4 // Wazat's grappling hook
6 void RemoveGrapplingHook(entity pl);
7 // (note: you can change the hook impulse #'s to whatever you please)
10 const float HOOK_FIRING = BIT(0);
11 const float HOOK_REMOVING = BIT(1);
12 const float HOOK_PULLING = BIT(2);
13 const float HOOK_RELEASING = BIT(3);
14 const float HOOK_WAITING_FOR_RELEASE = BIT(4);
17 void GrappleHookInit();
18 vector hook_shotorigin[4];