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Fix custom gametype name not correctly displayed as scoreboard title and as gametype...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mapvoting.qc
1 #include "mapvoting.qh"
2
3 #include <common/constants.qh>
4 #include <common/mapinfo.qh>
5 #include <common/net_linked.qh>
6 #include <common/playerstats.qh>
7 #include <common/state.qh>
8 #include <common/stats.qh>
9 #include <common/util.qh>
10 #include <common/weapons/_all.qh>
11 #include <server/client.qh>
12 #include <server/command/cmd.qh>
13 #include <server/command/getreplies.qh>
14 #include <server/gamelog.qh>
15 #include <server/world.qh>
16
17 // definitions
18
19 float mapvote_nextthink;
20 float mapvote_keeptwotime;
21 float mapvote_timeout;
22 const int MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
23 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
24 int mapvote_screenshot_dirs_count;
25
26 int mapvote_count;
27 int mapvote_count_real;
28 string mapvote_maps[MAPVOTE_COUNT];
29 int mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
30 string mapvote_maps_pakfile[MAPVOTE_COUNT];
31 bool mapvote_maps_suggested[MAPVOTE_COUNT];
32 string mapvote_suggestions[MAPVOTE_COUNT];
33 int mapvote_suggestion_ptr;
34 int mapvote_voters;
35 int mapvote_selections[MAPVOTE_COUNT];
36 int mapvote_maps_flags[MAPVOTE_COUNT];
37 bool mapvote_run;
38 bool mapvote_detail;
39 bool mapvote_abstain;
40 .int mapvote;
41
42 entity mapvote_ent;
43
44 /**
45  * Returns the gamtype ID from its name, if type_name isn't a real gametype it
46  * checks for sv_vote_gametype_(type_name)_type
47  */
48 Gametype GameTypeVote_Type_FromString(string type_name)
49 {
50         Gametype type = MapInfo_Type_FromString(type_name, false, false);
51         if (type == NULL)
52                 type = MapInfo_Type_FromString(cvar_string(
53                         strcat("sv_vote_gametype_",type_name,"_type")), false, false);
54         return type;
55 }
56
57 int GameTypeVote_AvailabilityStatus(string type_name)
58 {
59         int flag = GTV_FORBIDDEN;
60
61         Gametype type = MapInfo_Type_FromString(type_name, false, false);
62         if ( type == NULL )
63         {
64                 type = MapInfo_Type_FromString(cvar_string(
65                         strcat("sv_vote_gametype_",type_name,"_type")), false, false);
66                 flag |= GTV_CUSTOM;
67         }
68
69         if( type == NULL )
70                 return flag;
71
72         if ( autocvar_nextmap != "" )
73         {
74                 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, NULL) )
75                         return flag;
76                 if (!(MapInfo_Map_supportedGametypes & type.m_flags))
77                         return flag;
78         }
79
80         return flag | GTV_AVAILABLE;
81 }
82
83 int GameTypeVote_GetMask()
84 {
85         int n, j, gametype_mask;
86         n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
87         n = min(MAPVOTE_COUNT, n);
88         gametype_mask = 0;
89         for(j = 0; j < n; ++j)
90                 gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags;
91
92         if (gametype_mask == 0)
93                 gametype_mask |= MapInfo_CurrentGametype().m_flags;
94
95         return gametype_mask;
96 }
97
98 string GameTypeVote_MapInfo_FixName(string m)
99 {
100         if ( autocvar_sv_vote_gametype )
101         {
102                 MapInfo_Enumerate();
103                 _MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
104         }
105         return MapInfo_FixName(m);
106 }
107
108 void MapVote_ClearAllVotes()
109 {
110         FOREACH_CLIENT(true, { it.mapvote = 0; });
111 }
112
113 void MapVote_UnzoneStrings()
114 {
115         for(int j = 0; j < mapvote_count; ++j)
116         {
117                 strfree(mapvote_maps[j]);
118                 strfree(mapvote_maps_pakfile[j]);
119         }
120 }
121
122 string MapVote_Suggest(entity this, string m)
123 {
124         int i;
125         if(m == "")
126                 return "That's not how to use this command.";
127         if(!autocvar_g_maplist_votable_suggestions)
128                 return "Suggestions are not accepted on this server.";
129         if(mapvote_initialized)
130         if(!gametypevote)
131                 return "Can't suggest - voting is already in progress!";
132         m = GameTypeVote_MapInfo_FixName(m);
133         if (!m)
134                 return "The map you suggested is not available on this server.";
135         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
136                 if(Map_IsRecent(m))
137                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
138
139         if (!autocvar_sv_vote_gametype)
140         if(!MapInfo_CheckMap(m))
141                 return "The map you suggested does not support the current game mode.";
142         for(i = 0; i < mapvote_suggestion_ptr; ++i)
143                 if(mapvote_suggestions[i] == m)
144                         return "This map was already suggested.";
145         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
146         {
147                 i = floor(random() * mapvote_suggestion_ptr);
148         }
149         else
150         {
151                 i = mapvote_suggestion_ptr;
152                 mapvote_suggestion_ptr += 1;
153         }
154         if(mapvote_suggestions[i] != "")
155                 strunzone(mapvote_suggestions[i]);
156         mapvote_suggestions[i] = strzone(m);
157         if(autocvar_sv_eventlog)
158                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(this.playerid)));
159         return strcat("Suggestion of ", m, " accepted.");
160 }
161
162 void MapVote_AddVotable(string nextMap, bool isSuggestion)
163 {
164         int j, i, o;
165         string pakfile, mapfile;
166
167         if(nextMap == "")
168                 return;
169         for(j = 0; j < mapvote_count; ++j)
170                 if(mapvote_maps[j] == nextMap)
171                         return;
172         // suggestions might be no longer valid/allowed after gametype switch!
173         if(isSuggestion)
174                 if(!MapInfo_CheckMap(nextMap))
175                         return;
176         mapvote_maps[mapvote_count] = strzone(nextMap);
177         mapvote_maps_suggested[mapvote_count] = isSuggestion;
178
179         pakfile = string_null;
180         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
181         {
182                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", nextMap);
183                 pakfile = whichpack(strcat(mapfile, ".tga"));
184                 if(pakfile == "")
185                         pakfile = whichpack(strcat(mapfile, ".jpg"));
186                 if(pakfile == "")
187                         pakfile = whichpack(strcat(mapfile, ".png"));
188                 if(pakfile != "")
189                         break;
190         }
191         if(i >= mapvote_screenshot_dirs_count)
192                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
193         for(o = strstrofs(pakfile, "/", 0)+1; o > 0; o = strstrofs(pakfile, "/", 0)+1)
194                 pakfile = substring(pakfile, o, -1);
195
196         mapvote_maps_screenshot_dir[mapvote_count] = i;
197         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
198         mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
199
200         mapvote_count += 1;
201 }
202
203 void MapVote_AddVotableMaps(int nmax, int smax)
204 {
205         int available_maps = Maplist_Init();
206         int max_attempts = available_maps;
207         if (available_maps >= 2)
208                 max_attempts = min(available_maps * 5, 100);
209
210         if (smax && mapvote_suggestion_ptr)
211                 for(int i = 0; i < max_attempts && mapvote_count < smax; ++i)
212                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
213
214         for (int i = 0; i < max_attempts && mapvote_count < nmax; ++i)
215                 MapVote_AddVotable(GetNextMap(), false);
216 }
217
218 bool GameTypeVote_SetGametype(Gametype type);
219
220 // gametype_name can be the name of a custom gametype based on Gametype type
221 void GameTypeVote_ApplyGameType(Gametype type, string gametype_name)
222 {
223         if (gametype_name == "")
224                 gametype_name = MapInfo_Type_ToString(type);
225
226         localcmd("sv_vote_gametype_hook_all\n");
227         localcmd("sv_vote_gametype_hook_", gametype_name, "\n");
228
229         if (!GameTypeVote_SetGametype(type))
230                 LOG_TRACE("Selected gametype is not supported by any map");
231 }
232
233 string voted_gametype_string;
234 Gametype voted_gametype;
235 Gametype match_gametype;
236 void MapVote_Init()
237 {
238         int nmax, smax;
239
240         MapVote_ClearAllVotes();
241         MapVote_UnzoneStrings();
242
243         mapvote_count = 0;
244         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
245         mapvote_abstain = boolean(autocvar_g_maplist_votable_abstain);
246
247         if(mapvote_abstain)
248                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
249         else
250                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
251         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
252
253         // we need this for AddVotable, as that cycles through the screenshot dirs
254         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
255         if(mapvote_screenshot_dirs_count == 0)
256                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
257         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
258         for(int i = 0; i < mapvote_screenshot_dirs_count; ++i)
259                 mapvote_screenshot_dirs[i] = strzone(argv(i));
260
261         MapVote_AddVotableMaps(nmax, smax);
262
263         mapvote_count_real = mapvote_count;
264         if(mapvote_abstain)
265                 MapVote_AddVotable("don't care", false);
266
267         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
268
269         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
270         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
271         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
272                 mapvote_keeptwotime = 0;
273
274         MapVote_Spawn();
275
276         // If match_gametype is set it means voted_gametype has just been applied (on game type vote end).
277         // In this case apply back match_gametype here so that the "restart" command, if called,
278         // properly restarts the map applying the current game type.
279         // Applying voted_gametype before map vote start is needed to properly initialize map vote.
280         if (match_gametype)
281                 GameTypeVote_ApplyGameType(match_gametype, gametype_custom_string);
282 }
283
284 void MapVote_SendPicture(entity to, int id)
285 {
286         msg_entity = to;
287         WriteHeader(MSG_ONE, TE_CSQC_PICTURE);
288         WriteByte(MSG_ONE, id);
289         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
290 }
291
292
293 void MapVote_WriteMask()
294 {
295         if ( mapvote_count < 24 )
296         {
297                 int mask = 0;
298                 for(int j = 0; j < mapvote_count; ++j)
299                 {
300                         if(mapvote_maps_flags[j] & GTV_AVAILABLE)
301                                 mask |= BIT(j);
302                 }
303
304                 if(mapvote_count < 8)
305                         WriteByte(MSG_ENTITY, mask);
306                 else if (mapvote_count < 16)
307                         WriteShort(MSG_ENTITY,mask);
308                 else
309                         WriteLong(MSG_ENTITY, mask);
310         }
311         else
312         {
313                 for (int j = 0; j < mapvote_count; ++j)
314                         WriteByte(MSG_ENTITY, mapvote_maps_flags[j]);
315         }
316 }
317
318 /*
319  * Sends a single map vote option to the client
320  */
321 void MapVote_SendOption(int i)
322 {
323         // abstain
324         if(mapvote_abstain && i == mapvote_count - 1)
325         {
326                 WriteString(MSG_ENTITY, ""); // abstain needs no text
327                 WriteString(MSG_ENTITY, ""); // abstain needs no pack
328                 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
329         }
330         else
331         {
332                 WriteString(MSG_ENTITY, mapvote_maps[i]);
333                 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
334                 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
335         }
336 }
337
338 /*
339  * Sends a single gametype vote option to the client
340  */
341 void GameTypeVote_SendOption(int i)
342 {
343         // abstain
344         if(mapvote_abstain && i == mapvote_count - 1)
345         {
346                 WriteString(MSG_ENTITY, ""); // abstain needs no text
347                 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
348         }
349         else
350         {
351                 string type_name = mapvote_maps[i];
352                 WriteString(MSG_ENTITY, type_name);
353                 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
354                 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
355                 {
356                         WriteString(MSG_ENTITY, cvar_string(
357                                 strcat("sv_vote_gametype_",type_name,"_name")));
358                         WriteString(MSG_ENTITY, cvar_string(
359                                 strcat("sv_vote_gametype_",type_name,"_description")));
360                         WriteString(MSG_ENTITY, cvar_string(
361                                 strcat("sv_vote_gametype_",type_name,"_type")));
362                 }
363         }
364 }
365
366 int mapvote_winner;
367 float mapvote_winner_time;
368 bool MapVote_SendEntity(entity this, entity to, int sf)
369 {
370         int i;
371
372         if(sf & 1)
373                 sf &= ~2; // if we send 1, we don't need to also send 2
374
375         if (!mapvote_winner_time)
376                 sf &= ~8; // no winner yet
377
378         WriteHeader(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
379         WriteByte(MSG_ENTITY, sf);
380
381         if(sf & 1)
382         {
383                 // flag 1 == initialization
384                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
385                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
386                 WriteString(MSG_ENTITY, "");
387                 WriteByte(MSG_ENTITY, mapvote_count);
388                 WriteByte(MSG_ENTITY, mapvote_abstain);
389                 WriteByte(MSG_ENTITY, mapvote_detail);
390                 WriteCoord(MSG_ENTITY, mapvote_timeout);
391
392                 if ( gametypevote )
393                 {
394                         // gametype vote
395                         WriteByte(MSG_ENTITY, BIT(0)); // gametypevote_flags
396                         WriteString(MSG_ENTITY, autocvar_nextmap);
397                 }
398                 else if ( autocvar_sv_vote_gametype )
399                 {
400                         // map vote but gametype has been chosen via voting screen
401                         WriteByte(MSG_ENTITY, BIT(1)); // gametypevote_flags
402                         string voted_gametype_name;
403                         if (voted_gametype_string == MapInfo_Type_ToString(voted_gametype))
404                                 voted_gametype_name = MapInfo_Type_ToText(voted_gametype);
405                         else
406                                 voted_gametype_name = cvar_string(strcat("sv_vote_gametype_", voted_gametype_string, "_name"));
407                         WriteString(MSG_ENTITY, voted_gametype_name);
408                 }
409                 else
410                         WriteByte(MSG_ENTITY, 0); // map vote
411
412                 MapVote_WriteMask();
413
414                 // Send data for the vote options
415                 for(i = 0; i < mapvote_count; ++i)
416                 {
417                         if(gametypevote)
418                                 GameTypeVote_SendOption(i);
419                         else
420                                 MapVote_SendOption(i);
421                 }
422         }
423
424         if(sf & 2)
425         {
426                 // flag 2 == update of mask
427                 MapVote_WriteMask();
428         }
429
430         if(sf & 4)
431         {
432                 if(mapvote_detail)
433                         for(i = 0; i < mapvote_count; ++i)
434                                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
435                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
436
437                 WriteByte(MSG_ENTITY, to.mapvote);
438         }
439
440         if(sf & 8)
441         {
442                 WriteByte(MSG_ENTITY, mapvote_winner + 1);
443         }
444
445         return true;
446 }
447
448 void MapVote_Spawn()
449 {
450         Net_LinkEntity(mapvote_ent = new(mapvote_ent), false, 0, MapVote_SendEntity);
451 }
452
453 void MapVote_TouchMask()
454 {
455         mapvote_ent.SendFlags |= 2;
456 }
457
458 void MapVote_TouchVotes(entity voter)
459 {
460         mapvote_ent.SendFlags |= 4;
461 }
462
463 void MapVote_Winner(int mappos)
464 {
465         mapvote_ent.SendFlags |= 8;
466         mapvote_winner_time = time;
467         mapvote_winner = mappos;
468 }
469
470 bool MapVote_Finished(int mappos)
471 {
472         if(alreadychangedlevel)
473                 return false;
474
475         string result;
476         int i;
477         int didntvote;
478
479         if(autocvar_sv_eventlog)
480         {
481                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
482                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
483                 didntvote = mapvote_voters;
484                 for(i = 0; i < mapvote_count; ++i)
485                         if(mapvote_maps_flags[i] & GTV_AVAILABLE )
486                         {
487                                 didntvote -= mapvote_selections[i];
488                                 if(i != mappos)
489                                 {
490                                         result = strcat(result, ":", mapvote_maps[i]);
491                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
492                                 }
493                         }
494                 result = strcat(result, ":didn't vote:", ftos(didntvote));
495
496                 GameLogEcho(result);
497                 if(mapvote_maps_suggested[mappos])
498                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
499         }
500
501         FOREACH_CLIENT(IS_REAL_CLIENT(it), { FixClientCvars(it); });
502
503         if(gametypevote)
504         {
505                 if ( GameTypeVote_Finished(mappos) )
506                 {
507                         gametypevote = false;
508                         if(autocvar_nextmap != "")
509                         {
510                                 Map_Goto_SetStr(autocvar_nextmap);
511                                 Map_Goto(0);
512                                 alreadychangedlevel = true;
513                                 strfree(voted_gametype_string);
514                                 return true;
515                         }
516                         else
517                                 MapVote_Init();
518                 }
519                 return false;
520         }
521
522         MapVote_Winner(mappos);
523         alreadychangedlevel = true;
524
525         return true;
526 }
527
528 void MapVote_CheckRules_1()
529 {
530         for (int i = 0; i < mapvote_count; ++i)
531                 if (mapvote_maps_flags[i] & GTV_AVAILABLE)
532                 {
533                         //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
534                         mapvote_selections[i] = 0;
535                 }
536
537         mapvote_voters = 0;
538         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
539                 ++mapvote_voters;
540                 if (it.mapvote)
541                 {
542                         int idx = it.mapvote - 1;
543                         //dprint("Player ", it.netname, " vote = ", ftos(idx), "\n");
544                         ++mapvote_selections[idx];
545                 }
546         });
547 }
548
549 bool MapVote_CheckRules_2()
550 {
551         int i;
552         int firstPlace, secondPlace, currentPlace;
553         int firstPlaceVotes, secondPlaceVotes, currentVotes;
554         int mapvote_voters_real;
555         string result;
556
557         if(mapvote_count_real == 1)
558                 return MapVote_Finished(0);
559
560         mapvote_voters_real = mapvote_voters;
561         if(mapvote_abstain)
562                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
563
564         RandomSelection_Init();
565         currentPlace = 0;
566         currentVotes = -1;
567         for(i = 0; i < mapvote_count_real; ++i)
568                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
569                 {
570                         RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
571                         if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
572                         {
573                                 currentVotes = mapvote_selections[i];
574                                 currentPlace = i;
575                         }
576                 }
577         firstPlaceVotes = RandomSelection_best_priority;
578         if (gametypevote && autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0)
579                 firstPlace = currentPlace;
580         else
581                 firstPlace = RandomSelection_chosen_float;
582
583         //dprint("First place: ", ftos(firstPlace), "\n");
584         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
585
586         RandomSelection_Init();
587         for(i = 0; i < mapvote_count_real; ++i)
588                 if(i != firstPlace)
589                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
590                         RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
591         secondPlace = RandomSelection_chosen_float;
592         secondPlaceVotes = RandomSelection_best_priority;
593         //dprint("Second place: ", ftos(secondPlace), "\n");
594         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
595
596         if(firstPlace == -1)
597                 error("No first place in map vote... WTF?");
598
599         if(secondPlace == -1 || time > mapvote_timeout
600                 || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes
601                 || mapvote_selections[mapvote_count - 1] == mapvote_voters)
602         {
603                 return MapVote_Finished(firstPlace);
604         }
605
606         if(mapvote_keeptwotime)
607                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
608                 {
609                         MapVote_TouchMask();
610                         mapvote_keeptwotime = 0;
611                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
612                         result = strcat(result, ":", ftos(firstPlaceVotes));
613                         result = strcat(result, ":", mapvote_maps[secondPlace]);
614                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
615                         int didntvote = mapvote_voters;
616                         for(i = 0; i < mapvote_count; ++i)
617                         {
618                                 didntvote -= mapvote_selections[i];
619                                 if(i != firstPlace)
620                                         if(i != secondPlace)
621                                         {
622                                                 result = strcat(result, ":", mapvote_maps[i]);
623                                                 result = strcat(result, ":", ftos(mapvote_selections[i]));
624                                                 if(i < mapvote_count_real)
625                                                 {
626                                                         mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
627                                                 }
628                                         }
629                         }
630                         result = strcat(result, ":didn't vote:", ftos(didntvote));
631                         if(autocvar_sv_eventlog)
632                                 GameLogEcho(result);
633                 }
634
635         return false;
636 }
637
638 void MapVote_Tick()
639 {
640         MapVote_CheckRules_1(); // count
641         if(MapVote_CheckRules_2()) // decide
642                 return;
643
644         int totalvotes = 0;
645         FOREACH_CLIENT(true, {
646                 if(!IS_REAL_CLIENT(it))
647                 {
648                         // apply the same special health value to bots too for consistency's sake
649                         if(GetResource(it, RES_HEALTH) != 2342)
650                                 SetResourceExplicit(it, RES_HEALTH, 2342);
651                         continue;
652                 }
653                 // hide scoreboard again
654                 if(GetResource(it, RES_HEALTH) != 2342)
655                 {
656                         SetResourceExplicit(it, RES_HEALTH, 2342); // health in the voting phase
657                         CS(it).impulse = 0;
658
659                         msg_entity = it;
660                         WriteByte(MSG_ONE, SVC_FINALE);
661                         WriteString(MSG_ONE, "");
662                 }
663
664                 // clear possibly invalid votes
665                 if ( !(mapvote_maps_flags[it.mapvote-1] & GTV_AVAILABLE) )
666                         it.mapvote = 0;
667                 // use impulses as new vote
668                 if(CS(it).impulse >= 1 && CS(it).impulse <= mapvote_count)
669                         if( mapvote_maps_flags[CS(it).impulse - 1] & GTV_AVAILABLE )
670                         {
671                                 it.mapvote = CS(it).impulse;
672                                 MapVote_TouchVotes(it);
673                         }
674                 CS(it).impulse = 0;
675
676                 if(it.mapvote)
677                         ++totalvotes;
678         });
679
680         MapVote_CheckRules_1(); // just count
681 }
682
683 void MapVote_Start()
684 {
685         // if mapvote is already running, don't do this initialization again
686         if(mapvote_run) { return; }
687
688         // don't start mapvote until after playerstats gamereport is sent
689         if(PlayerStats_GameReport_DelayMapVote) { return; }
690
691         MapInfo_Enumerate();
692         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
693                 mapvote_run = true;
694 }
695
696 void MapVote_Think()
697 {
698         if(!mapvote_run)
699                 return;
700
701         if (mapvote_winner_time)
702         {
703                 if (time > mapvote_winner_time + 1)
704                 {
705                         if (voted_gametype)
706                         {
707                                 // clear match_gametype so that GameTypeVote_ApplyGameType
708                                 // prints the game type switch message
709                                 match_gametype = NULL;
710                                 GameTypeVote_ApplyGameType(voted_gametype, voted_gametype_string);
711                         }
712
713                         Map_Goto_SetStr(mapvote_maps[mapvote_winner]);
714                         Map_Goto(0);
715                         strfree(voted_gametype_string);
716                 }
717                 return;
718         }
719
720         if(alreadychangedlevel)
721                 return;
722
723         if(time < mapvote_nextthink)
724                 return;
725         //dprint("tick\n");
726
727         mapvote_nextthink = time + 0.5;
728         if (mapvote_nextthink > mapvote_timeout - 0.1) // make sure there's no delay when map vote times out
729                 mapvote_nextthink = mapvote_timeout + 0.001;
730
731         if(!mapvote_initialized)
732         {
733                 if(autocvar_rescan_pending == 1)
734                 {
735                         cvar_set("rescan_pending", "2");
736                         localcmd("fs_rescan\nrescan_pending 3\n");
737                         return;
738                 }
739                 else if(autocvar_rescan_pending == 2)
740                 {
741                         return;
742                 }
743                 else if(autocvar_rescan_pending == 3)
744                 {
745                         // now build missing mapinfo files
746                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
747                                 return;
748
749                         // we're done, start the timer
750                         cvar_set("rescan_pending", "0");
751                 }
752
753                 mapvote_initialized = true;
754                 if(DoNextMapOverride(0))
755                         return;
756                 if(!autocvar_g_maplist_votable || player_count <= 0)
757                 {
758                         GotoNextMap(0);
759                         return;
760                 }
761
762                 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
763                 else if(autocvar_nextmap == "") { MapVote_Init(); }
764         }
765
766         MapVote_Tick();
767 }
768
769 bool GameTypeVote_SetGametype(Gametype type)
770 {
771         if (MapInfo_CurrentGametype() == type)
772                 return true;
773
774         Gametype tsave = MapInfo_CurrentGametype();
775
776         MapInfo_SwitchGameType(type);
777
778         MapInfo_Enumerate();
779         MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
780         if(MapInfo_count > 0)
781         {
782                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
783                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
784                 lsmaps_reply = strzone(getlsmaps());
785
786                 if (!match_gametype) // don't show this msg if we are temporarily switching game type
787                         bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
788         }
789         else
790         {
791                 bprint("Cannot use this game type: no map for it found\n");
792                 MapInfo_SwitchGameType(tsave);
793                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
794                 return false;
795         }
796
797         cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
798
799         return true;
800 }
801
802 bool gametypevote_finished;
803 bool GameTypeVote_Finished(int pos)
804 {
805         if(!gametypevote || gametypevote_finished)
806                 return false;
807
808         match_gametype = MapInfo_CurrentGametype();
809         voted_gametype = GameTypeVote_Type_FromString(mapvote_maps[pos]);
810         strcpy(voted_gametype_string, mapvote_maps[pos]);
811
812         GameTypeVote_ApplyGameType(voted_gametype, voted_gametype_string);
813
814         // save to a cvar so it can be applied back when gametype is temporary
815         // changed on gametype vote end of the next game
816         if (mapvote_maps_flags[pos] & GTV_CUSTOM)
817                 cvar_set("_sv_vote_gametype_custom", voted_gametype_string);
818
819         gametypevote_finished = true;
820
821         return true;
822 }
823
824 bool GameTypeVote_AddVotable(string nextMode)
825 {
826         if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == NULL )
827                 return false;
828
829         for(int j = 0; j < mapvote_count; ++j)
830                 if(mapvote_maps[j] == nextMode)
831                         return false;
832
833         mapvote_maps[mapvote_count] = strzone(nextMode);
834         mapvote_maps_suggested[mapvote_count] = false;
835
836         mapvote_maps_screenshot_dir[mapvote_count] = 0;
837         mapvote_maps_pakfile[mapvote_count] = strzone("");
838         mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
839
840         mapvote_count += 1;
841
842         return true;
843
844 }
845
846 bool GameTypeVote_Start()
847 {
848         MapVote_ClearAllVotes();
849         MapVote_UnzoneStrings();
850
851         mapvote_count = 0;
852         mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
853         mapvote_abstain = false;
854         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
855
856         int n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
857         n = min(MAPVOTE_COUNT, n);
858
859         int really_available, which_available;
860         really_available = 0;
861         which_available = -1;
862         for(int j = 0; j < n; ++j)
863         {
864                 if ( GameTypeVote_AddVotable(argv(j)) )
865                 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
866                 {
867                         really_available++;
868                         which_available = j;
869                 }
870         }
871
872         mapvote_count_real = mapvote_count;
873
874         gametypevote = true;
875
876         if ( really_available == 0 )
877         {
878                 if ( mapvote_count > 0 )
879                         strunzone(mapvote_maps[0]);
880                 mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
881                 //GameTypeVote_Finished(0);
882                 MapVote_Finished(0);
883                 return false;
884         }
885         if ( really_available == 1 )
886         {
887                 //GameTypeVote_Finished(which_available);
888                 MapVote_Finished(which_available);
889                 return false;
890         }
891
892         mapvote_count_real = mapvote_count;
893
894         mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
895         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
896                 mapvote_keeptwotime = 0;
897
898         MapVote_Spawn();
899
900         return true;
901 }