1 #define FLAG_MIN (PL_MIN + '0 0 -13')
2 #define FLAG_MAX (PL_MAX + '0 0 -13')
6 entity ctf_worldflaglist; // CTF flags in the map
7 .entity ctf_worldflagnext;
11 .float next_take_time; // the next time a player can pick up a flag (time + blah)
12 /// I used this, in part, to fix the looping score bug. - avirox
13 //float FLAGSCORE_PICKUP = 1;
14 //float FLAGSCORE_RETURN = 5; // returned by owner team
15 //float FLAGSCORE_RETURNROGUE = 10; // returned by rogue team
16 //float FLAGSCORE_CAPTURE = 5;
18 #define FLAG_CARRY_POS '-15 0 7'
20 .float ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
22 float captureshield_min_negscore; // punish at -20 points
23 float captureshield_max_ratio; // punish at most 30% of each team
24 float captureshield_force; // push force of the shield
26 float ctf_captureshield_shielded(entity p)
30 float players_worseeq, players_total;
32 if(captureshield_max_ratio <= 0)
35 s = PlayerScore_Add(p, SP_SCORE, 0);
36 if(s >= -captureshield_min_negscore)
39 players_total = players_worseeq = 0;
44 se = PlayerScore_Add(e, SP_SCORE, 0);
50 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
53 if(players_worseeq >= players_total * captureshield_max_ratio)
59 void ctf_captureshield_update(entity p, float dir)
62 if(dir == p.ctf_captureshielded) // 0: shield only, 1: unshield only
64 should = ctf_captureshield_shielded(p);
69 centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.");
70 // TODO csqc notifier for this
74 centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.");
75 // TODO csqc notifier for this
77 p.ctf_captureshielded = should;
82 float ctf_captureshield_customize()
84 if not(other.ctf_captureshielded)
86 if(self.team == other.team)
91 void ctf_captureshield_touch()
93 if not(other.ctf_captureshielded)
95 if(self.team == other.team)
99 mymid = (self.absmin + self.absmax) * 0.5;
100 othermid = (other.absmin + other.absmax) * 0.5;
101 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * captureshield_force);
102 centerprint_atprio(other, CENTERPRIO_SHIELDING, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.");
105 void ctf_flag_spawnstuff()
111 e.touch = ctf_captureshield_touch;
112 e.customizeentityforclient = ctf_captureshield_customize;
113 e.classname = "ctf_captureshield";
114 e.effects = EF_ADDITIVE;
115 e.movetype = MOVETYPE_NOCLIP;
116 e.solid = SOLID_TRIGGER;
117 e.avelocity = '7 0 11';
118 setorigin(e, self.origin);
119 setmodel(e, "models/ctf/shield.md3");
121 setsize(e, e.scale * e.mins, e.scale * e.maxs);
123 waypoint_spawnforitem_force(self, self.origin);
124 self.nearestwaypointtimeout = 0; // activate waypointing again
125 self.basewaypoint = self.nearestwaypoint;
127 if(self.team == COLOR_TEAM1)
129 WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 61', self, sprite);
130 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM1 - 1, FALSE));
134 WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 61', self, sprite);
135 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM2 - 1, FALSE));
139 float ctf_score_value(string parameter)
141 if(g_ctf_win_mode != 2)
142 return cvar(strcat("g_ctf_personal", parameter));
144 return cvar(strcat("g_ctf_flag", parameter));
147 void FakeTimeLimit(entity e, float t)
150 WriteByte(MSG_ONE, 3); // svc_updatestat
151 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
153 WriteCoord(MSG_ONE, cvar("timelimit"));
155 WriteCoord(MSG_ONE, (t + 1) / 60);
158 float flagcaptimerecord;
159 .float flagpickuptime;
160 //.float iscommander;
168 if(self.classname != "item_flag_team")
170 backtrace("PlaceFlag a non-flag");
175 self.t_width = 0.1; // frame animation rate
177 self.t_length = 58; // maximum frame
179 setattachment(self, world, "");
180 self.mdl = self.model;
181 self.flags = FL_ITEM;
182 self.solid = SOLID_TRIGGER;
183 self.movetype = MOVETYPE_NONE;
184 self.velocity = '0 0 0';
185 self.origin_z = self.origin_z + 6;
186 self.think = FlagThink;
187 self.touch = FlagTouch;
188 self.nextthink = time + 0.1;
189 self.cnt = FLAG_BASE;
190 self.mangle = self.angles;
191 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
192 //self.effects = self.effects | EF_DIMLIGHT;
195 self.dropped_origin = self.origin;
200 self.movetype = MOVETYPE_TOSS;
203 InitializeEntity(self, ctf_flag_spawnstuff, INITPRIO_SETLOCATION);
206 void LogCTF(string mode, float flagteam, entity actor)
209 if(!cvar("sv_eventlog"))
211 s = strcat(":ctf:", mode);
212 s = strcat(s, ":", ftos(flagteam));
214 s = strcat(s, ":", ftos(actor.playerid));
218 void RegenFlag(entity e)
220 if(e.classname != "item_flag_team")
222 backtrace("RegenFlag a non-flag");
226 if(e.waypointsprite_attachedforcarrier)
227 WaypointSprite_DetachCarrier(e);
229 setattachment(e, world, "");
230 e.damageforcescale = 0;
231 e.takedamage = DAMAGE_NO;
232 e.movetype = MOVETYPE_NONE;
234 e.movetype = MOVETYPE_TOSS;
235 e.velocity = '0 0 0';
236 e.solid = SOLID_TRIGGER;
237 // TODO: play a sound here
238 setorigin(e, e.dropped_origin);
242 e.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
245 void ReturnFlag(entity e)
247 if(e.classname != "item_flag_team")
249 backtrace("ReturnFlag a non-flag");
254 if (e.owner.flagcarried == e)
256 WaypointSprite_DetachCarrier(e.owner);
257 e.owner.flagcarried = world;
260 FakeTimeLimit(e.owner, -1);
266 void DropFlag(entity e, entity penalty_receiver, entity attacker)
270 if(e.classname != "item_flag_team")
272 backtrace("DropFlag a non-flag");
284 dprint("FLAG: drop - no owner?!?!\n");
288 if (p.flagcarried != e)
290 dprint("FLAG: drop - owner is not carrying this flag??\n");
293 bprint(p.netname, "^7 lost the ", e.netname, "\n");
296 UpdateFrags(penalty_receiver, -ctf_score_value("penalty_suicidedrop"));
298 UpdateFrags(p, -ctf_score_value("penalty_drop"));
299 PlayerScore_Add(p, SP_CTF_DROPS, +1);
300 ctf_captureshield_update(p, 0); // shield only
301 e.playerid = attacker.playerid;
302 e.ctf_droptime = time;
303 WaypointSprite_Spawn("flagdropped", 0, 0, e, '0 0 1' * 61, world, COLOR_TEAM1 + COLOR_TEAM2 - e.team, e, waypointsprite_attachedforcarrier, FALSE);
305 if(p.waypointsprite_attachedforcarrier)
307 WaypointSprite_Ping(p.waypointsprite_attachedforcarrier);
308 WaypointSprite_DetachCarrier(p);
312 bprint("\{1}^1Flag carrier had no flag sprite?!?\n");
313 backtrace("Flag carrier had no flag sprite?!?");
315 LogCTF("dropped", p.team, p);
316 sound (self, CHAN_TRIGGER, self.noise4, VOL_BASE, ATTN_NONE);
318 setattachment(e, world, "");
319 e.damageforcescale = cvar("g_balance_ctf_damageforcescale");
320 e.takedamage = DAMAGE_YES;
322 if (p.flagcarried == e)
323 p.flagcarried = world;
326 e.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
327 e.solid = SOLID_TRIGGER;
328 e.movetype = MOVETYPE_TOSS;
329 // setsize(e, '-16 -16 0', '16 16 74');
330 setorigin(e, p.origin - '0 0 24' + '0 0 37');
331 e.cnt = FLAG_DROPPED;
332 e.velocity = '0 0 300';
333 e.pain_finished = time + cvar("g_ctf_flag_returntime");//30;
335 trace_startsolid = FALSE;
336 tracebox(e.origin, e.mins, e.maxs, e.origin, TRUE, e);
338 dprint("FLAG FALLTHROUGH will happen SOON\n");
343 if(self.delay > time)
345 self.delay = time + self.t_width;
346 if(self.nextthink > self.delay)
347 self.nextthink = self.delay;
349 self.frame = self.frame + 1;
350 if(self.frame > self.t_length)
358 self.nextthink = time + 0.1;
360 // sorry, we have to reset the flag size if it got squished by something
361 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX)
363 // if we can grow back, grow back
364 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
365 if(!trace_startsolid)
366 setsize(self, FLAG_MIN, FLAG_MAX);
369 if(self == ctf_worldflaglist) // only for the first flag
372 ctf_captureshield_update(e, 1); // release shield only
377 if(self.speedrunning)
378 if(self.cnt == FLAG_CARRY)
381 if(flagcaptimerecord)
382 if(time >= self.flagpickuptime + flagcaptimerecord)
384 bprint("The ", self.netname, " became impatient after ", ftos_decimals(flagcaptimerecord, 2), " seconds and returned itself\n");
386 sound (self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
387 self.owner.impulse = 141; // returning!
398 if (self.cnt == FLAG_BASE)
401 if (self.cnt == FLAG_DROPPED)
403 // flag fallthrough? FIXME remove this if bug is really fixed now
404 if(self.origin_z < -131072)
406 dprint("FLAG FALLTHROUGH just happened\n");
407 self.pain_finished = 0;
409 setattachment(self, world, "");
410 if (time > self.pain_finished)
412 bprint("The ", self.netname, " has returned to base\n");
413 sound (self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
414 LogCTF("returned", self.team, world);
421 if (e.classname != "player" || (e.deadflag) || (e.flagcarried != self))
423 dprint("CANNOT HAPPEN - player dead and STILL had a flag!\n");
424 DropFlag(self, world, world);
428 if(cvar("g_ctf_allow_drop"))
430 DropFlag(self, e, world);
433 void flag_cap_ring_spawn(vector org)
435 shockwave_spawn("models/ctf/shockwavetransring.md3", org - '0 0 15', -0.8, 0, 1);
444 local string s, s0, h0, h1;
445 if (other.classname != "player")
447 if (other.health < 1) // ignore dead players
450 if (self.cnt == FLAG_CARRY)
453 if (self.cnt == FLAG_BASE)
454 if (other.team == self.team)
455 if (other.flagcarried) // he's got a flag
456 if (other.flagcarried.team != self.team) // capture
458 if (other.flagcarried == world)
462 if(cvar("g_ctf_captimerecord_always") || player_count - currentbots <= 1) // at most one human
464 t = time - other.flagcarried.flagpickuptime;
465 s = ftos_decimals(t, 2);
466 s0 = ftos_decimals(flagcaptimerecord, 2);
467 h0 = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
472 h0 = strcat(h0, "^7's"); // h0: display text for previous netname
473 if (flagcaptimerecord == 0)
475 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, " seconds\n");
476 flagcaptimerecord = t;
477 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
478 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
479 write_recordmarker(other, time - t, t);
481 else if (t < flagcaptimerecord)
483 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", breaking ", strcat(h0, " previous record of ", s0, " seconds\n"));
484 flagcaptimerecord = t;
485 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
486 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
487 write_recordmarker(other, time - t, t);
491 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", failing to break ", strcat(h0, " record of ", s0, " seconds\n"));
495 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, "\n");
497 PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
498 LogCTF("capture", other.flagcarried.team, other);
499 // give credit to the individual player
500 UpdateFrags(other, ctf_score_value("score_capture"));
502 if (cvar("g_ctf_flag_capture_effects")) {
503 if (other.team == COLOR_TEAM1) { // red team scores effect
504 pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
505 flag_cap_ring_spawn(self.origin);
507 if (other.team == COLOR_TEAM2) { // blue team scores effect
508 pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
509 flag_cap_ring_spawn(self.origin);
513 sound (other, CHAN_AUTO, self.noise2, VOL_BASE, ATTN_NONE);
514 WaypointSprite_DetachCarrier(other);
515 if(self.speedrunning)
516 FakeTimeLimit(other, -1);
517 RegenFlag (other.flagcarried);
518 other.flagcarried = world;
519 other.next_take_time = time + 1;
521 if (self.cnt == FLAG_BASE)
522 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2) // only red and blue team can steal flags
523 if (other.team != self.team)
524 if (!other.flagcarried)
525 if (!other.ctf_captureshielded)
527 if (other.next_take_time > time)
530 if (cvar("g_ctf_flag_pickup_effects")) // pickup effect
531 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
534 self.flagpickuptime = time; // used for timing runs
535 self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
536 if(other.speedrunning)
537 if(flagcaptimerecord)
538 FakeTimeLimit(other, time + flagcaptimerecord);
539 self.solid = SOLID_NOT;
540 setorigin(self, self.origin); // relink
542 other.flagcarried = self;
543 self.cnt = FLAG_CARRY;
544 self.angles = '0 0 0';
545 bprint(other.netname, "^7 got the ", self.netname, "\n");
546 UpdateFrags(other, ctf_score_value("score_pickup_base"));
547 self.dropperid = other.playerid;
548 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
549 LogCTF("steal", self.team, other);
550 sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
552 FOR_EACH_PLAYER(player)
553 if(player.team == self.team)
554 centerprint(player, "The enemy got your flag! Retrieve it!");
556 self.movetype = MOVETYPE_NONE;
557 setorigin(self, FLAG_CARRY_POS);
558 setattachment(self, other, "");
559 WaypointSprite_AttachCarrier("flagcarrier", other);
560 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
561 WaypointSprite_Ping(self.sprite);
566 if (self.cnt == FLAG_DROPPED)
568 self.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
569 if (other.team == self.team || (other.team != COLOR_TEAM1 && other.team != COLOR_TEAM2))
572 bprint(other.netname, "^7 returned the ", self.netname, "\n");
574 // punish the player who last had it
575 FOR_EACH_PLAYER(player)
576 if(player.playerid == self.dropperid)
578 PlayerScore_Add(player, SP_SCORE, -ctf_score_value("penalty_returned"));
579 ctf_captureshield_update(player, 0); // shield only
582 // punish the team who was last carrying it
583 if(self.team == COLOR_TEAM1)
584 TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, -ctf_score_value("penalty_returned"));
586 TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, -ctf_score_value("penalty_returned"));
588 // reward the player who returned it
589 if(other.playerid == self.playerid) // is this the guy who killed the FC last?
591 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
592 UpdateFrags(other, ctf_score_value("score_return_by_killer"));
594 UpdateFrags(other, ctf_score_value("score_return_rogue_by_killer"));
598 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
599 UpdateFrags(other, ctf_score_value("score_return"));
601 UpdateFrags(other, ctf_score_value("score_return_rogue"));
603 PlayerScore_Add(other, SP_CTF_RETURNS, 1);
604 LogCTF("return", self.team, other);
605 sound (other, CHAN_AUTO, self.noise1, VOL_BASE, ATTN_NONE);
608 else if (!other.flagcarried && (other.playerid != self.dropperid || time > self.ctf_droptime + cvar("g_balance_ctf_delay_collect")))
610 if(self.waypointsprite_attachedforcarrier)
611 WaypointSprite_DetachCarrier(self);
613 if (cvar("g_ctf_flag_pickup_effects")) // field pickup effect
614 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
617 self.solid = SOLID_NOT;
618 setorigin(self, self.origin); // relink
620 other.flagcarried = self;
621 self.cnt = FLAG_CARRY;
622 bprint(other.netname, "^7 picked up the ", self.netname, "\n");
625 f = bound(0, (self.pain_finished - time) / cvar("g_ctf_flag_returntime"), 1);
626 //print("factor is ", ftos(f), "\n");
627 f = ctf_score_value("score_pickup_dropped_late") * (1-f)
628 + ctf_score_value("score_pickup_dropped_early") * f;
630 self.dropperid = other.playerid;
631 //print("score is ", ftos(f), "\n");
633 UpdateFrags(other, f);
634 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
635 LogCTF("pickup", self.team, other);
636 sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
638 FOR_EACH_PLAYER(player)
639 if(player.team == self.team)
640 centerprint(player, "The enemy got your flag! Retrieve it!");
642 self.movetype = MOVETYPE_NONE; // flag must have MOVETYPE_NONE here, otherwise it will drop through the floor...
643 setorigin(self, FLAG_CARRY_POS);
644 setattachment(self, other, "");
645 self.damageforcescale = 0;
646 self.takedamage = DAMAGE_NO;
647 WaypointSprite_AttachCarrier("flagcarrier", other);
648 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
653 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
654 CTF Starting point for a player
659 viewing angle when spawning
661 void spawnfunc_info_player_team1()
668 self.team = COLOR_TEAM1; // red
669 spawnfunc_info_player_deathmatch();
671 //self.team = 4;self.classname = "info_player_start";spawnfunc_info_player_start();};
673 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
674 CTF Starting point for a player in
679 viewing angle when spawning
681 void spawnfunc_info_player_team2()
688 self.team = COLOR_TEAM2; // blue
689 spawnfunc_info_player_deathmatch();
691 //self.team = 13;self.classname = "info_player_start";spawnfunc_info_player_start();};
693 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
694 CTF Starting point for a player in
699 viewing angle when spawning
701 void spawnfunc_info_player_team3()
708 self.team = COLOR_TEAM3; // yellow
709 spawnfunc_info_player_deathmatch();
713 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
714 CTF Starting point for a player in
719 viewing angle when spawning
721 void spawnfunc_info_player_team4()
728 self.team = COLOR_TEAM4; // purple
729 spawnfunc_info_player_deathmatch();
732 void item_flag_reset()
734 DropFlag(self, world, world);
735 if(self.waypointsprite_attachedforcarrier)
736 WaypointSprite_DetachCarrier(self);
740 void item_flag_postspawn()
741 { // Check CTF Item Flag Post Spawn
743 // Flag Glow Trail Support
744 if(cvar("g_ctf_flag_glowtrails"))
745 { // Provide Flag Glow Trail
746 if(self.team == COLOR_TEAM1)
748 self.glow_color = 251;
750 if(self.team == COLOR_TEAM2)
752 self.glow_color = 210;
759 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
760 CTF flag for team one (Red).
761 Multiple are allowed.
765 Angle the flag will point
768 model to use, note this needs red and blue as skins 0 and 1
769 (default models/ctf/flag.md3)
771 sound played when flag is picked up
772 (default ctf/take.wav)
774 sound played when flag is returned by a teammate
775 (default ctf/return.wav)
777 sound played when flag is captured
778 (default ctf/redcapture.wav)
780 sound played when flag is lost in the field and respawns itself
781 (default ctf/respawn.wav)
784 void spawnfunc_item_flag_team1()
792 //if(!cvar("teamplay"))
793 // cvar_set("teamplay", "3");
795 // link flag into ctf_worldflaglist
796 self.ctf_worldflagnext = ctf_worldflaglist;
797 ctf_worldflaglist = self;
799 self.classname = "item_flag_team";
802 self.team = COLOR_TEAM2; // color 13 team (blue)
803 self.items = IT_KEY1; // silver key (bluish enough)
807 self.team = COLOR_TEAM1; // color 4 team (red)
808 self.items = IT_KEY2; // gold key (redish enough)
810 self.netname = "^1RED^7 flag";
811 self.target = "###item###";
812 self.skin = cvar("g_ctf_flag_red_skin");
813 if(self.spawnflags & 1)
816 self.model = cvar_string("g_ctf_flag_red_model");
818 self.noise = "ctf/red_taken.wav";
820 self.noise1 = "ctf/red_returned.wav";
822 self.noise2 = "ctf/red_capture.wav"; // blue team scores by capturing the red flag
824 self.noise3 = "ctf/flag_respawn.wav";
826 self.noise4 = "ctf/red_dropped.wav";
827 precache_model (self.model);
828 setmodel (self, self.model); // precision set below
829 precache_sound (self.noise);
830 precache_sound (self.noise1);
831 precache_sound (self.noise2);
832 precache_sound (self.noise3);
833 precache_sound (self.noise4);
834 //setsize(self, '-16 -16 -37', '16 16 37');
835 setsize(self, FLAG_MIN, FLAG_MAX);
836 setorigin(self, self.origin + '0 0 37');
837 self.nextthink = time + 0.2; // start after doors etc
838 self.think = place_flag;
842 //if(!self.glow_size)
843 // self.glow_size = 50;
845 self.effects = self.effects | EF_LOWPRECISION;
846 if(cvar("g_ctf_fullbrightflags"))
847 self.effects |= EF_FULLBRIGHT;
848 if(cvar("g_ctf_dynamiclights"))
849 self.effects |= EF_RED;
852 item_flag_postspawn();
854 precache_model("models/ctf/shield.md3");
855 precache_model("models/ctf/shockwavetransring.md3");
857 self.reset = item_flag_reset;
860 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -24) (48 48 64)
861 CTF flag for team two (Blue).
862 Multiple are allowed.
866 Angle the flag will point
869 model to use, note this needs red and blue as skins 0 and 1
870 (default models/ctf/flag.md3)
872 sound played when flag is picked up
873 (default ctf/take.wav)
875 sound played when flag is returned by a teammate
876 (default ctf/return.wav)
878 sound played when flag is captured
879 (default ctf/bluecapture.wav)
881 sound played when flag is lost in the field and respawns itself
882 (default ctf/respawn.wav)
885 void spawnfunc_item_flag_team2()
892 //if(!cvar("teamplay"))
893 // cvar_set("teamplay", "3");
895 // link flag into ctf_worldflaglist
896 self.ctf_worldflagnext = ctf_worldflaglist;
897 ctf_worldflaglist = self;
899 self.classname = "item_flag_team";
902 self.team = COLOR_TEAM1; // color 4 team (red)
903 self.items = IT_KEY2; // gold key (redish enough)
907 self.team = COLOR_TEAM2; // color 13 team (blue)
908 self.items = IT_KEY1; // silver key (bluish enough)
910 self.netname = "^4BLUE^7 flag";
911 self.target = "###item###";
912 self.skin = cvar("g_ctf_flag_blue_skin");
913 if(self.spawnflags & 1)
916 self.model = cvar_string("g_ctf_flag_blue_model");
918 self.noise = "ctf/blue_taken.wav";
920 self.noise1 = "ctf/blue_returned.wav";
922 self.noise2 = "ctf/blue_capture.wav"; // blue team scores by capturing the red flag
924 self.noise3 = "ctf/flag_respawn.wav";
926 self.noise4 = "ctf/blue_dropped.wav";
927 precache_model (self.model);
928 setmodel (self, self.model); // precision set below
929 precache_sound (self.noise);
930 precache_sound (self.noise1);
931 precache_sound (self.noise2);
932 precache_sound (self.noise3);
933 precache_sound (self.noise4);
934 //setsize(self, '-16 -16 -37', '16 16 37');
935 setsize(self, FLAG_MIN, FLAG_MAX);
936 setorigin(self, self.origin + '0 0 37');
937 self.nextthink = time + 0.2; // start after doors etc
938 self.think = place_flag;
942 //if(!self.glow_size)
943 // self.glow_size = 50;
945 self.effects = self.effects | EF_LOWPRECISION;
946 if(cvar("g_ctf_fullbrightflags"))
947 self.effects |= EF_FULLBRIGHT;
948 if(cvar("g_ctf_dynamiclights"))
949 self.effects |= EF_BLUE;
952 item_flag_postspawn();
954 precache_model("models/ctf/shield.md3");
955 precache_model("models/ctf/shockwavetransring.md3");
957 self.reset = item_flag_reset;
961 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
962 Team declaration for CTF gameplay, this allows you to decide what team
963 names and control point models are used in your map.
965 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike
966 domination, you don't need to make a blank one too.
970 Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)
972 Scoreboard color of the team (for example 4 is red and 13 is blue)
976 void spawnfunc_ctf_team()
983 self.classname = "ctf_team";
984 self.team = self.cnt + 1;
987 // code from here on is just to support maps that don't have control point and team entities
988 void ctf_spawnteam (string teamname, float teamcolor)
990 local entity oldself;
993 self.classname = "ctf_team";
994 self.netname = teamname;
995 self.cnt = teamcolor;
997 spawnfunc_ctf_team();
1002 // spawn some default teams if the map is not set up for ctf
1003 void ctf_spawnteams()
1007 numteams = 2;//cvar("g_ctf_default_teams");
1009 ctf_spawnteam("Red", COLOR_TEAM1 - 1);
1010 ctf_spawnteam("Blue", COLOR_TEAM2 - 1);
1013 void ctf_delayedinit()
1015 // if no teams are found, spawn defaults
1016 if (find(world, classname, "ctf_team") == world)
1024 InitializeEntity(world, ctf_delayedinit, INITPRIO_GAMETYPE);
1025 flagcaptimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1027 captureshield_min_negscore = cvar("g_ctf_shield_min_negscore");
1028 captureshield_max_ratio = cvar("g_ctf_shield_max_ratio");
1029 captureshield_force = cvar("g_ctf_shield_force");
1032 void ctf_setstatus2(entity flag, float shift)
1034 if (flag.cnt == FLAG_CARRY)
1035 if (flag.owner == self)
1036 self.items |= shift * 3;
1038 self.items |= shift * 1;
1039 else if (flag.cnt == FLAG_DROPPED)
1040 self.items |= shift * 2;
1047 void ctf_setstatus()
1049 self.items &~= IT_RED_FLAG_TAKEN;
1050 self.items &~= IT_RED_FLAG_LOST;
1051 self.items &~= IT_BLUE_FLAG_TAKEN;
1052 self.items &~= IT_BLUE_FLAG_LOST;
1053 self.items &~= IT_CTF_SHIELDED;
1057 float redflags, blueflags;
1059 if(self.ctf_captureshielded)
1060 self.items |= IT_CTF_SHIELDED;
1065 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1067 if(flag.items & IT_KEY2) // blue
1069 else if(flag.items & IT_KEY1) // red
1073 // blinking magic: if there is more than one flag, show one of these in a clever way
1075 redflags = mod(floor(time * redflags * 0.75), redflags);
1077 blueflags = mod(floor(time * blueflags * 0.75), blueflags);
1079 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1081 if(flag.items & IT_KEY2) // blue
1083 if(--redflags == -1) // happens exactly once (redflags is in 0..count-1, and will --'ed count times)
1084 ctf_setstatus2(flag, IT_RED_FLAG_TAKEN);
1086 else if(flag.items & IT_KEY1) // red
1088 if(--blueflags == -1) // happens exactly once
1089 ctf_setstatus2(flag, IT_BLUE_FLAG_TAKEN);
1095 entity(float cteam) ctf_team_has_commander =
1098 if(cteam != COLOR_TEAM1 || cteam != COLOR_TEAM2)
1101 FOR_EACH_REALPLAYER(pl) {
1102 if(pl.team == cteam && pl.iscommander) {
1109 void(entity e, float st) ctf_setstate =
1115 void(float cteam) ctf_new_commander =
1120 FOR_EACH_REALPLAYER(pl) {
1121 if(pl.team == cteam) {
1122 if(pl.iscommander) { // don't reassign if alreay there
1125 if(plmax == world || plmax.frags < pl.frags) <<<<<<<<<<<<<<<<< BROKEN in new scoring system
1129 if(plmax == world) {
1130 bprint(strcat(ColoredTeamName(cteam), " Team has no Commander!\n"));
1134 plmax.iscommander = TRUE;
1135 ctf_setstate(plmax, 3);
1136 sprint(plmax, "^3You're the commander now!\n");
1137 centerprint(plmax, "^3You're the commander now!\n");
1140 void() ctf_clientconnect =
1142 self.iscommander = FALSE;
1144 if(!self.team || self.classname != "player") {
1145 ctf_setstate(self, -1);
1147 ctf_setstate(self, 0);
1149 self.team_saved = self.team;
1151 if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
1152 ctf_new_commander(self.team);
1156 void() ctf_playerchanged =
1158 if(!self.team || self.classname != "player") {
1159 ctf_setstate(self, -1);
1160 } else if(self.ctf_state < 0 && self.classname == "player") {
1161 ctf_setstate(self, 0);
1164 if(self.iscommander &&
1165 (self.classname != "player" || self.team != self.team_saved)
1168 self.iscommander = FALSE;
1169 if(self.classname == "player")
1170 ctf_setstate(self, 0);
1172 ctf_setstate(self, -1);
1173 ctf_new_commander(self.team_saved);
1176 self.team_saved = self.team;
1178 ctf_new_commander(self.team);
1181 void() ctf_clientdisconnect =
1183 if(self.iscommander)
1185 ctf_new_commander(self.team);
1189 entity GetPlayer(string);
1190 float() ctf_clientcommand =
1193 if(argv(0) == "order") {
1195 sprint(self, "This command is not supported in this gamemode.\n");
1198 if(!self.iscommander) {
1199 sprint(self, "^1You are not the commander!\n");
1203 sprint(self, "Usage: order #player status - (playernumber as in status)\n");
1206 e = GetPlayer(argv(1));
1208 sprint(self, "Invalid player.\nUsage: order #player status - (playernumber as in status)\n");
1211 if(e.team != self.team) {
1212 sprint(self, "^3You can only give orders to your own team!\n");
1215 if(argv(2) == "attack") {
1216 sprint(self, strcat("Ordering ", e.netname, " to attack!\n"));
1217 sprint(e, "^1Attack!\n");
1218 centerprint(e, "^7You've been ordered to^9\n^1Attack!\n");
1220 } else if(argv(2) == "defend") {
1221 sprint(self, strcat("Ordering ", e.netname, " to defend!\n"));
1222 sprint(e, "^Defend!\n");
1223 centerprint(e, "^7You've been ordered to^9\n^2Defend!\n");
1226 sprint(self, "^7Invalid command, use ^3attack^7, or ^3defend^7.\n");