3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74 WriteByte(MSG_BROADCAST, self.cnt);
75 WriteShort(MSG_BROADCAST, 0);
76 WriteByte(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
79 self.cnt = (self.cnt + 1) % maxclients;
81 void PingPLReport_Spawn()
83 pingplreport = new(pingplreport);
84 make_pure(pingplreport);
85 pingplreport.think = PingPLReport_Think;
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 self.nextthink = time;
136 self.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_respawn_ghosts");
236 BADPREFIX("g_voice_flood_");
237 BADPREFIX("log_file");
239 BADPREFIX("sv_allowdownloads");
240 BADPREFIX("sv_autodemo");
241 BADPREFIX("sv_curl_");
242 BADPREFIX("sv_eventlog");
243 BADPREFIX("sv_logscores_");
244 BADPREFIX("sv_master");
245 BADPREFIX("sv_weaponstats_");
246 BADPREFIX("sv_waypointsprite_");
247 BADCVAR("rescan_pending");
249 // these can contain player IDs, so better hide
250 BADPREFIX("g_forced_team_");
253 BADCVAR("fraglimit");
254 BADCVAR("g_assault");
256 BADCVAR("g_ca_teams");
260 BADCVAR("g_domination");
261 BADCVAR("g_domination_default_teams");
262 BADCVAR("g_freezetag");
263 BADCVAR("g_freezetag_teams");
264 BADCVAR("g_invasion_teams");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_nexball");
270 BADCVAR("g_onslaught");
272 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_tdm_teams");
275 BADCVAR("leadlimit");
278 BADCVAR("timelimit");
282 BADCVAR("g_maplist");
283 BADCVAR("g_maplist_mostrecent");
287 d = cvar_defstring(k);
293 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294 if(strlen(cvar_changes) > 16384)
296 cvar_changes = "// too many settings have been changed to show them here\n";
301 // now check if the changes are actually gameplay relevant
303 // does nothing visible
304 BADCVAR("captureleadlimit_override");
305 BADCVAR("g_balance_kill_delay");
306 BADCVAR("g_ca_point_limit");
307 BADCVAR("g_ca_point_leadlimit");
308 BADCVAR("g_ctf_captimerecord_always");
309 BADCVAR("g_ctf_flag_glowtrails");
310 BADCVAR("g_ctf_flag_pickup_verbosename");
311 BADCVAR("g_domination_point_leadlimit");
312 BADCVAR("g_forced_respawn");
313 BADCVAR("g_freezetag_point_limit");
314 BADCVAR("g_freezetag_point_leadlimit");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_invasion_point_limit");
318 BADCVAR("g_nexball_goalleadlimit");
319 BADCVAR("g_tdm_point_limit");
320 BADCVAR("g_tdm_point_leadlimit");
321 BADCVAR("leadlimit_and_fraglimit");
322 BADCVAR("leadlimit_override");
324 BADCVAR("sv_allow_fullbright");
325 BADCVAR("sv_checkforpacketsduringsleep");
326 BADCVAR("sv_timeout");
327 BADPREFIX("sv_timeout_");
328 BADPREFIX("crypto_");
329 BADPREFIX("g_chat_");
330 BADPREFIX("g_ctf_captimerecord_");
331 BADPREFIX("g_maplist_votable_");
335 BADPREFIX("sv_cullentities_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_minigames");
342 BADPREFIX("sv_minigames_");
343 BADCVAR("sv_namechangetimer");
345 // allowed changes to server admins (please sync this to server.cfg)
349 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
351 // yes, this does contain some redundant stuff, don't really care
352 BADCVAR("bot_config_file");
353 BADCVAR("bot_number");
354 BADCVAR("bot_prefix");
355 BADCVAR("bot_suffix");
356 BADCVAR("capturelimit_override");
357 BADCVAR("fraglimit_override");
359 BADCVAR("g_antilag");
360 BADCVAR("g_balance_teams");
361 BADCVAR("g_balance_teams_prevent_imbalance");
362 BADCVAR("g_balance_teams_scorefactor");
363 BADCVAR("g_ban_sync_trusted_servers");
364 BADCVAR("g_ban_sync_uri");
365 BADCVAR("g_ca_teams_override");
366 BADCVAR("g_ctf_ignore_frags");
367 BADCVAR("g_domination_point_limit");
368 BADCVAR("g_domination_teams_override");
369 BADCVAR("g_freezetag_teams_override");
370 BADCVAR("g_friendlyfire");
371 BADCVAR("g_fullbrightitems");
372 BADCVAR("g_fullbrightplayers");
373 BADCVAR("g_keyhunt_point_limit");
374 BADCVAR("g_keyhunt_teams_override");
375 BADCVAR("g_lms_lives_override");
376 BADCVAR("g_maplist");
377 BADCVAR("g_maplist_check_waypoints");
378 BADCVAR("g_maplist_mostrecent_count");
379 BADCVAR("g_maplist_shuffle");
380 BADCVAR("g_maplist_votable");
381 BADCVAR("g_maplist_votable_abstain");
382 BADCVAR("g_maplist_votable_nodetail");
383 BADCVAR("g_maplist_votable_suggestions");
384 BADCVAR("g_maxplayers");
385 BADCVAR("g_mirrordamage");
386 BADCVAR("g_nexball_goallimit");
387 BADCVAR("g_powerups");
388 BADCVAR("g_start_delay");
389 BADCVAR("g_tdm_teams_override");
391 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
394 BADCVAR("maxplayers");
395 BADCVAR("minplayers");
396 BADCVAR("net_address");
398 BADCVAR("rcon_password");
399 BADCVAR("rcon_restricted_commands");
400 BADCVAR("rcon_restricted_password");
402 BADCVAR("sv_adminnick");
403 BADCVAR("sv_autoscreenshot");
404 BADCVAR("sv_autotaunt");
405 BADCVAR("sv_curl_defaulturl");
406 BADCVAR("sv_defaultcharacter");
407 BADCVAR("sv_defaultplayercolors");
408 BADCVAR("sv_defaultplayermodel");
409 BADCVAR("sv_defaultplayerskin");
410 BADCVAR("sv_maxidle");
411 BADCVAR("sv_maxrate");
413 BADCVAR("sv_public");
414 BADCVAR("sv_ready_restart");
415 BADCVAR("sv_status_privacy");
417 BADCVAR("sv_vote_call");
418 BADCVAR("sv_vote_commands");
419 BADCVAR("sv_vote_majority_factor");
420 BADCVAR("sv_vote_master");
421 BADCVAR("sv_vote_master_commands");
422 BADCVAR("sv_vote_master_password");
423 BADCVAR("sv_vote_simple_majority_factor");
424 BADCVAR("teamplay_mode");
425 BADCVAR("timelimit_override");
426 BADCVAR("g_spawnshieldtime");
427 BADPREFIX("g_warmup_");
428 BADPREFIX("sv_ready_restart_");
430 // mutators that announce themselves properly to the server browser
431 BADCVAR("g_instagib");
432 BADCVAR("g_new_toys");
434 BADCVAR("g_grappling_hook");
435 BADCVAR("g_jetpack");
442 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443 if(strlen(cvar_purechanges) > 16384)
445 cvar_purechanges = "// too many settings have been changed to show them here\n";
449 ++cvar_purechanges_count;
450 // WARNING: this variable is used for the server list
451 // NEVER dare to skip this code!
452 // Hacks to intentionally appearing as "pure server" even though you DO have
453 // modified settings may be punished by removal from the server list.
454 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458 if(cvar_changes == "")
459 cvar_changes = "// this server runs at default server settings\n";
461 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462 cvar_changes = strzone(cvar_changes);
463 if(cvar_purechanges == "")
464 cvar_purechanges = "// this server runs at default gameplay settings\n";
466 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467 cvar_purechanges = strzone(cvar_purechanges);
470 void detect_maptype()
479 o.x += random() * (world.maxs.x - world.mins.x);
480 o.y += random() * (world.maxs.y - world.mins.y);
481 o.z += random() * (world.maxs.z - world.mins.z);
483 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, world);
484 if(trace_fraction == 1)
489 for(i = 0; i < 64; i += 4)
491 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492 if(trace_fraction == 1)
494 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
503 bool RandomSeed_Send(entity this, entity to, int sf)
505 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506 WriteShort(MSG_ENTITY, self.cnt);
509 void RandomSeed_Think()
511 self.cnt = bound(0, floor(random() * 65536), 65535);
512 self.nextthink = time + 5;
516 void RandomSeed_Spawn()
518 randomseed = new(randomseed);
519 make_pure(randomseed);
520 randomseed.think = RandomSeed_Think;
521 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
526 spawnfunc(__init_dedicated_server)
528 // handler for _init/_init map (only for dedicated server initialization)
530 world_initialized = -1; // don't complain
532 cvar_string = cvar_string_normal;
533 cvar_set = cvar_set_normal;
535 remove = remove_unsafely;
538 e.think = GotoFirstMap;
539 e.nextthink = time; // this is usually 1 at this point
541 e = new(info_player_deathmatch); // safeguard against player joining
543 self.classname = "worldspawn"; // safeguard against various stuff ;)
545 // needs to be done so early because of the constants they create
548 static_init_precache();
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
554 void __init_dedicated_server_shutdown() {
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 spawnfunc(worldspawn)
567 bool wantrestart = false;
568 // Try to use versioned csprogs from pk3
569 // Only ever use versioned csprogs.dat files on dedicated servers;
570 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
571 string pk3csprogs = "csprogs-" WATERMARK ".dat";
572 if (cvar_string_normal("csqc_progname") != pk3csprogs && fexists(pk3csprogs))
574 cvar_set_normal("csqc_progname", pk3csprogs);
577 // Check for updates on startup
578 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
579 int sentinel = fopen("progs.txt", FILE_READ);
582 string switchversion = fgets(sentinel);
584 if (switchversion != "" && switchversion != WATERMARK)
586 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
587 // if it doesn't exist, assume either:
588 // a) the current program was overwritten
589 // b) this is a client only update
590 string newprogs = sprintf("progs-%s.dat", switchversion);
591 if (fexists(newprogs))
593 cvar_set_normal("sv_progs", newprogs);
596 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
597 if (fexists(newcsprogs))
599 cvar_set_normal("csqc_progname", newcsprogs);
604 if (wantrestart) changelevel(mapname);
605 // let initialization continue, shutdown depends on it
612 cvar_string = cvar_string_normal;
613 cvar_set = cvar_set_normal;
615 if(world_already_spawned)
616 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617 world_already_spawned = true;
619 remove = remove_safely; // during spawning, watch what you remove!
621 cvar_changes_init(); // do this very early now so it REALLY matches the server config
623 compressShortVector_init();
626 for (entity head = nextent(world); head; head = nextent(head))
631 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
633 // needs to be done so early because of the constants they create
636 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
638 TemporaryDB = db_create();
643 // 1 FLICKER (first variety)
644 lightstyle(1, "mmnmmommommnonmmonqnmmo");
646 // 2 SLOW STRONG PULSE
647 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
649 // 3 CANDLE (first variety)
650 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
653 lightstyle(4, "mamamamamama");
656 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
658 // 6 FLICKER (second variety)
659 lightstyle(6, "nmonqnmomnmomomno");
661 // 7 CANDLE (second variety)
662 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
664 // 8 CANDLE (third variety)
665 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
667 // 9 SLOW STROBE (fourth variety)
668 lightstyle(9, "aaaaaaaazzzzzzzz");
670 // 10 FLUORESCENT FLICKER
671 lightstyle(10, "mmamammmmammamamaaamammma");
673 // 11 SLOW PULSE NOT FADE TO BLACK
674 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
676 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
681 if(autocvar_g_campaign)
684 Map_MarkAsRecent(mapname);
686 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
690 static_init_precache();
695 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
696 if(bot_waypoints_for_items == 1)
697 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
698 bot_waypoints_for_items = 0;
702 WaypointSprite_Init();
704 GameLogInit(); // prepare everything
706 // changing the logic generating it is okay. But:
707 // it HAS to stay <= 64 chars
708 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
709 if(autocvar_sv_eventlog)
711 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
712 matchid = strzone(s);
714 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
715 s = ":gameinfo:mutators:LIST";
717 MUTATOR_CALLHOOK(BuildMutatorsString, s);
720 // initialiation stuff, not good in the mutator system
721 if(!autocvar_g_use_ammunition)
722 s = strcat(s, ":no_use_ammunition");
724 // initialiation stuff, not good in the mutator system
725 if(autocvar_g_pickup_items == 0)
726 s = strcat(s, ":no_pickup_items");
727 if(autocvar_g_pickup_items > 0)
728 s = strcat(s, ":pickup_items");
730 // initialiation stuff, not good in the mutator system
731 if(autocvar_g_weaponarena != "0")
732 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
734 // TODO to mutator system
735 if(autocvar_g_norecoil)
736 s = strcat(s, ":norecoil");
738 // TODO to mutator system
739 if(autocvar_g_powerups == 0)
740 s = strcat(s, ":no_powerups");
741 if(autocvar_g_powerups > 0)
742 s = strcat(s, ":powerups");
745 GameLogEcho(":gameinfo:end");
748 matchid = strzone(ftos(random()));
750 cvar_set("nextmap", "");
754 if(autocvar_g_campaign)
760 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
762 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
764 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
767 while((s = fgets(fd)))
769 l = tokenize_console(s);
774 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
775 LOG_INFO(" cdtrack ", argv(2), "\n");
777 else if(argv(0) == "fog")
779 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
780 LOG_INFO(" \"fog\" \"", s, "\"\n");
782 else if(argv(0) == "set")
784 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
785 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
787 else if(argv(0) != "//")
789 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
790 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
801 next_pingtime = time + 5;
805 // set up information replies for clients and server to use
806 maplist_reply = strzone(getmaplist());
807 lsmaps_reply = strzone(getlsmaps());
808 monsterlist_reply = strzone(getmonsterlist());
809 for(int i = 0; i < 10; ++i)
813 records_reply[i] = strzone(s);
815 ladder_reply = strzone(getladder());
816 rankings_reply = strzone(getrankings());
821 PingPLReport_Spawn();
825 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
827 // force unloading of server pk3 files when starting a listen server
828 if (!server_is_dedicated) localcmd("\nfs_rescan\n");
830 // fill sv_curl_serverpackages from .serverpackage files
831 if (autocvar_sv_curl_serverpackages_auto)
833 s = "csprogs-" WATERMARK ".txt";
834 // remove automatically managed files from the list to prevent duplicates
835 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
837 string pkg = argv(i);
838 if (startsWith(pkg, "csprogs-")) continue;
839 if (endsWith(pkg, "-serverpackage.txt")) continue;
840 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
843 // add automatically managed files to the list
844 #define X(match) MACRO_BEGIN { \
845 fd = search_begin(match, true, false); \
848 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
850 s = cons(s, search_getfilename(fd, i)); \
855 X("*-serverpackage.txt");
856 X("*.serverpackage");
858 cvar_set("sv_curl_serverpackages", s);
861 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
863 // physics/balance/config changes that count as mod
864 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
865 modname = cvar_string("g_mod_physics");
866 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
867 modname = cvar_string("g_mod_balance");
868 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
869 modname = cvar_string("g_mod_config");
870 // extra mutators that deserve to count as mod
871 MUTATOR_CALLHOOK(SetModname);
874 modname = strzone(modname);
876 WinningConditionHelper(); // set worldstatus
878 world_initialized = 1;
883 //makestatic (self); // Who the f___ did that?
889 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
897 float Map_Count, Map_Current;
898 string Map_Current_Name;
900 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
901 float GetMaplistPosition()
907 idx = autocvar_g_maplist_index;
914 for(pos = 0; pos < Map_Count; ++pos)
918 // resume normal maplist rotation if current map is not in g_maplist
922 float MapHasRightSize(string map)
925 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
926 if(autocvar_g_maplist_check_waypoints)
928 LOG_TRACE("checkwp "); LOG_TRACE(map);
929 if(!fexists(strcat("maps/", map, ".waypoints")))
931 LOG_TRACE(": no waypoints\n");
934 LOG_TRACE(": has waypoints\n");
937 // open map size restriction file
938 LOG_TRACE("opensize "); LOG_TRACE(map);
939 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
942 float mapmin, mapmax;
944 mapmin = stof(fgets(fh));
945 mapmax = stof(fgets(fh));
947 if(player_count < mapmin)
949 LOG_TRACE("not enough\n");
952 if(player_count > mapmax)
954 LOG_TRACE("too many\n");
957 LOG_TRACE("right size\n");
960 LOG_TRACE(": not found\n");
964 string Map_Filename(float position)
966 return strcat("maps/", argv(position), ".bsp");
969 void Map_MarkAsRecent(string m)
971 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
974 float Map_IsRecent(string m)
976 return strhasword(autocvar_g_maplist_mostrecent, m);
979 float Map_Check(float position, float pass)
983 map_next = argv(position);
986 if(Map_IsRecent(map_next))
989 filename = Map_Filename(position);
990 if(MapInfo_CheckMap(map_next))
994 if(MapHasRightSize(map_next))
999 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1004 void Map_Goto_SetStr(string nextmapname)
1006 if(getmapname_stored != "")
1007 strunzone(getmapname_stored);
1008 if(nextmapname == "")
1009 getmapname_stored = "";
1011 getmapname_stored = strzone(nextmapname);
1014 void Map_Goto_SetFloat(float position)
1016 cvar_set("g_maplist_index", ftos(position));
1017 Map_Goto_SetStr(argv(position));
1020 void Map_Goto(float reinit)
1022 MapInfo_LoadMap(getmapname_stored, reinit);
1025 // return codes of map selectors:
1026 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1027 // -2 = permanent failure
1028 float() MaplistMethod_Iterate = // usual method
1032 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1034 for(pass = 1; pass <= 2; ++pass)
1036 for(i = 1; i < Map_Count; ++i)
1039 mapindex = (i + Map_Current) % Map_Count;
1040 if(Map_Check(mapindex, pass))
1047 float() MaplistMethod_Repeat = // fallback method
1049 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1051 if(Map_Check(Map_Current, 2))
1056 float() MaplistMethod_Random = // random map selection
1060 LOG_TRACE("Trying MaplistMethod_Random\n");
1064 for(i = 0; i <= imax; ++i)
1067 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1068 if(Map_Check(mapindex, 1))
1074 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1075 // the exponent sets a bias on the map selection:
1076 // the higher the exponent, the less likely "shortly repeated" same maps are
1078 float i, j, imax, insertpos;
1080 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1084 for(i = 0; i <= imax; ++i)
1088 // now reinsert this at another position
1089 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1090 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1091 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1092 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1094 // insert the current map there
1096 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1097 newlist = strcat(newlist, " ", argv(j));
1098 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1099 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1100 newlist = strcat(newlist, " ", argv(j));
1101 newlist = substring(newlist, 1, strlen(newlist) - 1);
1102 cvar_set("g_maplist", newlist);
1103 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1105 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1106 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1107 if(Map_Check(Map_Current, 1))
1115 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1117 for (i = 0; i < Map_Count; ++i)
1118 if (Map_Check(i, 2))
1122 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1123 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1124 if(autocvar_g_maplist_shuffle)
1126 localcmd("\nmenu_cmd sync\n");
1127 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1130 error("empty maplist, cannot select a new map");
1131 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1133 if(Map_Current_Name)
1134 strunzone(Map_Current_Name);
1135 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1136 // this may or may not be correct, but who cares, in the worst case a map
1137 // isn't chosen in the first pass that should have been
1148 if(autocvar_g_maplist_shuffle > 0)
1149 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1152 if(autocvar_g_maplist_selectrandom)
1153 nextMap = MaplistMethod_Random();
1156 nextMap = MaplistMethod_Iterate();
1159 nextMap = MaplistMethod_Repeat();
1163 Map_Goto_SetFloat(nextMap);
1164 return getmapname_stored;
1170 float DoNextMapOverride(float reinit)
1172 if(autocvar_g_campaign)
1174 CampaignPostIntermission();
1175 alreadychangedlevel = true;
1178 if(autocvar_quit_when_empty)
1180 if(player_count <= currentbots)
1183 alreadychangedlevel = true;
1187 if(autocvar_quit_and_redirect != "")
1189 redirection_target = strzone(autocvar_quit_and_redirect);
1190 alreadychangedlevel = true;
1193 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1195 localcmd("restart\n");
1196 alreadychangedlevel = true;
1199 if(autocvar_nextmap != "")
1202 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1203 cvar_set("nextmap",m);
1205 if(!m || gametypevote)
1207 if(autocvar_sv_vote_gametype)
1213 if(MapInfo_CheckMap(m))
1217 alreadychangedlevel = true;
1221 if(!reinit && autocvar_lastlevel)
1223 cvar_settemp_restore();
1224 localcmd("set lastlevel 0\ntogglemenu 1\n");
1225 alreadychangedlevel = true;
1231 void GotoNextMap(float reinit)
1236 if (alreadychangedlevel)
1238 alreadychangedlevel = true;
1242 nextMap = GetNextMap();
1244 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1253 When the player presses attack or jump, change to the next level
1256 .float autoscreenshot;
1257 void IntermissionThink()
1259 FixIntermissionClient(self);
1261 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1262 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1264 if( (server_screenshot || client_screenshot)
1265 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1267 self.autoscreenshot = -1;
1268 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1272 if (time < intermission_exittime)
1275 if(!mapvote_initialized)
1276 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1286 Returns the entity to view from
1290 entity FindIntermission()
1295 // look for info_intermission first
1296 spot = find (world, classname, "info_intermission");
1298 { // pick a random one
1302 spot = find (spot, classname, "info_intermission");
1304 spot = find (spot, classname, "info_intermission");
1310 // then look for the start position
1311 spot = find (world, classname, "info_player_start");
1315 // testinfo_player_start is only found in regioned levels
1316 spot = find (world, classname, "testplayerstart");
1320 // then look for the start position
1321 spot = find (world, classname, "info_player_deathmatch");
1325 //objerror ("FindIntermission: no spot");
1331 ===============================================================================
1335 ===============================================================================
1338 void DumpStats(float final)
1347 to_console = autocvar_sv_logscores_console;
1348 to_eventlog = autocvar_sv_eventlog;
1349 to_file = autocvar_sv_logscores_file;
1353 to_console = true; // always print printstats replies
1354 to_eventlog = false; // but never print them to the event log
1358 if(autocvar_sv_eventlog_console)
1359 to_console = false; // otherwise we get the output twice
1365 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1375 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1379 fputs(file, strcat(s, "\n"));
1382 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1388 fputs(file, strcat(s, "\n"));
1390 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1391 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1392 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1393 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s))
1394 s = strcat(s, ftos(it.team), ":");
1396 s = strcat(s, "spectator:");
1399 LOG_INFO(s, it.netname, "\n");
1401 GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1403 fputs(file, strcat(s, it.netname, "\n"));
1408 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1414 fputs(file, strcat(s, "\n"));
1416 for(i = 1; i < 16; ++i)
1418 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1419 s = strcat(s, ":", ftos(i));
1425 fputs(file, strcat(s, "\n"));
1432 GameLogEcho(":end");
1435 fputs(file, ":end\n");
1440 void FixIntermissionClient(entity e)
1442 if(!e.autoscreenshot) // initial call
1444 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1446 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1447 e.solid = SOLID_NOT;
1448 e.movetype = MOVETYPE_NONE;
1449 e.takedamage = DAMAGE_NO;
1450 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1452 .entity weaponentity = weaponentities[slot];
1453 if(e.(weaponentity))
1455 e.(weaponentity).effects = EF_NODRAW;
1456 if (e.(weaponentity).weaponchild)
1457 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1460 if(IS_REAL_CLIENT(e))
1462 stuffcmd(e, "\nscr_printspeed 1000000\n");
1463 RandomSelection_Init();
1464 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1465 RandomSelection_Add(NULL, 0, it, 1, 1);
1467 if (RandomSelection_chosen_string != "")
1469 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1472 WriteByte(MSG_ONE, SVC_INTERMISSION);
1478 go to the next level for deathmatch
1479 only called if a time or frag limit has expired
1485 intermission_running = 1;
1487 // enforce a wait time before allowing changelevel
1488 if(player_count > 0)
1489 intermission_exittime = time + autocvar_sv_mapchange_delay;
1491 intermission_exittime = -1;
1494 WriteByte (MSG_ALL, SVC_CDTRACK);
1495 WriteByte (MSG_ALL, 3);
1496 WriteByte (MSG_ALL, 3);
1497 // done in FixIntermission
1500 //pos = FindIntermission ();
1507 PlayerStats_GameReport(true);
1508 WeaponStats_Shutdown();
1510 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1512 if(autocvar_sv_eventlog)
1513 GameLogEcho(":gameover");
1517 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1518 FixIntermissionClient(it);
1520 bprint(it.netname, " ^7wins.\n");
1523 entity oldself = self;
1524 target_music_kill();
1527 if(autocvar_g_campaign)
1528 CampaignPreIntermission();
1530 MUTATOR_CALLHOOK(MatchEnd);
1532 localcmd("\nsv_hook_gameend\n");
1539 Exit deathmatch games upon conditions
1542 void CheckRules_Player()
1544 if (gameover) // someone else quit the game already
1548 self.play_time += frametime;
1550 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1551 // (div0: and that in CheckRules_World please)
1555 float InitiateSuddenDeath()
1557 // Check first whether normal overtimes could be added before initiating suddendeath mode
1558 // - for this timelimit_overtime needs to be >0 of course
1559 // - also check the winning condition calculated in the previous frame and only add normal overtime
1560 // again, if at the point at which timelimit would be extended again, still no winner was found
1561 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1563 return 1; // need to call InitiateOvertime later
1567 if(!checkrules_suddendeathend)
1569 if(autocvar_g_campaign)
1570 checkrules_suddendeathend = time; // no suddendeath in campaign
1572 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1573 if(g_race && !g_race_qualifying)
1574 race_StartCompleting();
1580 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1582 ++checkrules_overtimesadded;
1583 //add one more overtime by simply extending the timelimit
1585 tl = autocvar_timelimit;
1586 tl += autocvar_timelimit_overtime;
1587 cvar_set("timelimit", ftos(tl));
1589 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1592 float GetWinningCode(float fraglimitreached, float equality)
1594 if(autocvar_g_campaign == 1)
1595 if(fraglimitreached)
1602 if(fraglimitreached)
1603 return WINNING_STARTSUDDENDEATHOVERTIME;
1605 return WINNING_NEVER;
1607 if(fraglimitreached)
1613 // set the .winning flag for exactly those players with a given field value
1614 void SetWinners(.float field, float value)
1616 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1619 // set the .winning flag for those players with a given field value
1620 void AddWinners(.float field, float value)
1622 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1623 if(it.(field) == value)
1628 // clear the .winning flags
1631 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1634 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1635 // they win. Otherwise the defending team wins once the timelimit passes.
1636 void assault_new_round();
1637 float WinningCondition_Assault()
1641 WinningConditionHelper(); // set worldstatus
1643 status = WINNING_NO;
1644 // as the timelimit has not yet passed just assume the defending team will win
1645 if(assault_attacker_team == NUM_TEAM_1)
1647 SetWinners(team, NUM_TEAM_2);
1651 SetWinners(team, NUM_TEAM_1);
1655 ent = find(world, classname, "target_assault_roundend");
1658 if(ent.winning) // round end has been triggered by attacking team
1660 bprint("ASSAULT: round completed...\n");
1661 SetWinners(team, assault_attacker_team);
1663 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1665 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1667 status = WINNING_YES;
1671 WITH(entity, self, ent, assault_new_round());
1679 void ShuffleMaplist()
1681 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1685 float WinningCondition_Scores(float limit, float leadlimit)
1689 // TODO make everything use THIS winning condition (except LMS)
1690 WinningConditionHelper();
1694 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1695 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1696 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1697 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1701 if(WinningConditionHelper_winner)
1702 WinningConditionHelper_winner.winning = 1;
1703 if(WinningConditionHelper_winnerteam >= 0)
1704 SetWinners(team, WinningConditionHelper_winnerteam);
1706 if(WinningConditionHelper_lowerisbetter)
1708 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1709 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1713 if(WinningConditionHelper_zeroisworst)
1714 leadlimit = 0; // not supported in this mode
1716 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1717 // these modes always score in increments of 1, thus this makes sense
1719 if(leaderfrags != WinningConditionHelper_topscore)
1721 leaderfrags = WinningConditionHelper_topscore;
1724 if (leaderfrags == limit - 1)
1725 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1726 else if (leaderfrags == limit - 2)
1727 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1728 else if (leaderfrags == limit - 3)
1729 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1733 limitreached = false;
1735 if(WinningConditionHelper_topscore >= limit)
1736 limitreached = true;
1739 float leadlimitreached;
1740 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1741 if(autocvar_leadlimit_and_fraglimit)
1742 limitreached = (limitreached && leadlimitreached);
1744 limitreached = (limitreached || leadlimitreached);
1748 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1750 return GetWinningCode(
1751 WinningConditionHelper_topscore && limitreached,
1752 WinningConditionHelper_equality
1756 float WinningCondition_RanOutOfSpawns()
1758 if(have_team_spawns <= 0)
1761 if(!autocvar_g_spawn_useallspawns)
1764 if(!some_spawn_has_been_used)
1767 team1_score = team2_score = team3_score = team4_score = 0;
1769 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1772 case NUM_TEAM_1: team1_score = 1; break;
1773 case NUM_TEAM_2: team2_score = 1; break;
1774 case NUM_TEAM_3: team3_score = 1; break;
1775 case NUM_TEAM_4: team4_score = 1; break;
1779 FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA(
1782 case NUM_TEAM_1: team1_score = 1; break;
1783 case NUM_TEAM_2: team2_score = 1; break;
1784 case NUM_TEAM_3: team3_score = 1; break;
1785 case NUM_TEAM_4: team4_score = 1; break;
1790 if(team1_score + team2_score + team3_score + team4_score == 0)
1792 checkrules_equality = true;
1795 else if(team1_score + team2_score + team3_score + team4_score == 1)
1800 else if(team2_score)
1802 else if(team3_score)
1804 else // if(team4_score)
1806 CheckAllowedTeams(world);
1807 for(i = 0; i < MAX_TEAMSCORE; ++i)
1809 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1810 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1811 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1812 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1815 AddWinners(team, t);
1826 Exit deathmatch games upon conditions
1829 void CheckRules_World()
1840 if (gameover) // someone else quit the game already
1842 if(player_count == 0) // Nobody there? Then let's go to the next map
1844 // this will actually check the player count in the next frame
1845 // again, but this shouldn't hurt
1849 timelimit = autocvar_timelimit * 60;
1850 fraglimit = autocvar_fraglimit;
1851 leadlimit = autocvar_leadlimit;
1853 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1856 timelimit = 0; // timelimit is not made for warmup
1858 fraglimit = 0; // no fraglimit for now
1859 leadlimit = 0; // no leadlimit for now
1864 timelimit += game_starttime;
1866 else if (timelimit < 0)
1876 if(timelimit > game_starttime)
1877 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1879 game_completion_ratio = 0;
1881 if(checkrules_suddendeathend)
1883 if(!checkrules_suddendeathwarning)
1885 checkrules_suddendeathwarning = true;
1886 if(g_race && !g_race_qualifying)
1887 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1889 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1894 if (timelimit && time >= timelimit)
1896 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1899 float playerswithlaps;
1901 totalplayers = playerswithlaps = readyplayers = 0;
1902 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1904 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1910 // at least 2 of the players have completed a lap: start the RACE
1911 // otherwise, the players should end the qualifying on their own
1912 if(readyplayers || playerswithlaps >= 2)
1914 checkrules_suddendeathend = 0;
1915 ReadyRestart(); // go to race
1919 wantovertime |= InitiateSuddenDeath();
1922 wantovertime |= InitiateSuddenDeath();
1926 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1932 int checkrules_status = WinningCondition_RanOutOfSpawns();
1933 if(checkrules_status == WINNING_YES)
1934 bprint("Hey! Someone ran out of spawns!\n");
1935 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1936 checkrules_status = ret_float;
1938 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1940 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1942 checkrules_status = WINNING_NEVER;
1943 checkrules_overtimesadded = -1;
1944 wantovertime |= InitiateSuddenDeath();
1947 if(checkrules_status == WINNING_NEVER)
1948 // equality cases! Nobody wins if the overtime ends in a draw.
1953 if(checkrules_status == WINNING_NEVER)
1956 checkrules_status = WINNING_YES;
1959 if(checkrules_suddendeathend)
1960 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1961 checkrules_status = WINNING_YES;
1963 if(checkrules_status == WINNING_YES)
1965 //print("WINNING\n");
1970 string GotoMap(string m)
1972 m = GameTypeVote_MapInfo_FixName(m);
1974 return "The map you suggested is not available on this server.";
1975 if (!autocvar_sv_vote_gametype)
1976 if(!MapInfo_CheckMap(m))
1977 return "The map you suggested does not support the current game mode.";
1978 cvar_set("nextmap", m);
1979 cvar_set("timelimit", "-1");
1980 if(mapvote_initialized || alreadychangedlevel)
1982 if(DoNextMapOverride(0))
1983 return "Map switch initiated.";
1985 return "Hm... no. For some reason I like THIS map more.";
1988 return "Map switch will happen after scoreboard.";
1994 anticheat_endframe();
1997 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
1998 entity e = IS_SPEC(it) ? it.enemy : it;
2000 it.typehit_time = time;
2001 else if(e.damage_dealt)
2004 it.damage_dealt_total += ceil(e.damage_dealt);
2007 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2008 // add 1 frametime because after this, engine SV_Physics
2009 // increases time by a frametime and then networks the frame
2010 // add another frametime because client shows everything with
2011 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2013 FOREACH_CLIENT(true, LAMBDA(
2014 it.typehitsound = false;
2015 it.damage_dealt = 0;
2017 antilag_record(it, altime);
2019 FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
2021 antilag_record(it, altime);
2023 FOREACH_CLIENT(PS(it), LAMBDA(
2024 PlayerState s = PS(it);
2032 * returns true if redirecting
2034 float redirection_timeout;
2035 float redirection_nextthink;
2036 float RedirectionThink()
2038 float clients_found;
2040 if(redirection_target == "")
2043 if(!redirection_timeout)
2045 cvar_set("sv_public", "-2");
2046 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2047 if(redirection_target == "self")
2048 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2050 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2053 if(time < redirection_nextthink)
2056 redirection_nextthink = time + 1;
2059 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2062 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2063 if(redirection_target == "self")
2064 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2066 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2070 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2072 if(time > redirection_timeout || clients_found == 0)
2073 localcmd("\nwait; wait; wait; quit\n");
2078 void TargetMusic_RestoreGame();
2081 // Loaded from a save game
2082 // some things then break, so let's work around them...
2084 // Progs DB (capture records)
2085 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2089 MapInfo_Enumerate();
2090 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2093 TargetMusic_RestoreGame();
2100 if(world_initialized > 0)
2102 world_initialized = 0;
2103 LOG_TRACE("Saving persistent data...\n");
2106 // playerstats with unfinished match
2107 PlayerStats_GameReport(false);
2109 if(!cheatcount_total)
2111 if(autocvar_sv_db_saveasdump)
2112 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2114 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2116 if(autocvar_developer)
2118 if(autocvar_sv_db_saveasdump)
2119 db_dump(TemporaryDB, "server-temp.db");
2121 db_save(TemporaryDB, "server-temp.db");
2123 CheatShutdown(); // must be after cheatcount check
2124 db_close(ServerProgsDB);
2125 db_close(TemporaryDB);
2126 LOG_TRACE("Saving persistent data... done!\n");
2127 // tell the bot system the game is ending now
2130 WeaponStats_Shutdown();
2133 else if(world_initialized == 0)
2135 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2139 __init_dedicated_server_shutdown();