5 * The point of these entities is to avoid the problems
6 * with clientprediction.
7 * If you add SendEntity to players, the engine will not
8 * do any prediction anymore, and you'd have to write the whole
9 * prediction code in CSQC, you want that? :P
10 * Data can depend on gamemode. For now, it serves as GPS entities
11 * in onslaught... YAY ;)
14 // Beware: do not redefine those in other files
15 // and NO, you cannot use ".version", which already exists (at least
16 // it did when I added this) But you have to use .Version
23 float entcs_customize();
25 float entcs_send(entity to, int sf);
29 entity attach_entcs();