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Clean up CTF monster checks a little
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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if (!timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n");
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(IS_CLIENT(self))
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         }
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams)
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         }
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103
104                                 return;
105                         }
106                 }
107
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request)
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(IS_CLIENT(self))
152                         {
153                                 if(!IS_PLAYER(self) && !lockteams)
154                                 {
155                                         if(nJoinAllowed(self))
156                                         {
157                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
158
159                                                 self.classname = "player";
160                                                 PlayerScore_Clear(self);
161                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
162                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
163                                                 PutClientInServer();
164                                         }
165                                         else
166                                         {
167                                                 //player may not join because of g_maxplayers is set
168                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
169                                         }
170                                 }
171                         }
172                         return; // never fall through to usage
173                 }
174
175                 default:
176                 case CMD_REQUEST_USAGE:
177                 {
178                         sprint(self, "\nUsage:^3 cmd join\n");
179                         sprint(self, "  No arguments required.\n");
180                         return;
181                 }
182         }
183 }
184
185 void ClientCommand_mobedit(float request, float argc)
186 {
187         switch(request)
188         {
189                 case CMD_REQUEST_COMMAND:
190                 {
191                         if(argv(1) && argv(2))
192                         {
193                                 makevectors(self.v_angle);
194                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
195                                 
196                                 if(!(trace_ent.flags & FL_MONSTER)) { sprint(self, "You need to aim at your monster to edit its properties.\n"); }
197                                 else if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); }
198                                 else // all went well, continue
199                                 {
200                                         switch(argv(1))
201                                         {
202                                                 case "skin":
203                                                 {
204                                                         if(trace_ent.monsterid != MON_MAGE)
205                                                                 trace_ent.skin = stof(argv(2));
206                                                         break;
207                                                 }
208                                                 case "movetarget":
209                                                 {
210                                                         trace_ent.monster_moveflags = stof(argv(2));
211                                                         break;
212                                                 }
213                                         }
214                                 }
215                                 
216                                 return;
217                         }
218                 }
219                 default:
220                         sprint(self, "Incorrect parameters for ^2mobedit^7\n");
221                 case CMD_REQUEST_USAGE:
222                 {
223                         sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
224                         sprint(self, "  Where 'argument' can be skin or movetarget.\n");
225                         return;
226                 }
227         }
228 }
229
230 void ClientCommand_mobkill(float request)
231 {
232         switch(request)
233         {
234                 case CMD_REQUEST_COMMAND:
235                 {
236                         makevectors(self.v_angle);
237                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
238                         
239                         if(trace_ent.flags & FL_MONSTER)
240                         {
241                                 if(trace_ent.realowner != self)
242                                 {
243                                         sprint(self, "That monster does not belong to you.\n");
244                                         return;
245                                 }
246                                 sprint(self, strcat("Your pet '", trace_ent.monster_name, "' has been brutally mutilated.\n"));
247                                 Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
248                                 return;
249                         }
250                         else
251                                 sprint(self, "You need to aim at your monster to kill it.\n");
252                         
253                         return;
254                 }
255         
256                 default:
257                         sprint(self, "Incorrect parameters for ^2mobkill^7\n");
258                 case CMD_REQUEST_USAGE:
259                 {
260                         sprint(self, "\nUsage:^3 cmd mobkill\n");
261                         sprint(self, "  Aim at your monster to kill it.\n");
262                         return;
263                 }
264         }
265 }
266
267 void ClientCommand_mobspawn(float request, float argc)
268 {
269         switch(request)
270         {
271                 case CMD_REQUEST_COMMAND:
272                 {
273                         entity e;
274                         string tospawn;
275                         float moveflag;
276                         
277                         moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
278                         tospawn = strtolower(argv(1));
279                         
280                         if(tospawn == "list")
281                         {
282                                 sprint(self, monsterlist_reply);
283                                 return;
284                         }
285                         
286                         if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); }
287                         else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); }
288                         else if(tospawn == "") { sprint(self, "No argument specified.\n"); }
289                         else if(g_invasion) { sprint(self, "You can't spawn monsters during an invasion!\n"); }
290                         else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); }
291                         else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); }
292                         else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); }
293                         else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); }
294                         else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
295                         else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }
296                         else // all worked out, so continue
297                         {
298                                 self.monstercount += 1;
299                                 totalspawned += 1;
300                         
301                                 makevectors(self.v_angle);
302                                 WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
303                                 //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
304                         
305                                 e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
306                                 
307                                 sprint(self, strcat("Spawned ", e.monster_name, "\n"));
308                         }
309                         
310                         return;
311                 }
312         
313                 default:
314                         sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
315                 case CMD_REQUEST_USAGE:
316                 {
317                         sprint(self, "\nUsage:^3 cmd mobspawn <random> <monster> [movetype]\n");
318                         sprint(self, "  See 'cmd mobspawn list' for available arguments.\n");
319                         sprint(self, "  Argument 'random' spawns a random monster.\n");
320                         sprint(self, "  Monster will follow the owner if second argument is not defined.\n");
321                         return;
322                 }
323         }
324 }
325
326 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
327 {
328         switch(request)
329         {
330                 case CMD_REQUEST_COMMAND:
331                 {
332                         if(IS_CLIENT(self))
333                         {
334                                 if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
335                                 {
336                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
337                                         {
338                                                 if(time < game_starttime) // game is already restarting
339                                                         return;
340                                                 if (self.ready) // toggle
341                                                 {
342                                                         self.ready = FALSE;
343                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
344                                                 }
345                                                 else
346                                                 {
347                                                         self.ready = TRUE;
348                                                         bprint(self.netname, "^2 is ready\n");
349                                                 }
350
351                                                 // cannot reset the game while a timeout is active!
352                                                 if (!timeout_status)
353                                                         ReadyCount();
354                                         } else {
355                                                 sprint(self, "^1Game has already been restarted\n");
356                                         }
357                                 }
358                         }
359                         return; // never fall through to usage
360                 }
361
362                 default:
363                 case CMD_REQUEST_USAGE:
364                 {
365                         sprint(self, "\nUsage:^3 cmd ready\n");
366                         sprint(self, "  No arguments required.\n");
367                         return;
368                 }
369         }
370 }
371
372 void ClientCommand_say(float request, float argc, string command)
373 {
374         switch(request)
375         {
376                 case CMD_REQUEST_COMMAND:
377                 {
378                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
379                         return; // never fall through to usage
380                 }
381
382                 default:
383                 case CMD_REQUEST_USAGE:
384                 {
385                         sprint(self, "\nUsage:^3 cmd say <message>\n");
386                         sprint(self, "  Where 'message' is the string of text to say.\n");
387                         return;
388                 }
389         }
390 }
391
392 void ClientCommand_say_team(float request, float argc, string command)
393 {
394         switch(request)
395         {
396                 case CMD_REQUEST_COMMAND:
397                 {
398                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
399                         return; // never fall through to usage
400                 }
401
402                 default:
403                 case CMD_REQUEST_USAGE:
404                 {
405                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
406                         sprint(self, "  Where 'message' is the string of text to say.\n");
407                         return;
408                 }
409         }
410 }
411
412 void ClientCommand_selectteam(float request, float argc)
413 {
414         switch(request)
415         {
416                 case CMD_REQUEST_COMMAND:
417                 {
418                         if(argv(1) != "")
419                         {
420                                 if(IS_CLIENT(self))
421                                 {
422                                         if(teamplay)
423                                                 if(self.team_forced <= 0)
424                                                         if (!lockteams)
425                                                         {
426                                                                 float selection;
427
428                                                                 switch(argv(1))
429                                                                 {
430                                                                         case "red": selection = NUM_TEAM_1; break;
431                                                                         case "blue": selection = NUM_TEAM_2; break;
432                                                                         case "yellow": selection = NUM_TEAM_3; break;
433                                                                         case "pink": selection = NUM_TEAM_4; break;
434                                                                         case "auto": selection = (-1); break;
435
436                                                                         default: selection = 0; break;
437                                                                 }
438
439                                                                 if(selection)
440                                                                 {
441                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
442                                                                                 sprint(self, "^7You already are on that team.\n");
443                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
444                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
445                                                                         else
446                                                                                 ClientKill_TeamChange(selection);
447                                                                 }
448                                                         }
449                                                         else
450                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
451                                                 else
452                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
453                                         else
454                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
455                                 }
456                                 return;
457                         }
458                 }
459
460                 default:
461                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
462                 case CMD_REQUEST_USAGE:
463                 {
464                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
465                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
466                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
467                         return;
468                 }
469         }
470 }
471
472 void ClientCommand_selfstuff(float request, string command)
473 {
474         switch(request)
475         {
476                 case CMD_REQUEST_COMMAND:
477                 {
478                         if(argv(1) != "")
479                         {
480                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
481                                 return;
482                         }
483                 }
484
485                 default:
486                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
487                 case CMD_REQUEST_USAGE:
488                 {
489                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
490                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
491                         return;
492                 }
493         }
494 }
495
496 void ClientCommand_sentcvar(float request, float argc, string command)
497 {
498         switch(request)
499         {
500                 case CMD_REQUEST_COMMAND:
501                 {
502                         if(argv(1) != "")
503                         {
504                                 //float tokens;
505                                 string s;
506
507                                 if(argc == 2) // undefined cvar: use the default value on the server then
508                                 {
509                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
510                                         tokenize_console(s);
511                                 }
512
513                                 GetCvars(1);
514
515                                 return;
516                         }
517                 }
518
519                 default:
520                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
521                 case CMD_REQUEST_USAGE:
522                 {
523                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
524                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
525                         return;
526                 }
527         }
528 }
529
530 void ClientCommand_spectate(float request)
531 {
532         switch(request)
533         {
534                 case CMD_REQUEST_COMMAND:
535                 {
536                         if(IS_CLIENT(self))
537                         {
538                                 if(g_lms)
539                                 {
540                                         if(self.lms_spectate_warning)
541                                         {
542                                                 // for the forfeit message...
543                                                 self.lms_spectate_warning = 2;
544                                                 // mark player as spectator
545                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
546                                         }
547                                         else
548                                         {
549                                                 self.lms_spectate_warning = 1;
550                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
551                                                 return;
552                                         }
553                                 }
554
555                                 if(IS_PLAYER(self) && autocvar_sv_spectate == 1)
556                                         ClientKill_TeamChange(-2); // observe
557
558                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
559                                 // note: if arena game mode is ever done properly, this needs to be removed.
560                                 if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
561                                 {
562                                         sprint(self, "WARNING: you will spectate in the next round.\n");
563                                         self.caplayer = 0;
564                                 }
565                         }
566                         return; // never fall through to usage
567                 }
568
569                 default:
570                 case CMD_REQUEST_USAGE:
571                 {
572                         sprint(self, "\nUsage:^3 cmd spectate\n");
573                         sprint(self, "  No arguments required.\n");
574                         return;
575                 }
576         }
577 }
578
579 void ClientCommand_suggestmap(float request, float argc)
580 {
581         switch(request)
582         {
583                 case CMD_REQUEST_COMMAND:
584                 {
585                         if(argv(1) != "")
586                         {
587                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
588                                 return;
589                         }
590                 }
591
592                 default:
593                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
594                 case CMD_REQUEST_USAGE:
595                 {
596                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
597                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
598                         return;
599                 }
600         }
601 }
602
603 void ClientCommand_tell(float request, float argc, string command)
604 {
605         switch(request)
606         {
607                 case CMD_REQUEST_COMMAND:
608                 {
609                         if(argc >= 3)
610                         {
611                                 entity tell_to = GetIndexedEntity(argc, 1);
612                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
613
614                                 if(tell_accepted > 0) // the target is a real client
615                                 {
616                                         if(tell_to != self) // and we're allowed to send to them :D
617                                         {
618                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
619                                                 return;
620                                         }
621                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
622                                 }
623                                 else if(argv(1) == "#0")
624                                 {
625                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
626                                         return;
627                                 }
628                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
629                         }
630                 }
631
632                 default:
633                         sprint(self, "Incorrect parameters for ^2tell^7\n");
634                 case CMD_REQUEST_USAGE:
635                 {
636                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
637                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
638                         return;
639                 }
640         }
641 }
642
643 void ClientCommand_voice(float request, float argc, string command)
644 {
645         switch(request)
646         {
647                 case CMD_REQUEST_COMMAND:
648                 {
649                         if(argv(1) != "")
650                         {
651                                 if(argc >= 3)
652                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
653                                 else
654                                         VoiceMessage(argv(1), "");
655
656                                 return;
657                         }
658                 }
659
660                 default:
661                         sprint(self, "Incorrect parameters for ^2voice^7\n");
662                 case CMD_REQUEST_USAGE:
663                 {
664                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
665                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
666                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
667                         return;
668                 }
669         }
670 }
671
672 /* use this when creating a new command, making sure to place it in alphabetical order... also,
673 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
674 void ClientCommand_(float request)
675 {
676         switch(request)
677         {
678                 case CMD_REQUEST_COMMAND:
679                 {
680
681                         return; // never fall through to usage
682                 }
683
684                 default:
685                 case CMD_REQUEST_USAGE:
686                 {
687                         sprint(self, "\nUsage:^3 cmd \n");
688                         sprint(self, "  No arguments required.\n");
689                         return;
690                 }
691         }
692 }
693 */
694
695
696 // =====================================
697 //  Macro system for networked commands
698 // =====================================
699
700 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
701 #define CLIENT_COMMANDS(request,arguments,command) \
702         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
703         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
704         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
705         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
706         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
707         CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
708         CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
709         CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
710         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
711         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
712         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
713         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
714         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
715         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
716         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
717         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
718         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
719         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
720         /* nothing */
721
722 void ClientCommand_macro_help()
723 {
724         #define CLIENT_COMMAND(name,function,description) \
725                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
726
727         CLIENT_COMMANDS(0, 0, "")
728         #undef CLIENT_COMMAND
729
730         return;
731 }
732
733 float ClientCommand_macro_command(float argc, string command)
734 {
735         #define CLIENT_COMMAND(name,function,description) \
736                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
737
738         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
739         #undef CLIENT_COMMAND
740
741         return FALSE;
742 }
743
744 float ClientCommand_macro_usage(float argc)
745 {
746         #define CLIENT_COMMAND(name,function,description) \
747                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
748
749         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
750         #undef CLIENT_COMMAND
751
752         return FALSE;
753 }
754
755 void ClientCommand_macro_write_aliases(float fh)
756 {
757         #define CLIENT_COMMAND(name,function,description) \
758                 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
759
760         CLIENT_COMMANDS(0, 0, "")
761         #undef CLIENT_COMMAND
762
763         return;
764 }
765
766 // ======================================
767 //  Main Function Called By Engine (cmd)
768 // ======================================
769 // If this function exists, server game code parses clientcommand before the engine code gets it.
770
771 void SV_ParseClientCommand(string command)
772 {
773         // if we're banned, don't even parse the command
774         if(Ban_MaybeEnforceBanOnce(self))
775                 return;
776
777         float argc = tokenize_console(command);
778
779         // for the mutator hook system
780         cmd_name = strtolower(argv(0));
781         cmd_argc = argc;
782         cmd_string = command;
783
784         // Guide for working with argc arguments by example:
785         // argc:   1    - 2      - 3     - 4
786         // argv:   0    - 1      - 2     - 3
787         // cmd     vote - master - login - password
788
789         // for floodcheck
790         switch(strtolower(argv(0)))
791         {
792                 // exempt commands which are not subject to floodcheck
793                 case "begin": break; // handled by engine in host_cmd.c
794                 case "download": break; // handled by engine in cl_parse.c
795                 case "mv_getpicture": break; // handled by server in this file
796                 case "pause": break; // handled by engine in host_cmd.c
797                 case "prespawn": break; // handled by engine in host_cmd.c
798                 case "sentcvar": break; // handled by server in this file
799                 case "spawn": break; // handled by engine in host_cmd.c
800
801                 default:
802                         if(SV_ParseClientCommand_floodcheck())
803                                 break; // "TRUE": continue, as we're not flooding yet
804                         else
805                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
806         }
807
808         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
809         if(argv(0) == "help")
810         {
811                 if(argc == 1)
812                 {
813                         sprint(self, "\nClient networked commands:\n");
814                         ClientCommand_macro_help();
815
816                         sprint(self, "\nCommon networked commands:\n");
817                         CommonCommand_macro_help(self);
818
819                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
820                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
821                         return;
822                 }
823                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
824                 {
825                         return;
826                 }
827                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
828                 {
829                         return;
830                 }
831         }
832         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
833         {
834                 return; // handled by a mutator
835         }
836         else if(CheatCommand(argc))
837         {
838                 return; // handled by server/cheats.qc
839         }
840         else if(CommonCommand_macro_command(argc, self, command))
841         {
842                 return; // handled by server/command/common.qc
843         }
844         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
845         {
846                 return; // handled by one of the above ClientCommand_* functions
847         }
848         else
849                 clientcommand(self, command);
850 }