1 #include "mapvoting.qh"
3 #include <common/constants.qh>
4 #include <common/mapinfo.qh>
5 #include <common/net_linked.qh>
6 #include <common/playerstats.qh>
7 #include <common/state.qh>
8 #include <common/stats.qh>
9 #include <common/util.qh>
10 #include <common/weapons/_all.qh>
11 #include <server/client.qh>
12 #include <server/command/cmd.qh>
13 #include <server/command/getreplies.qh>
14 #include <server/gamelog.qh>
15 #include <server/intermission.qh>
16 #include <server/world.qh>
20 float mapvote_nextthink;
21 float mapvote_keeptwotime;
22 float mapvote_timeout;
23 const int MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
24 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
25 int mapvote_screenshot_dirs_count;
28 int mapvote_count_real;
29 string mapvote_maps[MAPVOTE_COUNT];
30 int mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
31 string mapvote_maps_pakfile[MAPVOTE_COUNT];
32 bool mapvote_maps_suggested[MAPVOTE_COUNT];
33 string mapvote_suggestions[MAPVOTE_COUNT];
34 int mapvote_suggestion_ptr;
36 int mapvote_selections[MAPVOTE_COUNT];
37 int mapvote_maps_flags[MAPVOTE_COUNT];
46 * Returns the gamtype ID from its name, if type_name isn't a real gametype it
47 * checks for sv_vote_gametype_(type_name)_type
49 Gametype GameTypeVote_Type_FromString(string type_name)
51 Gametype type = MapInfo_Type_FromString(type_name, false, false);
53 type = MapInfo_Type_FromString(cvar_string(
54 strcat("sv_vote_gametype_",type_name,"_type")), false, false);
58 int GameTypeVote_AvailabilityStatus(string type_name)
60 int flag = GTV_FORBIDDEN;
62 Gametype type = MapInfo_Type_FromString(type_name, false, false);
65 type = MapInfo_Type_FromString(cvar_string(
66 strcat("sv_vote_gametype_",type_name,"_type")), false, false);
73 if ( autocvar_nextmap != "" )
75 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, NULL) )
77 if (!(MapInfo_Map_supportedGametypes & type.m_flags))
81 return flag | GTV_AVAILABLE;
84 int GameTypeVote_GetMask()
86 int n, j, gametype_mask;
87 n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
88 n = min(MAPVOTE_COUNT, n);
90 for(j = 0; j < n; ++j)
91 gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags;
93 if (gametype_mask == 0)
94 gametype_mask |= MapInfo_CurrentGametype().m_flags;
99 string GameTypeVote_MapInfo_FixName(string m)
101 if ( autocvar_sv_vote_gametype )
104 _MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
106 return MapInfo_FixName(m);
109 void MapVote_ClearAllVotes()
111 FOREACH_CLIENT(true, { it.mapvote = 0; });
114 void MapVote_UnzoneStrings()
116 for(int j = 0; j < mapvote_count; ++j)
118 strfree(mapvote_maps[j]);
119 strfree(mapvote_maps_pakfile[j]);
123 string MapVote_Suggest(entity this, string m)
127 return "That's not how to use this command.";
128 if(!autocvar_g_maplist_votable_suggestions)
129 return "Suggestions are not accepted on this server.";
130 if(mapvote_initialized)
132 return "Can't suggest - voting is already in progress!";
133 m = GameTypeVote_MapInfo_FixName(m);
135 return "The map you suggested is not available on this server.";
136 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
138 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
140 if (!autocvar_sv_vote_gametype)
141 if(!MapInfo_CheckMap(m))
142 return "The map you suggested does not support the current game mode.";
143 for(i = 0; i < mapvote_suggestion_ptr; ++i)
144 if(mapvote_suggestions[i] == m)
145 return "This map was already suggested.";
146 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
148 i = floor(random() * mapvote_suggestion_ptr);
152 i = mapvote_suggestion_ptr;
153 mapvote_suggestion_ptr += 1;
155 if(mapvote_suggestions[i] != "")
156 strunzone(mapvote_suggestions[i]);
157 mapvote_suggestions[i] = strzone(m);
158 if(autocvar_sv_eventlog)
159 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(this.playerid)));
160 return strcat("Suggestion of ", m, " accepted.");
163 void MapVote_AddVotable(string nextMap, bool isSuggestion)
166 string pakfile, mapfile;
170 for(j = 0; j < mapvote_count; ++j)
171 if(mapvote_maps[j] == nextMap)
173 // suggestions might be no longer valid/allowed after gametype switch!
175 if(!MapInfo_CheckMap(nextMap))
177 mapvote_maps[mapvote_count] = strzone(nextMap);
178 mapvote_maps_suggested[mapvote_count] = isSuggestion;
180 pakfile = string_null;
181 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
183 mapfile = strcat(mapvote_screenshot_dirs[i], "/", nextMap);
184 pakfile = whichpack(strcat(mapfile, ".tga"));
186 pakfile = whichpack(strcat(mapfile, ".jpg"));
188 pakfile = whichpack(strcat(mapfile, ".png"));
192 if(i >= mapvote_screenshot_dirs_count)
193 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
194 for(o = strstrofs(pakfile, "/", 0)+1; o > 0; o = strstrofs(pakfile, "/", 0)+1)
195 pakfile = substring(pakfile, o, -1);
197 mapvote_maps_screenshot_dir[mapvote_count] = i;
198 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
199 mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
209 MapVote_ClearAllVotes();
210 MapVote_UnzoneStrings();
213 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
214 mapvote_abstain = boolean(autocvar_g_maplist_votable_abstain);
217 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
219 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
220 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
222 // we need this for AddVotable, as that cycles through the screenshot dirs
223 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
224 if(mapvote_screenshot_dirs_count == 0)
225 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
226 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
227 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
228 mapvote_screenshot_dirs[i] = strzone(argv(i));
230 if(mapvote_suggestion_ptr)
231 for(i = 0; i < 100 && mapvote_count < smax; ++i)
232 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
234 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
235 MapVote_AddVotable(GetNextMap(), false);
237 if(mapvote_count == 0)
239 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
240 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
241 if(autocvar_g_maplist_shuffle)
243 localcmd("\nmenu_cmd sync\n");
244 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
245 MapVote_AddVotable(GetNextMap(), false);
248 mapvote_count_real = mapvote_count;
250 MapVote_AddVotable("don't care", false);
252 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
254 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
255 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
256 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
257 mapvote_keeptwotime = 0;
262 void MapVote_SendPicture(entity to, int id)
265 WriteHeader(MSG_ONE, TE_CSQC_PICTURE);
266 WriteByte(MSG_ONE, id);
267 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
271 void MapVote_WriteMask()
273 if ( mapvote_count < 24 )
276 for(int j = 0; j < mapvote_count; ++j)
278 if(mapvote_maps_flags[j] & GTV_AVAILABLE)
282 if(mapvote_count < 8)
283 WriteByte(MSG_ENTITY, mask);
284 else if (mapvote_count < 16)
285 WriteShort(MSG_ENTITY,mask);
287 WriteLong(MSG_ENTITY, mask);
291 for (int j = 0; j < mapvote_count; ++j)
292 WriteByte(MSG_ENTITY, mapvote_maps_flags[j]);
297 * Sends a single map vote option to the client
299 void MapVote_SendOption(int i)
302 if(mapvote_abstain && i == mapvote_count - 1)
304 WriteString(MSG_ENTITY, ""); // abstain needs no text
305 WriteString(MSG_ENTITY, ""); // abstain needs no pack
306 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
310 WriteString(MSG_ENTITY, mapvote_maps[i]);
311 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
312 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
317 * Sends a single gametype vote option to the client
319 void GameTypeVote_SendOption(int i)
322 if(mapvote_abstain && i == mapvote_count - 1)
324 WriteString(MSG_ENTITY, ""); // abstain needs no text
325 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
329 string type_name = mapvote_maps[i];
330 WriteString(MSG_ENTITY, type_name);
331 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
332 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
334 WriteString(MSG_ENTITY, cvar_string(
335 strcat("sv_vote_gametype_",type_name,"_name")));
336 WriteString(MSG_ENTITY, cvar_string(
337 strcat("sv_vote_gametype_",type_name,"_description")));
338 WriteString(MSG_ENTITY, cvar_string(
339 strcat("sv_vote_gametype_",type_name,"_type")));
345 float mapvote_winner_time;
346 bool MapVote_SendEntity(entity this, entity to, int sf)
351 sf &= ~2; // if we send 1, we don't need to also send 2
353 if (!mapvote_winner_time)
354 sf &= ~8; // no winner yet
356 WriteHeader(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
357 WriteByte(MSG_ENTITY, sf);
361 // flag 1 == initialization
362 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
363 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
364 WriteString(MSG_ENTITY, "");
365 WriteByte(MSG_ENTITY, mapvote_count);
366 WriteByte(MSG_ENTITY, mapvote_abstain);
367 WriteByte(MSG_ENTITY, mapvote_detail);
368 WriteCoord(MSG_ENTITY, mapvote_timeout);
373 WriteByte(MSG_ENTITY, BIT(0)); // gametypevote_flags
374 WriteString(MSG_ENTITY, autocvar_nextmap);
376 else if ( autocvar_sv_vote_gametype )
378 // map vote but gametype has been chosen via voting screen
379 WriteByte(MSG_ENTITY, BIT(1)); // gametypevote_flags
380 WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
383 WriteByte(MSG_ENTITY, 0); // map vote
387 // Send data for the vote options
388 for(i = 0; i < mapvote_count; ++i)
391 GameTypeVote_SendOption(i);
393 MapVote_SendOption(i);
399 // flag 2 == update of mask
406 for(i = 0; i < mapvote_count; ++i)
407 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
408 WriteByte(MSG_ENTITY, mapvote_selections[i]);
410 WriteByte(MSG_ENTITY, to.mapvote);
415 WriteByte(MSG_ENTITY, mapvote_winner + 1);
423 Net_LinkEntity(mapvote_ent = new(mapvote_ent), false, 0, MapVote_SendEntity);
426 void MapVote_TouchMask()
428 mapvote_ent.SendFlags |= 2;
431 void MapVote_TouchVotes(entity voter)
433 mapvote_ent.SendFlags |= 4;
436 void MapVote_Winner(int mappos)
438 mapvote_ent.SendFlags |= 8;
439 mapvote_winner_time = time;
440 mapvote_winner = mappos;
443 bool MapVote_Finished(int mappos)
445 if(alreadychangedlevel)
452 if(autocvar_sv_eventlog)
454 result = strcat(":vote:finished:", mapvote_maps[mappos]);
455 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
456 didntvote = mapvote_voters;
457 for(i = 0; i < mapvote_count; ++i)
458 if(mapvote_maps_flags[i] & GTV_AVAILABLE )
460 didntvote -= mapvote_selections[i];
463 result = strcat(result, ":", mapvote_maps[i]);
464 result = strcat(result, ":", ftos(mapvote_selections[i]));
467 result = strcat(result, ":didn't vote:", ftos(didntvote));
470 if(mapvote_maps_suggested[mappos])
471 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
474 FOREACH_CLIENT(IS_REAL_CLIENT(it), { FixClientCvars(it); });
478 if ( GameTypeVote_Finished(mappos) )
480 gametypevote = false;
481 if(autocvar_nextmap != "")
483 Map_Goto_SetStr(autocvar_nextmap);
485 alreadychangedlevel = true;
494 MapVote_Winner(mappos);
495 alreadychangedlevel = true;
500 void MapVote_CheckRules_1()
502 for (int i = 0; i < mapvote_count; ++i)
503 if (mapvote_maps_flags[i] & GTV_AVAILABLE)
505 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
506 mapvote_selections[i] = 0;
510 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
514 int idx = it.mapvote - 1;
515 //dprint("Player ", it.netname, " vote = ", ftos(idx), "\n");
516 ++mapvote_selections[idx];
521 bool MapVote_CheckRules_2()
524 int firstPlace, secondPlace, currentPlace;
525 int firstPlaceVotes, secondPlaceVotes, currentVotes;
526 int mapvote_voters_real;
529 if(mapvote_count_real == 1)
530 return MapVote_Finished(0);
532 mapvote_voters_real = mapvote_voters;
534 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
536 RandomSelection_Init();
539 for(i = 0; i < mapvote_count_real; ++i)
540 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
542 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
543 if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
545 currentVotes = mapvote_selections[i];
549 firstPlaceVotes = RandomSelection_best_priority;
550 if (gametypevote && autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0)
551 firstPlace = currentPlace;
553 firstPlace = RandomSelection_chosen_float;
555 //dprint("First place: ", ftos(firstPlace), "\n");
556 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
558 RandomSelection_Init();
559 for(i = 0; i < mapvote_count_real; ++i)
561 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
562 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
563 secondPlace = RandomSelection_chosen_float;
564 secondPlaceVotes = RandomSelection_best_priority;
565 //dprint("Second place: ", ftos(secondPlace), "\n");
566 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
569 error("No first place in map vote... WTF?");
571 if(secondPlace == -1 || time > mapvote_timeout
572 || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes
573 || mapvote_selections[mapvote_count - 1] == mapvote_voters)
575 return MapVote_Finished(firstPlace);
578 if(mapvote_keeptwotime)
579 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
582 mapvote_keeptwotime = 0;
583 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
584 result = strcat(result, ":", ftos(firstPlaceVotes));
585 result = strcat(result, ":", mapvote_maps[secondPlace]);
586 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
587 int didntvote = mapvote_voters;
588 for(i = 0; i < mapvote_count; ++i)
590 didntvote -= mapvote_selections[i];
594 result = strcat(result, ":", mapvote_maps[i]);
595 result = strcat(result, ":", ftos(mapvote_selections[i]));
596 if(i < mapvote_count_real)
598 mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
602 result = strcat(result, ":didn't vote:", ftos(didntvote));
603 if(autocvar_sv_eventlog)
612 MapVote_CheckRules_1(); // count
613 if(MapVote_CheckRules_2()) // decide
617 FOREACH_CLIENT(true, {
618 if(!IS_REAL_CLIENT(it))
620 // apply the same special health value to bots too for consistency's sake
621 if(GetResource(it, RES_HEALTH) != 2342)
622 SetResourceExplicit(it, RES_HEALTH, 2342);
625 // hide scoreboard again
626 if(GetResource(it, RES_HEALTH) != 2342)
628 SetResourceExplicit(it, RES_HEALTH, 2342); // health in the voting phase
632 WriteByte(MSG_ONE, SVC_FINALE);
633 WriteString(MSG_ONE, "");
636 // clear possibly invalid votes
637 if ( !(mapvote_maps_flags[it.mapvote-1] & GTV_AVAILABLE) )
639 // use impulses as new vote
640 if(CS(it).impulse >= 1 && CS(it).impulse <= mapvote_count)
641 if( mapvote_maps_flags[CS(it).impulse - 1] & GTV_AVAILABLE )
643 it.mapvote = CS(it).impulse;
644 MapVote_TouchVotes(it);
652 MapVote_CheckRules_1(); // just count
657 // if mapvote is already running, don't do this initialization again
658 if(mapvote_run) { return; }
660 // don't start mapvote until after playerstats gamereport is sent
661 if(PlayerStats_GameReport_DelayMapVote) { return; }
664 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
673 if (mapvote_winner_time)
675 if (time > mapvote_winner_time + 1)
677 Map_Goto_SetStr(mapvote_maps[mapvote_winner]);
683 if(alreadychangedlevel)
686 if(time < mapvote_nextthink)
690 mapvote_nextthink = time + 0.5;
691 if (mapvote_nextthink > mapvote_timeout - 0.1) // make sure there's no delay when map vote times out
692 mapvote_nextthink = mapvote_timeout + 0.001;
694 if(!mapvote_initialized)
696 if(autocvar_rescan_pending == 1)
698 cvar_set("rescan_pending", "2");
699 localcmd("fs_rescan\nrescan_pending 3\n");
702 else if(autocvar_rescan_pending == 2)
706 else if(autocvar_rescan_pending == 3)
708 // now build missing mapinfo files
709 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
712 // we're done, start the timer
713 cvar_set("rescan_pending", "0");
716 mapvote_initialized = true;
717 if(DoNextMapOverride(0))
719 if(!autocvar_g_maplist_votable || player_count <= 0)
725 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
726 else if(autocvar_nextmap == "") { MapVote_Init(); }
732 bool GameTypeVote_SetGametype(Gametype type)
734 if (MapInfo_CurrentGametype() == type)
737 Gametype tsave = MapInfo_CurrentGametype();
739 MapInfo_SwitchGameType(type);
742 MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
743 if(MapInfo_count > 0)
745 // update lsmaps in case the gametype changed, this way people can easily list maps for it
746 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
747 lsmaps_reply = strzone(getlsmaps());
748 bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
752 bprint("Cannot use this game type: no map for it found\n");
753 MapInfo_SwitchGameType(tsave);
754 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
758 //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
760 cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
761 if(autocvar_g_maplist_shuffle)
767 bool gametypevote_finished;
768 bool GameTypeVote_Finished(int pos)
770 if(!gametypevote || gametypevote_finished)
773 localcmd("sv_vote_gametype_hook_all\n");
774 localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
776 if ( !GameTypeVote_SetGametype(GameTypeVote_Type_FromString(mapvote_maps[pos])) )
778 LOG_TRACE("Selected gametype is not supported by any map");
781 gametypevote_finished = true;
786 bool GameTypeVote_AddVotable(string nextMode)
788 if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == NULL )
791 for(int j = 0; j < mapvote_count; ++j)
792 if(mapvote_maps[j] == nextMode)
795 mapvote_maps[mapvote_count] = strzone(nextMode);
796 mapvote_maps_suggested[mapvote_count] = false;
798 mapvote_maps_screenshot_dir[mapvote_count] = 0;
799 mapvote_maps_pakfile[mapvote_count] = strzone("");
800 mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
808 bool GameTypeVote_Start()
810 MapVote_ClearAllVotes();
811 MapVote_UnzoneStrings();
814 mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
815 mapvote_abstain = false;
816 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
818 int n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
819 n = min(MAPVOTE_COUNT, n);
821 int really_available, which_available;
822 really_available = 0;
823 which_available = -1;
824 for(int j = 0; j < n; ++j)
826 if ( GameTypeVote_AddVotable(argv(j)) )
827 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
834 mapvote_count_real = mapvote_count;
838 if ( really_available == 0 )
840 if ( mapvote_count > 0 )
841 strunzone(mapvote_maps[0]);
842 mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
843 //GameTypeVote_Finished(0);
847 if ( really_available == 1 )
849 //GameTypeVote_Finished(which_available);
850 MapVote_Finished(which_available);
854 mapvote_count_real = mapvote_count;
856 mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
857 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
858 mapvote_keeptwotime = 0;