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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74                 WriteByte(MSG_BROADCAST, self.cnt);
75                 WriteShort(MSG_BROADCAST, 0);
76                 WriteByte(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78         }
79         self.cnt = (self.cnt + 1) % maxclients;
80 }
81 void PingPLReport_Spawn()
82 {
83         pingplreport = new(pingplreport);
84         make_pure(pingplreport);
85         pingplreport.think = PingPLReport_Think;
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap()
108 {SELFPARAM();
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 self.nextthink = time;
133         }
134         else
135         {
136                 self.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_respawn_ghosts");
236                 BADPREFIX("g_voice_flood_");
237                 BADPREFIX("log_file");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251
252                 // mapinfo
253                 BADCVAR("fraglimit");
254                 BADCVAR("g_assault");
255                 BADCVAR("g_ca");
256                 BADCVAR("g_ca_teams");
257                 BADCVAR("g_ctf");
258                 BADCVAR("g_cts");
259                 BADCVAR("g_dm");
260                 BADCVAR("g_domination");
261                 BADCVAR("g_domination_default_teams");
262                 BADCVAR("g_freezetag");
263                 BADCVAR("g_freezetag_teams");
264                 BADCVAR("g_invasion_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_tdm");
274                 BADCVAR("g_tdm_teams");
275                 BADCVAR("leadlimit");
276                 BADCVAR("nextmap");
277                 BADCVAR("teamplay");
278                 BADCVAR("timelimit");
279
280                 // long
281                 BADCVAR("hostname");
282                 BADCVAR("g_maplist");
283                 BADCVAR("g_maplist_mostrecent");
284                 BADCVAR("sv_motd");
285
286                 v = cvar_string(k);
287                 d = cvar_defstring(k);
288                 if(v == d)
289                         continue;
290
291                 if(adding)
292                 {
293                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294                         if(strlen(cvar_changes) > 16384)
295                         {
296                                 cvar_changes = "// too many settings have been changed to show them here\n";
297                                 adding = 0;
298                         }
299                 }
300
301                 // now check if the changes are actually gameplay relevant
302
303                 // does nothing visible
304                 BADCVAR("captureleadlimit_override");
305                 BADCVAR("g_balance_kill_delay");
306                 BADCVAR("g_ca_point_limit");
307                 BADCVAR("g_ca_point_leadlimit");
308                 BADCVAR("g_ctf_captimerecord_always");
309                 BADCVAR("g_ctf_flag_glowtrails");
310                 BADCVAR("g_ctf_flag_pickup_verbosename");
311                 BADCVAR("g_domination_point_leadlimit");
312                 BADCVAR("g_forced_respawn");
313                 BADCVAR("g_freezetag_point_limit");
314                 BADCVAR("g_freezetag_point_leadlimit");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_invasion_point_limit");
318                 BADCVAR("g_nexball_goalleadlimit");
319                 BADCVAR("g_tdm_point_limit");
320                 BADCVAR("g_tdm_point_leadlimit");
321                 BADCVAR("leadlimit_and_fraglimit");
322                 BADCVAR("leadlimit_override");
323                 BADCVAR("pausable");
324                 BADCVAR("sv_allow_fullbright");
325                 BADCVAR("sv_checkforpacketsduringsleep");
326                 BADCVAR("sv_timeout");
327                 BADPREFIX("sv_timeout_");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_minigames");
342                 BADPREFIX("sv_minigames_");
343                 BADCVAR("sv_namechangetimer");
344
345                 // allowed changes to server admins (please sync this to server.cfg)
346                 // vi commands:
347                 //   :/"impure"/,$d
348                 //   :g!,^\/\/[^ /],d
349                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
350                 //   :%!sort
351                 // yes, this does contain some redundant stuff, don't really care
352                 BADCVAR("bot_config_file");
353                 BADCVAR("bot_number");
354                 BADCVAR("bot_prefix");
355                 BADCVAR("bot_suffix");
356                 BADCVAR("capturelimit_override");
357                 BADCVAR("fraglimit_override");
358                 BADCVAR("gametype");
359                 BADCVAR("g_antilag");
360                 BADCVAR("g_balance_teams");
361                 BADCVAR("g_balance_teams_prevent_imbalance");
362                 BADCVAR("g_balance_teams_scorefactor");
363                 BADCVAR("g_ban_sync_trusted_servers");
364                 BADCVAR("g_ban_sync_uri");
365                 BADCVAR("g_ca_teams_override");
366                 BADCVAR("g_ctf_ignore_frags");
367                 BADCVAR("g_domination_point_limit");
368                 BADCVAR("g_domination_teams_override");
369                 BADCVAR("g_freezetag_teams_override");
370                 BADCVAR("g_friendlyfire");
371                 BADCVAR("g_fullbrightitems");
372                 BADCVAR("g_fullbrightplayers");
373                 BADCVAR("g_keyhunt_point_limit");
374                 BADCVAR("g_keyhunt_teams_override");
375                 BADCVAR("g_lms_lives_override");
376                 BADCVAR("g_maplist");
377                 BADCVAR("g_maplist_check_waypoints");
378                 BADCVAR("g_maplist_mostrecent_count");
379                 BADCVAR("g_maplist_shuffle");
380                 BADCVAR("g_maplist_votable");
381                 BADCVAR("g_maplist_votable_abstain");
382                 BADCVAR("g_maplist_votable_nodetail");
383                 BADCVAR("g_maplist_votable_suggestions");
384                 BADCVAR("g_maxplayers");
385                 BADCVAR("g_mirrordamage");
386                 BADCVAR("g_nexball_goallimit");
387                 BADCVAR("g_powerups");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_tdm_teams_override");
390                 BADCVAR("g_warmup");
391                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
392                 BADCVAR("hostname");
393                 BADCVAR("log_file");
394                 BADCVAR("maxplayers");
395                 BADCVAR("minplayers");
396                 BADCVAR("net_address");
397                 BADCVAR("port");
398                 BADCVAR("rcon_password");
399                 BADCVAR("rcon_restricted_commands");
400                 BADCVAR("rcon_restricted_password");
401                 BADCVAR("skill");
402                 BADCVAR("sv_adminnick");
403                 BADCVAR("sv_autoscreenshot");
404                 BADCVAR("sv_autotaunt");
405                 BADCVAR("sv_curl_defaulturl");
406                 BADCVAR("sv_defaultcharacter");
407                 BADCVAR("sv_defaultplayercolors");
408                 BADCVAR("sv_defaultplayermodel");
409                 BADCVAR("sv_defaultplayerskin");
410                 BADCVAR("sv_maxidle");
411                 BADCVAR("sv_maxrate");
412                 BADCVAR("sv_motd");
413                 BADCVAR("sv_public");
414                 BADCVAR("sv_ready_restart");
415                 BADCVAR("sv_status_privacy");
416                 BADCVAR("sv_taunt");
417                 BADCVAR("sv_vote_call");
418                 BADCVAR("sv_vote_commands");
419                 BADCVAR("sv_vote_majority_factor");
420                 BADCVAR("sv_vote_master");
421                 BADCVAR("sv_vote_master_commands");
422                 BADCVAR("sv_vote_master_password");
423                 BADCVAR("sv_vote_simple_majority_factor");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_instagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434                 BADCVAR("g_grappling_hook");
435                 BADCVAR("g_jetpack");
436
437 #undef BADPREFIX
438 #undef BADCVAR
439
440                 if(pureadding)
441                 {
442                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443                         if(strlen(cvar_purechanges) > 16384)
444                         {
445                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
446                                 pureadding = 0;
447                         }
448                 }
449                 ++cvar_purechanges_count;
450                 // WARNING: this variable is used for the server list
451                 // NEVER dare to skip this code!
452                 // Hacks to intentionally appearing as "pure server" even though you DO have
453                 // modified settings may be punished by removal from the server list.
454                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455                 // though.
456         }
457         buf_del(h);
458         if(cvar_changes == "")
459                 cvar_changes = "// this server runs at default server settings\n";
460         else
461                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462         cvar_changes = strzone(cvar_changes);
463         if(cvar_purechanges == "")
464                 cvar_purechanges = "// this server runs at default gameplay settings\n";
465         else
466                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467         cvar_purechanges = strzone(cvar_purechanges);
468 }
469
470 void detect_maptype()
471 {
472 #if 0
473         vector o, v;
474         float i;
475
476         for (;;)
477         {
478                 o = world.mins;
479                 o.x += random() * (world.maxs.x - world.mins.x);
480                 o.y += random() * (world.maxs.y - world.mins.y);
481                 o.z += random() * (world.maxs.z - world.mins.z);
482
483                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, world);
484                 if(trace_fraction == 1)
485                         continue;
486
487                 v = trace_endpos;
488
489                 for(i = 0; i < 64; i += 4)
490                 {
491                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492         if(trace_fraction == 1)
493                 continue;
494                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
495                 }
496
497                 break;
498         }
499 #endif
500 }
501
502 entity randomseed;
503 bool RandomSeed_Send(entity this, entity to, int sf)
504 {
505         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506         WriteShort(MSG_ENTITY, self.cnt);
507         return true;
508 }
509 void RandomSeed_Think()
510 {SELFPARAM();
511         self.cnt = bound(0, floor(random() * 65536), 65535);
512         self.nextthink = time + 5;
513
514         self.SendFlags |= 1;
515 }
516 void RandomSeed_Spawn()
517 {SELFPARAM();
518         randomseed = new(randomseed);
519         make_pure(randomseed);
520         randomseed.think = RandomSeed_Think;
521         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
522
523         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
524 }
525
526 spawnfunc(__init_dedicated_server)
527 {
528         // handler for _init/_init map (only for dedicated server initialization)
529
530         world_initialized = -1; // don't complain
531         cvar = cvar_normal;
532         cvar_string = cvar_string_normal;
533         cvar_set = cvar_set_normal;
534
535         remove = remove_unsafely;
536
537         entity e = spawn();
538         e.think = GotoFirstMap;
539         e.nextthink = time; // this is usually 1 at this point
540
541         e = new(info_player_deathmatch);  // safeguard against player joining
542
543         self.classname = "worldspawn"; // safeguard against various stuff ;)
544
545         // needs to be done so early because of the constants they create
546         static_init();
547         static_init_late();
548         static_init_precache();
549
550         MapInfo_Enumerate();
551         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
552 }
553
554 void __init_dedicated_server_shutdown() {
555         MapInfo_Shutdown();
556 }
557
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
560 void Nagger_Init();
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 spawnfunc(worldspawn)
565 {
566         {
567                 bool wantrestart = false;
568                 // Try to use versioned csprogs from pk3
569                 // Only ever use versioned csprogs.dat files on dedicated servers;
570                 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
571                 string pk3csprogs = "csprogs-" WATERMARK ".dat";
572                 if (cvar_string_normal("csqc_progname") != pk3csprogs && fexists(pk3csprogs))
573                 {
574                         cvar_set_normal("csqc_progname", pk3csprogs);
575                         wantrestart = true;
576                 }
577                 // Check for updates on startup
578                 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
579                 int sentinel = fopen("progs.txt", FILE_READ);
580                 if (sentinel >= 0)
581                 {
582                         string switchversion = fgets(sentinel);
583                         fclose(sentinel);
584                         if (switchversion != "" && switchversion != WATERMARK)
585                         {
586                                 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
587                                 // if it doesn't exist, assume either:
588                                 //   a) the current program was overwritten
589                                 //   b) this is a client only update
590                                 string newprogs = sprintf("progs-%s.dat", switchversion);
591                                 if (fexists(newprogs))
592                                 {
593                                         cvar_set_normal("sv_progs", newprogs);
594                                         wantrestart = true;
595                                 }
596                                 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
597                                 if (fexists(newcsprogs))
598                                 {
599                                         cvar_set_normal("csqc_progname", newcsprogs);
600                                         wantrestart = true;
601                                 }
602                         }
603                 }
604                 if (wantrestart) changelevel(mapname);
605                 // let initialization continue, shutdown depends on it
606         }
607
608         float fd, l;
609         string s;
610
611         cvar = cvar_normal;
612         cvar_string = cvar_string_normal;
613         cvar_set = cvar_set_normal;
614
615         if(world_already_spawned)
616                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617         world_already_spawned = true;
618
619         remove = remove_safely; // during spawning, watch what you remove!
620
621         cvar_changes_init(); // do this very early now so it REALLY matches the server config
622
623         compressShortVector_init();
624
625         maxclients = 0;
626         for (entity head = nextent(world); head; head = nextent(head))
627         {
628                 ++maxclients;
629         }
630
631         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
632
633         // needs to be done so early because of the constants they create
634         static_init();
635
636         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
637
638         TemporaryDB = db_create();
639
640         // 0 normal
641         lightstyle(0, "m");
642
643         // 1 FLICKER (first variety)
644         lightstyle(1, "mmnmmommommnonmmonqnmmo");
645
646         // 2 SLOW STRONG PULSE
647         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
648
649         // 3 CANDLE (first variety)
650         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
651
652         // 4 FAST STROBE
653         lightstyle(4, "mamamamamama");
654
655         // 5 GENTLE PULSE 1
656         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
657
658         // 6 FLICKER (second variety)
659         lightstyle(6, "nmonqnmomnmomomno");
660
661         // 7 CANDLE (second variety)
662         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
663
664         // 8 CANDLE (third variety)
665         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
666
667         // 9 SLOW STROBE (fourth variety)
668         lightstyle(9, "aaaaaaaazzzzzzzz");
669
670         // 10 FLUORESCENT FLICKER
671         lightstyle(10, "mmamammmmammamamaaamammma");
672
673         // 11 SLOW PULSE NOT FADE TO BLACK
674         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
675
676         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
677
678         // 63 testing
679         lightstyle(63, "a");
680
681         if(autocvar_g_campaign)
682                 CampaignPreInit();
683
684         Map_MarkAsRecent(mapname);
685
686         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
687
688         InitGameplayMode();
689         static_init_late();
690         static_init_precache();
691         readlevelcvars();
692         GrappleHookInit();
693
694         player_count = 0;
695         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
696         if(bot_waypoints_for_items == 1)
697                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
698                         bot_waypoints_for_items = 0;
699
700         precache();
701
702         WaypointSprite_Init();
703
704         GameLogInit(); // prepare everything
705         // NOTE for matchid:
706         // changing the logic generating it is okay. But:
707         // it HAS to stay <= 64 chars
708         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
709         if(autocvar_sv_eventlog)
710         {
711                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
712                 matchid = strzone(s);
713
714                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
715                 s = ":gameinfo:mutators:LIST";
716
717                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
718                 s = ret_string;
719
720                 // initialiation stuff, not good in the mutator system
721                 if(!autocvar_g_use_ammunition)
722                         s = strcat(s, ":no_use_ammunition");
723
724                 // initialiation stuff, not good in the mutator system
725                 if(autocvar_g_pickup_items == 0)
726                         s = strcat(s, ":no_pickup_items");
727                 if(autocvar_g_pickup_items > 0)
728                         s = strcat(s, ":pickup_items");
729
730                 // initialiation stuff, not good in the mutator system
731                 if(autocvar_g_weaponarena != "0")
732                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
733
734                 // TODO to mutator system
735                 if(autocvar_g_norecoil)
736                         s = strcat(s, ":norecoil");
737
738                 // TODO to mutator system
739                 if(autocvar_g_powerups == 0)
740                         s = strcat(s, ":no_powerups");
741                 if(autocvar_g_powerups > 0)
742                         s = strcat(s, ":powerups");
743
744                 GameLogEcho(s);
745                 GameLogEcho(":gameinfo:end");
746         }
747         else
748                 matchid = strzone(ftos(random()));
749
750         cvar_set("nextmap", "");
751
752         SetDefaultAlpha();
753
754         if(autocvar_g_campaign)
755                 CampaignPostInit();
756
757         Ban_LoadBans();
758
759         MapInfo_Enumerate();
760         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
761
762         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
763         {
764                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
765                 if(fd != -1)
766                 {
767                         while((s = fgets(fd)))
768                         {
769                                 l = tokenize_console(s);
770                                 if(l < 2)
771                                         continue;
772                                 if(argv(0) == "cd")
773                                 {
774                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
775                                         LOG_INFO("  cdtrack ", argv(2), "\n");
776                                 }
777                                 else if(argv(0) == "fog")
778                                 {
779                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
780                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
781                                 }
782                                 else if(argv(0) == "set")
783                                 {
784                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
785                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
786                                 }
787                                 else if(argv(0) != "//")
788                                 {
789                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
790                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
791                                 }
792                         }
793                         fclose(fd);
794                 }
795         }
796
797         WeaponStats_Init();
798
799         Nagger_Init();
800
801         next_pingtime = time + 5;
802
803         detect_maptype();
804
805         // set up information replies for clients and server to use
806         maplist_reply = strzone(getmaplist());
807         lsmaps_reply = strzone(getlsmaps());
808         monsterlist_reply = strzone(getmonsterlist());
809         for(int i = 0; i < 10; ++i)
810         {
811                 s = getrecords(i);
812                 if (s)
813                         records_reply[i] = strzone(s);
814         }
815         ladder_reply = strzone(getladder());
816         rankings_reply = strzone(getrankings());
817
818         // begin other init
819         ClientInit_Spawn();
820         RandomSeed_Spawn();
821         PingPLReport_Spawn();
822
823         CheatInit();
824
825         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
826
827         // force unloading of server pk3 files when starting a listen server
828         if (!server_is_dedicated) localcmd("\nfs_rescan\n");
829
830         // fill sv_curl_serverpackages from .serverpackage files
831         if (autocvar_sv_curl_serverpackages_auto)
832         {
833                 s = "csprogs-" WATERMARK ".txt";
834                 // remove automatically managed files from the list to prevent duplicates
835                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
836                 {
837                         string pkg = argv(i);
838                         if (startsWith(pkg, "csprogs-")) continue;
839                         if (endsWith(pkg, "-serverpackage.txt")) continue;
840                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
841                         s = cons(s, pkg);
842                 }
843                 // add automatically managed files to the list
844                 #define X(match) MACRO_BEGIN { \
845                         fd = search_begin(match, true, false); \
846                         if (fd >= 0) \
847                         { \
848                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
849                                 { \
850                                         s = cons(s, search_getfilename(fd, i)); \
851                                 } \
852                                 search_end(fd); \
853                         } \
854                 } MACRO_END
855                 X("*-serverpackage.txt");
856                 X("*.serverpackage");
857                 #undef X
858                 cvar_set("sv_curl_serverpackages", s);
859         }
860
861         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
862         modname = "Xonotic";
863         // physics/balance/config changes that count as mod
864         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
865                 modname = cvar_string("g_mod_physics");
866         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
867                 modname = cvar_string("g_mod_balance");
868         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
869                 modname = cvar_string("g_mod_config");
870         // extra mutators that deserve to count as mod
871         MUTATOR_CALLHOOK(SetModname);
872
873         // save it for later
874         modname = strzone(modname);
875
876         WinningConditionHelper(); // set worldstatus
877
878         world_initialized = 1;
879 }
880
881 spawnfunc(light)
882 {
883         //makestatic (self); // Who the f___ did that?
884         remove(self);
885 }
886
887 string GetGametype()
888 {
889         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
890 }
891
892 string GetMapname()
893 {
894         return mapname;
895 }
896
897 float Map_Count, Map_Current;
898 string Map_Current_Name;
899
900 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
901 float GetMaplistPosition()
902 {
903         float pos, idx;
904         string map;
905
906         map = GetMapname();
907         idx = autocvar_g_maplist_index;
908
909         if(idx >= 0)
910                 if(idx < Map_Count)
911                         if(map == argv(idx))
912                                 return idx;
913
914         for(pos = 0; pos < Map_Count; ++pos)
915                 if(map == argv(pos))
916                         return pos;
917
918         // resume normal maplist rotation if current map is not in g_maplist
919         return idx;
920 }
921
922 float MapHasRightSize(string map)
923 {
924         float fh;
925         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
926         if(autocvar_g_maplist_check_waypoints)
927         {
928                 LOG_TRACE("checkwp "); LOG_TRACE(map);
929                 if(!fexists(strcat("maps/", map, ".waypoints")))
930                 {
931                         LOG_TRACE(": no waypoints\n");
932                         return false;
933                 }
934                 LOG_TRACE(": has waypoints\n");
935         }
936
937         // open map size restriction file
938         LOG_TRACE("opensize "); LOG_TRACE(map);
939         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
940         if(fh >= 0)
941         {
942                 float mapmin, mapmax;
943                 LOG_TRACE(": ok, ");
944                 mapmin = stof(fgets(fh));
945                 mapmax = stof(fgets(fh));
946                 fclose(fh);
947                 if(player_count < mapmin)
948                 {
949                         LOG_TRACE("not enough\n");
950                         return false;
951                 }
952                 if(player_count > mapmax)
953                 {
954                         LOG_TRACE("too many\n");
955                         return false;
956                 }
957                 LOG_TRACE("right size\n");
958                 return true;
959         }
960         LOG_TRACE(": not found\n");
961         return true;
962 }
963
964 string Map_Filename(float position)
965 {
966         return strcat("maps/", argv(position), ".bsp");
967 }
968
969 void Map_MarkAsRecent(string m)
970 {
971         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
972 }
973
974 float Map_IsRecent(string m)
975 {
976         return strhasword(autocvar_g_maplist_mostrecent, m);
977 }
978
979 float Map_Check(float position, float pass)
980 {
981         string filename;
982         string map_next;
983         map_next = argv(position);
984         if(pass <= 1)
985         {
986                 if(Map_IsRecent(map_next))
987                         return 0;
988         }
989         filename = Map_Filename(position);
990         if(MapInfo_CheckMap(map_next))
991         {
992                 if(pass == 2)
993                         return 1;
994                 if(MapHasRightSize(map_next))
995                         return 1;
996                 return 0;
997         }
998         else
999                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1000
1001         return 0;
1002 }
1003
1004 void Map_Goto_SetStr(string nextmapname)
1005 {
1006         if(getmapname_stored != "")
1007                 strunzone(getmapname_stored);
1008         if(nextmapname == "")
1009                 getmapname_stored = "";
1010         else
1011                 getmapname_stored = strzone(nextmapname);
1012 }
1013
1014 void Map_Goto_SetFloat(float position)
1015 {
1016         cvar_set("g_maplist_index", ftos(position));
1017         Map_Goto_SetStr(argv(position));
1018 }
1019
1020 void Map_Goto(float reinit)
1021 {
1022         MapInfo_LoadMap(getmapname_stored, reinit);
1023 }
1024
1025 // return codes of map selectors:
1026 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1027 //   -2 = permanent failure
1028 float() MaplistMethod_Iterate = // usual method
1029 {
1030         float pass, i;
1031
1032         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1033
1034         for(pass = 1; pass <= 2; ++pass)
1035         {
1036                 for(i = 1; i < Map_Count; ++i)
1037                 {
1038                         float mapindex;
1039                         mapindex = (i + Map_Current) % Map_Count;
1040                         if(Map_Check(mapindex, pass))
1041                                 return mapindex;
1042                 }
1043         }
1044         return -1;
1045 }
1046
1047 float() MaplistMethod_Repeat = // fallback method
1048 {
1049         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1050
1051         if(Map_Check(Map_Current, 2))
1052                 return Map_Current;
1053         return -2;
1054 }
1055
1056 float() MaplistMethod_Random = // random map selection
1057 {
1058         float i, imax;
1059
1060         LOG_TRACE("Trying MaplistMethod_Random\n");
1061
1062         imax = 42;
1063
1064         for(i = 0; i <= imax; ++i)
1065         {
1066                 float mapindex;
1067                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1068                 if(Map_Check(mapindex, 1))
1069                         return mapindex;
1070         }
1071         return -1;
1072 }
1073
1074 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1075 // the exponent sets a bias on the map selection:
1076 // the higher the exponent, the less likely "shortly repeated" same maps are
1077 {
1078         float i, j, imax, insertpos;
1079
1080         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1081
1082         imax = 42;
1083
1084         for(i = 0; i <= imax; ++i)
1085         {
1086                 string newlist;
1087
1088                 // now reinsert this at another position
1089                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1090                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1091                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1092                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1093
1094                 // insert the current map there
1095                 newlist = "";
1096                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1097                         newlist = strcat(newlist, " ", argv(j));
1098                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1099                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1100                         newlist = strcat(newlist, " ", argv(j));
1101                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1102                 cvar_set("g_maplist", newlist);
1103                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1104
1105                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1106                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1107                 if(Map_Check(Map_Current, 1))
1108                         return Map_Current;
1109         }
1110         return -1;
1111 }
1112
1113 void Maplist_Init()
1114 {
1115         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1116         float i;
1117         for (i = 0; i < Map_Count; ++i)
1118                 if (Map_Check(i, 2))
1119                         break;
1120         if (i == Map_Count)
1121         {
1122                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1123                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1124                 if(autocvar_g_maplist_shuffle)
1125                         ShuffleMaplist();
1126                 localcmd("\nmenu_cmd sync\n");
1127                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1128         }
1129         if(Map_Count == 0)
1130                 error("empty maplist, cannot select a new map");
1131         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1132
1133         if(Map_Current_Name)
1134                 strunzone(Map_Current_Name);
1135         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1136         // this may or may not be correct, but who cares, in the worst case a map
1137         // isn't chosen in the first pass that should have been
1138 }
1139
1140 string GetNextMap()
1141 {
1142         float nextMap;
1143
1144         Maplist_Init();
1145         nextMap = -1;
1146
1147         if(nextMap == -1)
1148                 if(autocvar_g_maplist_shuffle > 0)
1149                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1150
1151         if(nextMap == -1)
1152                 if(autocvar_g_maplist_selectrandom)
1153                         nextMap = MaplistMethod_Random();
1154
1155         if(nextMap == -1)
1156                 nextMap = MaplistMethod_Iterate();
1157
1158         if(nextMap == -1)
1159                 nextMap = MaplistMethod_Repeat();
1160
1161         if(nextMap >= 0)
1162         {
1163                 Map_Goto_SetFloat(nextMap);
1164                 return getmapname_stored;
1165         }
1166
1167         return "";
1168 }
1169
1170 float DoNextMapOverride(float reinit)
1171 {
1172         if(autocvar_g_campaign)
1173         {
1174                 CampaignPostIntermission();
1175                 alreadychangedlevel = true;
1176                 return true;
1177         }
1178         if(autocvar_quit_when_empty)
1179         {
1180                 if(player_count <= currentbots)
1181                 {
1182                         localcmd("quit\n");
1183                         alreadychangedlevel = true;
1184                         return true;
1185                 }
1186         }
1187         if(autocvar_quit_and_redirect != "")
1188         {
1189                 redirection_target = strzone(autocvar_quit_and_redirect);
1190                 alreadychangedlevel = true;
1191                 return true;
1192         }
1193         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1194         {
1195                 localcmd("restart\n");
1196                 alreadychangedlevel = true;
1197                 return true;
1198         }
1199         if(autocvar_nextmap != "")
1200         {
1201                 string m;
1202                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1203                 cvar_set("nextmap",m);
1204
1205                 if(!m || gametypevote)
1206                         return false;
1207                 if(autocvar_sv_vote_gametype)
1208                 {
1209                         Map_Goto_SetStr(m);
1210                         return false;
1211                 }
1212
1213                 if(MapInfo_CheckMap(m))
1214                 {
1215                         Map_Goto_SetStr(m);
1216                         Map_Goto(reinit);
1217                         alreadychangedlevel = true;
1218                         return true;
1219                 }
1220         }
1221         if(!reinit && autocvar_lastlevel)
1222         {
1223                 cvar_settemp_restore();
1224                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1225                 alreadychangedlevel = true;
1226                 return true;
1227         }
1228         return false;
1229 }
1230
1231 void GotoNextMap(float reinit)
1232 {
1233         //string nextmap;
1234         //float n, nummaps;
1235         //string s;
1236         if (alreadychangedlevel)
1237                 return;
1238         alreadychangedlevel = true;
1239
1240         string nextMap;
1241
1242         nextMap = GetNextMap();
1243         if(nextMap == "")
1244                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1245         Map_Goto(reinit);
1246 }
1247
1248
1249 /*
1250 ============
1251 IntermissionThink
1252
1253 When the player presses attack or jump, change to the next level
1254 ============
1255 */
1256 .float autoscreenshot;
1257 void IntermissionThink()
1258 {SELFPARAM();
1259         FixIntermissionClient(self);
1260
1261         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1262         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1263
1264         if( (server_screenshot || client_screenshot)
1265                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1266         {
1267                 self.autoscreenshot = -1;
1268                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1269                 return;
1270         }
1271
1272         if (time < intermission_exittime)
1273                 return;
1274
1275         if(!mapvote_initialized)
1276                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1277                         return;
1278
1279         MapVote_Start();
1280 }
1281
1282 /*
1283 ============
1284 FindIntermission
1285
1286 Returns the entity to view from
1287 ============
1288 */
1289 /*
1290 entity FindIntermission()
1291 {
1292         local   entity spot;
1293         local   float cyc;
1294
1295 // look for info_intermission first
1296         spot = find (world, classname, "info_intermission");
1297         if (spot)
1298         {       // pick a random one
1299                 cyc = random() * 4;
1300                 while (cyc > 1)
1301                 {
1302                         spot = find (spot, classname, "info_intermission");
1303                         if (!spot)
1304                                 spot = find (spot, classname, "info_intermission");
1305                         cyc = cyc - 1;
1306                 }
1307                 return spot;
1308         }
1309
1310 // then look for the start position
1311         spot = find (world, classname, "info_player_start");
1312         if (spot)
1313                 return spot;
1314
1315 // testinfo_player_start is only found in regioned levels
1316         spot = find (world, classname, "testplayerstart");
1317         if (spot)
1318                 return spot;
1319
1320 // then look for the start position
1321         spot = find (world, classname, "info_player_deathmatch");
1322         if (spot)
1323                 return spot;
1324
1325         //objerror ("FindIntermission: no spot");
1326         return world;
1327 }
1328 */
1329
1330 /*
1331 ===============================================================================
1332
1333 RULES
1334
1335 ===============================================================================
1336 */
1337
1338 void DumpStats(float final)
1339 {
1340         float file;
1341         string s;
1342         float to_console;
1343         float to_eventlog;
1344         float to_file;
1345         float i;
1346
1347         to_console = autocvar_sv_logscores_console;
1348         to_eventlog = autocvar_sv_eventlog;
1349         to_file = autocvar_sv_logscores_file;
1350
1351         if(!final)
1352         {
1353                 to_console = true; // always print printstats replies
1354                 to_eventlog = false; // but never print them to the event log
1355         }
1356
1357         if(to_eventlog)
1358                 if(autocvar_sv_eventlog_console)
1359                         to_console = false; // otherwise we get the output twice
1360
1361         if(final)
1362                 s = ":scores:";
1363         else
1364                 s = ":status:";
1365         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1366
1367         if(to_console)
1368                 LOG_INFO(s, "\n");
1369         if(to_eventlog)
1370                 GameLogEcho(s);
1371
1372         file = -1;
1373         if(to_file)
1374         {
1375                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1376                 if(file == -1)
1377                         to_file = false;
1378                 else
1379                         fputs(file, strcat(s, "\n"));
1380         }
1381
1382         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1383         if(to_console)
1384                 LOG_INFO(s, "\n");
1385         if(to_eventlog)
1386                 GameLogEcho(s);
1387         if(to_file)
1388                 fputs(file, strcat(s, "\n"));
1389
1390         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1391                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1392                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1393                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s))
1394                         s = strcat(s, ftos(it.team), ":");
1395                 else
1396                         s = strcat(s, "spectator:");
1397
1398                 if(to_console)
1399                         LOG_INFO(s, it.netname, "\n");
1400                 if(to_eventlog)
1401                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1402                 if(to_file)
1403                         fputs(file, strcat(s, it.netname, "\n"));
1404         ));
1405
1406         if(teamplay)
1407         {
1408                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1409                 if(to_console)
1410                         LOG_INFO(s, "\n");
1411                 if(to_eventlog)
1412                         GameLogEcho(s);
1413                 if(to_file)
1414                         fputs(file, strcat(s, "\n"));
1415
1416                 for(i = 1; i < 16; ++i)
1417                 {
1418                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1419                         s = strcat(s, ":", ftos(i));
1420                         if(to_console)
1421                                 LOG_INFO(s, "\n");
1422                         if(to_eventlog)
1423                                 GameLogEcho(s);
1424                         if(to_file)
1425                                 fputs(file, strcat(s, "\n"));
1426                 }
1427         }
1428
1429         if(to_console)
1430                 LOG_INFO(":end\n");
1431         if(to_eventlog)
1432                 GameLogEcho(":end");
1433         if(to_file)
1434         {
1435                 fputs(file, ":end\n");
1436                 fclose(file);
1437         }
1438 }
1439
1440 void FixIntermissionClient(entity e)
1441 {
1442         if(!e.autoscreenshot) // initial call
1443         {
1444                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1445                 e.health = -2342;
1446                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1447                 e.solid = SOLID_NOT;
1448                 e.movetype = MOVETYPE_NONE;
1449                 e.takedamage = DAMAGE_NO;
1450                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1451                 {
1452                     .entity weaponentity = weaponentities[slot];
1453                         if(e.(weaponentity))
1454                         {
1455                                 e.(weaponentity).effects = EF_NODRAW;
1456                                 if (e.(weaponentity).weaponchild)
1457                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1458                         }
1459                 }
1460                 if(IS_REAL_CLIENT(e))
1461                 {
1462                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1463                         RandomSelection_Init();
1464                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1465                                 RandomSelection_Add(NULL, 0, it, 1, 1);
1466                         ));
1467                         if (RandomSelection_chosen_string != "")
1468                         {
1469                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1470                         }
1471                         msg_entity = e;
1472                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1473                 }
1474         }
1475 }
1476
1477 /*
1478 go to the next level for deathmatch
1479 only called if a time or frag limit has expired
1480 */
1481 void NextLevel()
1482 {
1483         gameover = true;
1484
1485         intermission_running = 1;
1486
1487 // enforce a wait time before allowing changelevel
1488         if(player_count > 0)
1489                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1490         else
1491                 intermission_exittime = -1;
1492
1493         /*
1494         WriteByte (MSG_ALL, SVC_CDTRACK);
1495         WriteByte (MSG_ALL, 3);
1496         WriteByte (MSG_ALL, 3);
1497         // done in FixIntermission
1498         */
1499
1500         //pos = FindIntermission ();
1501
1502         VoteReset();
1503
1504         DumpStats(true);
1505
1506         // send statistics
1507         PlayerStats_GameReport(true);
1508         WeaponStats_Shutdown();
1509
1510         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1511
1512         if(autocvar_sv_eventlog)
1513                 GameLogEcho(":gameover");
1514
1515         GameLogClose();
1516
1517         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1518                 FixIntermissionClient(it);
1519                 if(it.winning)
1520                         bprint(it.netname, " ^7wins.\n");
1521         ));
1522
1523         entity oldself = self;
1524         target_music_kill();
1525         self = oldself;
1526
1527         if(autocvar_g_campaign)
1528                 CampaignPreIntermission();
1529
1530         MUTATOR_CALLHOOK(MatchEnd);
1531
1532         localcmd("\nsv_hook_gameend\n");
1533 }
1534
1535 /*
1536 ============
1537 CheckRules_Player
1538
1539 Exit deathmatch games upon conditions
1540 ============
1541 */
1542 void CheckRules_Player()
1543 {SELFPARAM();
1544         if (gameover)   // someone else quit the game already
1545                 return;
1546
1547         if(!IS_DEAD(self))
1548                 self.play_time += frametime;
1549
1550         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1551         //   (div0: and that in CheckRules_World please)
1552 }
1553
1554
1555 float InitiateSuddenDeath()
1556 {
1557         // Check first whether normal overtimes could be added before initiating suddendeath mode
1558         // - for this timelimit_overtime needs to be >0 of course
1559         // - also check the winning condition calculated in the previous frame and only add normal overtime
1560         //   again, if at the point at which timelimit would be extended again, still no winner was found
1561         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1562         {
1563                 return 1; // need to call InitiateOvertime later
1564         }
1565         else
1566         {
1567                 if(!checkrules_suddendeathend)
1568                 {
1569                         if(autocvar_g_campaign)
1570                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1571                         else
1572                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1573                         if(g_race && !g_race_qualifying)
1574                                 race_StartCompleting();
1575                 }
1576                 return 0;
1577         }
1578 }
1579
1580 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1581 {
1582         ++checkrules_overtimesadded;
1583         //add one more overtime by simply extending the timelimit
1584         float tl;
1585         tl = autocvar_timelimit;
1586         tl += autocvar_timelimit_overtime;
1587         cvar_set("timelimit", ftos(tl));
1588
1589         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1590 }
1591
1592 float GetWinningCode(float fraglimitreached, float equality)
1593 {
1594         if(autocvar_g_campaign == 1)
1595                 if(fraglimitreached)
1596                         return WINNING_YES;
1597                 else
1598                         return WINNING_NO;
1599
1600         else
1601                 if(equality)
1602                         if(fraglimitreached)
1603                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1604                         else
1605                                 return WINNING_NEVER;
1606                 else
1607                         if(fraglimitreached)
1608                                 return WINNING_YES;
1609                         else
1610                                 return WINNING_NO;
1611 }
1612
1613 // set the .winning flag for exactly those players with a given field value
1614 void SetWinners(.float field, float value)
1615 {
1616         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1617 }
1618
1619 // set the .winning flag for those players with a given field value
1620 void AddWinners(.float field, float value)
1621 {
1622         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1623                 if(it.(field) == value)
1624                         it.winning = 1;
1625         ));
1626 }
1627
1628 // clear the .winning flags
1629 void ClearWinners()
1630 {
1631         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1632 }
1633
1634 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1635 // they win. Otherwise the defending team wins once the timelimit passes.
1636 void assault_new_round();
1637 float WinningCondition_Assault()
1638 {SELFPARAM();
1639         float status;
1640
1641         WinningConditionHelper(); // set worldstatus
1642
1643         status = WINNING_NO;
1644         // as the timelimit has not yet passed just assume the defending team will win
1645         if(assault_attacker_team == NUM_TEAM_1)
1646         {
1647                 SetWinners(team, NUM_TEAM_2);
1648         }
1649         else
1650         {
1651                 SetWinners(team, NUM_TEAM_1);
1652         }
1653
1654         entity ent;
1655         ent = find(world, classname, "target_assault_roundend");
1656         if(ent)
1657         {
1658                 if(ent.winning) // round end has been triggered by attacking team
1659                 {
1660                         bprint("ASSAULT: round completed...\n");
1661                         SetWinners(team, assault_attacker_team);
1662
1663                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1664
1665                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1666                         {
1667                                 status = WINNING_YES;
1668                         }
1669                         else
1670                         {
1671                                 WITH(entity, self, ent, assault_new_round());
1672                         }
1673                 }
1674         }
1675
1676         return status;
1677 }
1678
1679 void ShuffleMaplist()
1680 {
1681         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1682 }
1683
1684 float leaderfrags;
1685 float WinningCondition_Scores(float limit, float leadlimit)
1686 {
1687         float limitreached;
1688
1689         // TODO make everything use THIS winning condition (except LMS)
1690         WinningConditionHelper();
1691
1692         if(teamplay)
1693         {
1694                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1695                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1696                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1697                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1698         }
1699
1700         ClearWinners();
1701         if(WinningConditionHelper_winner)
1702                 WinningConditionHelper_winner.winning = 1;
1703         if(WinningConditionHelper_winnerteam >= 0)
1704                 SetWinners(team, WinningConditionHelper_winnerteam);
1705
1706         if(WinningConditionHelper_lowerisbetter)
1707         {
1708                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1709                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1710                 limit = -limit;
1711         }
1712
1713         if(WinningConditionHelper_zeroisworst)
1714                 leadlimit = 0; // not supported in this mode
1715
1716         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1717         // these modes always score in increments of 1, thus this makes sense
1718         {
1719                 if(leaderfrags != WinningConditionHelper_topscore)
1720                 {
1721                         leaderfrags = WinningConditionHelper_topscore;
1722
1723                         if (limit)
1724                         if (leaderfrags == limit - 1)
1725                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1726                         else if (leaderfrags == limit - 2)
1727                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1728                         else if (leaderfrags == limit - 3)
1729                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1730                 }
1731         }
1732
1733         limitreached = false;
1734         if(limit)
1735                 if(WinningConditionHelper_topscore >= limit)
1736                         limitreached = true;
1737         if(leadlimit)
1738         {
1739                 float leadlimitreached;
1740                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1741                 if(autocvar_leadlimit_and_fraglimit)
1742                         limitreached = (limitreached && leadlimitreached);
1743                 else
1744                         limitreached = (limitreached || leadlimitreached);
1745         }
1746
1747         if(limit)
1748                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1749
1750         return GetWinningCode(
1751                 WinningConditionHelper_topscore && limitreached,
1752                 WinningConditionHelper_equality
1753         );
1754 }
1755
1756 float WinningCondition_RanOutOfSpawns()
1757 {
1758         if(have_team_spawns <= 0)
1759                 return WINNING_NO;
1760
1761         if(!autocvar_g_spawn_useallspawns)
1762                 return WINNING_NO;
1763
1764         if(!some_spawn_has_been_used)
1765                 return WINNING_NO;
1766
1767         team1_score = team2_score = team3_score = team4_score = 0;
1768
1769         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1770                 switch(it.team)
1771                 {
1772                         case NUM_TEAM_1: team1_score = 1; break;
1773                         case NUM_TEAM_2: team2_score = 1; break;
1774                         case NUM_TEAM_3: team3_score = 1; break;
1775                         case NUM_TEAM_4: team4_score = 1; break;
1776                 }
1777         ));
1778
1779         FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA(
1780                 switch(it.team)
1781                 {
1782                         case NUM_TEAM_1: team1_score = 1; break;
1783                         case NUM_TEAM_2: team2_score = 1; break;
1784                         case NUM_TEAM_3: team3_score = 1; break;
1785                         case NUM_TEAM_4: team4_score = 1; break;
1786                 }
1787         ));
1788
1789         ClearWinners();
1790         if(team1_score + team2_score + team3_score + team4_score == 0)
1791         {
1792                 checkrules_equality = true;
1793                 return WINNING_YES;
1794         }
1795         else if(team1_score + team2_score + team3_score + team4_score == 1)
1796         {
1797                 float t, i;
1798                 if(team1_score)
1799                         t = NUM_TEAM_1;
1800                 else if(team2_score)
1801                         t = NUM_TEAM_2;
1802                 else if(team3_score)
1803                         t = NUM_TEAM_3;
1804                 else // if(team4_score)
1805                         t = NUM_TEAM_4;
1806                 CheckAllowedTeams(world);
1807                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1808                 {
1809                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1810                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1811                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1812                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1813                 }
1814
1815                 AddWinners(team, t);
1816                 return WINNING_YES;
1817         }
1818         else
1819                 return WINNING_NO;
1820 }
1821
1822 /*
1823 ============
1824 CheckRules_World
1825
1826 Exit deathmatch games upon conditions
1827 ============
1828 */
1829 void CheckRules_World()
1830 {
1831         float timelimit;
1832         float fraglimit;
1833         float leadlimit;
1834
1835         VoteThink();
1836         MapVote_Think();
1837
1838         SetDefaultAlpha();
1839
1840         if (gameover)   // someone else quit the game already
1841         {
1842                 if(player_count == 0) // Nobody there? Then let's go to the next map
1843                         MapVote_Start();
1844                         // this will actually check the player count in the next frame
1845                         // again, but this shouldn't hurt
1846                 return;
1847         }
1848
1849         timelimit = autocvar_timelimit * 60;
1850         fraglimit = autocvar_fraglimit;
1851         leadlimit = autocvar_leadlimit;
1852
1853         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1854         {
1855                 if(timelimit > 0)
1856                         timelimit = 0; // timelimit is not made for warmup
1857                 if(fraglimit > 0)
1858                         fraglimit = 0; // no fraglimit for now
1859                 leadlimit = 0; // no leadlimit for now
1860         }
1861
1862         if(timelimit > 0)
1863         {
1864                 timelimit += game_starttime;
1865         }
1866         else if (timelimit < 0)
1867         {
1868                 // endmatch
1869                 NextLevel();
1870                 return;
1871         }
1872
1873         float wantovertime;
1874         wantovertime = 0;
1875
1876         if(timelimit > game_starttime)
1877                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1878         else
1879                 game_completion_ratio = 0;
1880
1881         if(checkrules_suddendeathend)
1882         {
1883                 if(!checkrules_suddendeathwarning)
1884                 {
1885                         checkrules_suddendeathwarning = true;
1886                         if(g_race && !g_race_qualifying)
1887                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1888                         else
1889                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1890                 }
1891         }
1892         else
1893         {
1894                 if (timelimit && time >= timelimit)
1895                 {
1896                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1897                         {
1898                                 float totalplayers;
1899                                 float playerswithlaps;
1900                                 float readyplayers;
1901                                 totalplayers = playerswithlaps = readyplayers = 0;
1902                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1903                                         ++totalplayers;
1904                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1905                                                 ++playerswithlaps;
1906                                         if(it.ready)
1907                                                 ++readyplayers;
1908                                 ));
1909
1910                                 // at least 2 of the players have completed a lap: start the RACE
1911                                 // otherwise, the players should end the qualifying on their own
1912                                 if(readyplayers || playerswithlaps >= 2)
1913                                 {
1914                                         checkrules_suddendeathend = 0;
1915                                         ReadyRestart(); // go to race
1916                                         return;
1917                                 }
1918                                 else
1919                                         wantovertime |= InitiateSuddenDeath();
1920                         }
1921                         else
1922                                 wantovertime |= InitiateSuddenDeath();
1923                 }
1924         }
1925
1926         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1927         {
1928                 NextLevel();
1929                 return;
1930         }
1931
1932         int checkrules_status = WinningCondition_RanOutOfSpawns();
1933         if(checkrules_status == WINNING_YES)
1934                 bprint("Hey! Someone ran out of spawns!\n");
1935         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1936                 checkrules_status = ret_float;
1937         else
1938                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1939
1940         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1941         {
1942                 checkrules_status = WINNING_NEVER;
1943                 checkrules_overtimesadded = -1;
1944                 wantovertime |= InitiateSuddenDeath();
1945         }
1946
1947         if(checkrules_status == WINNING_NEVER)
1948                 // equality cases! Nobody wins if the overtime ends in a draw.
1949                 ClearWinners();
1950
1951         if(wantovertime)
1952         {
1953                 if(checkrules_status == WINNING_NEVER)
1954                         InitiateOvertime();
1955                 else
1956                         checkrules_status = WINNING_YES;
1957         }
1958
1959         if(checkrules_suddendeathend)
1960                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1961                         checkrules_status = WINNING_YES;
1962
1963         if(checkrules_status == WINNING_YES)
1964         {
1965                 //print("WINNING\n");
1966                 NextLevel();
1967         }
1968 }
1969
1970 string GotoMap(string m)
1971 {
1972         m = GameTypeVote_MapInfo_FixName(m);
1973         if (!m)
1974                 return "The map you suggested is not available on this server.";
1975         if (!autocvar_sv_vote_gametype)
1976         if(!MapInfo_CheckMap(m))
1977                 return "The map you suggested does not support the current game mode.";
1978         cvar_set("nextmap", m);
1979         cvar_set("timelimit", "-1");
1980         if(mapvote_initialized || alreadychangedlevel)
1981         {
1982                 if(DoNextMapOverride(0))
1983                         return "Map switch initiated.";
1984                 else
1985                         return "Hm... no. For some reason I like THIS map more.";
1986         }
1987         else
1988                 return "Map switch will happen after scoreboard.";
1989 }
1990
1991
1992 void EndFrame()
1993 {SELFPARAM();
1994         anticheat_endframe();
1995
1996         float altime;
1997         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
1998                 entity e = IS_SPEC(it) ? it.enemy : it;
1999                 if(e.typehitsound)
2000                         it.typehit_time = time;
2001                 else if(e.damage_dealt)
2002                 {
2003                         it.hit_time = time;
2004                         it.damage_dealt_total += ceil(e.damage_dealt);
2005                 }
2006         ));
2007         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2008         // add 1 frametime because after this, engine SV_Physics
2009         // increases time by a frametime and then networks the frame
2010         // add another frametime because client shows everything with
2011         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2012         // needed!
2013         FOREACH_CLIENT(true, LAMBDA(
2014                 it.typehitsound = false;
2015                 it.damage_dealt = 0;
2016                 setself(it);
2017                 antilag_record(it, altime);
2018         ));
2019         FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
2020                 setself(it);
2021                 antilag_record(it, altime);
2022         ));
2023         FOREACH_CLIENT(PS(it), LAMBDA(
2024                 PlayerState s = PS(it);
2025                 s.ps_push(s, it);
2026         ));
2027 }
2028
2029
2030 /*
2031  * RedirectionThink:
2032  * returns true if redirecting
2033  */
2034 float redirection_timeout;
2035 float redirection_nextthink;
2036 float RedirectionThink()
2037 {SELFPARAM();
2038         float clients_found;
2039
2040         if(redirection_target == "")
2041                 return false;
2042
2043         if(!redirection_timeout)
2044         {
2045                 cvar_set("sv_public", "-2");
2046                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2047                 if(redirection_target == "self")
2048                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2049                 else
2050                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2051         }
2052
2053         if(time < redirection_nextthink)
2054                 return true;
2055
2056         redirection_nextthink = time + 1;
2057
2058         clients_found = 0;
2059         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2060                 setself(it);
2061                 // TODO add timer
2062                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2063                 if(redirection_target == "self")
2064                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2065                 else
2066                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2067                 ++clients_found;
2068         ));
2069
2070         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2071
2072         if(time > redirection_timeout || clients_found == 0)
2073                 localcmd("\nwait; wait; wait; quit\n");
2074
2075         return true;
2076 }
2077
2078 void TargetMusic_RestoreGame();
2079 void RestoreGame()
2080 {
2081         // Loaded from a save game
2082         // some things then break, so let's work around them...
2083
2084         // Progs DB (capture records)
2085         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2086
2087         // Mapinfo
2088         MapInfo_Shutdown();
2089         MapInfo_Enumerate();
2090         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2091         WeaponStats_Init();
2092
2093         TargetMusic_RestoreGame();
2094 }
2095
2096 void Shutdown()
2097 {
2098         gameover = 2;
2099
2100         if(world_initialized > 0)
2101         {
2102                 world_initialized = 0;
2103                 LOG_TRACE("Saving persistent data...\n");
2104                 Ban_SaveBans();
2105
2106                 // playerstats with unfinished match
2107                 PlayerStats_GameReport(false);
2108
2109                 if(!cheatcount_total)
2110                 {
2111                         if(autocvar_sv_db_saveasdump)
2112                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2113                         else
2114                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2115                 }
2116                 if(autocvar_developer)
2117                 {
2118                         if(autocvar_sv_db_saveasdump)
2119                                 db_dump(TemporaryDB, "server-temp.db");
2120                         else
2121                                 db_save(TemporaryDB, "server-temp.db");
2122                 }
2123                 CheatShutdown(); // must be after cheatcount check
2124                 db_close(ServerProgsDB);
2125                 db_close(TemporaryDB);
2126                 LOG_TRACE("Saving persistent data... done!\n");
2127                 // tell the bot system the game is ending now
2128                 bot_endgame();
2129
2130                 WeaponStats_Shutdown();
2131                 MapInfo_Shutdown();
2132         }
2133         else if(world_initialized == 0)
2134         {
2135                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2136         }
2137         else
2138         {
2139                 __init_dedicated_server_shutdown();
2140         }
2141 }