5 * The point of these entities is to avoid the problems
6 * with clientprediction.
7 * If you add SendEntity to players, the engine will not
8 * do any prediction anymore, and you'd have to write the whole
9 * prediction code in CSQC, you want that? :P
10 * Data can depend on gamemode. For now, it serves as GPS entities
11 * in onslaught... YAY ;)
16 float entcs_customize();
18 bool entcs_send(entity this, entity to, int sf);
22 entity attach_entcs(entity e);
24 void detach_entcs(entity e);