3 #include <common/command/generic.qh>
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/debug.qh>
7 #include <common/mapinfo.qh>
8 #include <common/mapobjects/_mod.qh>
9 #include <common/monsters/sv_monsters.qh>
10 #include <common/util.qh>
11 #include <common/vehicles/all.qh>
12 #include <common/weapons/_all.qh>
13 #include <lib/csqcmodel/sv_model.qh>
14 #include <lib/warpzone/common.qh>
15 #include <lib/warpzone/server.qh>
16 #include <server/anticheat.qh>
17 #include <server/bot/api.qh>
18 #include <server/command/common.qh>
19 #include <server/compat/quake3.qh>
20 #include <server/damage.qh>
21 #include <server/gamelog.qh>
22 #include <server/hook.qh>
23 #include <server/ipban.qh>
24 #include <server/mutators/_mod.qh>
25 #include <server/spawnpoints.qh>
26 #include <server/weapons/common.qh>
27 #include <server/weapons/csqcprojectile.qh>
28 #include <server/world.qh>
30 void dropclient_do(entity this)
33 dropclient(this.owner);
38 * Schedules dropclient for a player and returns true;
39 * if dropclient is already scheduled (for that player) it does nothing and returns false.
41 * NOTE: this function exists only to allow sending a message to the kicked player with
42 * Send_Notification, which doesn't work if called together with dropclient
44 bool dropclient_schedule(entity this)
46 bool scheduled = false;
47 FOREACH_ENTITY_CLASS("dropclient_handler", true,
52 break; // can't use return here, compiler shows a warning
58 entity e = new_pure(dropclient_handler);
59 setthink(e, dropclient_do);
61 e.nextthink = time + 0.1;
63 // ignore this player for team balancing and queuing
66 this.classname = STR_OBSERVER;
70 void CreatureFrame_hotliquids(entity this)
72 if (this.contents_damagetime >= time)
77 this.contents_damagetime = time + autocvar_g_balance_contents_damagerate;
79 if (this.flags & FL_PROJECTILE)
81 if (this.watertype == CONTENT_LAVA)
82 Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
83 else if (this.watertype == CONTENT_SLIME)
84 Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
88 if (STAT(FROZEN, this))
90 if (this.watertype == CONTENT_LAVA)
91 Damage(this, NULL, NULL, 10000, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
92 else if (this.watertype == CONTENT_SLIME)
93 Damage(this, NULL, NULL, 10000, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
95 else if (this.watertype == CONTENT_LAVA)
97 if (this.watersound_finished < time)
99 this.watersound_finished = time + 0.5;
100 sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
102 Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
103 if(autocvar_g_balance_contents_playerdamage_lava_burn)
104 Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
106 else if (this.watertype == CONTENT_SLIME)
108 if (this.watersound_finished < time)
110 this.watersound_finished = time + 0.5;
111 sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
113 Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
118 void CreatureFrame_Liquids(entity this)
120 if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
122 if (!(this.flags & FL_INWATER))
124 this.flags |= FL_INWATER;
125 this.contents_damagetime = 0;
128 CreatureFrame_hotliquids(this);
132 if (this.flags & FL_INWATER)
134 // play leave water sound
135 this.flags &= ~FL_INWATER;
136 this.contents_damagetime = 0;
141 void CreatureFrame_FallDamage(entity this)
143 if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
144 return; // vehicles and projectiles don't receive fall damage
145 if(!(this.velocity || this.oldvelocity))
146 return; // if the entity hasn't moved and isn't moving, then don't do anything
148 // check for falling damage
149 bool have_hook = false;
150 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
152 .entity weaponentity = weaponentities[slot];
153 if(this.(weaponentity).hook && this.(weaponentity).hook.state)
161 float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
162 if(autocvar_g_balance_falldamage_onlyvertical)
163 dm = fabs(this.oldvelocity.z) - vlen(this.velocity);
165 dm = vlen(this.oldvelocity) - vlen(this.velocity);
167 dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
169 dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
172 tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
173 if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODAMAGE))
174 Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
178 if(autocvar_g_maxspeed > 0 && vdist(this.velocity, >, autocvar_g_maxspeed))
179 Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
182 void CreatureFrame_All()
184 if(game_stopped || time < game_starttime)
187 IL_EACH(g_damagedbycontents, it.damagedbycontents,
189 if (it.move_movetype == MOVETYPE_NOCLIP) continue;
190 CreatureFrame_Liquids(it);
191 CreatureFrame_FallDamage(it);
192 it.oldvelocity = it.velocity;
196 // called shortly after map change in dedicated
197 void Pause_TryPause_Dedicated(entity this)
199 if (player_count == 0 && !intermission_running && !autocvar__endmatch)
203 // called every normal frame in singleplayer/listen
204 void Pause_TryPause()
207 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
208 if (PHYS_INPUT_BUTTON_CHAT(it)) ++p;
218 // called every paused frame by DP
219 void SV_PausedTic(float elapsedtime)
221 if (autocvar__endmatch) // `endmatch` while paused
222 setpause(0); // proceed to intermission
223 else if (!server_is_dedicated)
225 if (autocvar_sv_autopause)
232 void dedicated_print(string input)
234 if (server_is_dedicated) print(input);
237 void make_safe_for_remove(entity e)
239 if (e.initialize_entity)
241 entity ent, prev = NULL;
242 for (ent = initialize_entity_first; ent; )
244 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
246 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
247 // skip it in linked list
250 prev.initialize_entity_next = ent.initialize_entity_next;
251 ent = prev.initialize_entity_next;
255 initialize_entity_first = ent.initialize_entity_next;
256 ent = initialize_entity_first;
262 ent = ent.initialize_entity_next;
268 void remove_except_protected(entity e)
270 if(e.remove_except_protected_forbidden)
271 error("not allowed to remove this at this point");
275 void remove_unsafely(entity e)
277 if(e.classname == "spike")
278 error("Removing spikes is forbidden (crylink bug), please report");
282 void remove_safely(entity e)
284 make_safe_for_remove(e);
292 Called before each frame by the server
296 bool game_delay_last;
298 void systems_update();
299 void sys_phys_update(entity this, float dt);
302 FOREACH_CLIENT(IS_FAKE_CLIENT(it),
304 // DP calls these for real clients only
305 sys_phys_update(it, frametime); // called by SV_PlayerPhysics for players
309 execute_next_frame();
311 delete_fn = remove_unsafely; // not during spawning!
312 serverprevtime = servertime;
314 serverframetime = frametime;
317 if(time > client_cefc_accumulatortime + 1)
319 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
322 FOREACH_CLIENT(true, {
323 if(IS_REAL_CLIENT(it))
329 "CEFC time: ", ftos(t * 1000), "ms; ",
330 "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
331 "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
333 client_cefc_accumulatortime = time;
334 client_cefc_accumulator = 0;
338 IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
340 if (RedirectionThink()) return;
342 UncustomizeEntitiesRun();
343 InitializeEntitiesRun();
345 WarpZone_StartFrame();
347 sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
348 if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
350 if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
351 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
353 // detect when the pre-game countdown (if any) has ended and the game has started
354 bool game_delay = (time < game_starttime);
355 if (autocvar_sv_eventlog && game_delay_last && !game_delay)
356 GameLogEcho(":startdelay_ended");
357 game_delay_last = game_delay;
362 // after CheckRules_World() as it may set intermission_running, and after RedirectionThink() in case listen server is closing
363 if (autocvar_sv_autopause && !server_is_dedicated && !intermission_running)
366 if (warmup_stage && !game_stopped && warmup_limit > 0 && time - game_starttime >= warmup_limit) {
372 anticheat_startframe();
373 MUTATOR_CALLHOOK(SV_StartFrame);
375 GlobalStats_updateglobal();
378 GlobalStats_update(it);
379 if (IS_FAKE_CLIENT(it))
380 PlayerPostThink(it); // DP calls this for real clients only
385 .vector originjitter;
386 .vector anglesjitter;
388 .string gametypefilter;
391 void SV_OnEntityPreSpawnFunction(entity this)
394 if (this.gametypefilter != "")
395 if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
400 if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
405 if (q3compat && DoesQ3ARemoveThisEntity(this)) {
410 set_movetype(this, this.movetype);
412 if (this.monster_attack) {
413 IL_PUSH(g_monster_targets, this);
416 // support special -1 and -2 angle from radiant
417 if (this.angles == '0 -1 0') {
418 this.angles = '-90 0 0';
419 } else if (this.angles == '0 -2 0') {
420 this.angles = '+90 0 0';
423 #define X(out, in) MACRO_BEGIN \
424 if (in != 0) { out = out + (random() * 2 - 1) * in; } \
426 X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
427 X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
428 X(this.angles.y, this.anglejitter);
431 if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
437 /** Retrieves the value of a map entity field from fullspawndata.
438 * This bypasses field value changes made by the engine,
439 * eg string-to-float and escape sequence substitution.
441 * Avoids the need to declare fields just to read them once :)
443 * Returns the last instance of the field to match DarkPlaces behaviour.
445 * Path support: converts \ to / and checks the file exists, if vfspath is true.
446 * Returns string_null if the entity does not have the field, or the file is not in the VFS.
448 * FIXME: entities with //comments are not supported.
450 string GetField_fullspawndata(entity e, string fieldname, bool vfspath)
452 string v = string_null;
454 if (!e.fullspawndata) // Engine lacks support, warning spam in CheckEngineExtensions()
457 if (strstrofs(e.fullspawndata, "//", 0) >= 0)
459 // tokenize and tokenize_console return early if "//" is reached,
460 // which can leave an odd number of tokens and break key:value pairing.
461 LOG_WARNF("^1EDICT %s fullspawndata contains unsupported //comment^7%s", ftos(num_for_edict(e)), e.fullspawndata);
465 //print(sprintf("%s(EDICT %s, FIELD %s)\n", __FUNC__, ftos(num_for_edict(e)), fieldname));
466 //print(strcat("FULLSPAWNDATA:", e.fullspawndata, "\n"));
468 // tokenize treats \ as an escape, but tokenize_console returns the required literal
469 for (int t = tokenize_console(e.fullspawndata) - 3; t > 0; t -= 2)
471 //print(sprintf("\tTOKEN %s:%s\t%s:%s\n", ftos(t), ftos(t + 1), argv(t), argv(t + 1)));
472 if (argv(t) == fieldname)
479 //print(strcat("RESULT: ", v, "\n\n"));
483 v = strreplace("\\", "/", v);
484 if (whichpack(v) == "")
495 Returns the first matching VFS file path that exists in the current map's pack.
496 Returns string_null if no files match or the map isn't packaged.
499 string FindFileInMapPack(string pattern)
501 if (!checkextension("DP_QC_FS_SEARCH_PACKFILE"))
504 string base_pack = whichpack(strcat("maps/", mapname, ".bsp"));
505 if (base_pack == "" || !base_pack) // this map isn't packaged or there was an error
508 int glob = search_packfile_begin(pattern, true, true, base_pack);
512 string file = search_getfilename(glob, 0);
517 void WarpZone_PostInitialize_Callback()
519 // create waypoint links for warpzones
520 entity tracetest_ent = spawn();
521 setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
522 tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
523 //for(entity e = warpzone_first; e; e = e.warpzone_next)
524 for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
525 waypoint_spawnforteleporter_wz(e, tracetest_ent);
526 delete(tracetest_ent);
529 /** engine callback */
530 void URI_Get_Callback(float id, float status, string data)
532 if(url_URI_Get_Callback(id, status, data))
536 else if (id == URI_GET_DISCARD)
540 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
543 Curl_URI_Get_Callback(id, status, data);
545 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
548 OnlineBanList_URI_Get_Callback(id, status, data);
550 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
552 // handled by a mutator
556 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
564 unused but required by the engine