1 #include "mapvoting.qh"
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
6 #include "command/cmd.qh"
7 #include "command/getreplies.qh"
8 #include "../common/constants.qh"
9 #include <common/net_linked.qh>
10 #include "../common/mapinfo.qh"
11 #include "../common/playerstats.qh"
12 #include <common/state.qh>
13 #include "../common/util.qh"
18 float mapvote_nextthink;
19 float mapvote_keeptwotime;
20 float mapvote_timeout;
21 const int MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
22 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
23 int mapvote_screenshot_dirs_count;
26 int mapvote_count_real;
27 string mapvote_maps[MAPVOTE_COUNT];
28 int mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
29 string mapvote_maps_pakfile[MAPVOTE_COUNT];
30 bool mapvote_maps_suggested[MAPVOTE_COUNT];
31 string mapvote_suggestions[MAPVOTE_COUNT];
32 int mapvote_suggestion_ptr;
34 int mapvote_selections[MAPVOTE_COUNT];
35 int mapvote_maps_flags[MAPVOTE_COUNT];
44 * Returns the gamtype ID from its name, if type_name isn't a real gametype it
45 * checks for sv_vote_gametype_(type_name)_type
47 Gametype GameTypeVote_Type_FromString(string type_name)
49 Gametype type = MapInfo_Type_FromString(type_name);
51 type = MapInfo_Type_FromString(cvar_string(
52 strcat("sv_vote_gametype_",type_name,"_type")));
56 int GameTypeVote_AvailabilityStatus(string type_name)
58 int flag = GTV_FORBIDDEN;
60 Gametype type = MapInfo_Type_FromString(type_name);
63 type = MapInfo_Type_FromString(cvar_string(
64 strcat("sv_vote_gametype_",type_name,"_type")));
71 if ( autocvar_nextmap != "" )
73 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, NULL) )
75 if (!(MapInfo_Map_supportedGametypes & type.m_flags))
79 return flag | GTV_AVAILABLE;
82 int GameTypeVote_GetMask()
84 int n, j, gametype_mask;
85 n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
86 n = min(MAPVOTE_COUNT, n);
88 for(j = 0; j < n; ++j)
89 gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags;
93 string GameTypeVote_MapInfo_FixName(string m)
95 if ( autocvar_sv_vote_gametype )
98 _MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
100 return MapInfo_FixName(m);
103 void MapVote_ClearAllVotes()
105 FOREACH_CLIENT(true, { it.mapvote = 0; });
108 void MapVote_UnzoneStrings()
110 for(int j = 0; j < mapvote_count; ++j)
112 strfree(mapvote_maps[j]);
113 strfree(mapvote_maps_pakfile[j]);
117 string MapVote_Suggest(entity this, string m)
121 return "That's not how to use this command.";
122 if(!autocvar_g_maplist_votable_suggestions)
123 return "Suggestions are not accepted on this server.";
124 if(mapvote_initialized)
126 return "Can't suggest - voting is already in progress!";
127 m = GameTypeVote_MapInfo_FixName(m);
129 return "The map you suggested is not available on this server.";
130 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
132 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
134 if (!autocvar_sv_vote_gametype)
135 if(!MapInfo_CheckMap(m))
136 return "The map you suggested does not support the current game mode.";
137 for(i = 0; i < mapvote_suggestion_ptr; ++i)
138 if(mapvote_suggestions[i] == m)
139 return "This map was already suggested.";
140 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
142 i = floor(random() * mapvote_suggestion_ptr);
146 i = mapvote_suggestion_ptr;
147 mapvote_suggestion_ptr += 1;
149 if(mapvote_suggestions[i] != "")
150 strunzone(mapvote_suggestions[i]);
151 mapvote_suggestions[i] = strzone(m);
152 if(autocvar_sv_eventlog)
153 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(this.playerid)));
154 return strcat("Suggestion of ", m, " accepted.");
157 void MapVote_AddVotable(string nextMap, bool isSuggestion)
160 string pakfile, mapfile;
164 for(j = 0; j < mapvote_count; ++j)
165 if(mapvote_maps[j] == nextMap)
167 // suggestions might be no longer valid/allowed after gametype switch!
169 if(!MapInfo_CheckMap(nextMap))
171 mapvote_maps[mapvote_count] = strzone(nextMap);
172 mapvote_maps_suggested[mapvote_count] = isSuggestion;
174 pakfile = string_null;
175 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
177 mapfile = strcat(mapvote_screenshot_dirs[i], "/", nextMap);
178 pakfile = whichpack(strcat(mapfile, ".tga"));
180 pakfile = whichpack(strcat(mapfile, ".jpg"));
182 pakfile = whichpack(strcat(mapfile, ".png"));
186 if(i >= mapvote_screenshot_dirs_count)
187 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
188 for(o = strstrofs(pakfile, "/", 0)+1; o > 0; o = strstrofs(pakfile, "/", 0)+1)
189 pakfile = substring(pakfile, o, -1);
191 mapvote_maps_screenshot_dir[mapvote_count] = i;
192 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
193 mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
203 MapVote_ClearAllVotes();
204 MapVote_UnzoneStrings();
207 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
208 mapvote_abstain = boolean(autocvar_g_maplist_votable_abstain);
211 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
213 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
214 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
216 // we need this for AddVotable, as that cycles through the screenshot dirs
217 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
218 if(mapvote_screenshot_dirs_count == 0)
219 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
220 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
221 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
222 mapvote_screenshot_dirs[i] = strzone(argv(i));
224 if(mapvote_suggestion_ptr)
225 for(i = 0; i < 100 && mapvote_count < smax; ++i)
226 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
228 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
229 MapVote_AddVotable(GetNextMap(), false);
231 if(mapvote_count == 0)
233 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
234 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
235 if(autocvar_g_maplist_shuffle)
237 localcmd("\nmenu_cmd sync\n");
238 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
239 MapVote_AddVotable(GetNextMap(), false);
242 mapvote_count_real = mapvote_count;
244 MapVote_AddVotable("don't care", false);
246 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
248 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
249 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
250 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
251 mapvote_keeptwotime = 0;
256 void MapVote_SendPicture(entity to, int id)
259 WriteHeader(MSG_ONE, TE_CSQC_PICTURE);
260 WriteByte(MSG_ONE, id);
261 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
265 void MapVote_WriteMask()
267 if ( mapvote_count < 24 )
270 for(int j = 0; j < mapvote_count; ++j)
272 if(mapvote_maps_flags[j] & GTV_AVAILABLE)
276 if(mapvote_count < 8)
277 WriteByte(MSG_ENTITY, mask);
278 else if (mapvote_count < 16)
279 WriteShort(MSG_ENTITY,mask);
281 WriteLong(MSG_ENTITY, mask);
285 for (int j = 0; j < mapvote_count; ++j)
286 WriteByte(MSG_ENTITY, mapvote_maps_flags[j]);
291 * Sends a single map vote option to the client
293 void MapVote_SendOption(int i)
296 if(mapvote_abstain && i == mapvote_count - 1)
298 WriteString(MSG_ENTITY, ""); // abstain needs no text
299 WriteString(MSG_ENTITY, ""); // abstain needs no pack
300 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
304 WriteString(MSG_ENTITY, mapvote_maps[i]);
305 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
306 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
311 * Sends a single gametype vote option to the client
313 void GameTypeVote_SendOption(int i)
316 if(mapvote_abstain && i == mapvote_count - 1)
318 WriteString(MSG_ENTITY, ""); // abstain needs no text
319 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
323 string type_name = mapvote_maps[i];
324 WriteString(MSG_ENTITY, type_name);
325 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
326 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
328 WriteString(MSG_ENTITY, cvar_string(
329 strcat("sv_vote_gametype_",type_name,"_name")));
330 WriteString(MSG_ENTITY, cvar_string(
331 strcat("sv_vote_gametype_",type_name,"_description")));
332 WriteString(MSG_ENTITY, cvar_string(
333 strcat("sv_vote_gametype_",type_name,"_type")));
338 bool MapVote_SendEntity(entity this, entity to, int sf)
343 sf &= ~2; // if we send 1, we don't need to also send 2
345 WriteHeader(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
346 WriteByte(MSG_ENTITY, sf);
350 // flag 1 == initialization
351 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
352 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
353 WriteString(MSG_ENTITY, "");
354 WriteByte(MSG_ENTITY, mapvote_count);
355 WriteByte(MSG_ENTITY, mapvote_abstain);
356 WriteByte(MSG_ENTITY, mapvote_detail);
357 WriteCoord(MSG_ENTITY, mapvote_timeout);
362 WriteByte(MSG_ENTITY, 1);
363 WriteString(MSG_ENTITY, autocvar_nextmap);
365 else if ( autocvar_sv_vote_gametype )
367 // map vote but gametype has been chosen via voting screen
368 WriteByte(MSG_ENTITY, 2);
369 WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
372 WriteByte(MSG_ENTITY, 0); // map vote
376 // Send data for the vote options
377 for(i = 0; i < mapvote_count; ++i)
380 GameTypeVote_SendOption(i);
382 MapVote_SendOption(i);
388 // flag 2 == update of mask
395 for(i = 0; i < mapvote_count; ++i)
396 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
397 WriteByte(MSG_ENTITY, mapvote_selections[i]);
399 WriteByte(MSG_ENTITY, to.mapvote);
407 Net_LinkEntity(mapvote_ent = spawn(), false, 0, MapVote_SendEntity);
410 void MapVote_TouchMask()
412 mapvote_ent.SendFlags |= 2;
415 void MapVote_TouchVotes(entity voter)
417 mapvote_ent.SendFlags |= 4;
420 bool MapVote_Finished(int mappos)
422 if(alreadychangedlevel)
429 if(autocvar_sv_eventlog)
431 result = strcat(":vote:finished:", mapvote_maps[mappos]);
432 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
433 didntvote = mapvote_voters;
434 for(i = 0; i < mapvote_count; ++i)
435 if(mapvote_maps_flags[i] & GTV_AVAILABLE )
437 didntvote -= mapvote_selections[i];
440 result = strcat(result, ":", mapvote_maps[i]);
441 result = strcat(result, ":", ftos(mapvote_selections[i]));
444 result = strcat(result, ":didn't vote:", ftos(didntvote));
447 if(mapvote_maps_suggested[mappos])
448 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
451 FOREACH_CLIENT(IS_REAL_CLIENT(it), { FixClientCvars(it); });
455 if ( GameTypeVote_Finished(mappos) )
457 gametypevote = false;
458 if(autocvar_nextmap != "")
460 Map_Goto_SetStr(autocvar_nextmap);
462 alreadychangedlevel = true;
471 Map_Goto_SetStr(mapvote_maps[mappos]);
473 alreadychangedlevel = true;
478 void MapVote_CheckRules_1()
480 for (int i = 0; i < mapvote_count; ++i)
481 if (mapvote_maps_flags[i] & GTV_AVAILABLE)
483 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
484 mapvote_selections[i] = 0;
488 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
492 int idx = it.mapvote - 1;
493 //dprint("Player ", it.netname, " vote = ", ftos(idx), "\n");
494 ++mapvote_selections[idx];
499 bool MapVote_CheckRules_2()
502 int firstPlace, secondPlace, currentPlace;
503 int firstPlaceVotes, secondPlaceVotes, currentVotes;
504 int mapvote_voters_real;
507 if(mapvote_count_real == 1)
508 return MapVote_Finished(0);
510 mapvote_voters_real = mapvote_voters;
512 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
514 RandomSelection_Init();
517 for(i = 0; i < mapvote_count_real; ++i)
518 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
520 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
521 if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
523 currentVotes = mapvote_selections[i];
527 firstPlaceVotes = RandomSelection_best_priority;
528 if ( autocvar_sv_vote_gametype_default_current && currentVotes == firstPlaceVotes )
529 firstPlace = currentPlace;
531 firstPlace = RandomSelection_chosen_float;
533 //dprint("First place: ", ftos(firstPlace), "\n");
534 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
536 RandomSelection_Init();
537 for(i = 0; i < mapvote_count_real; ++i)
539 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
540 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
541 secondPlace = RandomSelection_chosen_float;
542 secondPlaceVotes = RandomSelection_best_priority;
543 //dprint("Second place: ", ftos(secondPlace), "\n");
544 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
547 error("No first place in map vote... WTF?");
549 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
550 return MapVote_Finished(firstPlace);
552 if(mapvote_keeptwotime)
553 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
556 mapvote_keeptwotime = 0;
557 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
558 result = strcat(result, ":", ftos(firstPlaceVotes));
559 result = strcat(result, ":", mapvote_maps[secondPlace]);
560 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
561 int didntvote = mapvote_voters;
562 for(i = 0; i < mapvote_count; ++i)
564 didntvote -= mapvote_selections[i];
568 result = strcat(result, ":", mapvote_maps[i]);
569 result = strcat(result, ":", ftos(mapvote_selections[i]));
570 if(i < mapvote_count_real)
572 mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
576 result = strcat(result, ":didn't vote:", ftos(didntvote));
577 if(autocvar_sv_eventlog)
587 MapVote_CheckRules_1(); // count
588 if(MapVote_CheckRules_2()) // decide
592 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
593 // hide scoreboard again
594 if(GetResource(it, RES_HEALTH) != 2342)
596 SetResourceExplicit(it, RES_HEALTH, 2342);
600 WriteByte(MSG_ONE, SVC_FINALE);
601 WriteString(MSG_ONE, "");
604 // clear possibly invalid votes
605 if ( !(mapvote_maps_flags[it.mapvote-1] & GTV_AVAILABLE) )
607 // use impulses as new vote
608 if(CS(it).impulse >= 1 && CS(it).impulse <= mapvote_count)
609 if( mapvote_maps_flags[CS(it).impulse - 1] & GTV_AVAILABLE )
611 it.mapvote = CS(it).impulse;
612 MapVote_TouchVotes(it);
620 MapVote_CheckRules_1(); // just count
625 // if mapvote is already running, don't do this initialization again
626 if(mapvote_run) { return; }
628 // don't start mapvote until after playerstats gamereport is sent
629 if(PlayerStats_GameReport_DelayMapVote) { return; }
632 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
641 if(alreadychangedlevel)
644 if(time < mapvote_nextthink)
648 mapvote_nextthink = time + 0.5;
650 if(!mapvote_initialized)
652 if(autocvar_rescan_pending == 1)
654 cvar_set("rescan_pending", "2");
655 localcmd("fs_rescan\nrescan_pending 3\n");
658 else if(autocvar_rescan_pending == 2)
662 else if(autocvar_rescan_pending == 3)
664 // now build missing mapinfo files
665 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
668 // we're done, start the timer
669 cvar_set("rescan_pending", "0");
672 mapvote_initialized = true;
673 if(DoNextMapOverride(0))
675 if(!autocvar_g_maplist_votable || player_count <= 0)
681 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
682 else if(autocvar_nextmap == "") { MapVote_Init(); }
688 bool GameTypeVote_SetGametype(Gametype type)
690 if (MapInfo_CurrentGametype() == type)
693 Gametype tsave = MapInfo_CurrentGametype();
695 MapInfo_SwitchGameType(type);
698 MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
699 if(MapInfo_count > 0)
701 // update lsmaps in case the gametype changed, this way people can easily list maps for it
702 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
703 lsmaps_reply = strzone(getlsmaps());
704 bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
708 bprint("Cannot use this game type: no map for it found\n");
709 MapInfo_SwitchGameType(tsave);
710 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
714 //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
716 cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
717 if(autocvar_g_maplist_shuffle)
723 bool gametypevote_finished;
724 bool GameTypeVote_Finished(int pos)
726 if(!gametypevote || gametypevote_finished)
729 if ( !GameTypeVote_SetGametype(GameTypeVote_Type_FromString(mapvote_maps[pos])) )
731 LOG_TRACE("Selected gametype is not supported by any map");
734 localcmd("sv_vote_gametype_hook_all\n");
735 localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
737 gametypevote_finished = true;
742 bool GameTypeVote_AddVotable(string nextMode)
744 if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == NULL )
747 for(int j = 0; j < mapvote_count; ++j)
748 if(mapvote_maps[j] == nextMode)
751 mapvote_maps[mapvote_count] = strzone(nextMode);
752 mapvote_maps_suggested[mapvote_count] = false;
754 mapvote_maps_screenshot_dir[mapvote_count] = 0;
755 mapvote_maps_pakfile[mapvote_count] = strzone("");
756 mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
764 bool GameTypeVote_Start()
766 MapVote_ClearAllVotes();
767 MapVote_UnzoneStrings();
770 mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
771 mapvote_abstain = false;
772 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
774 int n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
775 n = min(MAPVOTE_COUNT, n);
777 int really_available, which_available;
778 really_available = 0;
779 which_available = -1;
780 for(int j = 0; j < n; ++j)
782 if ( GameTypeVote_AddVotable(argv(j)) )
783 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
790 mapvote_count_real = mapvote_count;
794 if ( really_available == 0 )
796 if ( mapvote_count > 0 )
797 strunzone(mapvote_maps[0]);
798 mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
799 //GameTypeVote_Finished(0);
803 if ( really_available == 1 )
805 //GameTypeVote_Finished(which_available);
806 MapVote_Finished(which_available);
810 mapvote_count_real = mapvote_count;
812 mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
813 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
814 mapvote_keeptwotime = 0;