3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5 #include <common/weapons/_all.qh>
7 spawnfunc(weapon_electro);
8 spawnfunc(weapon_hagar);
9 spawnfunc(weapon_machinegun);
10 spawnfunc(item_bullets);
11 spawnfunc(item_armor_mega);
12 spawnfunc(item_health_mega);
13 spawnfunc(item_health_medium);
15 //***********************
16 //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
17 //***********************
18 spawnfunc(weapon_nailgun) {spawnfunc_weapon_electro(this);}
19 spawnfunc(weapon_supernailgun) {spawnfunc_weapon_hagar(this);}
20 spawnfunc(weapon_supershotgun) {spawnfunc_weapon_machinegun(this);}
22 spawnfunc(item_spikes) {spawnfunc_item_bullets(this);}
23 //spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
24 spawnfunc(item_armor2) {spawnfunc_item_armor_mega(this);}
25 spawnfunc(item_armorInv) {spawnfunc_item_armor_mega(this);} // TODO: make sure we actually want this
26 spawnfunc(item_health) {if (this.spawnflags & 2) spawnfunc_item_health_mega(this);else spawnfunc_item_health_medium(this);}
28 //spawnfunc_item_spikes
29 //spawnfunc_item_health