2 // set when showing a kill countdown
4 .int killindicator_teamchange;
6 void ClientKill_Now_TeamChange(entity this);
7 void ClientKill_Now(entity this);
8 void KillIndicator_Think(entity this);
9 void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec
10 void ClientKill_Silent(entity this, float _delay);
11 void ClientKill(entity this);