3 #include <common/constants.qh>
4 #include <common/effects/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/mapinfo.qh>
7 #include <common/monsters/sv_monsters.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/teams.qh>
11 #include <common/util.qh>
12 #include <server/anticheat.qh>
13 #include <server/bot/api.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/_mod.qh>
17 #include <server/command/banning.qh>
18 #include <server/command/cmd.qh>
19 #include <server/command/common.qh>
20 #include <server/command/getreplies.qh>
21 #include <server/command/radarmap.qh>
22 #include <server/intermission.qh>
23 #include <server/ipban.qh>
24 #include <server/mapvoting.qh>
25 #include <server/mutators/_mod.qh>
26 #include <server/player.qh>
27 #include <server/scores_rules.qh>
28 #include <server/teamplay.qh>
29 #include <server/world.qh>
31 // used by GameCommand_make_mapinfo()
32 void make_mapinfo_Think(entity this)
34 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
36 LOG_INFO("Done rebuiling mapinfos.");
37 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
42 setthink(this, make_mapinfo_Think);
43 this.nextthink = time;
47 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
48 void changematchtime(float delta, float mi, float ma)
54 if (delta == 0) return;
55 if (autocvar_timelimit < 0) return;
57 if (mi <= 10) mi = 10; // at least ten sec in the future
58 cur = time - game_starttime;
59 if (cur > 0) mi += cur; // from current time!
61 lim = autocvar_timelimit * 60;
65 if (lim == 0) return; // cannot increase any further
66 else if (lim < ma) update = min(ma, lim + delta);
67 else // already above maximum: FAIL
72 if (lim == 0) // infinite: try reducing to max, if we are allowed to
74 else if (lim > mi) // above minimum: decrease
75 update = max(mi, lim + delta);
76 else // already below minimum: FAIL
80 cvar_set("timelimit", ftos(update / 60));
84 // =======================
85 // Command Sub-Functions
86 // =======================
88 void GameCommand_adminmsg(int request, int argc)
92 case CMD_REQUEST_COMMAND:
94 if (!world_initialized)
96 LOG_HELPF("This command works only when the server is running.");
102 string targets = strreplace(",", " ", argv(1));
103 string original_targets = strreplace(" ", ", ", targets);
104 string admin_message = argv(2);
105 float infobartime = stof(argv(3));
107 string successful, t;
108 successful = string_null;
110 if ((targets) && (admin_message))
115 targets = cdr(targets);
117 // Check to see if the player is a valid target
118 client = GetFilteredEntity(t);
119 accepted = VerifyClientEntity(client, true, false);
123 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
127 // send the centerprint/console print or infomessage
130 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
134 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
135 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
138 successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
139 LOG_TRACE("Message sent to ", playername(client.netname, client.team, false));
143 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
144 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
151 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
152 case CMD_REQUEST_USAGE:
154 LOG_HELP("Usage:^3 sv_cmd adminmsg <clients> \"<message>\" [<infobartime>]");
155 LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
156 LOG_HELP(" If <infobartime> is provided, the message will be sent to infobar.");
157 LOG_HELP(" Otherwise, it will just be sent as a centerprint message.");
158 LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
159 LOG_HELP(" adminmsg 2,5 \"this message will be a centerprint\"");
165 void GameCommand_allready(int request)
169 case CMD_REQUEST_COMMAND:
171 if (!world_initialized)
173 LOG_HELPF("This command works only when the server is running.");
181 LOG_INFO("Not in warmup.");
187 case CMD_REQUEST_USAGE:
189 LOG_HELP("Usage:^3 sv_cmd allready");
190 LOG_HELP(" No arguments required.");
196 void GameCommand_allspec(int request, int argc)
200 case CMD_REQUEST_COMMAND:
202 if (!world_initialized)
204 LOG_HELPF("This command works only when the server is running.");
207 string reason = argv(1);
209 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
210 PutObserverInServer(it, true, true);
213 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
214 else LOG_INFO("No players found to spectate.");
219 case CMD_REQUEST_USAGE:
221 LOG_HELP("Usage:^3 sv_cmd allspec [<reason>]");
222 LOG_HELP(" Where <reason> is an optional argument for explanation of allspec command.");
223 LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
229 void GameCommand_anticheat(int request, int argc)
233 case CMD_REQUEST_COMMAND:
235 if (!world_initialized)
237 LOG_HELPF("This command works only when the server is running.");
240 entity client = GetIndexedEntity(argc, 1);
241 float accepted = VerifyClientEntity(client, false, false);
245 anticheat_report_to_eventlog(client);
250 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
255 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
256 case CMD_REQUEST_USAGE:
258 LOG_HELP("Usage:^3 sv_cmd anticheat <client>");
259 LOG_HELP(" <client> is the entity number or name of the player.");
265 void GameCommand_bbox(int request)
269 case CMD_REQUEST_COMMAND:
271 vector size_min = '0 0 0';
272 vector size_max = '0 0 0';
273 tracebox('1 0 0' * world.absmin.x,
274 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
275 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
276 '1 0 0' * world.absmax.x,
279 size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
281 tracebox('0 1 0' * world.absmin.y,
282 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
283 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
284 '0 1 0' * world.absmax.y,
287 size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
289 tracebox('0 0 1' * world.absmin.z,
290 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
291 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
292 '0 0 1' * world.absmax.z,
295 size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
297 tracebox('1 0 0' * world.absmax.x,
298 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
299 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
300 '1 0 0' * world.absmin.x,
303 size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
305 tracebox('0 1 0' * world.absmax.y,
306 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
307 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
308 '0 1 0' * world.absmin.y,
311 size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
313 tracebox('0 0 1' * world.absmax.z,
314 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
315 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
316 '0 0 1' * world.absmin.z,
319 size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
321 LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
322 LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
323 LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
328 case CMD_REQUEST_USAGE:
330 LOG_HELP("Usage:^3 sv_cmd bbox");
331 LOG_HELP(" No arguments required.");
332 LOG_HELP("See also: ^2gettaginfo, trace^7");
338 void GameCommand_bot_cmd(int request, int argc, string command)
342 case CMD_REQUEST_COMMAND:
344 if (!world_initialized)
346 LOG_HELPF("This command works only when the server is running.");
351 if (argv(1) == "reset")
356 else if (argv(1) == "setbots")
358 cvar_settemp("bot_vs_human", "0");
359 cvar_settemp("minplayers", "0");
360 cvar_settemp("minplayers_per_team", "0");
361 cvar_settemp("bot_number", "0");
362 bot_fixcount(false); // Kill all bots.
363 cvar_settemp("bot_number", argv(2));
364 if (!bot_fixcount(true)) LOG_INFO("Sorry, could not set requested bot count");
367 else if (argv(1) == "load" && argc == 3)
371 fh = fopen(argv(2), FILE_READ);
374 LOG_INFO("cannot open the file");
379 while ((s = fgets(fh)))
381 argc = tokenize_console(s);
383 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
385 if (argv(2) == "reset")
389 else if (argv(2) == "setbots")
391 cvar_settemp("bot_vs_human", "0");
392 cvar_settemp("minplayers", "0");
393 cvar_settemp("minplayers_per_team", "0");
394 cvar_settemp("bot_number", "0");
395 bot_fixcount(false); // Kill all bots.
396 cvar_settemp("bot_number", argv(3));
397 if (!bot_fixcount(true)) LOG_INFO("Sorry, could not set requested bot count");
401 if(argv(2) == "*" || argv(2) == "all")
402 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
403 bot_queuecommand(it, substring(s, argv_start_index(3), -1));
407 bot = find_bot_by_number(stof(argv(2)));
408 if (bot == NULL) bot = find_bot_by_name(argv(2));
409 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
415 localcmd(strcat(s, "\n"));
420 LOG_INFO(ftos(i), " commands read");
424 else if (argv(1) == "help")
426 if (argv(2)) bot_cmdhelp(argv(2));
427 else bot_list_commands();
430 else if (argc >= 3) // this comes last
432 if(argv(1) == "*" || argv(1) == "all")
435 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
436 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
440 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
445 bot = find_bot_by_number(stof(argv(1)));
446 if (bot == NULL) bot = find_bot_by_name(argv(1));
449 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
450 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
455 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?"); // don't return so that usage is shown
462 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
463 case CMD_REQUEST_USAGE:
465 LOG_HELP("Usage:^3 sv_cmd bot_cmd <client> <command> [<arguments>]");
466 LOG_HELP(" <client> can be either the name of the bot or a progressive number (not the entity number!)");
467 LOG_HELP(" can also be '*' or 'all' to allow sending the command to all the bots");
468 LOG_HELP(" For full list of commands, see bot_cmd help [<command>].");
469 LOG_HELP("Examples: sv_cmd bot_cmd 1 cc say something");
470 LOG_HELP(" sv_cmd bot_cmd 1 presskey jump");
471 LOG_HELP(" sv_cmd bot_cmd * pause");
477 void GameCommand_cointoss(int request, int argc)
481 case CMD_REQUEST_COMMAND:
483 if (!world_initialized)
485 LOG_HELPF("This command works only when the server is running.");
488 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
489 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
490 string choice = ((random() > 0.5) ? result1 : result2);
492 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
497 case CMD_REQUEST_USAGE:
499 LOG_HELP("Usage:^3 sv_cmd cointoss [<result1> <result2>]");
500 LOG_HELP(" Where <result1> and <result2> are user created options.");
506 void GameCommand_database(int request, int argc)
510 case CMD_REQUEST_COMMAND:
514 if (argv(1) == "save")
516 db_save(ServerProgsDB, argv(2));
517 LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
520 else if (argv(1) == "dump")
522 db_dump(ServerProgsDB, argv(2));
523 LOG_INFO("DB dumped."); // wtf does this do?
526 else if (argv(1) == "load")
528 db_close(ServerProgsDB);
529 ServerProgsDB = db_load(argv(2));
530 LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
537 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
538 case CMD_REQUEST_USAGE:
540 LOG_HELP("Usage:^3 sv_cmd database <action> <filename>");
541 LOG_HELP(" Where <action> is the command to complete,");
542 LOG_HELP(" and <filename> is what it acts upon.");
543 LOG_HELP(" Full list of commands here: save, dump, load.");
549 void GameCommand_defer_clear(int request, int argc)
553 case CMD_REQUEST_COMMAND:
555 if (!world_initialized)
557 LOG_HELPF("This command works only when the server is running.");
565 client = GetIndexedEntity(argc, 1);
566 accepted = VerifyClientEntity(client, true, false);
570 stuffcmd(client, "defer clear\n");
571 LOG_INFO("defer clear stuffed to ", playername(client.netname, client.team, false));
573 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
580 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
581 case CMD_REQUEST_USAGE:
583 LOG_HELP("Usage:^3 sv_cmd defer_clear <client>");
584 LOG_HELP(" <client> is the entity number or name of the player.");
585 LOG_HELP("See also: ^2defer_clear_all^7");
591 void GameCommand_defer_clear_all(int request)
595 case CMD_REQUEST_COMMAND:
597 if (!world_initialized)
599 LOG_HELPF("This command works only when the server is running.");
605 FOREACH_CLIENT(true, {
606 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
607 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
610 if (n) LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")"); // should a message be added if no players were found?
615 case CMD_REQUEST_USAGE:
617 LOG_HELP("Usage:^3 sv_cmd defer_clear_all");
618 LOG_HELP(" No arguments required.");
619 LOG_HELP("See also: ^2defer_clear^7");
625 void GameCommand_delrec(int request, int argc) // perhaps merge later with records and printstats and such?
629 case CMD_REQUEST_COMMAND:
633 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
634 else race_deleteTime(GetMapname(), stof(argv(1)));
640 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
641 case CMD_REQUEST_USAGE:
643 LOG_HELP("Usage:^3 sv_cmd delrec <ranking> [<map>]");
644 LOG_HELP(" <ranking> is which ranking level to clear up to, ");
645 LOG_HELP(" it will clear all records up to nth place.");
646 LOG_HELP(" if <map> is not provided it will use current map.");
652 void print_Effect_Index(int d, string effect_name)
654 // this is inside a function to avoid expanding it on compilation everytime
655 LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
656 db_put(d, effect_name, "1");
659 void GameCommand_effectindexdump(int request)
663 case CMD_REQUEST_COMMAND:
669 LOG_INFO("begin of effects list");
671 print_Effect_Index(d, "TE_GUNSHOT");
672 print_Effect_Index(d, "TE_GUNSHOTQUAD");
673 print_Effect_Index(d, "TE_SPIKE");
674 print_Effect_Index(d, "TE_SPIKEQUAD");
675 print_Effect_Index(d, "TE_SUPERSPIKE");
676 print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
677 print_Effect_Index(d, "TE_WIZSPIKE");
678 print_Effect_Index(d, "TE_KNIGHTSPIKE");
679 print_Effect_Index(d, "TE_EXPLOSION");
680 print_Effect_Index(d, "TE_EXPLOSIONQUAD");
681 print_Effect_Index(d, "TE_TAREXPLOSION");
682 print_Effect_Index(d, "TE_TELEPORT");
683 print_Effect_Index(d, "TE_LAVASPLASH");
684 print_Effect_Index(d, "TE_SMALLFLASH");
685 print_Effect_Index(d, "TE_FLAMEJET");
686 print_Effect_Index(d, "EF_FLAME");
687 print_Effect_Index(d, "TE_BLOOD");
688 print_Effect_Index(d, "TE_SPARK");
689 print_Effect_Index(d, "TE_PLASMABURN");
690 print_Effect_Index(d, "TE_TEI_G3");
691 print_Effect_Index(d, "TE_TEI_SMOKE");
692 print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
693 print_Effect_Index(d, "TE_TEI_PLASMAHIT");
694 print_Effect_Index(d, "EF_STARDUST");
695 print_Effect_Index(d, "TR_ROCKET");
696 print_Effect_Index(d, "TR_GRENADE");
697 print_Effect_Index(d, "TR_BLOOD");
698 print_Effect_Index(d, "TR_WIZSPIKE");
699 print_Effect_Index(d, "TR_SLIGHTBLOOD");
700 print_Effect_Index(d, "TR_KNIGHTSPIKE");
701 print_Effect_Index(d, "TR_VORESPIKE");
702 print_Effect_Index(d, "TR_NEHAHRASMOKE");
703 print_Effect_Index(d, "TR_NEXUIZPLASMA");
704 print_Effect_Index(d, "TR_GLOWTRAIL");
705 print_Effect_Index(d, "TR_SEEKER");
706 print_Effect_Index(d, "SVC_PARTICLE");
708 fh = fopen("effectinfo.txt", FILE_READ);
709 while ((s = fgets(fh)))
712 if (argv(0) == "effect")
714 if (db_get(d, argv(1)) != "1")
716 int i = _particleeffectnum(argv(1));
717 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
718 db_put(d, argv(1), "1");
722 LOG_INFO("end of effects list");
729 case CMD_REQUEST_USAGE:
731 LOG_HELP("Usage:^3 sv_cmd effectindexdump");
732 LOG_HELP(" No arguments required.");
738 void GameCommand_extendmatchtime(int request)
742 case CMD_REQUEST_COMMAND:
744 if (!world_initialized)
746 LOG_HELPF("This command works only when the server is running.");
749 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
754 case CMD_REQUEST_USAGE:
756 LOG_HELP("Usage:^3 sv_cmd extendmatchtime");
757 LOG_HELP(" No arguments required.");
758 LOG_HELP("See also: ^2reducematchtime^7");
764 void GameCommand_gametype(int request, int argc)
768 case CMD_REQUEST_COMMAND:
770 if (!world_initialized)
772 LOG_HELPF("This command works only when the server is running.");
778 Gametype t = MapInfo_Type_FromString(s, false, false);
782 // don't execute gametype hooks because they can change active
783 // gametype rules if executed during the game
784 GameTypeVote_SetGametype(t, "", false);
787 bprint("Failed to switch to ", s, ": this game type does not exist!\n");
794 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
795 case CMD_REQUEST_USAGE:
797 LOG_HELP("Usage:^3 sv_cmd gametype <mode>");
798 LOG_HELP(" Where <mode> is the gametype mode to switch to.");
799 LOG_HELP("See also: ^2gotomap^7");
805 void GameCommand_gettaginfo(int request, int argc)
809 case CMD_REQUEST_COMMAND:
817 tmp_entity = spawn();
820 .entity weaponentity = weaponentities[0];
821 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
825 precache_model(argv(1));
826 _setmodel(tmp_entity, argv(1));
828 tmp_entity.frame = stof(argv(2));
829 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
830 else i = gettagindex(tmp_entity, argv(3));
833 v = gettaginfo(tmp_entity, i);
834 LOG_HELPF("model %s frame %s tag %s index %s parent %s",
835 tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
837 LOG_HELPF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
838 LOG_HELPF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
839 LOG_HELPF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
840 LOG_HELPF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
841 LOG_HELPF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
845 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
850 LOG_INFO("bone not found");
859 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
860 case CMD_REQUEST_USAGE:
862 LOG_HELP("Usage:^3 sv_cmd gettaginfo <model> <frame> <index> [<command1>] [<command2>]");
863 LOG_HELP("See also: ^2bbox, trace^7");
869 void GameCommand_animbench(int request, int argc)
873 case CMD_REQUEST_COMMAND:
879 tmp_entity = spawn();
882 .entity weaponentity = weaponentities[0];
883 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
887 precache_model(argv(1));
888 _setmodel(tmp_entity, argv(1));
890 float f1 = stof(argv(2));
891 float f2 = stof(argv(3));
899 tmp_entity.frame = f1;
900 t0 = gettime(GETTIME_HIRES);
901 getsurfacepoint(tmp_entity, 0, 0);
902 t1 += gettime(GETTIME_HIRES) - t0;
903 tmp_entity.frame = f2;
904 t0 = gettime(GETTIME_HIRES);
905 getsurfacepoint(tmp_entity, 0, 0);
906 t2 += gettime(GETTIME_HIRES) - t0;
909 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
910 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
918 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
919 case CMD_REQUEST_USAGE:
921 LOG_HELP("Usage:^3 sv_cmd animbench <model> <frame1> <frame2>");
922 LOG_HELP("See also: ^2bbox, trace^7");
928 void GameCommand_gotomap(int request, int argc)
932 case CMD_REQUEST_COMMAND:
934 if (!world_initialized)
936 LOG_HELPF("This command works only when the server is running.");
941 LOG_INFO(GotoMap(argv(1)));
947 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
948 case CMD_REQUEST_USAGE:
950 LOG_HELP("Usage:^3 sv_cmd gotomap <map>");
951 LOG_HELP(" Where <map> is the *.bsp file to change to.");
952 LOG_HELP("See also: ^2gametype^7");
958 void GameCommand_lockteams(int request)
962 case CMD_REQUEST_COMMAND:
964 if (!world_initialized)
966 LOG_HELPF("This command works only when the server is running.");
972 bprint("^1The teams are now locked.\n");
976 bprint("lockteams command can only be used in a team-based gamemode.\n");
982 case CMD_REQUEST_USAGE:
984 LOG_HELP("Usage:^3 sv_cmd lockteams");
985 LOG_HELP(" No arguments required.");
986 LOG_HELP("See also: ^2unlockteams^7");
992 void GameCommand_make_mapinfo(int request)
996 case CMD_REQUEST_COMMAND:
1000 tmp_entity = new(make_mapinfo);
1001 setthink(tmp_entity, make_mapinfo_Think);
1002 tmp_entity.nextthink = time;
1003 MapInfo_Enumerate();
1008 case CMD_REQUEST_USAGE:
1010 LOG_HELP("Usage:^3 sv_cmd make_mapinfo");
1011 LOG_HELP(" No arguments required.");
1012 LOG_HELP("See also: ^2radarmap^7");
1018 void GameCommand_moveplayer(int request, int argc)
1022 case CMD_REQUEST_COMMAND:
1024 if (!world_initialized)
1026 LOG_HELPF("This command works only when the server is running.");
1032 string targets = strreplace(",", " ", argv(1));
1033 string original_targets = strreplace(" ", ", ", targets);
1034 string destination = argv(2);
1035 if (destination == "spec")
1036 destination = "spectator";
1038 if ((targets) && (destination))
1040 string successful = string_null;
1045 targets = cdr(targets);
1047 // Check to see if the player is a valid target
1048 client = GetFilteredEntity(t);
1049 accepted = VerifyClientEntity(client, false, false);
1050 string client_num_str = ftos(etof(client));
1054 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), ".");
1056 else if (destination == "spectator")
1058 string pl_name = playername(client.netname, client.team, false);
1059 if (!(IS_SPEC(client) || IS_OBSERVER(client)) || INGAME(client))
1061 PutObserverInServer(client, true, true);
1063 successful = strcat(successful, (successful ? ", " : ""), pl_name);
1067 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is already spectating.");
1074 LOG_INFO("Can't change teams when currently not playing a team game.");
1078 string pl_name = playername(client.netname, client.team, false);
1079 if (IS_SPEC(client) || IS_OBSERVER(client))
1081 // well technically we could, but should we allow that? :P
1082 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is not in the game.");
1087 int save = Player_GetForcedTeamIndex(client);
1088 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1090 // find the team to move the player to
1091 int team_num = Team_ColorToTeam(destination);
1093 if (team_num == client.team) // already on the destination team
1095 // keep the forcing undone
1096 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is already on the ", Team_ColoredFullName(team_num), "^7.");
1099 else if (team_num == 0) // auto team
1101 balance = TeamBalance_CheckAllowedTeams(client);
1102 team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1106 balance = TeamBalance_CheckAllowedTeams(client);
1108 Player_SetForcedTeamIndex(client, save);
1110 // Check to see if the destination team is even available
1111 int team_id = Team_TeamToIndex(team_num);
1114 LOG_INFO("Can't move player to ", destination, " team because it doesn't exist.");
1115 TeamBalance_Destroy(balance);
1118 if (!IsTeamAvailable(team_num))
1120 LOG_INFO("Can't move player to ", destination, " team because it isn't available.");
1121 TeamBalance_Destroy(balance);
1124 if (!TeamBalance_IsTeamAllowed(balance, team_id))
1126 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is not allowed to join the ", Team_ColoredFullName(team_num), "^7.");
1127 TeamBalance_Destroy(balance);
1130 TeamBalance_Destroy(balance);
1132 // If so, lets continue and finally move the player
1133 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1134 if (MoveToTeam(client, team_id, 6))
1136 successful = strcat(successful, (successful ? ", " : ""), pl_name);
1137 LOG_INFO("Player #", client_num_str, " (", pl_name, ") has been moved to the ", Team_ColoredFullName(team_num), "^7.");
1141 LOG_INFO("Unable to move player #", client_num_str, " (", pl_name, ")");
1146 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1147 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1149 return; // still correct parameters so return to avoid usage print
1154 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1155 case CMD_REQUEST_USAGE:
1157 LOG_HELP("Usage:^3 sv_cmd moveplayer <clients> <destination>");
1158 LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
1159 LOG_HELP(" <destination> is what to send the player to, be it team or spectating");
1160 LOG_HELP(" Full list of destinations here: spec, spectator, red, blue, yellow, pink, auto.");
1161 LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
1162 LOG_HELP(" sv_cmd moveplayer 2 spec");
1163 LOG_HELP("See also: ^2allspec, shuffleteams^7");
1169 void GameCommand_nospectators(int request)
1173 case CMD_REQUEST_COMMAND:
1175 if (!world_initialized)
1177 LOG_HELPF("This command works only when the server is running.");
1180 blockSpectators = 1;
1181 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1182 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !INGAME(it), {
1183 CS(it).spectatortime = time;
1184 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1186 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1191 case CMD_REQUEST_USAGE:
1193 LOG_HELP("Usage:^3 sv_cmd nospectators");
1194 LOG_HELP(" No arguments required.");
1200 void GameCommand_printstats(int request)
1204 case CMD_REQUEST_COMMAND:
1206 if (!world_initialized)
1208 LOG_HELPF("This command works only when the server is running.");
1212 LOG_INFO("stats dumped.");
1217 case CMD_REQUEST_USAGE:
1219 LOG_HELP("Usage:^3 sv_cmd printstats");
1220 LOG_HELP(" No arguments required.");
1226 void GameCommand_radarmap(int request, int argc)
1230 case CMD_REQUEST_COMMAND:
1232 if (RadarMap_Make(argc)) return;
1236 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1237 case CMD_REQUEST_USAGE:
1239 LOG_HELP("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1240 LOG_HELP(" The quality factor Q is roughly proportional to the time taken.");
1241 LOG_HELP(" trace supports no quality factor; its result should look like --block with infinite quality factor.");
1242 LOG_HELP("See also: ^2make_mapinfo^7");
1248 void GameCommand_reducematchtime(int request)
1252 case CMD_REQUEST_COMMAND:
1254 if (!world_initialized)
1256 LOG_HELPF("This command works only when the server is running.");
1259 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1264 case CMD_REQUEST_USAGE:
1266 LOG_HELP("Usage:^3 sv_cmd reducematchtime");
1267 LOG_HELP(" No arguments required.");
1268 LOG_HELP("See also: ^2extendmatchtime^7");
1274 void GameCommand_setbots(int request, int argc)
1278 case CMD_REQUEST_COMMAND:
1282 cvar_settemp("minplayers", "0");
1283 cvar_settemp("minplayers_per_team", "0");
1284 cvar_settemp("bot_number", argv(1));
1291 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1292 case CMD_REQUEST_USAGE:
1294 LOG_HELP("Usage:^3 sv_cmd setbots <botnumber>");
1295 LOG_HELP(" Where <botnumber> is the amount of bots to set bot_number cvar to.");
1296 LOG_HELP("See also: ^2bot_cmd^7");
1306 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1310 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1311 if (Player_HasRealForcedTeam(it)) {
1312 // we could theoretically assign forced players to their teams
1313 // and shuffle the rest to fill the empty spots but in practise
1314 // either all players or none are gonna have forced teams
1315 LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1320 int number_of_teams = 0;
1321 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1322 for (int i = 1; i <= NUM_TEAMS; ++i)
1324 if (TeamBalance_IsTeamAllowed(balance, i))
1326 number_of_teams = max(i, number_of_teams);
1329 TeamBalance_Destroy(balance);
1332 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || INGAME(it), {
1333 int target_team_index = team_index + 1;
1334 if (Entity_GetTeamIndex(it) != target_team_index)
1336 MoveToTeam(it, target_team_index, 6);
1338 team_index = (team_index + 1) % number_of_teams;
1341 bprint("Successfully shuffled the players around randomly.\n");
1344 void GameCommand_shuffleteams(int request)
1348 case CMD_REQUEST_COMMAND:
1350 if (!world_initialized)
1352 LOG_HELPF("This command works only when the server is running.");
1355 if (shuffleteams_on_reset_map)
1357 bprint("Players will be shuffled when this round is over.\n");
1358 shuffleteams_on_reset_map = true;
1366 case CMD_REQUEST_USAGE:
1368 LOG_HELP("Usage:^3 sv_cmd shuffleteams");
1369 LOG_HELP(" No arguments required.");
1370 LOG_HELP("See also: ^2moveplayer, allspec^7");
1376 void GameCommand_resetmatch(int request)
1380 case CMD_REQUEST_COMMAND:
1382 if (!world_initialized)
1384 LOG_HELPF("This command works only when the server is running.");
1387 ReadyRestart(false);
1392 case CMD_REQUEST_USAGE:
1394 LOG_HELP("Usage:^3 sv_cmd resetmatch");
1395 LOG_HELP(" No arguments required.");
1401 void GameCommand_stuffto(int request, int argc)
1403 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1404 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1405 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1407 #ifdef STUFFTO_ENABLED
1410 case CMD_REQUEST_COMMAND:
1412 if (!world_initialized)
1414 LOG_HELPF("This command works only when the server is running.");
1419 entity client = GetIndexedEntity(argc, 1);
1420 float accepted = VerifyClientEntity(client, true, false);
1424 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1425 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1429 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1437 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1438 case CMD_REQUEST_USAGE:
1440 LOG_HELP("Usage:^3 sv_cmd stuffto <client> \"<command>\"");
1441 LOG_HELP(" <client> is the entity number or name of the player,");
1442 LOG_HELP(" and <command> is the command to be sent to that player.");
1449 LOG_HELP("stuffto command is not enabled on this server.");
1455 void GameCommand_trace(int request, int argc)
1459 case CMD_REQUEST_COMMAND:
1462 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1463 float i, f, safe, unsafe, dq, dqf;
1470 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1471 float worst_endpos_bug = 0;
1475 delta = world.maxs - world.mins;
1477 start.x = org.x + random() * delta.x;
1478 start.y = org.y + random() * delta.y;
1479 start.z = org.z + random() * delta.z;
1481 end.x = org.x + random() * delta.x;
1482 end.y = org.y + random() * delta.y;
1483 end.z = org.z + random() * delta.z;
1485 start = stov(vtos(start));
1486 end = stov(vtos(end));
1488 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1489 if (!trace_startsolid && trace_fraction < 1)
1492 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1493 if (trace_startsolid)
1495 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1496 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1498 // how much do we need to back off?
1503 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1504 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1505 if (trace_startsolid)
1507 if ((safe + unsafe) * 0.5 == unsafe) break;
1508 unsafe = (safe + unsafe) * 0.5;
1512 if ((safe + unsafe) * 0.5 == safe) break;
1513 safe = (safe + unsafe) * 0.5;
1517 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1518 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1520 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1521 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1522 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1523 if (++hitcount >= 10) break;
1532 q = p + normalize(end - p) * (dq + dqf);
1534 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1535 if (trace_startsolid) error("THIS ONE cannot happen");
1536 if (trace_fraction > 0) dq += dqf * trace_fraction;
1540 if (dq > worst_endpos_bug)
1542 worst_endpos_bug = dq;
1543 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1544 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1545 if (++hitcount >= 10) break;
1556 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1558 if (trace_fraction == 1)
1560 LOG_INFO("not above ground, aborting");
1564 for (i = 0; i < 100000; ++i)
1567 if (dv.z > 0) dv = -1 * dv;
1568 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1569 if (trace_startsolid) LOG_INFO("bug 1");
1570 if (trace_fraction == 1)
1574 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1575 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1580 LOG_INFO("highest possible dist: ", ftos(f));
1586 if (argc == 4 || argc == 5)
1589 int dphitcontentsmask_save = e.dphitcontentsmask;
1590 e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1591 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1592 LOG_INFO("can walk");
1594 LOG_INFO("cannot walk");
1595 e.dphitcontentsmask = dphitcontentsmask_save;
1606 traceline(vv, dv, MOVE_NORMAL, NULL);
1607 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1608 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1613 // no default case, just go straight to invalid
1618 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1619 case CMD_REQUEST_USAGE:
1621 LOG_HELP("Usage:^3 sv_cmd trace <command> [<startpos> <endpos>] [<endpos_height>]");
1622 LOG_HELP(" Where <startpos> and <endpos> are parameters for the 'walk' and 'showline' commands,");
1623 LOG_HELP(" <endpos_height> is an optional parameter for the 'walk' command,");
1624 LOG_HELP(" Full list of commands here: debug, debug2, walk, showline.");
1625 LOG_HELP("See also: ^2bbox, gettaginfo^7");
1631 void GameCommand_unlockteams(int request)
1635 case CMD_REQUEST_COMMAND:
1637 if (!world_initialized)
1639 LOG_HELPF("This command works only when the server is running.");
1645 bprint("^1The teams are now unlocked.\n");
1649 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1655 case CMD_REQUEST_USAGE:
1657 LOG_HELP("Usage:^3 sv_cmd unlockteams");
1658 LOG_HELP(" No arguments required.");
1659 LOG_HELP("See also: ^2lockteams^7");
1665 void GameCommand_warp(int request, int argc)
1669 case CMD_REQUEST_COMMAND:
1671 if (!world_initialized)
1673 LOG_HELPF("This command works only when the server is running.");
1676 if (autocvar_g_campaign)
1680 CampaignLevelWarp(stof(argv(1)));
1681 LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1685 CampaignLevelWarp(-1);
1686 LOG_INFO("Successfully warped to next campaign level.");
1691 LOG_INFO("Not in campaign, can't level warp");
1697 case CMD_REQUEST_USAGE:
1699 LOG_HELP("Usage:^3 sv_cmd warp [<level>]");
1700 LOG_HELP(" <level> is the level to change campaign mode to.");
1701 LOG_HELP(" if <level> is not provided it will change to the next level.");
1707 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1708 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1709 void GameCommand_(int request)
1713 case CMD_REQUEST_COMMAND:
1715 if (!world_initialized)
1717 LOG_HELPF("This command works only when the server is running.");
1725 case CMD_REQUEST_USAGE:
1727 LOG_HELP("Usage:^3 sv_cmd ");
1728 LOG_HELP(" No arguments required.");
1736 // ==================================
1737 // Macro system for server commands
1738 // ==================================
1740 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1741 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1742 SERVER_COMMAND(allready, "Ends warmup and starts the match") { GameCommand_allready(request); }
1743 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1744 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1745 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1746 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1747 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1748 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1749 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1750 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1751 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1752 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1753 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1754 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1755 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1756 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1757 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1758 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1759 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1760 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1761 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1762 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1763 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1764 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1765 SERVER_COMMAND(resetmatch, "Soft restart the game without changing teams; goes back to warmup if enabled") { GameCommand_resetmatch(request); }
1766 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1767 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1768 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1769 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1770 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1771 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1773 void GameCommand_macro_help()
1775 FOREACH(SERVER_COMMANDS, true, { LOG_HELPF(" ^2%s^7: %s", it.m_name, it.m_description); });
1778 float GameCommand_macro_command(int argc, string command)
1780 string c = strtolower(argv(0));
1781 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1782 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1788 float GameCommand_macro_usage(int argc)
1790 string c = strtolower(argv(1));
1791 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1792 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1798 void GameCommand_macro_write_aliases(float fh)
1800 FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1804 // =========================================
1805 // Main Function Called By Engine (sv_cmd)
1806 // =========================================
1807 // If this function exists, game code handles gamecommand instead of the engine code.
1809 void GameCommand(string command)
1811 int argc = tokenize_console(command);
1813 // Guide for working with argc arguments by example:
1814 // argc: 1 - 2 - 3 - 4
1815 // argv: 0 - 1 - 2 - 3
1816 // cmd vote - master - login - password
1818 if (strtolower(argv(0)) == "help")
1822 LOG_HELP("Server console commands:");
1823 GameCommand_macro_help();
1825 LOG_HELP("\nBanning commands:");
1826 BanCommand_macro_help();
1828 LOG_HELP("\nCommon networked commands:");
1829 CommonCommand_macro_help(NULL);
1831 LOG_HELP("\nGeneric commands shared by all programs:");
1832 GenericCommand_macro_help();
1834 LOG_HELP("\nUsage:^3 sv_cmd <command>^7, where possible commands are listed above.\n"
1835 "For help about a specific command, type sv_cmd help <command>");
1839 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1843 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1847 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1851 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1856 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1858 return; // handled by a mutator
1860 else if (BanCommand(command))
1862 return; // handled by server/command/ipban.qc
1864 else if (CommonCommand_macro_command(argc, NULL, command))
1866 return; // handled by server/command/common.qc
1868 else if (GenericCommand(command))
1870 return; // handled by common/command/generic.qc
1872 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1874 return; // handled by one of the above GameCommand_* functions
1877 // nothing above caught the command, must be invalid
1878 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");