4 #include "../dpdefs/progsdefs.qh"
5 #include "../dpdefs/dpextensions.qh"
6 #include "../common/constants.qh"
7 #include "autocvars.qh"
8 #include "constants.qh"
10 #include "../csqcmodellib/sv_model.qh"
15 void g_model_setcolormaptoactivator (void)
20 self.colormap = (activator.team - 1) * 0x11;
25 self.colormap = floor(random() * 256);
26 self.colormap |= 1024; // RENDER_COLORMAPPED
29 void g_clientmodel_setcolormaptoactivator (void)
31 g_model_setcolormaptoactivator();
35 void g_model_dropbyspawnflags()
37 if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
39 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
40 setorigin(self, trace_endpos);
42 else if((self.spawnflags & 3) == 2) // ALIGN_BOTTOM
44 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
45 setorigin(self, trace_endpos);
47 else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
49 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
50 setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
54 void g_clientmodel_dropbyspawnflags()
58 g_model_dropbyspawnflags();
63 float g_clientmodel_genericsendentity (entity to, int sf)
66 if(self.angles != '0 0 0')
68 if(self.solid && (self.mins != '0 0 0' || self.maxs != '0 0 0'))
70 if(self.colormap != 0)
72 if(self.lodmodelindex1)
75 WriteByte(MSG_ENTITY, ENT_CLIENT_WALL);
76 WriteByte(MSG_ENTITY, sf);
81 WriteShort(MSG_ENTITY, self.colormap);
86 WriteCoord(MSG_ENTITY, self.origin.x);
87 WriteCoord(MSG_ENTITY, self.origin.y);
88 WriteCoord(MSG_ENTITY, self.origin.z);
95 WriteAngle(MSG_ENTITY, self.angles.x);
96 WriteAngle(MSG_ENTITY, self.angles.y);
97 WriteAngle(MSG_ENTITY, self.angles.z);
105 WriteShort(MSG_ENTITY, self.lodmodelindex0);
106 WriteShort(MSG_ENTITY, bound(0, self.loddistance1, 65535));
107 WriteShort(MSG_ENTITY, self.lodmodelindex1);
108 WriteShort(MSG_ENTITY, bound(0, self.loddistance2, 65535));
109 WriteShort(MSG_ENTITY, self.lodmodelindex2);
112 WriteShort(MSG_ENTITY, self.modelindex);
113 WriteByte(MSG_ENTITY, self.solid);
114 WriteShort(MSG_ENTITY, floor(self.scale * 256));
117 WriteCoord(MSG_ENTITY, self.mins.x);
118 WriteCoord(MSG_ENTITY, self.mins.y);
119 WriteCoord(MSG_ENTITY, self.mins.z);
120 WriteCoord(MSG_ENTITY, self.maxs.x);
121 WriteCoord(MSG_ENTITY, self.maxs.y);
122 WriteCoord(MSG_ENTITY, self.maxs.z);
124 WriteString(MSG_ENTITY, self.bgmscript);
125 if(self.bgmscript != "")
127 WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
128 WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
129 WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
130 WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
131 WriteCoord(MSG_ENTITY, self.movedir.x);
132 WriteCoord(MSG_ENTITY, self.movedir.y);
133 WriteCoord(MSG_ENTITY, self.movedir.z);
134 WriteByte(MSG_ENTITY, floor(self.lip * 255));
142 #define G_MODEL_INIT(sol) \
143 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
144 if(!self.scale) self.scale = self.modelscale; \
145 SetBrushEntityModel(); \
146 self.use = g_model_setcolormaptoactivator; \
147 InitializeEntity(self, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
148 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT;
150 #define G_CLIENTMODEL_INIT(sol) \
151 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
152 if(!self.scale) self.scale = self.modelscale; \
153 SetBrushEntityModel(); \
154 self.use = g_clientmodel_setcolormaptoactivator; \
155 InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
156 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
157 if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
158 Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity);
160 // non-solid model entities:
161 void spawnfunc_misc_gamemodel() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
162 void spawnfunc_misc_clientmodel() { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
163 void spawnfunc_misc_models() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
165 // non-solid brush entities:
166 void spawnfunc_func_illusionary() { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
167 void spawnfunc_func_clientillusionary() { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
168 void spawnfunc_func_static() { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
170 // solid brush entities
171 void spawnfunc_func_wall() { G_MODEL_INIT (SOLID_BSP) } // Q1 name
172 void spawnfunc_func_clientwall() { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)