1 // Wazat's grappling hook
3 void GrapplingHookFrame();
4 void RemoveGrapplingHook(entity pl);
5 void SetGrappleHookBindings();
6 // (note: you can change the hook impulse #'s to whatever you please)
10 float HOOK_REMOVING = 2;
11 float HOOK_PULLING = 4;
12 float HOOK_RELEASING = 8;
13 float HOOK_WAITING_FOR_RELEASE = 16;
16 void GrappleHookInit();
17 vector hook_shotorigin[4];