2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("serverconfig");
277 BADPREFIX("g_chat_flood_");
278 BADPREFIX("g_voice_flood_");
280 BADPREFIX("settemp_");
281 BADPREFIX("sv_allowdownloads_");
282 BADPREFIX("sv_autodemo");
283 BADPREFIX("sv_curl_");
284 BADPREFIX("sv_eventlog");
285 BADPREFIX("sv_logscores_");
286 BADPREFIX("sv_master");
287 BADCVAR("g_banned_list");
288 BADCVAR("log_dest_udp");
290 BADCVAR("net_address");
292 BADCVAR("savedgamecfg");
293 BADCVAR("sv_heartbeatperiod");
294 BADCVAR("sv_vote_master_password");
295 BADCVAR("sys_colortranslation");
296 BADCVAR("sys_specialcharactertranslation");
297 BADCVAR("timestamps");
298 BADCVAR("net_address");
299 BADCVAR("net_address_ipv6");
300 BADPREFIX("sv_weaponstats_");
301 BADCVAR("developer");
302 BADPREFIX("developer_");
305 BADCVAR("timelimit");
306 BADCVAR("fraglimit");
307 BADCVAR("leadlimit");
308 BADCVAR("g_tdm_teams");
309 BADCVAR("g_keyhunt_teams");
310 BADCVAR("g_domination_default_teams");
311 BADCVAR("g_race_qualifying_timelimit");
315 BADCVAR("g_assault");
318 BADCVAR("g_domination");
319 BADCVAR("g_keyhunt");
320 BADCVAR("g_keyhunt_teams");
321 BADCVAR("g_onslaught");
324 BADCVAR("g_runematch");
326 BADCVAR("g_nexball");
331 BADCVAR("g_maplist");
332 BADCVAR("g_maplist_mostrecent");
336 d = cvar_defstring(k);
342 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
343 if(strlen(cvar_changes) > 16384)
345 cvar_changes = "// too many settings have been changed to show them here\n";
350 // now check if the changes are actually gameplay relevant
352 // does nothing visible
353 BADCVAR("captureleadlimit_override");
354 BADCVAR("g_arena_point_leadlimit");
355 BADCVAR("g_ca_point_leadlimit");
356 BADCVAR("g_ctf_capture_leadlimit");
357 BADCVAR("g_domination_point_leadlimit");
358 BADCVAR("g_keyhunt_point_leadlimit");
359 BADCVAR("g_nexball_goalleadlimit");
360 BADCVAR("g_runematch_point_leadlimit");
361 BADCVAR("leadlimit_and_fraglimit");
362 BADCVAR("leadlimit_override");
363 BADPREFIX("crypto_");
364 BADPREFIX("g_chat_");
366 BADPREFIX("sv_fragmessage_");
367 BADPREFIX("sv_vote_");
368 BADPREFIX("timelimit_");
370 // allowed changes to server admins (please sync this to server.cfg)
374 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
376 // yes, this does contain some redundant stuff, don't really care
377 BADCVAR("bot_number");
378 BADCVAR("bot_prefix");
379 BADCVAR("bot_suffix");
380 BADCVAR("capturelimit_override");
381 BADCVAR("fraglimit_override");
383 BADCVAR("g_antilag");
384 BADCVAR("g_balance_teams");
385 BADCVAR("g_balance_teams_force");
386 BADCVAR("g_ban_sync_trusted_servers");
387 BADCVAR("g_ban_sync_uri");
388 BADCVAR("g_ctf_capture_limit");
389 BADCVAR("g_ctf_ignore_frags");
390 BADCVAR("g_ctf_win_mode");
391 BADCVAR("g_domination_point_limit");
392 BADCVAR("g_fullbrightitems");
393 BADCVAR("g_fullbrightplayers");
394 BADCVAR("g_keyhunt_point_limit");
395 BADCVAR("g_keyhunt_teams_override");
396 BADCVAR("g_lms_lives_override");
397 BADCVAR("g_maplist");
398 BADCVAR("g_maplist_check_waypoints");
399 BADCVAR("g_maplist_mostrecent_count");
400 BADCVAR("g_maplist_shuffle");
401 BADCVAR("g_maplist_votable");
402 BADCVAR("g_maplist_votable_abstain");
403 BADCVAR("g_maplist_votable_nodetail");
404 BADCVAR("g_maplist_votable_suggestions");
405 BADCVAR("g_nexball_goallimit");
406 BADCVAR("g_runematch_point_limit");
407 BADCVAR("g_start_delay");
410 BADCVAR("maxplayers");
411 BADCVAR("minplayers");
412 BADCVAR("net_address");
414 BADCVAR("rcon_password");
415 BADCVAR("rcon_restricted_commands");
416 BADCVAR("rcon_restricted_password");
418 BADCVAR("sv_adminnick");
419 BADCVAR("sv_autoscreenshot");
420 BADCVAR("sv_curl_defaulturl");
421 BADCVAR("sv_defaultcharacter");
422 BADCVAR("sv_defaultplayermodel");
423 BADCVAR("sv_defaultplayerskin");
424 BADCVAR("sv_maxidle");
425 BADCVAR("sv_maxrate");
427 BADCVAR("sv_public");
428 BADCVAR("sv_ready_restart");
429 BADCVAR("sv_status_privacy");
430 BADCVAR("sv_vote_call");
431 BADCVAR("sv_vote_commands");
432 BADCVAR("sv_vote_majority_factor");
433 BADCVAR("sv_vote_master");
434 BADCVAR("sv_vote_master_commands");
435 BADCVAR("sv_vote_master_password");
436 BADCVAR("sv_vote_simple_majority_factor");
437 BADCVAR("timelimit_override");
443 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444 if(strlen(cvar_purechanges) > 16384)
446 cvar_purechanges = "// too many settings have been changed to show them here\n";
450 ++cvar_purechanges_count;
453 if(cvar_changes == "")
454 cvar_changes = "// this server runs at default server settings\n";
456 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
457 cvar_changes = strzone(cvar_changes);
458 if(cvar_purechanges == "")
459 cvar_purechanges = "// this server runs at default gameplay settings\n";
461 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
462 cvar_purechanges = strzone(cvar_purechanges);
465 void detect_maptype()
474 o_x += random() * (world.maxs_x - world.mins_x);
475 o_y += random() * (world.maxs_y - world.mins_y);
476 o_z += random() * (world.maxs_z - world.mins_z);
478 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
479 if(trace_fraction == 1)
484 for(i = 0; i < 64; i += 4)
486 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
489 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498 float RandomSeed_Send(entity to, float sf)
500 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
501 WriteShort(MSG_ENTITY, self.cnt);
504 void RandomSeed_Think()
506 self.cnt = bound(0, floor(random() * 65536), 65535);
507 self.nextthink = time + 5;
511 void RandomSeed_Spawn()
513 randomseed = spawn();
514 randomseed.think = RandomSeed_Think;
515 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
520 self.think(); // sets random seed and nextthink
524 void spawnfunc___init_dedicated_server(void)
526 // handler for _init/_init map (only for dedicated server initialization)
528 world_initialized = -1; // don't complain
530 cvar_string = cvar_string_normal;
531 cvar_set = cvar_set_normal;
533 remove = remove_unsafely;
537 e.think = GotoFirstMap;
538 e.nextthink = time; // this is usually 1 at this point
541 e.classname = "info_player_deathmatch"; // safeguard against player joining
543 self.classname = "worldspawn"; // safeguard against various stuff ;)
546 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
549 void Map_MarkAsRecent(string m);
550 float world_already_spawned;
551 void RegisterWeapons();
553 void ClientInit_Spawn();
554 void WeaponStats_Init();
555 void WeaponStats_Shutdown();
556 void spawnfunc_worldspawn (void)
558 float fd, l, i, j, n;
562 cvar_string = cvar_string_normal;
563 cvar_set = cvar_set_normal;
565 if(world_already_spawned)
566 error("world already spawned - you may have EXACTLY ONE worldspawn!");
567 world_already_spawned = TRUE;
569 remove = remove_safely; // during spawning, watch what you remove!
571 check_unacceptable_compiler_bugs();
573 cvar_changes_init(); // do this very early now so it REALLY matches the server config
575 compressShortVector_init();
577 allowed_to_spawn = TRUE;
580 head = nextent(world);
585 head = nextent(head);
588 // needs to be done so early as they would still spawn
591 ServerProgsDB = db_load("server.db");
593 TemporaryDB = db_create();
596 TODO sound pack system
597 // initialize sound pack system
598 soundpack = cvar_string("g_soundpack");
600 soundpack = strcat(soundpack, "/");
601 soundpack = strzone(soundpack);
607 // 1 FLICKER (first variety)
608 lightstyle(1, "mmnmmommommnonmmonqnmmo");
610 // 2 SLOW STRONG PULSE
611 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
613 // 3 CANDLE (first variety)
614 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
617 lightstyle(4, "mamamamamama");
620 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
622 // 6 FLICKER (second variety)
623 lightstyle(6, "nmonqnmomnmomomno");
625 // 7 CANDLE (second variety)
626 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
628 // 8 CANDLE (third variety)
629 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
631 // 9 SLOW STROBE (fourth variety)
632 lightstyle(9, "aaaaaaaazzzzzzzz");
634 // 10 FLUORESCENT FLICKER
635 lightstyle(10, "mmamammmmammamamaaamammma");
637 // 11 SLOW PULSE NOT FADE TO BLACK
638 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
640 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
645 if(cvar("g_campaign"))
648 Map_MarkAsRecent(mapname);
650 precache_model ("null"); // we need this one before InitGameplayMode
658 bot_waypoints_for_items = cvar("g_waypoints_for_items");
659 if(bot_waypoints_for_items == 1)
660 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
661 bot_waypoints_for_items = 0;
663 // for setting by mapinfo
664 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
665 cvar_set("sv_q3acompat_machineshotgunswap", "0");
669 WaypointSprite_Init();
674 GameLogInit(); // prepare everything
675 if(cvar("sv_eventlog"))
677 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
678 s = strcat(s, ftos(random()));
679 matchid = strzone(s);
681 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
682 s = ":gameinfo:mutators:LIST";
685 MUTATOR_CALLHOOK(BuildMutatorsString);
688 if(cvar("g_grappling_hook"))
689 s = strcat(s, ":grappling_hook");
690 if(!cvar("g_use_ammunition"))
691 s = strcat(s, ":no_use_ammunition");
692 if(!cvar("g_pickup_items"))
693 s = strcat(s, ":no_pickup_items");
694 if(cvar_string("g_weaponarena") != "0")
695 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
696 if(cvar("g_vampire"))
697 s = strcat(s, ":vampire");
698 if(cvar("g_laserguided_missile"))
699 s = strcat(s, ":laserguided_missile");
700 if(cvar("g_norecoil"))
701 s = strcat(s, ":norecoil");
703 s = strcat(s, ":midair");
704 if(cvar("g_minstagib"))
705 s = strcat(s, ":minstagib");
707 GameLogEcho(":gameinfo:end");
710 matchid = strzone(ftos(random()));
712 cvar_set("nextmap", "");
716 if(cvar("g_campaign"))
724 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
726 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
728 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
731 while((s = fgets(fd)))
733 l = tokenize_console(s);
738 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
739 print(" cdtrack ", argv(2), "\n");
741 else if(argv(0) == "fog")
743 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
744 print(" \"fog\" \"", s, "\"\n");
746 else if(argv(0) == "set")
748 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
751 else if(argv(0) != "//")
753 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
754 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
763 addstat(STAT_WEAPONS, AS_INT, weapons);
764 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
765 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
766 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
769 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
770 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
771 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
772 addstat(STAT_FUEL, AS_INT, ammo_fuel);
773 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
774 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
775 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
776 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
777 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
778 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
780 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
784 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
785 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
787 // g_movementspeed hack
788 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
789 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
790 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
792 next_pingtime = time + 5;
796 lsmaps_reply = "^7Maps available: ";
797 lsnewmaps_reply = "^7Maps without a record set: ";
798 for(i = 0, j = 0; i < MapInfo_count; ++i)
800 if(MapInfo_Get_ByID(i))
801 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
808 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
809 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
810 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
811 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
812 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
815 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
816 if (!g_race && !g_cts)
817 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
818 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
820 maplist_reply = "^7Maps in list: ";
821 n = tokenize_console(cvar_string("g_maplist"));
822 for(i = 0, j = 0; i < n; ++i)
824 if(MapInfo_CheckMap(argv(i)))
830 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
834 maplist_reply = strzone(strcat(maplist_reply, "\n"));
835 MapInfo_ClearTemps();
837 for(i = 0; i < 10; ++i)
839 records_reply[i] = strzone(getrecords(i));
842 ladder_reply = strzone(getladder());
844 rankings_reply = strzone(getrankings());
848 PingPLReport_Spawn();
852 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
854 // fill sv_curl_serverpackages from .serverpackage files
855 if(cvar("sv_curl_serverpackages_auto"))
857 fd = search_begin("*.serverpackage", TRUE, FALSE);
861 j = search_getsize(fd);
862 for(i = 0; i < j; ++i)
863 s = strcat(s, " ", search_getfilename(fd, i));
866 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
869 world_initialized = 1;
872 void spawnfunc_light (void)
874 //makestatic (self); // Who the f___ did that?
878 float TryFile( string pFilename )
881 dprint("TryFile(\"", pFilename, "\")\n");
882 lHandle = fopen( pFilename, FILE_READ );
883 if( lHandle != -1 ) {
893 return GametypeNameFromType(game);
896 string getmapname_stored;
902 float Map_Count, Map_Current;
903 string Map_Current_Name;
905 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
906 float GetMaplistPosition()
912 idx = cvar("g_maplist_index");
919 for(pos = 0; pos < Map_Count; ++pos)
923 // resume normal maplist rotation if current map is not in g_maplist
927 float MapHasRightSize(string map)
930 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
931 if(cvar("g_maplist_check_waypoints"))
933 dprint("checkwp "); dprint(map);
934 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
937 dprint(": no waypoints\n");
940 dprint(": has waypoints\n");
944 // open map size restriction file
945 dprint("opensize "); dprint(map);
946 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
949 float mapmin, mapmax;
951 mapmin = stof(fgets(fh));
952 mapmax = stof(fgets(fh));
954 if(player_count < mapmin)
956 dprint("not enough\n");
959 if(player_count > mapmax)
961 dprint("too many\n");
964 dprint("right size\n");
967 dprint(": not found\n");
971 string Map_Filename(float position)
973 return strcat("maps/", argv(position), ".bsp");
976 string strwords(string s, float w)
979 for(endpos = 0; w && endpos >= 0; --w)
980 endpos = strstrofs(s, " ", endpos + 1);
984 return substring(s, 0, endpos);
987 float strhasword(string s, string w)
989 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
992 void Map_MarkAsRecent(string m)
994 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
997 float Map_IsRecent(string m)
999 return strhasword(cvar_string("g_maplist_mostrecent"), m);
1002 float Map_Check(float position, float pass)
1006 map_next = argv(position);
1009 if(Map_IsRecent(map_next))
1012 filename = Map_Filename(position);
1013 if(MapInfo_CheckMap(map_next))
1017 if(MapHasRightSize(map_next))
1022 dprint( "Couldn't select '", filename, "'..\n" );
1027 void Map_Goto_SetStr(string nextmapname)
1029 if(getmapname_stored != "")
1030 strunzone(getmapname_stored);
1031 if(nextmapname == "")
1032 getmapname_stored = "";
1034 getmapname_stored = strzone(nextmapname);
1037 void Map_Goto_SetFloat(float position)
1039 cvar_set("g_maplist_index", ftos(position));
1040 Map_Goto_SetStr(argv(position));
1045 // settings persist, except...
1046 localcmd("\nsettemp_restore\n");
1052 MapInfo_LoadMap(getmapname_stored);
1055 // return codes of map selectors:
1056 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1057 // -2 = permanent failure
1058 float() MaplistMethod_Iterate = // usual method
1062 for(pass = 1; pass <= 2; ++pass)
1064 for(i = 1; i < Map_Count; ++i)
1067 mapindex = mod(i + Map_Current, Map_Count);
1068 if(Map_Check(mapindex, pass))
1075 float() MaplistMethod_Repeat = // fallback method
1077 if(Map_Check(Map_Current, 2))
1082 float() MaplistMethod_Random = // random map selection
1088 for(i = 0; i <= imax; ++i)
1091 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1092 if(Map_Check(mapindex, 1))
1098 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1099 // the exponent sets a bias on the map selection:
1100 // the higher the exponent, the less likely "shortly repeated" same maps are
1102 float i, j, imax, insertpos;
1106 for(i = 0; i <= imax; ++i)
1110 // now reinsert this at another position
1111 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1112 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1113 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1114 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1116 // insert the current map there
1118 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1119 newlist = strcat(newlist, " ", argv(j));
1120 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1121 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1122 newlist = strcat(newlist, " ", argv(j));
1123 newlist = substring(newlist, 1, strlen(newlist) - 1);
1124 cvar_set("g_maplist", newlist);
1125 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1127 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1128 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1129 if(Map_Check(Map_Current, 1))
1137 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1140 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1141 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1142 if(cvar("g_maplist_shuffle"))
1144 localcmd("\nmenu_cmd sync\n");
1145 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1148 error("empty maplist, cannot select a new map");
1149 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1151 if(Map_Current_Name)
1152 strunzone(Map_Current_Name);
1153 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1154 // this may or may not be correct, but who cares, in the worst case a map
1155 // isn't chosen in the first pass that should have been
1166 if(cvar("g_maplist_shuffle") > 0)
1167 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1170 if(cvar("g_maplist_selectrandom"))
1171 nextMap = MaplistMethod_Random();
1174 nextMap = MaplistMethod_Iterate();
1177 nextMap = MaplistMethod_Repeat();
1181 Map_Goto_SetFloat(nextMap);
1182 return getmapname_stored;
1188 float DoNextMapOverride()
1190 if(cvar("g_campaign"))
1192 CampaignPostIntermission();
1193 alreadychangedlevel = TRUE;
1196 if(cvar("quit_when_empty"))
1198 if(player_count <= currentbots)
1201 alreadychangedlevel = TRUE;
1205 if(cvar_string("quit_and_redirect") != "")
1207 redirection_target = strzone(cvar_string("quit_and_redirect"));
1208 alreadychangedlevel = TRUE;
1211 if (cvar("samelevel")) // if samelevel is set, stay on same level
1213 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1214 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1215 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1216 localcmd("restart\n");
1217 //changelevel (mapname);
1218 alreadychangedlevel = TRUE;
1221 if(cvar_string("nextmap") != "")
1222 if(MapInfo_CheckMap(cvar_string("nextmap")))
1224 Map_Goto_SetStr(cvar_string("nextmap"));
1226 alreadychangedlevel = TRUE;
1229 if(cvar("lastlevel"))
1232 localcmd("set lastlevel 0\ntogglemenu\n");
1233 alreadychangedlevel = TRUE;
1241 //local string nextmap;
1242 //local float n, nummaps;
1244 if (alreadychangedlevel)
1246 alreadychangedlevel = TRUE;
1252 for(allowReset = 1; allowReset >= 0; --allowReset)
1254 nextMap = GetNextMap();
1260 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1261 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1262 if(cvar("g_maplist_shuffle"))
1264 localcmd("\nmenu_cmd sync\n");
1268 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1280 When the player presses attack or jump, change to the next level
1283 .float autoscreenshot;
1284 void() MapVote_Start;
1285 void() MapVote_Think;
1286 float mapvote_initialized;
1287 void IntermissionThink()
1289 FixIntermissionClient(self);
1291 if(cvar("sv_autoscreenshot"))
1292 if(self.autoscreenshot > 0)
1293 if(time > self.autoscreenshot)
1295 self.autoscreenshot = -1;
1296 if(clienttype(self) == CLIENTTYPE_REAL)
1297 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1301 if (time < intermission_exittime)
1304 if(!mapvote_initialized)
1305 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1315 Returns the entity to view from
1319 entity FindIntermission()
1324 // look for info_intermission first
1325 spot = find (world, classname, "info_intermission");
1327 { // pick a random one
1331 spot = find (spot, classname, "info_intermission");
1333 spot = find (spot, classname, "info_intermission");
1339 // then look for the start position
1340 spot = find (world, classname, "info_player_start");
1344 // testinfo_player_start is only found in regioned levels
1345 spot = find (world, classname, "testplayerstart");
1349 // then look for the start position
1350 spot = find (world, classname, "info_player_deathmatch");
1354 //objerror ("FindIntermission: no spot");
1360 ===============================================================================
1364 ===============================================================================
1367 void DumpStats(float final)
1371 local float to_console;
1372 local float to_eventlog;
1373 local float to_file;
1376 to_console = cvar("sv_logscores_console");
1377 to_eventlog = cvar("sv_eventlog");
1378 to_file = cvar("sv_logscores_file");
1382 to_console = TRUE; // always print printstats replies
1383 to_eventlog = FALSE; // but never print them to the event log
1387 if(cvar("sv_eventlog_console"))
1388 to_console = FALSE; // otherwise we get the output twice
1394 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1402 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1406 fputs(file, strcat(s, "\n"));
1409 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1415 fputs(file, strcat(s, "\n"));
1417 FOR_EACH_CLIENT(other)
1419 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1421 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1422 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1423 if(other.classname == "player" || g_arena || g_ca || g_lms)
1424 s = strcat(s, ftos(other.team), ":");
1426 s = strcat(s, "spectator:");
1429 print(s, other.netname, "\n");
1431 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1433 fputs(file, strcat(s, other.netname, "\n"));
1439 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1445 fputs(file, strcat(s, "\n"));
1447 for(i = 1; i < 16; ++i)
1449 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1450 s = strcat(s, ":", ftos(i));
1456 fputs(file, strcat(s, "\n"));
1463 GameLogEcho(":end");
1466 fputs(file, ":end\n");
1471 void FixIntermissionClient(entity e)
1474 if(!e.autoscreenshot) // initial call
1476 e.angles = e.v_angle;
1477 e.angles_x = -e.angles_x;
1478 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1480 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1481 e.solid = SOLID_NOT;
1482 e.movetype = MOVETYPE_NONE;
1483 e.takedamage = DAMAGE_NO;
1486 e.weaponentity.effects = EF_NODRAW;
1487 if (e.weaponentity.weaponentity)
1488 e.weaponentity.weaponentity.effects = EF_NODRAW;
1490 if(clienttype(e) == CLIENTTYPE_REAL)
1492 stuffcmd(e, "\nscr_printspeed 1000000\n");
1493 s = cvar_string("sv_intermission_cdtrack");
1495 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1497 WriteByte(MSG_ONE, SVC_INTERMISSION);
1501 //e.velocity = '0 0 0';
1502 //e.fixangle = TRUE;
1504 // TODO halt weapon animation
1509 go to the next level for deathmatch
1510 only called if a time or frag limit has expired
1518 intermission_running = 1;
1520 // enforce a wait time before allowing changelevel
1521 if(player_count > 0)
1522 intermission_exittime = time + cvar("sv_mapchange_delay");
1524 intermission_exittime = -1;
1527 WriteByte (MSG_ALL, SVC_CDTRACK);
1528 WriteByte (MSG_ALL, 3);
1529 WriteByte (MSG_ALL, 3);
1530 // done in FixIntermission
1533 //pos = FindIntermission ();
1539 if(cvar("sv_eventlog"))
1540 GameLogEcho(":gameover");
1546 // save the stats to a text file on the client
1547 // stuffcmd(other, log_stats "stats/file_name");
1549 // stuffcmd(other, log_stats "");
1550 // use a filename similar to the demo name
1551 // string file_name;
1552 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1554 // write a stats parser for the menu
1556 if(cvar("sv_accuracy_data_send")) {
1557 string stats_to_send;
1559 FOR_EACH_CLIENT(other) { // make the string to send
1560 FixIntermissionClient(other);
1562 if(other.cvar_cl_accuracy_data_share) {
1563 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1565 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1566 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1568 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1570 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1571 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1573 stats_to_send = strcat(stats_to_send, "\n");
1577 FOR_EACH_REALCLIENT(other) { // only spam humans
1578 Score_NicePrint(other); // print the score
1580 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1581 bprint(stats_to_send);
1583 } else { // ye olde message
1584 FOR_EACH_PLAYER(other) {
1585 FixIntermissionClient(other);
1588 bprint(other.netname, " ^7wins.\n");
1592 if(cvar("g_campaign"))
1593 CampaignPreIntermission();
1595 localcmd("\nsv_hook_gameend\n");
1602 Exit deathmatch games upon conditions
1605 void CheckRules_Player()
1607 if (gameover) // someone else quit the game already
1610 if(self.deadflag == DEAD_NO)
1611 self.play_time += frametime;
1613 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1614 // (div0: and that in CheckRules_World please)
1617 float checkrules_equality;
1618 float checkrules_suddendeathwarning;
1619 float checkrules_suddendeathend;
1620 float checkrules_overtimesadded; //how many overtimes have been already added
1622 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1623 float WINNING_YES = 1; // winner found
1624 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1625 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1627 float InitiateSuddenDeath()
1629 // Check first whether normal overtimes could be added before initiating suddendeath mode
1630 // - for this timelimit_overtime needs to be >0 of course
1631 // - also check the winning condition calculated in the previous frame and only add normal overtime
1632 // again, if at the point at which timelimit would be extended again, still no winner was found
1633 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1635 return 1; // need to call InitiateOvertime later
1639 if(!checkrules_suddendeathend)
1641 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1642 if(g_race && !g_race_qualifying)
1643 race_StartCompleting();
1649 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1651 ++checkrules_overtimesadded;
1652 //add one more overtime by simply extending the timelimit
1654 tl = cvar("timelimit");
1655 tl += cvar("timelimit_overtime");
1656 cvar_set("timelimit", ftos(tl));
1657 string minutesPlural;
1658 if (cvar("timelimit_overtime") == 1)
1659 minutesPlural = " ^3minute";
1661 minutesPlural = " ^3minutes";
1665 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1666 ftos(cvar("timelimit_overtime")),
1673 float GetWinningCode(float fraglimitreached, float equality)
1675 if(cvar("g_campaign") == 1)
1676 if(fraglimitreached)
1683 if(fraglimitreached)
1684 return WINNING_STARTSUDDENDEATHOVERTIME;
1686 return WINNING_NEVER;
1688 if(fraglimitreached)
1694 // set the .winning flag for exactly those players with a given field value
1695 void SetWinners(.float field, float value)
1698 FOR_EACH_PLAYER(head)
1699 head.winning = (head.field == value);
1702 // set the .winning flag for those players with a given field value
1703 void AddWinners(.float field, float value)
1706 FOR_EACH_PLAYER(head)
1707 if(head.field == value)
1711 // clear the .winning flags
1712 void ClearWinners(void)
1715 FOR_EACH_PLAYER(head)
1719 // Onslaught winning condition:
1720 // game terminates if only one team has a working generator (or none)
1721 float WinningCondition_Onslaught()
1724 local float t1, t2, t3, t4;
1726 WinningConditionHelper(); // set worldstatus
1731 // first check if the game has ended
1732 t1 = t2 = t3 = t4 = 0;
1733 head = find(world, classname, "onslaught_generator");
1736 if (head.health > 0)
1738 if (head.team == COLOR_TEAM1) t1 = 1;
1739 if (head.team == COLOR_TEAM2) t2 = 1;
1740 if (head.team == COLOR_TEAM3) t3 = 1;
1741 if (head.team == COLOR_TEAM4) t4 = 1;
1743 head = find(head, classname, "onslaught_generator");
1745 if (t1 + t2 + t3 + t4 < 2)
1747 // game over, only one team remains (or none)
1749 if (t1) SetWinners(team, COLOR_TEAM1);
1750 if (t2) SetWinners(team, COLOR_TEAM2);
1751 if (t3) SetWinners(team, COLOR_TEAM3);
1752 if (t4) SetWinners(team, COLOR_TEAM4);
1753 dprint("Have a winner, ending game.\n");
1757 // Two or more teams remain
1761 float LMS_NewPlayerLives()
1764 fl = cvar("fraglimit");
1768 // first player has left the game for dying too much? Nobody else can get in.
1769 if(lms_lowest_lives < 1)
1772 if(!cvar("g_lms_join_anytime"))
1773 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1776 return bound(1, lms_lowest_lives, fl);
1779 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1780 // they win. Otherwise the defending team wins once the timelimit passes.
1781 void assault_new_round();
1782 float WinningCondition_Assault()
1786 WinningConditionHelper(); // set worldstatus
1788 status = WINNING_NO;
1789 // as the timelimit has not yet passed just assume the defending team will win
1790 if(assault_attacker_team == COLOR_TEAM1)
1792 SetWinners(team, COLOR_TEAM2);
1796 SetWinners(team, COLOR_TEAM1);
1800 ent = find(world, classname, "target_assault_roundend");
1803 if(ent.winning) // round end has been triggered by attacking team
1805 bprint("ASSAULT: round completed...\n");
1806 SetWinners(team, assault_attacker_team);
1808 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1810 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1812 status = WINNING_YES;
1816 local entity oldself;
1819 assault_new_round();
1828 // LMS winning condition: game terminates if and only if there's at most one
1829 // one player who's living lives. Top two scores being equal cancels the time
1831 float WinningCondition_LMS()
1838 have_player = FALSE;
1839 have_players = FALSE;
1840 l = LMS_NewPlayerLives();
1842 head = find(world, classname, "player");
1845 head2 = find(head, classname, "player");
1847 have_players = TRUE;
1851 // we have at least one player
1854 // two or more active players - continue with the game
1858 // exactly one player?
1861 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1865 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1871 // and assign him his first place
1872 PlayerScore_Add(head, SP_LMS_RANK, 1);
1879 // nobody is playing at all...
1882 // wait for players...
1886 // SNAFU (maybe a draw game?)
1888 dprint("No players, ending game.\n");
1893 // When we get here, we have at least two players who are actually LIVING,
1894 // now check if the top two players have equal score.
1895 WinningConditionHelper();
1898 if(WinningConditionHelper_winner)
1899 WinningConditionHelper_winner.winning = TRUE;
1900 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1901 return WINNING_NEVER;
1903 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1907 void ShuffleMaplist()
1909 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1913 float WinningCondition_Scores(float limit, float leadlimit)
1917 // TODO make everything use THIS winning condition (except LMS)
1918 WinningConditionHelper();
1922 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1923 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1924 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1925 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1929 if(WinningConditionHelper_winner)
1930 WinningConditionHelper_winner.winning = 1;
1931 if(WinningConditionHelper_winnerteam >= 0)
1932 SetWinners(team, WinningConditionHelper_winnerteam);
1934 if(WinningConditionHelper_lowerisbetter)
1936 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1937 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1941 if(WinningConditionHelper_zeroisworst)
1942 leadlimit = 0; // not supported in this mode
1944 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1945 // these modes always score in increments of 1, thus this makes sense
1947 if(leaderfrags != WinningConditionHelper_topscore)
1949 leaderfrags = WinningConditionHelper_topscore;
1952 if (leaderfrags == limit - 1)
1953 Announce("1fragleft");
1954 else if (leaderfrags == limit - 2)
1955 Announce("2fragsleft");
1956 else if (leaderfrags == limit - 3)
1957 Announce("3fragsleft");
1961 limitreached = FALSE;
1963 if(WinningConditionHelper_topscore >= limit)
1964 limitreached = TRUE;
1967 float leadlimitreached;
1968 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1969 if(cvar("leadlimit_and_fraglimit"))
1970 limitreached = (limitreached && leadlimitreached);
1972 limitreached = (limitreached || leadlimitreached);
1975 return GetWinningCode(
1976 WinningConditionHelper_topscore && limitreached,
1977 WinningConditionHelper_equality
1981 float WinningCondition_Race(float fraglimit)
1992 if(p.race_completed)
1997 wc = WinningCondition_Scores(fraglimit, 0);
1999 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2000 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2001 // do NOT support equality when the laps are all raced!
2002 return WINNING_STARTSUDDENDEATHOVERTIME;
2004 return WINNING_NEVER;
2008 void ReadyRestart();
2009 float WinningCondition_QualifyingThenRace(float limit)
2012 wc = WinningCondition_Scores(limit, 0);
2014 // NEVER initiate overtime
2015 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2023 float WinningCondition_RanOutOfSpawns()
2027 if(have_team_spawns <= 0)
2030 if(!some_spawn_has_been_used)
2033 team1_score = team2_score = team3_score = team4_score = 0;
2035 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2037 if(head.team == COLOR_TEAM1)
2039 else if(head.team == COLOR_TEAM2)
2041 else if(head.team == COLOR_TEAM3)
2043 else if(head.team == COLOR_TEAM4)
2047 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2049 if(head.team == COLOR_TEAM1)
2051 else if(head.team == COLOR_TEAM2)
2053 else if(head.team == COLOR_TEAM3)
2055 else if(head.team == COLOR_TEAM4)
2060 if(team1_score + team2_score + team3_score + team4_score == 0)
2062 checkrules_equality = TRUE;
2065 else if(team1_score + team2_score + team3_score + team4_score == 1)
2068 if(team1_score) t = COLOR_TEAM1;
2069 if(team2_score) t = COLOR_TEAM2;
2070 if(team3_score) t = COLOR_TEAM3;
2071 if(team4_score) t = COLOR_TEAM4;
2072 CheckAllowedTeams(world);
2073 for(i = 0; i < MAX_TEAMSCORE; ++i)
2075 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2076 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2077 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2078 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2081 AddWinners(team, t);
2092 Exit deathmatch games upon conditions
2095 void CheckRules_World()
2107 MapVote_Think should now do that part
2108 if (intermission_running)
2109 if (time >= intermission_exittime + 60)
2111 if(!DoNextMapOverride())
2117 if (gameover) // someone else quit the game already
2119 if(player_count == 0) // Nobody there? Then let's go to the next map
2121 // this will actually check the player count in the next frame
2122 // again, but this shouldn't hurt
2126 timelimit = cvar("timelimit") * 60;
2127 fraglimit = cvar("fraglimit");
2128 leadlimit = cvar("leadlimit");
2130 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2133 timelimit = 0; // timelimit is not made for warmup
2135 fraglimit = 0; // no fraglimit for now
2136 leadlimit = 0; // no leadlimit for now
2140 timelimit = 0; // ONS has its own overtime rule
2144 timelimit += game_starttime;
2146 else if (timelimit < 0)
2156 if(checkrules_suddendeathend)
2158 if(!checkrules_suddendeathwarning)
2160 checkrules_suddendeathwarning = TRUE;
2161 if(g_race && !g_race_qualifying)
2162 bcenterprint("^3Everyone, finish your lap! The race is over!");
2164 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2169 if (timelimit && time >= timelimit)
2171 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2174 float playerswithlaps;
2177 totalplayers = playerswithlaps = readyplayers = 0;
2178 FOR_EACH_PLAYER(head)
2181 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2187 // at least 2 of the players have completed a lap: start the RACE
2188 // otherwise, the players should end the qualifying on their own
2189 if(readyplayers || playerswithlaps >= 2)
2191 checkrules_suddendeathend = 0;
2192 ReadyRestart(); // go to race
2196 wantovertime |= InitiateSuddenDeath();
2199 wantovertime |= InitiateSuddenDeath();
2203 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2209 float checkrules_status;
2210 checkrules_status = WinningCondition_RanOutOfSpawns();
2211 if(checkrules_status == WINNING_YES)
2213 bprint("Hey! Someone ran out of spawns!\n");
2215 else if(g_race && !g_race_qualifying && timelimit >= 0)
2217 checkrules_status = WinningCondition_Race(fraglimit);
2218 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2220 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2222 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2223 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2227 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2231 checkrules_status = WinningCondition_LMS();
2233 else if (g_onslaught)
2235 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2239 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2240 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2243 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2245 checkrules_status = WINNING_NEVER;
2246 checkrules_overtimesadded = -1;
2247 wantovertime |= InitiateSuddenDeath();
2250 if(checkrules_status == WINNING_NEVER)
2251 // equality cases! Nobody wins if the overtime ends in a draw.
2256 if(checkrules_status == WINNING_NEVER)
2259 checkrules_status = WINNING_YES;
2262 if(checkrules_suddendeathend)
2263 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2264 checkrules_status = WINNING_YES;
2266 if(checkrules_status == WINNING_YES)
2268 //print("WINNING\n");
2273 float mapvote_nextthink;
2274 float mapvote_initialized;
2275 float mapvote_keeptwotime;
2276 float mapvote_timeout;
2277 string mapvote_message;
2278 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2279 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2280 float mapvote_screenshot_dirs_count;
2282 float mapvote_count;
2283 float mapvote_count_real;
2284 string mapvote_maps[MAPVOTE_COUNT];
2285 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2286 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2287 float mapvote_maps_suggested[MAPVOTE_COUNT];
2288 string mapvote_suggestions[MAPVOTE_COUNT];
2289 float mapvote_suggestion_ptr;
2290 float mapvote_maxlen;
2291 float mapvote_voters;
2292 float mapvote_votes[MAPVOTE_COUNT];
2294 float mapvote_detail;
2295 float mapvote_abstain;
2298 void MapVote_ClearAllVotes()
2300 FOR_EACH_CLIENT(other)
2304 string MapVote_Suggest(string m)
2308 return "That's not how to use this command.";
2309 if(!cvar("g_maplist_votable_suggestions"))
2310 return "Suggestions are not accepted on this server.";
2311 if(mapvote_initialized)
2312 return "Can't suggest - voting is already in progress!";
2313 m = MapInfo_FixName(m);
2315 return "The map you suggested is not available on this server.";
2316 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2318 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2320 if(!MapInfo_CheckMap(m))
2321 return "The map you suggested does not support the current game mode.";
2322 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2323 if(mapvote_suggestions[i] == m)
2324 return "This map was already suggested.";
2325 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2327 i = floor(random() * mapvote_suggestion_ptr);
2331 i = mapvote_suggestion_ptr;
2332 mapvote_suggestion_ptr += 1;
2334 if(mapvote_suggestions[i] != "")
2335 strunzone(mapvote_suggestions[i]);
2336 mapvote_suggestions[i] = strzone(m);
2337 if(cvar("sv_eventlog"))
2338 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2339 return strcat("Suggestion of ", m, " accepted.");
2342 void MapVote_AddVotable(string nextMap, float isSuggestion)
2345 string pakfile, mapfile;
2349 for(j = 0; j < mapvote_count; ++j)
2350 if(mapvote_maps[j] == nextMap)
2352 if(strlen(nextMap) > mapvote_maxlen)
2353 mapvote_maxlen = strlen(nextMap);
2354 mapvote_maps[mapvote_count] = strzone(nextMap);
2355 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2357 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2359 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2360 pakfile = whichpack(strcat(mapfile, ".tga"));
2362 pakfile = whichpack(strcat(mapfile, ".jpg"));
2364 pakfile = whichpack(strcat(mapfile, ".png"));
2368 if(i >= mapvote_screenshot_dirs_count)
2369 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2370 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2371 pakfile = substring(pakfile, o, -1);
2373 mapvote_maps_screenshot_dir[mapvote_count] = i;
2374 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2379 void MapVote_Spawn();
2385 MapVote_ClearAllVotes();
2388 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2389 mapvote_abstain = cvar("g_maplist_votable_abstain");
2392 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2394 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2395 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2397 // we need this for AddVotable, as that cycles through the screenshot dirs
2398 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2399 if(mapvote_screenshot_dirs_count == 0)
2400 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2401 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2402 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2403 mapvote_screenshot_dirs[i] = strzone(argv(i));
2405 if(mapvote_suggestion_ptr)
2406 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2407 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2409 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2410 MapVote_AddVotable(GetNextMap(), FALSE);
2412 if(mapvote_count == 0)
2414 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2415 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2416 if(cvar("g_maplist_shuffle"))
2418 localcmd("\nmenu_cmd sync\n");
2419 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2420 MapVote_AddVotable(GetNextMap(), FALSE);
2423 mapvote_count_real = mapvote_count;
2425 MapVote_AddVotable("don't care", 0);
2427 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2429 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2430 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2431 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2432 mapvote_keeptwotime = 0;
2433 mapvote_message = "Choose a map and press its key!";
2438 void MapVote_SendPicture(float id)
2441 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2442 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2443 WriteByte(MSG_ONE, id);
2444 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2447 float GameCommand_MapVote(string cmd)
2449 if(!intermission_running)
2452 if(cmd == "mv_getpic")
2454 MapVote_SendPicture(stof(argv(1)));
2461 float MapVote_GetMapMask()
2463 float mask, i, power;
2465 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2466 if(mapvote_maps[i] != "")
2472 float MapVote_SendEntity(entity to, float sf)
2477 sf &~= 2; // if we send 1, we don't need to also send 2
2479 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2480 WriteByte(MSG_ENTITY, sf);
2484 // flag 1 == initialization
2485 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2486 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2487 WriteString(MSG_ENTITY, "");
2488 WriteByte(MSG_ENTITY, mapvote_count);
2489 WriteByte(MSG_ENTITY, mapvote_abstain);
2490 WriteByte(MSG_ENTITY, mapvote_detail);
2491 WriteCoord(MSG_ENTITY, mapvote_timeout);
2492 if(mapvote_count <= 8)
2493 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2495 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2496 for(i = 0; i < mapvote_count; ++i)
2497 if(mapvote_maps[i] != "")
2499 if(mapvote_abstain && i == mapvote_count - 1)
2501 WriteString(MSG_ENTITY, ""); // abstain needs no text
2502 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2503 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2507 WriteString(MSG_ENTITY, mapvote_maps[i]);
2508 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2509 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2516 // flag 2 == update of mask
2517 if(mapvote_count <= 8)
2518 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2520 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2526 for(i = 0; i < mapvote_count; ++i)
2527 if(mapvote_maps[i] != "")
2528 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2530 WriteByte(MSG_ENTITY, to.mapvote);
2536 void MapVote_Spawn()
2538 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2541 void MapVote_TouchMask()
2543 mapvote_ent.SendFlags |= 2;
2546 void MapVote_TouchVotes(entity voter)
2548 mapvote_ent.SendFlags |= 4;
2551 float MapVote_Finished(float mappos)
2557 if(cvar("sv_eventlog"))
2559 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2560 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2561 didntvote = mapvote_voters;
2562 for(i = 0; i < mapvote_count; ++i)
2563 if(mapvote_maps[i] != "")
2565 didntvote -= mapvote_votes[i];
2568 result = strcat(result, ":", mapvote_maps[i]);
2569 result = strcat(result, ":", ftos(mapvote_votes[i]));
2572 result = strcat(result, ":didn't vote:", ftos(didntvote));
2574 GameLogEcho(result);
2575 if(mapvote_maps_suggested[mappos])
2576 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2579 FOR_EACH_REALCLIENT(other)
2580 FixClientCvars(other);
2582 Map_Goto_SetStr(mapvote_maps[mappos]);
2584 alreadychangedlevel = TRUE;
2587 void MapVote_CheckRules_1()
2591 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2593 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2594 mapvote_votes[i] = 0;
2598 FOR_EACH_REALCLIENT(other)
2603 i = other.mapvote - 1;
2604 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2605 mapvote_votes[i] = mapvote_votes[i] + 1;
2610 float MapVote_CheckRules_2()
2613 float firstPlace, secondPlace;
2614 float firstPlaceVotes, secondPlaceVotes;
2615 float mapvote_voters_real;
2618 if(mapvote_count_real == 1)
2619 return MapVote_Finished(0);
2621 mapvote_voters_real = mapvote_voters;
2623 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2625 RandomSelection_Init();
2626 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2627 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2628 firstPlace = RandomSelection_chosen_float;
2629 firstPlaceVotes = RandomSelection_best_priority;
2630 //dprint("First place: ", ftos(firstPlace), "\n");
2631 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2633 RandomSelection_Init();
2634 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2636 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2637 secondPlace = RandomSelection_chosen_float;
2638 secondPlaceVotes = RandomSelection_best_priority;
2639 //dprint("Second place: ", ftos(secondPlace), "\n");
2640 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2642 if(firstPlace == -1)
2643 error("No first place in map vote... WTF?");
2645 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2646 return MapVote_Finished(firstPlace);
2648 if(mapvote_keeptwotime)
2649 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2652 MapVote_TouchMask();
2653 mapvote_message = "Now decide between the TOP TWO!";
2654 mapvote_keeptwotime = 0;
2655 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2656 result = strcat(result, ":", ftos(firstPlaceVotes));
2657 result = strcat(result, ":", mapvote_maps[secondPlace]);
2658 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2659 didntvote = mapvote_voters;
2660 for(i = 0; i < mapvote_count; ++i)
2661 if(mapvote_maps[i] != "")
2663 didntvote -= mapvote_votes[i];
2665 if(i != secondPlace)
2667 result = strcat(result, ":", mapvote_maps[i]);
2668 result = strcat(result, ":", ftos(mapvote_votes[i]));
2669 if(i < mapvote_count_real)
2671 strunzone(mapvote_maps[i]);
2672 mapvote_maps[i] = "";
2673 strunzone(mapvote_maps_pakfile[i]);
2674 mapvote_maps_pakfile[i] = "";
2678 result = strcat(result, ":didn't vote:", ftos(didntvote));
2679 if(cvar("sv_eventlog"))
2680 GameLogEcho(result);
2690 keeptwo = mapvote_keeptwotime;
2691 MapVote_CheckRules_1(); // count
2692 if(MapVote_CheckRules_2()) // decide
2696 FOR_EACH_REALCLIENT(other)
2698 // hide scoreboard again
2699 if(other.health != 2342)
2701 other.health = 2342;
2703 if(clienttype(other) == CLIENTTYPE_REAL)
2706 WriteByte(MSG_ONE, SVC_FINALE);
2707 WriteString(MSG_ONE, "");
2711 // clear possibly invalid votes
2712 if(mapvote_maps[other.mapvote - 1] == "")
2714 // use impulses as new vote
2715 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2716 if(mapvote_maps[other.impulse - 1] != "")
2718 other.mapvote = other.impulse;
2719 MapVote_TouchVotes(other);
2727 MapVote_CheckRules_1(); // just count
2729 void MapVote_Start()
2734 MapInfo_Enumerate();
2735 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2738 void MapVote_Think()
2743 if(alreadychangedlevel)
2746 if(time < mapvote_nextthink)
2750 mapvote_nextthink = time + 0.5;
2752 if(!mapvote_initialized)
2754 if(cvar("rescan_pending") == 1)
2756 cvar_set("rescan_pending", "2");
2757 localcmd("fs_rescan\nrescan_pending 3\n");
2760 else if(cvar("rescan_pending") == 2)
2764 else if(cvar("rescan_pending") == 3)
2766 // now build missing mapinfo files
2767 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2770 // we're done, start the timer
2771 cvar_set("rescan_pending", "0");
2774 mapvote_initialized = TRUE;
2775 if(DoNextMapOverride())
2777 if(!cvar("g_maplist_votable") || player_count <= 0)
2788 string GotoMap(string m)
2790 if(!MapInfo_CheckMap(m))
2791 return "The map you chose is not available on this server.";
2792 cvar_set("nextmap", m);
2793 cvar_set("timelimit", "-1");
2794 if(mapvote_initialized || alreadychangedlevel)
2796 if(DoNextMapOverride())
2797 return "Map switch initiated.";
2799 return "Hm... no. For some reason I like THIS map more.";
2802 return "Map switch will happen after scoreboard.";
2809 FOR_EACH_REALCLIENT(self)
2811 if(self.classname == "spectator")
2813 if(self.enemy.typehitsound)
2814 play2(self, "misc/typehit.wav");
2815 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2816 play2(self, "misc/hit.wav");
2820 if(self.typehitsound)
2821 play2(self, "misc/typehit.wav");
2822 else if(self.hitsound && self.cvar_cl_hitsound)
2823 play2(self, "misc/hit.wav");
2826 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2827 // add 1 frametime because after this, engine SV_Physics
2828 // increases time by a frametime and then networks the frame
2829 // add another frametime because client shows everything with
2830 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2832 FOR_EACH_CLIENT(self)
2834 self.hitsound = FALSE;
2835 self.typehitsound = FALSE;
2836 antilag_record(self, altime);
2843 * returns TRUE if redirecting
2845 float redirection_timeout;
2846 float redirection_nextthink;
2847 float RedirectionThink()
2849 float clients_found;
2851 if(redirection_target == "")
2854 if(!redirection_timeout)
2856 cvar_set("sv_public", "-2");
2857 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2858 if(redirection_target == "self")
2859 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2861 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2864 if(time < redirection_nextthink)
2867 redirection_nextthink = time + 1;
2870 FOR_EACH_REALCLIENT(self)
2872 print("Redirecting: sending connect command to ", self.netname, "\n");
2873 if(redirection_target == "self")
2874 stuffcmd(self, "\ndisconnect; reconnect\n");
2876 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2880 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2882 if(time > redirection_timeout || clients_found == 0)
2883 localcmd("\nwait; wait; wait; quit\n");
2888 void TargetMusic_RestoreGame();
2891 // Loaded from a save game
2892 // some things then break, so let's work around them...
2894 // Progs DB (capture records)
2895 ServerProgsDB = db_load("server.db");
2899 MapInfo_Enumerate();
2900 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2903 TargetMusic_RestoreGame();
2908 if(gameover > 1) // shutting down already?
2911 gameover = 2; // 2 = server shutting down
2913 if(world_initialized > 0)
2915 world_initialized = 0;
2916 print("Saving persistent data...\n");
2918 if(!cheatcount_total)
2920 if(cvar("sv_db_saveasdump"))
2921 db_dump(ServerProgsDB, "server.db");
2923 db_save(ServerProgsDB, "server.db");
2925 if(cvar("developer"))
2927 if(cvar("sv_db_saveasdump"))
2928 db_dump(TemporaryDB, "server-temp.db");
2930 db_save(TemporaryDB, "server-temp.db");
2932 CheatShutdown(); // must be after cheatcount check
2933 db_close(ServerProgsDB);
2934 db_close(TemporaryDB);
2936 // tell the bot system the game is ending now
2939 WeaponStats_Shutdown();
2942 else if(world_initialized == 0)
2944 print("NOTE: crashed before even initializing the world, not saving persistent data\n");