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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77                         
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82                         
83                         string successful, t;
84                         successful = string_null;
85                         
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91                                         
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95                                         
96                                         if not(accepted > 0) 
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
99                                                 continue;
100                                         }
101                                         
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
111                                         }
112                                         
113                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
114                                         dprint("Message sent to ", client.netname, "\n");
115                                         continue;
116                                 }
117                                 
118                                 if(successful)
119                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120                                 else
121                                         print("No players given (", original_targets, ") could receive the message.\n");
122                                         
123                                 return;
124                         }
125                 }
126                 
127                 default:
128                         print("Incorrect parameters for ^2adminmsg^7\n");
129                 case CMD_REQUEST_USAGE:
130                 {
131                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133                         print("  If infobartime is provided, the message will be sent to infobar.\n");
134                         print("  Otherwise, it will just be sent as a centerprint message.\n");
135                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
137                         return;
138                 }
139         }
140 }
141
142 void GameCommand_allready(float request)
143 {
144         switch(request)
145         {
146                 case CMD_REQUEST_COMMAND:
147                 {
148                         ReadyRestart();
149                         return;
150                 }
151                         
152                 default:
153                 case CMD_REQUEST_USAGE:
154                 {
155                         print("\nUsage:^3 sv_cmd allready\n");
156                         print("  No arguments required.\n");
157                         return;
158                 }
159         }
160 }
161
162 void GameCommand_allspec(float request, float argc)
163 {       
164         switch(request)
165         {
166                 case CMD_REQUEST_COMMAND:
167                 {
168                         entity client;
169                         string reason = argv(1);
170                         float i = 0;
171                         
172                         FOR_EACH_REALPLAYER(client)
173                         {
174                                 self = client;
175                                 PutObserverInServer();
176                                 ++i;
177                         }
178                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
179                         else { print("No players found to spectate.\n"); }
180                         return;
181                 }
182                         
183                 default:
184                 case CMD_REQUEST_USAGE:
185                 {
186                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
187                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
188                         print("See also: ^2moveplayer, shuffleteams^7\n");
189                         return;
190                 }
191         }
192 }
193
194 void GameCommand_anticheat(float request, float argc) 
195 {
196         switch(request)
197         {
198                 case CMD_REQUEST_COMMAND:
199                 {
200                         entity client = GetIndexedEntity(argc, 1);
201                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
202                         
203                         if(accepted > 0) 
204                         {
205                                 self = client;
206                                 anticheat_report();
207                                 return;
208                         }
209                         else
210                         {
211                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
212                         }
213                 }
214                         
215                 default:
216                         print("Incorrect parameters for ^2anticheat^7\n");
217                 case CMD_REQUEST_USAGE:
218                 {
219                         print("\nUsage:^3 sv_cmd anticheat client\n");
220                         print("  'client' is the entity number or name of the player.\n");
221                         return;
222                 }
223         }
224 }
225
226 void GameCommand_bbox(float request) 
227 {
228         switch(request)
229         {
230                 case CMD_REQUEST_COMMAND:
231                 {
232                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
233                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
234                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
235                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
236                         print("Solid bounding box size:");
237
238                         tracebox('1 0 0' * world.absmin_x,
239                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
240                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
241                                                         '1 0 0' * world.absmax_x,
242                                         MOVE_WORLDONLY,
243                                         world);
244                         if(trace_startsolid)
245                                 print(" ", ftos(world.absmin_x));
246                         else
247                                 print(" ", ftos(trace_endpos_x));
248
249                         tracebox('0 1 0' * world.absmin_y,
250                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
251                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
252                                                         '0 1 0' * world.absmax_y,
253                                         MOVE_WORLDONLY,
254                                         world);
255                         if(trace_startsolid)
256                                 print(" ", ftos(world.absmin_y));
257                         else
258                                 print(" ", ftos(trace_endpos_y));
259
260                         tracebox('0 0 1' * world.absmin_z,
261                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
262                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
263                                                         '0 0 1' * world.absmax_z,
264                                         MOVE_WORLDONLY,
265                                         world);
266                         if(trace_startsolid)
267                                 print(" ", ftos(world.absmin_z));
268                         else
269                                 print(" ", ftos(trace_endpos_z));
270
271                         tracebox('1 0 0' * world.absmax_x,
272                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
273                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
274                                                         '1 0 0' * world.absmin_x,
275                                         MOVE_WORLDONLY,
276                                         world);
277                         if(trace_startsolid)
278                                 print(" ", ftos(world.absmax_x));
279                         else
280                                 print(" ", ftos(trace_endpos_x));
281
282                         tracebox('0 1 0' * world.absmax_y,
283                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
284                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
285                                                         '0 1 0' * world.absmin_y,
286                                         MOVE_WORLDONLY,
287                                         world);
288                         if(trace_startsolid)
289                                 print(" ", ftos(world.absmax_y));
290                         else
291                                 print(" ", ftos(trace_endpos_y));
292
293                         tracebox('0 0 1' * world.absmax_z,
294                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
295                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
296                                                         '0 0 1' * world.absmin_z,
297                                         MOVE_WORLDONLY,
298                                         world);
299                         if(trace_startsolid)
300                                 print(" ", ftos(world.absmax_z));
301                         else
302                                 print(" ", ftos(trace_endpos_z));
303                                 
304                         print("\n");
305                         return;
306                 }
307                         
308                 default:
309                 case CMD_REQUEST_USAGE:
310                 {
311                         print("\nUsage:^3 sv_cmd bbox\n");
312                         print("  No arguments required.\n");
313                         print("See also: ^2gettaginfo, trace^7\n");
314                         return;
315                 }
316         }
317 }
318
319 void GameCommand_bot_cmd(float request, float argc, string command)
320 {
321         switch(request)
322         {
323                 case CMD_REQUEST_COMMAND:
324                 {
325                         entity bot;
326                         
327                         if(argv(1) == "reset")
328                         {
329                                 bot_resetqueues();
330                                 return;
331                         }
332                         else if(argv(1) == "setbots")
333                         {
334                                 cvar_settemp("bot_vs_human", "0");
335                                 cvar_settemp("minplayers", "0");
336                                 cvar_settemp("bot_number", "0");
337                                 bot_fixcount();
338                                 cvar_settemp("bot_number", argv(2));
339                                 if(!bot_fixcount())
340                                         print("Sorry, could not set requested bot count\n");
341                                 return;
342                         }
343                         else if(argv(1) == "load" && argc == 3)
344                         {
345                                 float fh, i;
346                                 string s;
347                                 fh = fopen(argv(2), FILE_READ);
348                                 if(fh < 0)
349                                 {
350                                         print("cannot open the file\n");
351                                         return;
352                                 }
353
354                                 i = 0;
355                                 while((s = fgets(fh)))
356                                 {
357                                         argc = tokenize_console(s);
358
359                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
360                                         {
361                                                 if(argv(2) == "reset")
362                                                 {
363                                                         bot_resetqueues();
364                                                 }
365                                                 else if(argv(2) == "setbots")
366                                                 {
367                                                         cvar_settemp("bot_vs_human", "0");
368                                                         cvar_settemp("minplayers", "0");
369                                                         cvar_settemp("bot_number", "0");
370                                                         bot_fixcount();
371                                                         cvar_settemp("bot_number", argv(3));
372                                                         if(!bot_fixcount())
373                                                                 print("Sorry, could not set requested bot count\n");
374                                                 }
375                                                 else
376                                                 {
377                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
378                                                         bot = find_bot_by_number(stof(argv(2)));
379                                                         if(bot == world)
380                                                                 bot = find_bot_by_name(argv(2));
381                                                         if(bot)
382                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
383                                                 }
384                                         }
385                                         else
386                                                 localcmd(strcat(s, "\n"));
387
388                                         ++i;
389                                 }
390                                 print(ftos(i), " commands read\n");
391                                 fclose(fh);
392                                 return;
393                         }
394                         else if(argv(1) == "help")
395                         {
396                                 if(argv(2))
397                                         bot_cmdhelp(argv(2));
398                                 else
399                                         bot_list_commands();
400                                 return;
401                         }
402                         else if(argc >= 3) // this comes last
403                         {
404                                 bot = find_bot_by_number(stof(argv(1)));
405                                 if(bot == world)
406                                         bot = find_bot_by_name(argv(1));
407                                 if(bot)
408                                 {
409                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
410                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
411                                         return;
412                                 }
413                                 else
414                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
415                         }
416                 }
417                         
418                 default:
419                         print("Incorrect parameters for ^2bot_cmd^7\n");
420                 case CMD_REQUEST_USAGE:
421                 {
422                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
423                         print("  'client' can be either the name or entity id of the bot\n");
424                         print("  For full list of commands, see bot_cmd help [command].\n");
425                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
426                         print("          sv_cmd bot_cmd client presskey jump\n");
427                         return;
428                 }
429         }
430 }
431
432 void GameCommand_cointoss(float request, float argc)
433 {
434         switch(request)
435         {
436                 case CMD_REQUEST_COMMAND:
437                 {
438                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
439                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
440                         string choice = ((random() > 0.5) ? result1 : result2);
441                         
442                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
443                         
444                         return;
445                 }
446                 
447                 default:
448                 case CMD_REQUEST_USAGE:
449                 {
450                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
451                         print("  Where 'result1' and 'result2' are user created options.\n");
452                         return;
453                 }
454         }
455 }
456
457 void GameCommand_database(float request, float argc) 
458 {
459         switch(request)
460         {
461                 case CMD_REQUEST_COMMAND:
462                 {
463                         if(argc == 3)
464                         {
465                                 if(argv(1) == "save")
466                                 {
467                                         db_save(ServerProgsDB, argv(2));
468                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
469                                         return;
470                                 }
471                                 else if(argv(1) == "dump")
472                                 {
473                                         db_dump(ServerProgsDB, argv(2));
474                                         print("DB dumped.\n"); // wtf does this do?
475                                         return;
476                                 }
477                                 else if(argv(1) == "load")
478                                 {
479                                         db_close(ServerProgsDB);
480                                         ServerProgsDB = db_load(argv(2));
481                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
482                                         return;
483                                 }
484                         }
485                 }
486                         
487                 default:
488                         print("Incorrect parameters for ^2database^7\n");
489                 case CMD_REQUEST_USAGE:
490                 {
491                         print("\nUsage:^3 sv_cmd database action filename\n");
492                         print("  Where 'action' is the command to complete,\n");
493                         print("  and 'filename' is what it acts upon.\n");
494                         print("  Full list of commands here: \"save, dump, load.\"\n");
495                         return;
496                 }
497         }
498 }
499
500 void GameCommand_defer_clear(float request, float argc)
501 {       
502         switch(request)
503         {
504                 case CMD_REQUEST_COMMAND:
505                 {
506                         entity client;
507                         float accepted;
508                         
509                         if(argc >= 2)
510                         {
511                                 client = GetIndexedEntity(argc, 1);
512                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
513                                 
514                                 if(accepted > 0)
515                                 {
516                                         stuffcmd(client, "defer clear\n");
517                                         print("defer clear stuffed to ", client.netname, "\n");
518                                 }
519                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
520                                 
521                                 return;
522                         }
523                 }
524                 
525                 default:
526                         print("Incorrect parameters for ^2defer_clear^7\n");
527                 case CMD_REQUEST_USAGE:
528                 {
529                         print("\nUsage:^3 sv_cmd defer_clear client\n");
530                         print("  'client' is the entity number or name of the player.\n");
531                         print("See also: ^2defer_clear_all^7\n");
532                         return;
533                 }
534         }
535 }
536
537 void GameCommand_defer_clear_all(float request)
538 {       
539         switch(request)
540         {
541                 case CMD_REQUEST_COMMAND:
542                 {
543                         entity client;
544                         float i = 0;
545                         float argc;
546                         
547                         FOR_EACH_CLIENT(client)
548                         {
549                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
550                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);     
551                                 ++i;
552                         }
553                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
554                         return;
555                 }
556                 
557                 default:
558                 case CMD_REQUEST_USAGE:
559                 {
560                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
561                         print("  No arguments required.\n");
562                         print("See also: ^2defer_clear^7\n");
563                         return;
564                 }
565         }
566 }
567
568 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
569 {
570         switch(request)
571         {
572                 case CMD_REQUEST_COMMAND:
573                 {
574                         if(argv(1))
575                         {
576                                 if(argv(2))
577                                         race_deleteTime(argv(2), stof(argv(1)));
578                                 else
579                                         race_deleteTime(GetMapname(), stof(argv(1)));
580                                 return;
581                         }
582                 }       
583                 
584                 default:
585                         print("Incorrect parameters for ^2delrec^7\n");
586                 case CMD_REQUEST_USAGE:
587                 {
588                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
589                         print("  'ranking' is which ranking level to clear up to, \n");
590                         print("  it will clear all records up to nth place.\n");
591                         print("  if 'map' is not provided it will use current map.\n");
592                         return;
593                 }
594         }
595 }
596
597 void GameCommand_effectindexdump(float request) 
598 {
599         switch(request)
600         {
601                 case CMD_REQUEST_COMMAND:
602                 {
603                         float fh, d;
604                         string s;
605                         
606                         d = db_create();
607                         print("begin of effects list\n");
608                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
609                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
610                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
611                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
612                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
613                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
614                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
615                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
616                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
617                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
618                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
619                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
620                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
621                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
622                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
623                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
624                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
625                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
626                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
627                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
628                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
629                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
630                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
631                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
632                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
633                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
634                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
635                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
636                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
637                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
638                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
639                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
640                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
641                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
642                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
643                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
644
645                         fh = fopen("effectinfo.txt", FILE_READ);
646                         while((s = fgets(fh)))
647                         {
648                                 tokenize_console(s);
649                                 if(argv(0) == "effect")
650                                 {
651                                         if(db_get(d, argv(1)) != "1")
652                                         {
653                                                 if(particleeffectnum(argv(1)) >= 0)
654                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
655                                                 db_put(d, argv(1), "1");
656                                         }
657                                 }
658                         }
659                         print("end of effects list\n");
660
661                         db_close(d);
662                         return;
663                 }
664                         
665                 default:
666                 case CMD_REQUEST_USAGE:
667                 {
668                         print("\nUsage:^3 sv_cmd effectindexdump\n");
669                         print("  No arguments required.\n");
670                         return;
671                 }
672         }
673 }
674
675 void GameCommand_extendmatchtime(float request) 
676 {
677         switch(request)
678         {
679                 case CMD_REQUEST_COMMAND:
680                 {
681                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
682                         return;
683                 }
684                         
685                 default:
686                 case CMD_REQUEST_USAGE:
687                 {
688                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
689                         print("  No arguments required.\n");
690                         print("See also: ^2reducematchtime^7\n");
691                         return;
692                 }
693         }
694 }
695
696 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
697 {       
698         switch(request)
699         {
700                 case CMD_REQUEST_COMMAND:
701                 {
702                         entity client;
703                         
704                         for(client = world; (client = find(client, classname, argv(1))); )
705                                 print(etos(client), "\n");
706                                 
707                         return;
708                 }
709                         
710                 default:
711                         print("Incorrect parameters for ^2find^7\n");
712                 case CMD_REQUEST_USAGE:
713                 {
714                         print("\nUsage:^3 sv_cmd find classname\n");
715                         print("  Where 'classname' is the classname to search for.\n");
716                         return;
717                 }
718         }
719 }
720
721 void GameCommand_gametype(float request, float argc) 
722 {       
723         switch(request)
724         {
725                 case CMD_REQUEST_COMMAND:
726                 {
727                         if(argv(1) != "")
728                         {
729                                 string s = argv(1);
730                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
731                                 
732                                 if(t)
733                                 {
734                                         MapInfo_SwitchGameType(t);
735                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
736                                         if(MapInfo_count > 0)
737                                         {
738                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
739                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
740                                                 lsmaps_reply = strzone(getlsmaps());
741                                                 bprint("Game type successfully switched to ", s, "\n");
742                                         }
743                                         else
744                                         {
745                                                 bprint("Cannot use this game type: no map for it found\n");
746                                                 MapInfo_SwitchGameType(tsave);
747                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
748                                         }
749                                 }
750                                 else
751                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
752                                         
753                                 return;
754                         }
755                 }
756                         
757                 default:
758                         print("Incorrect parameters for ^2gametype^7\n");
759                 case CMD_REQUEST_USAGE:
760                 {
761                         print("\nUsage:^3 sv_cmd gametype mode\n");
762                         print("  Where 'mode' is the gametype mode to switch to.\n");
763                         print("See also: ^2gotomap^7\n");
764                         return;
765                 }
766         }
767 }
768
769 void GameCommand_gettaginfo(float request, float argc) 
770 {       
771         switch(request)
772         {
773                 case CMD_REQUEST_COMMAND:
774                 {
775                         entity tmp_entity;
776                         float i;
777                         vector v;
778                         
779                         if(argc >= 4)
780                         {
781                                 tmp_entity = spawn();
782                                 if(argv(1) == "w")
783                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
784                                 else
785                                 {
786                                         precache_model(argv(1));
787                                         setmodel(tmp_entity, argv(1));
788                                 }
789                                 tmp_entity.frame = stof(argv(2));
790                                 if(substring(argv(3), 0, 1) == "#")
791                                         i = stof(substring(argv(3), 1, -1));
792                                 else
793                                         i = gettagindex(tmp_entity, argv(3));
794                                 if(i)
795                                 {
796                                         v = gettaginfo(tmp_entity, i);
797                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
798                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
799                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
800                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
801                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
802                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
803                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
804                                         if(argc >= 6)
805                                         {
806                                                 v_y = -v_y;
807                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
808                                         }
809                                 }
810                                 else
811                                         print("bone not found\n");
812                                         
813                                 remove(tmp_entity);
814                                 return;
815                         }
816                 }
817                         
818                 default:
819                         print("Incorrect parameters for ^2gettaginfo^7\n");
820                 case CMD_REQUEST_USAGE:
821                 {
822                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
823                         print("See also: ^2bbox, trace^7\n");
824                         return;
825                 }
826         }
827 }
828
829 void GameCommand_animbench(float request, float argc) 
830 {
831         switch(request)
832         {
833                 case CMD_REQUEST_COMMAND:
834                 {
835                         entity tmp_entity;
836
837                         if(argc >= 4)
838                         {
839                                 tmp_entity = spawn();
840                                 if(argv(1) == "w")
841                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
842                                 else
843                                 {
844                                         precache_model(argv(1));
845                                         setmodel(tmp_entity, argv(1));
846                                 }
847                                 float f1 = stof(argv(2));
848                                 float f2 = stof(argv(3));
849                                 float t0;
850                                 float t1 = 0;
851                                 float t2 = 0;
852                                 float n = 0;
853
854                                 while(t1 + t2 < 1)
855                                 {
856                                         tmp_entity.frame = f1;
857                                         t0 = gettime(GETTIME_HIRES);
858                                         getsurfacepoint(tmp_entity, 0, 0);
859                                         t1 += gettime(GETTIME_HIRES) - t0;
860                                         tmp_entity.frame = f2;
861                                         t0 = gettime(GETTIME_HIRES);
862                                         getsurfacepoint(tmp_entity, 0, 0);
863                                         t2 += gettime(GETTIME_HIRES) - t0;
864                                         n += 1;
865                                 }
866                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
867                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
868
869                                 remove(tmp_entity);
870                                 return;
871                         }
872                 }
873
874                 default:
875                         print("Incorrect parameters for ^2gettaginfo^7\n");
876                 case CMD_REQUEST_USAGE:
877                 {
878                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
879                         print("See also: ^2bbox, trace^7\n");
880                         return;
881                 }
882         }
883 }
884
885 void GameCommand_gotomap(float request, float argc)
886 {
887         switch(request)
888         {
889                 case CMD_REQUEST_COMMAND:
890                 {
891                         if(argv(1))
892                         {
893                                 print(GotoMap(argv(1)), "\n");
894                                 return;
895                         }
896                 }
897                         
898                 default:
899                         print("Incorrect parameters for ^2gotomap^7\n");
900                 case CMD_REQUEST_USAGE:
901                 {
902                         print("\nUsage:^3 sv_cmd gotomap map\n");
903                         print("  Where 'map' is the *.bsp file to change to.\n");
904                         print("See also: ^2gametype^7\n");
905                         return;
906                 }
907         }
908 }
909
910 void GameCommand_lockteams(float request)
911 {
912         switch(request)
913         {
914                 case CMD_REQUEST_COMMAND:
915                 {
916                         if(teamplay)
917                         {
918                                 lockteams = 1;
919                                 bprint("^1The teams are now locked.\n");
920                         }
921                         else
922                         {
923                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
924                         }
925                         return;
926                 }
927                         
928                 default:
929                 case CMD_REQUEST_USAGE:
930                 {
931                         print("\nUsage:^3 sv_cmd lockteams\n");
932                         print("  No arguments required.\n");
933                         print("See also: ^2unlockteams^7\n");
934                         return;
935                 }
936         }
937 }
938
939 void GameCommand_make_mapinfo(float request) 
940 {
941         switch(request)
942         {
943                 case CMD_REQUEST_COMMAND:
944                 { 
945                         entity tmp_entity;
946                         
947                         tmp_entity = spawn();
948                         tmp_entity.classname = "make_mapinfo";
949                         tmp_entity.think = make_mapinfo_Think;
950                         tmp_entity.nextthink = time;
951                         MapInfo_Enumerate();
952                         return;
953                 }
954                         
955                 default:
956                 case CMD_REQUEST_USAGE:
957                 {
958                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
959                         print("  No arguments required.\n");
960                         print("See also: ^2radarmap^7\n");
961                         return;
962                 }
963         }
964 }
965
966 void GameCommand_moveplayer(float request, float argc)
967 {
968         switch(request)
969         {
970                 case CMD_REQUEST_COMMAND:
971                 {
972                         float accepted;
973                         entity client;
974         
975                         string targets = strreplace(",", " ", argv(1));
976                         string original_targets = strreplace(" ", ", ", targets);
977                         string destination = argv(2);
978                         
979                         string successful, t;
980                         successful = string_null;
981                         
982                         // lets see if the target(s) even actually exist.
983                         if((targets) && (destination))
984                         { 
985                                 for(;targets;)
986                                 {
987                                         t = car(targets); targets = cdr(targets);
988
989                                         // Check to see if the player is a valid target
990                                         client = GetFilteredEntity(t);
991                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
992                                         
993                                         if not(accepted > 0) 
994                                         {
995                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
996                                                 continue;
997                                         }
998                                         
999                                         // Where are we putting this player?
1000                                         if(destination == "spec" || destination == "spectator") 
1001                                         {
1002                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1003                                                 {
1004                                                         self = client;
1005                                                         PutObserverInServer();
1006                                                         
1007                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1008                                                 }
1009                                                 else
1010                                                 {
1011                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1012                                                 }
1013                                                 continue;
1014                                         }
1015                                         else
1016                                         {
1017                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1018                                                 {
1019                                                         if(teamplay)
1020                                                         {
1021                                                                 // set up
1022                                                                 float team_id;
1023                                                                 float save = client.team_forced;
1024                                                                 client.team_forced = 0;
1025
1026                                                                 // find the team to move the player to
1027                                                                 team_id = Team_ColorToTeam(destination);
1028                                                                 if(team_id == client.team) // already on the destination team
1029                                                                 {
1030                                                                         // keep the forcing undone
1031                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1032                                                                         continue;
1033                                                                 } 
1034                                                                 else if(team_id == 0)  // auto team
1035                                                                 {
1036                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1037                                                                 }
1038                                                                 else
1039                                                                 {
1040                                                                         CheckAllowedTeams(client);
1041                                                                 }
1042                                                                 client.team_forced = save;
1043                                                                 
1044                                                                 // Check to see if the destination team is even available
1045                                                                 switch(team_id) 
1046                                                                 {
1047                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1048                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1049                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1050                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1051                                                                         
1052                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1053                                                                 }
1054                                                                 
1055                                                                 // If so, lets continue and finally move the player
1056                                                                 client.team_forced = 0;
1057                                                                 MoveToTeam(client, team_id, 6);
1058                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1059                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1060                                                                 continue;
1061                                                         }
1062                                                         else
1063                                                         {
1064                                                                 print("Can't change teams when currently not playing a team game.\n");
1065                                                                 return;
1066                                                         }
1067                                                 }
1068                                                 else
1069                                                 {
1070                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
1071                                                         return;
1072                                                 }
1073                                         }
1074                                 }
1075                                 
1076                                 if(successful)
1077                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1078                                 else
1079                                         print("No players given (", original_targets, ") are able to move.\n");
1080                                         
1081                                 return; // still correct parameters so return to avoid usage print
1082                         }
1083                 }
1084                         
1085                 default:
1086                         print("Incorrect parameters for ^2moveplayer^7\n");
1087                 case CMD_REQUEST_USAGE:
1088                 {
1089                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1090                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1091                         print("  'destination' is what to send the player to, be it team or spectating\n");
1092                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1093                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1094                         print("          sv_cmd moveplayer 2 spec \n");
1095                         print("See also: ^2allspec, shuffleteams^7\n");
1096                         return;
1097                 }
1098         }
1099 }
1100
1101 void GameCommand_nospectators(float request) 
1102 {
1103         switch(request)
1104         {
1105                 case CMD_REQUEST_COMMAND:
1106                 {
1107                         blockSpectators = 1;
1108                         entity plr;
1109                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1110                         {
1111                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1112                                 {
1113                                         plr.spectatortime = time;
1114                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1115                                 }
1116                         }
1117                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1118                         return;
1119                 }
1120                         
1121                 default:
1122                 case CMD_REQUEST_USAGE:
1123                 {
1124                         print("\nUsage:^3 sv_cmd nospectators\n");
1125                         print("  No arguments required.\n");
1126                         return;
1127                 }
1128         }
1129 }
1130
1131 void GameCommand_playerdemo(float request, float argc)
1132 {       
1133         switch(request)
1134         {
1135                 case CMD_REQUEST_COMMAND:
1136                 {
1137                         if(argv(2) && argv(3))
1138                         {
1139                                 entity client;
1140                                 float i, n, accepted;
1141                                 
1142                                 switch(argv(1))
1143                                 {
1144                                         case "read":
1145                                         {
1146                                                 client = GetIndexedEntity(argc, 2);
1147                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1148                                                 
1149                                                 if not(accepted > 0) 
1150                                                 {
1151                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1152                                                         return;
1153                                                 }
1154                                                 
1155                                                 self = client;
1156                                                 playerdemo_open_read(argv(next_token));
1157                                                 return;
1158                                         }
1159                                         
1160                                         case "write":
1161                                         {
1162                                                 client = GetIndexedEntity(argc, 2);
1163                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1164                                                 
1165                                                 if not(accepted > 0) 
1166                                                 {
1167                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1168                                                         return;
1169                                                 }
1170                                                 
1171                                                 self = client;
1172                                                 playerdemo_open_write(argv(next_token));
1173                                                 return;
1174                                         }
1175                                         
1176                                         case "auto_read_and_write":
1177                                         {
1178                                                 n = GetFilteredNumber(argv(3));
1179                                                 cvar_set("bot_number", ftos(n));
1180                                                 
1181                                                 localcmd("wait; wait; wait\n");
1182                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1183                                                 
1184                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1185                                                 return;
1186                                         }
1187                                         
1188                                         case "auto_read":
1189                                         {
1190                                                 n = GetFilteredNumber(argv(3));
1191                                                 cvar_set("bot_number", ftos(n));
1192                                                 
1193                                                 localcmd("wait; wait; wait\n");
1194                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1195                                                 return;
1196                                         }
1197                                 }
1198                         }
1199                 }
1200                         
1201                 default:
1202                         print("Incorrect parameters for ^2playerdemo^7\n");
1203                 case CMD_REQUEST_USAGE:
1204                 {
1205                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1206                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1207                         return;
1208                 }
1209         }
1210 }
1211
1212 void GameCommand_printstats(float request) 
1213 {
1214         switch(request)
1215         {
1216                 case CMD_REQUEST_COMMAND:
1217                 {
1218                         DumpStats(FALSE);
1219                         print("stats dumped.\n");
1220                         return;
1221                 }
1222                         
1223                 default:
1224                 case CMD_REQUEST_USAGE:
1225                 {
1226                         print("\nUsage:^3 sv_cmd printstats\n");
1227                         print("  No arguments required.\n");
1228                         return;
1229                 }
1230         }
1231 }
1232
1233 void GameCommand_radarmap(float request, float argc)
1234 {
1235         switch(request)
1236         {
1237                 case CMD_REQUEST_COMMAND:
1238                 {
1239                         if(RadarMap_Make(argc))
1240                                 return;
1241                 }
1242                         
1243                 default:
1244                         print("Incorrect parameters for ^2radarmap^7\n");
1245                 case CMD_REQUEST_USAGE:
1246                 {
1247                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1248                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1249                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1250                         print("See also: ^2make_mapinfo^7\n");
1251                         return;
1252                 }
1253         }
1254 }
1255
1256 void GameCommand_reducematchtime(float request) 
1257 {
1258         switch(request)
1259         {
1260                 case CMD_REQUEST_COMMAND:
1261                 {
1262                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1263                         return;
1264                 }
1265                         
1266                 default:
1267                 case CMD_REQUEST_USAGE:
1268                 {
1269                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1270                         print("  No arguments required.\n");
1271                         print("See also: ^2extendmatchtime^7\n");
1272                         return;
1273                 }
1274         }
1275 }
1276
1277 void GameCommand_setbots(float request, float argc)
1278 {
1279         switch(request)
1280         {
1281                 case CMD_REQUEST_COMMAND:
1282                 {
1283                         if(argc >= 2)
1284                         {
1285                                 cvar_settemp("minplayers", "0");
1286                                 cvar_settemp("bot_number", argv(1));
1287                                 bot_fixcount();
1288                                 return;
1289                         }
1290                 }
1291                         
1292                 default:
1293                         print("Incorrect parameters for ^2setbots^7\n");
1294                 case CMD_REQUEST_USAGE:
1295                 {
1296                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1297                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1298                         print("See also: ^2bot_cmd^7\n");
1299                         return;
1300                 }
1301         }
1302 }
1303
1304 void GameCommand_shuffleteams(float request)
1305 {
1306         switch(request)
1307         {
1308                 case CMD_REQUEST_COMMAND:
1309                 {
1310                         if(teamplay)
1311                         {
1312                                 entity tmp_player;
1313                                 float i, x, z, t_teams, t_players, team_color;
1314
1315                                 // count the total amount of players and total amount of teams
1316                                 t_players = 0;
1317                                 t_teams = 0;
1318                                 FOR_EACH_PLAYER(tmp_player)
1319                                 {
1320                                         CheckAllowedTeams(tmp_player);
1321                                         
1322                                         if(c1 >= 0) t_teams = max(1, t_teams);
1323                                         if(c2 >= 0) t_teams = max(2, t_teams);
1324                                         if(c3 >= 0) t_teams = max(3, t_teams);
1325                                         if(c4 >= 0) t_teams = max(4, t_teams);
1326                                         
1327                                         ++t_players;
1328                                 }
1329                                 
1330                                 // build a list of the players in a random order
1331                                 FOR_EACH_PLAYER(tmp_player)
1332                                 {
1333                                         for(;;)
1334                                         {
1335                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1336                                                 
1337                                                 if(shuffleteams_players[i])
1338                                                 {
1339                                                         continue; // a player is already assigned to this slot
1340                                                 }
1341                                                 else
1342                                                 {
1343                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1344                                                         break;
1345                                                 }
1346                                         }
1347                                 }
1348
1349                                 // finally, from the list made earlier, re-join the players in different order. 
1350                                 for(i = 1; i <= t_teams; ++i)
1351                                 {
1352                                         // find out how many players to assign to this team
1353                                         x = (t_players / t_teams);
1354                                         x = ((i == 1) ? ceil(x) : floor(x));
1355                                         
1356                                         team_color = Team_NumberToTeam(i);
1357                                         
1358                                         // sort through the random list of players made earlier 
1359                                         for(z = 1; z <= maxclients; ++z)
1360                                         {                                                       
1361                                                 if not(shuffleteams_teams[i] >= x)
1362                                                 {
1363                                                         if not(shuffleteams_players[z])
1364                                                                 continue; // not a player, move on to next random slot
1365                                                                 
1366                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1367                                                                 self = edict_num(shuffleteams_players[z]);
1368
1369                                                         if(self.team != team_color) 
1370                                                                 MoveToTeam(self, team_color, 6);
1371
1372                                                         shuffleteams_players[z] = 0;
1373                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1374                                                 }
1375                                                 else
1376                                                 {
1377                                                         break; // move on to next team
1378                                                 }
1379                                         }
1380                                 }
1381                                 
1382                                 bprint("Successfully shuffled the players around randomly.\n");
1383                                 
1384                                 // clear the buffers now
1385                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1386                                         shuffleteams_players[i] = 0;
1387                                 
1388                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1389                                         shuffleteams_teams[i] = 0;
1390                         }
1391                         else
1392                         {
1393                                 print("Can't shuffle teams when currently not playing a team game.\n");
1394                         }
1395                         
1396                         return;
1397                 }
1398                         
1399                 default:
1400                 case CMD_REQUEST_USAGE:
1401                 {
1402                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1403                         print("  No arguments required.\n");
1404                         print("See also: ^2moveplayer, allspec^7\n");
1405                         return;
1406                 }
1407         }
1408 }
1409
1410 void GameCommand_stuffto(float request, float argc)
1411 {
1412         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1413         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1414         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1415
1416         #ifdef STUFFTO_ENABLED
1417         #message "stuffto command enabled"
1418         switch(request)
1419         {
1420                 case CMD_REQUEST_COMMAND:
1421                 {
1422                         if(argv(2))
1423                         {
1424                                 entity client = GetIndexedEntity(argc, 1);
1425                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1426                                 
1427                                 if(accepted > 0)
1428                                 {
1429                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1430                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1431                                 }
1432                                 else
1433                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
1434                                 
1435                                 return;
1436                         }
1437                 }
1438                         
1439                 default:
1440                         print("Incorrect parameters for ^2stuffto^7\n");
1441                 case CMD_REQUEST_USAGE:
1442                 {
1443                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1444                         print("  'client' is the entity number or name of the player,\n");
1445                         print("  and 'command' is the command to be sent to that player.\n");
1446                         return;
1447                 }
1448         }
1449         #else
1450         if(request)
1451         {
1452                 print("stuffto command is not enabled on this server.\n");
1453                 return;
1454         }
1455         #endif
1456 }
1457
1458 void GameCommand_trace(float request, float argc)
1459 {
1460         switch(request)
1461         {
1462                 case CMD_REQUEST_COMMAND:
1463                 {
1464                         entity e;
1465                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1466                         float i, f, safe, unsafe, dq, dqf;
1467         
1468                         switch(argv(1))
1469                         {
1470                                 case "debug":
1471                                 {
1472                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1473                                         for(;;)
1474                                         {
1475                                                 org = world.mins;
1476                                                 delta = world.maxs - world.mins;
1477
1478                                                 start_x = org_x + random() * delta_x;
1479                                                 start_y = org_y + random() * delta_y;
1480                                                 start_z = org_z + random() * delta_z;
1481
1482                                                 end_x = org_x + random() * delta_x;
1483                                                 end_y = org_y + random() * delta_y;
1484                                                 end_z = org_z + random() * delta_z;
1485
1486                                                 start = stov(vtos(start));
1487                                                 end = stov(vtos(end));
1488
1489                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1490                                                 if(!trace_startsolid)
1491                                                 {
1492                                                         p = trace_endpos;
1493                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1494                                                         if(trace_startsolid || trace_fraction == 1)
1495                                                         {
1496                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1497                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1498
1499                                                                 if(trace_startsolid)
1500                                                                 {
1501                                                                         // how much do we need to back off?
1502                                                                         safe = 1;
1503                                                                         unsafe = 0;
1504                                                                         for(;;)
1505                                                                         {
1506                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1507                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1508                                                                                 if(trace_startsolid)
1509                                                                                 {
1510                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1511                                                                                                 break;
1512                                                                                         unsafe = (safe + unsafe) * 0.5;
1513                                                                                 }
1514                                                                                 else
1515                                                                                 {
1516                                                                                         if((safe + unsafe) * 0.5 == safe)
1517                                                                                                 break;
1518                                                                                         safe = (safe + unsafe) * 0.5;
1519                                                                                 }
1520                                                                         }
1521
1522                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1523                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1524
1525                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1526                                                                         if(trace_startsolid)
1527                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1528                                                                         else
1529                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1530                                                                         break;
1531                                                                 }
1532
1533                                                                 q0 = p;
1534                                                                 dq = 0;
1535                                                                 dqf = 1;
1536                                                                 for(;;)
1537                                                                 {
1538                                                                         q = p + normalize(end - p) * (dq + dqf);
1539                                                                         if(q == q0)
1540                                                                                 break;
1541                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1542                                                                         if(trace_startsolid)
1543                                                                                 error("THIS ONE cannot happen");
1544                                                                         if(trace_fraction > 0)
1545                                                                                 dq += dqf * trace_fraction;
1546                                                                         dqf *= 0.5;
1547                                                                         q0 = q;
1548                                                                 }
1549                                                                 if(dq > 0)
1550                                                                 {
1551                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1552                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1553                                                                         break;
1554                                                                 }
1555                                                         }
1556                                                 }
1557                                         }
1558                                         return;
1559                                 }
1560                                         
1561                                 case "debug2":
1562                                 {
1563                                         e = nextent(world);
1564                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1565                                         vv = trace_endpos;
1566                                         if(trace_fraction == 1)
1567                                         {
1568                                                 print("not above ground, aborting\n");
1569                                                 return;
1570                                         }
1571                                         f = 0;
1572                                         for(i = 0; i < 100000; ++i)
1573                                         {
1574                                                 dv = randomvec();
1575                                                 if(dv_z > 0)
1576                                                         dv = -1 * dv;
1577                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1578                                                 if(trace_startsolid)
1579                                                         print("bug 1\n");
1580                                                 if(trace_fraction == 1)
1581                                                 if(dv_z < f)
1582                                                 {
1583                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1584                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1585                                                         f = dv_z;
1586                                                 }
1587                                         }
1588                                         print("highest possible dist: ", ftos(f), "\n");
1589                                         return;
1590                                 }
1591                                 
1592                                 case "walk":
1593                                 {
1594                                         if(argc == 4)
1595                                         {
1596                                                 e = nextent(world);
1597                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1598                                                         print("can walk\n");
1599                                                 else
1600                                                         print("cannot walk\n");
1601                                                 return;
1602                                         }
1603                                 }
1604                                 
1605                                 case "showline":
1606                                 {
1607                                         if(argc == 4)
1608                                         {
1609                                                 vv = stov(argv(2));
1610                                                 dv = stov(argv(3));
1611                                                 traceline(vv, dv, MOVE_NORMAL, world);
1612                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1613                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1614                                                 return;
1615                                         }
1616                                 }
1617                                 
1618                                 // no default case, just go straight to invalid
1619                         }
1620                 }
1621                         
1622                 default:
1623                         print("Incorrect parameters for ^2trace^7\n");
1624                 case CMD_REQUEST_USAGE:
1625                 {
1626                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1627                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1628                         print("See also: ^2bbox, gettaginfo^7\n");
1629                         return;
1630                 }
1631         }
1632 }
1633
1634 void GameCommand_unlockteams(float request)
1635 {
1636         switch(request)
1637         {
1638                 case CMD_REQUEST_COMMAND:
1639                 {
1640                         if(teamplay)
1641                         {
1642                                 lockteams = 0;
1643                                 bprint("^1The teams are now unlocked.\n");
1644                         }
1645                         else
1646                         {
1647                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1648                         }
1649                         return;
1650                 }
1651                         
1652                 default:
1653                 case CMD_REQUEST_USAGE:
1654                 {
1655                         print("\nUsage:^3 sv_cmd unlockteams\n");
1656                         print("  No arguments required.\n");
1657                         print("See also: ^2lockteams^7\n");
1658                         return;
1659                 }
1660         }
1661 }
1662
1663 void GameCommand_warp(float request, float argc)
1664 {
1665         switch (request)
1666         {
1667                 case CMD_REQUEST_COMMAND:
1668                 {
1669                         if(autocvar_g_campaign)
1670                         {
1671                                 if(argc >= 2)
1672                                 {
1673                                         CampaignLevelWarp(stof(argv(1)));
1674                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1675                                 }       
1676                                 else
1677                                 {
1678                                         CampaignLevelWarp(-1);
1679                                         print("Successfully warped to next campaign level.\n");
1680                                 }
1681                         }
1682                         else
1683                                 print("Not in campaign, can't level warp\n");
1684                         return;
1685                 }
1686                 
1687                 default:
1688                 case CMD_REQUEST_USAGE:
1689                 {
1690                         print("\nUsage:^3 sv_cmd warp [level]\n");
1691                         print("  'level' is the level to change campaign mode to.\n");
1692                         print("  if 'level' is not provided it will change to the next level.\n");
1693                         return;
1694                 }
1695         }
1696 }
1697
1698 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1699 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1700 void GameCommand_(float request)
1701 {
1702         switch(request)
1703         {
1704                 case CMD_REQUEST_COMMAND:
1705                 {
1706                         
1707                         return;
1708                 }
1709                         
1710                 default:
1711                 case CMD_REQUEST_USAGE:
1712                 {
1713                         print("\nUsage:^3 sv_cmd \n");
1714                         print("  No arguments required.\n");
1715                         return;
1716                 }
1717         }
1718 }
1719 */
1720
1721
1722 // ==================================
1723 //  Macro system for server commands
1724 // ==================================
1725
1726 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1727 #define SERVER_COMMANDS(request,arguments,command) \
1728         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1729         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1730         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1731         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1732         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1733         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1734         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1735         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1736         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1737         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1738         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1739         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1740         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1741         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1742         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1743         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1744         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1745         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1746         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1747         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1748         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1749         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1750         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1751         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1752         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1753         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1754         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1755         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1756         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1757         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1758         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1759         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1760         /* nothing */
1761
1762 void GameCommand_macro_help()
1763 {
1764         #define SERVER_COMMAND(name,function,description) \
1765                 { print("  ^2", name, "^7: ", description, "\n"); }
1766                 
1767         SERVER_COMMANDS(0, 0, "")
1768         #undef SERVER_COMMAND
1769         
1770         return;
1771 }
1772
1773 float GameCommand_macro_command(float argc, string command)
1774 {
1775         #define SERVER_COMMAND(name,function,description) \
1776                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1777                 
1778         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1779         #undef SERVER_COMMAND
1780         
1781         return FALSE;
1782 }
1783
1784 float GameCommand_macro_usage(float argc)
1785 {
1786         #define SERVER_COMMAND(name,function,description) \
1787                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1788                 
1789         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1790         #undef SERVER_COMMAND
1791         
1792         return FALSE;
1793 }
1794
1795 void GameCommand_macro_write_aliases(float fh)
1796 {
1797         #define SERVER_COMMAND(name,function,description) \
1798                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1799                 
1800         SERVER_COMMANDS(0, 0, "")
1801         #undef SERVER_COMMAND
1802         
1803         return;
1804 }
1805         
1806
1807 // =========================================
1808 //  Main Function Called By Engine (sv_cmd)
1809 // =========================================
1810 // If this function exists, game code handles gamecommand instead of the engine code.
1811
1812 void GameCommand(string command)
1813 {
1814         float argc = tokenize_console(command);
1815         
1816         // Guide for working with argc arguments by example:
1817         // argc:   1    - 2      - 3     - 4
1818         // argv:   0    - 1      - 2     - 3 
1819         // cmd     vote - master - login - password
1820
1821         if(strtolower(argv(0)) == "help") 
1822         {
1823                 if(argc == 1) 
1824                 {
1825                         print("\nServer console commands:\n");
1826                         GameCommand_macro_help();
1827                         
1828                         print("\nBanning commands:\n");
1829                         BanCommand_macro_help();
1830                         
1831                         print("\nCommon networked commands:\n");
1832                         CommonCommand_macro_help(world);
1833                         
1834                         print("\nGeneric commands shared by all programs:\n");
1835                         GenericCommand_macro_help();
1836                         
1837                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1838                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1839                         
1840                         return;
1841                 } 
1842                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1843                 {
1844                         return;
1845                 }
1846                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1847                 {
1848                         return;
1849                 }
1850                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1851                 {
1852                         return;
1853                 }
1854                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1855                 {
1856                         return;
1857                 }
1858         } 
1859         else if(BanCommand(command)) 
1860         {
1861                 return; // handled by server/command/ipban.qc
1862         }
1863         else if(CommonCommand_macro_command(argc, world, command))
1864         {
1865                 return; // handled by server/command/common.qc
1866         }
1867         else if(GenericCommand(command)) 
1868         {
1869                 return; // handled by common/command/generic.qc
1870         }
1871         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1872         {
1873                 return; // handled by one of the above GameCommand_* functions
1874         }
1875         
1876         // nothing above caught the command, must be invalid
1877         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1878         
1879         return;
1880 }