1 .float csqcprojectile_clientanimate;
3 void CSQCProjectile(entity e, float clientanimate, float type, float docull);
4 void UpdateCSQCProjectile(entity e);
5 void UpdateCSQCProjectileAfterTeleport(entity e);
6 void UpdateCSQCProjectileNextFrame(entity e);
7 void CSQCProjectile_Check(entity e);