4 // Wazat's grappling hook
6 void GrapplingHookFrame();
7 void RemoveGrapplingHook(entity pl);
8 void SetGrappleHookBindings();
9 // (note: you can change the hook impulse #'s to whatever you please)
12 const float HOOK_FIRING = 1;
13 const float HOOK_REMOVING = 2;
14 const float HOOK_PULLING = 4;
15 const float HOOK_RELEASING = 8;
16 const float HOOK_WAITING_FOR_RELEASE = 16;
19 void GrappleHookInit();
20 vector hook_shotorigin[4];