4 #include "g_triggers.qh"
6 #include "../common/constants.qh"
7 #include "../csqcmodellib/sv_model.qh"
11 void g_model_setcolormaptoactivator (void)
16 self.colormap = (activator.team - 1) * 0x11;
21 self.colormap = floor(random() * 256);
22 self.colormap |= 1024; // RENDER_COLORMAPPED
25 void g_clientmodel_setcolormaptoactivator (void)
27 g_model_setcolormaptoactivator();
31 void g_model_dropbyspawnflags()
33 if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
35 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
36 setorigin(self, trace_endpos);
38 else if((self.spawnflags & 3) == 2) // ALIGN_BOTTOM
40 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
41 setorigin(self, trace_endpos);
43 else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
45 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
46 setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
50 void g_clientmodel_dropbyspawnflags()
54 g_model_dropbyspawnflags();
59 float g_clientmodel_genericsendentity (entity to, int sf)
62 if(self.angles != '0 0 0')
64 if(self.solid && (self.mins != '0 0 0' || self.maxs != '0 0 0'))
66 if(self.colormap != 0)
68 if(self.lodmodelindex1)
71 WriteByte(MSG_ENTITY, ENT_CLIENT_WALL);
72 WriteByte(MSG_ENTITY, sf);
77 WriteShort(MSG_ENTITY, self.colormap);
82 WriteCoord(MSG_ENTITY, self.origin.x);
83 WriteCoord(MSG_ENTITY, self.origin.y);
84 WriteCoord(MSG_ENTITY, self.origin.z);
91 WriteAngle(MSG_ENTITY, self.angles.x);
92 WriteAngle(MSG_ENTITY, self.angles.y);
93 WriteAngle(MSG_ENTITY, self.angles.z);
101 WriteShort(MSG_ENTITY, self.lodmodelindex0);
102 WriteShort(MSG_ENTITY, bound(0, self.loddistance1, 65535));
103 WriteShort(MSG_ENTITY, self.lodmodelindex1);
104 WriteShort(MSG_ENTITY, bound(0, self.loddistance2, 65535));
105 WriteShort(MSG_ENTITY, self.lodmodelindex2);
108 WriteShort(MSG_ENTITY, self.modelindex);
109 WriteByte(MSG_ENTITY, self.solid);
110 WriteShort(MSG_ENTITY, floor(self.scale * 256));
113 WriteCoord(MSG_ENTITY, self.mins.x);
114 WriteCoord(MSG_ENTITY, self.mins.y);
115 WriteCoord(MSG_ENTITY, self.mins.z);
116 WriteCoord(MSG_ENTITY, self.maxs.x);
117 WriteCoord(MSG_ENTITY, self.maxs.y);
118 WriteCoord(MSG_ENTITY, self.maxs.z);
120 WriteString(MSG_ENTITY, self.bgmscript);
121 if(self.bgmscript != "")
123 WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
124 WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
125 WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
126 WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
127 WriteCoord(MSG_ENTITY, self.movedir.x);
128 WriteCoord(MSG_ENTITY, self.movedir.y);
129 WriteCoord(MSG_ENTITY, self.movedir.z);
130 WriteByte(MSG_ENTITY, floor(self.lip * 255));
138 #define G_MODEL_INIT(sol) \
139 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
140 if(!self.scale) self.scale = self.modelscale; \
141 SetBrushEntityModel(); \
142 self.use = g_model_setcolormaptoactivator; \
143 InitializeEntity(self, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
144 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT;
146 #define G_CLIENTMODEL_INIT(sol) \
147 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
148 if(!self.scale) self.scale = self.modelscale; \
149 SetBrushEntityModel(); \
150 self.use = g_clientmodel_setcolormaptoactivator; \
151 InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
152 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
153 if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
154 Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity);
156 // non-solid model entities:
157 void spawnfunc_misc_gamemodel() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
158 void spawnfunc_misc_clientmodel() { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
159 void spawnfunc_misc_models() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
161 // non-solid brush entities:
162 void spawnfunc_func_illusionary() { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
163 void spawnfunc_func_clientillusionary() { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
164 void spawnfunc_func_static() { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
166 // solid brush entities
167 void spawnfunc_func_wall() { G_MODEL_INIT (SOLID_BSP) } // Q1 name
168 void spawnfunc_func_clientwall() { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)