resumegame call was discarded!\n");
728 return; // never fall through to usage
732 case CC_REQUEST_USAGE:
734 sprint(self, "\nUsage:^3 cmd timein\n");
735 sprint(self, " No arguments required.\n");
741 void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
745 case CC_REQUEST_COMMAND:
747 if(self.flags & FL_CLIENT)
749 if(autocvar_sv_timeout)
751 if(self.classname == "player")
754 sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
757 if (inWarmupStage && !g_warmup_allow_timeout)
758 return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
759 if (time < game_starttime )
760 return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
762 if (timeoutStatus != 2) {
763 //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
764 if (autocvar_timelimit) {
765 //a timelimit was used
767 myTl = autocvar_timelimit;
769 float lastPossibleTimeout;
770 lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
772 if (lastPossibleTimeout < time - game_starttime)
773 return sprint(self, "^7Error: It is too late to call a timeout now!\n");
777 //player may not call a timeout if he has no calls left
778 if (self.allowedTimeouts < 1)
779 return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
782 //now all required checks are passed
783 self.allowedTimeouts -= 1;
784 bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
785 remainingTimeoutTime = autocvar_sv_timeout_length;
786 remainingLeadTime = autocvar_sv_timeout_leadtime;
787 timeoutInitiator = self;
788 if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
790 //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
791 timeoutHandler = spawn();
792 timeoutHandler.think = timeoutHandler_Think;
794 timeoutHandler.nextthink = time; //always let the entity think asap
796 //inform all connected clients about the timeout call
797 Announce("timeoutcalled");
801 sprint(self, "^7Error: only players can call a timeout!\n");
804 return; // never fall through to usage
808 case CC_REQUEST_USAGE:
810 sprint(self, "\nUsage:^3 cmd timeout\n");
811 sprint(self, " No arguments required.\n");
817 void ClientCommand_voice(float request, float argc, string command)
821 case CC_REQUEST_COMMAND:
824 VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
826 VoiceMessage(argv(1), "");
827 return; // never fall through to usage
831 case CC_REQUEST_USAGE:
833 sprint(self, "\nUsage:^3 cmd voice\n");
834 sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
840 string strlimitedlen(string input, float strip_colors, float limit)
842 if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
845 return strcat(substring(input, 0, (strlen(input) - 3)), "...");
848 void ClientCommand_who(float request)
852 case CC_REQUEST_COMMAND:
854 float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
856 string tmp_player_name;
858 sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
859 sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
861 FOR_EACH_CLIENT(tmp_player)
863 tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
865 tmp_hours = tmp_minutes = tmp_seconds = 0;
867 tmp_seconds = (time - tmp_player.jointime);
868 tmp_minutes = (tmp_seconds / 60);
872 tmp_seconds -= (tmp_minutes * 60);
873 tmp_hours = (tmp_minutes / 60);
875 if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
878 sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
879 strcat("#", ftos(num_for_edict(tmp_player))),
880 strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
881 tmp_player.ping, tmp_player.ping_packetloss,
882 sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
883 (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
884 (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
886 ++total_listed_players;
889 sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
891 return; // never fall through to usage
895 case CC_REQUEST_USAGE:
897 sprint(self, "\nUsage:^3 cmd who\n");
898 sprint(self, " No arguments required.\n");
904 /* use this when creating a new command, making sure to place it in alphabetical order.
905 void ClientCommand_(float request)
909 case CC_REQUEST_COMMAND:
912 return; // never fall through to usage
916 case CC_REQUEST_USAGE:
918 sprint(self, "\nUsage:^3 cmd \n");
919 sprint(self, " No arguments required.\n");
927 // =====================================
928 // Macro system for networked commands
929 // =====================================
931 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
932 #define CLIENT_COMMANDS(request,arguments,command) \
933 CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
934 CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
935 CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
936 CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
937 CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
938 CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
939 CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
940 CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
941 CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
942 CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
943 CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
944 CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
945 CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
946 CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
947 CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
948 CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
949 CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
950 CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
951 CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
952 CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
953 CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
954 CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
955 CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
956 CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
957 CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
958 CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
959 CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
960 CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
961 CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
964 void ClientCommand_macro_help()
966 #define CLIENT_COMMAND(name,function,description) \
967 { print(" ^2", name, "^7: ", description, "\n"); }
969 CLIENT_COMMANDS(0, 0, "")
970 #undef CLIENT_COMMAND
975 float ClientCommand_macro_command(float argc, string command)
977 #define CLIENT_COMMAND(name,function,description) \
978 { if(name == strtolower(argv(0))) { function; return TRUE; } }
980 CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
981 #undef CLIENT_COMMAND
986 float ClientCommand_macro_usage(float argc, string command)
988 #define CLIENT_COMMAND(name,function,description) \
989 { if(name == strtolower(argv(1))) { function; return TRUE; } }
991 CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
992 #undef CLIENT_COMMAND
998 // ======================================
999 // Main Function Called By Engine (cmd)
1000 // ======================================
1001 // If this function exists, server game code parses clientcommand before the engine code gets it.
1003 void SV_ParseClientCommand(string command)
1005 float argc = tokenize_console(command);
1008 switch(strtolower(argv(0)))
1010 // exempt commands which are not subject to floodcheck
1011 case "begin": break; // handled by engine in host_cmd.c
1012 case "getmapvotepic": break; // handled by server in this file
1013 case "pause": break; // handled by engine in host_cmd.c
1014 case "prespawn": break; // handled by engine in host_cmd.c
1015 case "reportcvar": break; // handled by server in this file
1016 case "sentcvar": break; // handled by server in this file
1017 case "spawn": break; // handled by engine in host_cmd.c
1020 if(SV_ParseClientCommand_floodcheck())
1021 break; // "TRUE": continue, as we're not flooding yet
1023 return; // "FALSE": not allowed to continue, halt
1026 /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
1027 if(argv(0) == "help")
1031 sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
1032 ClientCommand_macro_help;
1033 sprint(self, "For help about specific commands, type cmd help COMMAND\n");
1036 else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
1041 else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
1043 return; // handled by a mutator
1045 else if(CheatCommand(argc))
1047 return; // handled by server/cheats.qc
1049 else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1051 return; // handled by one of the above GameCommand_* functions
1054 clientcommand(self, command);