1 #include "mapvoting.qh"
4 #include "command/cmd.qh"
5 #include "command/getreplies.qh"
6 #include "../common/constants.qh"
7 #include "../common/mapinfo.qh"
8 #include "../common/playerstats.qh"
9 #include "../common/util.qh"
14 float mapvote_nextthink;
15 float mapvote_keeptwotime;
16 float mapvote_timeout;
17 string mapvote_message;
18 const float MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
19 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
20 float mapvote_screenshot_dirs_count;
23 float mapvote_count_real;
24 string mapvote_maps[MAPVOTE_COUNT];
25 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
26 string mapvote_maps_pakfile[MAPVOTE_COUNT];
27 float mapvote_maps_suggested[MAPVOTE_COUNT];
28 string mapvote_suggestions[MAPVOTE_COUNT];
29 float mapvote_suggestion_ptr;
31 float mapvote_selections[MAPVOTE_COUNT];
32 float mapvote_maps_flags[MAPVOTE_COUNT];
35 float mapvote_abstain;
41 * Returns the gamtype ID from its name, if type_name isn't a real gametype it
42 * checks for sv_vote_gametype_(type_name)_type
44 float GameTypeVote_Type_FromString(string type_name)
46 float type = MapInfo_Type_FromString(type_name);
48 type = MapInfo_Type_FromString(cvar_string(
49 strcat("sv_vote_gametype_",type_name,"_type")));
53 int GameTypeVote_AvailabilityStatus(string type_name)
55 int flag = GTV_FORBIDDEN;
57 float type = MapInfo_Type_FromString(type_name);
60 type = MapInfo_Type_FromString(cvar_string(
61 strcat("sv_vote_gametype_",type_name,"_type")));
68 if ( autocvar_nextmap != "" )
70 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, 0) )
72 if (!(MapInfo_Map_supportedGametypes & type))
76 return flag | GTV_AVAILABLE;
79 float GameTypeVote_GetMask()
81 float n, j, gametype_mask;
82 n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
83 n = min(MAPVOTE_COUNT, n);
85 for(j = 0; j < n; ++j)
86 gametype_mask |= GameTypeVote_Type_FromString(argv(j));
90 string GameTypeVote_MapInfo_FixName(string m)
92 if ( autocvar_sv_vote_gametype )
95 MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
97 return MapInfo_FixName(m);
100 void MapVote_ClearAllVotes()
102 FOR_EACH_CLIENT(other)
106 void MapVote_UnzoneStrings()
109 for(j = 0; j < mapvote_count; ++j)
111 if ( mapvote_maps[j] )
113 strunzone(mapvote_maps[j]);
114 mapvote_maps[j] = string_null;
116 if ( mapvote_maps_pakfile[j] )
118 strunzone(mapvote_maps_pakfile[j]);
119 mapvote_maps_pakfile[j] = string_null;
124 string MapVote_Suggest(string m)
128 return "That's not how to use this command.";
129 if(!autocvar_g_maplist_votable_suggestions)
130 return "Suggestions are not accepted on this server.";
131 if(mapvote_initialized)
133 return "Can't suggest - voting is already in progress!";
134 m = GameTypeVote_MapInfo_FixName(m);
136 return "The map you suggested is not available on this server.";
137 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
139 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
141 if (!autocvar_sv_vote_gametype)
142 if(!MapInfo_CheckMap(m))
143 return "The map you suggested does not support the current game mode.";
144 for(i = 0; i < mapvote_suggestion_ptr; ++i)
145 if(mapvote_suggestions[i] == m)
146 return "This map was already suggested.";
147 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
149 i = floor(random() * mapvote_suggestion_ptr);
153 i = mapvote_suggestion_ptr;
154 mapvote_suggestion_ptr += 1;
156 if(mapvote_suggestions[i] != "")
157 strunzone(mapvote_suggestions[i]);
158 mapvote_suggestions[i] = strzone(m);
159 if(autocvar_sv_eventlog)
160 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
161 return strcat("Suggestion of ", m, " accepted.");
164 void MapVote_AddVotable(string nextMap, float isSuggestion)
167 string pakfile, mapfile;
171 for(j = 0; j < mapvote_count; ++j)
172 if(mapvote_maps[j] == nextMap)
174 // suggestions might be no longer valid/allowed after gametype switch!
176 if(!MapInfo_CheckMap(nextMap))
178 mapvote_maps[mapvote_count] = strzone(nextMap);
179 mapvote_maps_suggested[mapvote_count] = isSuggestion;
181 pakfile = string_null;
182 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
184 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
185 pakfile = whichpack(strcat(mapfile, ".tga"));
187 pakfile = whichpack(strcat(mapfile, ".jpg"));
189 pakfile = whichpack(strcat(mapfile, ".png"));
193 if(i >= mapvote_screenshot_dirs_count)
194 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
195 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
196 pakfile = substring(pakfile, o, -1);
198 mapvote_maps_screenshot_dir[mapvote_count] = i;
199 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
200 mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
210 MapVote_ClearAllVotes();
211 MapVote_UnzoneStrings();
214 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
215 mapvote_abstain = autocvar_g_maplist_votable_abstain;
218 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
220 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
221 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
223 // we need this for AddVotable, as that cycles through the screenshot dirs
224 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
225 if(mapvote_screenshot_dirs_count == 0)
226 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
227 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
228 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
229 mapvote_screenshot_dirs[i] = strzone(argv(i));
231 if(mapvote_suggestion_ptr)
232 for(i = 0; i < 100 && mapvote_count < smax; ++i)
233 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
235 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
236 MapVote_AddVotable(GetNextMap(), false);
238 if(mapvote_count == 0)
240 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
241 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
242 if(autocvar_g_maplist_shuffle)
244 localcmd("\nmenu_cmd sync\n");
245 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
246 MapVote_AddVotable(GetNextMap(), false);
249 mapvote_count_real = mapvote_count;
251 MapVote_AddVotable("don't care", 0);
253 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
255 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
256 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
257 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
258 mapvote_keeptwotime = 0;
259 mapvote_message = "Choose a map and press its key!";
264 void MapVote_SendPicture(float id)
267 WriteHeader(MSG_ONE, TE_CSQC_PICTURE);
268 WriteByte(MSG_ONE, id);
269 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
273 void MapVote_WriteMask()
276 if ( mapvote_count < 24 )
280 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
281 if(mapvote_maps_flags[i] & GTV_AVAILABLE )
284 if(mapvote_count < 8)
285 WriteByte(MSG_ENTITY, mask);
286 else if (mapvote_count < 16)
287 WriteShort(MSG_ENTITY,mask);
289 WriteLong(MSG_ENTITY, mask);
293 for ( i = 0; i < mapvote_count; ++i )
294 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
299 * Sends a single map vote option to the client
301 void MapVote_SendOption(int i)
304 if(mapvote_abstain && i == mapvote_count - 1)
306 WriteString(MSG_ENTITY, ""); // abstain needs no text
307 WriteString(MSG_ENTITY, ""); // abstain needs no pack
308 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
312 WriteString(MSG_ENTITY, mapvote_maps[i]);
313 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
314 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
319 * Sends a single gametype vote option to the client
321 void GameTypeVote_SendOption(int i)
324 if(mapvote_abstain && i == mapvote_count - 1)
326 WriteString(MSG_ENTITY, ""); // abstain needs no text
327 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
331 string type_name = mapvote_maps[i];
332 WriteString(MSG_ENTITY, type_name);
333 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
334 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
336 WriteString(MSG_ENTITY, cvar_string(
337 strcat("sv_vote_gametype_",type_name,"_name")));
338 WriteString(MSG_ENTITY, cvar_string(
339 strcat("sv_vote_gametype_",type_name,"_description")));
344 bool MapVote_SendEntity(entity this, entity to, int sf)
349 sf &= ~2; // if we send 1, we don't need to also send 2
351 WriteHeader(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
352 WriteByte(MSG_ENTITY, sf);
356 // flag 1 == initialization
357 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
358 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
359 WriteString(MSG_ENTITY, "");
360 WriteByte(MSG_ENTITY, mapvote_count);
361 WriteByte(MSG_ENTITY, mapvote_abstain);
362 WriteByte(MSG_ENTITY, mapvote_detail);
363 WriteCoord(MSG_ENTITY, mapvote_timeout);
368 WriteByte(MSG_ENTITY, 1);
369 WriteString(MSG_ENTITY, autocvar_nextmap);
371 else if ( autocvar_sv_vote_gametype )
373 // map vote but gametype has been chosen via voting screen
374 WriteByte(MSG_ENTITY, 2);
375 WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
378 WriteByte(MSG_ENTITY, 0); // map vote
382 // Send data for the vote options
383 for(i = 0; i < mapvote_count; ++i)
386 GameTypeVote_SendOption(i);
388 MapVote_SendOption(i);
394 // flag 2 == update of mask
401 for(i = 0; i < mapvote_count; ++i)
402 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
403 WriteByte(MSG_ENTITY, mapvote_selections[i]);
405 WriteByte(MSG_ENTITY, to.mapvote);
413 Net_LinkEntity(mapvote_ent = spawn(), false, 0, MapVote_SendEntity);
416 void MapVote_TouchMask()
418 mapvote_ent.SendFlags |= 2;
421 void MapVote_TouchVotes(entity voter)
423 mapvote_ent.SendFlags |= 4;
426 float MapVote_Finished(float mappos)
428 if(alreadychangedlevel)
435 if(autocvar_sv_eventlog)
437 result = strcat(":vote:finished:", mapvote_maps[mappos]);
438 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
439 didntvote = mapvote_voters;
440 for(i = 0; i < mapvote_count; ++i)
441 if(mapvote_maps_flags[i] & GTV_AVAILABLE )
443 didntvote -= mapvote_selections[i];
446 result = strcat(result, ":", mapvote_maps[i]);
447 result = strcat(result, ":", ftos(mapvote_selections[i]));
450 result = strcat(result, ":didn't vote:", ftos(didntvote));
453 if(mapvote_maps_suggested[mappos])
454 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
457 FOR_EACH_REALCLIENT(other)
458 FixClientCvars(other);
462 if ( GameTypeVote_Finished(mappos) )
464 gametypevote = false;
465 if(autocvar_nextmap != "")
467 Map_Goto_SetStr(autocvar_nextmap);
469 alreadychangedlevel = true;
478 Map_Goto_SetStr(mapvote_maps[mappos]);
480 alreadychangedlevel = true;
485 void MapVote_CheckRules_1()
489 for(i = 0; i < mapvote_count; ++i)
490 if( mapvote_maps_flags[i] & GTV_AVAILABLE )
492 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
493 mapvote_selections[i] = 0;
497 FOR_EACH_REALCLIENT(other)
502 i = other.mapvote - 1;
503 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
504 mapvote_selections[i] = mapvote_selections[i] + 1;
509 float MapVote_CheckRules_2()
512 float firstPlace, secondPlace, currentPlace;
513 float firstPlaceVotes, secondPlaceVotes, currentVotes;
514 float mapvote_voters_real;
517 if(mapvote_count_real == 1)
518 return MapVote_Finished(0);
520 mapvote_voters_real = mapvote_voters;
522 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
524 RandomSelection_Init();
527 for(i = 0; i < mapvote_count_real; ++i)
528 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
530 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
531 if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
533 currentVotes = mapvote_selections[i];
537 firstPlaceVotes = RandomSelection_best_priority;
538 if ( autocvar_sv_vote_gametype_default_current && currentVotes == firstPlaceVotes )
539 firstPlace = currentPlace;
541 firstPlace = RandomSelection_chosen_float;
543 //dprint("First place: ", ftos(firstPlace), "\n");
544 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
546 RandomSelection_Init();
547 for(i = 0; i < mapvote_count_real; ++i)
549 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
550 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
551 secondPlace = RandomSelection_chosen_float;
552 secondPlaceVotes = RandomSelection_best_priority;
553 //dprint("Second place: ", ftos(secondPlace), "\n");
554 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
557 error("No first place in map vote... WTF?");
559 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
560 return MapVote_Finished(firstPlace);
562 if(mapvote_keeptwotime)
563 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
567 mapvote_message = "Now decide between the TOP TWO!";
568 mapvote_keeptwotime = 0;
569 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
570 result = strcat(result, ":", ftos(firstPlaceVotes));
571 result = strcat(result, ":", mapvote_maps[secondPlace]);
572 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
573 didntvote = mapvote_voters;
574 for(i = 0; i < mapvote_count; ++i)
576 didntvote -= mapvote_selections[i];
580 result = strcat(result, ":", mapvote_maps[i]);
581 result = strcat(result, ":", ftos(mapvote_selections[i]));
582 if(i < mapvote_count_real)
584 mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
588 result = strcat(result, ":didn't vote:", ftos(didntvote));
589 if(autocvar_sv_eventlog)
601 keeptwo = mapvote_keeptwotime;
602 MapVote_CheckRules_1(); // count
603 if(MapVote_CheckRules_2()) // decide
607 FOR_EACH_REALCLIENT(other)
609 // hide scoreboard again
610 if(other.health != 2342)
614 if(IS_REAL_CLIENT(other))
617 WriteByte(MSG_ONE, SVC_FINALE);
618 WriteString(MSG_ONE, "");
622 // clear possibly invalid votes
623 if ( !(mapvote_maps_flags[other.mapvote-1] & GTV_AVAILABLE) )
625 // use impulses as new vote
626 if(other.impulse >= 1 && other.impulse <= mapvote_count)
627 if( mapvote_maps_flags[other.impulse - 1] & GTV_AVAILABLE )
629 other.mapvote = other.impulse;
630 MapVote_TouchVotes(other);
638 MapVote_CheckRules_1(); // just count
643 // if mapvote is already running, don't do this initialization again
644 if(mapvote_run) { return; }
646 // don't start mapvote until after playerstats gamereport is sent
647 if(PlayerStats_GameReport_DelayMapVote) { return; }
650 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
659 if(alreadychangedlevel)
662 if(time < mapvote_nextthink)
666 mapvote_nextthink = time + 0.5;
668 if(!mapvote_initialized)
670 if(autocvar_rescan_pending == 1)
672 cvar_set("rescan_pending", "2");
673 localcmd("fs_rescan\nrescan_pending 3\n");
676 else if(autocvar_rescan_pending == 2)
680 else if(autocvar_rescan_pending == 3)
682 // now build missing mapinfo files
683 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
686 // we're done, start the timer
687 cvar_set("rescan_pending", "0");
690 mapvote_initialized = true;
691 if(DoNextMapOverride(0))
693 if(!autocvar_g_maplist_votable || player_count <= 0)
699 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
700 else if(autocvar_nextmap == "") { MapVote_Init(); }
706 float GameTypeVote_SetGametype(float type)
708 if (MapInfo_CurrentGametype() == type)
711 float tsave = MapInfo_CurrentGametype();
713 MapInfo_SwitchGameType(type);
716 MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
717 if(MapInfo_count > 0)
719 // update lsmaps in case the gametype changed, this way people can easily list maps for it
720 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
721 lsmaps_reply = strzone(getlsmaps());
722 bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
726 bprint("Cannot use this game type: no map for it found\n");
727 MapInfo_SwitchGameType(tsave);
728 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
732 //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
734 cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
735 if(autocvar_g_maplist_shuffle)
741 float gametypevote_finished;
742 float GameTypeVote_Finished(float pos)
744 if(!gametypevote || gametypevote_finished)
747 if ( !GameTypeVote_SetGametype(GameTypeVote_Type_FromString(mapvote_maps[pos])) )
749 LOG_TRACE("Selected gametype is not supported by any map");
752 localcmd("sv_vote_gametype_hook_all\n");
753 localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
755 gametypevote_finished = true;
760 float GameTypeVote_AddVotable(string nextMode)
763 if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == 0 )
765 for(j = 0; j < mapvote_count; ++j)
766 if(mapvote_maps[j] == nextMode)
769 mapvote_maps[mapvote_count] = strzone(nextMode);
770 mapvote_maps_suggested[mapvote_count] = false;
772 mapvote_maps_screenshot_dir[mapvote_count] = 0;
773 mapvote_maps_pakfile[mapvote_count] = strzone("");
774 mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
782 float GameTypeVote_Start()
785 MapVote_ClearAllVotes();
786 MapVote_UnzoneStrings();
789 mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
791 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
793 float n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
794 n = min(MAPVOTE_COUNT, n);
796 float really_available, which_available;
797 really_available = 0;
798 which_available = -1;
799 for(j = 0; j < n; ++j)
801 if ( GameTypeVote_AddVotable(argv(j)) )
802 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
809 mapvote_count_real = mapvote_count;
813 if ( really_available == 0 )
815 if ( mapvote_count > 0 )
816 strunzone(mapvote_maps[0]);
817 mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
818 //GameTypeVote_Finished(0);
822 if ( really_available == 1 )
824 //GameTypeVote_Finished(which_available);
825 MapVote_Finished(which_available);
829 mapvote_count_real = mapvote_count;
831 mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
832 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
833 mapvote_keeptwotime = 0;